Cogmind - Beta 13 @@@ ROGUE MODE // 2024.07.08 @ 08:29:17

Player: Azormik

Result: Destroyed by G-47 Trooper with Particle Gun

 Performance 
-------------
Evolutions (2)             1000
Regions Visited (5)        1000
Robots Destroyed (30)      150
Value Destroyed (605)      605
Prototype IDs (1)          20
Alien Tech Used (0)        0
Bonus (0)                  0
              TOTAL SCORE: 2775

 Bonus
-------
None

 Cogmind 
---------
Core Integrity             0/550
Matter                     73/300
Energy                     99/100
System Corruption          5%
Temperature                Cool (25)
Movement                   Core (200) Ox3
Location                   -8/Materials

 Parts 
-------
>        --- POWER (1) --------
             (None)
>        --- PROPULSION (3) ---
             (None)
>        --- UTILITY (5) ------
  Medium Storage Unit
         Targeting Computer
>        --- WEAPON (2) -------
   Light Assault Rifle
>        --- INVENTORY (10) ---
   Light Ion Engine
   Small Storage Unit
         Seismic Detector

 Peak State 
------------
>          --- POWER ------------
     Heavy Ion Engine
>          --- PROPULSION -------
           Wheel
           Wheel
           Wheel
>          --- UTILITY ----------
    Medium Storage Unit
           Seismic Detector
           Targeting Computer
  Hardened Medium Armor Plating
    Medium Reactive Plating
>          --- WEAPON -----------
     Heavy Assault Rifle
           Grenade Launcher
>          --- INVENTORY --------
     Light Ion Engine
     Light Nuclear Core
           Wheel
     Small Storage Unit
           Seismic Detector
           EM Pulse Gun
     Light Assault Rifle
     Heavy Assault Rifle
     Light Cannon
     Light Cannon
[Rating: 20]

 Favorites 
-----------
Power                      Ion Engine
  Engine                   Ion Engine
  Power Core               Light Nuclear Core
Propulsion                 Wheel
  Wheel                    Wheel
Utility                    Seismic Detector
  Device                   Seismic Detector
  Storage                  Medium Storage Unit
  Processor                Targeting Computer
  Protection               Hardened Medium Armor Plating
Weapon                     Grenade Launcher
  Energy Gun               EM Pulse Gun
  Ballistic Gun            Heavy Assault Rifle
  Ballistic Cannon         Light Cannon
  Launcher                 Grenade Launcher

 Build                          | -11 -10 -10 -9  -9  -8  
-------                    Run  | Yrd Mat Min Mat Min Mat 
Slots Evolved              4    | .   .   .   2   .   2   
  Power                    .    | .   .   .   .   .   .   
  Propulsion               1    | .   .   .   1   .   .   
  Utility                  3    | .   .   .   1   .   2   
  Weapon                   .    | .   .   .   .   .   .   
Parts Attached             29   | 7   1   4   3   .   14  
  Power                    3    | 1   .   .   1   .   1   
    Engine                 2    | 1   .   .   1   .   .   
    Core                   1    | .   .   .   .   .   1   
    Reactor                .    | .   .   .   .   .   .   
  Propulsion               5    | 2   .   .   1   .   2   
    Treads                 .    | .   .   .   .   .   .   
    Leg                    .    | .   .   .   .   .   .   
    Wheel                  5    | 2   .   .   1   .   2   
    Hover                  .    | .   .   .   .   .   .   
    Flight                 .    | .   .   .   .   .   .   
  Utility                  8    | 2   1   1   1   .   3   
    Device                 2    | 1   .   1   .   .   .   
    Storage                2    | 1   1   .   .   .   .   
    Processor              1    | .   .   .   1   .   .   
    Hackware               .    | .   .   .   .   .   .   
    Protection             3    | .   .   .   .   .   3   
    Artifact               .    | .   .   .   .   .   .   
  Weapon                   13   | 2   .   3   .   .   8   
    Energy Gun             3    | 1   .   .   .   .   2   
    Energy Cannon          .    | .   .   .   .   .   .   
    Ballistic Gun          5    | 1   .   1   .   .   3   
    Ballistic Cannon       3    | .   .   1   .   .   2   
    Launcher               2    | .   .   1   .   .   1   
    Special Weapon         .    | .   .   .   .   .   .   
    Impact Weapon          .    | .   .   .   .   .   .   
    Slashing Weapon        .    | .   .   .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   
  Unidentified Prototypes  .    | .   .   .   .   .   .   
Parts Lost                 16   | .   .   .   .   .   16  
  Power                    2    | .   .   .   .   .   2   
  Propulsion               5    | .   .   .   .   .   5   
  Utility                  3    | .   .   .   .   .   3   
  Weapon                   6    | .   .   .   .   .   6   
  Highest Loss Streak      16   | .   .   .   .   .   16  
  To Critical Strikes      .    | .   .   .   .   .   .   
Average Slot Usage (%)     94   | .   100 100 100 100 83  
  Engine                   11   | .   14  14  11  11  8   
  Wheel                    27   | .   28  28  33  33  22  
  Device                   11   | .   14  14  11  11  7   
  Storage                  11   | .   14  14  11  11  9   
  Processor                5    | .   .   .   11  11  9   
  Protection               3    | .   .   .   .   .   10  
  Energy Gun               3    | .   14  2   .   .   1   
  Ballistic Gun            10   | .   14  14  11  11  7   
  Launcher                 7    | .   .   11  11  11  6   
Naked Turns                .    | .   .   .   .   .   .   
Heaviest Build             53   | 14  19  22  25  25  53  
  Greatest Support         30   | 20  20  20  30  30  30  
  Greatest Overweight (x)  5    | .   .   1   .   .   5   
  Average Overweight (x)   .    | .   .   .   .   .   .   
Largest Inventory Capacity 10   | 8   10  10  10  10  10  
  Average Capacity         9    | 7   9   10  10  10  10  
  Most Carried             10   | 5   9   10  10  10  10  
  Average Carried          7    | 2   7   9   8   10  9   
  Final Capacity           10   | 8   10  10  10  10  10  
  Final Carried            10   | 5   9   10  10  10  3   

 Class Distribution 
--------------------
 100% | Mutant

 Dominant Class 
----------------
 Mutant | -10/Materials
 Mutant | -10/Mines
 Mutant | -9/Materials
 Mutant | -9/Mines
 Mutant | -8/Materials

 Resources                      | -11 -10 -10 -9  -9  -8  
-----------                Run  | Yrd Mat Min Mat Min Mat 
Matter Collected           504  | 337 2   .   73  32  60  
  Remotely                 .    | .   .   .   .   .   .   
Salvage Created            922  | 275 37  22  92  .   496 
  Parts                    55   | 21  6   2   7   .   19  
Haulers Intercepted        .    | .   .   .   .   .   .   
Recyclers Shooed           .    | .   .   .   .   .   .   
Parts Field Recycled       .    | .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   
Parts Self-Destructed      .    | .   .   .   .   .   .   
  Prevented                .    | .   .   .   .   .   .   

 Kills                          | -11 -10 -10 -9  -9  -8  
-------                    Run  | Yrd Mat Min Mat Min Mat 
Combat Hostiles Destroyed  10   | .   1   .   3   .   6   
  Guns                     5    | .   1   .   1   .   3   
  Cannons                  2    | .   .   .   .   .   2   
  AOE                      3    | .   .   .   2   .   1   
Classes Destroyed          8    | 3   2   .   1   .   2   
  Worker                   3    | 1   .   .   .   .   2   
  Builder                  1    | .   .   .   .   .   1   
  Tunneler                 9    | 8   .   1   .   .   .   
  Recycler                 4    | 1   .   .   .   .   3   
  Watcher                  3    | .   1   .   .   .   2   
  Swarmer                  1    | .   1   .   .   .   .   
  Grunt                    6    | .   .   .   3   .   3   
  Sentry                   3    | .   .   .   .   .   3   
Best Kill Streak           10   | 2   1   1   3   .   10  
  Combat Bots Only         5    | .   1   .   3   .   5   
Max Kills in Single Turn   4    | 1   1   1   2   .   4   
  Gunslinging              .    | .   .   .   .   .   .   
  Exploded                 2    | .   .   .   2   .   1   
  Melee                    .    | .   .   .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   

 Combat                         | -11  -10  -10  -9   -9   -8   
--------                   Run  | Yrd  Mat  Min  Mat  Min  Mat  
Hostile Shots Fired        186  | .    8    2    9    .    167  
  Missed                   46   | .    5    .    6    .    35   
Damage Taken               2158 | .    29   28   31   .    2070 
  Core                     573  | .    .    13   .    .    560  
  Absorbed by Shields      .    | .    .    .    .    .    .    
  Ignored by Resistances   57   | .    .    .    .    .    57   
Core Remaining (%)         98   | 100  .    94   .    100  .    
Volleys Fired              123  | 71   4    3    5    .    40   
  Largest                  2    | 2    2    1    1    .    2    
  Hottest                  60   | 60   60   23   30   .    58   
Shots Fired                141  | 72   8    3    5    .    53   
  Gun                      121  | 72   8    3    3    .    35   
  Cannon                   14   | .    .    .    .    .    14   
  Launcher                 6    | .    .    .    2    .    4    
  Special                  .    | .    .    .    .    .    .    
  Kinetic                  114  | 67   4    3    3    .    37   
  Thermal                  .    | .    .    .    .    .    .    
  Explosive                6    | .    .    .    2    .    4    
  Electromagnetic          21   | 5    4    .    .    .    12   
  Robot Hit Streak         11   | 11   6    5    3    .    10   
  Robot Miss Streak        3    | 3    1    1    2    .    2    
  Penetration Max          .    | .    .    .    .    .    .    
  Secondary Targets        .    | .    .    .    .    .    .    
Shots Hit Robots           94   | 50   5    2    3    .    34   
  Core Hits                50   | 17   3    1    5    .    24   
  Critical Kills           .    | .    .    .    .    .    .    
  Critical Parts Destroyed .    | .    .    .    .    .    .    
  Critical Strikes         .    | .    .    .    .    .    .    
Melee Attacks              .    | .    .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    .    
  Slashing                 .    | .    .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    .    
  Sneak Attacks            .    | .    .    .    .    .    .    
    Combat Hostiles        .    | .    .    .    .    .    .    
  Follow-up Attacks        .    | .    .    .    .    .    .    
Damage Inflicted           2132 | 422  69   21   147  .    1473 
  Guns                     911  | 422  69   21   41   .    358  
  Cannons                  197  | .    .    .    .    .    197  
  Explosions               1012 | .    .    .    106  .    906  
  Melee                    .    | .    .    .    .    .    .    
  Ramming                  12   | .    .    .    .    .    12   
  Kinetic                  898  | 382  8    21   41   .    446  
  Thermal                  594  | .    .    .    .    .    594  
  Explosive                418  | .    .    .    106  .    312  
  Electromagnetic          210  | 40   61   .    .    .    109  
  Impact                   .    | .    .    .    .    .    .    
  Slashing                 .    | .    .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    .    
Highest Corruption         5    | .    .    .    .    .    5    
  Average Corruption       5    | .    .    .    .    .    5    
  Corruption Purged        .    | .    .    .    .    .    .    
  Corruption Blocked       .    | .    .    .    .    .    .    
  Effects                  1    | .    .    .    .    .    1    
    Message Errors         1    | .    .    .    .    .    1    
Overload Shots             .    | .    .    .    .    .    .    
Overflow Damage            229  | .    .    .    .    .    229  
  Projectiles              .    | .    .    .    .    .    .    
  Explosions               229  | .    .    .    .    .    229  
  Melee                    .    | .    .    .    .    .    .    
Knockbacks                 5    | .    .    .    .    .    5    
  Impact                   .    | .    .    .    .    .    .    
  Kinetic                  5    | .    .    .    .    .    5    
  Secondary                .    | .    .    .    .    .    .    
Self-Inflicted Damage      99   | .    .    .    .    .    99   
  Shots                    2    | .    .    .    .    .    2    
  Rammed                   1    | .    .    .    .    .    1    
Targets Rammed             1    | .    .    .    .    .    1    
  Kicked                   .    | .    .    .    .    .    .    
  Crushed                  .    | .    .    .    .    .    .    
Highest Temperature        538  | 20   20   .    .    .    538  
  Average Temperature      272  | 15   15   .    .    .    297  
  Received Heat Transfer   1119 | .    12   9    18   .    1080 
  Effects                  16   | .    .    .    .    .    16   
    Shutdowns              2    | .    .    .    .    .    2    
    Energy Bleed           1    | .    .    .    .    .    1    
    Interference           2    | .    .    .    .    .    2    
    Matter Decay           2    | .    .    .    .    .    2    
    Short Circuit          1    | .    .    .    .    .    1    
    Damage (minor)         1    | .    .    .    .    .    1    
    Damage (major)         7    | .    .    .    .    .    7    
Siege Activations          .    | .    .    .    .    .    .    
Robots Corrupted           .    | .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    
  Parts Fried              3    | .    .    .    .    .    3    
  Impact Corruptions       .    | .    .    .    .    .    .    
Robots Melted              .    | .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    
  Parts Melted             .    | .    .    .    .    .    .    
  Heat Transferred         400  | .    .    .    .    .    400  
Parts Sabotaged            .    | .    .    .    .    .    .    
Parts Stolen               .    | .    .    .    .    .    .    
Parts Stripped             .    | .    .    .    .    .    .    
Power Chain Reactions      .    | .    .    .    .    .    .    

 Alert                          | -11 -10 -10 -9  -9  -8  
-------                    Run  | Yrd Mat Min Mat Min Mat 
Peak Influence             329  | 50  124 53  99  38  329 
  Initial                  48   | .   32  48  20  38  14  
  Average                  81   | 25  86  51  83  38  168 
Maximum Alert Level        1    | .   .   .   .   .   1   
  Low Security (%)         92   | 100 100 100 100 100 70  
  Level 1                  7    | .   .   .   .   .   29  
  Level 2                  .    | .   .   .   .   .   .   
  Level 3                  .    | .   .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   
Squads Dispatched          2    | .   .   .   1   .   1   
  Investigation            .    | .   .   .   .   .   .   
  Extermination            .    | .   .   .   .   .   .   
  Reinforcement            2    | .   .   .   1   .   1   
  Assault                  .    | .   .   .   .   .   .   
  Garrison                 .    | .   .   .   .   .   .   
  Intercept                .    | .   .   .   .   .   .   
Searches Triggered         .    | .   .   .   .   .   .   
Construction Impeded       1    | .   .   .   .   .   1   
Haulers Reinforced         .    | .   .   .   .   .   .   
Active Scanning Responses  .    | .   .   .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   .   .   

 Stealth                        | -11 -10 -10 -9  -9  -8  
---------                  Run  | Yrd Mat Min Mat Min Mat 
Distress Signals           3    | .   .   .   1   .   2   
Communications Jammed      .    | .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   
Times Spotted              31   | .   6   1   10  .   14  
  Peak Tracking Total      8    | .   3   1   6   .   8   
  Tactical Retreats        1    | .   1   .   .   .   .   

 Traps                          | -11 -10 -10 -9  -9  -8  
-------                    Run  | Yrd Mat Min Mat Min Mat 
Traps Triggered            1    | .   .   .   .   .   1   
  Indirectly               .    | .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   

 Machines                       | -11 -10 -10 -9  -9  -8  
----------                 Run  | Yrd Mat Min Mat Min Mat 
Machines Disabled          4    | .   .   .   .   .   4   
  Max in Single Turn       4    | .   .   .   .   .   4   
Machines Repaired          .    | .   .   .   .   .   .   
Machines Dismantled        .    | .   .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   

 Hacking                        | -11 -10 -10 -9  -9  -8  
---------                  Run  | Yrd Mat Min Mat Min Mat 
Machines Accessed          4    | .   2   .   1   .   1   
  Terminals                2    | .   1   .   .   .   1   
  Fabricators              .    | .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   
  Recycling Units          1    | .   1   .   .   .   .   
  Scanalyzers              1    | .   .   .   1   .   .   
  Garrison Access          .    | .   .   .   .   .   .   
Total Hacks                9    | .   5   .   2   .   2   
  Successful               5    | .   3   .   2   .   .   
  Failed                   4    | .   2   .   .   .   2   
    Catastrophic           1    | .   .   .   .   .   1   
  Database Lockouts        .    | .   .   .   .   .   .   
  Manual                   .    | .   .   .   .   .   .   
  Terminals                5    | .   3   .   .   .   2   
  Fabricators              .    | .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   
  Recycling Units          2    | .   2   .   .   .   .   
  Scanalyzers              2    | .   .   .   2   .   .   
  Garrison Access          .    | .   .   .   .   .   .   
Terminal Hacks             1    | .   1   .   .   .   .   
  Hauler Manifests         1    | .   1   .   .   .   .   
Fabricator Hacks           .    | .   .   .   .   .   .   
Repair Station Hacks       .    | .   .   .   .   .   .   
Recycling Unit Hacks       2    | .   2   .   .   .   .   
  Report Inventory         1    | .   1   .   .   .   .   
  Retrieve Components      1    | .   1   .   .   .   .   
Scanalyzer                 2    | .   .   .   2   .   .   
  Insert Component         1    | .   .   .   1   .   .   
  Analyze                  1    | .   .   .   1   .   .   
Garrison Access Hacks      .    | .   .   .   .   .   .   
Unauthorized Hacks         .    | .   .   .   .   .   .   
  Terminals                .    | .   .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   
Hacking Detections         2    | .   1   .   .   .   1   
  Full Trace Events        1    | .   1   .   .   .   .   
  Feedback Events          .    | .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   
Part Schematics Acquired   1    | .   .   .   1   .   .   
  Parts Built              .    | .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   .   
Parts Repaired             .    | .   .   .   .   .   .   
  Time                     .    | .   .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   
  Retrieved Components     1    | .   1   .   .   .   .   
Parts Scanalyzed           1    | .   .   .   1   .   .   
  Part Schematics Acquired 1    | .   .   .   1   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   

 Bothacking                     | -11 -10 -10 -9  -9  -8  
------------               Run  | Yrd Mat Min Mat Min Mat 
Used RIF Installer         .    | .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   

 Allies                         | -11 -10 -10 -9  -9  -8  
--------                   Run  | Yrd Mat Min Mat Min Mat 
Total Allies               .    | .   .   .   .   .   .   
  Largest Group            .    | .   .   .   .   .   .   
  Highest-Rated Group      .    | .   .   .   .   .   .   
  Highest-Rated Ally       .    | .   .   .   .   .   .   
Total Orders               .    | .   .   .   .   .   .   
Ally Attacks               .    | .   .   .   .   .   .   
  Total Damage             .    | .   .   .   .   .   .   
  Kills                    .    | .   .   .   .   .   .   
Allies Corrupted           .    | .   .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   .   

 Intel                          | -11 -10 -10 -9  -9  -8  
-------                    Run  | Yrd Mat Min Mat Min Mat 
Robot Analysis Total       .    | .   .   .   .   .   .   
Derelict Logs Recovered    .    | .   .   .   .   .   .   
Drone Launches             .    | .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   

 Exploration                    | -11 -10 -10 -9  -9  -8  
-------------              Run  | Yrd Mat Min Mat Min Mat 
Turns Passed               1323 | 361 165 255 123 76  343 
Spaces Moved               1140 | 265 169 250 122 89  245 
  Core                     8    | 1   .   .   .   .   7   
  Treads                   .    | .   .   .   .   .   .   
  Legs                     .    | .   .   .   .   .   .   
  Wheels                   1132 | 264 169 250 122 89  238 
  Hover                    .    | .   .   .   .   .   .   
  Flight                   .    | .   .   .   .   .   .   
  Fastest Speed            50   | 50  80  80  80  80  80  
  Average Speed            85   | 79  80  89  80  80  95  
  Slowest Speed            300  | 80  80  95  80  80  300 
  Overloaded Moves         .    | .   .   .   .   .   .   
  Propulsion Burnouts      .    | .   .   .   .   .   .   
  Robots Hopped            .    | .   .   .   .   .   .   
  Cave-ins Triggered       .    | .   .   .   .   .   .   
Exploration Rate (%)       22   | 9   32  41  11  25  16  
  Regions Visited          5
    Branch Regions         2
  Pre-discovered Areas     .    | .   .   .   .   .   .   
  Known Exits Taken        .    | .   .   .   .   .   .   
  Unknown Exits Taken      5    | 1   1   1   1   1   .   
Scrap Searched             1    | .   .   .   .   1   .   
Spaces Dug                 .    | .   .   .   .   .   .   
Terrain Destroyed          31   | .   .   .   8   .   23  
  Melee                    .    | .   .   .   .   .   .   
  Projectile               .    | .   .   .   .   .   .   
  AOE                      31   | .   .   .   8   .   23  
Terrain Rammed             .    | .   .   .   .   .   .   
  Walls Destroyed          .    | .   .   .   .   .   .   
  Machines Disabled        .    | .   .   .   .   .   .   

 Actions                        | -11 -10 -10 -9  -9  -8  
---------                  Run  | Yrd Mat Min Mat Min Mat 
Total                      1355 | 351 190 279 142 93  300 
  Wait                     51   | 4   14  19  9   5   .   
  Move                     1135 | 264 168 249 121 88  245 
  Hop                      .    | .   .   .   .   .   .   
  Pick Up                  13   | 5   3   2   3   .   .   
  Fast Attach              12   | 7   .   .   .   .   5   
  Attach                   9    | .   .   .   2   .   7   
  Detach                   .    | .   .   .   .   .   .   
  Swap                     8    | .   1   4   1   .   2   
  Drop                     3    | .   .   2   1   .   .   
  Fire                     123  | 71  4   3   5   .   40  
  Melee                    .    | .   .   .   .   .   .   
  Ram                      1    | .   .   .   .   .   1   
  Kick                     .    | .   .   .   .   .   .   
  Crush                    .    | .   .   .   .   .   .   
  Escape Stasis            .    | .   .   .   .   .   .   
  Rewire                   .    | .   .   .   .   .   .   
  Trap                     .    | .   .   .   .   .   .   
  Miscellaneous            .    | .   .   .   .   .   .   

 Route 
-------
-11/Scrapyard
-10/Materials
-10/Mines
-9/Materials
-9/Mines
-8/Materials

 History 
---------
 Turn | Location      | Event
   25 | -11/Scrapyard | Discovered new exit (range 16)
  362 | -11/Scrapyard | Entered Materials
  363 | -10/Materials | Build established: Mutant
  426 | -10/Materials | Discovered new exit (range 7)
  527 | -10/Materials | Entered Mines
  560 | -10/Mines     | Joined a pair of Derelicts in attacking an 0b10 outpost
  776 | -10/Mines     | Discovered new exit (range 7)
  782 | -10/Mines     | Entered Materials
  782 | -9/Materials  | Evolved 2 slots: Propulsion x1, Utility x1
  893 | -9/Materials  | Discovered new exit (range 16)
  905 | -9/Materials  | Entered Mines
  971 | -9/Mines      | Discovered new exit (range 11)
  981 | -9/Mines      | Entered Materials
  981 | -8/Materials  | Evolved 2 slots: Utility x2
 1287 | -8/Materials  | Core integrity fell below 50%
 1302 | -8/Materials  | Core integrity fell below 20%
 1324 | -8/Materials  | Destroyed by G-47 Trooper with Particle Gun

 Last Messages 
---------------
K-01 Serf collects debris.
U-05 Engineer lays Concrete. <x2>
K-01 Serf collects debris.
U-05 Engineer builds a Wall.
K-01 Serf collects debris. <x2>
EM Pulse Gun destroyed.
U-05 Engineer builds a Wall.
Hvy. Ion Engine destroyed.
Wheel destroyed.
Broken Lgt. Cannon destroyed.
K-01 Serf collects debris. <x2>
U-05 Engineer lays Concrete. <x2>
K-01 Serf collects debris.
U-05 Engineer lays Concrete.
K-01 Serf collects debris.
&NIW3:GILX =5VJONQYT Z8QN
Critical hit (Burn: +37).
Y-45 Defender destroyed.
Critical hit (Burn: +37).
Lgt. Nuclear Core destroyed.

 Map 
-----
+----------------------------------------------------+
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| ?????????????????????????????????????????????????? |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           31
Energy Generation          14
Energy Capacity            280
Matter Stores              300
Matter Capacity            300
Sight Range                16
Terrain Scan Density       10
Armor Coverage             450
Resistance: KI             30
Evasion (%)                44
Targeting Accuracy         5

 Item Schematics 
-----------------
 Hvy. Ion Engine | -9/Materials | Scanalyzed

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              ContainmentSapperCompactor
  Manual?         0
Play Time         00:26:30
  Cumulative      78.0 hours
  Start           2024.07.08 @ 08:03:36
  End             2024.07.08 @ 08:29:17
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          78
  Rogue           69
  Adventurer      9
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             28
Gallery%          26
Achievement%      23
Wizard Run        0

 Options 
---------
Layout            0
ASCII             1
Keyboard          0
Movement          Arrows
Keybinds          0
Fullscreen        2
Font              18/SmallcapsGlow
Map View          76x50
Zoom Use          0%
Tactical HUD      0
Map Filters       NONE
Filters           NONE
Steam             1


RUN: feffe0db-8b67-4890-8c5c-e75d985abae7