Cogmind - Beta 15 @@@ ROGUE MODE // 2025.07.28 @ 13:28:57 Player: Minty Result: Destroyed by G-50 Soldier with Heavy Laser Performance ------------- Evolutions (5) 2500 Regions Visited (13) 2600 Robots Destroyed (158) 790 Value Destroyed (7030) 7030 Prototype IDs (23) 460 Alien Tech Used (0) 0 Bonus (1977) 1977 TOTAL SCORE: 15357 Bonus ------- High Alert Combat Kills 1711 Entered Garrisons 400 Acquired ECA 300 Friendly Fire -434 Cogmind --------- Core Integrity 0/1000 Matter 0/300 Energy 83/100 System Corruption 21% Temperature Cool (18) Movement Walking (190) Ox1 Location -5/Factory Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (7) --- Carbon-fiber Leg Flexi-carbon Leg Enhanced Armored Leg Enhanced Armored Leg > --- UTILITY (7) ------ Huge Storage Unit Structural Scanner Terrain Scanner Improved Targeting Computer Core Analyzer > --- WEAPON (2) ------- (None) > --- INVENTORY (25) --- Advanced VSS Leg Advanced VSS Leg Improved Trap Scanner Encrypted Comm Array Advanced Particle Charger Improved Kinecellerator Weapon Cycler Active Sensor Spoofer EM Disruption Field Hardlight Generator Point Defense System Hacking Suite Tesla Rifle Heavy Laser Cooled Pulse Rifle Long-range Proton Cannon Plasma Cannon Gauss Rifle Heavy Flak Cannon Precision Grenade Launcher Long-range Missile Launcher Power Maul Power Maul Power Maul Peak State ------------ > --- POWER ------------ Micro Fission Core > --- PROPULSION ------- Carbon-fiber Leg Flexi-carbon Leg Improved VSS Leg Enhanced Armored Leg Enhanced Armored Leg Enhanced Armored Leg Advanced VSS Leg > --- UTILITY ---------- Huge Storage Unit Structural Scanner Improved Targeting Computer Improved Targeting Computer Core Analyzer Advanced Particle Charger Weapon Cycler > --- WEAPON ----------- Cooled Pulse Rifle Cooled Pulse Rifle > --- INVENTORY -------- Light Angular Momentum Engine Advanced VSS Leg Advanced Heat Sink Improved Trap Scanner Terrain Scanner Encrypted Comm Array Improved Kinecellerator Active Sensor Spoofer EM Disruption Field Hardlight Generator Point Defense System Hacking Suite Tesla Rifle Heavy Laser Long-range Proton Cannon Plasma Cannon Heavy Plasma Cannon Gauss Rifle Heavy Flak Cannon Precision Grenade Launcher Rocket Array Power Maul Power Maul Power Maul [Rating: 89] Favorites ----------- Power Heavy Deuterium Engine Engine Heavy Deuterium Engine Power Core Micro Fission Core Reactor Cold Fusion Reactor Propulsion Xenon Bombardment Thruster Treads Medium Treads Leg Carbon-fiber Leg Wheel Wheel Hover Unit Linear Gravjet Flight Unit Xenon Bombardment Thruster Utility Core Analyzer Device Advanced Heat Sink Storage Huge Storage Unit Processor Core Analyzer Hackware Hacking Suite Protection Improved Utility Shielding Weapon Cooled Pulse Rifle Energy Gun Cooled Pulse Rifle Energy Cannon Advanced Beam Cannon Ballistic Gun Gauss Rifle Launcher EMP Blaster Special Weapon RU-N14's Throwing Claymores Impact Weapon Power Maul Slashing Weapon Phasing Sabre Build | -11 -10 -9 -8 -8 -7 -7 -7 -7 -6 -6 -5 -5 -5 ------- Run | Yrd Mat Mat Mat Gar Fac Low Low Zio Pro Fac Fac Gar Fac Slots Evolved 10 | . . 2 2 . 2 . . . . 2 2 . . Power . | . . . . . . . . . . . . . . Propulsion 5 | . . 1 . . 2 . . . . 1 1 . . Utility 5 | . . 1 2 . . . . . . 1 1 . . Weapon . | . . . . . . . . . . . . . . Parts Attached 143 | . 4 15 2 5 38 1 4 5 . 10 6 18 35 Power 11 | . . 1 . . 4 . . . . 2 . 1 3 Engine 9 | . . 1 . . 4 . . . . 1 . 1 2 Core 1 | . . . . . . . . . . . . . 1 Reactor 1 | . . . . . . . . . . 1 . . . Propulsion 54 | . 2 3 . 4 10 1 . . . 2 6 11 15 Treads 1 | . . . . . 1 . . . . . . . . Leg 28 | . . . . 4 2 . . . . 1 . 7 14 Wheel 7 | . 2 3 . . . . . . . 1 . . 1 Hover 6 | . . . . . . . . . . . 6 . . Flight 12 | . . . . . 7 1 . . . . . 4 . Utility 42 | . 1 5 2 . 15 . 2 1 . 3 . 3 10 Device 20 | . 1 2 . . 5 . 1 1 . 1 . 2 7 Storage 2 | . . . 1 . . . . . . . . . 1 Processor 9 | . . . . . 6 . . . . . . 1 2 Hackware 1 | . . . . . 1 . . . . . . . . Protection 10 | . . 3 1 . 3 . 1 . . 2 . . . Artifact . | . . . . . . . . . . . . . . Weapon 36 | . 1 6 . 1 9 . 2 4 . 3 . 3 7 Energy Gun 9 | . 1 1 . . 2 . 1 . . . . 2 2 Energy Cannon 8 | . . 3 . . 3 . . . . . . . 2 Ballistic Gun 1 | . . . . . . . . . . . . 1 . Ballistic Cannon . | . . . . . . . . . . . . . . Launcher 9 | . . 2 . 1 1 . 1 2 . 1 . . 1 Special Weapon 4 | . . . . . 1 . . 1 . 2 . . . Impact Weapon 2 | . . . . . . . . . . . . . 2 Slashing Weapon 3 | . . . . . 2 . . 1 . . . . . Piercing Weapon . | . . . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . . . Unidentified Prototypes 17 | . . 2 . . 3 . . 4 . 3 . . 5 Corrupted Parts 8 | . . 4 . . 2 . . . . . . . 2 System Corruption 40 | . . 15 . . 12 . . . . . . . 13 Parts Lost 64 | . 2 1 . 3 15 . . . . 2 . 15 26 Power 5 | . . . . . . . . . . . . 1 4 Propulsion 39 | . . 1 . 3 7 . . . . 2 . 11 15 Utility 13 | . . . . . 6 . . . . . . 3 4 Weapon 7 | . 2 . . . 2 . . . . . . . 3 Highest Loss Streak 11 | . 2 1 . 2 8 . . . . 1 . 11 7 To Critical Strikes 1 | . . . . . . . . . . . . . 1 Average Backups 10 | 6 7 7 10 12 8 5 4 4 5 4 5 3 19 Power . | 1 1 1 1 1 . . . . . . 1 . 1 Propulsion . | 4 2 . . . . . . . . . . . . Utility 4 | . 2 3 6 8 4 . . . 1 . . . 7 Weapon 5 | 1 1 2 3 3 2 4 4 4 4 3 4 2 9 Tool/Special . | . . . . . . . . . . . . . . Unused Backups 27 | . 9 2 1 . 3 . . . . 1 . . 11 Power 3 | . 1 1 . . . . . . . 1 . . . Propulsion 5 | . 4 . . . . . . . . . . . 1 Utility 11 | . 1 1 1 . 3 . . . . . . . 5 Weapon 8 | . 3 . . . . . . . . . . . 5 Tool/Special . | . . . . . . . . . . . . . . Average Slot Usage (%) 87 | . 96 86 89 88 76 100 98 99 100 85 78 75 92 Engine 6 | . 14 11 9 9 6 7 7 7 7 6 5 4 3 Leg 16 | . 17 . . 19 10 . . . . . . 17 35 Wheel 3 | . 10 26 27 6 . . . . . . . . . Flight 10 | . . . . . 16 38 38 38 38 29 12 2 . Device 13 | . 10 9 9 9 7 7 9 15 15 20 17 21 16 Storage 4 | . 14 11 9 9 3 . . . . . . . 4 Processor 8 | . . . . . 7 23 14 7 7 6 5 8 16 Protection 7 | . . 11 17 18 8 7 12 15 15 12 11 4 . Energy Gun 4 | . 25 4 . . 1 7 7 5 . . . 3 7 Energy Cannon 4 | . . 11 18 17 5 . . . . . . . 1 Slashing Weapon 1 | . . . . . 2 7 6 7 7 5 5 1 . Peak Build Rating 89 | 6 8 18 29 29 52 52 53 63 58 67 77 82 89 Average Rating 50 | 6 7 14 27 28 35 51 50 54 58 59 67 58 72 On Entrance 39 | 6 6 6 18 29 29 52 51 51 58 58 51 75 68 Naked Turns . | . . . . . . . . . . . . . . Heaviest Build 110 | 14 16 31 63 63 74 20 28 28 28 29 21 24 110 Greatest Support 130 | 20 20 30 30 30 40 30 29 29 29 29 51 115 130 Greatest Overweight (x) 6 | . . 1 2 6 3 . . . . 1 2 4 1 Average Overweight (x) . | . . . 1 3 . . . . . . . . . Largest Inventory Capacity 25 | 8 8 8 15 15 15 5 5 5 5 5 5 5 25 Average Capacity 13 | 8 8 8 13 15 9 5 5 5 5 5 5 5 24 Most Carried 25 | 6 8 8 15 15 15 5 5 5 5 5 5 5 25 Average Carried 11 | 6 7 7 12 15 9 4 4 4 5 4 5 3 19 Final Capacity 25 | 8 8 8 15 15 5 5 5 5 5 5 5 5 25 Final Carried 24 | 6 8 8 15 15 5 5 5 5 5 5 5 4 24 Class Distribution -------------------- 35% | Scavenger-Mutant 32% | Mutant 28% | Sprinter Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -8/Materials Mutant | -8/Garrison Mutant | -7/Factory Sprinter | -7/Lower Caves Sprinter | -7/Lower Caves Sprinter | -7/Zion Sprinter | -6/Proximity Caves Sprinter | -6/Factory Sprinter | -5/Factory Scavenger-Mutant | -5/Garrison Scavenger-Mutant | -5/Factory Resources | -11 -10 -9 -8 -8 -7 -7 -7 -7 -6 -6 -5 -5 -5 ----------- Run | Yrd Mat Mat Mat Gar Fac Low Low Zio Pro Fac Fac Gar Fac Matter Collected 2738 | 174 66 182 30 107 318 159 186 90 . 215 19 477 715 Remotely . | . . . . . . . . . . . . . . Salvage Created 5620 | . 85 498 208 476 793 . 80 . 78 913 19 806 1664 Parts 277 | . 6 35 11 22 40 . 3 . 6 35 2 36 81 Haulers Intercepted 5 | . . 1 . . . . . . . 2 . . 2 Recyclers Shooed 5 | . . 1 . . 2 . . . . 1 . . 1 Parts Field Recycled . | . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . Parts Self-Destructed 7 | . . . . . . . 1 . 6 . . . . Prevented . | . . . . . . . . . . . . . . Kills | -11 -10 -9 -8 -8 -7 -7 -7 -7 -6 -6 -5 -5 -5 ------- Run | Yrd Mat Mat Mat Gar Fac Low Low Zio Pro Fac Fac Gar Fac Combat Hostiles Destroyed 121 | . 2 12 4 10 12 . 2 . 3 12 . 28 36 Melee 7 | . . . . . . . . . 1 2 . 4 . Guns 17 | . 2 . . . 1 . 1 . . . . 3 10 Cannons 23 | . . 5 4 7 . . . . . . . 2 5 AOE 70 | . . 5 . 2 10 . 1 . 2 10 . 19 21 Classes Destroyed 21 | . 1 5 . 1 5 . 2 . 1 2 . . 4 Worker 8 | . . 2 . . 4 . . . . 1 . . 1 Builder 5 | . . . . . 2 . . . . . . . 3 Tunneler 4 | . . . . . 1 . . . . . . . 3 Hauler 5 | . . 1 . . . . . . . 2 . . 2 Recycler 5 | . . . . . 3 . . . . 2 . . . Minesweeper 1 | . . . . . . . 1 . . . . . . Mechanic 2 | . . . . . . . . . . 1 . . 1 Operator 4 | . . 1 . . . . . . . 1 1 . 1 Watcher 2 | . . . . . . . . . . . . . 2 Swarmer 18 | . . 4 . . 3 . . . 2 . . 9 . Cutter 2 | . . . . 2 . . . . . . . . . Saboteur 1 | . . . . . . . . . . . . . 1 Grunt 77 | . 2 6 4 8 7 . 2 . . 10 . 17 21 Brawler 1 | . . . . . . . . . . 1 . . . Duelist 3 | . . . . . 1 . . . . . . . 2 Protector 1 | . . . . . . . . . . . . . 1 Sentry 5 | . . 2 . . . . . . . . . . 3 Specialist 2 | . . . . . . . . . . . . . 2 Hunter 5 | . . . . . . . . . 1 . . 2 2 Programmer 6 | . . . . . 1 . . . . 1 . . 4 Samaritan 1 | . . . . . . . 1 . . . . . . Thug 1 | . . . . . . . . . . . . . 1 Best Kill Streak 12 | . 2 5 2 4 11 . 3 . 3 4 1 12 11 Combat Bots Only 12 | . 2 5 2 4 4 . 2 . 3 4 . 12 9 Max Kills in Single Turn 4 | . 1 4 1 1 2 . 1 . 2 3 1 3 3 Gunslinging . | . . . . . . . . . . . . . . Exploded 4 | . . 4 . 1 2 . 1 . 2 3 . 3 3 Melee 1 | . . . . . . . . . 1 1 . 1 . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . Combat | -11 -10 -9 -8 -8 -7 -7 -7 -7 -6 -6 -5 -5 -5 -------- Run | Yrd Mat Mat Mat Gar Fac Low Low Zio Pro Fac Fac Gar Fac Hostile Shots Fired 775 | . 20 64 9 51 223 . 9 . 7 76 1 118 197 Missed 296 | . 9 21 6 20 79 . 2 . 4 41 1 37 76 Hits 479 | . 11 43 3 31 144 . 7 . 3 35 . 81 121 Melee 17 | . . . . . 12 . . . . . . . 5 Projectile 462 | . 11 43 3 31 132 . 7 . 3 35 . 81 116 Critical Strikes 15 | . . . . 3 2 . . . . . . 3 7 Part Disruptions 1 | . . . . . . . . . . . . . 1 Damage Taken 8772 | . 140 415 43 503 2265 . 106 . 50 406 . 1455 3389 Core 1664 | . 17 26 . 46 467 . 31 . . 64 . 408 605 Absorbed by Shields . | . . . . . . . . . . . . . . Redirected to Shielding 251 | . . . . . . . . . 11 101 . 139 . Regen/Repaired (Parts) 91 | . . . 52 . . . . . . 39 . . . Core Remaining (%) 82 | 100 93 93 . 91 . . . . 28 92 . . . Volleys Fired 248 | . 6 39 9 35 32 . 4 . 1 9 . 41 72 Largest 2 | . 2 2 2 2 2 . 2 . 1 1 . 2 2 Hottest 162 | . 80 136 136 136 162 . 150 . . 45 . 138 126 Shots Fired 373 | . 12 47 18 62 41 . 8 . 1 9 . 63 112 Gun 173 | . 12 23 . . 12 . 4 . . . . 47 75 Cannon 125 | . . 22 18 54 10 . . . . . . . 21 Launcher 59 | . . 2 . 8 17 . 4 . . 2 . 10 16 Special 16 | . . . . . 2 . . . 1 7 . 6 . Kinetic 10 | . . . . . . . . . . . . 10 . Thermal 232 | . . 22 18 54 12 . 4 . . . . 37 85 Explosive 46 | . . . . . . . 4 . 1 9 . 16 16 Electromagnetic 83 | . 12 25 . 8 27 . . . . . . . 11 Robot Hit Streak 23 | . 4 4 3 10 6 . 5 . . 6 . 23 17 Robot Miss Streak 9 | . 2 3 2 3 8 . 9 . 2 1 . 3 3 Penetration Max 1 | . . . . . . . . . . . . 1 . Secondary Targets 2 | . . . . . . . . . . . . . 2 Max Gunslinging Chain 1 | . . . . . . . . . . . . . 1 Shots Hit Robots 280 | . 9 24 10 32 30 . 10 . 1 26 1 49 88 Core Hits 377 | . 6 14 8 17 35 . 11 . 2 44 1 86 153 Critical Kills 2 | . . 1 . . . . . . . . . . 1 Critical Parts Destroyed 1 | . . . . . . . . . . . . . 1 Critical Strikes 17 | . . 1 . . . . . . . 4 . 6 6 Burn 3 | . . . . . . . . . . . . . 3 Meltdown 1 | . . 1 . . . . . . . . . . . Corrupt 1 | . . . . . . . . . . . . . 1 Smash 2 | . . . . . . . . . . . . . 2 Sever 10 | . . . . . . . . . . 4 . 6 . Melee Attacks 83 | . . . . . 9 . 4 . 1 41 2 21 5 Impact 5 | . . . . . . . . . . . . . 5 Slashing 78 | . . . . . 9 . 4 . 1 41 2 21 . Piercing . | . . . . . . . . . . . . . . Sneak Attacks 14 | . . . . . 3 . 3 . . 6 . 1 1 Combat Hostiles 1 | . . . . . . . . . . . . 1 . Follow-up Attacks . | . . . . . . . . . . . . . . Damage Inflicted 20958 | . 126 698 202 832 2120 . 715 . 329 3266 88 4548 8034 Guns 2381 | . 118 227 . . 161 . 69 . . . . 490 1316 Cannons 1525 | . . 204 202 556 74 . . . . . . . 489 Explosions 13903 | . . 267 . 276 1551 . 397 . 277 1805 . 3273 6057 Melee 2650 | . . . . . 316 . 249 . 52 1245 88 561 139 Ramming 59 | . 8 . . . 18 . . . . . . . 33 Kinetic 185 | . . . . . . . . . . . . 185 . Thermal 4807 | . . 343 202 556 593 . 69 . . . . 305 2739 Explosive 10921 | . . . . . 370 . 397 . 277 1805 . 3273 4799 Electromagnetic 1896 | . 118 355 . 276 823 . . . . . . . 324 Impact 139 | . . . . . . . . . . . . . 139 Slashing 2951 | . . . . . 316 . 249 . 52 1461 88 785 . Piercing . | . . . . . . . . . . . . . . Highest Corruption 21 | . 6 15 . . 15 12 12 12 . . . . 21 Average Corruption 12 | . 1 13 . . 12 12 12 12 . . . . 12 Corruption Purged 5 | . . . . . 5 . . . . . . . . Corruption Blocked . | . . . . . . . . . . . . . . Effects 89 | . . 11 . . 20 3 11 . . . . . 44 Message Errors 14 | . . 4 . . 4 1 1 . . . . . 4 Matter Fused 23 | . . 3 . . 4 1 2 . . . . . 13 Heat Flow Errors 8 | . . . . . 2 . 3 . . . . . 3 Energy Discharges 12 | . . . . . 1 1 3 . . . . . 7 Parts Rejected 3 | . . . . . . . . . . . . . 3 Data Loss (minor) 8 | . . 2 . . 4 . 1 . . . . . 1 Data Loss (major) 3 | . . . . . . . . . . . . . 3 Misfires 5 | . . . . . 3 . . . . . . . 2 Alerts 4 | . . . . . 2 . 1 . . . . . 1 Misdirections 2 | . . . . . . . . . . . . . 2 Weapon Failures 7 | . . 2 . . . . . . . . . . 5 Overload Shots 9 | . . . . . . . . . . . . . 9 Overflow Damage 1299 | . . . . 1 159 . 109 . 53 367 . 89 521 Projectiles . | . . . . . . . . . . . . . . Explosions 738 | . . . . 1 124 . 20 . 53 34 . 79 427 Melee 561 | . . . . . 35 . 89 . . 333 . 10 94 Knockbacks 1 | . . . . . . . . . . . . . 1 Impact 1 | . . . . . . . . . . . . . 1 Kinetic . | . . . . . . . . . . . . . . Secondary . | . . . . . . . . . . . . . . Self-Inflicted Damage 894 | . 4 4 . 7 282 . . . . 64 . 35 498 Shots 36 | . . 1 . 1 14 . . . . 4 . 1 15 Rammed 3 | . 3 . . . . . . . . . . . . Targets Rammed 5 | . 3 . . . 1 . . . . . . . 1 Kicked 2 | . . . . . 1 . . . . . . . 1 Crushed . | . . . . . . . . . . . . . . Highest Temperature 339 | . 81 189 138 300 204 28 339 22 24 5 112 165 177 Average Temperature 53 | . 35 56 69 91 59 11 95 7 9 3 44 64 43 Received Heat Transfer 2230 | . 75 102 27 333 597 . 63 . 9 114 . 354 556 Effects 5 | . . . . . . . 5 . . . . . . Energy Bleed 2 | . . . . . . . 2 . . . . . . Interference 2 | . . . . . . . 2 . . . . . . Short Circuit 1 | . . . . . . . 1 . . . . . . Siege Activations . | . . . . . . . . . . . . . . Martial Activations . | . . . . . . . . . . . . . . Shielding Activations . | . . . . . . . . . . . . . . Robots Disrupted . | . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . Robots Corrupted 4 | . . 1 . 1 1 . . . . . . . 1 Combat Hostiles 3 | . . 1 . 1 1 . . . . . . . . Parts Fried 7 | . . . . 3 4 . . . . . . . . Impact Corruptions 2 | . . . . . . . . . . . . . 2 Robots Melted 1 | . . 1 . . . . . . . . . . . Combat Hostiles 1 | . . 1 . . . . . . . . . . . Parts Melted 10 | . . 4 1 2 . . . . . . . 1 2 Heat Transferred 6563 | . . 570 370 999 470 . 55 . . . . 554 3545 Parts Sabotaged . | . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . Power Chain Reactions 10 | . . 3 . 1 3 . . . . . . . 3 Alert | -11 -10 -9 -8 -8 -7 -7 -7 -7 -6 -6 -5 -5 -5 ------- Run | Yrd Mat Mat Mat Gar Fac Low Low Zio Pro Fac Fac Gar Fac Maximum Alert Level 5 | . . 1 . 2 2 . . . . 2 1 3 5 Low Security (%) 24 | 100 100 83 100 18 30 . . . . 38 2 1 . Level 1 22 | . . 16 . 61 34 . . . . 51 97 9 . Level 2 22 | . . . . 19 34 . . . . 9 . 15 32 Level 3 13 | . . . . . . . . . . . . 73 16 Level 4 15 | . . . . . . . . . . . . . 45 Level 5 1 | . . . . . . . . . . . . . 4 High Security . | . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . Peak Influence 1784 | . 65 249 142 452 584 . . . . 460 226 1083 1784 Initial 568 | . . 16 100 85 237 . . . . 63 221 158 568 Average 558 | . 10 110 94 316 307 . . . . 254 213 809 1010 Influence Increases 5767 | . 71 393 102 397 877 . 45 . 130 624 35 1075 2018 Destroy 0b10 Robot/C 2400 | . 40 240 80 200 240 . 40 . 60 240 . 560 700 Destroy 0b10 Robot/NC 190 | . . 20 . . 50 . 5 . . 35 5 5 70 Destroy Leader 404 | . 10 62 20 20 50 . . . 10 44 . 40 148 Successful Hack 96 | . 6 . . . 71 . . . . . . . 19 Select Force Hacks 60 | . . 30 . . . . . . . . 30 . . Disable Machine 525 | . 15 15 . 15 105 . . . . 105 . 15 255 Anti-Garrison Action 650 | . . . . 100 200 . . . . . . 200 150 Destroy Structure 857 | . . 11 2 17 71 . . . . 95 . 165 496 Partial Spotted 75 | . . . . . 15 . . . . 45 . 15 . Lose Combat Pursuer 510 | . . 15 . 45 75 . . . 60 60 . 75 180 Influence Decreases 3983 | . 30 195 209 77 757 252 181 184 30 271 262 218 1317 Entered New Map 1735 | . . 25 139 47 215 212 61 184 . 37 232 68 515 Time Decay 1608 | . 10 160 70 . 392 40 120 . 30 214 30 . 542 Lost Part 640 | . 20 10 . 30 150 . . . . 20 . 150 260 Squads Dispatched 38 | . 2 3 2 . 9 . . . . 4 1 . 17 Investigation 11 | . 1 2 1 . 3 . . . . 1 1 . 2 Extermination 6 | . . . . . 3 . . . . 1 . . 2 Reinforcement 14 | . 1 1 1 . 3 . . . . 2 . . 6 Assault 6 | . . . . . . . . . . . . . 6 Garrison 1 | . . . . . . . . . . . . . 1 Intercept . | . . . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . . . Construction Impeded 4 | . . . . . 1 . . . . 1 . . 2 Haulers Reinforced 2 | . . . . . . . . . . 1 . . 1 Active Scanning Responses . | . . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . . Stealth | -11 -10 -9 -8 -8 -7 -7 -7 -7 -6 -6 -5 -5 -5 --------- Run | Yrd Mat Mat Mat Gar Fac Low Low Zio Pro Fac Fac Gar Fac Distress Signals 4 | . . . 1 . . . . . . . . . 3 Communications Jammed . | . . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . Times Spotted 197 | . 9 17 6 14 22 . 2 . 7 22 6 28 64 Peak Tracking Total 10 | . 5 5 3 4 6 . 2 . 7 6 5 10 7 Tactical Retreats 22 | . 2 2 . 2 4 . . . 2 2 . 1 7 Traps | -11 -10 -9 -8 -8 -7 -7 -7 -7 -6 -6 -5 -5 -5 ------- Run | Yrd Mat Mat Mat Gar Fac Low Low Zio Pro Fac Fac Gar Fac Traps Triggered 9 | . . . . 2 2 . . . . 1 . . 4 Indirectly . | . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . Installed 1 | . . . . . . . . 1 . . . . . Triggered . | . . . . . . . . . . . . . . Most Traps Carried 1 | . . . . . . . 1 1 . . . . . Objects Rigged 4 | . . . . . 4 . . . . . . . . Exploded 2 | . . . . . 2 . . . . . . . . Machines | -11 -10 -9 -8 -8 -7 -7 -7 -7 -6 -6 -5 -5 -5 ---------- Run | Yrd Mat Mat Mat Gar Fac Low Low Zio Pro Fac Fac Gar Fac Machines Disabled 40 | . 1 1 . 3 7 . . . . 7 . 3 18 Max in Single Turn 4 | . 1 1 . 1 2 . . . . 4 . 1 4 Garrison Access 2 | . . . . . 1 . . . . . . . 1 Garrison Relay 3 | . . . . 1 . . . . . . . 2 . Machines Repaired . | . . . . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . Hacking | -11 -10 -9 -8 -8 -7 -7 -7 -7 -6 -6 -5 -5 -5 --------- Run | Yrd Mat Mat Mat Gar Fac Low Low Zio Pro Fac Fac Gar Fac Machines Accessed 21 | . 1 2 2 1 8 . . . . 1 2 1 3 Terminals 11 | . 1 1 . 1 4 . . . . . . 1 3 Fabricators 3 | . . . . . 3 . . . . . . . . Repair Stations 2 | . . . 1 . . . . . . 1 . . . Recycling Units . | . . . . . . . . . . . . . . Scanalyzers 2 | . . 1 . . . . . . . . 1 . . Garrison Access 3 | . . . 1 . 1 . . . . . 1 . . Total Hacks 56 | . 5 5 4 2 22 . . . . 2 3 3 10 Successful 26 | . 1 3 2 1 12 . . . . 2 2 . 3 Failed 30 | . 4 2 2 1 10 . . . . . 1 3 7 Catastrophic 7 | . . . . . 3 . . . . . . . 4 Database Lockouts . | . . . . . . . . . . . . . . Manual 26 | . 1 3 1 2 7 . . . . 2 1 3 6 Terminals 33 | . 5 2 . 2 10 . . . . 1 . 3 10 Fabricators 10 | . . . . . 10 . . . . . . . . Repair Stations 2 | . . . 1 . . . . . . 1 . . . Recycling Units . | . . . . . . . . . . . . . . Scanalyzers 4 | . . 3 . . . . . . . . 1 . . Garrison Access 7 | . . . 3 . 2 . . . . . 2 . . Terminal Hacks 7 | . 1 . . . 3 . . . . . . . 3 Part Schematic 1 | . . . . . 1 . . . . . . . . Prototype ID Bank 2 | . . . . . 1 . . . . . . . 1 Alert Level 2 | . . . . . 1 . . . . . . . 1 Dispatch Records 1 | . . . . . . . . . . . . . 1 Zone Layout 1 | . 1 . . . . . . . . . . . . Fabricator Hacks 5 | . . . . . 5 . . . . . . . . Network Status 2 | . . . . . 2 . . . . . . . . Load Schematic 1 | . . . . . 1 . . . . . . . . Build 2 | . . . . . 2 . . . . . . . . Repair Station Hacks . | . . . . . . . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . . . . . . Scanalyzer 2 | . . 2 . . . . . . . . . . . Insert Component 1 | . . 1 . . . . . . . . . . . Analyze 1 | . . 1 . . . . . . . . . . . Garrison Access Hacks 2 | . . . 1 . . . . . . . 1 . . Unlock Access 2 | . . . 1 . . . . . . . 1 . . Unauthorized Hacks 10 | . . 1 1 1 4 . . . . 2 1 . . Terminals 4 | . . . . 1 2 . . . . 1 . . . Botnet 1 | . . . . . 1 . . . . . . . . Detonate 1 | . . . . . 1 . . . . . . . . Operators 1 | . . . . . . . . . . 1 . . . Override 1 | . . . . 1 . . . . . . . . . Fabricators 1 | . . . . . 1 . . . . . . . . Prioritize 1 | . . . . . 1 . . . . . . . . Repair Stations 2 | . . . 1 . . . . . . 1 . . . Patch 2 | . . . 1 . . . . . . 1 . . . Recycling Units . | . . . . . . . . . . . . . . Scanalyzers 2 | . . 1 . . . . . . . . 1 . . Extract 2 | . . 1 . . . . . . . . 1 . . Garrison Access 1 | . . . . . 1 . . . . . . . . Jam 1 | . . . . . 1 . . . . . . . . Data Cores Recovered 3 | . . . . . . . . . . 1 1 . 1 Used 1 | . . . . . . . . . . 1 . . . Hacking Detections 17 | . 1 2 1 1 8 . . . . . . 1 3 Full Trace Events 8 | . 1 1 1 . 2 . . . . . . 2 1 Feedback Events 1 | . 1 . . . . . . . . . . . . Corruption 1 | . 1 . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . Part Schematics Acquired 18 | . . 7 . . 1 . . . . . 10 . . Parts Built 4 | . . . . . 4 . . . . . . . . Authchips . | . . . . . . . . . . . . . . Time 153 | . . . . . 153 . . . . . . . . Total Part Build Rating 22 | . . . . . 22 . . . . . . . . Parts Repaired . | . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . . Parts Scanalyzed 1 | . . 1 . . . . . . . . . . . Part Schematics Acquired 1 | . . 1 . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . Bothacking | -11 -10 -9 -8 -8 -7 -7 -7 -7 -6 -6 -5 -5 -5 ------------ Run | Yrd Mat Mat Mat Gar Fac Low Low Zio Pro Fac Fac Gar Fac Used RIF Installer . | . . . . . . . . . . . . . . Robots Hacked 1 | . . . . . 1 . . . . . . . . Non-combat 1 | . . . . . 1 . . . . . . . . Combat . | . . . . . . . . . . . . . . Robot Hacks Applied 1 | . . . . . 1 . . . . . . . . find_recycling 1 | . . . . . 1 . . . . . . . . Relay Couplers Released 11 | . . . . 3 . . . . . . . 7 1 Machine Destruction 11 | . . . . 3 . . . . . . . 7 1 Fabnet Peak Effective % . | . . . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . Allies | -11 -10 -9 -8 -8 -7 -7 -7 -7 -6 -6 -5 -5 -5 -------- Run | Yrd Mat Mat Mat Gar Fac Low Low Zio Pro Fac Fac Gar Fac Total Allies . | . . . . . . . . . . . . . . Largest Group . | . . . . . . . . . . . . . . Highest-Rated Group . | . . . . . . . . . . . . . . Highest-Rated Ally . | . . . . . . . . . . . . . . Initial Warlord ECA Mod 14 | . . . . . 2 2 2 2 1 1 . . 4 Warlord Squad Rendezvous 3 | . . . . . . . . . . . . . 3 Infantry 1 | . . . . . . . . . . . . . 1 Pyro 1 | . . . . . . . . . . . . . 1 Ghost 1 | . . . . . . . . . . . . . 1 Total Orders 5 | . . . . . . . . . . 4 . 1 . RETURN 5 | . . . . . . . . . . 4 . 1 . Ally Attacks . | . . . . . . . . . . . . . . Total Damage . | . . . . . . . . . . . . . . Kills . | . . . . . . . . . . . . . . Allies Corrupted . | . . . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . . Intel | -11 -10 -9 -8 -8 -7 -7 -7 -7 -6 -6 -5 -5 -5 ------- Run | Yrd Mat Mat Mat Gar Fac Low Low Zio Pro Fac Fac Gar Fac Active Infowar (turns) 2296 | . 119 183 . . 326 82 231 200 74 457 75 4 545 Sensors 1448 | . . . . . 325 82 231 200 74 457 75 4 . Terrain 103 | . . . . . . . . . . . . . 103 Structural 521 | . . . . . . . . . . . . . 521 Machine Analysis 143 | . . . . . 143 . . . . . . . . Spoofing 60 | . . . . . . . . . . . . . 60 ECM 302 | . 119 183 . . . . . . . . . . . Robot Analysis Total . | . . . . . . . . . . . . . . Derelict Logs Recovered 4 | . . . . . . 1 . 2 1 . . . . Drone Launches 5 | . . . . . . . . . . 4 . 1 . Drone Recoveries 5 | . . . . . . . . . . 4 . 1 . Exploration | -11 -10 -9 -8 -8 -7 -7 -7 -7 -6 -6 -5 -5 -5 ------------- Run | Yrd Mat Mat Mat Gar Fac Low Low Zio Pro Fac Fac Gar Fac Turns Passed 5213 | 2 155 334 152 480 925 82 246 200 74 457 75 486 1545 Spaces Moved 5175 | 2 116 252 107 177 778 228 611 651 248 780 83 278 864 Core 106 | . . . . . 104 . . . . . . 2 . Treads . | . . . . . . . . . . . . . . Legs 1309 | 2 65 . . 91 142 . . . . . . 145 864 Wheels 496 | . 51 252 107 86 . . . . . . . . . Hover 173 | . . . . . . . . . . . 65 108 . Flight 3091 | . . . . . 532 228 611 651 248 780 18 23 . Fastest Speed 23 | 120 80 80 80 110 28 27 27 27 27 27 23 23 110 Average Speed 68 | 120 102 83 105 205 71 27 27 27 27 30 46 95 135 Slowest Speed 355 | 120 120 95 110 330 330 28 27 27 27 112 200 355 190 Overloaded Moves . | . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . Robots Hopped 6 | . . . . . 6 . . . . . . . . Potential Cave-ins 10 | . . . . . . . . . . 5 . . 5 Cave-ins Triggered 1 | . . . . . . . . . . . . . 1 Exploration Rate (%) 32 | 2 26 31 8 37 21 54 60 74 45 19 3 43 26 Regions Visited 13 Branch Regions 4 Pre-discovered Areas 4 | . . . . . . 2 . 2 . . . . . Known Exits Taken 5 | . . . 1 . 1 1 . . . 1 1 . . Unknown Exits Taken 6 | 1 1 1 . . . . 1 1 1 . . . . Scrap Searched 8 | . . . . . . 3 1 3 1 . . . . Spaces Dug 24 | . . . . . 2 . . . . 19 . . 3 Terrain Destroyed 644 | . . 8 . 2 67 . 45 . 15 126 . 79 302 Melee 24 | . . . . . 2 . . . . 19 . . 3 Projectile 5 | . . . . . . . . . 1 1 . . 3 AOE 615 | . . 8 . 2 65 . 45 . 14 106 . 79 296 Terrain Rammed . | . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . Actions | -11 -10 -9 -8 -8 -7 -7 -7 -7 -6 -6 -5 -5 -5 --------- Run | Yrd Mat Mat Mat Gar Fac Low Low Zio Pro Fac Fac Gar Fac Total 6288 | 1 141 326 128 230 1078 245 673 675 251 928 114 390 1108 Wait 436 | . 1 5 . . 195 15 43 3 2 67 21 14 70 Move 5152 | 1 116 251 107 176 765 227 610 650 247 779 83 277 863 Hop 6 | . . . . . 6 . . . . . . . . Pick Up 56 | . 7 5 6 . 6 1 1 5 . 3 . 1 21 Fast Attach 87 | . 1 7 1 3 19 . . 1 . 6 6 17 26 Attach 40 | . 2 3 . . 11 . 1 . . 4 . 8 11 Detach 28 | . . 1 . . 6 . 1 . . 3 . 6 11 Swap 79 | . 1 6 2 5 14 1 9 8 . 6 . 3 24 Drop 57 | . 5 9 3 1 14 1 . 7 . 10 2 2 3 Fire 248 | . 6 39 9 35 32 . 4 . 1 9 . 41 72 Melee 83 | . . . . . 9 . 4 . 1 41 2 21 5 Ram 2 | . 2 . . . . . . . . . . . . Kick 2 | . . . . . 1 . . . . . . . 1 Crush . | . . . . . . . . . . . . . . Escape Stasis 11 | . . . . 10 . . . . . . . . 1 Rewire . | . . . . . . . . . . . . . . Trap 1 | . . . . . . . . 1 . . . . . Miscellaneous . | . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials -8/Materials -8/Garrison (discovered 3 exits: *Fac x3) -7/Factory -7/Lower Caves -7/Lower Caves (discovered 2 exits: *Fac / [*Zio]) -7/Zion -6/Proximity Caves -6/Factory (discovered 6 exits: *Fac x4 / Low x2) -5/Factory -5/Garrison -5/Factory History --------- Turn | Location | Event 1 | -11/Scrapyard | Discovered new exit (range 1) 3 | -11/Scrapyard | Entered Materials 150 | -10/Materials | Discovered new exit (range 6) 158 | -10/Materials | Entered another Materials area 158 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 303 | -9/Materials | System corruption reached 10% 398 | -9/Materials | Build established: Mutant 466 | -9/Materials | Discovered new exit (range 13) 492 | -9/Materials | Entered another Materials area 492 | -8/Materials | Evolved 2 slots: Utility x2 644 | -8/Materials | Identified exit to Garrison 644 | -8/Materials | Entered Garrison 669 | -8/Garrison | Identified exit to Factory 1077 | -8/Garrison | Garrison Relay disabled 1124 | -8/Garrison | Entered Factory 1124 | -7/Factory | Evolved 2 slots: Propulsion x2 1219 | -7/Factory | Fabricated Disruptor Cannon (x2) 1473 | -7/Factory | System corruption reached 10% 1574 | -7/Factory | Core integrity fell below 50% 1596 | -7/Factory | Lost 8 parts (4n3u1w) 1901 | -7/Factory | Fabricated Adv. Signal Interpreter (x2) 1948 | -7/Factory | Lost 3 parts (3u) 2043 | -7/Factory | Discovered new exit (range 8) 2047 | -7/Factory | Identified exit to Lower Caves 2049 | -7/Factory | Entered Lower Caves 2059 | -7/Lower Caves | Met a Warlord Commander 2060 | -7/Lower Caves | Learned location of Warlord (-4) 2061 | -7/Lower Caves | Warlord Commander delivered Encrypted Comm Array 2062 | -7/Lower Caves | Found Encrypted Comm Array 2070 | -7/Lower Caves | Learned location of Zion (-7) 2128 | -7/Lower Caves | Discovered new exit (range 13) 2130 | -7/Lower Caves | Identified exit to Lower Caves 2131 | -7/Lower Caves | Entered another Lower Caves area 2286 | -7/Lower Caves | Discovered new exit (range 11) 2288 | -7/Lower Caves | Build established: Sprinter 2376 | -7/Lower Caves | Discovered new exit (range 7) 2377 | -7/Lower Caves | Entered Zion 2388 | -7/Zion | System corruption cleaned by Quarantine Array 2407 | -7/Zion | Learned location of 1 exit from Factory 2417 | -7/Zion | Learned location of Quarantine (-3) 2419 | -7/Zion | Learned Factory recycling unit intel 2426 | -7/Zion | Found Prototype Launcher 2426 | -7/Zion | Identified Rocket Array 2438 | -7/Zion | Given the Hacking Drone Bay 2439 | -7/Zion | Found Prototype Device 2441 | -7/Zion | Warned about trapping Zion interior 2520 | -7/Zion | Learned location of 2 exits from Factory 2524 | -7/Zion | Found Prototype Special Weapon 2524 | -7/Zion | Identified RU-N14's Throwing Claymores 2526 | -7/Zion | Found RU-N14's Throwing Claymores 2528 | -7/Zion | Found RU-N14's Throwing Claymores 2535 | -7/Zion | Identified Hacking Drone Bay 2573 | -7/Zion | Discovered new exit (range 11) 2577 | -7/Zion | Entered Proximity Caves 2640 | -6/Proximity Caves | Learned 4 Factory zone layouts 2649 | -6/Proximity Caves | Discovered new exit (range 8) 2651 | -6/Proximity Caves | Entered Factory 2651 | -6/Factory | Evolved 2 slots: Propulsion x1, Utility x1 2652 | -6/Factory | Identified exit to Factory 2652 | -6/Factory | Identified exit to Lower Caves 2654 | -6/Factory | Loaded intel: 8 recycling unit locations 2863 | -6/Factory | Allied Derelicts emerged from ambush trap array 2933 | -6/Factory | Lost 3 allies 3108 | -6/Factory | Entered another Factory area 3108 | -5/Factory | Evolved 2 slots: Propulsion x1, Utility x1 3183 | -5/Factory | Identified exit to Garrison 3183 | -5/Factory | Entered Garrison 3195 | -5/Garrison | Triggered checkpoint 3196 | -5/Garrison | Garrison Relay disabled 3266 | -5/Garrison | Destroyed 8 combat bots 3303 | -5/Garrison | Triggered checkpoint 3306 | -5/Garrison | Triggered checkpoint 3315 | -5/Garrison | Triggered checkpoint 3341 | -5/Garrison | Destroyed 12 combat bots 3343 | -5/Garrison | Lost 11 parts (10n1u) 3424 | -5/Garrison | Lost 3 parts (1p1n1u) 3559 | -5/Garrison | Triggered checkpoint 3615 | -5/Garrison | Garrison Relay disabled 3646 | -5/Garrison | Discovered new exit (range 10) 3669 | -5/Garrison | Entered Factory 3698 | -5/Factory | Build established: Scavenger-Mutant 3892 | -5/Factory | Core integrity fell below 50% 4248 | -5/Factory | Crushed by falling debris 4273 | -5/Factory | Joined by Warlord Ghost squad 4384 | -5/Factory | Core integrity fell below 20% 4410 | -5/Factory | Destroyed 9 combat bots 4491 | -5/Factory | System corruption reached 10% 4569 | -5/Factory | First assault squad dispatched 4593 | -5/Factory | Lost 6 parts (1p5n) 4695 | -5/Factory | Joined by Warlord Pyro squad 4973 | -5/Factory | Joined by Warlord Infantry squad 5214 | -5/Factory | Destroyed by G-50 Soldier with Heavy Laser Last Messages --------------- 05204_ G-50 Soldier destroyed. 05205_ U-05 Engineer lays Concrete. 05206_ R-10 Processor collects Faulty Hvy. Proton Missile Launcher. 05206_ Acquired 7 matter. 05207_ U-05 Engineer lays Concrete. 05208_ U-05 Engineer builds a Wall. 05208_ G-50 Soldier IFF system glitched. 05208_ U-05 Engineer lays Concrete. 05210_ Grenade intercepted. 05211_ K-01 Serf collects debris. 05211_ U-05 Engineer builds a Wall. 05211_ U-05 Engineer lays Concrete. 05212_ U-05 Engineer builds a Door. 05212_ C-30 ARC bursts open, deploying its payload. 05212_ G-67 Veteran unfolds itself. 05212_ G-50 Soldier unfolds itself. 05212_ E-15 Imp unfolds itself. 05212_ U-05 Engineer lays Concrete. 05212_ R-10 Processor collects Wheel. 05213_ U-05 Engineer lays Concrete. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ???????????????????????? ??????????????????????? | | ??????????????????????? "????????????????????? | | ??????????????????????? ???????????????????? | | ??????????????????????? ??????????????????? | | ??????????????????????? ##??????????????????? | | ??????????????????????? ##??????????????????? | | ??????????????????????# ##??????????????????? | | ??????????????????? ??## ##????|| ???????????? | | ??????????????????????## g%g ##?? || ???????????? | | ??????????????????????## gg ### "??????????? | | ??????????????????????## ### ???????????? | | ???????????????######### # ??????????? | | ??????????????########## i ?????????????? | | ??????????????### # g ###?????????????? | | ????????????#?## #e ! ##?????????????? | | ??????????????## / =[!! ##?????????????? | | ??????????????## [!! ##????? ?????????? | | ????#?????????## =[^ ##???#???????????? | | ????????????#?## = ! ##????#??????????? | | ???############# ##?#?????????????? | | ???############## %! ##?#?????????????? | | ##### !%!! ##???????????????? | | ##### # %@ ######?????#????????? | | ##"## #= ##+# ####???????????????? | | = uu ! ##?????????????????? | | R T ##?????????????????? | | uu # # ##?????????????????? | | "% # ! "" ##?????????????????? | | "% ##### C # # """##?????????????????? | | " ###### # # F"## ????????????????? | | " ##?#### ] # + """##?????????????????? | | " ####### [ # # "" ##?????????????????? | | ################# # ##?????????????????? | | #########+#######????????????????????? | | ########### ##?## ###????????????????????? | | ########### ##?## ##???#?????????????????? | | ?????????## ##?## ##?????????????????????? | | ?????????## ##?## ##?????????????????????? | | ?????????## ##?## ##?????????????????????? | | ?????????## ##?## ##?????????????????????? | | ?????????## ##### ##???? ???????????????? | | ??????? ### ##### ##????""???????????????? | | ??????? ###+###"""""####??????? """ ?????????????? | | ??????? # "###?????^ """ ?????????????? | | ??????? # ! "####### ??????????????? | | ??????? # ""###### """??????????????? | | ??????? # % " """??????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 78 Energy Generation 18 Energy Capacity 310 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 15 Terrain Scan Range 14 Terrain Scan Density 10 ECM Strength 1 Armor Coverage 750 Power Shielding 66 Utility Shielding 66 Weapon Shielding 66 Weapon Cycling 15 Evasion (%) 72 Targeting Accuracy 12 Melee Accuracy 6 Core Analysis 6 Recoil Reduction 1 Particle Charging 25 Offensive Hacking 10 Item Schematics ----------------- Sml. Storage Unit | -9/Materials | Scanalyzed Imp. EM Shotgun | -9/Materials | Extracted Imp. Targeting Computer | -9/Materials | Extracted Sensor Array | -9/Materials | Extracted Structural Scanner | -9/Materials | Extracted Propulsion Shielding | -9/Materials | Extracted Cooling System | -9/Materials | Extracted Fission Core | -7/Factory | Hacked IFF Parser | -5/Factory | Extracted Core Analyzer | -5/Factory | Extracted Shock Absorption System | -5/Factory | Extracted Hvy. Ion Cannon | -5/Factory | Extracted Imp. Cooling System | -5/Factory | Extracted Imp. Terrain Scanner | -5/Factory | Extracted Shield Generator | -5/Factory | Extracted Lyr. Medium Armor Plating | -5/Factory | Extracted Weapon Shielding | -5/Factory | Extracted Transmission Jammer | -5/Factory | Extracted Robot Schematics ------------------ None Fabricated ------------ Disruptor Cannon | x2 | -7/Factory | Preloaded Adv. Signal Interpreter | x2 | -7/Factory | Preloaded Repaired ---------- Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed HellfireSiegeClaw Manual? 0 Play Time 00:47:39 Cumulative 1154.2 hours Start 2025.07.28 @ 11:10:25 End 2025.07.28 @ 13:28:57 Sessions 5 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 1420 Rogue 1136 Adventurer 124 Explorer 160 Win Type - Total 52 Types 38/0/8/4/1/0/0/1/0/0 Lore% 92 Gallery% 88 Achievement% 81 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 2 Font 18/X11 Map View 76x50 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 8a285fc7-9874-4af2-973c-d8f99a5c9299