Cogmind - Beta 12 @@@ ROGUE MODE // 2023.11.21 @ 06:41:41 Player: Ev Result: Self-destructed Performance ------------- Evolutions (2) 1000 Regions Visited (3) 600 Robots Destroyed (63) 315 Value Destroyed (1585) 1585 Prototype IDs (6) 120 Alien Tech Used (0) 0 Bonus (40) 40 TOTAL SCORE: 3660 Bonus ------- High Alert Combat Kills 40 Cogmind --------- Core Integrity 538/550 Matter 276/300 Energy 280/280 System Corruption 0% Temperature Warm (173) Movement Treading (225) Ox1 Location -8/Materials Parts ------- > --- POWER (1) -------- Cooled Ion Engine > --- PROPULSION (3) --- Advanced Treads Advanced Treads Advanced Treads > --- UTILITY (4) ------ Advanced Heat Sink High-capacity Storage Unit Improved Targeting Computer Reflective Plating > --- WEAPON (3) ------- Advanced Beam Cannon Advanced Beam Cannon Improved Assault Rifle > --- INVENTORY (20) --- Advanced Treads Heat Sink Signal Interpreter Reflective Plating Reflective Plating Reflective Plating Hacking Suite System Shield High-powered Tractor Beam Field Recycling Unit (0) Particle Gun Improved Assault Rifle Improved Light Cannon Mining Claw Peak State ------------ > --- POWER ------------ Cooled Ion Engine > --- PROPULSION ------- Advanced Treads Advanced Treads Advanced Treads > --- UTILITY ---------- Advanced Heat Sink High-capacity Storage Unit Improved Targeting Computer Reflective Plating > --- WEAPON ----------- Advanced Beam Cannon Advanced Beam Cannon Improved Assault Rifle > --- INVENTORY -------- Advanced Treads Heat Sink Signal Interpreter Reflective Plating Reflective Plating Reflective Plating Hacking Suite System Shield High-powered Tractor Beam Field Recycling Unit Particle Gun Improved Assault Rifle Improved Light Cannon Mining Claw [Rating: 35] Favorites ----------- Power Cooled Ion Engine Engine Cooled Ion Engine Propulsion Light Treads Treads Light Treads Leg Aluminum Leg Utility High-capacity Storage Unit Device Sensor Array Storage High-capacity Storage Unit Processor Improved Targeting Computer Protection Hardened Light Armor Plating Weapon Improved Light Cannon Energy Gun Small Laser Energy Cannon Advanced Beam Cannon Ballistic Gun Light Assault Rifle Ballistic Cannon Improved Light Cannon Build | -11 -10 -9 -8 ------- Run | Jun Mat Mat Mat Slots Evolved 4 | . . 2 2 Power . | . . . . Propulsion 1 | . . 1 . Utility 2 | . . 1 1 Weapon 1 | . . . 1 Parts Attached 44 | 9 6 23 6 Power 4 | 1 . 3 . Engine 4 | 1 . 3 . Core . | . . . . Reactor . | . . . . Propulsion 15 | 4 2 9 . Treads 11 | 2 2 7 . Leg 4 | 2 . 2 . Wheel . | . . . . Hover . | . . . . Flight . | . . . . Utility 13 | 1 2 7 3 Device 6 | . 1 3 2 Storage 2 | 1 . 1 . Processor 1 | . . . 1 Hackware . | . . . . Protection 4 | . 1 3 . Artifact . | . . . . Weapon 12 | 3 2 4 3 Energy Gun 2 | 2 . . . Energy Cannon 2 | . . 1 1 Ballistic Gun 3 | 1 . 1 1 Ballistic Cannon 5 | . 2 2 1 Launcher . | . . . . Special Weapon . | . . . . Impact Weapon . | . . . . Slashing Weapon . | . . . . Piercing Weapon . | . . . . Special Melee Weapon . | . . . . Unidentified Prototypes 3 | . . 3 . Parts Lost 8 | . . 5 3 Power 1 | . . 1 . Propulsion 2 | . . 2 . Utility 2 | . . 1 1 Weapon 3 | . . 1 2 Highest Loss Streak 5 | . . 5 3 To Critical Strikes . | . . . . Average Slot Usage (%) 96 | . 99 95 96 Engine 11 | . 14 10 9 Treads 19 | . 1 29 27 Leg 9 | . 26 1 . Device 8 | . 6 8 14 Storage 11 | . 14 11 9 Protection 9 | . 7 11 9 Energy Gun 2 | . 6 . . Energy Cannon 5 | . . 6 13 Ballistic Gun 2 | . 6 . 2 Ballistic Cannon 14 | . 15 15 10 Naked Turns . | . . . . Heaviest Build 66 | 10 21 62 66 Greatest Support 66 | 40 40 66 66 Greatest Overweight (x) 19 | . 1 19 1 Average Overweight (x) . | . . . . Largest Inventory Capacity 20 | 8 8 20 20 Average Capacity 15 | 6 8 19 20 Most Carried 17 | 5 8 17 17 Average Carried 10 | 2 7 11 15 Final Capacity 20 | 8 8 20 20 Final Carried 17 | 4 7 17 14 Class Distribution -------------------- 66% | Mutant 22% | Scavenger-Mutant 7% | Tank 3% | Gunner Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Tank | -8/Materials Resources | -11 -10 -9 -8 ----------- Run | Jun Mat Mat Mat Matter Collected 1369 | 223 234 824 88 Remotely 464 | . . 464 . Salvage Created 1926 | . 364 1322 240 Parts 121 | . 21 81 19 Haulers Intercepted 8 | . 2 5 1 Recyclers Shooed 2 | . 1 1 . Parts Field Recycled . | . . . . Retrieved Matter . | . . . . Parts Self-Destructed . | . . . . Prevented . | . . . . Kills | -11 -10 -9 -8 ------- Run | Jun Mat Mat Mat Combat Hostiles Destroyed 44 | . 7 29 8 Melee 1 | . . . 1 Guns 6 | . 5 . 1 Cannons 36 | . 2 28 6 Classes Destroyed 9 | . 6 3 . Hauler 8 | . 2 5 1 Recycler 3 | . 1 2 . Operator 3 | . 2 1 . Watcher 5 | . 1 4 . Swarmer 10 | . 3 3 4 Grunt 25 | . 4 18 3 Brawler 1 | . . 1 . Duelist 1 | . . 1 . Sentry 7 | . . 6 1 Best Kill Streak 7 | . 2 6 7 Combat Bots Only 7 | . 2 6 7 Max Kills in Single Turn 2 | . 1 1 2 Gunslinging . | . . . . Exploded . | . . . . Melee 1 | . . . 1 Uniques/NPCs Destroyed . | . . . . Combat | -11 -10 -9 -8 -------- Run | Jun Mat Mat Mat Damage Taken 2182 | . 260 1398 524 Core 221 | . 31 178 12 Absorbed by Shields . | . . . . Regen/Repaired (Parts) 24 | . . 24 . Core Remaining (%) 80 | 100 87 55 . Volleys Fired 157 | . 52 80 25 Largest 3 | . 2 2 3 Hottest 175 | . 78 107 175 Shots Fired 333 | . 104 158 71 Gun 63 | . 52 . 11 Cannon 270 | . 52 158 60 Launcher . | . . . . Special . | . . . . Kinetic 223 | . 78 123 22 Thermal 110 | . 26 35 49 Explosive . | . . . . Electromagnetic . | . . . . Robot Hit Streak 24 | . 24 14 12 Robot Miss Streak 7 | . 7 5 2 Penetration Max . | . . . . Secondary Targets . | . . . . Shots Hit Robots 183 | . 51 96 36 Core Hits 81 | . 21 44 16 Critical Kills 1 | . . 1 . Critical Parts Destroyed . | . . . . Critical Strikes 5 | . 1 4 . Meltdown 1 | . . 1 . Blast 4 | . 1 3 . Melee Attacks . | . . . . Impact . | . . . . Slashing . | . . . . Piercing . | . . . . Sneak Attacks . | . . . . Combat Hostiles . | . . . . Follow-up Attacks . | . . . . Damage Inflicted 3610 | . 703 2130 777 Guns 417 | . 326 . 91 Cannons 3168 | . 377 2130 661 Explosions . | . . . . Melee . | . . . . Ramming 25 | . . . 25 Kinetic 2369 | . 524 1630 215 Thermal 1216 | . 179 500 537 Explosive . | . . . . Electromagnetic . | . . . . Impact . | . . . . Slashing . | . . . . Piercing . | . . . . Highest Corruption . | . . . . Average Corruption . | . . . . Corruption Purged . | . . . . Corruption Blocked . | . . . . Overload Shots . | . . . . Overflow Damage 26 | . 21 5 . Projectiles 26 | . 21 5 . Explosions . | . . . . Melee . | . . . . Knockbacks 25 | . 2 18 5 Impact . | . . . . Kinetic 21 | . 2 16 3 Secondary 4 | . . 2 2 Self-Inflicted Damage . | . . . . Shots . | . . . . Rammed 2 | . . . 2 Targets Rammed 3 | . . . 3 Kicked . | . . . . Crushed 1 | . . . 1 Highest Temperature 544 | . 363 442 544 Average Temperature 133 | . 89 126 238 Received Heat Transfer 1032 | . 96 603 333 Effects 14 | . 2 4 8 Shutdowns 3 | . . 1 2 Energy Bleed 3 | . 1 1 1 Interference 4 | . 1 1 2 Short Circuit 2 | . . . 2 Damage (minor) 2 | . . 1 1 Siege Activations . | . . . . Robots Corrupted . | . . . . Combat Hostiles . | . . . . Parts Fried . | . . . . Impact Corruptions . | . . . . Robots Melted 1 | . . 1 . Combat Hostiles 1 | . . 1 . Parts Melted 3 | . . 3 . Heat Transferred 2250 | . 400 888 962 Parts Sabotaged . | . . . . Parts Stolen . | . . . . Parts Stripped . | . . . . Power Chain Reactions . | . . . . Missiles Intercepted . | . . . . Alert | -11 -10 -9 -8 ------- Run | Jun Mat Mat Mat Peak Influence 468 | . 256 468 367 Initial 197 | . . 30 197 Average 211 | . 94 289 233 Maximum Alert Level 2 | . 1 2 1 Low Security (%) 54 | 100 90 27 66 Level 1 34 | . 9 52 33 Level 2 10 | . . 20 . Level 3 . | . . . . Level 4 . | . . . . Level 5 . | . . . . High Security . | . . . . Max Security . | . . . . Squads Dispatched 7 | . 2 4 1 Investigation 4 | . 1 3 . Extermination . | . . . . Reinforcement 3 | . 1 1 1 Assault . | . . . . Garrison . | . . . . Intercept . | . . . . Searches Triggered . | . . . . Construction Impeded . | . . . . Haulers Reinforced . | . . . . Active Scanning Responses . | . . . . Cargo Convoy Interrupts . | . . . . Stealth | -11 -10 -9 -8 --------- Run | Jun Mat Mat Mat Distress Signals 5 | . 2 2 1 Communications Jammed . | . . . . Distress Signals . | . . . . Times Spotted 69 | . 21 40 8 Peak Tracking Total 6 | . 4 6 4 Tactical Retreats 5 | . 3 2 . Traps | -11 -10 -9 -8 ------- Run | Jun Mat Mat Mat Traps Triggered 1 | . . 1 . Indirectly . | . . . . Trap Hack Attempts . | . . . . Triggered . | . . . . Disarmed . | . . . . Reprogrammed . | . . . . Reused . | . . . . Traps Extracted . | . . . . Installed . | . . . . Triggered . | . . . . Machines | -11 -10 -9 -8 ---------- Run | Jun Mat Mat Mat Machines Disabled 2 | . 1 1 . Max in Single Turn 1 | . 1 1 . Machines Repaired . | . . . . Machines Sabotaged . | . . . . Overloaded Fab Kills . | . . . . Hacking | -11 -10 -9 -8 --------- Run | Jun Mat Mat Mat Machines Accessed 10 | . 4 5 1 Terminals 7 | . 3 3 1 Fabricators . | . . . . Repair Stations 1 | . . 1 . Recycling Units 1 | . 1 . . Scanalyzers 1 | . . 1 . Garrison Access . | . . . . Total Hacks 33 | . 16 14 3 Successful 17 | . 8 8 1 Failed 16 | . 8 6 2 Catastrophic 4 | . 1 2 1 Database Lockouts . | . . . . Manual 5 | . 3 . 2 Terminals 24 | . 12 9 3 Fabricators . | . . . . Repair Stations 3 | . . 3 . Recycling Units 4 | . 4 . . Scanalyzers 2 | . . 2 . Garrison Access . | . . . . Terminal Hacks 11 | . 6 4 1 Record 1 | . . . 1 Robot Analysis 2 | . 1 1 . Prototype ID Bank 2 | . . 2 . Terminal Index 1 | . . 1 . Locate Traps 2 | . 2 . . Registered Components 1 | . 1 . . Zone Layout 2 | . 2 . . Fabricator Hacks . | . . . . Repair Station Hacks 2 | . . 2 . Scan Component 1 | . . 1 . Repair 1 | . . 1 . Recycling Unit Hacks . | . . . . Scanalyzer 2 | . . 2 . Insert Component 1 | . . 1 . Analyze 1 | . . 1 . Garrison Access Hacks . | . . . . Unauthorized Hacks 2 | . 2 . . Terminals 2 | . 2 . . Track 1 | . 1 . . Operators 1 | . 1 . . Fabricators . | . . . . Repair Stations . | . . . . Recycling Units . | . . . . Scanalyzers . | . . . . Garrison Access . | . . . . Data Cores Recovered 1 | . 1 . . Used . | . . . . Hacking Detections 8 | . 3 4 1 Full Trace Events 4 | . 1 2 1 Feedback Events . | . . . . Feedback Blocked . | . . . . Robot Schematics Acquired . | . . . . Robots Built . | . . . . Authchips . | . . . . Time . | . . . . Total Robot Build Rating . | . . . . Part Schematics Acquired 1 | . . 1 . Parts Built . | . . . . Authchips . | . . . . Time . | . . . . Total Part Build Rating . | . . . . Parts Repaired 1 | . . 1 . Time 26 | . . 26 . Parts Recycled . | . . . . Recycled Matter . | . . . . Retrieved Matter . | . . . . Retrieved Components . | . . . . Parts Scanalyzed 1 | . . 1 . Part Schematics Acquired 1 | . . 1 . Parts Damaged . | . . . . Bothacking | -11 -10 -9 -8 ------------ Run | Jun Mat Mat Mat Used RIF Installer . | . . . . Robots Hacked . | . . . . Non-combat . | . . . . Combat . | . . . . Robot Hacks Applied . | . . . . Relay Couplers Released . | . . . . Fabnet Peak Effective % . | . . . . Robots Rewired . | . . . . Allies Hacked . | . . . . Hacks Repelled . | . . . . Allies | -11 -10 -9 -8 -------- Run | Jun Mat Mat Mat Total Allies . | . . . . Largest Group . | . . . . Highest-Rated Group . | . . . . Highest-Rated Ally . | . . . . Total Orders . | . . . . Ally Attacks . | . . . . Total Damage . | . . . . Kills . | . . . . Allies Corrupted . | . . . . Allies Melted . | . . . . Intel | -11 -10 -9 -8 ------- Run | Jun Mat Mat Mat Robot Analysis Total 2 | . 1 1 . Derelict Logs Recovered . | . . . . Drone Launches . | . . . . Drone Recoveries . | . . . . Exploration | -11 -10 -9 -8 ------------- Run | Jun Mat Mat Mat Turns Passed 2944 | 90 957 1561 336 Spaces Moved 1058 | 54 395 547 62 Core 6 | 4 . 2 . Treads 607 | 21 13 511 62 Legs 445 | 29 382 34 . Wheels . | . . . . Hover . | . . . . Flight . | . . . . Fastest Speed 50 | 50 120 145 145 Average Speed 173 | 130 144 198 179 Slowest Speed 1000 | 160 190 1000 225 Overloaded Moves . | . . . . Propulsion Burnouts . | . . . . Robots Hopped . | . . . . Cave-ins Triggered . | . . . . Exploration Rate (%) 32 | 5 61 52 13 Regions Visited 3 Branch Regions . Pre-discovered Areas . | . . . . Known Exits Taken . | . . . . Unknown Exits Taken 3 | 1 1 1 . Scrap Searched . | . . . . Spaces Dug . | . . . . Terrain Destroyed 8 | . 5 2 1 Melee . | . . . . Projectile 8 | . 5 2 1 AOE . | . . . . Terrain Rammed . | . . . . Walls Destroyed . | . . . . Machines Disabled . | . . . . Actions | -11 -10 -9 -8 --------- Run | Jun Mat Mat Mat Total 1855 | 71 687 868 229 Wait 509 | . 208 172 129 Move 1055 | 53 394 546 62 Hop . | . . . . Pick Up 60 | 9 15 33 3 Fast Attach 2 | 1 1 . . Attach 23 | 5 1 12 5 Detach . | . . . . Swap 19 | 3 4 11 1 Drop 27 | . 12 14 1 Fire 157 | . 52 80 25 Melee . | . . . . Ram . | . . . . Kick . | . . . . Crush 3 | . . . 3 Escape Stasis . | . . . . Rewire . | . . . . Trap . | . . . . Miscellaneous . | . . . . Route ------- -11/Junkyard -10/Materials (discovered 3 exits: *Mat x2 / [*Min]) -9/Materials (discovered 2 exits: *Mat / [*Min]) -8/Materials History --------- Turn | Location | Event 12 | -11/Junkyard | Discovered new exit (range 15) 91 | -11/Junkyard | Entered Materials 105 | -10/Materials | Discovered new exit (range 16) 313 | -10/Materials | Build established: Mutant 453 | -10/Materials | Discovered new exit (range 3) 677 | -10/Materials | Discovered new exit (range 8) 1048 | -10/Materials | Entered another Materials area 1048 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1470 | -9/Materials | Lost 5 parts (1p2n1u1w) 1981 | -9/Materials | Repaired Lgt. Armor Plating 1981 | -9/Materials | Build established: Scavenger-Mutant 2465 | -9/Materials | Discovered new exit (range 6) 2573 | -9/Materials | Build established: Mutant 2594 | -9/Materials | Discovered new exit (range 10) 2609 | -9/Materials | Entered another Materials area 2609 | -8/Materials | Evolved 2 slots: Utility x1, Weapon x1 2856 | -8/Materials | Lost 3 parts (1u2w) 2883 | -8/Materials | Destroyed 7 combat bots 2945 | -8/Materials | Self-destructed Last Messages --------------- 02858_ K-01 Serf collects debris. 02859_ S-10 Pest destroyed. 02860_ K-01 Serf collects debris. 02862_ S-10 Pest destroyed. 02863_ K-01 Serf collects debris. 02868_ Acquired 9 matter. 02870_ Acquired 20 matter. 02872_ Dropped Broken Heat Sink. 02874_ Acquired 10 matter. 02874_ K-01 Serf collects debris. 02925_ Critical hit (Burn: +37). 02930_ R-06 Scavenger collects Flight Unit. 02932_ Y-45 Defender destroyed. 02934_ R-06 Scavenger collects Lgt. Ion Engine. 02936_ O-16 Technician: "IFF HANDSHAKE FAILED. SECURING TERMINAL." 02937_ R-06 Scavenger collects Lgt. Assault Rifle. 02941_ R-06 Scavenger collects Lgt. Ion Engine. 02941_ A-02 Transporter destroyed. 02944_ ALERT: Hostiles spotted, dispatching reinforcements to Terminal M005. Map ----- +----------------------------------------------------+ | ??????????????????????????????????????????????? | | ??????????????????????????????????????????????? | | ???????????????#??????????????????????????????? | | ???????????????# ?????###############???####### | | ???????????????# ????# """ # #???# # | | ???????????????# ???# "Y" # ! #???# """ # | | ???????????????# ???# # ##### """ # | | ???????????????# ??# # # # """ # | | ?????????####### ?# % #* # # # | | ???????? # %! # # # # | | ???????? ####+######+### + # | | ???????? =!! 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"""????????????? | | ???????????????#k T" ????? ????????????? | | ???????????????# "" ????? ???????????? | | ???????????????# "" !??????#####???????????? | | ?????????????????? ??????????????????????? | | ??????????????????? ??????????????????????? | | ???????????????????!* ??????????????????????? | | ?????????????????? *! ??????????????????????? | | ?????????????????? * ???????????????????????? | | ?????????????????? ? ???????????????????????? | | ??????????????????!???????????????????????????? | | ??????????????????????????????????????????????? | | ??????????????????????????????????????????????? | | ??????????????????????????????????????????????? | | ??????????????????????????????????????????????? | | ??????????????????????????????????????????????? | | ??????????????????????????????????????????????? | | ??????????????????????????????????????????????? | | ??????????????????????????????????????????????? | | ??????????????????????????????????????????????? | | ??????????????????????????????????????????????? | | ??????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 50 Energy Generation 14 Energy Capacity 280 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 14 Terrain Scan Density 10 Armor Coverage 150 Resistance: TH 10 Evasion (%) 55 Targeting Accuracy 6 Recoil Reduction 3 Item Schematics ----------------- Lgt. Armor Plating | -9/Materials | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- Use The Force Challenges ------------ None Game ------ Seed ImpactMicroStick Manual? 0 Play Time 00:22:47 Cumulative 30.6 hours Start 2023.11.21 @ 06:21:15 End 2023.11.21 @ 06:41:41 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 65 Rogue 65 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 22 Gallery% 27 Achievement% 19 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 2ec2774e-29e0-4878-a436-9d329bf58688