Cogmind - Beta 15 @@@ ROGUE MODE // 2025.08.08 @ 16:46:39 Player: ilja Result: Destroyed by B-75 Beast with Magnetic Acceleration Cannon Performance ------------- Evolutions (1) 500 Regions Visited (5) 1000 Robots Destroyed (28) 140 Value Destroyed (523) 523 Prototype IDs (2) 40 Alien Tech Used (0) 0 Bonus (819) 819 TOTAL SCORE: 3022 Bonus ------- Follower Combat Kills 240 Met Imprinter 300 Was Imprinted 300 Friendly Fire -21 Cogmind --------- Core Integrity 0/400 Matter 154/300 Energy 97/100 System Corruption 0% Temperature Cool (12) Movement Core (500) Ox9 Location -6/Proximity Caves Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (2) --- (None) > --- UTILITY (4) ------ Large Storage Unit Seismic Detector > --- WEAPON (2) ------- Improved Assault Rifle Flak Gun > --- INVENTORY (15) --- Light Ion Engine Visual Processing Unit Authchip [R/Combat] EM Pulse Gun Heavy EM Pulse Gun Beam Cannon Advanced Beam Cannon Light Assault Rifle Improved Assault Rifle Mining Laser Peak State ------------ > --- POWER ------------ Ion Engine > --- PROPULSION ------- Light Treads Light Treads > --- UTILITY ---------- Large Storage Unit Improved Terrain Scanner Seismic Detector Hardened Light Armor Plating > --- WEAPON ----------- Advanced Beam Cannon Advanced Beam Cannon > --- INVENTORY -------- Ion Engine Light Ion Engine Wheel Wheel Compact Wheel Visual Processing Unit EM Pulse Gun Heavy EM Pulse Gun Beam Cannon Advanced Beam Cannon Light Assault Rifle Improved Assault Rifle Light Cannon Mining Laser [Rating: 18] Favorites ----------- Power Ion Engine Engine Ion Engine Propulsion Light Treads Treads Light Treads Wheel Wheel Utility Hardened Light Armor Plating Device Seismic Detector Storage Large Storage Unit Processor Targeting Computer Protection Hardened Light Armor Plating Weapon Advanced Beam Cannon Energy Gun EM Pulse Gun Energy Cannon Advanced Beam Cannon Ballistic Gun Light Assault Rifle Ballistic Cannon Light Cannon Build | -11 -10 -9 -9 -7 -6 ------- Run | Yrd Mat Mat Min Zio Pro Slots Evolved 2 | . . 2 . . . Power . | . . . . . . Propulsion . | . . . . . . Utility 2 | . . 2 . . . Weapon . | . . . . . . Parts Attached 28 | 7 6 3 3 . 9 Power 3 | 1 . . . . 2 Engine 3 | 1 . . . . 2 Core . | . . . . . . Reactor . | . . . . . . Propulsion 5 | 2 . . 2 . 1 Treads 2 | 2 . . . . . Leg . | . . . . . . Wheel 3 | . . . 2 . 1 Hover . | . . . . . . Flight . | . . . . . . Utility 9 | 2 1 3 1 . 2 Device 2 | 1 . 1 . . . Storage 2 | 1 1 . . . . Processor 1 | . . 1 . . . Hackware . | . . . . . . Protection 4 | . . 1 1 . 2 Artifact . | . . . . . . Weapon 11 | 2 5 . . . 4 Energy Gun 1 | . 1 . . . . Energy Cannon 3 | . 2 . . . 1 Ballistic Gun 5 | 2 . . . . 3 Ballistic Cannon 2 | . 2 . . . . Launcher . | . . . . . . Special Weapon . | . . . . . . Impact Weapon . | . . . . . . Slashing Weapon . | . . . . . . Piercing Weapon . | . . . . . . Special Melee Weapon . | . . . . . . Unidentified Prototypes 2 | . 1 . . . 1 Parts Lost 9 | . . . . . 9 Power 2 | . . . . . 2 Propulsion 3 | . . . . . 3 Utility 4 | . . . . . 4 Weapon . | . . . . . . Highest Loss Streak 5 | . . . . . 5 To Critical Strikes . | . . . . . . Average Backups 12 | 6 13 14 14 14 13 Power 1 | 2 2 2 2 2 1 Propulsion 1 | 2 3 3 2 1 . Utility 2 | . 2 1 1 3 2 Weapon 6 | 1 5 8 8 8 7 Tool/Special . | . . . . . . Unused Backups 8 | 2 . . 1 . 5 Power 2 | 1 . . 1 . . Propulsion 1 | 1 . . . . . Utility 2 | . . . . . 2 Weapon 3 | . . . . . 3 Tool/Special . | . . . . . . Average Slot Usage (%) 98 | . 99 99 99 100 93 Engine 11 | . 14 11 11 11 9 Treads 10 | . 27 22 13 . . Wheel 12 | . . . 8 22 17 Device 13 | . 14 21 17 11 11 Storage 11 | . 14 11 11 11 11 Protection 14 | . . 8 14 22 20 Energy Cannon 16 | . 3 22 22 22 18 Ballistic Gun 1 | . 1 . . . 2 Ballistic Cannon 5 | . 19 . . . . Peak Build Rating 18 | 8 12 18 18 17 18 Average Rating 13 | 6 8 17 17 17 16 On Entrance 12 | . 8 12 18 17 17 Naked Turns . | . . . . . . Heaviest Build 44 | 13 34 40 44 44 44 Greatest Support 40 | 40 40 40 40 26 26 Greatest Overweight (x) 10 | . 1 . 1 1 10 Average Overweight (x) . | . . . . 1 1 Largest Inventory Capacity 15 | 8 15 15 15 15 15 Average Capacity 13 | 7 14 15 15 15 15 Most Carried 15 | 8 15 15 15 14 15 Average Carried 12 | 6 13 14 14 14 13 Final Capacity 15 | 8 15 15 15 15 15 Final Carried 15 | 8 15 15 14 14 10 Class Distribution -------------------- 100% | Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -9/Mines Mutant | -7/Zion Mutant | -6/Proximity Caves Resources | -11 -10 -9 -9 -7 -6 ----------- Run | Yrd Mat Mat Min Zio Pro Matter Collected 772 | 340 182 49 109 6 86 Remotely . | . . . . . . Salvage Created 830 | 195 192 129 88 . 226 Parts 56 | 14 16 5 11 . 10 Haulers Intercepted 1 | . . 1 . . . Recyclers Shooed . | . . . . . . Parts Field Recycled . | . . . . . . Retrieved Matter . | . . . . . . Parts Self-Destructed 23 | . . . . 6 17 Prevented 10 | . . . . . 10 Kills | -11 -10 -9 -9 -7 -6 ------- Run | Yrd Mat Mat Min Zio Pro Combat Hostiles Destroyed 18 | . 8 2 4 . 4 Cannons 17 | . 8 2 4 . 3 Classes Destroyed 11 | 3 4 1 1 . 2 Worker 3 | 2 1 . . . . Tunneler 3 | 3 . . . . . Hauler 1 | . . 1 . . . Recycler 1 | 1 . . . . . Operator 1 | . 1 . . . . Watcher 1 | . 1 . . . . Swarmer 10 | . 6 . 3 . 1 Grunt 5 | . 2 2 . . 1 Brawler 1 | . . . . . 1 Duelist 1 | . . . . . 1 Sentry 1 | . . . 1 . . Best Kill Streak 4 | 1 4 2 3 . 2 Combat Bots Only 3 | . 3 1 3 . 2 Max Kills in Single Turn 2 | 1 1 2 1 . 1 Gunslinging . | . . . . . . Exploded . | . . . . . . Melee . | . . . . . . Uniques/NPCs Destroyed . | . . . . . . Combat | -11 -10 -9 -9 -7 -6 -------- Run | Yrd Mat Mat Min Zio Pro Hostile Shots Fired 213 | . 49 8 22 . 134 Missed 61 | . 12 1 7 . 41 Hits 152 | . 37 7 15 . 93 Projectile 152 | . 37 7 15 . 93 Critical Strikes 3 | . . . 1 . 2 Damage Taken 2269 | . 342 78 209 . 1640 Core 493 | . 69 23 35 . 366 Absorbed by Shields . | . . . . . . Regen/Repaired (Parts) 200 | . . . . 200 . Core Remaining (%) 86 | 100 72 . . . . Volleys Fired 95 | 35 26 2 7 . 25 Largest 2 | 2 2 2 2 . 2 Hottest 136 | 40 136 136 136 . 136 Shots Fired 190 | 70 52 4 14 . 50 Gun 93 | 70 3 . . . 20 Cannon 97 | . 49 4 14 . 30 Launcher . | . . . . . . Special . | . . . . . . Kinetic 135 | 70 45 . . . 20 Thermal 52 | . 4 4 14 . 30 Explosive . | . . . . . . Electromagnetic 3 | . 3 . . . . Robot Hit Streak 19 | 9 13 16 19 . 8 Robot Miss Streak 6 | 3 6 . 3 . 4 Penetration Max . | . . . . . . Secondary Targets . | . . . . . . Shots Hit Robots 105 | 39 27 3 6 . 30 Core Hits 37 | 13 12 3 4 . 5 Critical Kills 1 | . . . . . 1 Critical Parts Destroyed . | . . . . . . Critical Strikes 2 | . 1 . . . 1 Meltdown 1 | . . . . . 1 Blast 1 | . 1 . . . . Melee Attacks . | . . . . . . Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Sneak Attacks . | . . . . . . Combat Hostiles . | . . . . . . Follow-up Attacks . | . . . . . . Damage Inflicted 1637 | 329 489 83 145 . 591 Guns 608 | 329 40 . . . 239 Cannons 1029 | . 449 83 145 . 352 Explosions . | . . . . . . Melee . | . . . . . . Ramming . | . . . . . . Kinetic 955 | 329 387 . . . 239 Thermal 642 | . 62 83 145 . 352 Explosive . | . . . . . . Electromagnetic 40 | . 40 . . . . Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Highest Corruption 2 | . . 2 2 2 . Average Corruption 1 | . . 1 2 2 . Corruption Purged . | . . . . . . Corruption Blocked . | . . . . . . Effects 6 | . . 2 3 1 . Message Errors 2 | . . 1 1 . . Matter Fused 1 | . . . . 1 . Heat Flow Errors 1 | . . . 1 . . Energy Discharges 1 | . . 1 . . . Data Loss (minor) 1 | . . . 1 . . Overload Shots . | . . . . . . Overflow Damage 1 | . 1 . . . . Projectiles 1 | . 1 . . . . Explosions . | . . . . . . Melee . | . . . . . . Knockbacks 5 | . 5 . . . . Impact . | . . . . . . Kinetic 5 | . 5 . . . . Secondary . | . . . . . . Self-Inflicted Damage . | . . . . . . Shots . | . . . . . . Rammed . | . . . . . . Targets Rammed . | . . . . . . Kicked . | . . . . . . Crushed . | . . . . . . Highest Temperature 677 | . 150 87 362 . 677 Average Temperature 185 | . 57 45 147 . 249 Received Heat Transfer 480 | . 60 42 54 . 324 Effects 25 | . . . 2 . 23 Shutdowns 2 | . . . . . 2 Energy Bleed 2 | . . . 1 . 1 Interference 5 | . . . 1 . 4 Matter Decay 1 | . . . . . 1 Short Circuit 1 | . . . . . 1 Damage (minor) 2 | . . . . . 2 Damage (major) 10 | . . . . . 10 Damage (core) 2 | . . . . . 2 Siege Activations . | . . . . . . Martial Activations . | . . . . . . Shielding Activations . | . . . . . . Robots Disrupted . | . . . . . . Combat Hostiles . | . . . . . . Robots Corrupted . | . . . . . . Combat Hostiles . | . . . . . . Parts Fried . | . . . . . . Impact Corruptions . | . . . . . . Robots Melted 1 | . . . . . 1 Combat Hostiles 1 | . . . . . 1 Parts Melted 1 | . . . 1 . . Heat Transferred 1147 | . 111 148 259 . 629 Parts Sabotaged . | . . . . . . Parts Stolen . | . . . . . . Parts Stripped . | . . . . . . Power Chain Reactions . | . . . . . . Alert | -11 -10 -9 -9 -7 -6 ------- Run | Yrd Mat Mat Min Zio Pro Maximum Alert Level . | . . . . . . Low Security (%) 100 | 100 100 100 100 . . Level 1 . | . . . . . . Level 2 . | . . . . . . Level 3 . | . . . . . . Level 4 . | . . . . . . Level 5 . | . . . . . . High Security . | . . . . . . Max Security . | . . . . . . Peak Influence 70 | 5 69 37 70 . . Initial 5 | . . 5 . . . Average 10 | . 17 7 18 . . Influence Increases 764 | 30 218 62 90 . 364 Destroy 0b10 Robot/C 500 | . 160 40 80 . 220 Destroy 0b10 Robot/NC 50 | 30 15 5 . . . Destroy Leader 94 | . 32 12 10 . 40 Allied During Kill 104 | . . . . . 104 Successful Hack 14 | . 9 5 . . . Destroy Structure 2 | . 2 . . . . Influence Decreases 764 | 30 205 75 90 . 364 Entered New Map 8 | . . 8 . . . Time Decay 674 | 30 205 67 90 . 282 Lost Part 32 | . . . . . 32 Lost Ally 50 | . . . . . 50 Squads Dispatched 1 | . . 1 . . . Investigation . | . . . . . . Extermination . | . . . . . . Reinforcement 1 | . . 1 . . . Assault . | . . . . . . Garrison . | . . . . . . Intercept . | . . . . . . Searches Triggered . | . . . . . . Construction Impeded . | . . . . . . Haulers Reinforced . | . . . . . . Active Scanning Responses . | . . . . . . Cargo Convoy Interrupts . | . . . . . . Stealth | -11 -10 -9 -9 -7 -6 --------- Run | Yrd Mat Mat Min Zio Pro Distress Signals 2 | . 2 . . . . Communications Jammed . | . . . . . . Distress Signals . | . . . . . . Times Spotted 36 | . 16 2 5 . 13 Peak Tracking Total 5 | . 5 1 3 . 4 Tactical Retreats . | . . . . . . Traps | -11 -10 -9 -9 -7 -6 ------- Run | Yrd Mat Mat Min Zio Pro Traps Triggered 3 | . 1 2 . . . Indirectly . | . . . . . . Trap Hack Attempts . | . . . . . . Triggered . | . . . . . . Disarmed . | . . . . . . Reprogrammed . | . . . . . . Reused . | . . . . . . Traps Extracted . | . . . . . . Installed . | . . . . . . Triggered . | . . . . . . Machines | -11 -10 -9 -9 -7 -6 ---------- Run | Yrd Mat Mat Min Zio Pro Machines Disabled 1 | . . . 1 . . Max in Single Turn 1 | . . . 1 . . Machines Repaired . | . . . . . . Machines Dismantled . | . . . . . . Machines Sabotaged . | . . . . . . Overloaded Fab Kills . | . . . . . . Hacking | -11 -10 -9 -9 -7 -6 --------- Run | Yrd Mat Mat Min Zio Pro Machines Accessed 3 | . 2 1 . . . Terminals 3 | . 2 1 . . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Total Hacks 4 | . 3 1 . . . Successful 3 | . 2 1 . . . Failed 1 | . 1 . . . . Catastrophic . | . . . . . . Database Lockouts . | . . . . . . Manual 5 | . 4 1 . . . Terminals 4 | . 3 1 . . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Terminal Hacks . | . . . . . . Fabricator Hacks . | . . . . . . Repair Station Hacks . | . . . . . . Recycling Unit Hacks . | . . . . . . Scanalyzer . | . . . . . . Garrison Access Hacks . | . . . . . . Unauthorized Hacks 3 | . 2 1 . . . Terminals 3 | . 2 1 . . . Botnet 3 | . 2 1 . . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Data Cores Recovered 1 | . 1 . . . . Used . | . . . . . . Hacking Detections . | . . . . . . Full Trace Events . | . . . . . . Feedback Events . | . . . . . . Feedback Blocked . | . . . . . . Robot Schematics Acquired 1 | . . . . 1 . Robots Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Robot Build Rating . | . . . . . . Part Schematics Acquired 3 | . . . . 3 . Parts Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Part Build Rating . | . . . . . . Parts Repaired . | . . . . . . Time . | . . . . . . Parts Recycled . | . . . . . . Recycled Matter . | . . . . . . Retrieved Matter . | . . . . . . Retrieved Components . | . . . . . . Parts Scanalyzed . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Damaged . | . . . . . . Bothacking | -11 -10 -9 -9 -7 -6 ------------ Run | Yrd Mat Mat Min Zio Pro Used RIF Installer . | . . . . . . Robots Hacked . | . . . . . . Non-combat . | . . . . . . Combat . | . . . . . . Robot Hacks Applied . | . . . . . . Relay Couplers Released . | . . . . . . Fabnet Peak Effective % . | . . . . . . Robots Rewired . | . . . . . . Allies Hacked . | . . . . . . Hacks Repelled . | . . . . . . Allies | -11 -10 -9 -9 -7 -6 -------- Run | Yrd Mat Mat Min Zio Pro Total Allies 4 | . . . . 4 . Largest Group 4 | . . . . 4 4 Highest-Rated Group 157 | . . . . 157 157 Highest-Rated Ally 40 | . . . . 40 40 Total Orders . | . . . . . . Ally Attacks 47 | . . . . . 47 Total Damage 1156 | . . . . . 1156 Kills 7 | . . . . . 7 Allies Corrupted . | . . . . . . Allies Melted 1 | . . . . . 1 Intel | -11 -10 -9 -9 -7 -6 ------- Run | Yrd Mat Mat Min Zio Pro Active Infowar (turns) 3368 | 38 904 276 311 1203 636 Terrain 466 | . . 275 191 . . Seismic 3341 | 38 904 276 284 1203 636 Robot Analysis Total . | . . . . . . Derelict Logs Recovered 3 | . . . 1 2 . Drone Launches . | . . . . . . Drone Recoveries . | . . . . . . Exploration | -11 -10 -9 -9 -7 -6 ------------- Run | Yrd Mat Mat Min Zio Pro Turns Passed 4027 | 653 908 276 311 1203 676 Spaces Moved 2835 | 339 471 164 215 1146 500 Core 11 | 4 . . . . 7 Treads 1071 | 335 471 164 101 . . Legs . | . . . . . . Wheels 1753 | . . . 114 1146 493 Hover . | . . . . . . Flight . | . . . . . . Fastest Speed 50 | 50 160 160 105 105 105 Average Speed 127 | 158 160 160 130 105 113 Slowest Speed 550 | 160 240 160 160 105 550 Overloaded Moves . | . . . . . . Propulsion Burnouts . | . . . . . . Robots Hopped . | . . . . . . Potential Cave-ins . | . . . . . . Cave-ins Triggered . | . . . . . . Exploration Rate (%) 42 | 13 56 9 30 86 58 Regions Visited 5 Branch Regions 3 Pre-discovered Areas 1 | . . . . 1 . Known Exits Taken . | . . . . . . Unknown Exits Taken 5 | 1 1 1 1 1 . Scrap Searched 3 | . . . 1 2 . Spaces Dug . | . . . . . . Terrain Destroyed . | . . . . . . Melee . | . . . . . . Projectile . | . . . . . . AOE . | . . . . . . Terrain Rammed . | . . . . . . Walls Destroyed . | . . . . . . Machines Disabled . | . . . . . . Actions | -11 -10 -9 -9 -7 -6 --------- Run | Yrd Mat Mat Min Zio Pro Total 3081 | 397 569 175 234 1145 561 Wait 75 | 2 52 . 1 . 20 Move 2830 | 338 470 163 214 1145 500 Hop . | . . . . . . Pick Up 31 | 13 8 4 4 . 2 Fast Attach 9 | 4 4 1 . . . Attach 15 | 3 1 2 3 . 6 Detach . | . . . . . . Swap 11 | . 5 . . . 6 Drop 15 | 2 3 3 5 . 2 Fire 95 | 35 26 2 7 . 25 Melee . | . . . . . . Ram . | . . . . . . Kick . | . . . . . . Crush . | . . . . . . Escape Stasis . | . . . . . . Rewire . | . . . . . . Trap . | . . . . . . Miscellaneous . | . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat x2) -9/Materials -9/Mines -7/Zion -6/Proximity Caves History --------- Turn | Location | Event 10 | -11/Scrapyard | Discovered new exit (range 15) 654 | -11/Scrapyard | Entered Materials 655 | -10/Materials | Build established: Mutant 1399 | -10/Materials | Discovered new exit (range 3) 1529 | -10/Materials | Discovered new exit (range 13) 1562 | -10/Materials | Entered another Materials area 1562 | -9/Materials | Evolved 2 slots: Utility x2 1564 | -9/Materials | Discovered new exit (range 7) 1838 | -9/Materials | Entered Mines 1843 | -9/Mines | Met a Derelict bent on vengeance 1987 | -9/Mines | Joined a pair of Derelicts in attacking an 0b10 outpost 2008 | -9/Mines | Learned Materials security intel 2143 | -9/Mines | A Derelict revealed a hidden shortcut to a safe place 2149 | -9/Mines | Entered Zion 2218 | -7/Zion | Discovered new exit (range 13) 2260 | -7/Zion | System corruption cleaned by Quarantine Array 2483 | -7/Zion | Learned 4 Factory zone layouts 2565 | -7/Zion | Met Imprinter 2604 | -7/Zion | Imprinted 2606 | -7/Zion | Declared Zion's savior 3249 | -7/Zion | Visited the Megawrench Repair Shop 3255 | -7/Zion | Megawrench repaired 7 parts 3352 | -7/Zion | Entered Proximity Caves 3352 | -6/Proximity Caves | Accompanied by 4 allies 3854 | -6/Proximity Caves | Attracted the attention of an 0b10 checkpoint 3869 | -6/Proximity Caves | Core integrity fell below 50% 3872 | -6/Proximity Caves | Core integrity fell below 20% 3901 | -6/Proximity Caves | Lost 5 parts (1p2n2u) 3978 | -6/Proximity Caves | Spotted B-75 Beast 4028 | -6/Proximity Caves | Destroyed by B-75 Beast with Magnetic Acceleration Cannon Last Messages --------------- 03882_ Seismic Detector temporarily disabled. 03890_ Overheating: Adv. Beam Cannon damaged (-14). 03892_ Corrupted Carbon-fiber Leg fries itself beyond repair. 03894_ Overheating: Energy bleed (-21). 03915_ Dropped Broken Adv. Beam Cannon. 03917_ Acquired 66 matter. 03919_ Acquired Flak Gun. 03923_ Identified Imp. Assault Rifle. 03924_ Dropped Adv. Beam Cannon. 03987_ 6F-NVK(M) suffers critical hit (Meltdown). 03991_ IX-CI1(M) destroyed. 03994_ Knocked back. 04000_ 20-HD1(M) destroyed. 04003_ 9V-902(M) destroyed. 04006_ Wheel destroyed. 04006_ Critical hit (Blast). 04013_ Imp. Light Armor Plating destroyed. 04013_ Knocked back. 04013_ Lgt. Armor Plating destroyed. 04025_ Ion Engine destroyed. Map ----- +----------------------------------------------------+ | ####????####??#####??????????????????????????????? | | ###### #### ##?????????????????????????????? | | #?????????????????????????????? | | #?????????????????????????????? | | ### ##### #?????????????????????????????? | | ### ##??###### ##?????????????????????????????? | | ##???#### ##?????????????????????????????? | | ##### ##????????????????????????????? | | ##???????????????????????????? | | #???????????????????????????? | | ### #????###????????????????????? | | ####?#### #???? ????????????????????? | | ##???????### #??? ????????????????????? | | ##??????????# #??? ????????????????????? | | ##??????????# ##??? ????????????????????? | | #???????????###???? #????????????????????? | | #????????????????# #????????????????????? | | ### #????????????????# #????????????????????? | | #?? ##????????????????# #????????????????????? | | #??###?????????????????# ##???????????????????? | | ##??????????????????##### #?####### ?????????? | | ##??????????????????## ## ?????????? | | ##??????????????????# ?? ?????????? | | #####???????????#??# #???? ????????? | | #??????????## ?# %% #### ???????? | | #?????????## ??# @ % BB ???????? | | #?????????# ??##### %!=* ???????? | | ###????????## ##???#" [!%%!;;# ???????? | | ####?????????## ##### %=%[#####????????????? | | ???###???????# % !##????????????????? | | ?### ##??????# % #?????????????????? | | ## ##?????## ###?????????????????? | | # #??????### #???????????????????? | | #????????# ##??????????????????? | | ########## #??????????????????? | | #?# ## #??????????????????? | | #??# ####??????????????????? | | #### ] ##???????????????????? | | # = ] #???????????????????? | | #### #??????????????????? | | % ##??? #??????????????????? | | ## #???? #?????????????????? | | ###" ## #??? #?????????????????? | | #?#"" #### ? #?????????????????? | | ??####% ### ##??## ##?????????????????? | | ?????# % ##?###?????## #??????????????????? | | ?????# ##????????????# #??????????????????? | | ?????# ###??????????????# #??????????????????? | | ????# ##?????????????????# ??????????????????? | | ????# #???????????????????# ??????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 28 Energy Generation 10 Energy Capacity 250 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Range 16 Terrain Scan Density 10 Armor Coverage 300 Evasion (%) 40 Targeting Accuracy 5 Recoil Reduction 2 Authchip Count 1 Item Schematics ----------------- Coil Gun | -7/Zion | Archive Arm. Medium Treads | -7/Zion | Archive Remote Shield | -7/Zion | Archive Robot Schematics ------------------ T-07 Excavator | -7/Zion | Archive Fabricated ------------ Nothing Repaired ---------- Nothing Alien Tech Used ----------------- None Achievements -------------- True Hacker Challenges ------------ None Game ------ Seed DataFluxMallet Manual? 0 Play Time 00:40:29 Cumulative 8.4 hours Start 2025.08.08 @ 16:05:59 End 2025.08.08 @ 16:46:39 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 17 Rogue 17 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0/0 Lore% 6 Gallery% 11 Achievement% 10 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 0 Movement Arrows Keybinds 0 Fullscreen 1 Font 20/SmallcapsGlow Map View 66x50 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 37e6b349-d46e-49d1-b289-752f9219488e