Cogmind - Beta 13 @@@ ROGUE MODE // 2024.03.31 @ 03:45:24

Player: SoftwareLlama

Result: Destroyed by G-67 Veteran with Field Laser

 Performance 
-------------
Evolutions (4)             2000
Regions Visited (7)        1400
Robots Destroyed (62)      310
Value Destroyed (2079)     2079
Prototype IDs (1)          20
Alien Tech Used (0)        0
Bonus (933)                933
              TOTAL SCORE: 6742

 Bonus
-------
Follower Combat Kills      350
Met Imprinter              300
Was Imprinted              300
Friendly Fire              -17

 Cogmind 
---------
Core Integrity             0/850
Matter                     30/300
Energy                     100/100
System Corruption          15%
Temperature                Cool (9)
Movement                   Core (100) Ox1
Location                   -6/Factory

 Parts 
-------
>          --- POWER (2) --------
               (None)
>          --- PROPULSION (4) ---
           Gravmag Array
>          --- UTILITY (6) ------
           0b10 Decoder Chip [Generic]
  Improved Armor Integrity Analyzer
  Improved Utility Shielding
>          --- WEAPON (3) -------
           Autogun
>          --- INVENTORY (5) ----
           Triangulator

 Peak State 
------------
>           --- POWER ------------
      Light Nuclear Core
>           --- PROPULSION -------
      Light Treads
    Armored Treads
     Medium Treads
            Xenon Bombardment Thruster
>           --- UTILITY ----------
      Large Storage Unit
            0b10 Decoder Chip [Generic]
   Improved Armor Integrity Analyzer
  Makeshift Transmission Jammer
            Force Field
            Hacking Suite
>           --- WEAPON -----------
      Heavy Riot Gun
            Beam Rifle
            Chainsword
>           --- INVENTORY --------
   Improved Gravmag System
   Improved Gravmag System
   Improved Heat Sink
    Compact Matter Pod
   Improved Terrain Scanner
            Core Shielding
            Remote Shield
            Recalibrator
      Heavy Laser
            Barrage Gun
       Mini Assault Cannon
   Improved Proton Missile Launcher
   Improved Datajack
            Mining Laser
            Chainsword
[Rating: 56]

 Favorites 
-----------
Power                      Ion Engine
  Engine                   Ion Engine
  Power Core               Light Nuclear Core
Propulsion                 Light Treads
  Treads                   Light Treads
  Leg                      Aluminum Leg
  Wheel                    Wheel
  Hover Unit               Gravmag Array
  Flight Unit              Xenon Bombardment Thruster
Utility                    Large Storage Unit
  Device                   High-powered Tractor Beam
  Storage                  Large Storage Unit
  Processor                Targeting Computer
  Hackware                 Advanced Hacking Suite
  Protection               Core Shielding
Weapon                     Beam Rifle
  Energy Gun               Beam Rifle
  Energy Cannon            Ion Cannon
  Ballistic Gun            Heavy Assault Rifle
  Ballistic Cannon         Mini Assault Cannon
  Launcher                 Improved Proton Missile Launcher
  Special Weapon           Welding Torch
  Impact Weapon            Maul
  Slashing Weapon          Axe
  Special Melee Weapon     Improved Datajack

 Build                          | -11 -10 -10 -9  -9  -7  -6  -6  
-------                    Run  | Yrd Mat Min Mat Min Zio Pro Fac 
Slots Evolved              8    | .   .   .   2   .   .   .   6   
  Power                    1    | .   .   .   1   .   .   .   .   
  Propulsion               2    | .   .   .   .   .   .   .   2   
  Utility                  4    | .   .   .   1   .   .   .   3   
  Weapon                   1    | .   .   .   .   .   .   .   1   
Parts Attached             136  | 7   3   18  43  6   2   9   48  
  Power                    16   | 1   .   2   8   1   .   2   2   
    Engine                 14   | 1   .   2   8   1   .   1   1   
    Core                   2    | .   .   .   .   .   .   1   1   
    Reactor                .    | .   .   .   .   .   .   .   .   
  Propulsion               34   | 4   1   7   8   1   .   3   10  
    Treads                 9    | .   .   .   4   1   .   1   3   
    Leg                    8    | 1   1   1   3   .   .   1   1   
    Wheel                  7    | 3   .   4   .   .   .   .   .   
    Hover                  5    | .   .   .   .   .   .   .   5   
    Flight                 5    | .   .   2   1   .   .   1   1   
  Utility                  49   | .   2   2   16  3   2   2   22  
    Device                 27   | .   1   1   8   3   1   .   13  
    Storage                3    | .   .   1   .   .   .   .   2   
    Processor              6    | .   1   .   3   .   .   1   1   
    Hackware               2    | .   .   .   .   .   1   .   1   
    Protection             11   | .   .   .   5   .   .   1   5   
    Artifact               .    | .   .   .   .   .   .   .   .   
  Weapon                   37   | 2   .   7   11  1   .   2   14  
    Energy Gun             12   | .   .   1   4   1   .   2   4   
    Energy Cannon          1    | .   .   .   .   .   .   .   1   
    Ballistic Gun          10   | 2   .   1   5   .   .   .   2   
    Ballistic Cannon       1    | .   .   .   .   .   .   .   1   
    Launcher               1    | .   .   .   .   .   .   .   1   
    Special Weapon         6    | .   .   5   .   .   .   .   1   
    Impact Weapon          2    | .   .   .   2   .   .   .   .   
    Slashing Weapon        3    | .   .   .   .   .   .   .   3   
    Piercing Weapon        .    | .   .   .   .   .   .   .   .   
    Special Melee Weapon   1    | .   .   .   .   .   .   .   1   
  Unidentified Prototypes  1    | .   .   .   .   .   .   .   1   
  Corrupted Parts          7    | .   .   .   2   .   .   2   3   
    System Corruption      26   | .   .   .   4   .   .   10  12  
Parts Lost                 57   | .   .   7   13  2   .   7   28  
  Power                    10   | .   .   1   3   .   .   3   3   
  Propulsion               15   | .   .   2   5   1   .   1   6   
  Utility                  15   | .   .   1   2   .   .   1   11  
  Weapon                   17   | .   .   3   3   1   .   2   8   
  Highest Loss Streak      9    | .   .   3   4   1   .   3   9   
  To Critical Strikes      .    | .   .   .   .   .   .   .   .   
Average Slot Usage (%)     89   | .   84  92  90  90  100 84  63  
  Engine                   12   | .   14  9   17  15  22  2   .   
  Core                     1    | .   .   .   .   .   .   6   2   
  Treads                   14   | .   .   .   8   21  22  18  6   
  Leg                      3    | .   9   12  9   .   .   3   1   
  Wheel                    2    | .   18  14  1   .   .   .   .   
  Device                   6    | .   4   13  6   4   7   .   10  
  Storage                  9    | .   .   12  11  11  11  11  3   
  Processor                12   | .   9   1   7   11  11  21  13  
  Hackware                 1    | .   .   .   .   .   3   .   2   
  Protection               1    | .   .   .   4   6   .   .   1   
  Energy Gun               11   | .   .   .   12  10  11  20  9   
  Ballistic Gun            8    | .   28  18  9   11  11  .   .   
Naked Turns                .    | .   .   .   .   .   .   .   .   
Heaviest Build             53   | 6   7   27  53  39  39  38  48  
  Greatest Support         68   | 20  20  20  49  40  40  40  68  
  Greatest Overweight (x)  15   | .   .   2   3   1   .   1   15  
  Average Overweight (x)   .    | .   .   1   1   .   .   .   .   
Largest Inventory Capacity 15   | 5   5   15  15  15  15  15  15  
  Average Capacity         13   | 5   5   13  15  15  15  15  10  
  Most Carried             15   | 4   5   12  15  15  15  15  15  
  Average Carried          11   | 2   3   7   12  13  14  13  8   
  Final Capacity           15   | 5   5   15  15  15  15  15  5   
  Final Carried            15   | 3   5   11  14  12  15  14  1   

 Class Distribution 
--------------------
 71% | Scavenger-Mutant
 24% | Mutant

 Dominant Class 
----------------
           Mutant | -10/Materials
           Mutant | -10/Mines
 Scavenger-Mutant | -9/Materials
 Scavenger-Mutant | -9/Mines
 Scavenger-Mutant | -7/Zion
 Scavenger-Mutant | -6/Proximity Caves
           Mutant | -6/Factory

 Resources                      | -11 -10 -10 -9  -9  -7  -6  -6  
-----------                Run  | Yrd Mat Min Mat Min Zio Pro Fac 
Matter Collected           1939 | 294 78  260 543 85  79  368 232 
  Remotely                 .    | .   .   .   .   .   .   .   .   
Salvage Created            2254 | 38  186 478 956 127 .   50  419 
  Parts                    148  | 3   9   31  70  7   .   4   24  
Haulers Intercepted        .    | .   .   .   .   .   .   .   .   
Recyclers Shooed           2    | .   .   1   1   .   .   .   .   
Parts Field Recycled       .    | .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   
Parts Self-Destructed      13   | .   .   .   .   .   .   13  .   
  Prevented                14   | .   .   .   .   .   .   14  .   

 Kills                          | -11 -10 -10 -9  -9  -7  -6  -6  
-------                    Run  | Yrd Mat Min Mat Min Zio Pro Fac 
Combat Hostiles Destroyed  52   | 1   4   15  21  3   .   1   7   
  Guns                     42   | 1   4   12  19  3   .   1   2   
  Cannons                  8    | .   .   3   .   .   .   .   5   
  AOE                      1    | .   .   .   1   .   .   .   .   
Classes Destroyed          12   | 1   .   3   4   .   .   1   3   
  Worker                   3    | .   .   .   1   .   .   .   2   
  Builder                  1    | .   .   .   .   .   .   .   1   
  Tunneler                 2    | .   .   2   .   .   .   .   .   
  Recycler                 1    | .   .   .   .   .   .   .   1   
  Operator                 1    | .   .   .   .   .   .   .   1   
  Watcher                  3    | .   .   .   2   .   .   .   1   
  Swarmer                  10   | .   .   4   3   .   .   .   3   
  Grunt                    31   | 1   4   10  11  3   .   .   2   
  Duelist                  1    | .   .   .   1   .   .   .   .   
  Sentry                   6    | .   .   .   6   .   .   .   .   
  Programmer               2    | .   .   .   .   .   .   1   1   
  Assembled                1    | .   .   1   .   .   .   .   .   
  Thug                     1    | .   .   .   .   .   .   .   1   
Best Kill Streak           9    | 1   2   9   5   3   .   1   3   
  Combat Bots Only         8    | 1   2   8   5   3   .   1   3   
Max Kills in Single Turn   3    | 1   1   1   2   1   .   1   3   
  Gunslinging              .    | .   .   .   .   .   .   .   .   
  Exploded                 1    | .   .   .   1   .   .   .   .   
  Melee                    .    | .   .   .   .   .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   .   

 Combat                         | -11  -10  -10  -9   -9   -7   -6   -6   
--------                   Run  | Yrd  Mat  Min  Mat  Min  Zio  Pro  Fac  
Hostile Shots Fired        565  | 8    16   101  163  36   .    30   211  
  Missed                   140  | 4    5    24   36   5    .    9    57   
Damage Taken               6755 | 47   151  784  1678 378  .    508  3209 
  Core                     1278 | 36   32   160  162  37   .    .    851  
  Absorbed by Shields      112  | .    .    .    .    .    .    .    112  
  Redirected to Shielding  53   | .    .    .    5    8    .    .    40   
  Ignored by Resistances   21   | .    .    .    .    .    .    .    21   
Core Remaining (%)         47   | 85   .    8    .    .    .    50   .    
Volleys Fired              279  | 6    12   92   84   16   .    17   52   
  Largest                  3    | 2    2    2    2    2    .    2    3    
  Hottest                  172  | 40   40   120  112  79   .    121  172  
Shots Fired                417  | 12   24   119  142  22   .    33   65   
  Gun                      347  | 12   24   78   142  22   .    33   36   
  Cannon                   26   | .    .    .    .    .    .    .    26   
  Launcher                 .    | .    .    .    .    .    .    .    .    
  Special                  44   | .    .    41   .    .    .    .    3    
  Kinetic                  207  | 12   24   75   47   15   .    1    33   
  Thermal                  181  | .    .    44   72   7    .    27   31   
  Explosive                .    | .    .    .    .    .    .    .    .    
  Electromagnetic          29   | .    .    .    23   .    .    5    1    
  Robot Hit Streak         11   | 2    9    9    11   6    .    4    5    
  Robot Miss Streak        8    | 5    1    4    8    1    .    3    6    
  Penetration Max          .    | .    .    .    .    .    .    .    .    
  Secondary Targets        5    | .    .    .    3    1    .    .    1    
    Max Gunslinging Chain  1    | .    .    .    1    1    .    .    1    
Shots Hit Robots           244  | 3    17   58   91   13   .    20   42   
  Core Hits                121  | 2    11   29   42   6    .    7    24   
  Critical Kills           1    | .    .    1    .    .    .    .    .    
  Critical Parts Destroyed .    | .    .    .    .    .    .    .    .    
  Critical Strikes         7    | .    .    1    1    2    .    1    2    
    Burn                   5    | .    .    .    1    2    .    1    1    
    Destroy                1    | .    .    1    .    .    .    .    .    
    Blast                  1    | .    .    .    .    .    .    .    1    
Melee Attacks              7    | .    .    .    3    .    .    .    4    
  Impact                   3    | .    .    .    3    .    .    .    .    
  Slashing                 3    | .    .    .    .    .    .    .    3    
  Piercing                 .    | .    .    .    .    .    .    .    .    
  Sneak Attacks            .    | .    .    .    .    .    .    .    .    
    Combat Hostiles        .    | .    .    .    .    .    .    .    .    
  Follow-up Attacks        .    | .    .    .    .    .    .    .    .    
Damage Inflicted           4125 | 47   177  533  1415 209  .    291  1453 
  Guns                     2863 | 47   177  445  1283 209  .    291  411  
  Cannons                  510  | .    .    .    .    .    .    .    510  
  Explosions               600  | .    .    .    132  .    .    .    468  
  Melee                    63   | .    .    .    .    .    .    .    63   
  Ramming                  2    | .    .    1    .    .    .    .    1    
  Kinetic                  1811 | 47   177  423  467  151  .    .    546  
  Thermal                  1916 | .    .    109  744  58   .    279  726  
  Explosive                .    | .    .    .    .    .    .    .    .    
  Electromagnetic          333  | .    .    .    204  .    .    12   117  
  Impact                   .    | .    .    .    .    .    .    .    .    
  Slashing                 63   | .    .    .    .    .    .    .    63   
  Piercing                 .    | .    .    .    .    .    .    .    .    
Highest Corruption         15   | .    .    .    4    4    4    13   15   
  Average Corruption       5    | .    .    .    3    4    4    5    8    
  Corruption Purged        .    | .    .    .    .    .    .    .    .    
  Corruption Blocked       .    | .    .    .    .    .    .    .    .    
  Effects                  110  | .    .    .    24   13   3    38   32   
    Message Errors         26   | .    .    .    1    3    .    11   11   
    Matter Fused           32   | .    .    .    10   1    1    14   6    
    Heat Flow Errors       10   | .    .    .    2    1    .    4    3    
    Energy Discharges      8    | .    .    .    3    .    .    1    4    
    Parts Fused            1    | .    .    .    .    .    .    1    .    
    Data Loss (minor)      15   | .    .    .    2    2    2    5    4    
    Data Loss (major)      3    | .    .    .    1    2    .    .    .    
    Misfires               6    | .    .    .    2    2    .    1    1    
    Alerts                 3    | .    .    .    2    .    .    1    .    
    Misdirections          1    | .    .    .    .    .    .    .    1    
    Weapon Failures        5    | .    .    .    1    2    .    .    2    
Overload Shots             .    | .    .    .    .    .    .    .    .    
Overflow Damage            106  | .    .    .    .    .    .    .    106  
  Projectiles              6    | .    .    .    .    .    .    .    6    
  Explosions               100  | .    .    .    .    .    .    .    100  
  Melee                    .    | .    .    .    .    .    .    .    .    
Knockbacks                 1    | .    .    .    .    .    .    .    1    
  Impact                   .    | .    .    .    .    .    .    .    .    
  Kinetic                  1    | .    .    .    .    .    .    .    1    
  Secondary                .    | .    .    .    .    .    .    .    .    
Self-Inflicted Damage      452  | .    .    .    .    .    .    .    452  
  Shots                    7    | .    .    .    .    .    .    .    7    
  Rammed                   .    | .    .    .    .    .    .    .    .    
Targets Rammed             2    | .    .    1    .    .    .    .    1    
  Kicked                   2    | .    .    1    .    .    .    .    1    
  Crushed                  .    | .    .    .    .    .    .    .    .    
Highest Temperature        492  | 6    18   122  492  276  .    342  263  
  Average Temperature      109  | 6    8    34   138  88   .    126  75   
  Received Heat Transfer   2248 | 24   87   376  714  213  .    81   753  
  Effects                  8    | .    .    .    7    .    .    1    .    
    Shutdowns              1    | .    .    .    1    .    .    .    .    
    Energy Bleed           3    | .    .    .    2    .    .    1    .    
    Interference           2    | .    .    .    2    .    .    .    .    
    Matter Decay           1    | .    .    .    1    .    .    .    .    
    Short Circuit          1    | .    .    .    1    .    .    .    .    
Siege Activations          .    | .    .    .    .    .    .    .    .    
Robots Corrupted           .    | .    .    .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    .    .    
  Parts Fried              2    | .    .    .    2    .    .    .    .    
  Impact Corruptions       .    | .    .    .    .    .    .    .    .    
Robots Melted              1    | .    .    .    1    .    .    .    .    
  Combat Hostiles          1    | .    .    .    1    .    .    .    .    
  Parts Melted             3    | .    .    .    1    .    .    .    2    
  Heat Transferred         4392 | .    .    630  1723 296  .    703  1040 
Parts Sabotaged            .    | .    .    .    .    .    .    .    .    
Parts Stolen               .    | .    .    .    .    .    .    .    .    
Parts Stripped             .    | .    .    .    .    .    .    .    .    
Power Chain Reactions      2    | .    .    .    2    .    .    .    .    

 Alert                          | -11 -10 -10 -9  -9  -7  -6  -6  
-------                    Run  | Yrd Mat Min Mat Min Zio Pro Fac 
Peak Influence             335  | 20  114 155 335 127 .   .   299 
  Initial                  72   | .   .   44  60  72  .   .   .   
  Average                  101  | 8   66  58  186 97  .   .   97  
Maximum Alert Level        1    | .   .   .   1   .   .   .   1   
  Low Security (%)         81   | 100 100 100 52  100 .   .   82  
  Level 1                  18   | .   .   .   47  .   .   .   17  
  Level 2                  .    | .   .   .   .   .   .   .   .   
  Level 3                  .    | .   .   .   .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   .   .   
Squads Dispatched          7    | .   1   .   3   .   .   .   3   
  Investigation            3    | .   .   .   2   .   .   .   1   
  Extermination            1    | .   .   .   .   .   .   .   1   
  Reinforcement            3    | .   1   .   1   .   .   .   1   
  Assault                  .    | .   .   .   .   .   .   .   .   
  Garrison                 .    | .   .   .   .   .   .   .   .   
  Intercept                .    | .   .   .   .   .   .   .   .   
Searches Triggered         .    | .   .   .   .   .   .   .   .   
Construction Impeded       .    | .   .   .   .   .   .   .   .   
Haulers Reinforced         .    | .   .   .   .   .   .   .   .   
Active Scanning Responses  .    | .   .   .   .   .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   .   .   .   .   

 Stealth                        | -11 -10 -10 -9  -9  -7  -6  -6  
---------                  Run  | Yrd Mat Min Mat Min Zio Pro Fac 
Distress Signals           1    | .   .   .   .   .   .   .   1   
Communications Jammed      .    | .   .   .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   .   .   
Times Spotted              89   | 1   6   16  28  3   .   10  25  
  Peak Tracking Total      8    | 1   3   4   7   3   .   4   8   
  Tactical Retreats        4    | .   .   1   .   .   .   .   3   

 Traps                          | -11 -10 -10 -9  -9  -7  -6  -6  
-------                    Run  | Yrd Mat Min Mat Min Zio Pro Fac 
Traps Triggered            4    | .   .   .   .   .   .   .   4   
  Indirectly               1    | .   .   .   .   .   .   .   1   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   .   
  Triggered                2    | .   .   .   .   .   .   2   .   

 Machines                       | -11 -10 -10 -9  -9  -7  -6  -6  
----------                 Run  | Yrd Mat Min Mat Min Zio Pro Fac 
Machines Disabled          19   | .   .   .   3   .   .   .   16  
  Max in Single Turn       13   | .   .   .   1   .   .   .   13  
Machines Repaired          .    | .   .   .   .   .   .   .   .   
Machines Dismantled        .    | .   .   .   .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -10 -9  -9  -7  -6  -6  
---------                  Run  | Yrd Mat Min Mat Min Zio Pro Fac 
Machines Accessed          10   | .   1   .   4   1   1   .   3   
  Terminals                7    | .   1   .   3   1   .   .   2   
  Fabricators              .    | .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   
  Recycling Units          1    | .   .   .   .   .   .   .   1   
  Scanalyzers              1    | .   .   .   1   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   
Total Hacks                39   | .   3   .   22  4   4   .   6   
  Successful               30   | .   1   .   18  2   4   .   5   
  Failed                   9    | .   2   .   4   2   .   .   1   
    Catastrophic           1    | .   1   .   .   .   .   .   .   
  Database Lockouts        .    | .   .   .   .   .   .   .   .   
  Manual                   8    | .   .   .   .   .   5   .   3   
  Terminals                19   | .   3   .   9   4   .   .   3   
  Fabricators              .    | .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   
  Recycling Units          3    | .   .   .   .   .   .   .   3   
  Scanalyzers              13   | .   .   .   13  .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   
Terminal Hacks             15   | .   1   .   6   2   4   .   2   
  Record                   2    | .   .   .   2   .   .   .   .   
  Part Schematic           4    | .   .   .   .   .   4   .   .   
  Open DSF                 2    | .   .   .   .   .   .   .   2   
  Alert Level              2    | .   .   .   1   1   .   .   .   
  Dispatch Records         1    | .   .   .   1   .   .   .   .   
  Patrol Status            1    | .   .   .   1   .   .   .   .   
  Hauler Manifests         1    | .   1   .   .   .   .   .   .   
  Zone Layout              2    | .   .   .   1   1   .   .   .   
Fabricator Hacks           .    | .   .   .   .   .   .   .   .   
Repair Station Hacks       .    | .   .   .   .   .   .   .   .   
Recycling Unit Hacks       3    | .   .   .   .   .   .   .   3   
  Process                  1    | .   .   .   .   .   .   .   1   
  Report Inventory         1    | .   .   .   .   .   .   .   1   
  Retrieve Matter          1    | .   .   .   .   .   .   .   1   
Scanalyzer                 12   | .   .   .   12  .   .   .   .   
  Insert Component         6    | .   .   .   6   .   .   .   .   
  Analyze                  6    | .   .   .   6   .   .   .   .   
Garrison Access Hacks      .    | .   .   .   .   .   .   .   .   
Unauthorized Hacks         .    | .   .   .   .   .   .   .   .   
  Terminals                .    | .   .   .   .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   .   .   
Hacking Detections         5    | .   1   .   2   .   .   .   2   
  Full Trace Events        4    | .   1   .   2   .   .   .   1   
  Feedback Events          .    | .   .   .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   .   
Part Schematics Acquired   9    | .   .   .   5   .   4   .   .   
  Parts Built              .    | .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   .   .   .   
Parts Repaired             .    | .   .   .   .   .   .   .   .   
  Time                     .    | .   .   .   .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   .   .   
  Recycled Matter          14   | .   .   .   .   .   .   .   14  
  Retrieved Matter         14   | .   .   .   .   .   .   .   14  
  Retrieved Components     .    | .   .   .   .   .   .   .   .   
Parts Scanalyzed           6    | .   .   .   6   .   .   .   .   
  Part Schematics Acquired 5    | .   .   .   5   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -10 -9  -9  -7  -6  -6  
------------               Run  | Yrd Mat Min Mat Min Zio Pro Fac 
Used RIF Installer         .    | .   .   .   .   .   .   .   .   
Robots Hacked              1    | .   .   .   .   .   .   .   1   
  Non-combat               .    | .   .   .   .   .   .   .   .   
  Combat                   1    | .   .   .   .   .   .   .   1   
Robot Hacks Applied        1    | .   .   .   .   .   .   .   1   
  parse_system             1    | .   .   .   .   .   .   .   1   
Relay Couplers Released    .    | .   .   .   .   .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   .   

 Allies                         | -11  -10  -10  -9   -9   -7   -6   -6   
--------                   Run  | Yrd  Mat  Min  Mat  Min  Zio  Pro  Fac  
Total Allies               5    | .    .    1    .    .    4    .    .    
  Largest Group            4    | .    .    1    .    .    4    4    .    
  Highest-Rated Group      152  | .    .    31   .    .    152  152  .    
  Highest-Rated Ally       41   | .    .    31   .    .    41   41   .    
Total Orders               .    | .    .    .    .    .    .    .    .    
Ally Attacks               68   | .    .    10   .    .    .    58   .    
  Total Damage             1796 | .    .    171  .    .    .    1625 .    
  Kills                    12   | .    .    3    .    .    .    9    .    
Allies Corrupted           1    | .    .    .    .    .    .    1    .    
Allies Melted              .    | .    .    .    .    .    .    .    .    

 Intel                          | -11 -10 -10 -9  -9  -7  -6  -6  
-------                    Run  | Yrd Mat Min Mat Min Zio Pro Fac 
Robot Analysis Total       .    | .   .   .   .   .   .   .   .   
Derelict Logs Recovered    5    | .   .   1   .   .   2   2   .   
Drone Launches             .    | .   .   .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   .   .   
Decoded 0b10 Intel         28   | .   .   .   .   .   .   .   28  
  Traps                    2    | .   .   .   .   .   .   .   2   
  Emergency Access         2    | .   .   .   .   .   .   .   2   
  Items                    19   | .   .   .   .   .   .   .   19  
  Machines                 3    | .   .   .   .   .   .   .   3   
  Patrols                  1    | .   .   .   .   .   .   .   1   
  Exits                    1    | .   .   .   .   .   .   .   1   

 Exploration                    | -11  -10  -10  -9   -9   -7   -6   -6   
-------------              Run  | Yrd  Mat  Min  Mat  Min  Zio  Pro  Fac  
Turns Passed               9345 | 619  200  960  1331 330  2919 1948 1038 
Spaces Moved               4390 | 148  156  298  484  170  1612 1016 506  
  Core                     62   | 22   .    .    .    .    .    .    40   
  Treads                   3304 | .    .    .    327  170  1612 1016 179  
  Legs                     478  | .    75   209  91   .    .    .    103  
  Wheels                   362  | 126  81   89   66   .    .    .    .    
  Hover                    184  | .    .    .    .    .    .    .    184  
  Flight                   .    | .    .    .    .    .    .    .    .    
  Fastest Speed            50   | 50   80   95   95   160  160  160  50   
  Average Speed            163  | 75   99   164  206  164  160  178  150  
  Slowest Speed            800  | 80   120  260  320  240  160  240  800  
  Overloaded Moves         .    | .    .    .    .    .    .    .    .    
  Propulsion Burnouts      .    | .    .    .    .    .    .    .    .    
  Robots Hopped            .    | .    .    .    .    .    .    .    .    
  Cave-ins Triggered       .    | .    .    .    .    .    .    .    .    
Exploration Rate (%)       44   | 12   26   52   39   40   89   80   16   
  Regions Visited          7
    Branch Regions         4
  Pre-discovered Areas     3    | .    .    .    .    .    3    .    .    
  Known Exits Taken        1    | .    .    1    .    .    .    .    .    
  Unknown Exits Taken      6    | 1    1    .    1    1    1    1    .    
Scrap Searched             7    | .    .    1    .    .    3    3    .    
Spaces Dug                 3    | .    .    .    3    .    .    .    .    
Terrain Destroyed          29   | .    .    .    13   .    .    .    16   
  Melee                    3    | .    .    .    3    .    .    .    .    
  Projectile               .    | .    .    .    .    .    .    .    .    
  AOE                      26   | .    .    .    10   .    .    .    16   
Terrain Rammed             .    | .    .    .    .    .    .    .    .    
  Walls Destroyed          .    | .    .    .    .    .    .    .    .    
  Machines Disabled        .    | .    .    .    .    .    .    .    .    

 Actions                        | -11  -10  -10  -9   -9   -7   -6   -6   
---------                  Run  | Yrd  Mat  Min  Mat  Min  Zio  Pro  Fac  
Total                      6130 | 643  180  637  675  199  1956 1123 717  
  Wait                     1111 | 473  .    206  5    2    325  48   52   
  Move                     4383 | 147  155  297  483  169  1611 1015 506  
  Hop                      .    | .    .    .    .    .    .    .    .    
  Pick Up                  131  | 9    7    18   32   3    10   16   36   
  Fast Attach              .    | .    .    .    .    .    .    .    .    
  Attach                   105  | 5    2    8    29   5    2    8    46   
  Detach                   23   | .    .    1    10   1    1    1    9    
  Swap                     31   | 2    1    10   14   1    .    1    2    
  Drop                     51   | 1    3    4    15   2    7    10   9    
  Fire                     279  | 6    12   92   84   16   .    17   52   
  Melee                    7    | .    .    .    3    .    .    .    4    
  Ram                      .    | .    .    .    .    .    .    .    .    
  Kick                     2    | .    .    1    .    .    .    .    1    
  Crush                    .    | .    .    .    .    .    .    .    .    
  Escape Stasis            .    | .    .    .    .    .    .    .    .    
  Rewire                   7    | .    .    .    .    .    .    7    .    
  Trap                     .    | .    .    .    .    .    .    .    .    
  Miscellaneous            .    | .    .    .    .    .    .    .    .    

 Route 
-------
-11/Scrapyard
-10/Materials
-10/Mines (discovered 2 exits: *Mat x2)
-9/Materials (discovered 2 exits: [*Mat] / *Min)
-9/Mines (discovered 2 exits: [*Mat] / *Zio)
-7/Zion
-6/Proximity Caves
-6/Factory (discovered 2 exits: *Low / Ext)

 History 
---------
 Turn | Location           | Event
    2 | -11/Scrapyard      | Met Revision 17
  113 | -11/Scrapyard      | Discovered new exit (range 8)
  620 | -11/Scrapyard      | Entered Materials
  621 | -10/Materials      | Build established: Mutant
  744 | -10/Materials      | Met 8R-AWN
  778 | -10/Materials      | Discovered new exit (range 7)
  820 | -10/Materials      | Entered Mines
  822 | -10/Mines          | Followed 8R-AWN into the Mines
  823 | -10/Mines          | Received a Mining Laser from a helpful Derelict
 1009 | -10/Mines          | Identified exit to Materials
 1150 | -10/Mines          | Excavation squad dispatched
 1150 | -10/Mines          | A large section of the Mines collapsed
 1400 | -10/Mines          | Excavation squad dispatched
 1538 | -10/Mines          | Core integrity fell below 50%
 1580 | -10/Mines          | Lost 3 parts (1n1u1w)
 1650 | -10/Mines          | Excavation squad dispatched
 1651 | -10/Mines          | A weapon hastily lodged in a ceiling crevice suddenly fell to the ground
 1725 | -10/Mines          | Core integrity fell below 20%
 1767 | -10/Mines          | Discovered exit to Materials (range 7)
 1773 | -10/Mines          | Destroyed 8 combat bots
 1780 | -10/Mines          | Entered Materials
 1780 | -9/Materials       | Evolved 2 slots: Power x1, Utility x1
 2044 | -9/Materials       | Build established: Scavenger-Mutant
 2769 | -9/Materials       | Lost 4 parts (2p1n1u)
 2806 | -9/Materials       | Discovered new exit (range 15)
 3069 | -9/Materials       | Discovered new exit (range 11)
 3111 | -9/Materials       | Entered Mines
 3241 | -9/Mines           | Discovered new exit (range 7)
 3435 | -9/Mines           | A Derelict revealed a hidden shortcut to a safe place
 3441 | -9/Mines           | Entered Zion
 3603 | -7/Zion            | System corruption cleaned by Quarantine Array
 3788 | -7/Zion            | Learned location of Data Miner (-6)
 3799 | -7/Zion            | Received a visual enhancement algorithm
 5480 | -7/Zion            | Found Prototype Processor
 5785 | -7/Zion            | Imprinted
 5787 | -7/Zion            | Declared Zion's savior
 6336 | -7/Zion            | Discovered new exit (range 15)
 6360 | -7/Zion            | Entered Proximity Caves
 6360 | -6/Proximity Caves | Accompanied by 4 allies
 6506 | -6/Proximity Caves | Lost 3 parts (2p1u)
 6566 | -6/Proximity Caves | Learned Factory stockpile data
 6573 | -6/Proximity Caves | Learned location of 1 exit from Factory
 7302 | -6/Proximity Caves | P-60 Hacker assimilated allied QA-ZP7(M)
 7587 | -6/Proximity Caves | Lost 3 allies
 7636 | -6/Proximity Caves | System corruption reached 10%
 7803 | -6/Proximity Caves | Discovered new exit (range 15)
 7928 | -6/Proximity Caves | Received a Behemoth hack from an annoying Tinkerer
 8308 | -6/Proximity Caves | Entered Factory
 8308 | -6/Factory         | Evolved 6 slots: Propulsion x2, Utility x3, Weapon x1
 8309 | -6/Factory         | Identified exit to Extension
 8325 | -6/Factory         | Identified exit to DSF
 8747 | -6/Factory         | Lost 8 parts (1p3n2u2w)
 8842 | -6/Factory         | P-60 Hacker assimilated allied 3Y-H65(g)
 8849 | -6/Factory         | System corruption reached 10%
 8894 | -6/Factory         | Lost 3 parts (2u1w)
 8907 | -6/Factory         | Identified exit to Lower Caves
 8993 | -6/Factory         | Spotted B-75 Beast
 9007 | -6/Factory         | Core integrity fell below 50%
 9061 | -6/Factory         | Lost 8 parts (1p2n3u2w)
 9292 | -6/Factory         | Build established: Mutant
 9328 | -6/Factory         | Core integrity fell below 20%
 9346 | -6/Factory         | Destroyed by G-67 Veteran with Field Laser

 Last Messages 
---------------
09302_ Remote Shield destroyed.
09304_ Cloaking Device destroyed.
09311_ SZOF:2 Q&,0BOMZD2R7SD
09311_ S-27 Virus destroyed.
09313_ Acquired Lgt. Nuclear Core.
09319_ >> DECODED: Flexi-carbon Leg location.
09320_ S-27 Virus destroyed. <x2>
09324_ Gravmag Array destroyed.
09326_ Subcomponent Replicator disabled.
09331_ System corrupted: Component data lost.
09331_ Ion Cannon destroyed.
09332_ Acquired 20 matter.
09334_ Lgt. Nuclear Core destroyed.
09334_ Acquired Autogun.
09338_ R-10 Processor collects Autogun.
09339_ Acquired 25 matter.
09340_ Com. Battery destroyed.
09342_ R-10 Processor collects VTOL Module. <x2>
[Achievement: First Step to Greatness]
[Achievement: 5k Club]

 Map 
-----
+----------------------------------------------------+
| ???????????????????????????###########???????????? |
| ???????????????????????????#[[[    ! #???????????? |
| ?????????????????#######???#[[[     !#???????????? |
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| ###???????#     #      #???#         ##     ###### |
|   #########     #      #???#####+######       ^    |
| >               +      #???????#                   |
|   #########     #      #???????# ######            |
| ###???????#     #      #???????# #????#     ###### |
| ??##########   #########???????# #????#######????? |
| ??#    ^ ^ #   #???????????????# #???????????????? |
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| ??# """    ##    """ """   #???# #???????????????? |
| ??# """   !##              #???# #???????>???????? |
| ??#        ##              #???# #???????????????? |
| ??###########+##############???# #???????????????? |
| ????????????   ????????????????# #???????????????? |
| ????????????   ????????????????# #???????????????? |
| ###????????? ""????????????????# #???????????????? |
|   #?????????   ?????????########+##??????????????? |
|   #????????? "??????????#  R      #??????????????? |
|   ########## ???????????#@ g     !#??????????????? |
|   #        #????????????# """g    #??????????????? |
|   #        #????????????#s"""     #??????????????? |
|   #        #????????????#% "" !!  #??????????????? |
|   #        #????????????#[ "" !!! #??????????????? |
|   #        #????????????#!g"" !!! #??????????????? |
|   #        #????????????#         #??????????????? |
|   #        #????????????#####+#####??????????????? |
|   +        #????????????????    ?????????????????? |
|   #        #????????????????     ????????????????? |
|   ##/#######???????????????       ???????????????? |
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|   #  !!    #??????????????   ????????????????????? |
|   #   %=   #??????????????   ????????????????????? |
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|        !   #?????????^???#   ????????????????????? |
|   #    =   #?????????????#   ????????????????????? |
|   #        #?????????????#  ?????????????????????? |
| ^ #        #??????????????  ?????????????????????? |
|   #        #?????????????????????????????????????? |
|   #######+##?????????????????????????????????????? |
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|   #??????  #?????????????????????????????????????? |
|   #??????? #?????????????????????????????????????? |
|   #??????? #?????????????????????????????????????? |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           51
Energy Generation          19
Energy Capacity            415
Matter Stores              430
Matter Capacity            450
Sight Range                18
Robot Scan Range           14
Terrain Scan Range         16
Terrain Scan Density       10
Jamming Range              14
Cloak Strength             2
Additional Mass Support    9
Armor Coverage             600
Resistance: TH             10
Core Shielding             20
Utility Shielding          66
Evasion (%)                55
Targeting Accuracy         5
Armor Integrity Analysis   40
Recoil Reduction           3
Offensive Hacking          14

 Item Schematics 
-----------------
   Weapon Shielding | -9/Materials | Scanalyzed
 Lgt. Armor Plating | -9/Materials | Scanalyzed
         Beam Rifle | -9/Materials | Scanalyzed
 Hvy. Assault Rifle | -9/Materials | Scanalyzed
        Flight Unit | -9/Materials | Scanalyzed
        Arc Thrower | -7/Zion      | Free
       Battle Rifle | -7/Zion      | Free
        Slug Cannon | -7/Zion      | Free
             Flamer | -7/Zion      | Free

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
5k Club
Close Call
Crack Shot
First Step to Greatness
I'm Back, Baby!
It Was An Accident, I Swear
It's Just You
Made in Tau Ceti IV
One Hack Too Far
Risk Taker
Robot Respite
Serviceable Loadout
Shopping List
Storm Trooper
System Compromised
The One
Tourist
Uninvited Guest

 Challenges 
------------
None

 Game 
------
Seed              WeldingHardenedProjector
  Manual?         0
Play Time         02:23:36
  Cumulative      2.3 hours
  Start           2024.03.30 @ 23:50:42
  End             2024.03.31 @ 03:45:24
Sessions          3
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          1
  Rogue           1
  Adventurer      0
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             2
Gallery%          6
Achievement%      7
Wizard Run        0

 Options 
---------
Layout            1
ASCII             0
Keyboard          0
Movement          Arrows
Keybinds          0
Fullscreen        1
Font              24/Crisp
Map View          50x35
Zoom Use          0%
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 171eae99-00e0-49b6-ac5b-2ab34f0f7765