Cogmind - Beta 16 @@@ ROGUE MODE // 2026.01.09 @ 12:04:43 Player: jam Result: Destroyed by G-34 Mercenary with Small Laser Performance ------------- Evolutions (0) 0 Regions Visited (2) 400 Robots Destroyed (14) 70 Value Destroyed (407) 407 Prototype IDs (0) 0 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 877 Bonus ------- None Cogmind --------- Core Integrity 0/250 Matter 214/300 Energy 160/160 System Corruption 9% Temperature Cool (6) Movement Walking (190) Ox1 Location -10/Mines Parts ------- > --- POWER (1) -------- Light Nuclear Core > --- PROPULSION (2) --- Aluminum Leg Aluminum Leg > --- UTILITY (2) ------ Large Storage Unit Power Shielding (fused) > --- WEAPON (2) ------- (None) > --- INVENTORY (15) --- Ion Engine Light Ion Engine Aluminum Leg Aluminum Leg Aluminum Leg Aluminum Leg Improved Heat Sink Large Storage Unit Seismic Detector Targeting Computer Power Shielding Hacking Suite Peak State ------------ > --- POWER ------------ Light Nuclear Core > --- PROPULSION ------- Light Treads Light Treads > --- UTILITY ---------- Small Storage Unit Seismic Detector > --- WEAPON ----------- Particle Gun Assault Rifle > --- INVENTORY -------- Light Ion Engine Light Ion Engine Aluminum Leg Aluminum Leg Improved Heat Sink Light Assault Rifle Grenade Launcher Mining Laser [Rating: 11] Favorites ----------- Power Light Nuclear Core Engine Ion Engine Power Core Light Nuclear Core Propulsion Aluminum Leg Treads Light Treads Leg Aluminum Leg Utility Large Storage Unit Device Seismic Detector Storage Large Storage Unit Protection Power Shielding Weapon Assault Rifle Energy Gun Particle Gun Ballistic Gun Assault Rifle Launcher Grenade Launcher Special Weapon Mining Laser Build | -11 -10 -10 ------- Run | Yrd Mat Min Slots Evolved . | . . . Power . | . . . Propulsion . | . . . Utility . | . . . Weapon . | . . . Parts Attached 21 | 7 10 4 Power 4 | 1 2 1 Engine 2 | 1 1 . Core 2 | . 1 1 Reactor . | . . . Propulsion 7 | 2 4 1 Treads 2 | 2 . . Leg 5 | . 4 1 Wheel . | . . . Hover . | . . . Flight . | . . . Utility 4 | 2 2 . Device 1 | 1 . . Storage 2 | 1 1 . Processor . | . . . Hackware . | . . . Protection 1 | . 1 . Artifact . | . . . Weapon 6 | 2 2 2 Energy Gun 2 | . 2 . Energy Cannon . | . . . Ballistic Gun 2 | 2 . . Ballistic Cannon . | . . . Launcher 1 | . . 1 Special Weapon 1 | . . 1 Impact Weapon . | . . . Slashing Weapon . | . . . Piercing Weapon . | . . . Special Melee Weapon . | . . . Unidentified Prototypes . | . . . Corrupted Parts 1 | . 1 . System Corruption 9 | . 9 . Parts Lost 8 | . 2 6 Power 1 | . 1 . Propulsion 2 | . . 2 Utility . | . . . Weapon 5 | . 1 4 Highest Loss Streak 6 | . 1 6 To Critical Strikes . | . . . Average Backups 11 | 3 11 14 Power 1 | . 1 2 Propulsion 3 | 1 3 4 Utility 3 | . 3 6 Weapon 2 | 1 2 1 Tool/Special . | . . . Unused Backups 10 | . 1 9 Power 2 | . . 2 Propulsion 2 | . . 2 Utility 5 | . . 5 Weapon 1 | . 1 . Tool/Special . | . . . Average Slot Usage (%) 95 | . 94 96 Engine 6 | . 8 3 Core 5 | . 2 10 Treads 4 | . 7 . Leg 22 | . 20 27 Device 3 | . 5 . Storage 14 | . 14 14 Protection 9 | . 7 14 Energy Gun 3 | . 6 . Ballistic Gun 22 | . 21 23 Peak Build Rating 11 | 7 11 10 Average Rating 8 | 5 8 9 On Entrance 5 | . 7 8 Avg Prop Armor Cover (%) . | . . . Naked Turns . | . . . Heaviest Build 31 | 12 31 29 Greatest Support 40 | 40 40 20 Greatest Overweight (x) 10 | . 10 1 Average Overweight (x) . | . . 1 Largest Inventory Capacity 15 | 8 15 15 Average Capacity 13 | 7 13 15 Most Carried 15 | 5 15 15 Average Carried 11 | 3 11 14 Final Capacity 15 | 8 15 15 Final Carried 15 | 5 15 12 Class Distribution -------------------- 94% | Mutant 5% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Resources | -11 -10 -10 ----------- Run | Yrd Mat Min Matter Collected 589 | 289 192 108 Remotely . | . . . Salvage Created 486 | 24 310 152 Parts 33 | 3 19 11 Haulers Intercepted 1 | . 1 . Recyclers Shooed 1 | . . 1 Parts Field Recycled . | . . . Retrieved Matter . | . . . Parts Self-Destructed . | . . . Prevented . | . . . Parts Restored . | . . . Kills | -11 -10 -10 ------- Run | Yrd Mat Min Combat Hostiles Destroyed 10 | . 6 4 Guns 9 | . 6 3 AOE 1 | . . 1 Classes Destroyed 5 | 1 4 . Tunneler 1 | 1 . . Hauler 1 | . 1 . Operator 1 | . 1 . Watcher 1 | . 1 . Grunt 10 | . 6 4 Best Kill Streak 5 | 1 5 2 Combat Bots Only 2 | . 2 2 Max Kills in Single Turn 1 | 1 1 1 Gunslinging . | . . . Exploded 1 | . . 1 Melee . | . . . Uniques/NPCs Destroyed . | . . . Combat | -11 -10 -10 -------- Run | Yrd Mat Min Hostile Shots Fired 105 | . 46 59 Missed 17 | . 12 5 Hits 88 | . 34 54 Projectile 88 | . 34 54 Damage Taken 1157 | . 435 722 Core 254 | . 58 196 Absorbed by Shields . | . . . Redirected to Shielding 23 | . 3 20 Core Remaining (%) 100 | 100 . . Volleys Fired 57 | 5 33 19 Largest 2 | 2 2 2 Hottest 120 | 40 85 120 Shots Fired 105 | 10 63 32 Gun 97 | 10 63 24 Cannon . | . . . Launcher 3 | . . 3 Special 5 | . . 5 Kinetic 78 | 10 44 24 Thermal 24 | . 19 5 Explosive 3 | . . 3 Electromagnetic . | . . . Robot Hit Streak 10 | 10 7 8 Robot Miss Streak 3 | . 3 1 Penetration Max . | . . . Secondary Targets 2 | . 2 . Max Gunslinging Chain 1 | . 1 . Shots Hit Robots 71 | 10 38 23 Core Hits 29 | 2 17 10 Critical Kills . | . . . Critical Parts Destroyed . | . . . Critical Strikes 1 | . 1 . Burn 1 | . 1 . Melee Attacks . | . . . Impact . | . . . Slashing . | . . . Piercing . | . . . Sneak Attacks . | . . . Combat Hostiles . | . . . Follow-up Attacks . | . . . Damage Inflicted 909 | 100 478 331 Guns 740 | 100 478 162 Cannons . | . . . Explosions 113 | . . 113 Melee . | . . . Ramming 8 | . . 8 Kinetic 590 | 100 328 162 Thermal 198 | . 150 48 Explosive 113 | . . 113 Electromagnetic . | . . . Impact . | . . . Slashing . | . . . Piercing . | . . . Highest Corruption 9 | . 9 9 Average Corruption 9 | . 9 9 Corruption Purged . | . . . Corruption Blocked . | . . . Effects 26 | . 16 10 Message Errors 4 | . 3 1 Matter Fused 7 | . 3 4 Heat Flow Errors 2 | . 2 . Energy Discharges 3 | . 2 1 Parts Rejected 1 | . 1 . Parts Fused 1 | . . 1 Data Loss (minor) 4 | . 3 1 Data Loss (major) 1 | . 1 . Misfires 1 | . . 1 Alerts 2 | . 1 1 Overload Shots . | . . . Overflow Damage . | . . . Projectiles . | . . . Explosions . | . . . Melee . | . . . Knockbacks . | . . . Impact . | . . . Kinetic . | . . . Secondary . | . . . Self-Inflicted Damage 100 | . . 100 Shots 3 | . . 3 Rammed . | . . . Targets Rammed 1 | . . 1 Kicked 1 | . . 1 Crushed . | . . . Highest Temperature 311 | . 311 274 Average Temperature 110 | . 114 102 Received Heat Transfer 555 | . 210 345 Siege Activations . | . . . Martial Activations . | . . . Shielding Activations . | . . . Robots Disrupted . | . . . Combat Hostiles . | . . . Robots Corrupted . | . . . Combat Hostiles . | . . . Parts Fried . | . . . Impact Corruptions . | . . . Robots Melted . | . . . Combat Hostiles . | . . . Parts Melted . | . . . Heat Transferred 544 | . 444 100 Parts Sabotaged . | . . . Parts Stolen . | . . . Parts Stripped . | . . . Power Chain Reactions . | . . . Alert | -11 -10 -10 ------- Run | Yrd Mat Min Maximum Alert Level . | . . . Low Security (%) 100 | 100 100 100 Level 1 . | . . . Level 2 . | . . . Level 3 . | . . . Level 4 . | . . . Level 5 . | . . . High Security . | . . . Max Security . | . . . Peak Influence 45 | 5 45 35 Initial . | . . . Average 8 | . 11 7 Influence Increases 303 | 5 174 124 Destroy 0b10 Robot/C 200 | . 120 80 Destroy 0b10 Robot/NC 20 | 5 15 . Destroy Leader 34 | . 24 10 Destroy Structure 19 | . . 19 Lose Combat Pursuer 30 | . 15 15 Influence Decreases 286 | 5 174 107 Time Decay 224 | 5 154 65 Lost Part 62 | . 20 42 Squads Dispatched 1 | . 1 . Investigation . | . . . Extermination . | . . . Reinforcement 1 | . 1 . Assault . | . . . Garrison . | . . . Intercept . | . . . Searches Triggered . | . . . Construction Impeded . | . . . Haulers Reinforced . | . . . Active Scanning Responses . | . . . Cargo Convoy Interrupts . | . . . Stealth | -11 -10 -10 --------- Run | Yrd Mat Min Distress Signals . | . . . Communications Jammed . | . . . Distress Signals . | . . . Times Spotted 15 | . 9 6 Peak Tracking Total 3 | . 2 3 Tactical Retreats 2 | . 1 1 Traps | -11 -10 -10 ------- Run | Yrd Mat Min Traps Triggered . | . . . Indirectly . | . . . Trap Hack Attempts . | . . . Triggered . | . . . Disarmed . | . . . Reprogrammed . | . . . Reused . | . . . Traps Extracted . | . . . Installed . | . . . Triggered . | . . . Machines | -11 -10 -10 ---------- Run | Yrd Mat Min Machines Disabled . | . . . Max in Single Turn . | . . . Machines Repaired . | . . . Machines Dismantled . | . . . Machines Sabotaged . | . . . Overloaded Fab Kills . | . . . Hacking | -11 -10 -10 --------- Run | Yrd Mat Min Machines Accessed 3 | . 3 . Terminals 2 | . 2 . Fabricators . | . . . Repair Stations . | . . . Recycling Units 1 | . 1 . Scanalyzers . | . . . Garrison Access . | . . . Total Hacks 3 | . 3 . Successful 1 | . 1 . Failed 2 | . 2 . Catastrophic 2 | . 2 . Database Lockouts . | . . . Manual 2 | . 2 . Terminals 2 | . 2 . Fabricators . | . . . Repair Stations . | . . . Recycling Units 1 | . 1 . Scanalyzers . | . . . Garrison Access . | . . . Terminal Hacks . | . . . Fabricator Hacks . | . . . Repair Station Hacks . | . . . Recycling Unit Hacks 1 | . 1 . Retrieve Components 1 | . 1 . Scanalyzer . | . . . Garrison Access Hacks . | . . . Unauthorized Hacks . | . . . Terminals . | . . . Fabricators . | . . . Repair Stations . | . . . Recycling Units . | . . . Scanalyzers . | . . . Garrison Access . | . . . Data Cores Recovered . | . . . Used . | . . . Hacking Detections 2 | . 2 . Full Trace Events . | . . . Feedback Events . | . . . Feedback Blocked . | . . . Robot Schematics Acquired . | . . . Robots Built . | . . . Authchips . | . . . Time . | . . . Total Robot Build Rating . | . . . Part Schematics Acquired . | . . . Parts Built . | . . . Authchips . | . . . Time . | . . . Total Part Build Rating . | . . . Part Studies Acquired . | . . . Parts Repaired . | . . . Time . | . . . Parts Recycled . | . . . Recycled Matter . | . . . Retrieved Matter . | . . . Retrieved Components 10 | . 10 . Parts Scanalyzed . | . . . Part Schematics Acquired . | . . . Parts Damaged . | . . . Bothacking | -11 -10 -10 ------------ Run | Yrd Mat Min Used RIF Installer . | . . . Robots Hacked . | . . . Non-combat . | . . . Combat . | . . . Robot Hacks Applied . | . . . Relay Couplers Released . | . . . Fabnet Peak Effective % . | . . . Robots Rewired . | . . . Allies Hacked . | . . . Hacks Repelled . | . . . Allies | -11 -10 -10 -------- Run | Yrd Mat Min Total Allies . | . . . Largest Group . | . . . Highest-Rated Group . | . . . Highest-Rated Ally . | . . . Total Orders . | . . . Ally Attacks . | . . . Total Damage . | . . . Kills . | . . . Allies Corrupted . | . . . Allies Melted . | . . . Intel | -11 -10 -10 ------- Run | Yrd Mat Min Active Infowar (turns) 260 | 46 214 . Seismic 260 | 46 214 . Robot Analysis Total . | . . . Derelict Logs Recovered 1 | . . 1 Drone Launches . | . . . Drone Recoveries . | . . . Exploration | -11 -10 -10 ------------- Run | Yrd Mat Min Turns Passed 999 | 145 549 305 Spaces Moved 428 | 74 229 125 Core 4 | 2 2 . Treads 137 | 72 65 . Legs 287 | . 162 125 Wheels . | . . . Hover . | . . . Flight . | . . . Fastest Speed 50 | 50 160 190 Average Speed 181 | 157 184 190 Slowest Speed 550 | 160 550 190 Overloaded Moves . | . . . Propulsion Burnouts . | . . . Robots Hopped . | . . . Potential Cave-ins . | . . . Cave-ins Triggered . | . . . Exploration Rate (%) 25 | 6 45 25 Regions Visited 2 Branch Regions 1 Pre-discovered Areas . | . . . Known Exits Taken . | . . . Unknown Exits Taken 2 | 1 1 . Scrap Searched . | . . . Spaces Dug . | . . . Terrain Destroyed 28 | . . 28 Melee . | . . . Projectile 2 | . . 2 AOE 26 | . . 26 Terrain Rammed . | . . . Walls Destroyed . | . . . Machines Disabled . | . . . Actions | -11 -10 -10 --------- Run | Yrd Mat Min Total 540 | 91 295 154 Wait . | . . . Move 426 | 73 228 125 Hop . | . . . Pick Up 18 | 6 11 1 Fast Attach 12 | 6 6 . Attach 8 | 1 3 4 Detach 2 | . 2 . Swap 7 | . 4 3 Drop 9 | . 8 1 Fire 57 | 5 33 19 Melee . | . . . Ram . | . . . Kick 1 | . . 1 Crush . | . . . Escape Stasis . | . . . Rewire . | . . . Trap . | . . . Miscellaneous . | . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: [*Min x2]) -10/Mines History --------- Turn | Location | Event 20 | -11/Scrapyard | Discovered new exit (range 16) 146 | -11/Scrapyard | Entered Materials 264 | -10/Materials | Discovered new exit (range 14) 311 | -10/Materials | Build established: Mutant 540 | -10/Materials | Discovered new exit (range 10) 695 | -10/Materials | Entered Mines 711 | -10/Mines | Learned Materials stockpile data 922 | -10/Mines | Excavation squad dispatched 922 | -10/Mines | A large section of the Mines collapsed 953 | -10/Mines | Core integrity fell below 50% 974 | -10/Mines | Core integrity fell below 20% 1000 | -10/Mines | Destroyed by G-34 Mercenary with Small Laser Last Messages --------------- 00894_ System corrupted: Lgt. Assault Rifle misfires. 00922_ ALERT: Suspicious cave-in, suspected derelict activity in mines. Dispatching escorted excavation squad. 00925_ System corrupted: IFF burst signal emitted. 00940_ System corrupted: Component data lost. 00941_ Assault Rifle destroyed. 00943_ G-34 Mercenary destroyed. 00951_ R-06 Scavenger collects Sml. Laser. 00962_ System corrupted: Matter fused (-8). 00966_ Mining Laser destroyed. 00969_ Aluminum Leg destroyed. 00970_ G-34 Mercenary destroyed. 00971_ Acquired 14 matter. 00971_ Lgt. Assault Rifle destroyed. 00973_ Aluminum Leg destroyed. 00976_ Acquired Aluminum Leg. 00979_ System corrupted: Power Shielding fused. 00989_ G-34 Mercenary destroyed. 00991_ Acquired 38 matter. 00996_ Grenade Launcher destroyed. Map ----- +----------------------------------------------------+ | ?????????????# #????????????####??# #?? | | ????????###### #???????????## ### #?? | | ????????# #??????????## #?? | | ????????# ######??????????# #? | | ????????# #???????????????# #? | | ?????# ## ###?????????????# ## #? | | ?????# #?????????????##??## #? | | ?????##### #??????????????????# #? | | ?????????# ##????????????????? #? | | ?????????# ###????????#?????### #? | | ????###### ##?????? #???????### #? | | ????# #???### ????????### #? | | ????# ##??# ????????? #? | | ????# ###### #??# #???????? ? #? | | ???????????## #### ###?????? #?###? | | ????????????# #??#### #????? | | ????????????# #### #????? | | ????????????# ##### #????? | | ???????????# #???# #????? | | ???????????# #???###### #????? | | ???????????# #????????## ####????? | | ???????????# ##??????#######???????? | | ???????????## #??????## ## #???????? | | ????????????## ?????## * #???????? | | ?????????????## ?????# == ##???????? | | ??????????????## ?????# @ #????????? | | ????????????????#?????# g ##????????? | | ??????????????????????# #?????????? | | ??????????????????????# = #?????????? | | ??????????????????????# #%# #?????????? | | ??????????????????????## ##?????????? | | ????????????????????????r ???????????? | | ???????????????????????# "??????????? | | ??????????????????????? "??????????? | | ??????????????????????? ""?????????? | | ?????????????????????? ?????????? | | ??????????????????????## ## ?????????? | | ???????????????????????###??#?????????? | | ??????????????????????????????????????? | | ??????????????????????????????????????? | | ??????????????????????????????????????? | | ??????????????????????????????????????? | | ??????????????????????????????????????? | | ??????????????????????????????????????? | | ??????????????????????????????????????? | | ??????????????????????????????????????? | | ??????????????????????????????????????? | | ??????????????????????????????????????? | | ??????????????????????????????????????? | | ??????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 25 Energy Generation 14 Energy Capacity 250 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 Power Shielding 33 Evasion (%) 40 Recoil Reduction 2 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Nothing Studied --------- None Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed GrenadeAerolevShell Manual? 0 Play Time 00:08:18 Cumulative 22.5 hours Start 2026.01.09 @ 11:58:12 End 2026.01.09 @ 12:04:43 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 42 Rogue 39 Adventurer 3 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0/0 Lore% 9 Gallery% 25 Achievement% 17 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 18/SmallcapsGlow Map View 65x51 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 90be5d96-b5b1-4a42-b24c-f8e4dcddcd5f