Cogmind - Beta 11 --- EXPLORER MODE // 2022.04.06 @ 15:06:55 Player: viper Result: Destroyed by P-60 Hacker with Shock Rifle Performance ------------- Evolutions (4) 2000 Regions Visited (7) 1400 Robots Destroyed (59) 295 Value Destroyed (1785) 1785 Prototype IDs (8) 160 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 5640 Bonus ------- None Cogmind --------- Core Integrity 0/850 Matter 205/300 Energy 42/100 System Corruption 14% Temperature Cool (0) Movement Core (200) Ox3 Location -6/Factory Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (5) ------ (None) > --- WEAPON (5) ------- HERF Cannon > --- INVENTORY (5) ---- (None) Peak State ------------ > --- POWER ------------ Improved Ion Engine Deuterium Engine > --- PROPULSION ------- Improved Carbon-fiber Leg Improved Carbon-fiber Leg Flexi-carbon Leg Flexi-carbon Leg > --- UTILITY ---------- Cooling System High-capacity Storage Unit Large Matter Pod Weapon Shielding System Shield > --- WEAPON ----------- Heavy Assault Rifle Heavy Assault Rifle Antimatter Cannon Antimatter Cannon Antimatter Cannon > --- INVENTORY -------- Light Deuterium Engine Light Nuclear Core Light Angular Momentum Engine Aluminum Leg Aluminum Leg Improved Aluminum Leg Carbon-fiber Leg Carbon-fiber Leg Structural Scanner Targeting Computer Targeting Computer Core Analyzer Assault Rifle Gauss Rifle Gauss Rifle Gauss Rifle Mini Assault Cannon Mini Assault Cannon Mini Assault Cannon Heavy Flak Cannon [Rating: 59] Favorites ----------- Power Improved Ion Engine Engine Improved Ion Engine Power Core Light Nuclear Core Propulsion Aluminum Leg Leg Aluminum Leg Utility Weapon Shielding Device Cooling System Storage High-capacity Storage Unit Processor Targeting Computer Hackware System Shield Protection Weapon Shielding Weapon Gauss Rifle Energy Gun EM Pulse Gun Energy Cannon HERF Cannon Ballistic Gun Gauss Rifle Ballistic Cannon Antimatter Cannon Build | -11 -10 -9 -8 -7 -6 -6 -6 ------- Run | Scr Mat Mat Mat Fac Fac Was Fac Slots Evolved 9 | . 1 2 2 2 2 . . Power 1 | . 1 . . . . . . Propulsion 2 | . . 2 . . . . . Utility 3 | . . . 1 1 1 . . Weapon 3 | . . . 1 1 1 . . Parts Attached 66 | 7 4 12 15 3 12 12 1 Power 10 | 1 2 3 3 . . 1 . Engine 8 | 1 1 3 3 . . . . Core 2 | . 1 . . . . 1 . Reactor . | . . . . . . . . Propulsion 18 | 2 . 7 3 . 5 1 . Treads . | . . . . . . . . Leg 18 | 2 . 7 3 . 5 1 . Wheel . | . . . . . . . . Hover . | . . . . . . . . Flight . | . . . . . . . . Utility 11 | 2 1 . 3 1 2 2 . Device 3 | . . . 2 . . 1 . Storage 4 | 1 1 . . . 2 . . Processor 1 | . . . . . . 1 . Hackware 1 | . . . . 1 . . . Protection 2 | 1 . . 1 . . . . Artifact . | . . . . . . . . Weapon 27 | 2 1 2 6 2 5 8 1 Energy Gun 1 | 1 . . . . . . . Energy Cannon 1 | . . . . . . . 1 Ballistic Gun 17 | 1 1 2 6 1 2 4 . Ballistic Cannon 8 | . . . . 1 3 4 . Launcher . | . . . . . . . . Special Weapon . | . . . . . . . . Impact Weapon . | . . . . . . . . Slashing Weapon . | . . . . . . . . Piercing Weapon . | . . . . . . . . Special Melee Weapon . | . . . . . . . . Unidentified Prototypes 2 | . . . . 1 1 . . Parts Lost 21 | . . 1 . . . 20 . Power 4 | . . 1 . . . 3 . Propulsion 3 | . . . . . . 3 . Utility 4 | . . . . . . 4 . Weapon 10 | . . . . . . 10 . Highest Loss Streak 13 | . . 1 . . . 13 . To Critical Strikes . | . . . . . . . . Average Slot Usage (%) 92 | . 100 99 99 99 99 24 . Engine 13 | . 15 16 15 14 12 2 . Core 1 | . 8 3 . . . . . Leg 29 | . 25 40 33 28 25 3 . Device 4 | . . . 7 7 6 1 . Storage 9 | . 12 10 8 7 12 5 . Hackware 1 | . . . . 7 6 1 . Protection 7 | . 12 10 7 7 6 . . Energy Gun 1 | . 11 . . . . . . Ballistic Gun 19 | . 12 20 25 27 16 3 . Ballistic Cannon 2 | . . . . . 13 6 . Naked Turns 115 | . . . . . . 47 68 Heaviest Build 92 | 20 55 60 71 73 92 92 11 Greatest Support 76 | 20 20 43 53 53 76 76 3 Greatest Overweight (x) 3 | 3 2 1 1 1 2 2 3 Average Overweight (x) . | . 1 1 1 1 1 . . Largest Inventory Capacity 20 | 10 20 20 20 20 20 20 5 Average Capacity 17 | 9 11 20 20 20 20 8 5 Most Carried 20 | 4 10 18 20 20 20 20 . Average Carried 14 | 1 6 12 18 16 19 5 . Final Capacity 20 | 10 20 20 20 20 20 5 5 Final Carried 20 | 4 10 17 19 20 20 . . Class Distribution -------------------- 49% | Hacker-Tank 39% | Hacker-Mutant 8% | Scavenger-Tank Dominant Class ---------------- Hacker-Mutant | -10/Materials Hacker-Mutant | -9/Materials Hacker-Tank | -8/Materials Hacker-Tank | -7/Factory Hacker-Tank | -6/Factory Hacker-Mutant | -6/Waste Hacker-Mutant | -6/Factory Resources | -11 -10 -9 -8 -7 -6 -6 -6 ----------- Run | Scr Mat Mat Mat Fac Fac Was Fac Matter Collected 2442 | 214 100 353 740 44 384 607 . Remotely . | . . . . . . . . Salvage Created 2988 | . 146 760 938 . 403 741 . Parts 144 | . 7 57 57 . 23 . . Haulers Intercepted 7 | . . 2 4 . 1 . . Recyclers Shooed 1 | . 1 . . . . . . Parts Field Recycled . | . . . . . . . . Retrieved Matter . | . . . . . . . . Parts Self-Destructed . | . . . . . . . . Prevented . | . . . . . . . . Kills | -11 -10 -9 -8 -7 -6 -6 -6 ------- Run | Scr Mat Mat Mat Fac Fac Was Fac Combat Hostiles Destroyed 40 | . 3 14 11 . 7 5 . Guns 31 | . 3 14 11 . 2 1 . Cannons 9 | . . . . . 5 4 . Classes Destroyed 11 | . 1 7 1 . 1 1 . Worker 2 | . . 1 . . 1 . . Builder 1 | . . . . . 1 . . Hauler 7 | . . 2 4 . 1 . . Recycler 3 | . . 2 1 . . . . Watcher 6 | . . 2 3 . 1 . . Swarmer 8 | . . 6 2 . . . . Grunt 12 | . 3 3 3 . 3 . . Duelist 1 | . . 1 . . . . . Sentry 10 | . . 4 4 . 2 . . Hunter 4 | . . . 2 . 2 . . Compactor 5 | . . . . . . 5 . Best Kill Streak 9 | . 3 9 3 . 2 1 . Combat Bots Only 7 | . 3 7 3 . 1 1 . Max Kills in Single Turn 2 | . 1 2 2 . 2 1 . Gunslinging 1 | . . . 1 . . . . Exploded . | . . . . . . . . Melee . | . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . Combat | -11 -10 -9 -8 -7 -6 -6 -6 -------- Run | Scr Mat Mat Mat Fac Fac Was Fac Damage Taken 2445 | . 65 398 347 . 258 1311 66 Core 956 | . 17 64 20 . 21 787 47 Absorbed by Shields . | . . . . . . . . Redirected to Shielding 98 | . 7 11 32 . 28 20 . Regen/Repaired (Parts) 159 | . . . 159 . . . . Core Remaining (%) 94 | 100 93 84 96 100 . . . Volleys Fired 176 | . 9 53 38 . 16 59 1 Largest 5 | . 2 2 3 . 5 5 1 Hottest 225 | . 60 43 84 . 166 225 88 Shots Fired 420 | . 18 106 114 . 80 101 1 Gun 318 | . 18 106 114 . 50 30 . Cannon 102 | . . . . . 30 71 1 Launcher . | . . . . . . . . Special . | . . . . . . . . Kinetic 410 | . 9 106 114 . 80 101 . Thermal . | . . . . . . . . Explosive . | . . . . . . . . Electromagnetic 10 | . 9 . . . . . 1 Robot Hit Streak 36 | . 9 26 28 . 36 29 30 Robot Miss Streak 3 | . 2 2 2 . 3 1 . Penetration Max 1 | . . . 1 . 1 1 . Secondary Targets 5 | . 1 2 2 . . . . Max Gunslinging Chain 1 | . 1 1 1 . . . . Shots Hit Robots 336 | . 13 85 87 . 57 93 1 Core Hits 119 | . 8 34 33 . 25 18 1 Critical Kills 1 | . . 1 . . . . . Critical Parts Destroyed 4 | . . . 2 . 2 . . Critical Strikes 10 | . 1 1 2 . 4 2 . Destroy 6 | . . 1 2 . 2 1 . Blast 3 | . . . . . 2 1 . Corrupt 1 | . 1 . . . . . . Melee Attacks . | . . . . . . . . Impact . | . . . . . . . . Slashing . | . . . . . . . . Piercing . | . . . . . . . . Sneak Attacks . | . . . . . . . . Combat Hostiles . | . . . . . . . . Follow-up Attacks . | . . . . . . . . Damage Inflicted 6810 | . 178 1025 1610 . 1307 2681 9 Guns 3986 | . 178 1025 1610 . 579 594 . Cannons 2822 | . . . . . 728 2087 7 Explosions . | . . . . . . . . Melee . | . . . . . . . . Ramming 2 | . . . . . . . 2 Kinetic 6721 | . 98 1025 1610 . 1307 2681 . Thermal . | . . . . . . . . Explosive . | . . . . . . . . Electromagnetic 87 | . 80 . . . . . 7 Impact . | . . . . . . . . Slashing . | . . . . . . . . Piercing . | . . . . . . . . Highest Corruption 14 | . . . . . . 13 14 Average Corruption 8 | . . . . . . 7 13 Corruption Purged . | . . . . . . . . Corruption Blocked . | . . . . . . . . Effects 11 | . . . . . . 6 5 Heat Flow Errors 1 | . . . . . . . 1 Energy Discharges 2 | . . . . . . 1 1 Data Loss (minor) 1 | . . . . . . 1 . Data Loss (major) 4 | . . . . . . 2 2 Alerts 1 | . . . . . . 1 . Misdirections 1 | . . . . . . . 1 Weapon Failures 1 | . . . . . . 1 . Overload Shots . | . . . . . . . . Overflow Damage . | . . . . . . . . Projectiles . | . . . . . . . . Explosions . | . . . . . . . . Melee . | . . . . . . . . Knockbacks 4 | . . . . . 4 . . Impact . | . . . . . . . . Kinetic 4 | . . . . . 4 . . Secondary . | . . . . . . . . Self-Inflicted Damage . | . . . . . . . . Shots . | . . . . . . . . Rammed 3 | . . . . . . . 3 Targets Rammed 3 | . . . . . . . 3 Kicked . | . . . . . . . . Crushed . | . . . . . . . . Highest Temperature 250 | . 120 23 24 . 48 250 105 Average Temperature 42 | . 39 7 10 . 16 117 45 Received Heat Transfer 405 | . 78 105 171 . 51 . . Siege Activations . | . . . . . . . . Robots Corrupted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Parts Fried . | . . . . . . . . Impact Corruptions . | . . . . . . . . Robots Melted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Parts Melted . | . . . . . . . . Heat Transferred . | . . . . . . . . Parts Sabotaged . | . . . . . . . . Parts Stolen . | . . . . . . . . Parts Stripped . | . . . . . . . . Power Chain Reactions . | . . . . . . . . Missiles Intercepted . | . . . . . . . . Alert | -11 -10 -9 -8 -7 -6 -6 -6 ------- Run | Scr Mat Mat Mat Fac Fac Was Fac Peak Influence 328 | . 98 328 230 1 137 32 2 Initial 32 | . . . 4 1 . 32 2 Average 69 | . 61 148 55 1 64 8 2 Maximum Alert Level 1 | . . 1 1 . . . . Low Security (%) 92 | 100 100 64 99 100 100 100 100 Level 1 7 | . . 35 . . . . . Level 2 . | . . . . . . . . Level 3 . | . . . . . . . . Level 4 . | . . . . . . . . Level 5 . | . . . . . . . . High Security . | . . . . . . . . Max Security . | . . . . . . . . Squads Dispatched 5 | . 1 . 2 . 2 . . Investigation 2 | . 1 . 1 . . . . Extermination . | . . . . . . . . Reinforcement 3 | . . . 1 . 2 . . Assault . | . . . . . . . . Garrison . | . . . . . . . . Intercept . | . . . . . . . . Searches Triggered . | . . . . . . . . Construction Impeded . | . . . . . . . . Haulers Reinforced 1 | . . . . . 1 . . Active Scanning Responses . | . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . Stealth | -11 -10 -9 -8 -7 -6 -6 -6 --------- Run | Scr Mat Mat Mat Fac Fac Was Fac Distress Signals 3 | . . 1 1 . 1 . . Communications Jammed . | . . . . . . . . Distress Signals . | . . . . . . . . Times Spotted 64 | . 6 18 24 . 9 6 1 Peak Tracking Total 7 | . 3 7 6 . 2 2 1 Tactical Retreats 1 | . . 1 . . . . . Traps | -11 -10 -9 -8 -7 -6 -6 -6 ------- Run | Scr Mat Mat Mat Fac Fac Was Fac Traps Triggered 2 | . . 1 . . 1 . . Indirectly . | . . . . . . . . Trap Hack Attempts . | . . . . . . . . Triggered . | . . . . . . . . Disarmed 5 | . . . 5 . . . . Reprogrammed . | . . . . . . . . Reused . | . . . . . . . . Traps Extracted . | . . . . . . . . Installed . | . . . . . . . . Triggered . | . . . . . . . . Machines | -11 -10 -9 -8 -7 -6 -6 -6 ---------- Run | Scr Mat Mat Mat Fac Fac Was Fac Machines Disabled 4 | . . . 4 . . . . Max in Single Turn 1 | . . . 1 . . . . Machines Sabotaged . | . . . . . . . . Garrisons Compromised . | . . . . . . . . Overloaded Fab Kills . | . . . . . . . . Hacking | -11 -10 -9 -8 -7 -6 -6 -6 --------- Run | Scr Mat Mat Mat Fac Fac Was Fac Machines Accessed 14 | . 2 3 7 . 1 . 1 Terminals 10 | . 2 3 4 . 1 . . Fabricators 1 | . . . . . . . 1 Repair Stations 2 | . . . 2 . . . . Recycling Units . | . . . . . . . . Scanalyzers 1 | . . . 1 . . . . Garrison Access . | . . . . . . . . Total Hacks 63 | . 6 15 40 . 1 . 1 Successful 54 | . 6 11 35 . 1 . 1 Failed 9 | . . 4 5 . . . . Catastrophic . | . . . . . . . . Database Lockouts . | . . . . . . . . Manual 5 | . 1 3 1 . . . . Terminals 41 | . 6 15 19 . 1 . . Fabricators 1 | . . . . . . . 1 Repair Stations 10 | . . . 10 . . . . Recycling Units . | . . . . . . . . Scanalyzers 11 | . . . 11 . . . . Garrison Access . | . . . . . . . . Terminal Hacks 28 | . 5 8 14 . 1 . . Record 8 | . 4 3 1 . . . . Prototype ID Bank 3 | . 1 . 2 . . . . Open DSF 1 | . . . . . 1 . . Branch Access Points 1 | . . . 1 . . . . Emergency Access Points 1 | . . . 1 . . . . Repair Station Index 1 | . . . 1 . . . . Locate Traps 3 | . . 1 2 . . . . Disarm Traps 2 | . . . 2 . . . . Reprogram Traps 1 | . . . 1 . . . . Dispatch Records 1 | . . 1 . . . . . Transport Status 1 | . . 1 . . . . . Hauler Manifests 2 | . . 1 1 . . . . Registered Components 1 | . . . 1 . . . . Zone Layout 2 | . . 1 1 . . . . Fabricator Hacks 1 | . . . . . . . 1 Build 1 | . . . . . . . 1 Repair Station Hacks 9 | . . . 9 . . . . Scan Component 5 | . . . 5 . . . . Repair 4 | . . . 4 . . . . Recycling Unit Hacks . | . . . . . . . . Scanalyzer 11 | . . . 11 . . . . Insert Component 6 | . . . 6 . . . . Analyze 5 | . . . 5 . . . . Garrison Access Hacks . | . . . . . . . . Unauthorized Hacks 5 | . 1 3 1 . . . . Terminals 5 | . 1 3 1 . . . . Track 5 | . 1 3 1 . . . . Fabricators . | . . . . . . . . Repair Stations . | . . . . . . . . Recycling Units . | . . . . . . . . Scanalyzers . | . . . . . . . . Garrison Access . | . . . . . . . . Data Cores Recovered . | . . . . . . . . Used . | . . . . . . . . Hacking Detections 13 | . 2 3 7 . . . 1 Full Trace Events 5 | . 1 1 3 . . . . Feedback Events . | . . . . . . . . Feedback Blocked . | . . . . . . . . Robot Schematics Acquired . | . . . . . . . . Robots Built . | . . . . . . . . Authchips . | . . . . . . . . Time . | . . . . . . . . Total Robot Build Rating . | . . . . . . . . Part Schematics Acquired 5 | . . . 5 . . . . Parts Built 1 | . . . . . . . 1 Authchips . | . . . . . . . . Time 58 | . . . . . . . 58 Total Part Build Rating 7 | . . . . . . . 7 Parts Repaired 4 | . . . 4 . . . . Time 106 | . . . 106 . . . . Parts Recycled . | . . . . . . . . Recycled Matter . | . . . . . . . . Retrieved Matter . | . . . . . . . . Retrieved Components . | . . . . . . . . Parts Scanalyzed 5 | . . . 5 . . . . Part Schematics Acquired 5 | . . . 5 . . . . Parts Damaged 1 | . . . 1 . . . . Bothacking | -11 -10 -9 -8 -7 -6 -6 -6 ------------ Run | Scr Mat Mat Mat Fac Fac Was Fac Used RIF Installer . | . . . . . . . . Robots Hacked . | . . . . . . . . Non-combat . | . . . . . . . . Combat . | . . . . . . . . Robot Hacks Applied . | . . . . . . . . Relay Couplers Released . | . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . Robots Rewired . | . . . . . . . . Allies Hacked . | . . . . . . . . Hacks Repelled . | . . . . . . . . Allies | -11 -10 -9 -8 -7 -6 -6 -6 -------- Run | Scr Mat Mat Mat Fac Fac Was Fac Total Allies . | . . . . . . . . Largest Group . | . . . . . . . . Highest-Rated Group . | . . . . . . . . Highest-Rated Ally . | . . . . . . . . Total Orders . | . . . . . . . . Ally Attacks . | . . . . . . . . Total Damage . | . . . . . . . . Kills . | . . . . . . . . Allies Corrupted . | . . . . . . . . Allies Melted . | . . . . . . . . Intel | -11 -10 -9 -8 -7 -6 -6 -6 ------- Run | Scr Mat Mat Mat Fac Fac Was Fac Robot Analysis Total . | . . . . . . . . Derelict Logs Recovered . | . . . . . . . . Drone Launches . | . . . . . . . . Drone Recoveries . | . . . . . . . . Exploration | -11 -10 -9 -8 -7 -6 -6 -6 ------------- Run | Scr Mat Mat Mat Fac Fac Was Fac Turns Passed 4032 | 76 446 825 1466 164 704 270 81 Spaces Moved 1875 | 60 194 342 625 72 324 141 117 Core 268 | 22 . . . . . 129 117 Treads . | . . . . . . . . Legs 1607 | 38 194 342 625 72 324 12 . Wheels . | . . . . . . . . Hover . | . . . . . . . . Flight . | . . . . . . . . Fastest Speed 50 | 50 190 190 190 190 190 50 50 Average Speed 171 | 104 200 190 190 190 190 78 53 Slowest Speed 260 | 200 260 190 190 190 260 190 200 Overloaded Moves . | . . . . . . . . Propulsion Burnouts . | . . . . . . . . Robots Hopped . | . . . . . . . . Cave-ins Triggered . | . . . . . . . . Exploration Rate (%) 30 | 5 34 32 64 2 6 69 . Regions Visited 7 Branch Regions . Pre-discovered Areas . | . . . . . . . . Known Exits Taken 5 | 1 1 1 1 1 . . . Unknown Exits Taken . | . . . . . . . . Scrap Searched . | . . . . . . . . Spaces Dug . | . . . . . . . . Terrain Destroyed 9 | . . . . . 6 3 . Melee . | . . . . . . . . Projectile 9 | . . . . . 6 3 . AOE . | . . . . . . . . Terrain Rammed . | . . . . . . . . Walls Destroyed . | . . . . . . . . Machines Disabled . | . . . . . . . . Actions | -11 -10 -9 -8 -7 -6 -6 -6 --------- Run | Scr Mat Mat Mat Fac Fac Was Fac Total 2351 | 70 234 414 819 100 371 211 132 Wait 187 | . 22 4 129 20 2 . 10 Move 1869 | 59 193 341 624 71 324 140 117 Hop . | . . . . . . . . Pick Up 24 | 4 4 2 4 4 6 . . Fast Attach 20 | 7 2 2 5 . 1 2 1 Attach 21 | . 1 3 2 2 3 10 . Detach 5 | . 2 2 . . 1 . . Swap 25 | . 1 7 8 1 8 . . Drop 21 | . . . 9 2 10 . . Fire 176 | . 9 53 38 . 16 59 1 Melee . | . . . . . . . . Ram 3 | . . . . . . . 3 Kick . | . . . . . . . . Crush . | . . . . . . . . Escape Stasis . | . . . . . . . . Rewire . | . . . . . . . . Trap . | . . . . . . . . Miscellaneous . | . . . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials (discovered 3 exits: *Mat / *Min x2) -8/Materials (discovered 2 exits: *Fac / *Sto) -7/Factory -6/Factory -6/Waste -6/Factory History --------- Turn | Location | Event 4 | -11/Scrapyard | Identified exit to Materials 4 | -11/Scrapyard | Discovered exit to Materials (range 16) 77 | -11/Scrapyard | Entered Materials 77 | -10/Materials | Evolved 1 slot: Power x1 310 | -10/Materials | Build established: Hacker-Mutant 431 | -10/Materials | Identified exit to Materials 431 | -10/Materials | Discovered exit to Materials (range 8) 523 | -10/Materials | Entered another Materials area 523 | -9/Materials | Evolved 2 slots: Propulsion x2 1064 | -9/Materials | Destroyed 7 combat bots 1068 | -9/Materials | Identified exit to Mines 1068 | -9/Materials | Discovered exit to Mines (range 15) 1146 | -9/Materials | Discovered exit to Mines (range 16) 1329 | -9/Materials | Identified exit to Materials 1329 | -9/Materials | Discovered exit to Materials (range 9) 1348 | -9/Materials | Entered another Materials area 1348 | -8/Materials | Evolved 2 slots: Utility x1, Weapon x1 1395 | -8/Materials | Repaired Imp. Ion Engine 1431 | -8/Materials | Identified exit to Storage 1431 | -8/Materials | Discovered exit to Storage (range 15) 1808 | -8/Materials | Repaired Weapon Shielding 1841 | -8/Materials | Repaired Cooling System 1877 | -8/Materials | Repaired Imp. Ion Engine 2099 | -8/Materials | Build established: Hacker-Tank 2700 | -8/Materials | Identified exit to Factory 2700 | -8/Materials | Discovered exit to Factory (range 15) 2814 | -8/Materials | Entered Factory 2814 | -7/Factory | Evolved 2 slots: Utility x1, Weapon x1 2949 | -7/Factory | Identified exit to Factory 2949 | -7/Factory | Discovered exit to Factory (range 3) 2978 | -7/Factory | Entered another Factory area 2978 | -6/Factory | Evolved 2 slots: Utility x1, Weapon x1 3682 | -6/Factory | Sucked down chute 3682 | -6/Factory | Entered Waste 3697 | -6/Waste | EMP discharged 3698 | -6/Waste | Spotted C-40 Crusher 3698 | -6/Waste | Spotted C-40 Crusher 3713 | -6/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 3716 | -6/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 3719 | -6/Waste | Crushed by Compactor (1 part destroyed, 2 dropped) 3720 | -6/Waste | Destroyed C-40 Crusher 3722 | -6/Waste | Crushed by Compactor (1 part destroyed) 3728 | -6/Waste | Crushed by Compactor (1 part destroyed) 3731 | -6/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 3737 | -6/Waste | Crushed by Compactor (1 part destroyed) 3743 | -6/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 3749 | -6/Waste | Destroyed C-40 Crusher 3749 | -6/Waste | Spotted C-40 Crusher 3749 | -6/Waste | Spotted C-40 Crusher 3758 | -6/Waste | Crushed by Compactor (1 part destroyed, 2 dropped) 3761 | -6/Waste | Crushed by Compactor (1 part destroyed) 3766 | -6/Waste | Crushed by Compactor (1 part destroyed) 3772 | -6/Waste | Crushed by Compactor (1 part destroyed) 3775 | -6/Waste | Destroyed C-40 Crusher 3788 | -6/Waste | Core integrity fell below 50% 3797 | -6/Waste | EMP discharged 3797 | -6/Waste | Spotted C-40 Crusher 3803 | -6/Waste | Lost 13 parts (2p2n3u6w) 3818 | -6/Waste | Crushed by Compactor (1 part destroyed) 3821 | -6/Waste | Crushed by Compactor (1 part destroyed) 3826 | -6/Waste | Destroyed C-40 Crusher 3838 | -6/Waste | Crushed by Compactor (1 part destroyed) 3845 | -6/Waste | Core integrity fell below 20% 3847 | -6/Waste | Crushed by Compactor (1 part destroyed) 3850 | -6/Waste | Crushed by Compactor (1 part destroyed) 3861 | -6/Waste | Crushed by Compactor (1 part destroyed) 3878 | -6/Waste | Spotted C-40 Crusher 3892 | -6/Waste | Lost 6 parts (1p1n1u3w) 3897 | -6/Waste | EMP discharged 3897 | -6/Waste | System corruption reached 10% 3913 | -6/Waste | Identified exit to Factory 3913 | -6/Waste | Discovered exit to Factory (range 15) 3915 | -6/Waste | Destroyed C-40 Crusher 3943 | -6/Waste | Crushed by Compactor (1 part destroyed) 3952 | -6/Waste | Entered Factory 4015 | -6/Factory | Fabricated HERF Cannon (x1) 4033 | -6/Factory | Destroyed by P-60 Hacker with Shock Rifle Last Messages --------------- 03915_ Slug penetrates C-40 Crusher. 03915_ C-40 Crusher destroyed. 03919_ 196 Matter crushed. 03920_ Slug penetrates C-40 Crusher. 03938_ Slug penetrates Wall. 03940_ Slug penetrates C-40 Crusher. 03943_ Railgun crushed. LOCATION=FACTORY GOAL=ESCAPE 03957_ Connecting with Fabricator... >>Build Building HERF Cannon... ETC: 58 03967_ System corrupted: Heat flow error (+142). 03967_ ALERT: All DSF locations entering lockdown mode. 03982_ System corrupted: Substantial component data lost. 04015_ Fabricator completes HERF Cannon. 04020_ System corrupted: Energy discharge (-20). 04020_ Acquired HERF Cannon. 04029_ Slammed into P-60 Hacker. 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" ??????? | | ???????????????????????# #???????????????? | | ???????????????#############+#####???????????????? | | ????????????? #????????????????? | | ????????????? #????????????????? | | ????????????? #????????????????? | | ?????????????? #????????????????? | | ?????????????? #????????????????? | | ???????????????########### ###????????????????? | | ?????????????????????????# #??????????????????? | | ?????????????????????????# #??????????????????? | | ?????????????????????????# #??????????????????? | | ?????????????????????????# #??????????????????? | | ????????????????????????? ??????????????????? | | ?????????????????????????######??????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 59 Energy Generation 21 Energy Capacity 440 Matter Stores 450 Matter Capacity 450 Sight Range 16 Terrain Scan Density 10 Resistance: KI 35 Resistance: TH 35 Resistance: EX 35 Resistance: EM 35 Resistance: I 35 Resistance: S 35 Resistance: P 35 Weapon Shielding 33 Evasion (%) 50 Targeting Accuracy 5 Kinecelleration 30 Offensive Hacking 20 Defensive Hacking 10 Item Schematics ----------------- Carbon-fiber Leg | -8/Materials | Scanalyzed Hvy. Assault Rifle | -8/Materials | Scanalyzed Lgt. Deuterium Engine | -8/Materials | Scanalyzed Gauss Rifle | -8/Materials | Scanalyzed Lrg. Matter Pod | -8/Materials | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ HERF Cannon | x1 | -6/Factory | Preloaded Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed MinesnifferHeartStick Manual? 0 Play Time 00:35:08 Cumulative 1057.8 hours Start 2022.04.06 @ 14:32:47 End 2022.04.06 @ 15:06:55 Sessions 1 Manual Loads 0 Difficulty Explorer Special Mode None Game No. 772 Rogue 62 Adventurer 0 Explorer 710 Win Type - Total 4 Types 4/0/0/0/0/0/0/0/0 Lore% 69 Gallery% 78 Achievement% 60 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: e296b27e-5241-4cbe-8bf6-424a781775b6