Cogmind - Beta 11.2 @@@ ROGUE MODE // 2023.01.31 @ 20:51:18 Player: IzRey Result: Destroyed self with Missile Launcher Performance ------------- Evolutions (2) 1000 Regions Visited (4) 800 Robots Destroyed (117) 585 Value Destroyed (3357) 3357 Prototype IDs (7) 140 Alien Tech Used (0) 0 Bonus (408) 408 TOTAL SCORE: 6290 Bonus ------- High Alert Combat Kills 408 Cogmind --------- Core Integrity 0/550 Matter 261/500 Energy 156/160 System Corruption 0% Temperature Cool (24) Movement Rolling (125) Ox2 Location -8/Materials Parts ------- > --- POWER (1) -------- Light Nuclear Core > --- PROPULSION (2) --- Compact Wheel Armored Wheel > --- UTILITY (6) ------ Large Storage Unit Large Storage Unit High-capacity Matter Pod > --- WEAPON (2) ------- Mini Assault Cannon Missile Launcher > --- INVENTORY (15) --- Mini Assault Cannon Missile Launcher Missile Launcher Peak State ------------ > --- POWER ------------ Light Deuterium Engine > --- PROPULSION ------- Armored Wheel Armored Wheel > --- UTILITY ---------- Large Storage Unit Improved Sensor Array Signal Interpreter Advanced Targeting Computer Improved Propulsion Shielding Long-range Tractor Beam > --- WEAPON ----------- Heavy Assault Rifle Mini Assault Cannon > --- INVENTORY -------- Light Deuterium Engine Light Nuclear Core Wheel Wheel Compact Wheel Armored Wheel Large Storage Unit High-capacity Matter Pod Recoil Stabilizer Medium Armor Plating Hardened Medium Armor Plating Mini Grenade Launcher Missile Launcher Missile Launcher Missile Launcher [Rating: 31] Favorites ----------- Power Ion Engine Engine Ion Engine Power Core Light Nuclear Core Propulsion Wheel Leg Aluminum Leg Wheel Wheel Utility Large Storage Unit Device Tractor Beam Storage Large Storage Unit Processor Signal Interpreter Protection Medium Armor Plating Weapon Improved Light Cannon Ballistic Gun Assault Rifle Ballistic Cannon Improved Light Cannon Launcher Mini Grenade Launcher Special Melee Weapon Datajack Build | -11 -10 -9 -9 -8 ------- Run | Scr Mat Mat Min Mat Slots Evolved 4 | . . 2 . 2 Power . | . . . . . Propulsion . | . . . . . Utility 4 | . . 2 . 2 Weapon . | . . . . . Parts Attached 77 | 3 15 21 8 30 Power 9 | . 1 2 1 5 Engine 7 | . 1 2 1 3 Core 2 | . . . . 2 Reactor . | . . . . . Propulsion 19 | 2 4 5 3 5 Treads . | . . . . . Leg . | . . . . . Wheel 19 | 2 4 5 3 5 Hover . | . . . . . Flight . | . . . . . Utility 25 | 1 1 9 2 12 Device 10 | 1 . 3 1 5 Storage 3 | . 1 . . 2 Processor 4 | . . 3 . 1 Hackware . | . . . . . Protection 8 | . . 3 1 4 Artifact . | . . . . . Weapon 24 | . 9 5 2 8 Energy Gun . | . . . . . Energy Cannon . | . . . . . Ballistic Gun 7 | . 4 . . 3 Ballistic Cannon 12 | . 5 4 1 2 Launcher 4 | . . 1 1 2 Special Weapon . | . . . . . Impact Weapon . | . . . . . Slashing Weapon . | . . . . . Piercing Weapon . | . . . . . Special Melee Weapon 1 | . . . . 1 Unidentified Prototypes 1 | . . . . 1 Parts Lost 41 | . 8 8 7 18 Power 7 | . 1 2 1 3 Propulsion 14 | . 2 4 3 5 Utility 12 | . 1 . 2 9 Weapon 8 | . 4 2 1 1 Highest Loss Streak 12 | . 6 2 6 12 To Critical Strikes . | . . . . . Average Slot Usage (%) 89 | . 87 86 93 92 Engine 8 | . 13 2 10 7 Wheel 20 | . 26 19 21 16 Device 9 | . 5 13 4 13 Storage 11 | . 14 11 11 9 Processor 12 | . . 12 22 16 Protection 5 | . . 5 4 8 Ballistic Gun 4 | . 14 . . 5 Ballistic Cannon 14 | . 11 21 13 9 Launcher 1 | . . . 2 2 Naked Turns . | . . . . . Heaviest Build 59 | 15 34 37 36 59 Greatest Support 32 | 26 26 32 32 28 Greatest Overweight (x) 3 | . 1 3 2 3 Average Overweight (x) 1 | . . 1 1 1 Largest Inventory Capacity 15 | 8 15 15 15 15 Average Capacity 14 | 8 14 15 15 15 Most Carried 15 | 8 12 15 15 15 Average Carried 11 | 6 9 10 14 13 Final Capacity 15 | 8 15 15 15 15 Final Carried 15 | 7 8 15 15 3 Class Distribution -------------------- 96% | Mutant 3% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -9/Mines Mutant | -8/Materials Resources | -11 -10 -9 -9 -8 ----------- Run | Scr Mat Mat Min Mat Matter Collected 2847 | 284 523 967 252 821 Remotely 1281 | . . 660 73 548 Salvage Created 2981 | 74 637 1308 181 781 Parts 221 | 4 57 93 19 48 Haulers Intercepted 4 | . . 4 . . Recyclers Shooed 4 | . . 1 . 3 Parts Field Recycled . | . . . . . Retrieved Matter . | . . . . . Parts Self-Destructed . | . . . . . Prevented . | . . . . . Kills | -11 -10 -9 -9 -8 ------- Run | Scr Mat Mat Min Mat Combat Hostiles Destroyed 93 | . 19 34 12 28 Guns 19 | . 12 . . 7 Cannons 60 | . 7 30 9 14 AOE 14 | . . 4 3 7 Classes Destroyed 16 | 2 5 6 2 1 Worker 6 | . 2 . 1 3 Builder 5 | . 1 1 1 2 Tunneler 1 | 1 . . . . Hauler 4 | . . 4 . . Recycler 3 | 1 . 2 . . Operator 1 | . . 1 . . Watcher 5 | . 2 3 . . Swarmer 19 | . 3 3 4 9 Grunt 52 | . 16 19 5 12 Brawler 3 | . . 2 . 1 Duelist 1 | . . 1 . . Protector 1 | . . 1 . . Sentry 13 | . . 8 . 5 Demolisher 2 | . . . 2 . Heavy 1 | . . . . 1 Assembled 1 | . . . 1 . Best Kill Streak 9 | 1 6 9 6 7 Combat Bots Only 8 | . 5 8 4 5 Max Kills in Single Turn 4 | 1 1 4 2 3 Gunslinging . | . . . . . Exploded 4 | . . 4 2 3 Melee . | . . . . . Uniques/NPCs Destroyed . | . . . . . Combat | -11 -10 -9 -9 -8 -------- Run | Scr Mat Mat Min Mat Damage Taken 4769 | . 926 965 473 2405 Core 1002 | . 156 161 131 554 Absorbed by Shields 8 | . . . . 8 Redirected to Shielding 109 | . . . . 109 Core Remaining (%) 54 | 100 37 . 27 . Volleys Fired 271 | 9 62 101 18 81 Largest 2 | 2 2 2 2 2 Hottest 96 | 40 78 88 88 96 Shots Fired 497 | 18 112 192 26 149 Gun 122 | 18 64 . . 40 Cannon 360 | . 48 191 22 99 Launcher 15 | . . 1 4 10 Special . | . . . . . Kinetic 482 | 18 112 191 22 139 Thermal . | . . . . . Explosive 15 | . . 1 4 10 Electromagnetic . | . . . . . Robot Hit Streak 21 | 4 16 21 5 16 Robot Miss Streak 12 | 3 2 4 12 6 Penetration Max . | . . . . . Secondary Targets . | . . . . . Shots Hit Robots 306 | 9 72 115 22 88 Core Hits 185 | 3 32 58 33 59 Critical Kills 1 | . 1 . . . Critical Parts Destroyed . | . . . . . Critical Strikes 7 | . 1 3 . 3 Destroy 1 | . 1 . . . Blast 6 | . . 3 . 3 Melee Attacks . | . . . . . Impact . | . . . . . Slashing . | . . . . . Piercing . | . . . . . Sneak Attacks . | . . . . . Combat Hostiles . | . . . . . Follow-up Attacks . | . . . . . Damage Inflicted 7504 | 115 1212 2757 657 2763 Guns 1166 | 115 629 . . 422 Cannons 4979 | . 583 2551 376 1469 Explosions 1359 | . . 206 281 872 Melee . | . . . . . Ramming . | . . . . . Kinetic 6145 | 115 1212 2551 376 1891 Thermal 107 | . . . 71 36 Explosive 1252 | . . 206 210 836 Electromagnetic . | . . . . . Impact . | . . . . . Slashing . | . . . . . Piercing . | . . . . . Highest Corruption 2 | . 2 . . . Average Corruption 1 | . 1 . . . Corruption Purged . | . . . . . Corruption Blocked . | . . . . . Effects 11 | . 11 . . . Matter Fused 4 | . 4 . . . Heat Flow Errors 2 | . 2 . . . Energy Discharges 2 | . 2 . . . Parts Rejected 1 | . 1 . . . Data Loss (minor) 1 | . 1 . . . Data Loss (major) 1 | . 1 . . . Overload Shots . | . . . . . Overflow Damage 141 | . . 106 . 35 Projectiles 106 | . . 89 . 17 Explosions 35 | . . 17 . 18 Melee . | . . . . . Knockbacks 48 | . 2 14 14 18 Impact . | . . . . . Kinetic 45 | . 2 14 11 18 Secondary 3 | . . . 3 . Self-Inflicted Damage 191 | . . 41 . 150 Shots 6 | . . 1 . 5 Rammed . | . . . . . Targets Rammed . | . . . . . Kicked . | . . . . . Crushed . | . . . . . Highest Temperature 543 | . 360 99 90 543 Average Temperature 92 | . 111 27 37 130 Received Heat Transfer 2153 | . 525 477 66 1085 Effects 7 | . . . . 7 Shutdowns 1 | . . . . 1 Energy Bleed 2 | . . . . 2 Matter Decay 1 | . . . . 1 Short Circuit 1 | . . . . 1 Damage (minor) 2 | . . . . 2 Siege Activations . | . . . . . Robots Corrupted . | . . . . . Combat Hostiles . | . . . . . Parts Fried . | . . . . . Impact Corruptions . | . . . . . Robots Melted . | . . . . . Combat Hostiles . | . . . . . Parts Melted . | . . . . . Heat Transferred 150 | . . . 100 50 Parts Sabotaged . | . . . . . Parts Stolen . | . . . . . Parts Stripped . | . . . . . Power Chain Reactions . | . . . . . Missiles Intercepted . | . . . . . Alert | -11 -10 -9 -9 -8 ------- Run | Scr Mat Mat Min Mat Peak Influence 684 | 10 417 674 547 684 Initial 256 | . 6 116 256 138 Average 350 | 5 228 408 361 402 Maximum Alert Level 2 | . 2 2 2 2 Low Security (%) 18 | 100 35 17 . 14 Level 1 50 | . 57 31 94 40 Level 2 30 | . 7 51 5 45 Level 3 . | . . . . . Level 4 . | . . . . . Level 5 . | . . . . . High Security . | . . . . . Max Security . | . . . . . Squads Dispatched 16 | . 5 6 . 5 Investigation 8 | . 4 3 . 1 Extermination . | . . . . . Reinforcement 7 | . 1 2 . 4 Assault 1 | . . 1 . . Garrison . | . . . . . Intercept . | . . . . . Searches Triggered . | . . . . . Construction Impeded 1 | . . . . 1 Haulers Reinforced . | . . . . . Active Scanning Responses . | . . . . . Cargo Convoy Interrupts . | . . . . . Stealth | -11 -10 -9 -9 -8 --------- Run | Scr Mat Mat Min Mat Distress Signals 7 | . . 3 . 4 Communications Jammed . | . . . . . Distress Signals . | . . . . . Times Spotted 122 | . 22 44 12 44 Peak Tracking Total 12 | . 6 5 4 12 Tactical Retreats 9 | . . 2 . 7 Traps | -11 -10 -9 -9 -8 ------- Run | Scr Mat Mat Min Mat Traps Triggered 8 | . 5 2 . 1 Indirectly . | . . . . . Trap Hack Attempts . | . . . . . Triggered . | . . . . . Disarmed . | . . . . . Reprogrammed . | . . . . . Reused . | . . . . . Traps Extracted . | . . . . . Installed . | . . . . . Triggered . | . . . . . Machines | -11 -10 -9 -9 -8 ---------- Run | Scr Mat Mat Min Mat Machines Disabled 6 | . 1 2 1 2 Max in Single Turn 2 | . 1 2 1 2 Garrison Access 1 | . . . . 1 Machines Sabotaged . | . . . . . Garrisons Compromised . | . . . . . Overloaded Fab Kills . | . . . . . Hacking | -11 -10 -9 -9 -8 --------- Run | Scr Mat Mat Min Mat Machines Accessed 19 | . 8 6 . 5 Terminals 15 | . 6 5 . 4 Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units 3 | . 2 1 . . Scanalyzers . | . . . . . Garrison Access 1 | . . . . 1 Total Hacks 56 | . 26 16 . 14 Successful 35 | . 18 9 . 8 Failed 21 | . 8 7 . 6 Catastrophic 1 | . 1 . . . Database Lockouts . | . . . . . Manual 31 | . 18 8 . 5 Terminals 52 | . 24 15 . 13 Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units 3 | . 2 1 . . Scanalyzers . | . . . . . Garrison Access 1 | . . . . 1 Terminal Hacks 17 | . 10 4 . 3 Robot Analysis 3 | . 3 . . . Prototype ID Bank 3 | . 1 1 . 1 Branch Access Points 1 | . 1 . . . Unreport Threat 1 | . . 1 . . Locate Traps 1 | . 1 . . . Dispatch Records 1 | . 1 . . . Recall Reinforcements 2 | . . 1 . 1 Hauler Manifests 3 | . 1 1 . 1 Zone Layout 2 | . 2 . . . Fabricator Hacks . | . . . . . Repair Station Hacks . | . . . . . Recycling Unit Hacks . | . . . . . Scanalyzer . | . . . . . Garrison Access Hacks 1 | . . . . 1 Seal Access 1 | . . . . 1 Unauthorized Hacks 17 | . 8 5 . 4 Terminals 14 | . 6 4 . 4 Botnet 14 | . 6 4 . 4 Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units 3 | . 2 1 . . Tunnel 3 | . 2 1 . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Data Cores Recovered . | . . . . . Used . | . . . . . Hacking Detections 11 | . 4 3 . 4 Full Trace Events 1 | . . . . 1 Feedback Events . | . . . . . Feedback Blocked . | . . . . . Robot Schematics Acquired . | . . . . . Robots Built . | . . . . . Authchips . | . . . . . Time . | . . . . . Total Robot Build Rating . | . . . . . Part Schematics Acquired . | . . . . . Parts Built . | . . . . . Authchips . | . . . . . Time . | . . . . . Total Part Build Rating . | . . . . . Parts Repaired . | . . . . . Time . | . . . . . Parts Recycled . | . . . . . Recycled Matter . | . . . . . Retrieved Matter . | . . . . . Retrieved Components . | . . . . . Parts Scanalyzed . | . . . . . Part Schematics Acquired . | . . . . . Parts Damaged . | . . . . . Bothacking | -11 -10 -9 -9 -8 ------------ Run | Scr Mat Mat Min Mat Used RIF Installer . | . . . . . Robots Hacked . | . . . . . Non-combat . | . . . . . Combat . | . . . . . Robot Hacks Applied . | . . . . . Relay Couplers Released . | . . . . . Fabnet Peak Effective % . | . . . . . Robots Rewired . | . . . . . Allies Hacked . | . . . . . Hacks Repelled . | . . . . . Allies | -11 -10 -9 -9 -8 -------- Run | Scr Mat Mat Min Mat Total Allies 1 | . . . 1 . Largest Group 1 | . . . 1 1 Highest-Rated Group 31 | . . . 31 31 Highest-Rated Ally 31 | . . . 31 31 Total Orders . | . . . . . Ally Attacks . | . . . . . Total Damage . | . . . . . Kills . | . . . . . Allies Corrupted . | . . . . . Allies Melted . | . . . . . Intel | -11 -10 -9 -9 -8 ------- Run | Scr Mat Mat Min Mat Robot Analysis Total 3 | . 3 . . . Derelict Logs Recovered 1 | . . . 1 . Drone Launches . | . . . . . Drone Recoveries . | . . . . . Exploration | -11 -10 -9 -9 -8 ------------- Run | Scr Mat Mat Min Mat Turns Passed 4104 | 79 902 1350 781 992 Spaces Moved 2707 | 49 633 819 612 594 Core . | . . . . . Treads . | . . . . . Legs . | . . . . . Wheels 2707 | 49 633 819 612 594 Hover . | . . . . . Flight . | . . . . . Fastest Speed 90 | 90 90 95 105 95 Average Speed 105 | 90 104 102 110 105 Slowest Speed 135 | 90 115 125 130 135 Overloaded Moves . | . . . . . Propulsion Burnouts . | . . . . . Robots Hopped . | . . . . . Cave-ins Triggered . | . . . . . Exploration Rate (%) 68 | 4 94 79 94 70 Regions Visited 4 Branch Regions 1 Pre-discovered Areas 4 | . 2 1 1 . Known Exits Taken 2 | . . 1 1 . Unknown Exits Taken 2 | 1 1 . . . Scrap Searched . | . . . . . Spaces Dug 13 | . 2 5 . 6 Terrain Destroyed 167 | . 7 17 38 105 Melee . | . . . . . Projectile 52 | . 7 12 . 33 AOE 115 | . . 5 38 72 Terrain Rammed . | . . . . . Walls Destroyed . | . . . . . Machines Disabled . | . . . . . Actions | -11 -10 -9 -9 -8 --------- Run | Scr Mat Mat Min Mat Total 3464 | 65 758 1137 691 813 Wait 343 | . 36 177 46 84 Move 2703 | 48 632 818 611 594 Hop . | . . . . . Pick Up 41 | 3 8 15 7 8 Fast Attach 25 | 1 6 6 . 12 Attach 34 | . 7 8 6 13 Detach 4 | . 2 1 . 1 Swap 18 | 2 2 7 2 5 Drop 25 | 2 3 4 1 15 Fire 271 | 9 62 101 18 81 Melee . | . . . . . Ram . | . . . . . Kick . | . . . . . Crush . | . . . . . Escape Stasis . | . . . . . Rewire . | . . . . . Trap . | . . . . . Miscellaneous . | . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 4 exits: *Mat x3 / *Min) -9/Materials (discovered 4 exits: *Mat x2 / *Min x2) -9/Mines (discovered 2 exits: *Mat x2) -8/Materials (discovered 3 exits: *Fac / *Sto x2) History --------- Turn | Location | Event 4 | -11/Scrapyard | Discovered new exit (range 2) 80 | -11/Scrapyard | Entered Materials 248 | -10/Materials | Identified exit to Mines 254 | -10/Materials | Discovered new exit (range 8) 305 | -10/Materials | Build established: Mutant 461 | -10/Materials | Core integrity fell below 50% 485 | -10/Materials | Lost 6 parts (1p2n1u2w) 771 | -10/Materials | Discovered new exit (range 9) 944 | -10/Materials | Discovered new exit (range 16) 982 | -10/Materials | Entered another Materials area 982 | -9/Materials | Evolved 2 slots: Utility x2 1596 | -9/Materials | Discovered new exit (range 12) 1710 | -9/Materials | Discovered new exit (range 16) 1782 | -9/Materials | First assault squad dispatched 1809 | -9/Materials | Identified exit to Materials 1931 | -9/Materials | Destroyed 8 combat bots 2018 | -9/Materials | Discovered exit to Materials (range 15) 2222 | -9/Materials | Discovered new exit (range 12) 2238 | -9/Materials | Identified exit to Mines 2332 | -9/Materials | Entered Mines 2415 | -9/Mines | Found a hidden stash of uninstalled traps 2516 | -9/Mines | Assembled infested the area 2628 | -9/Mines | Discovered exit to Materials (range 7) 2685 | -9/Mines | Discovered exit to Materials (range 14) 2746 | -9/Mines | Core integrity fell below 50% 2783 | -9/Mines | Lost 6 parts (1p3n1u1w) 2848 | -9/Mines | Received a Mining Laser from a helpful Derelict 2934 | -9/Mines | Learned location of Storage (-8) 3113 | -9/Mines | Entered Materials 3113 | -8/Materials | Accompanied by 1 ally 3113 | -8/Materials | Evolved 2 slots: Utility x2 3401 | -8/Materials | Discovered new exit (range 13) 3421 | -8/Materials | Identified exit to Storage 3552 | -8/Materials | Discovered new exit (range 7) 3556 | -8/Materials | Identified exit to Factory 3945 | -8/Materials | Core integrity fell below 50% 3976 | -8/Materials | Core integrity fell below 20% 4024 | -8/Materials | Lost 12 parts (2p4n5u1w) 4090 | -8/Materials | Discovered exit to Storage (range 13) 4105 | -8/Materials | Destroyed self with Missile Launcher Last Messages --------------- 04085_ Acquired 1 matter. 04086_ Acquired 17 matter. 04087_ Acquired 1 matter. 04090_ EXIT=FOUND: STORAGE 04095_ H-61 Shepherd calls for reinforcements. 04095_ ALERT: Hostile activity reported, dispatching reinforcements to area. 04095_ U-05 Engineer destroyed. 04097_ U-05 Engineer builds a Wall. 04098_ Penetrated by Slug. 04098_ Knocked back. 04100_ Penetrated by Slug. 04100_ Signal Interpreter destroyed. 04100_ Critical hit (Blast). 04102_ H-61 Shepherd destroyed. 04103_ U-05 Engineer builds a Wall. 04105_ Destroyed Flight Unit. 04105_ S-10 Pest knocked back. 04105_ Destroyed Lgt. Ion Engine. 04105_ K-01 Serf destroyed. Map ----- +----------------------------------------------------+ | ??????????????????# ##=## [ #???????? | | ??????????????????# "S ##[## * #???????? | | ?????????????? ? ?# """ [! ##=######+######??????? | | ????????????? T ?# "" ! #%==% ????? | | ????????????? ?# +%![ #??????????? | | ????????????? ?# """ #[%* #??????????? | | ?????????????# ?# """ # ########??????????? | | ?????????????# ## """ # ##????????????????? | | ?????????????# ## # # ?????????? | | ?????????????+ ######## ## # T """ #???????? | | ?????????????# #??????#### #? ""??????????? | | ?????????????# #?###???### #?? 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[[?????????????# ???????? | | ??# #????# #? ?????????????# ???????? | | "?# #????# # ! ! ??????????????# ???????? | | "?# #????# #########??????????????# ???????? | | ??# #????# #??????????????????????# #??????? | | ?## ##???# #??????????????????????# #??????? | | ## #???# #??????????????????????# #??????? | | #???# #?????????? ?????????# #??????? | | #???# #?????????? ????????# #??????? | | #???# #?????????? ????????# #??????? | | ## #???# #????????? | ????????# #???#### | | ## #####???? ??????????# #????????# #???# | | ## #?????????????????????# #???????## ##### | | ## #?????????????????????# #???????# ##### # | | ## #?????????????????????# #???????# | | ## #?????????????????????# #???????# > | | ## #?????????????????????# #???????# | | ## #?????????????????????# ######### #####/# | | ## ####???????????######?# ! ######## | | # #=###### #??# # #?????## """ | | ![ #??# ! #^ #?????##""""" | +----------------------------------------------------+ Best States ------------- Heat Dissipation 38 Energy Generation 14 Energy Capacity 250 Matter Stores 335 Matter Capacity 500 Sight Range 16 Robot Scan Range 15 Terrain Scan Density 10 Armor Coverage 450 Propulsion Shielding 66 Evasion (%) 42 Targeting Accuracy 8 Recoil Reduction 4 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed GodTacticalGreatsword Manual? 0 Play Time 01:18:23 Cumulative 483.3 hours Start 2023.01.30 @ 21:33:39 End 2023.01.31 @ 20:51:18 Sessions 5 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 40 Rogue 23 Adventurer 17 Explorer 0 Win Type - Total 1 Types 1/0/0/0/0/0/0/0/0 Lore% 42 Gallery% 57 Achievement% 46 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 1 Font 12/Smallcaps Map View 76x56 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 3d7bc307-9592-4c78-b472-5fd3ca68fa0b