Cogmind - Beta 13 @@@ ROGUE MODE // 2024.03.31 @ 03:45:24 Player: SoftwareLlama Result: Destroyed by G-67 Veteran with Field Laser Performance ------------- Evolutions (4) 2000 Regions Visited (7) 1400 Robots Destroyed (62) 310 Value Destroyed (2079) 2079 Prototype IDs (1) 20 Alien Tech Used (0) 0 Bonus (933) 933 TOTAL SCORE: 6742 Bonus ------- Follower Combat Kills 350 Met Imprinter 300 Was Imprinted 300 Friendly Fire -17 Cogmind --------- Core Integrity 0/850 Matter 30/300 Energy 100/100 System Corruption 15% Temperature Cool (9) Movement Core (100) Ox1 Location -6/Factory Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (4) --- Gravmag Array > --- UTILITY (6) ------ 0b10 Decoder Chip [Generic] Improved Armor Integrity Analyzer Improved Utility Shielding > --- WEAPON (3) ------- Autogun > --- INVENTORY (5) ---- Triangulator Peak State ------------ > --- POWER ------------ Light Nuclear Core > --- PROPULSION ------- Light Treads Armored Treads Medium Treads Xenon Bombardment Thruster > --- UTILITY ---------- Large Storage Unit 0b10 Decoder Chip [Generic] Improved Armor Integrity Analyzer Makeshift Transmission Jammer Force Field Hacking Suite > --- WEAPON ----------- Heavy Riot Gun Beam Rifle Chainsword > --- INVENTORY -------- Improved Gravmag System Improved Gravmag System Improved Heat Sink Compact Matter Pod Improved Terrain Scanner Core Shielding Remote Shield Recalibrator Heavy Laser Barrage Gun Mini Assault Cannon Improved Proton Missile Launcher Improved Datajack Mining Laser Chainsword [Rating: 56] Favorites ----------- Power Ion Engine Engine Ion Engine Power Core Light Nuclear Core Propulsion Light Treads Treads Light Treads Leg Aluminum Leg Wheel Wheel Hover Unit Gravmag Array Flight Unit Xenon Bombardment Thruster Utility Large Storage Unit Device High-powered Tractor Beam Storage Large Storage Unit Processor Targeting Computer Hackware Advanced Hacking Suite Protection Core Shielding Weapon Beam Rifle Energy Gun Beam Rifle Energy Cannon Ion Cannon Ballistic Gun Heavy Assault Rifle Ballistic Cannon Mini Assault Cannon Launcher Improved Proton Missile Launcher Special Weapon Welding Torch Impact Weapon Maul Slashing Weapon Axe Special Melee Weapon Improved Datajack Build | -11 -10 -10 -9 -9 -7 -6 -6 ------- Run | Yrd Mat Min Mat Min Zio Pro Fac Slots Evolved 8 | . . . 2 . . . 6 Power 1 | . . . 1 . . . . Propulsion 2 | . . . . . . . 2 Utility 4 | . . . 1 . . . 3 Weapon 1 | . . . . . . . 1 Parts Attached 136 | 7 3 18 43 6 2 9 48 Power 16 | 1 . 2 8 1 . 2 2 Engine 14 | 1 . 2 8 1 . 1 1 Core 2 | . . . . . . 1 1 Reactor . | . . . . . . . . Propulsion 34 | 4 1 7 8 1 . 3 10 Treads 9 | . . . 4 1 . 1 3 Leg 8 | 1 1 1 3 . . 1 1 Wheel 7 | 3 . 4 . . . . . Hover 5 | . . . . . . . 5 Flight 5 | . . 2 1 . . 1 1 Utility 49 | . 2 2 16 3 2 2 22 Device 27 | . 1 1 8 3 1 . 13 Storage 3 | . . 1 . . . . 2 Processor 6 | . 1 . 3 . . 1 1 Hackware 2 | . . . . . 1 . 1 Protection 11 | . . . 5 . . 1 5 Artifact . | . . . . . . . . Weapon 37 | 2 . 7 11 1 . 2 14 Energy Gun 12 | . . 1 4 1 . 2 4 Energy Cannon 1 | . . . . . . . 1 Ballistic Gun 10 | 2 . 1 5 . . . 2 Ballistic Cannon 1 | . . . . . . . 1 Launcher 1 | . . . . . . . 1 Special Weapon 6 | . . 5 . . . . 1 Impact Weapon 2 | . . . 2 . . . . Slashing Weapon 3 | . . . . . . . 3 Piercing Weapon . | . . . . . . . . Special Melee Weapon 1 | . . . . . . . 1 Unidentified Prototypes 1 | . . . . . . . 1 Corrupted Parts 7 | . . . 2 . . 2 3 System Corruption 26 | . . . 4 . . 10 12 Parts Lost 57 | . . 7 13 2 . 7 28 Power 10 | . . 1 3 . . 3 3 Propulsion 15 | . . 2 5 1 . 1 6 Utility 15 | . . 1 2 . . 1 11 Weapon 17 | . . 3 3 1 . 2 8 Highest Loss Streak 9 | . . 3 4 1 . 3 9 To Critical Strikes . | . . . . . . . . Average Slot Usage (%) 89 | . 84 92 90 90 100 84 63 Engine 12 | . 14 9 17 15 22 2 . Core 1 | . . . . . . 6 2 Treads 14 | . . . 8 21 22 18 6 Leg 3 | . 9 12 9 . . 3 1 Wheel 2 | . 18 14 1 . . . . Device 6 | . 4 13 6 4 7 . 10 Storage 9 | . . 12 11 11 11 11 3 Processor 12 | . 9 1 7 11 11 21 13 Hackware 1 | . . . . . 3 . 2 Protection 1 | . . . 4 6 . . 1 Energy Gun 11 | . . . 12 10 11 20 9 Ballistic Gun 8 | . 28 18 9 11 11 . . Naked Turns . | . . . . . . . . Heaviest Build 53 | 6 7 27 53 39 39 38 48 Greatest Support 68 | 20 20 20 49 40 40 40 68 Greatest Overweight (x) 15 | . . 2 3 1 . 1 15 Average Overweight (x) . | . . 1 1 . . . . Largest Inventory Capacity 15 | 5 5 15 15 15 15 15 15 Average Capacity 13 | 5 5 13 15 15 15 15 10 Most Carried 15 | 4 5 12 15 15 15 15 15 Average Carried 11 | 2 3 7 12 13 14 13 8 Final Capacity 15 | 5 5 15 15 15 15 15 5 Final Carried 15 | 3 5 11 14 12 15 14 1 Class Distribution -------------------- 71% | Scavenger-Mutant 24% | Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Scavenger-Mutant | -9/Materials Scavenger-Mutant | -9/Mines Scavenger-Mutant | -7/Zion Scavenger-Mutant | -6/Proximity Caves Mutant | -6/Factory Resources | -11 -10 -10 -9 -9 -7 -6 -6 ----------- Run | Yrd Mat Min Mat Min Zio Pro Fac Matter Collected 1939 | 294 78 260 543 85 79 368 232 Remotely . | . . . . . . . . Salvage Created 2254 | 38 186 478 956 127 . 50 419 Parts 148 | 3 9 31 70 7 . 4 24 Haulers Intercepted . | . . . . . . . . Recyclers Shooed 2 | . . 1 1 . . . . Parts Field Recycled . | . . . . . . . . Retrieved Matter . | . . . . . . . . Parts Self-Destructed 13 | . . . . . . 13 . Prevented 14 | . . . . . . 14 . Kills | -11 -10 -10 -9 -9 -7 -6 -6 ------- Run | Yrd Mat Min Mat Min Zio Pro Fac Combat Hostiles Destroyed 52 | 1 4 15 21 3 . 1 7 Guns 42 | 1 4 12 19 3 . 1 2 Cannons 8 | . . 3 . . . . 5 AOE 1 | . . . 1 . . . . Classes Destroyed 12 | 1 . 3 4 . . 1 3 Worker 3 | . . . 1 . . . 2 Builder 1 | . . . . . . . 1 Tunneler 2 | . . 2 . . . . . Recycler 1 | . . . . . . . 1 Operator 1 | . . . . . . . 1 Watcher 3 | . . . 2 . . . 1 Swarmer 10 | . . 4 3 . . . 3 Grunt 31 | 1 4 10 11 3 . . 2 Duelist 1 | . . . 1 . . . . Sentry 6 | . . . 6 . . . . Programmer 2 | . . . . . . 1 1 Assembled 1 | . . 1 . . . . . Thug 1 | . . . . . . . 1 Best Kill Streak 9 | 1 2 9 5 3 . 1 3 Combat Bots Only 8 | 1 2 8 5 3 . 1 3 Max Kills in Single Turn 3 | 1 1 1 2 1 . 1 3 Gunslinging . | . . . . . . . . Exploded 1 | . . . 1 . . . . Melee . | . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . Combat | -11 -10 -10 -9 -9 -7 -6 -6 -------- Run | Yrd Mat Min Mat Min Zio Pro Fac Hostile Shots Fired 565 | 8 16 101 163 36 . 30 211 Missed 140 | 4 5 24 36 5 . 9 57 Damage Taken 6755 | 47 151 784 1678 378 . 508 3209 Core 1278 | 36 32 160 162 37 . . 851 Absorbed by Shields 112 | . . . . . . . 112 Redirected to Shielding 53 | . . . 5 8 . . 40 Ignored by Resistances 21 | . . . . . . . 21 Core Remaining (%) 47 | 85 . 8 . . . 50 . Volleys Fired 279 | 6 12 92 84 16 . 17 52 Largest 3 | 2 2 2 2 2 . 2 3 Hottest 172 | 40 40 120 112 79 . 121 172 Shots Fired 417 | 12 24 119 142 22 . 33 65 Gun 347 | 12 24 78 142 22 . 33 36 Cannon 26 | . . . . . . . 26 Launcher . | . . . . . . . . Special 44 | . . 41 . . . . 3 Kinetic 207 | 12 24 75 47 15 . 1 33 Thermal 181 | . . 44 72 7 . 27 31 Explosive . | . . . . . . . . Electromagnetic 29 | . . . 23 . . 5 1 Robot Hit Streak 11 | 2 9 9 11 6 . 4 5 Robot Miss Streak 8 | 5 1 4 8 1 . 3 6 Penetration Max . | . . . . . . . . Secondary Targets 5 | . . . 3 1 . . 1 Max Gunslinging Chain 1 | . . . 1 1 . . 1 Shots Hit Robots 244 | 3 17 58 91 13 . 20 42 Core Hits 121 | 2 11 29 42 6 . 7 24 Critical Kills 1 | . . 1 . . . . . Critical Parts Destroyed . | . . . . . . . . Critical Strikes 7 | . . 1 1 2 . 1 2 Burn 5 | . . . 1 2 . 1 1 Destroy 1 | . . 1 . . . . . Blast 1 | . . . . . . . 1 Melee Attacks 7 | . . . 3 . . . 4 Impact 3 | . . . 3 . . . . Slashing 3 | . . . . . . . 3 Piercing . | . . . . . . . . Sneak Attacks . | . . . . . . . . Combat Hostiles . | . . . . . . . . Follow-up Attacks . | . . . . . . . . Damage Inflicted 4125 | 47 177 533 1415 209 . 291 1453 Guns 2863 | 47 177 445 1283 209 . 291 411 Cannons 510 | . . . . . . . 510 Explosions 600 | . . . 132 . . . 468 Melee 63 | . . . . . . . 63 Ramming 2 | . . 1 . . . . 1 Kinetic 1811 | 47 177 423 467 151 . . 546 Thermal 1916 | . . 109 744 58 . 279 726 Explosive . | . . . . . . . . Electromagnetic 333 | . . . 204 . . 12 117 Impact . | . . . . . . . . Slashing 63 | . . . . . . . 63 Piercing . | . . . . . . . . Highest Corruption 15 | . . . 4 4 4 13 15 Average Corruption 5 | . . . 3 4 4 5 8 Corruption Purged . | . . . . . . . . Corruption Blocked . | . . . . . . . . Effects 110 | . . . 24 13 3 38 32 Message Errors 26 | . . . 1 3 . 11 11 Matter Fused 32 | . . . 10 1 1 14 6 Heat Flow Errors 10 | . . . 2 1 . 4 3 Energy Discharges 8 | . . . 3 . . 1 4 Parts Fused 1 | . . . . . . 1 . Data Loss (minor) 15 | . . . 2 2 2 5 4 Data Loss (major) 3 | . . . 1 2 . . . Misfires 6 | . . . 2 2 . 1 1 Alerts 3 | . . . 2 . . 1 . Misdirections 1 | . . . . . . . 1 Weapon Failures 5 | . . . 1 2 . . 2 Overload Shots . | . . . . . . . . Overflow Damage 106 | . . . . . . . 106 Projectiles 6 | . . . . . . . 6 Explosions 100 | . . . . . . . 100 Melee . | . . . . . . . . Knockbacks 1 | . . . . . . . 1 Impact . | . . . . . . . . Kinetic 1 | . . . . . . . 1 Secondary . | . . . . . . . . Self-Inflicted Damage 452 | . . . . . . . 452 Shots 7 | . . . . . . . 7 Rammed . | . . . . . . . . Targets Rammed 2 | . . 1 . . . . 1 Kicked 2 | . . 1 . . . . 1 Crushed . | . . . . . . . . Highest Temperature 492 | 6 18 122 492 276 . 342 263 Average Temperature 109 | 6 8 34 138 88 . 126 75 Received Heat Transfer 2248 | 24 87 376 714 213 . 81 753 Effects 8 | . . . 7 . . 1 . Shutdowns 1 | . . . 1 . . . . Energy Bleed 3 | . . . 2 . . 1 . Interference 2 | . . . 2 . . . . Matter Decay 1 | . . . 1 . . . . Short Circuit 1 | . . . 1 . . . . Siege Activations . | . . . . . . . . Robots Corrupted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Parts Fried 2 | . . . 2 . . . . Impact Corruptions . | . . . . . . . . Robots Melted 1 | . . . 1 . . . . Combat Hostiles 1 | . . . 1 . . . . Parts Melted 3 | . . . 1 . . . 2 Heat Transferred 4392 | . . 630 1723 296 . 703 1040 Parts Sabotaged . | . . . . . . . . Parts Stolen . | . . . . . . . . Parts Stripped . | . . . . . . . . Power Chain Reactions 2 | . . . 2 . . . . Alert | -11 -10 -10 -9 -9 -7 -6 -6 ------- Run | Yrd Mat Min Mat Min Zio Pro Fac Peak Influence 335 | 20 114 155 335 127 . . 299 Initial 72 | . . 44 60 72 . . . Average 101 | 8 66 58 186 97 . . 97 Maximum Alert Level 1 | . . . 1 . . . 1 Low Security (%) 81 | 100 100 100 52 100 . . 82 Level 1 18 | . . . 47 . . . 17 Level 2 . | . . . . . . . . Level 3 . | . . . . . . . . Level 4 . | . . . . . . . . Level 5 . | . . . . . . . . High Security . | . . . . . . . . Max Security . | . . . . . . . . Squads Dispatched 7 | . 1 . 3 . . . 3 Investigation 3 | . . . 2 . . . 1 Extermination 1 | . . . . . . . 1 Reinforcement 3 | . 1 . 1 . . . 1 Assault . | . . . . . . . . Garrison . | . . . . . . . . Intercept . | . . . . . . . . Searches Triggered . | . . . . . . . . Construction Impeded . | . . . . . . . . Haulers Reinforced . | . . . . . . . . Active Scanning Responses . | . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . Stealth | -11 -10 -10 -9 -9 -7 -6 -6 --------- Run | Yrd Mat Min Mat Min Zio Pro Fac Distress Signals 1 | . . . . . . . 1 Communications Jammed . | . . . . . . . . Distress Signals . | . . . . . . . . Times Spotted 89 | 1 6 16 28 3 . 10 25 Peak Tracking Total 8 | 1 3 4 7 3 . 4 8 Tactical Retreats 4 | . . 1 . . . . 3 Traps | -11 -10 -10 -9 -9 -7 -6 -6 ------- Run | Yrd Mat Min Mat Min Zio Pro Fac Traps Triggered 4 | . . . . . . . 4 Indirectly 1 | . . . . . . . 1 Trap Hack Attempts . | . . . . . . . . Triggered . | . . . . . . . . Disarmed . | . . . . . . . . Reprogrammed . | . . . . . . . . Reused . | . . . . . . . . Traps Extracted . | . . . . . . . . Installed . | . . . . . . . . Triggered 2 | . . . . . . 2 . Machines | -11 -10 -10 -9 -9 -7 -6 -6 ---------- Run | Yrd Mat Min Mat Min Zio Pro Fac Machines Disabled 19 | . . . 3 . . . 16 Max in Single Turn 13 | . . . 1 . . . 13 Machines Repaired . | . . . . . . . . Machines Dismantled . | . . . . . . . . Machines Sabotaged . | . . . . . . . . Overloaded Fab Kills . | . . . . . . . . Hacking | -11 -10 -10 -9 -9 -7 -6 -6 --------- Run | Yrd Mat Min Mat Min Zio Pro Fac Machines Accessed 10 | . 1 . 4 1 1 . 3 Terminals 7 | . 1 . 3 1 . . 2 Fabricators . | . . . . . . . . Repair Stations . | . . . . . . . . Recycling Units 1 | . . . . . . . 1 Scanalyzers 1 | . . . 1 . . . . Garrison Access . | . . . . . . . . Total Hacks 39 | . 3 . 22 4 4 . 6 Successful 30 | . 1 . 18 2 4 . 5 Failed 9 | . 2 . 4 2 . . 1 Catastrophic 1 | . 1 . . . . . . Database Lockouts . | . . . . . . . . Manual 8 | . . . . . 5 . 3 Terminals 19 | . 3 . 9 4 . . 3 Fabricators . | . . . . . . . . Repair Stations . | . . . . . . . . Recycling Units 3 | . . . . . . . 3 Scanalyzers 13 | . . . 13 . . . . Garrison Access . | . . . . . . . . Terminal Hacks 15 | . 1 . 6 2 4 . 2 Record 2 | . . . 2 . . . . Part Schematic 4 | . . . . . 4 . . Open DSF 2 | . . . . . . . 2 Alert Level 2 | . . . 1 1 . . . Dispatch Records 1 | . . . 1 . . . . Patrol Status 1 | . . . 1 . . . . Hauler Manifests 1 | . 1 . . . . . . Zone Layout 2 | . . . 1 1 . . . Fabricator Hacks . | . . . . . . . . Repair Station Hacks . | . . . . . . . . Recycling Unit Hacks 3 | . . . . . . . 3 Process 1 | . . . . . . . 1 Report Inventory 1 | . . . . . . . 1 Retrieve Matter 1 | . . . . . . . 1 Scanalyzer 12 | . . . 12 . . . . Insert Component 6 | . . . 6 . . . . Analyze 6 | . . . 6 . . . . Garrison Access Hacks . | . . . . . . . . Unauthorized Hacks . | . . . . . . . . Terminals . | . . . . . . . . Fabricators . | . . . . . . . . Repair Stations . | . . . . . . . . Recycling Units . | . . . . . . . . Scanalyzers . | . . . . . . . . Garrison Access . | . . . . . . . . Data Cores Recovered . | . . . . . . . . Used . | . . . . . . . . Hacking Detections 5 | . 1 . 2 . . . 2 Full Trace Events 4 | . 1 . 2 . . . 1 Feedback Events . | . . . . . . . . Feedback Blocked . | . . . . . . . . Robot Schematics Acquired . | . . . . . . . . Robots Built . | . . . . . . . . Authchips . | . . . . . . . . Time . | . . . . . . . . Total Robot Build Rating . | . . . . . . . . Part Schematics Acquired 9 | . . . 5 . 4 . . Parts Built . | . . . . . . . . Authchips . | . . . . . . . . Time . | . . . . . . . . Total Part Build Rating . | . . . . . . . . Parts Repaired . | . . . . . . . . Time . | . . . . . . . . Parts Recycled . | . . . . . . . . Recycled Matter 14 | . . . . . . . 14 Retrieved Matter 14 | . . . . . . . 14 Retrieved Components . | . . . . . . . . Parts Scanalyzed 6 | . . . 6 . . . . Part Schematics Acquired 5 | . . . 5 . . . . Parts Damaged . | . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -7 -6 -6 ------------ Run | Yrd Mat Min Mat Min Zio Pro Fac Used RIF Installer . | . . . . . . . . Robots Hacked 1 | . . . . . . . 1 Non-combat . | . . . . . . . . Combat 1 | . . . . . . . 1 Robot Hacks Applied 1 | . . . . . . . 1 parse_system 1 | . . . . . . . 1 Relay Couplers Released . | . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . Robots Rewired . | . . . . . . . . Allies Hacked . | . . . . . . . . Hacks Repelled . | . . . . . . . . Allies | -11 -10 -10 -9 -9 -7 -6 -6 -------- Run | Yrd Mat Min Mat Min Zio Pro Fac Total Allies 5 | . . 1 . . 4 . . Largest Group 4 | . . 1 . . 4 4 . Highest-Rated Group 152 | . . 31 . . 152 152 . Highest-Rated Ally 41 | . . 31 . . 41 41 . Total Orders . | . . . . . . . . Ally Attacks 68 | . . 10 . . . 58 . Total Damage 1796 | . . 171 . . . 1625 . Kills 12 | . . 3 . . . 9 . Allies Corrupted 1 | . . . . . . 1 . Allies Melted . | . . . . . . . . Intel | -11 -10 -10 -9 -9 -7 -6 -6 ------- Run | Yrd Mat Min Mat Min Zio Pro Fac Robot Analysis Total . | . . . . . . . . Derelict Logs Recovered 5 | . . 1 . . 2 2 . Drone Launches . | . . . . . . . . Drone Recoveries . | . . . . . . . . Decoded 0b10 Intel 28 | . . . . . . . 28 Traps 2 | . . . . . . . 2 Emergency Access 2 | . . . . . . . 2 Items 19 | . . . . . . . 19 Machines 3 | . . . . . . . 3 Patrols 1 | . . . . . . . 1 Exits 1 | . . . . . . . 1 Exploration | -11 -10 -10 -9 -9 -7 -6 -6 ------------- Run | Yrd Mat Min Mat Min Zio Pro Fac Turns Passed 9345 | 619 200 960 1331 330 2919 1948 1038 Spaces Moved 4390 | 148 156 298 484 170 1612 1016 506 Core 62 | 22 . . . . . . 40 Treads 3304 | . . . 327 170 1612 1016 179 Legs 478 | . 75 209 91 . . . 103 Wheels 362 | 126 81 89 66 . . . . Hover 184 | . . . . . . . 184 Flight . | . . . . . . . . Fastest Speed 50 | 50 80 95 95 160 160 160 50 Average Speed 163 | 75 99 164 206 164 160 178 150 Slowest Speed 800 | 80 120 260 320 240 160 240 800 Overloaded Moves . | . . . . . . . . Propulsion Burnouts . | . . . . . . . . Robots Hopped . | . . . . . . . . Cave-ins Triggered . | . . . . . . . . Exploration Rate (%) 44 | 12 26 52 39 40 89 80 16 Regions Visited 7 Branch Regions 4 Pre-discovered Areas 3 | . . . . . 3 . . Known Exits Taken 1 | . . 1 . . . . . Unknown Exits Taken 6 | 1 1 . 1 1 1 1 . Scrap Searched 7 | . . 1 . . 3 3 . Spaces Dug 3 | . . . 3 . . . . Terrain Destroyed 29 | . . . 13 . . . 16 Melee 3 | . . . 3 . . . . Projectile . | . . . . . . . . AOE 26 | . . . 10 . . . 16 Terrain Rammed . | . . . . . . . . Walls Destroyed . | . . . . . . . . Machines Disabled . | . . . . . . . . Actions | -11 -10 -10 -9 -9 -7 -6 -6 --------- Run | Yrd Mat Min Mat Min Zio Pro Fac Total 6130 | 643 180 637 675 199 1956 1123 717 Wait 1111 | 473 . 206 5 2 325 48 52 Move 4383 | 147 155 297 483 169 1611 1015 506 Hop . | . . . . . . . . Pick Up 131 | 9 7 18 32 3 10 16 36 Fast Attach . | . . . . . . . . Attach 105 | 5 2 8 29 5 2 8 46 Detach 23 | . . 1 10 1 1 1 9 Swap 31 | 2 1 10 14 1 . 1 2 Drop 51 | 1 3 4 15 2 7 10 9 Fire 279 | 6 12 92 84 16 . 17 52 Melee 7 | . . . 3 . . . 4 Ram . | . . . . . . . . Kick 2 | . . 1 . . . . 1 Crush . | . . . . . . . . Escape Stasis . | . . . . . . . . Rewire 7 | . . . . . . 7 . Trap . | . . . . . . . . Miscellaneous . | . . . . . . . . Route ------- -11/Scrapyard -10/Materials -10/Mines (discovered 2 exits: *Mat x2) -9/Materials (discovered 2 exits: [*Mat] / *Min) -9/Mines (discovered 2 exits: [*Mat] / *Zio) -7/Zion -6/Proximity Caves -6/Factory (discovered 2 exits: *Low / Ext) History --------- Turn | Location | Event 2 | -11/Scrapyard | Met Revision 17 113 | -11/Scrapyard | Discovered new exit (range 8) 620 | -11/Scrapyard | Entered Materials 621 | -10/Materials | Build established: Mutant 744 | -10/Materials | Met 8R-AWN 778 | -10/Materials | Discovered new exit (range 7) 820 | -10/Materials | Entered Mines 822 | -10/Mines | Followed 8R-AWN into the Mines 823 | -10/Mines | Received a Mining Laser from a helpful Derelict 1009 | -10/Mines | Identified exit to Materials 1150 | -10/Mines | Excavation squad dispatched 1150 | -10/Mines | A large section of the Mines collapsed 1400 | -10/Mines | Excavation squad dispatched 1538 | -10/Mines | Core integrity fell below 50% 1580 | -10/Mines | Lost 3 parts (1n1u1w) 1650 | -10/Mines | Excavation squad dispatched 1651 | -10/Mines | A weapon hastily lodged in a ceiling crevice suddenly fell to the ground 1725 | -10/Mines | Core integrity fell below 20% 1767 | -10/Mines | Discovered exit to Materials (range 7) 1773 | -10/Mines | Destroyed 8 combat bots 1780 | -10/Mines | Entered Materials 1780 | -9/Materials | Evolved 2 slots: Power x1, Utility x1 2044 | -9/Materials | Build established: Scavenger-Mutant 2769 | -9/Materials | Lost 4 parts (2p1n1u) 2806 | -9/Materials | Discovered new exit (range 15) 3069 | -9/Materials | Discovered new exit (range 11) 3111 | -9/Materials | Entered Mines 3241 | -9/Mines | Discovered new exit (range 7) 3435 | -9/Mines | A Derelict revealed a hidden shortcut to a safe place 3441 | -9/Mines | Entered Zion 3603 | -7/Zion | System corruption cleaned by Quarantine Array 3788 | -7/Zion | Learned location of Data Miner (-6) 3799 | -7/Zion | Received a visual enhancement algorithm 5480 | -7/Zion | Found Prototype Processor 5785 | -7/Zion | Imprinted 5787 | -7/Zion | Declared Zion's savior 6336 | -7/Zion | Discovered new exit (range 15) 6360 | -7/Zion | Entered Proximity Caves 6360 | -6/Proximity Caves | Accompanied by 4 allies 6506 | -6/Proximity Caves | Lost 3 parts (2p1u) 6566 | -6/Proximity Caves | Learned Factory stockpile data 6573 | -6/Proximity Caves | Learned location of 1 exit from Factory 7302 | -6/Proximity Caves | P-60 Hacker assimilated allied QA-ZP7(M) 7587 | -6/Proximity Caves | Lost 3 allies 7636 | -6/Proximity Caves | System corruption reached 10% 7803 | -6/Proximity Caves | Discovered new exit (range 15) 7928 | -6/Proximity Caves | Received a Behemoth hack from an annoying Tinkerer 8308 | -6/Proximity Caves | Entered Factory 8308 | -6/Factory | Evolved 6 slots: Propulsion x2, Utility x3, Weapon x1 8309 | -6/Factory | Identified exit to Extension 8325 | -6/Factory | Identified exit to DSF 8747 | -6/Factory | Lost 8 parts (1p3n2u2w) 8842 | -6/Factory | P-60 Hacker assimilated allied 3Y-H65(g) 8849 | -6/Factory | System corruption reached 10% 8894 | -6/Factory | Lost 3 parts (2u1w) 8907 | -6/Factory | Identified exit to Lower Caves 8993 | -6/Factory | Spotted B-75 Beast 9007 | -6/Factory | Core integrity fell below 50% 9061 | -6/Factory | Lost 8 parts (1p2n3u2w) 9292 | -6/Factory | Build established: Mutant 9328 | -6/Factory | Core integrity fell below 20% 9346 | -6/Factory | Destroyed by G-67 Veteran with Field Laser Last Messages --------------- 09302_ Remote Shield destroyed. 09304_ Cloaking Device destroyed. 09311_ SZOF:2 Q&,0BOMZD2R7SD 09311_ S-27 Virus destroyed. 09313_ Acquired Lgt. Nuclear Core. 09319_ >> DECODED: Flexi-carbon Leg location. 09320_ S-27 Virus destroyed. 09324_ Gravmag Array destroyed. 09326_ Subcomponent Replicator disabled. 09331_ System corrupted: Component data lost. 09331_ Ion Cannon destroyed. 09332_ Acquired 20 matter. 09334_ Lgt. Nuclear Core destroyed. 09334_ Acquired Autogun. 09338_ R-10 Processor collects Autogun. 09339_ Acquired 25 matter. 09340_ Com. Battery destroyed. 09342_ R-10 Processor collects VTOL Module. [Achievement: First Step to Greatness] [Achievement: 5k Club] Map ----- +----------------------------------------------------+ | ???????????????????????????###########???????????? | | ???????????????????????????#[[[ ! #???????????? | | ?????????????????#######???#[[[ !#???????????? | | ??????????####### #???#[[[ [ [########????? | | ###???????# # #???# ## ###### | | ######### # #???#####+###### ^ | | > + #???????# | | ######### # #???????# ###### | | ###???????# # #???????# #????# ###### | | ??########## #########???????# #????#######????? | | ??# ^ ^ # #???????????????# #???????????????? | | ??# """ + ################# #???????????????? | | ??# """ ^ # #???????????????? | | ??# """ # ##### #???????????????? | | ??# ## """ """ #???# #???????????????? | | ??# """ ## """ """ #???# #???????????????? | | ??# """ ## """ """ #???# #???????????????? | | ??# """ !## #???# #???????>???????? | | ??# ## #???# #???????????????? | | ??###########+##############???# #???????????????? | | ???????????? ????????????????# #???????????????? | | ???????????? ????????????????# #???????????????? | | ###????????? 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"??????????# R #??????????????? | | ########## ???????????#@ g !#??????????????? | | # #????????????# """g #??????????????? | | # #????????????#s""" #??????????????? | | # #????????????#% "" !! #??????????????? | | # #????????????#[ "" !!! #??????????????? | | # #????????????#!g"" !!! #??????????????? | | # #????????????# #??????????????? | | # #????????????#####+#####??????????????? | | + #???????????????? ?????????????????? | | # #???????????????? ????????????????? | | ##/#######??????????????? ???????????????? | | # #??????????????? ######??????????????? | | # !! #?????????????? ????????????????????? | | # %= #?????????????? ????????????????????? | | # ! #???????????!?# ????????????????????? | | ! #?????????^???# ????????????????????? | | # = #?????????????# ????????????????????? | | # #?????????????# ?????????????????????? | | ^ # #?????????????? ?????????????????????? | | # #?????????????????????????????????????? | | #######+##?????????????????????????????????????? | | #?????? +?????????????????????????????????????? | | #?????? #?????????????????????????????????????? | | #??????? #?????????????????????????????????????? | | #??????? #?????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 51 Energy Generation 19 Energy Capacity 415 Matter Stores 430 Matter Capacity 450 Sight Range 18 Robot Scan Range 14 Terrain Scan Range 16 Terrain Scan Density 10 Jamming Range 14 Cloak Strength 2 Additional Mass Support 9 Armor Coverage 600 Resistance: TH 10 Core Shielding 20 Utility Shielding 66 Evasion (%) 55 Targeting Accuracy 5 Armor Integrity Analysis 40 Recoil Reduction 3 Offensive Hacking 14 Item Schematics ----------------- Weapon Shielding | -9/Materials | Scanalyzed Lgt. Armor Plating | -9/Materials | Scanalyzed Beam Rifle | -9/Materials | Scanalyzed Hvy. Assault Rifle | -9/Materials | Scanalyzed Flight Unit | -9/Materials | Scanalyzed Arc Thrower | -7/Zion | Free Battle Rifle | -7/Zion | Free Slug Cannon | -7/Zion | Free Flamer | -7/Zion | Free Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- 5k Club Close Call Crack Shot First Step to Greatness I'm Back, Baby! It Was An Accident, I Swear It's Just You Made in Tau Ceti IV One Hack Too Far Risk Taker Robot Respite Serviceable Loadout Shopping List Storm Trooper System Compromised The One Tourist Uninvited Guest Challenges ------------ None Game ------ Seed WeldingHardenedProjector Manual? 0 Play Time 02:23:36 Cumulative 2.3 hours Start 2024.03.30 @ 23:50:42 End 2024.03.31 @ 03:45:24 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 1 Rogue 1 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 2 Gallery% 6 Achievement% 7 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Arrows Keybinds 0 Fullscreen 1 Font 24/Crisp Map View 50x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 171eae99-00e0-49b6-ac5b-2ab34f0f7765