Cogmind - Beta 16 @@@ ROGUE MODE // 2026.01.14 @ 21:50:35 Player: Benny Result: Self-destructed Performance ------------- Evolutions (2) 1000 Regions Visited (3) 600 Robots Destroyed (12) 60 Value Destroyed (260) 260 Prototype IDs (0) 0 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 1920 Bonus ------- None Cogmind --------- Core Integrity 281/550 Matter 300/300 Energy 100/100 System Corruption 0% Temperature Cool (0) Movement Flying (40) Location -8/Materials Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (4) --- Flight Unit > --- UTILITY (3) ------ Targeting Computer > --- WEAPON (3) ------- (None) > --- INVENTORY (5) ---- Small Storage Unit Visual Processing Unit Improved Propulsion Shielding Shock Bomb Launcher Peak State ------------ > --- POWER ------------ Improved Ion Engine > --- PROPULSION ------- Flight Unit Flight Unit Flight Unit > --- UTILITY ---------- Weight Redist. System Targeting Computer > --- WEAPON ----------- Beam Rifle Beam Cannon > --- INVENTORY -------- Improved Ion Engine Small Storage Unit Visual Processing Unit Improved Propulsion Shielding Shock Bomb Launcher [Rating: 12] Favorites ----------- Power Improved Ion Engine Engine Improved Ion Engine Propulsion Aluminum Leg Leg Aluminum Leg Flight Unit Flight Unit Utility Targeting Computer Device Weight Redist. System Storage Small Storage Unit Processor Targeting Computer Weapon Small Laser Energy Gun Small Laser Energy Cannon Beam Cannon Launcher Grenade Launcher Build | -11 -10 -9 -8 ------- Run | Yrd Mat Mat Mat Slots Evolved 4 | . . 2 2 Power . | . . . . Propulsion 2 | . . 2 . Utility 1 | . . . 1 Weapon 1 | . . . 1 Parts Attached 20 | 5 5 8 2 Power 3 | 1 1 . 1 Engine 3 | 1 1 . 1 Core . | . . . . Reactor . | . . . . Propulsion 7 | 1 1 5 . Treads . | . . . . Leg 4 | 1 1 2 . Wheel . | . . . . Hover . | . . . . Flight 3 | . . 3 . Utility 5 | 1 2 1 1 Device 2 | . . 1 1 Storage 2 | 1 1 . . Processor 1 | . 1 . . Hackware . | . . . . Protection . | . . . . Artifact . | . . . . Weapon 5 | 2 1 2 . Energy Gun 3 | 2 . 1 . Energy Cannon 1 | . . 1 . Ballistic Gun . | . . . . Ballistic Cannon . | . . . . Launcher 1 | . 1 . . Special Weapon . | . . . . Impact Weapon . | . . . . Slashing Weapon . | . . . . Piercing Weapon . | . . . . Special Melee Weapon . | . . . . Unidentified Prototypes . | . . . . Parts Lost 9 | . . 2 7 Power 2 | . . . 2 Propulsion 2 | . . 1 1 Utility 2 | . . . 2 Weapon 3 | . . 1 2 Highest Loss Streak 6 | . . 1 6 To Critical Strikes . | . . . . Average Backups 6 | 3 7 6 4 Power 1 | . 2 1 . Propulsion 1 | 2 1 . . Utility 1 | . 1 2 3 Weapon 1 | . 1 2 1 Tool/Special . | . . . . Unused Backups 9 | . 4 2 3 Power 3 | . 2 1 . Propulsion 2 | . 2 . . Utility 2 | . . . 2 Weapon 2 | . . 1 1 Tool/Special . | . . . . Average Slot Usage (%) 86 | . 94 91 65 Engine 11 | . 14 11 6 Leg 17 | . 23 23 . Flight 7 | . . 14 17 Device 4 | . . 3 14 Storage 9 | . 14 7 . Processor 11 | . 13 11 9 Energy Gun 14 | . 20 9 9 Energy Cannon 4 | . . 9 8 Launcher 4 | . 7 2 . Peak Build Rating 12 | 5 9 12 12 Average Rating 8 | 3 7 10 10 On Entrance 6 | . 5 9 11 Avg Prop Armor Cover (%) . | . . . . Naked Turns . | . . . . Heaviest Build 23 | 12 21 23 14 Greatest Support 40 | 10 20 40 14 Greatest Overweight (x) 3 | 1 1 1 3 Average Overweight (x) . | . . . . Largest Inventory Capacity 10 | 8 10 10 5 Average Capacity 7 | 7 8 8 5 Most Carried 10 | 6 8 10 5 Average Carried 6 | 3 7 6 4 Final Capacity 10 | 8 10 5 5 Final Carried 8 | 5 8 5 4 Class Distribution -------------------- 100% | Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -8/Materials Resources | -11 -10 -9 -8 ----------- Run | Yrd Mat Mat Mat Matter Collected 489 | 242 121 56 70 Remotely . | . . . . Salvage Created 253 | . 180 73 . Parts 21 | . 14 7 . Haulers Intercepted . | . . . . Recyclers Shooed . | . . . . Parts Field Recycled . | . . . . Retrieved Matter . | . . . . Parts Self-Destructed . | . . . . Prevented . | . . . . Parts Restored . | . . . . Kills | -11 -10 -9 -8 ------- Run | Yrd Mat Mat Mat Combat Hostiles Destroyed 9 | . 4 5 . Guns 4 | . 1 3 . Cannons 2 | . . 2 . AOE 3 | . 3 . . Classes Destroyed 4 | . 3 1 . Operator 1 | . 1 . . Watcher 2 | . 2 . . Swarmer 5 | . . 5 . Grunt 4 | . 4 . . Best Kill Streak 6 | . 6 4 . Combat Bots Only 4 | . 4 4 . Max Kills in Single Turn 3 | . 3 1 . Gunslinging . | . . . . Exploded 2 | . 2 . . Melee . | . . . . Uniques/NPCs Destroyed . | . . . . Combat | -11 -10 -9 -8 -------- Run | Yrd Mat Mat Mat Hostile Shots Fired 116 | . 14 68 34 Missed 43 | . 3 26 14 Hits 73 | . 11 42 20 Melee 1 | . . . 1 Projectile 72 | . 11 42 19 Damage Taken 1079 | . 168 357 554 Core 433 | . 31 133 269 Absorbed by Shields . | . . . . Core Remaining (%) 84 | 100 87 66 . Volleys Fired 35 | . 17 18 . Largest 2 | . 2 2 . Hottest 116 | . 80 116 . Shots Fired 67 | . 34 33 . Gun 41 | . 26 15 . Cannon 18 | . . 18 . Launcher 8 | . 8 . . Special . | . . . . Kinetic . | . . . . Thermal 59 | . 26 33 . Explosive 8 | . 8 . . Electromagnetic . | . . . . Robot Hit Streak 4 | . 4 3 . Robot Miss Streak 7 | . 7 4 . Penetration Max . | . . . . Secondary Targets . | . . . . Shots Hit Robots 29 | . 16 13 . Core Hits 17 | . 12 5 . Critical Kills . | . . . . Critical Parts Destroyed . | . . . . Critical Strikes 1 | . . 1 . Burn 1 | . . 1 . Melee Attacks . | . . . . Impact . | . . . . Slashing . | . . . . Piercing . | . . . . Sneak Attacks . | . . . . Combat Hostiles . | . . . . Follow-up Attacks . | . . . . Damage Inflicted 627 | . 424 203 . Guns 204 | . 122 82 . Cannons 121 | . . 121 . Explosions 302 | . 302 . . Melee . | . . . . Ramming . | . . . . Kinetic . | . . . . Thermal 325 | . 122 203 . Explosive 302 | . 302 . . Electromagnetic . | . . . . Impact . | . . . . Slashing . | . . . . Piercing . | . . . . Highest Corruption . | . . . . Average Corruption . | . . . . Corruption Purged . | . . . . Corruption Blocked . | . . . . Overload Shots . | . . . . Overflow Damage 5 | . . 5 . Projectiles 5 | . . 5 . Explosions . | . . . . Melee . | . . . . Knockbacks . | . . . . Impact . | . . . . Kinetic . | . . . . Secondary . | . . . . Self-Inflicted Damage 26 | . 26 . . Shots 1 | . 1 . . Rammed . | . . . . Targets Rammed . | . . . . Kicked . | . . . . Crushed . | . . . . Highest Temperature 346 | . 127 346 . Average Temperature 106 | . 56 146 . Received Heat Transfer 147 | . 84 . 63 Siege Activations . | . . . . Martial Activations . | . . . . Shielding Activations . | . . . . Robots Disrupted . | . . . . Combat Hostiles . | . . . . Robots Corrupted . | . . . . Combat Hostiles . | . . . . Parts Fried . | . . . . Impact Corruptions . | . . . . Robots Melted . | . . . . Combat Hostiles . | . . . . Parts Melted . | . . . . Heat Transferred 795 | . 275 520 . Parts Sabotaged . | . . . . Parts Stolen . | . . . . Parts Stripped . | . . . . Power Chain Reactions . | . . . . Alert | -11 -10 -9 -8 ------- Run | Yrd Mat Mat Mat Maximum Alert Level . | . . . . Low Security (%) 100 | 100 100 100 100 Level 1 . | . . . . Level 2 . | . . . . Level 3 . | . . . . Level 4 . | . . . . Level 5 . | . . . . High Security . | . . . . Max Security . | . . . . Peak Influence 119 | . 119 71 56 Initial 21 | . . 5 21 Average 30 | . 35 37 24 Influence Increases 363 | . 146 142 75 Destroy 0b10 Robot/C 180 | . 80 100 . Destroy 0b10 Robot/NC 15 | . 15 . . Destroy Leader 34 | . 24 10 . Destroy Structure 29 | . 27 2 . Partial Spotted 60 | . . . 60 Lose Combat Pursuer 45 | . . 30 15 Influence Decreases 363 | . 133 103 127 Entered New Map 39 | . . 8 31 Time Decay 279 | . 133 75 71 Lost Part 45 | . . 20 25 Squads Dispatched 1 | . . 1 . Investigation . | . . . . Extermination . | . . . . Reinforcement 1 | . . 1 . Assault . | . . . . Garrison . | . . . . Intercept . | . . . . Searches Triggered . | . . . . Construction Impeded . | . . . . Haulers Reinforced . | . . . . Active Scanning Responses . | . . . . Cargo Convoy Interrupts . | . . . . Stealth | -11 -10 -9 -8 --------- Run | Yrd Mat Mat Mat Distress Signals 3 | . 1 2 . Communications Jammed . | . . . . Distress Signals . | . . . . Times Spotted 31 | . 8 16 7 Peak Tracking Total 7 | . 3 7 7 Tactical Retreats 3 | . . 2 1 Traps | -11 -10 -9 -8 ------- Run | Yrd Mat Mat Mat Traps Triggered . | . . . . Indirectly . | . . . . Trap Hack Attempts . | . . . . Triggered . | . . . . Disarmed . | . . . . Reprogrammed . | . . . . Reused . | . . . . Traps Extracted . | . . . . Installed . | . . . . Triggered . | . . . . Machines | -11 -10 -9 -8 ---------- Run | Yrd Mat Mat Mat Machines Disabled . | . . . . Max in Single Turn . | . . . . Machines Repaired . | . . . . Machines Dismantled . | . . . . Machines Sabotaged . | . . . . Overloaded Fab Kills . | . . . . Hacking | -11 -10 -9 -8 --------- Run | Yrd Mat Mat Mat Machines Accessed . | . . . . Terminals . | . . . . Fabricators . | . . . . Repair Stations . | . . . . Recycling Units . | . . . . Scanalyzers . | . . . . Garrison Access . | . . . . Total Hacks . | . . . . Successful . | . . . . Failed . | . . . . Catastrophic . | . . . . Database Lockouts . | . . . . Manual . | . . . . Terminals . | . . . . Fabricators . | . . . . Repair Stations . | . . . . Recycling Units . | . . . . Scanalyzers . | . . . . Garrison Access . | . . . . Terminal Hacks . | . . . . Fabricator Hacks . | . . . . Repair Station Hacks . | . . . . Recycling Unit Hacks . | . . . . Scanalyzer . | . . . . Garrison Access Hacks . | . . . . Unauthorized Hacks . | . . . . Terminals . | . . . . Fabricators . | . . . . Repair Stations . | . . . . Recycling Units . | . . . . Scanalyzers . | . . . . Garrison Access . | . . . . Data Cores Recovered . | . . . . Used . | . . . . Hacking Detections . | . . . . Full Trace Events . | . . . . Feedback Events . | . . . . Feedback Blocked . | . . . . Robot Schematics Acquired . | . . . . Robots Built . | . . . . Authchips . | . . . . Time . | . . . . Total Robot Build Rating . | . . . . Part Schematics Acquired . | . . . . Parts Built . | . . . . Authchips . | . . . . Time . | . . . . Total Part Build Rating . | . . . . Part Studies Acquired . | . . . . Parts Repaired . | . . . . Time . | . . . . Parts Recycled . | . . . . Recycled Matter . | . . . . Retrieved Matter . | . . . . Retrieved Components . | . . . . Parts Scanalyzed . | . . . . Part Schematics Acquired . | . . . . Parts Damaged . | . . . . Bothacking | -11 -10 -9 -8 ------------ Run | Yrd Mat Mat Mat Used RIF Installer . | . . . . Robots Hacked . | . . . . Non-combat . | . . . . Combat . | . . . . Robot Hacks Applied . | . . . . Relay Couplers Released . | . . . . Fabnet Peak Effective % . | . . . . Robots Rewired . | . . . . Allies Hacked . | . . . . Hacks Repelled . | . . . . Allies | -11 -10 -9 -8 -------- Run | Yrd Mat Mat Mat Total Allies . | . . . . Largest Group . | . . . . Highest-Rated Group . | . . . . Highest-Rated Ally . | . . . . Total Orders . | . . . . Ally Attacks . | . . . . Total Damage . | . . . . Kills . | . . . . Allies Corrupted . | . . . . Allies Melted . | . . . . Intel | -11 -10 -9 -8 ------- Run | Yrd Mat Mat Mat Active Infowar (turns) 87 | . . . 87 Seismic 87 | . . . 87 Robot Analysis Total . | . . . . Derelict Logs Recovered . | . . . . Drone Launches . | . . . . Drone Recoveries . | . . . . Exploration | -11 -10 -9 -8 ------------- Run | Yrd Mat Mat Mat Turns Passed 922 | 88 433 210 191 Spaces Moved 727 | 50 203 175 299 Core 9 | 9 . . . Treads . | . . . . Legs 292 | 41 203 48 . Wheels . | . . . . Hover . | . . . . Flight 426 | . . 127 299 Fastest Speed 34 | 50 120 34 37 Average Speed 95 | 152 173 69 48 Slowest Speed 280 | 190 190 120 280 Overloaded Moves . | . . . . Propulsion Burnouts . | . . . . Robots Hopped 6 | . . 1 5 Potential Cave-ins . | . . . . Cave-ins Triggered . | . . . . Exploration Rate (%) 18 | 4 27 20 22 Regions Visited 3 Branch Regions . Pre-discovered Areas . | . . . . Known Exits Taken . | . . . . Unknown Exits Taken 3 | 1 1 1 . Scrap Searched . | . . . . Spaces Dug . | . . . . Terrain Destroyed 35 | . 35 . . Melee . | . . . . Projectile . | . . . . AOE 35 | . 35 . . Terrain Rammed . | . . . . Walls Destroyed . | . . . . Machines Disabled . | . . . . Actions | -11 -10 -9 -8 --------- Run | Yrd Mat Mat Mat Total 879 | 60 250 229 340 Wait 65 | . 9 12 44 Move 712 | 49 202 172 289 Hop 6 | . . 1 5 Pick Up 26 | 6 10 10 . Fast Attach 5 | 4 . . 1 Attach 8 | 1 2 4 1 Detach . | . . . . Swap 10 | . 5 5 . Drop 12 | . 5 7 . Fire 35 | . 17 18 . Melee . | . . . . Ram . | . . . . Kick . | . . . . Crush . | . . . . Escape Stasis . | . . . . Rewire . | . . . . Trap . | . . . . Miscellaneous . | . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials -8/Materials History --------- Turn | Location | Event 16 | -11/Scrapyard | Discovered new exit (range 16) 89 | -11/Scrapyard | Entered Materials 178 | -10/Materials | Discovered new exit (range 16) 322 | -10/Materials | Build established: Mutant 522 | -10/Materials | Entered another Materials area 522 | -9/Materials | Evolved 2 slots: Propulsion x2 731 | -9/Materials | Discovered new exit (range 4) 732 | -9/Materials | Entered another Materials area 732 | -8/Materials | Evolved 2 slots: Utility x1, Weapon x1 923 | -8/Materials | Self-destructed Last Messages --------------- Thematically, traveling to another map via stairs or doorway is not an instant process. The transition abstracts away an implied amount of uneventful corridors along the way, during which any pursuers were lost and it is too dangerous to backtrack without being caught. Acquired Seismic Detector. Acquired 70 matter. Imp. Ion Engine destroyed. Seismic Detector destroyed. Knocked back. Flight Unit destroyed. Knocked back. Weight Redist. System destroyed. Beam Cannon destroyed. Knocked back. U-05 Engineer builds a Wall. Imp. Ion Engine destroyed. Beam Rifle destroyed. Knocked back. 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