Cogmind - Beta 12 @@@ ROGUE MODE // 2023.03.23 @ 10:03:36 Player: ZLD1 Result: Self-destructed Performance ------------- Evolutions (2) 1000 Regions Visited (6) 1200 Robots Destroyed (4) 20 Value Destroyed (85) 85 Prototype IDs (23) 460 Alien Tech Used (0) 0 Bonus (500) 500 TOTAL SCORE: 3265 Bonus ------- Entered Garrisons 200 Aligned with FarCom 300 Cogmind --------- Core Integrity 530/550 Matter 0/300 Energy 185/185 System Corruption 1% Temperature Warm (182) Movement Treading (240) Ox1 Location -8/Garrison Parts ------- > --- POWER (2) -------- Light Ion Engine Light Nuclear Core > --- PROPULSION (3) --- Light Treads Aluminum Leg Aluminum Leg > --- UTILITY (3) ------ Small Storage Unit Improved Sensor Array Improved Terrain Scanner > --- WEAPON (3) ------- Beam Rifle Assault Rifle Rocket Launcher > --- INVENTORY (8) ---- Light Ion Engine Light Ion Engine Flight Unit Flight Unit Heavy Assault Rifle Deploy-a-Sentry Deploy-a-Sentry Deploy-a-Sentry Peak State ------------ > --- POWER ------------ Light Ion Engine Light Nuclear Core > --- PROPULSION ------- Light Treads Aluminum Leg Aluminum Leg > --- UTILITY ---------- Small Storage Unit Improved Sensor Array Improved Terrain Scanner > --- WEAPON ----------- Beam Rifle Assault Rifle Heavy Assault Rifle > --- INVENTORY -------- Light Ion Engine Light Ion Engine Flight Unit Flight Unit Rocket Launcher Deploy-a-Sentry Deploy-a-Sentry Deploy-a-Sentry [Rating: 21] Favorites ----------- Power Light Ion Engine Engine Light Ion Engine Power Core Light Nuclear Core Propulsion Aluminum Leg Treads Light Treads Leg Aluminum Leg Utility Small Storage Unit Device Improved Sensor Array Storage Small Storage Unit Processor Signal Interpreter Weapon Assault Rifle Energy Gun Beam Rifle Ballistic Gun Assault Rifle Launcher Rocket Launcher Build | -11 -10 -10 -10 -9 -8 -8 ------- Run | Jun Mat Min Exi Min Mat Gar Slots Evolved 4 | . . . . . 4 . Power 1 | . . . . . 1 . Propulsion 1 | . . . . . 1 . Utility 1 | . . . . . 1 . Weapon 1 | . . . . . 1 . Parts Attached 15 | 6 . . 2 . 3 4 Power 2 | 1 . . . . 1 . Engine 1 | 1 . . . . . . Core 1 | . . . . . 1 . Reactor . | . . . . . . . Propulsion 3 | 2 . . . . . 1 Treads 1 | . . . . . . 1 Leg 2 | 2 . . . . . . Wheel . | . . . . . . . Hover . | . . . . . . . Flight . | . . . . . . . Utility 4 | 1 . . 1 . 2 . Device 2 | . . . . . 2 . Storage 1 | 1 . . . . . . Processor 1 | . . . 1 . . . Hackware . | . . . . . . . Protection . | . . . . . . . Artifact . | . . . . . . . Weapon 6 | 2 . . 1 . . 3 Energy Gun 2 | 1 . . . . . 1 Energy Cannon . | . . . . . . . Ballistic Gun 3 | 1 . . 1 . . 1 Ballistic Cannon . | . . . . . . . Launcher 1 | . . . . . . 1 Special Weapon . | . . . . . . . Impact Weapon . | . . . . . . . Slashing Weapon . | . . . . . . . Piercing Weapon . | . . . . . . . Special Melee Weapon . | . . . . . . . Unidentified Prototypes . | . . . . . . . Parts Lost 1 | . . . . . . 1 Power . | . . . . . . . Propulsion . | . . . . . . . Utility . | . . . . . . . Weapon 1 | . . . . . . 1 Highest Loss Streak 1 | . . . . . . 1 To Critical Strikes . | . . . . . . . Average Slot Usage (%) 95 | . 85 85 92 100 77 98 Engine 10 | . 14 14 14 14 9 9 Core 6 | . . . . . 8 9 Treads 5 | . . . . . . 8 Leg 20 | . 28 28 28 28 18 18 Device 12 | . . . . . 8 18 Storage 10 | . 14 14 14 14 9 9 Processor 1 | . . . 7 14 7 . Energy Gun 10 | . 14 14 14 14 9 8 Ballistic Gun 10 | . 14 14 13 14 9 9 Launcher 5 | . . . . . . 7 Naked Turns . | . . . . . . . Heaviest Build 24 | 11 11 11 12 12 19 24 Greatest Support 20 | 20 20 20 20 20 20 20 Greatest Overweight (x) 7 | . . . . . . 7 Average Overweight (x) . | . . . . . . 1 Largest Inventory Capacity 8 | 8 8 8 8 8 8 8 Average Capacity 7 | 6 8 8 8 8 8 8 Most Carried 8 | 5 6 8 8 8 8 8 Average Carried 7 | 2 2 6 7 8 8 8 Final Capacity 8 | 8 8 8 8 8 8 8 Final Carried 8 | 2 6 8 8 8 8 8 Class Distribution -------------------- 69% | Mutant 30% | Skirmisher Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -10/Exiles Mutant | -9/Mines Mutant | -8/Materials Mutant | -8/Garrison Resources | -11 -10 -10 -10 -9 -8 -8 ----------- Run | Jun Mat Min Exi Min Mat Gar Matter Collected 80 | . 20 . . . . 60 Remotely . | . . . . . . . Salvage Created 109 | . 49 . . . . 60 Parts 12 | . 8 . . . . 4 Haulers Intercepted . | . . . . . . . Recyclers Shooed 1 | . 1 . . . . . Parts Field Recycled . | . . . . . . . Retrieved Matter . | . . . . . . . Parts Self-Destructed . | . . . . . . . Prevented . | . . . . . . . Kills | -11 -10 -10 -10 -9 -8 -8 ------- Run | Jun Mat Min Exi Min Mat Gar Combat Hostiles Destroyed 4 | . 3 . . . . 1 Guns 4 | . 3 . . . . 1 Classes Destroyed 2 | . 1 . . . . 1 Swarmer 3 | . 3 . . . . . Sentry 1 | . . . . . . 1 Best Kill Streak 3 | . 3 . . . . 1 Combat Bots Only 3 | . 3 . . . . 1 Max Kills in Single Turn 1 | . 1 . . . . 1 Gunslinging . | . . . . . . . Exploded . | . . . . . . . Melee . | . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . Combat | -11 -10 -10 -10 -9 -8 -8 -------- Run | Jun Mat Min Exi Min Mat Gar Damage Taken 274 | . 42 . . . . 232 Core 20 | . . . . . . 20 Absorbed by Shields 40 | . . . . . . 40 Core Remaining (%) 100 | 100 . . . 100 . . Volleys Fired 23 | 1 10 . . . . 12 Largest 3 | 2 2 . . . . 3 Hottest 99 | 60 60 . . . . 99 Shots Fired 37 | 2 20 . . . . 15 Gun 37 | 2 20 . . . . 15 Cannon . | . . . . . . . Launcher . | . . . . . . . Special . | . . . . . . . Kinetic 25 | 1 10 . . . . 14 Thermal 1 | . . . . . . 1 Explosive . | . . . . . . . Electromagnetic 11 | 1 10 . . . . . Robot Hit Streak 11 | 1 3 . . . . 11 Robot Miss Streak 4 | 1 4 . . . . . Penetration Max . | . . . . . . . Secondary Targets . | . . . . . . . Shots Hit Robots 21 | 1 10 . . . . 10 Core Hits 7 | . 4 . . . . 3 Critical Kills . | . . . . . . . Critical Parts Destroyed . | . . . . . . . Critical Strikes . | . . . . . . . Melee Attacks . | . . . . . . . Impact . | . . . . . . . Slashing . | . . . . . . . Piercing . | . . . . . . . Sneak Attacks . | . . . . . . . Combat Hostiles . | . . . . . . . Follow-up Attacks . | . . . . . . . Damage Inflicted 261 | 25 97 . . . 1 138 Guns 245 | 25 97 . . . . 123 Cannons . | . . . . . . . Explosions . | . . . . . . . Melee . | . . . . . . . Ramming 16 | . . . . . 1 15 Kinetic 178 | 10 45 . . . . 123 Thermal . | . . . . . . . Explosive . | . . . . . . . Electromagnetic 67 | 15 52 . . . . . Impact . | . . . . . . . Slashing . | . . . . . . . Piercing . | . . . . . . . Highest Corruption 1 | . . . . . 1 1 Average Corruption 1 | . . . . . 1 1 Corruption Purged . | . . . . . . . Corruption Blocked . | . . . . . . . Effects 17 | . . . . . . 17 Message Errors 5 | . . . . . . 5 Matter Fused 3 | . . . . . . 3 Heat Flow Errors 2 | . . . . . . 2 Data Loss (minor) 4 | . . . . . . 4 Data Loss (major) 2 | . . . . . . 2 Weapon Failures 1 | . . . . . . 1 Overload Shots . | . . . . . . . Overflow Damage . | . . . . . . . Projectiles . | . . . . . . . Explosions . | . . . . . . . Melee . | . . . . . . . Knockbacks . | . . . . . . . Impact . | . . . . . . . Kinetic . | . . . . . . . Secondary . | . . . . . . . Self-Inflicted Damage . | . . . . . . . Shots . | . . . . . . . Rammed . | . . . . . . . Targets Rammed 11 | . . . . . 1 10 Kicked 11 | . . . . . 1 10 Crushed . | . . . . . . . Highest Temperature 223 | 20 20 . . . . 223 Average Temperature 48 | 15 14 . . . . 85 Received Heat Transfer 89 | . . . . . . 89 Siege Activations . | . . . . . . . Robots Corrupted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Fried . | . . . . . . . Impact Corruptions . | . . . . . . . Robots Melted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Melted . | . . . . . . . Heat Transferred . | . . . . . . . Parts Sabotaged . | . . . . . . . Parts Stolen . | . . . . . . . Parts Stripped . | . . . . . . . Power Chain Reactions . | . . . . . . . Missiles Intercepted . | . . . . . . . Alert | -11 -10 -10 -10 -9 -8 -8 ------- Run | Jun Mat Min Exi Min Mat Gar Peak Influence 248 | . 100 39 . . 15 248 Initial 39 | . . 39 . . . 9 Average 78 | . 32 39 . . 5 98 Maximum Alert Level 1 | . . . . . . 1 Low Security (%) 91 | 100 100 100 . 100 100 88 Level 1 8 | . . . . . . 11 Level 2 . | . . . . . . . Level 3 . | . . . . . . . Level 4 . | . . . . . . . Level 5 . | . . . . . . . High Security . | . . . . . . . Max Security . | . . . . . . . Squads Dispatched 1 | . 1 . . . . . Investigation . | . . . . . . . Extermination . | . . . . . . . Reinforcement 1 | . 1 . . . . . Assault . | . . . . . . . Garrison . | . . . . . . . Intercept . | . . . . . . . Searches Triggered . | . . . . . . . Construction Impeded . | . . . . . . . Haulers Reinforced . | . . . . . . . Active Scanning Responses . | . . . . . . . Cargo Convoy Interrupts . | . . . . . . . Stealth | -11 -10 -10 -10 -9 -8 -8 --------- Run | Jun Mat Min Exi Min Mat Gar Distress Signals 1 | . 1 . . . . . Communications Jammed . | . . . . . . . Distress Signals . | . . . . . . . Times Spotted 10 | . 7 . . . 2 1 Peak Tracking Total 5 | . 5 . . . 2 1 Tactical Retreats 1 | . 1 . . . . . Traps | -11 -10 -10 -10 -9 -8 -8 ------- Run | Jun Mat Min Exi Min Mat Gar Traps Triggered 2 | . . . . . 1 1 Indirectly . | . . . . . . . Trap Hack Attempts . | . . . . . . . Triggered . | . . . . . . . Disarmed . | . . . . . . . Reprogrammed . | . . . . . . . Reused . | . . . . . . . Traps Extracted . | . . . . . . . Installed . | . . . . . . . Triggered . | . . . . . . . Machines | -11 -10 -10 -10 -9 -8 -8 ---------- Run | Jun Mat Min Exi Min Mat Gar Machines Disabled 1 | . 1 . . . . . Max in Single Turn 1 | . 1 . . . . . Machines Repaired . | . . . . . . . Machines Sabotaged . | . . . . . . . Overloaded Fab Kills . | . . . . . . . Hacking | -11 -10 -10 -10 -9 -8 -8 --------- Run | Jun Mat Min Exi Min Mat Gar Machines Accessed 3 | . . . 1 . 1 1 Terminals 1 | . . . . . . 1 Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access 1 | . . . . . 1 . Total Hacks 5 | . . . 1 . 2 2 Successful 3 | . . . 1 . 1 1 Failed 2 | . . . . . 1 1 Catastrophic . | . . . . . . . Database Lockouts . | . . . . . . . Manual 1 | . . . 1 . . . Terminals 2 | . . . . . . 2 Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access 2 | . . . . . 2 . Terminal Hacks 2 | . . . 1 . . 1 Emergency Access Points 1 | . . . . . . 1 EX-Prototype ID Bank 1 | . . . 1 . . . Fabricator Hacks . | . . . . . . . Repair Station Hacks . | . . . . . . . Recycling Unit Hacks . | . . . . . . . Scanalyzer . | . . . . . . . Garrison Access Hacks 1 | . . . . . 1 . Unlock Access 1 | . . . . . 1 . Unauthorized Hacks . | . . . . . . . Terminals . | . . . . . . . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Data Cores Recovered . | . . . . . . . Used . | . . . . . . . Hacking Detections 1 | . . . . . 1 . Full Trace Events . | . . . . . . . Feedback Events . | . . . . . . . Feedback Blocked . | . . . . . . . Robot Schematics Acquired . | . . . . . . . Robots Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Robot Build Rating . | . . . . . . . Part Schematics Acquired . | . . . . . . . Parts Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Part Build Rating . | . . . . . . . Parts Repaired . | . . . . . . . Time . | . . . . . . . Parts Recycled . | . . . . . . . Recycled Matter . | . . . . . . . Retrieved Matter . | . . . . . . . Retrieved Components . | . . . . . . . Parts Scanalyzed . | . . . . . . . Part Schematics Acquired . | . . . . . . . Parts Damaged . | . . . . . . . Bothacking | -11 -10 -10 -10 -9 -8 -8 ------------ Run | Jun Mat Min Exi Min Mat Gar Used RIF Installer . | . . . . . . . Robots Hacked . | . . . . . . . Non-combat . | . . . . . . . Combat . | . . . . . . . Robot Hacks Applied . | . . . . . . . Relay Couplers Released . | . . . . . . . Fabnet Peak Effective % . | . . . . . . . Robots Rewired . | . . . . . . . Allies Hacked . | . . . . . . . Hacks Repelled . | . . . . . . . Allies | -11 -10 -10 -10 -9 -8 -8 -------- Run | Jun Mat Min Exi Min Mat Gar Total Allies . | . . . . . . . Largest Group . | . . . . . . . Highest-Rated Group . | . . . . . . . Highest-Rated Ally . | . . . . . . . Total Orders . | . . . . . . . Ally Attacks . | . . . . . . . Total Damage . | . . . . . . . Kills . | . . . . . . . Allies Corrupted . | . . . . . . . Allies Melted . | . . . . . . . Intel | -11 -10 -10 -10 -9 -8 -8 ------- Run | Jun Mat Min Exi Min Mat Gar Robot Analysis Total . | . . . . . . . Derelict Logs Recovered 1 | . . 1 . . . . Drone Launches . | . . . . . . . Drone Recoveries . | . . . . . . . Exploration | -11 -10 -10 -10 -9 -8 -8 ------------- Run | Jun Mat Min Exi Min Mat Gar Turns Passed 3036 | 55 302 228 266 68 93 2024 Spaces Moved 868 | 48 112 189 217 57 73 172 Core 45 | 25 . . . . . 20 Treads 71 | . . . . . . 71 Legs 752 | 23 112 189 217 57 73 81 Wheels . | . . . . . . . Hover . | . . . . . . . Flight . | . . . . . . . Fastest Speed 50 | 50 120 120 120 120 120 120 Average Speed 134 | 83 120 120 120 120 120 201 Slowest Speed 400 | 120 120 120 120 120 120 400 Overloaded Moves . | . . . . . . . Propulsion Burnouts . | . . . . . . . Robots Hopped . | . . . . . . . Cave-ins Triggered . | . . . . . . . Exploration Rate (%) 24 | 3 30 54 41 21 12 9 Regions Visited 6 Branch Regions 3 Pre-discovered Areas 1 | . . 1 . . . . Known Exits Taken 3 | . . . 1 1 1 . Unknown Exits Taken 3 | 1 1 1 . . . . Scrap Searched . | . . . . . . . Spaces Dug . | . . . . . . . Terrain Destroyed . | . . . . . . . Melee . | . . . . . . . Projectile . | . . . . . . . AOE . | . . . . . . . Terrain Rammed . | . . . . . . . Walls Destroyed . | . . . . . . . Machines Disabled . | . . . . . . . Actions | -11 -10 -10 -10 -9 -8 -8 --------- Run | Jun Mat Min Exi Min Mat Gar Total 2697 | 60 261 190 223 56 77 1830 Wait 1763 | . 136 . . . . 1627 Move 862 | 47 111 188 216 56 72 172 Hop . | . . . . . . . Pick Up 15 | 6 4 2 3 . . . Fast Attach 8 | 2 . . . . 3 3 Attach 6 | 4 . . 2 . . . Detach . | . . . . . . . Swap 1 | . . . . . . 1 Drop 3 | . . . 2 . 1 . Fire 23 | 1 10 . . . . 12 Melee . | . . . . . . . Ram . | . . . . . . . Kick 11 | . . . . . 1 10 Crush . | . . . . . . . Escape Stasis 5 | . . . . . . 5 Rewire . | . . . . . . . Trap . | . . . . . . . Miscellaneous . | . . . . . . . Route ------- -11/Junkyard -10/Materials -10/Mines -10/Exiles -9/Mines -8/Materials -8/Garrison History --------- Turn | Location | Event 8 | -11/Junkyard | Discovered new exit (range 14) 56 | -11/Junkyard | Entered Materials 304 | -10/Materials | Build established: Mutant 354 | -10/Materials | Discovered new exit (range 3) 358 | -10/Materials | Entered Mines 439 | -10/Mines | Learned location of Storage (-7) 572 | -10/Mines | Received a Rocket Launcher from a helpful Derelict 581 | -10/Mines | Deemed a non-threat by the Exiles lab entrance 581 | -10/Mines | Discovered new exit (range 5) 586 | -10/Mines | Entered Exiles 619 | -10/Exiles | Met 8R-AWN 637 | -10/Exiles | Met EX-HEX 670 | -10/Exiles | Met EX-BIN 685 | -10/Exiles | Aligned with FarCom system 686 | -10/Exiles | Given EX-Vault access code 714 | -10/Exiles | Opened EX-Vault 723 | -10/Exiles | Found Deploy-a-Sentry 726 | -10/Exiles | Found Deploy-a-Sentry 728 | -10/Exiles | Found Deploy-a-Sentry 754 | -10/Exiles | Warned to stay clear of 0b10 Research branches 832 | -10/Exiles | Discovered new exit (range 15) 850 | -10/Exiles | Identified exit to Mines 852 | -10/Exiles | Left Exiles lab with Deploy-a-Sentry 852 | -10/Exiles | Entered Mines 900 | -9/Mines | Discovered new exit (range 13) 911 | -9/Mines | Identified exit to Materials 920 | -9/Mines | Entered Materials 920 | -8/Materials | Evolved 4 slots: Power x1, Propulsion x1, Utility x1, Weapon x1 1012 | -8/Materials | Identified exit to Garrison 1013 | -8/Materials | Entered Garrison 1102 | -8/Garrison | Triggered checkpoint 1443 | -8/Garrison | Build established: Skirmisher 2355 | -8/Garrison | Build established: Mutant 3037 | -8/Garrison | Self-destructed Last Messages --------------- 01187_ System corrupted: Beam Rifle failed to cycle. 01195_ System corrupted: Matter fused (-9). 01217_ System corrupted: Matter fused (-10). 01276_ System corrupted: Matter fused (-3). 01341_ System corrupted: Component data lost. 01382_ O:%3KO8XQWSMIY3 OWJXPJFY0#SZ2JDR8I0WM 01402_ System corrupted: FCS attempts to trigger Assault Rifle. 01492_ System corrupted: Heat flow error (+242). 01875_ System corrupted: Component data lost. 01909_ System corrupted: Substantial component data lost. 01955_ 1WFDF2ZNDCO1DOCE: AL|G 01998_ System corrupted: Substantial component data lost. 02031_ System corrupted: Component data lost. 02213_ ALERT: Garrison interior compromised. 02247_ %DB LJVO P#LFP:&XR1TF 02634_ System corrupted: Component data lost. 02813_ ALERT: Garrison interior compromised. 02860_ Y AQVQCS/