Cogmind - Beta 15 @@@ ROGUE MODE // 2025.08.30 @ 03:23:36 Player: odium reigns Result: Destroyed by S-27 Virus with Autogun Performance ------------- Evolutions (4) 2000 Regions Visited (5) 1000 Robots Destroyed (65) 325 Value Destroyed (2342) 2342 Prototype IDs (3) 60 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 5727 Bonus ------- None Cogmind --------- Core Integrity 0/850 Matter 79/300 Energy 63/100 System Corruption 4% Temperature Cool (0) Movement Core (200) Ox3 Location -6/Factory Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (6) ------ Improved Field Recycling Unit > --- WEAPON (3) ------- (None) > --- INVENTORY (5) ---- (None) Peak State ------------ > --- POWER ------------ Angular Momentum Engine Light Angular Momentum Engine > --- PROPULSION ------- Carbon-fiber Leg Titanium Leg Titanium Leg Improved Titanium Leg > --- UTILITY ---------- Medium Storage Unit Improved Sensor Array Advanced Signal Interpreter Advanced Terrain Scanner Advanced Targeting Computer Improved Hardlight Generator > --- WEAPON ----------- Advanced Assault Cannon Advanced Assault Cannon Mini Assault Cannon > --- INVENTORY -------- Light Angular Momentum Engine Improved Titanium Leg Weapon Cycler Hardened Heavy Armor Plating Improved Light Armor Plating EM Shield Improved Field Recycling Unit Gauss Rifle Gauss Cannon [Rating: 62] Favorites ----------- Power Light Nuclear Core Engine Light Deuterium Engine Power Core Light Nuclear Core Propulsion Armored Treads Treads Armored Treads Leg Titanium Leg Wheel Wheel Hover Unit Improved Airjet Utility Medium Storage Unit Device Improved Sensor Array Storage Medium Storage Unit Processor Targeting Computer Protection Hardened Medium Armor Plating Weapon Light Assault Rifle Energy Gun Improved Spread Laser Energy Cannon Phase Cannon Ballistic Gun Light Assault Rifle Ballistic Cannon Advanced Assault Cannon Launcher Improved Grenade Launcher Build | -11 -10 -9 -8 -7 -6 ------- Run | Yrd Mat Mat Mat Fac Fac Slots Evolved 8 | . . 2 2 2 2 Power 1 | . . . . . 1 Propulsion 2 | . . . 1 1 . Utility 4 | . . 1 1 1 1 Weapon 1 | . . 1 . . . Parts Attached 82 | 7 2 12 11 32 18 Power 13 | 2 . 3 1 2 5 Engine 9 | 2 . 2 1 1 3 Core 4 | . . 1 . 1 2 Reactor . | . . . . . . Propulsion 18 | 2 . 2 1 11 2 Treads 7 | . . 2 1 4 . Leg 8 | . . . . 6 2 Wheel 2 | 2 . . . . . Hover 1 | . . . . 1 . Flight . | . . . . . . Utility 25 | 1 2 1 5 9 7 Device 9 | . . 1 2 3 3 Storage 4 | 1 1 . . 2 . Processor 7 | . 1 . 2 2 2 Hackware . | . . . . . . Protection 5 | . . . 1 2 2 Artifact . | . . . . . . Weapon 26 | 2 . 6 4 10 4 Energy Gun 9 | 1 . . 3 5 . Energy Cannon 1 | . . . . . 1 Ballistic Gun 10 | 1 . 6 1 2 . Ballistic Cannon 4 | . . . . 1 3 Launcher 2 | . . . . 2 . Special Weapon . | . . . . . . Impact Weapon . | . . . . . . Slashing Weapon . | . . . . . . Piercing Weapon . | . . . . . . Special Melee Weapon . | . . . . . . Unidentified Prototypes 3 | . . . . 3 . Parts Lost 41 | . 1 2 1 13 24 Power 6 | . 1 . . 2 3 Propulsion 9 | . . . . 4 5 Utility 14 | . . . 1 3 10 Weapon 12 | . . 2 . 4 6 Highest Loss Streak 23 | . 1 1 1 7 23 To Critical Strikes 1 | . . . . . 1 Average Backups 8 | 5 8 9 9 7 7 Power . | . 1 . 1 1 . Propulsion 1 | 3 4 3 3 . . Utility 3 | . . 4 4 4 4 Weapon 1 | . 1 . 1 1 1 Tool/Special . | . . . . . . Unused Backups 15 | . 2 3 1 7 2 Power . | . . . . . . Propulsion 6 | . 2 2 . 2 . Utility 5 | . . . 1 3 1 Weapon 4 | . . 1 . 2 1 Tool/Special . | . . . . . . Average Slot Usage (%) 92 | . 79 93 98 92 90 Engine 5 | . 8 7 9 3 4 Core 2 | . . 1 . 2 6 Treads 12 | . . 14 26 14 . Leg 10 | . . . . 11 23 Wheel 2 | . 28 7 . . . Device 9 | . . 6 5 11 12 Storage 8 | . 14 11 9 7 5 Processor 12 | . . 11 16 10 16 Protection 2 | . . . 3 4 . Energy Gun 8 | . 14 1 13 14 . Ballistic Gun 11 | . 14 30 13 6 2 Ballistic Cannon 3 | . . . . . 15 Peak Build Rating 62 | 6 7 21 33 48 62 Average Rating 34 | 5 5 16 26 40 52 On Entrance 19 | . 6 7 20 33 48 Naked Turns . | . . . . . . Heaviest Build 64 | 14 17 23 28 54 64 Greatest Support 80 | 20 20 40 60 80 74 Greatest Overweight (x) 9 | . . 1 . 2 9 Average Overweight (x) . | . . . . . . Largest Inventory Capacity 10 | 8 10 10 10 10 10 Average Capacity 9 | 7 9 10 10 10 9 Most Carried 10 | 8 10 10 10 10 10 Average Carried 8 | 5 8 9 9 8 8 Final Capacity 10 | 8 10 10 10 10 5 Final Carried 10 | 7 9 10 10 9 . Class Distribution -------------------- 53% | Gunner 27% | Skirmisher 12% | Mutant 5% | Tank Dominant Class ---------------- Mutant | -10/Materials Gunner | -9/Materials Gunner | -8/Materials Skirmisher | -7/Factory Gunner | -6/Factory Resources | -11 -10 -9 -8 -7 -6 ----------- Run | Yrd Mat Mat Mat Fac Fac Matter Collected 1776 | 287 46 398 246 369 430 Remotely . | . . . . . . Salvage Created 2370 | 112 68 604 555 722 309 Parts 135 | 10 4 38 30 42 11 Haulers Intercepted 4 | . 1 1 1 1 . Recyclers Shooed 2 | . . . 1 . 1 Parts Field Recycled 27 | . . . . 22 5 Retrieved Matter 529 | . . . . 476 53 Parts Self-Destructed . | . . . . . . Prevented . | . . . . . . Kills | -11 -10 -9 -8 -7 -6 ------- Run | Yrd Mat Mat Mat Fac Fac Combat Hostiles Destroyed 48 | . 1 13 11 14 9 Guns 36 | . . 12 11 13 . Cannons 7 | . . . . . 7 AOE 4 | . 1 1 . 1 1 Classes Destroyed 12 | 2 2 2 1 5 . Worker 2 | . . . . 1 1 Builder 2 | . . . . 1 1 Tunneler 3 | 3 . . . . . Hauler 4 | . 1 1 1 1 . Recycler 2 | 1 . . . 1 . Watcher 4 | . . . 3 1 . Swarmer 4 | . 1 . 3 . . Grunt 24 | . . 10 5 5 4 Sentry 11 | . . 3 3 3 2 Specialist 3 | . . . . 2 1 Hunter 3 | . . . . 2 1 Programmer 3 | . . . . 2 1 Best Kill Streak 5 | 3 1 5 5 5 3 Combat Bots Only 5 | . 1 5 5 2 3 Max Kills in Single Turn 3 | 1 1 1 2 3 2 Gunslinging 1 | . . . 1 . . Exploded 1 | . 1 1 . 1 1 Melee . | . . . . . . Uniques/NPCs Destroyed . | . . . . . . Combat | -11 -10 -9 -8 -7 -6 -------- Run | Yrd Mat Mat Mat Fac Fac Hostile Shots Fired 868 | . 4 62 77 367 358 Missed 248 | . . 17 21 127 83 Hits 620 | . 4 45 56 240 275 Projectile 620 | . 4 45 56 240 275 AOE 3 | . . . . . 3 Critical Strikes 16 | . . 1 1 10 4 Part Disruptions 4 | . . . . . 4 Damage Taken 8391 | . 71 589 832 2771 4128 Core 1359 | . . 83 117 309 850 Absorbed by Shields 96 | . . . . . 96 Ignored by Resistances 15 | . . . . . 15 Core Remaining (%) 82 | 100 100 79 78 55 . Volleys Fired 193 | 12 4 44 51 41 41 Largest 3 | 2 2 3 3 3 3 Hottest 225 | 60 60 80 157 225 120 Shots Fired 516 | 24 8 130 124 115 115 Gun 402 | 24 8 130 124 105 11 Cannon 104 | . . . . . 104 Launcher 10 | . . . . 10 . Special . | . . . . . . Kinetic 330 | 12 4 123 51 27 113 Thermal 153 | . . . 73 78 2 Explosive 10 | . . . . 10 . Electromagnetic 23 | 12 4 7 . . . Robot Hit Streak 16 | 4 2 15 9 16 9 Robot Miss Streak 9 | 2 2 6 5 9 5 Penetration Max 1 | . . . . . 1 Secondary Targets 5 | . . 2 2 1 . Max Gunslinging Chain 1 | . . 1 1 1 . Shots Hit Robots 312 | 15 4 82 71 75 65 Core Hits 150 | 4 2 34 34 52 24 Critical Kills 1 | . . . 1 . . Critical Parts Destroyed 1 | . . . 1 . . Critical Strikes 11 | . 1 1 3 1 5 Burn 1 | . . . . 1 . Destroy 4 | . . 1 3 . . Blast 5 | . . . . . 5 Corrupt 1 | . 1 . . . . Melee Attacks . | . . . . . . Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Sneak Attacks . | . . . . . . Combat Hostiles . | . . . . . . Follow-up Attacks . | . . . . . . Damage Inflicted 6818 | 199 93 1039 1106 2251 2130 Guns 3960 | 199 48 989 1106 1372 246 Cannons 1666 | . . . . . 1666 Explosions 1192 | . 45 50 . 879 218 Melee . | . . . . . . Ramming . | . . . . . . Kinetic 3688 | 117 10 925 522 232 1882 Thermal 2067 | . 45 50 584 1140 248 Explosive 879 | . . . . 879 . Electromagnetic 184 | 82 38 64 . . . Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Highest Corruption 7 | . . . . 7 4 Average Corruption 4 | . . . . 4 2 Corruption Purged . | . . . . . . Corruption Blocked . | . . . . . . Effects 23 | . . . . 18 5 Message Errors 2 | . . . . 1 1 Matter Fused 8 | . . . . 6 2 Heat Flow Errors 3 | . . . . 3 . Energy Discharges 1 | . . . . . 1 Parts Fused 1 | . . . . 1 . Data Loss (minor) 3 | . . . . 3 . Data Loss (major) 3 | . . . . 3 . Misfires 2 | . . . . 1 1 Overload Shots . | . . . . . . Overflow Damage 38 | . . . . 8 30 Projectiles 19 | . . . . . 19 Explosions 19 | . . . . 8 11 Melee . | . . . . . . Knockbacks 19 | . . . . . 19 Impact . | . . . . . . Kinetic 15 | . . . . . 15 Secondary 4 | . . . . . 4 Self-Inflicted Damage 105 | . 37 . . . 68 Shots 2 | . 1 . . . 1 Rammed . | . . . . . . Targets Rammed . | . . . . . . Kicked . | . . . . . . Crushed . | . . . . . . Highest Temperature 524 | . 7 56 508 421 524 Average Temperature 155 | . 4 21 160 119 244 Received Heat Transfer 1728 | . . 321 387 573 447 Effects 39 | . . . 14 4 21 Shutdowns 18 | . . . 4 1 13 Energy Bleed 4 | . . . . 1 3 Interference 4 | . . . 4 . . Matter Decay 3 | . . . 1 1 1 Short Circuit 3 | . . . . 1 2 Damage (minor) 3 | . . . 1 . 2 Damage (major) 4 | . . . 4 . . Siege Activations . | . . . . . . Martial Activations . | . . . . . . Shielding Activations . | . . . . . . Robots Disrupted . | . . . . . . Combat Hostiles . | . . . . . . Robots Corrupted . | . . . . . . Combat Hostiles . | . . . . . . Parts Fried . | . . . . . . Impact Corruptions . | . . . . . . Robots Melted . | . . . . . . Combat Hostiles . | . . . . . . Parts Melted 6 | . . . 3 3 . Heat Transferred 3158 | . . 50 1258 1663 187 Parts Sabotaged . | . . . . . . Parts Stolen . | . . . . . . Parts Stripped . | . . . . . . Power Chain Reactions 2 | . 1 1 . . . Alert | -11 -10 -9 -8 -7 -6 ------- Run | Yrd Mat Mat Mat Fac Fac Maximum Alert Level . | . . . . . . Low Security (%) 100 | 100 100 100 100 100 100 Level 1 . | . . . . . . Level 2 . | . . . . . . Level 3 . | . . . . . . Level 4 . | . . . . . . Level 5 . | . . . . . . High Security . | . . . . . . Max Security . | . . . . . . Peak Influence 193 | 10 64 183 193 101 89 Initial 70 | . 6 21 70 70 9 Average 43 | 2 25 61 116 28 17 Influence Increases 1700 | 20 81 473 324 483 319 Destroy 0b10 Robot/C 960 | . 20 260 220 280 180 Destroy 0b10 Robot/NC 85 | 20 5 5 20 25 10 Destroy Leader 266 | . 12 62 68 84 40 Successful Hack 54 | . 9 26 . 19 . Disable Machine 30 | . . . . . 30 Destroy Structure 65 | . 5 . 1 30 29 Lose Combat Pursuer 240 | . 30 120 15 45 30 Influence Decreases 1677 | 10 40 357 337 617 316 Entered New Map 226 | . 4 30 97 84 11 Time Decay 1048 | 10 26 221 230 411 150 Lost Part 307 | . 10 10 10 122 155 Purge Threat 96 | . . 96 . . . Squads Dispatched 18 | . . 3 1 9 5 Investigation 1 | . . 1 . . . Extermination 4 | . . . . 3 1 Reinforcement 12 | . . 2 1 5 4 Assault . | . . . . . . Garrison 1 | . . . . 1 . Intercept . | . . . . . . Searches Triggered . | . . . . . . Construction Impeded 1 | . . . . 1 . Haulers Reinforced 2 | . . . . 1 1 Active Scanning Responses . | . . . . . . Cargo Convoy Interrupts . | . . . . . . Stealth | -11 -10 -9 -8 -7 -6 --------- Run | Yrd Mat Mat Mat Fac Fac Distress Signals 6 | . . . 1 2 3 Communications Jammed . | . . . . . . Distress Signals . | . . . . . . Times Spotted 90 | . 3 22 18 24 23 Peak Tracking Total 9 | . 5 5 6 8 9 Tactical Retreats 11 | . 1 5 1 3 1 Traps | -11 -10 -9 -8 -7 -6 ------- Run | Yrd Mat Mat Mat Fac Fac Traps Triggered 3 | . . . . 3 . Indirectly . | . . . . . . Trap Hack Attempts . | . . . . . . Triggered . | . . . . . . Disarmed . | . . . . . . Reprogrammed 3 | . 3 . . . . Reused . | . . . . . . Traps Extracted . | . . . . . . Installed . | . . . . . . Triggered . | . . . . . . Machines | -11 -10 -9 -8 -7 -6 ---------- Run | Yrd Mat Mat Mat Fac Fac Machines Disabled 2 | . . . . . 2 Max in Single Turn 1 | . . . . . 1 Machines Repaired . | . . . . . . Machines Dismantled . | . . . . . . Machines Sabotaged . | . . . . . . Overloaded Fab Kills . | . . . . . . Hacking | -11 -10 -9 -8 -7 -6 --------- Run | Yrd Mat Mat Mat Fac Fac Machines Accessed 14 | . 1 3 1 5 4 Terminals 13 | . 1 3 1 5 3 Fabricators 1 | . . . . . 1 Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Total Hacks 27 | . 3 8 1 8 7 Successful 17 | . 3 6 1 3 4 Failed 10 | . . 2 . 5 3 Catastrophic 2 | . . . . 1 1 Database Lockouts . | . . . . . . Manual . | . . . . . . Terminals 26 | . 3 8 1 8 6 Fabricators 1 | . . . . . 1 Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Terminal Hacks 16 | . 3 6 1 3 3 Record 3 | . . 1 . 1 1 Open DSF 1 | . . . . 1 . Emergency Access Points 2 | . . 1 . . 1 Alert Level 2 | . . 2 . . . Unreport Threat 1 | . . 1 . . . Locate Traps 2 | . 1 . . 1 . Reprogram Traps 1 | . 1 . . . . Dispatch Records 1 | . . . 1 . . Maintenance Status 1 | . . 1 . . . Hauler Manifests 2 | . 1 . . . 1 Fabricator Hacks 1 | . . . . . 1 Network Status 1 | . . . . . 1 Repair Station Hacks . | . . . . . . Recycling Unit Hacks . | . . . . . . Scanalyzer . | . . . . . . Garrison Access Hacks . | . . . . . . Unauthorized Hacks . | . . . . . . Terminals . | . . . . . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Data Cores Recovered . | . . . . . . Used . | . . . . . . Hacking Detections 10 | . 1 2 . 4 3 Full Trace Events 2 | . 1 1 . . . Feedback Events . | . . . . . . Feedback Blocked . | . . . . . . Robot Schematics Acquired . | . . . . . . Robots Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Robot Build Rating . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Part Build Rating . | . . . . . . Parts Repaired . | . . . . . . Time . | . . . . . . Parts Recycled . | . . . . . . Recycled Matter . | . . . . . . Retrieved Matter . | . . . . . . Retrieved Components . | . . . . . . Parts Scanalyzed . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Damaged . | . . . . . . Bothacking | -11 -10 -9 -8 -7 -6 ------------ Run | Yrd Mat Mat Mat Fac Fac Used RIF Installer . | . . . . . . Robots Hacked . | . . . . . . Non-combat . | . . . . . . Combat . | . . . . . . Robot Hacks Applied . | . . . . . . Relay Couplers Released . | . . . . . . Fabnet Peak Effective % . | . . . . . . Robots Rewired . | . . . . . . Allies Hacked . | . . . . . . Hacks Repelled . | . . . . . . Allies | -11 -10 -9 -8 -7 -6 -------- Run | Yrd Mat Mat Mat Fac Fac Total Allies . | . . . . . . Largest Group . | . . . . . . Highest-Rated Group . | . . . . . . Highest-Rated Ally . | . . . . . . Total Orders . | . . . . . . Ally Attacks . | . . . . . . Total Damage . | . . . . . . Kills . | . . . . . . Allies Corrupted . | . . . . . . Allies Melted . | . . . . . . Intel | -11 -10 -9 -8 -7 -6 ------- Run | Yrd Mat Mat Mat Fac Fac Active Infowar (turns) 2299 | . . 449 458 729 663 Sensors 2049 | . . 449 208 729 663 Terrain 222 | . . . . . 222 T.N.C. 425 | . . . 425 . . Robot Analysis Total . | . . . . . . Derelict Logs Recovered . | . . . . . . Drone Launches . | . . . . . . Drone Recoveries . | . . . . . . Exploration | -11 -10 -9 -8 -7 -6 ------------- Run | Yrd Mat Mat Mat Fac Fac Turns Passed 3696 | 98 110 709 499 1459 821 Spaces Moved 1935 | 54 110 376 191 767 437 Core 30 | 11 . . . . 19 Treads 767 | . . 213 191 363 . Legs 822 | . . . . 404 418 Wheels 316 | 43 110 163 . . . Hover . | . . . . . . Flight . | . . . . . . Fastest Speed 50 | 50 80 80 170 125 50 Average Speed 142 | 73 80 133 170 156 137 Slowest Speed 500 | 80 80 250 170 330 500 Overloaded Moves . | . . . . . . Propulsion Burnouts . | . . . . . . Robots Hopped . | . . . . . . Potential Cave-ins . | . . . . . . Cave-ins Triggered . | . . . . . . Exploration Rate (%) 20 | 5 26 33 23 21 14 Regions Visited 5 Branch Regions . Pre-discovered Areas . | . . . . . . Known Exits Taken 1 | . . . 1 . . Unknown Exits Taken 4 | 1 1 1 . 1 . Scrap Searched . | . . . . . . Spaces Dug . | . . . . . . Terrain Destroyed 77 | . 5 . . 41 31 Melee . | . . . . . . Projectile 16 | . . . . . 16 AOE 60 | . 5 . . 41 14 Terrain Rammed . | . . . . . . Walls Destroyed . | . . . . . . Machines Disabled . | . . . . . . Actions | -11 -10 -9 -8 -7 -6 --------- Run | Yrd Mat Mat Mat Fac Fac Total 2490 | 87 124 497 268 943 571 Wait 128 | . 1 41 . 43 43 Move 1930 | 53 109 375 190 766 437 Hop . | . . . . . . Pick Up 80 | 14 5 13 9 29 10 Fast Attach 14 | . 1 2 2 4 5 Attach 51 | 6 1 5 5 19 15 Detach 3 | . . . . . 3 Swap 37 | 1 . 6 4 19 7 Drop 54 | 1 3 11 7 22 10 Fire 193 | 12 4 44 51 41 41 Melee . | . . . . . . Ram . | . . . . . . Kick . | . . . . . . Crush . | . . . . . . Escape Stasis . | . . . . . . Rewire . | . . . . . . Trap . | . . . . . . Miscellaneous . | . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials -8/Materials (discovered 3 exits: *Fac / [*Sto x2]) -7/Factory -6/Factory (discovered 1 exit: [*Fac]) History --------- Turn | Location | Event 21 | -11/Scrapyard | Discovered new exit (range 16) 99 | -11/Scrapyard | Entered Materials 177 | -10/Materials | Discovered new exit (range 16) 209 | -10/Materials | Entered another Materials area 209 | -9/Materials | Evolved 2 slots: Utility x1, Weapon x1 743 | -9/Materials | Build established: Gunner 910 | -9/Materials | Discovered new exit (range 4) 918 | -9/Materials | Entered another Materials area 918 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 918 | -8/Materials | Discovered new exit (range 11) 1119 | -8/Materials | Discovered new exit (range 9) 1356 | -8/Materials | Discovered new exit (range 11) 1415 | -8/Materials | Identified exit to Factory 1417 | -8/Materials | Entered Factory 1417 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 1725 | -7/Factory | Allied Derelicts emerged from ambush trap array 1776 | -7/Factory | Lost 3 allies 1777 | -7/Factory | Lost 7 parts (1p2n1u3w) 2121 | -7/Factory | Garrison activated, responded to threat 2241 | -7/Factory | Lost 4 parts (1p2n1u) 2765 | -7/Factory | Discovered new exit (range 15) 2876 | -7/Factory | Entered another Factory area 2876 | -6/Factory | Evolved 2 slots: Power x1, Utility x1 3654 | -6/Factory | Core integrity fell below 50% 3657 | -6/Factory | Discovered new exit (range 10) 3693 | -6/Factory | Core integrity fell below 20% 3697 | -6/Factory | Destroyed by S-27 Virus with Autogun Last Messages --------------- U-05 Engineer lays Concrete. R-10 Processor collects Gauss Rifle. U-05 Engineer lays Concrete. K-01 Serf collects debris. U-05 Engineer lays Concrete. R-10 Processor collects Kinecellerator. U-05 Engineer lays Concrete. K-01 Serf collects debris. U-05 Engineer lays Concrete. Med. Storage Unit destroyed. System corrupted: FCS attempts to trigger Phase Cannon. System corrupted: Phase Cannon misfires. Fusion Modulator explodes. X-67 Chaingunner destroyed. Phase Cannon destroyed. Destroyed Phase Cannon. H-61 Shepherd calls for reinforcements. ALERT: Hostile activity reported, dispatching reinforcements to area. Weapon Cycler destroyed. Knocked back. 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