Cogmind - Beta 11 X8 @@@ ROGUE MODE // 2021.11.05 @ 15:12:52 Player: Sylvia Result: Destroyed by Y-54 Guardian with Flak Gun Performance ------------- Evolutions (3) 1500 Regions Visited (6) 1200 Robots Destroyed (128) 640 Value Destroyed (4534) 4534 Prototype IDs (17) 340 Alien Tech Used (0) 0 Bonus (1062) 1062 TOTAL SCORE: 9276 Bonus ------- High Alert Combat Kills 1062 Cogmind --------- Core Integrity 0/700 Matter 215/300 Energy 4/100 System Corruption 6% Temperature Cool (12) Movement Walking (120) Location -7/Storage Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (4) --- Aluminum Leg Aluminum Leg > --- UTILITY (4) ------ Improved Sensor Array > --- WEAPON (4) ------- Advanced EMP Blaster Improved Grenade Launcher > --- INVENTORY (5) ---- Precision Matter Filter Weapon Cycler Advanced Beam Rifle Improved Assault Rifle Precision Assault Rifle Peak State ------------ > --- POWER ------------ Heavy Deuterium Engine > --- PROPULSION ------- Carbon-fiber Leg Carbon-fiber Leg Carbon-fiber Leg Carbon-fiber Leg > --- UTILITY ---------- Improved Heat Sink Large Storage Unit Advanced Targeting Computer Improved Light Armor Plating > --- WEAPON ----------- Cooled Pulse Rifle Gauss Rifle Precision Assault Rifle Precision Assault Rifle > --- INVENTORY -------- Heavy Ion Engine Micro Nuclear Core Carbon-fiber Leg Carbon-fiber Leg Coolant Injector Improved Signal Interpreter Weapon Cycler Improved Light Armor Plating Improved Light Armor Plating Gatling Laser Heavy Particle Cannon Gauss Rifle Flak Gun Improved Grenade Launcher Rocket Array [Rating: 51] Favorites ----------- Power Heavy Ion Engine Engine Heavy Ion Engine Power Core Micro Nuclear Core Propulsion Carbon-fiber Leg Leg Carbon-fiber Leg Utility Large Storage Unit Device Improved Heat Sink Storage Large Storage Unit Processor Advanced Targeting Computer Protection Improved Light Armor Plating Weapon Precision Assault Rifle Energy Gun Gatling Laser Energy Cannon Heavy Particle Cannon Ballistic Gun Precision Assault Rifle Ballistic Cannon Improved Light Cannon Launcher Rocket Array Slashing Weapon Katana Build | -11 -10 -10 -9 -8 -7 -7 ------- Run | Scr Mat Min Mat Mat Fac Sto Slots Evolved 6 | . . . 2 2 2 . Power . | . . . . . . . Propulsion 2 | . . . 1 . 1 . Utility 2 | . . . 1 . 1 . Weapon 2 | . . . . 2 . . Parts Attached 131 | 5 4 7 19 33 58 5 Power 11 | 1 . 1 1 2 6 . Engine 8 | 1 . 1 1 2 3 . Core 3 | . . . . . 3 . Reactor . | . . . . . . . Propulsion 38 | 2 . 1 6 6 21 2 Treads . | . . . . . . . Leg 38 | 2 . 1 6 6 21 2 Wheel . | . . . . . . . Hover . | . . . . . . . Flight . | . . . . . . . Utility 31 | . 2 1 5 10 12 1 Device 12 | . . 1 . 4 6 1 Storage 3 | . . . 2 1 . . Processor 2 | . 1 . . . 1 . Hackware . | . . . . . . . Protection 14 | . 1 . 3 5 5 . Artifact . | . . . . . . . Weapon 51 | 2 2 4 7 15 19 2 Energy Gun 12 | . . 1 1 4 6 . Energy Cannon 6 | . . . 1 3 2 . Ballistic Gun 20 | 2 1 2 3 2 10 . Ballistic Cannon 5 | . . 1 1 3 . . Launcher 5 | . 1 . 1 . 1 2 Special Weapon . | . . . . . . . Impact Weapon . | . . . . . . . Slashing Weapon 3 | . . . . 3 . . Piercing Weapon . | . . . . . . . Special Melee Weapon . | . . . . . . . Unidentified Prototypes 12 | . . . 2 1 8 1 Parts Lost 42 | . . 1 8 4 29 . Power 2 | . . . 1 . 1 . Propulsion 18 | . . . 4 1 13 . Utility 7 | . . . 1 1 5 . Weapon 15 | . . 1 2 2 10 . Highest Loss Streak 8 | . . 1 3 2 8 . Average Slot Usage (%) 94 | . 84 100 95 96 95 17 Engine 7 | . 14 14 10 9 4 . Leg 28 | . 28 28 31 26 28 4 Device 5 | . . 1 . 7 6 7 Storage 6 | . . . 10 9 6 . Processor 6 | . 11 14 11 2 6 . Protection 7 | . 1 12 9 8 6 . Energy Gun 5 | . . . . 9 7 . Energy Cannon 3 | . . . 7 4 2 . Ballistic Gun 14 | . 27 20 10 7 17 . Ballistic Cannon 3 | . . 7 3 8 . . Slashing Weapon 1 | . . . . 4 . . Naked Turns 6 | . . . . . 6 . Heaviest Build 64 | 6 8 10 27 48 64 13 Greatest Support 65 | 20 20 20 35 47 65 20 Greatest Overweight (x) 2 | . . . 1 1 1 2 Average Overweight (x) . | . . . . . . . Largest Inventory Capacity 15 | 5 5 5 15 15 15 5 Average Capacity 12 | 5 5 5 9 14 14 5 Most Carried 15 | 1 5 5 10 15 15 5 Average Carried 11 | . 4 4 7 14 14 3 Final Capacity 15 | 5 5 5 10 15 5 5 Final Carried 15 | 1 5 5 9 15 5 5 Class Distribution -------------------- 36% | Gunner 34% | Mutant 22% | Tank 6% | Scavenger-Gunner Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Tank | -8/Materials Gunner | -7/Factory Mutant | -7/Storage Resources | -11 -10 -10 -9 -8 -7 -7 ----------- Run | Scr Mat Min Mat Mat Fac Sto Matter Collected 3621 | 230 110 165 348 953 1784 31 Remotely . | . . . . . . . Salvage Created 5229 | 37 195 54 517 1565 2798 63 Parts 265 | . 11 6 22 99 123 4 Haulers Intercepted 11 | . . . 3 3 5 . Recyclers Shooed 1 | . . . . . 1 . Parts Field Recycled . | . . . . . . . Retrieved Matter . | . . . . . . . Parts Self-Destructed . | . . . . . . . Prevented . | . . . . . . . Kills | -11 -10 -10 -9 -8 -7 -7 ------- Run | Scr Mat Min Mat Mat Fac Sto Combat Hostiles Destroyed 105 | 1 7 1 11 31 52 2 Melee 5 | . . . . 5 . . Guns 73 | 1 5 . 3 15 49 . Cannons 16 | . . 1 6 9 . . AOE 10 | . 2 . 2 1 3 2 Classes Destroyed 15 | 1 1 1 1 5 6 . Worker 2 | . . . . . 2 . Builder 4 | . . . . 2 2 . Hauler 11 | . . . 3 3 5 . Recycler 2 | . . . . 1 1 . Mechanic 1 | . . . . . 1 . Operator 2 | . . . . 1 1 . Watcher 6 | . . . . 3 3 . Swarmer 15 | . 2 . . 7 6 . Grunt 61 | 1 5 . 11 14 28 2 Brawler 4 | . . . . 1 3 . Duelist 2 | . . . . . 2 . Sentry 16 | . . 1 . 9 6 . Specialist 2 | . . . . . 2 . Programmer 4 | . . . . . 4 . Heavy 1 | . . . . . 1 . Best Kill Streak 7 | 1 3 1 3 7 7 2 Combat Bots Only 5 | 1 3 1 3 5 5 2 Max Kills in Single Turn 4 | 1 1 1 2 2 4 1 Gunslinging 1 | . . . . . 1 . Exploded 2 | . 1 . 2 1 2 1 Melee 1 | . . . . 1 . . Uniques/NPCs Destroyed . | . . . . . . . Combat | -11 -10 -10 -9 -8 -7 -7 -------- Run | Scr Mat Min Mat Mat Fac Sto Damage Taken 8206 | 22 240 172 1274 1367 4966 165 Core 1167 | 12 41 14 233 166 624 77 Absorbed by Shields . | . . . . . . . Core Remaining (%) 69 | 95 . 73 41 69 . . Volleys Fired 272 | 3 21 5 43 74 123 3 Largest 4 | 2 2 2 2 4 4 2 Hottest 244 | 40 40 62 91 157 244 72 Shots Fired 789 | 6 38 10 83 234 414 4 Gun 599 | 6 34 7 40 131 381 . Cannon 176 | . . 3 40 103 30 . Launcher 14 | . 4 . 3 . 3 4 Special . | . . . . . . . Kinetic 527 | 6 34 10 54 143 280 . Thermal 176 | . . . 26 19 131 . Explosive 13 | . 4 . 3 . 3 3 Electromagnetic 73 | . . . . 72 . 1 Robot Hit Streak 25 | 4 8 3 7 7 25 4 Robot Miss Streak 7 | 1 3 2 4 6 7 . Penetration Max 1 | . . . . . 1 . Secondary Targets 4 | . . . . . 4 . Max Gunslinging Chain 1 | . . . . . 1 . Shots Hit Robots 559 | 4 24 5 45 151 326 4 Core Hits 320 | 2 11 2 20 65 215 5 Critical Kills . | . . . . . . . Critical Parts Destroyed 2 | . . . . . 2 . Critical Strikes 11 | . . . . 5 6 . Burn 4 | . . . . . 4 . Destroy 2 | . . . . . 2 . Blast 1 | . . . . 1 . . Corrupt 1 | . . . . 1 . . Sever 3 | . . . . 3 . . Melee Attacks 29 | . . . . 29 . . Impact . | . . . . . . . Slashing 29 | . . . . 29 . . Piercing . | . . . . . . . Sneak Attacks 1 | . . . . 1 . . Combat Hostiles . | . . . . . . . Follow-up Attacks . | . . . . . . . Damage Inflicted 12083 | 37 397 63 1065 3291 7041 189 Guns 7955 | 37 256 40 349 1246 6027 . Cannons 2042 | . . 23 417 1136 466 . Explosions 1441 | . 141 . 299 264 548 189 Melee 645 | . . . . 645 . . Ramming . | . . . . . . . Kinetic 6389 | 37 256 63 416 1375 4242 . Thermal 3023 | . . . 350 422 2251 . Explosive 1151 | . 141 . 299 . 548 163 Electromagnetic 875 | . . . . 849 . 26 Impact . | . . . . . . . Slashing 645 | . . . . 645 . . Piercing . | . . . . . . . Highest Corruption 6 | . . . . . 6 6 Average Corruption 5 | . . . . . 5 6 Corruption Purged . | . . . . . . . Effects 10 | . . . . . 8 2 Message Errors 1 | . . . . . 1 . Matter Fused 2 | . . . . . 2 . Energy Discharges 5 | . . . . . 5 . Data Loss (minor) 1 | . . . . . . 1 Data Loss (major) 1 | . . . . . . 1 Overload Shots . | . . . . . . . Overflow Damage 46 | . . . . 21 25 . Projectiles 39 | . . . . 14 25 . Explosions . | . . . . . . . Melee 7 | . . . . 7 . . Knockbacks 9 | . . . . 9 . . Impact . | . . . . . . . Kinetic 9 | . . . . 9 . . Secondary . | . . . . . . . Self-Inflicted Damage 159 | . 37 . 40 . 38 44 Shots 7 | . 1 . 2 . 2 2 Rammed . | . . . . . . . Targets Rammed . | . . . . . . . Kicked . | . . . . . . . Crushed . | . . . . . . . Highest Temperature 550 | 12 12 30 181 455 550 2 Average Temperature 113 | 9 6 17 55 130 133 2 Received Heat Transfer 2871 | 12 84 48 504 720 1473 30 Effects 24 | . . . . 9 15 . Shutdowns 7 | . . . . 2 5 . Interference 10 | . . . . 5 5 . Matter Decay 3 | . . . . 1 2 . Short Circuit 2 | . . . . 1 1 . Damage (minor) 2 | . . . . . 2 . Siege Activations . | . . . . . . . Robots Corrupted 1 | . . . . 1 . . Combat Hostiles 1 | . . . . 1 . . Parts Fried 5 | . . . . 5 . . Impact Corruptions . | . . . . . . . Robots Melted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Melted 5 | . . . 1 2 2 . Heat Transferred 5928 | . . . 629 720 4579 . Parts Sabotaged . | . . . . . . . Parts Stolen . | . . . . . . . Parts Stripped . | . . . . . . . Power Chain Reactions 4 | . . . . 4 . . Missiles Intercepted . | . . . . . . . Alert | -11 -10 -10 -9 -8 -7 -7 ------- Run | Scr Mat Min Mat Mat Fac Sto Peak Influence 1099 | 20 298 147 290 836 1099 573 Initial 465 | . 13 115 . 27 368 465 Average 474 | 2 108 87 132 378 743 500 Maximum Alert Level 3 | . 1 . 1 3 3 2 Low Security (%) 33 | 100 73 100 78 39 . . Level 1 14 | . 26 . 21 22 10 . Level 2 16 | . . . . 14 25 100 Level 3 35 | . . . . 23 63 . Level 4 . | . . . . . . . Level 5 . | . . . . . . . High Security . | . . . . . . . Max Security . | . . . . . . . Squads Dispatched 29 | . 4 . 3 4 17 1 Investigation 5 | . 1 . 1 2 1 . Extermination 4 | . . . . . 4 . Reinforcement 14 | . 3 . 2 1 7 1 Assault 2 | . . . . . 2 . Garrison 4 | . . . . 1 3 . Intercept . | . . . . . . . Construction Impeded . | . . . . . . . Haulers Reinforced 2 | . . . . . 1 1 Active Scanning Responses . | . . . . . . . Cargo Convoy Interrupts 1 | . . . . . 1 . Stealth | -11 -10 -10 -9 -8 -7 -7 --------- Run | Scr Mat Min Mat Mat Fac Sto Distress Signals 8 | . 2 . . 5 . 1 Communications Jammed . | . . . . . . . Distress Signals . | . . . . . . . Times Spotted 171 | 1 15 4 20 54 73 4 Peak Tracking Total 7 | 1 4 2 6 5 7 3 Tactical Retreats 18 | . 3 . 1 10 4 . Traps | -11 -10 -10 -9 -8 -7 -7 ------- Run | Scr Mat Min Mat Mat Fac Sto Traps Triggered 6 | . 1 . . 1 3 1 Indirectly . | . . . . . . . Trap Hack Attempts . | . . . . . . . Triggered . | . . . . . . . Disarmed . | . . . . . . . Reprogrammed . | . . . . . . . Reused . | . . . . . . . Traps Extracted . | . . . . . . . Installed . | . . . . . . . Triggered 4 | . . . . 3 1 . Machines | -11 -10 -10 -9 -8 -7 -7 ---------- Run | Scr Mat Min Mat Mat Fac Sto Machines Disabled 7 | . . . . 3 1 3 Max in Single Turn 2 | . . . . 1 1 2 Garrison Access 2 | . . . . . 1 1 Machines Sabotaged . | . . . . . . . Garrisons Compromised 1 | . . . . . 1 . Overloaded Fab Kills . | . . . . . . . Hacking | -11 -10 -10 -9 -8 -7 -7 --------- Run | Scr Mat Min Mat Mat Fac Sto Machines Accessed 29 | . . 1 5 9 13 1 Terminals 18 | . . 1 3 4 10 . Fabricators . | . . . . . . . Repair Stations 3 | . . . 1 1 1 . Recycling Units 5 | . . . 1 2 2 . Scanalyzers 1 | . . . . 1 . . Garrison Access 2 | . . . . 1 . 1 Total Hacks 63 | . . 3 14 20 25 1 Successful 38 | . . 2 9 13 13 1 Failed 25 | . . 1 5 7 12 . Catastrophic 2 | . . . . 1 1 . Database Lockouts . | . . . . . . . Manual . | . . . . . . . Terminals 38 | . . 3 9 8 18 . Fabricators . | . . . . . . . Repair Stations 8 | . . . 3 2 3 . Recycling Units 11 | . . . 2 5 4 . Scanalyzers 2 | . . . . 2 . . Garrison Access 4 | . . . . 3 . 1 Terminal Hacks 23 | . . 2 6 5 10 . Part Schematic 1 | . . . . . 1 . Prototype ID Bank 3 | . . . 1 1 1 . Open DSF 3 | . . . . . 3 . Branch Access Points 1 | . . . . . 1 . Alert Level 1 | . . . . . 1 . Locate Traps 2 | . . . 1 . 1 . Dispatch Records 2 | . . 1 . 1 . . Maintenance Status 1 | . . . 1 . . . Security Status 1 | . . . 1 . . . Patrol Status 1 | . . 1 . . . . Transport Status 1 | . . . 1 . . . Investigation Status 1 | . . . . 1 . . Hauler Manifests 3 | . . . 1 1 1 . Zone Layout 2 | . . . . 1 1 . Fabricator Hacks . | . . . . . . . Repair Station Hacks 5 | . . . 2 2 1 . Scan Component 3 | . . . 1 1 1 . Repair 2 | . . . 1 1 . . Recycling Unit Hacks 7 | . . . 1 4 2 . Process 2 | . . . . 1 1 . Report Inventory 3 | . . . 1 2 . . Retrieve Matter 1 | . . . . 1 . . Retrieve Components 1 | . . . . . 1 . Scanalyzer 2 | . . . . 2 . . Insert Component 1 | . . . . 1 . . Analyze 1 | . . . . 1 . . Garrison Access Hacks 1 | . . . . . . 1 Seal Access 1 | . . . . . . 1 Unauthorized Hacks . | . . . . . . . Terminals . | . . . . . . . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Data Cores Recovered 2 | . . . . 1 1 . Used 2 | . . . . 1 1 . Hacking Detections 21 | . . 1 3 6 11 . Full Trace Events 1 | . . . 1 . . . Feedback Events . | . . . . . . . Feedback Blocked . | . . . . . . . Robot Schematics Acquired . | . . . . . . . Robots Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Robot Build Rating . | . . . . . . . Part Schematics Acquired 2 | . . . . 1 1 . Parts Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Part Build Rating . | . . . . . . . Parts Repaired 2 | . . . 1 1 . . Time 70 | . . . 32 38 . . Parts Recycled . | . . . . . . . Recycled Matter 353 | . . . . 222 131 . Retrieved Matter . | . . . . . . . Retrieved Components 10 | . . . . . 10 . Parts Scanalyzed 1 | . . . . 1 . . Part Schematics Acquired 1 | . . . . 1 . . Parts Damaged . | . . . . . . . Bothacking | -11 -10 -10 -9 -8 -7 -7 ------------ Run | Scr Mat Min Mat Mat Fac Sto Used RIF Installer . | . . . . . . . Robots Hacked . | . . . . . . . Non-combat . | . . . . . . . Combat . | . . . . . . . Robot Hacks Applied . | . . . . . . . Relay Couplers Released 2 | . . . . . 2 . Machine Destruction 2 | . . . . . 2 . Robots Rewired . | . . . . . . . Allies Hacked . | . . . . . . . Hacks Repelled . | . . . . . . . Allies | -11 -10 -10 -9 -8 -7 -7 -------- Run | Scr Mat Min Mat Mat Fac Sto Total Allies . | . . . . . . . Largest Group . | . . . . . . . Highest-Rated Group . | . . . . . . . Highest-Rated Ally . | . . . . . . . Total Orders . | . . . . . . . Ally Attacks . | . . . . . . . Total Damage . | . . . . . . . Kills . | . . . . . . . Allies Corrupted . | . . . . . . . Allies Melted . | . . . . . . . Intel | -11 -10 -10 -9 -8 -7 -7 ------- Run | Scr Mat Min Mat Mat Fac Sto Robot Analysis Total . | . . . . . . . Derelict Logs Recovered 2 | . . 2 . . . . Drone Launches . | . . . . . . . Drone Recoveries . | . . . . . . . Exploration | -11 -10 -10 -9 -8 -7 -7 ------------- Run | Scr Mat Min Mat Mat Fac Sto Turns Passed 6090 | 88 358 551 539 1754 2732 68 Spaces Moved 3658 | 67 202 415 300 987 1617 70 Core 93 | 15 . . . . 16 62 Treads . | . . . . . . . Legs 3565 | 52 202 415 300 987 1601 8 Wheels . | . . . . . . . Hover . | . . . . . . . Flight . | . . . . . . . Fastest Speed 50 | 50 120 120 120 120 50 50 Average Speed 122 | 104 120 120 120 126 124 69 Slowest Speed 193 | 120 120 120 190 193 190 150 Overloaded Moves . | . . . . . . . Propulsion Burnouts . | . . . . . . . Robots Hopped . | . . . . . . . Cave-ins Triggered . | . . . . . . . Exploration Rate (%) 38 | 6 33 69 37 63 44 17 Regions Visited 6 Branch Regions 2 Pre-discovered Areas 1 | . . 1 . . . . Known Exits Taken 4 | . 1 1 1 . 1 . Unknown Exits Taken 2 | 1 . . . 1 . . Scrap Searched 2 | . . 2 . . . . Spaces Dug . | . . . . . . . Terrain Destroyed 139 | . 33 . 7 24 49 26 Melee . | . . . . . . . Projectile 11 | . . . 2 4 5 . AOE 128 | . 33 . 5 20 44 26 Terrain Rammed . | . . . . . . . Walls Destroyed . | . . . . . . . Machines Disabled . | . . . . . . . Actions | -11 -10 -10 -9 -8 -7 -7 --------- Run | Scr Mat Min Mat Mat Fac Sto Total 4673 | 77 281 461 391 1308 2070 85 Wait 408 | 2 49 22 15 127 188 5 Move 3652 | 66 201 414 299 986 1616 70 Hop . | . . . . . . . Pick Up 93 | 1 5 5 11 32 37 2 Fast Attach 26 | 5 2 2 3 3 8 3 Attach 46 | . . 1 8 10 25 2 Detach 6 | . . . 1 1 4 . Swap 59 | . 2 4 8 20 25 . Drop 82 | . 1 8 3 26 44 . Fire 272 | 3 21 5 43 74 123 3 Melee 29 | . . . . 29 . . Ram . | . . . . . . . Kick . | . . . . . . . Crush . | . . . . . . . Escape Stasis . | . . . . . . . Rewire . | . . . . . . . Trap . | . . . . . . . Miscellaneous . | . . . . . . . Route ------- -11/Scrapyard -10/Materials -10/Mines -9/Materials (discovered 3 exits: *Mat x3) -8/Materials -7/Factory (discovered 4 exits: *Sto x2 / Low x2) -7/Storage History --------- Turn | Location | Event 2 | -11/Scrapyard | Met Revision 17 66 | -11/Scrapyard | Discovered new exit (range 8) 89 | -11/Scrapyard | Entered Materials 316 | -10/Materials | Build established: Mutant 342 | -10/Materials | Discovered new exit (range 14) 374 | -10/Materials | Identified exit to Mines 447 | -10/Materials | Entered Mines 448 | -10/Mines | Assembled infested the area 626 | -10/Mines | Learned location of Recycling (-7) 698 | -10/Mines | A weapon hastily lodged in a ceiling crevice suddenly fell to the ground 718 | -10/Mines | Discovered new exit (range 7) 726 | -10/Mines | Identified exit to Materials 752 | -10/Mines | Learned 2 Materials zone layouts 841 | -10/Mines | Joined a pair of Derelicts in attacking an 0b10 outpost 998 | -10/Mines | Entered Materials 998 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 999 | -9/Materials | Identified exit to Materials 1085 | -9/Materials | Repaired Hvy. Assault Rifle? 1237 | -9/Materials | Discovered exit to Materials (range 13) 1508 | -9/Materials | Discovered exit to Materials (range 16) 1524 | -9/Materials | Lost 3 parts (2n1w) 1536 | -9/Materials | Core integrity fell below 50% 1537 | -9/Materials | Entered another Materials area 1537 | -8/Materials | Evolved 2 slots: Weapon x2 2262 | -8/Materials | Repaired Titanium Leg? 2527 | -8/Materials | Build established: Tank 2716 | -8/Materials | Garrison activated, responded to threat 3255 | -8/Materials | Discovered new exit (range 16) 3291 | -8/Materials | Entered Factory 3291 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 3577 | -7/Factory | Build established: Gunner 4016 | -7/Factory | Garrison activated, responded to threat 4338 | -7/Factory | Found Prototype Launcher 5145 | -7/Factory | Cargo convoy interrupted 5333 | -7/Factory | Lost 7 parts (2n1u4w) 5366 | -7/Factory | Identified exit to Storage 5366 | -7/Factory | Identified exit to Lower Caves 5691 | -7/Factory | First assault squad dispatched 5756 | -7/Factory | Core integrity fell below 50% 5812 | -7/Factory | Lost 7 parts (1p3n1u2w) 5842 | -7/Factory | Identified Rocket Array 6012 | -7/Factory | Core integrity fell below 20% 6023 | -7/Factory | Entered Storage 6044 | -7/Storage | Build established: Mutant 6047 | -7/Storage | Lost 8 parts (5n2u1w) 6091 | -7/Storage | Destroyed by Y-54 Guardian with Flak Gun Last Messages --------------- 06043_ Triggered Heavy Explosive Trap. 06043_ An explosion rips through the floor. 06058_ G-47 Trooper destroyed. 06060_ The unstable cave ceiling collapses. 06060_ A-02 Transporter calls for reinforcements. 06060_ ALERT: Hostile activity reported, dispatching reinforcements to area. 06062_ System corrupted: Substantial component data lost. 06063_ The unstable cave ceiling collapses. 06063_ Acquired 31 matter. 06065_ K-01 Serf collects debris. 06071_ W-25 Informer sends out distress signal. 06073_ Acquired Aluminum Leg. 06077_ System corrupted: Component data lost. 06081_ Acquired Prototype Launcher. 06081_ Identified Adv. EMP Blaster. 06082_ The unstable cave ceiling collapses. 06084_ Acquired Prc. Assault Rifle. 06086_ Acquired Prototype Ballistic Gun. 06090_ Component Storage disabled. Map ----- +----------------------------------------------------+ | ??????????????????????????????# " " ###? | | ??????????????????????????????# ""G""#??? | | ??????????????????????????????# ######??? | | ??????????????????????????????# #???????? | | ??????????????????????????????# #???????? | | ??????????????????????????????# ##???????? | | ??????????????????????????????## ##????????? | | ????????????????????????? ###### #?????????? | | ????????????????????????? # # #?????????? | | ????????????????????????# #= !# #?????????? | | ????????????????????????# #! # #?????????? | | ????????????????????????# # # #?????????? | | ????????????????????????# + ! # #?????????? | | ????????????????????????# # # #?????????? | | ??????????????????+??#### # # #?????????? | | ????????????????? ?# + # #?????????? | | ???????????????"""" ?# # # #?????????? | | ??????????????""""" # # # # #?????????? | | ??????????????""" # #?????????? | | ??????????????? + #?????????? | | ??????????????""" = #?????????? | | ??????????????"" ######?????????? | | ????????????# """ #??????????????? | | ????????????# Y """ #??????????????? | | ????????????####T# % =[" #??????????????? | | ??????????????????# r@ [" #??????????????? | | ??????????????????### [" #??????????????? | | ????????????????????# "= " #??????????????? | | ????????????????????## """" #??????????????? | | ?????????????????????# ??? #??????????????? | | ?????????????????????# ??? #??????????????? | | ?????????????????????###+##??##??????????????? | | ???????????????????????# #???????????????????? | | ???????????????????????#?????????????????????? | | ???????????????????????# ????????????????????? | | ???????????????????????? ????????????????????? | | ???????????????????????? ????????????????????? | | ???????????????????????? ????????????????????? | | ???????????????????????? ????????????????????? | | ???????????????????????? ????????????????????? | | ?????????????????????????????????????????????? | | ?????????????????????????????????????????????? | | ?????????????????????????????????????????????? | | ?????????????????????????????????????????????? | | ?????????????????????????????????????????????? | | ?????????????????????????????????????????????? | | ?????????????????????????????????????????????? | | ?????????????????????????????????????????????? | | ?????????????????????????????????????????????? | | ?????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 48 Coolant Potential 65 Energy Generation 18 Energy Capacity 310 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 15 Terrain Scan Density 10 Armor Coverage 375 Resistance: KI 30 Utility Shielding 33 Evasion (%) 55 Targeting Accuracy 8 Item Schematics ----------------- Imp. Light Armor Plating | -8/Materials | Scanalyzed Imp. Medium Armor Plating | -7/Factory | Hacked Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed HelicalWeightNanosword Manual? 0 Play Time 01:17:13 Cumulative 62.6 hours Start 2021.11.05 @ 13:56:32 End 2021.11.05 @ 15:12:52 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 37 Rogue 36 Adventurer 1 Explorer 0 Win Type - Total 5 Types 4/1/0/0/0/0/0/0/0 Lore% 54 Gallery% 44 Achievement% 43 Wizard Run 0 Options --------- ASCII 1 Keyboard 1 Movement Vi Keybinds 0 Fullscreen 2 Font 18/SmallcapsGlow Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: d13ddcae-9ff8-42cb-a6f3-25bd22922def