Cogmind - Beta 11.1 @@@ ROGUE MODE // 2022.12.18 @ 14:41:02

Player: M4NZ

Result: Destroyed by G-50 Soldier with Heavy Laser

 Performance 
-------------
Evolutions (5)             2500
Regions Visited (8)        1600
Robots Destroyed (115)     575
Value Destroyed (3921)     3921
Prototype IDs (5)          100
Alien Tech Used (0)        0
Bonus (357)                357
              TOTAL SCORE: 9053

 Bonus
-------
High Alert Combat Kills    366
Friendly Fire              -9

 Cogmind 
---------
Core Integrity             0/1000
Matter                     144/300
Energy                     17/100
System Corruption          28%
Temperature                Cool (63)
Movement                   Core (150) Ox2
Location                   -5/Factory

 Parts 
-------
>          --- POWER (1) --------
               (None)
>          --- PROPULSION (4) ---
               (None)
>          --- UTILITY (9) ------
  Enhanced Optical Array
  Advanced Signal Interpreter
  Advanced Targeting Computer
           System Shield
>          --- WEAPON (3) -------
  Advanced Plasma Cannon
>          --- INVENTORY (5) ----
    Medium Storage Unit
           Energy Well (1)
           Matter Compressor (0)

 Peak State 
------------
>          --- POWER ------------
           Fusion Compressor
>          --- PROPULSION -------
           Gravmag System
    Combat Airjet
           Gravmag Array
>          --- UTILITY ----------
           Energy Well
           Matter Compressor
  Advanced Signal Interpreter
  Advanced Targeting Computer
           Launcher Guidance Computer
           Armor Integrity Analyzer
  Advanced ECM Suite
           Core Shielding
  Improved System Restoration Module
>          --- WEAPON -----------
           Proton Cannon
           Disruptor Cannon
     Heavy Ion Cannon
>          --- INVENTORY --------
     Micro Nuclear Core
  Improved Hardlight Generator
           Mass Driver
     Heavy Rocket Launcher
[Rating: 76]

 Favorites 
-----------
Power                      Micro Nuclear Core
  Engine                   Improved Ion Engine
  Power Core               Micro Nuclear Core
Propulsion                 Carbon-fiber Leg
  Treads                   Improved Treads
  Leg                      Carbon-fiber Leg
  Hover Unit               Gravmag Array
  Flight Unit              VTOL Module
Utility                    Large Storage Unit
  Device                   Sensor Array
  Storage                  Large Storage Unit
  Processor                Advanced Targeting Computer
  Hackware                 System Shield
  Protection               Core Shielding
Weapon                     Gauss Cannon
  Energy Gun               EM Pulse Gun
  Energy Cannon            Heavy Ion Cannon
  Ballistic Gun            Assault Rifle
  Ballistic Cannon         Gauss Cannon
  Launcher                 Improved Grenade Launcher

 Build                          | -11 -10 -9  -8  -7  -6  -5  -5  -5  
-------                    Run  | Scr Mat Mat Mat Fac Fac Fac Was Fac 
Slots Evolved              10   | .   .   2   2   2   2   2   .   .   
  Power                    .    | .   .   .   .   .   .   .   .   .   
  Propulsion               2    | .   .   2   .   .   .   .   .   .   
  Utility                  7    | .   .   .   2   2   2   1   .   .   
  Weapon                   1    | .   .   .   .   .   .   1   .   .   
Parts Attached             185  | 6   12  22  3   54  37  38  1   12  
  Power                    14   | 1   3   3   .   3   3   1   .   .   
    Engine                 8    | 1   3   3   .   1   .   .   .   .   
    Core                   6    | .   .   .   .   2   3   1   .   .   
    Reactor                .    | .   .   .   .   .   .   .   .   .   
  Propulsion               46   | 2   2   13  .   15  7   5   1   1   
    Treads                 3    | .   .   .   .   .   .   2   1   .   
    Leg                    34   | 2   2   13  .   15  2   .   .   .   
    Wheel                  .    | .   .   .   .   .   .   .   .   .   
    Hover                  7    | .   .   .   .   .   3   3   .   1   
    Flight                 2    | .   .   .   .   .   2   .   .   .   
  Utility                  54   | 1   3   1   2   14  13  15  .   5   
    Device                 24   | .   .   .   1   11  7   5   .   .   
    Storage                13   | 1   1   1   .   1   2   4   .   3   
    Processor              12   | .   1   .   1   2   2   5   .   1   
    Hackware               1    | .   .   .   .   .   .   .   .   1   
    Protection             4    | .   1   .   .   .   2   1   .   .   
    Artifact               .    | .   .   .   .   .   .   .   .   .   
  Weapon                   71   | 2   4   5   1   22  14  17  .   6   
    Energy Gun             20   | 1   2   1   .   4   1   8   .   3   
    Energy Cannon          21   | .   1   2   .   10  6   1   .   1   
    Ballistic Gun          3    | 1   1   .   .   .   .   .   .   1   
    Ballistic Cannon       15   | .   .   1   .   4   3   6   .   1   
    Launcher               12   | .   .   1   1   4   4   2   .   .   
    Special Weapon         .    | .   .   .   .   .   .   .   .   .   
    Impact Weapon          .    | .   .   .   .   .   .   .   .   .   
    Slashing Weapon        .    | .   .   .   .   .   .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   .   .   .   
  Unidentified Prototypes  1    | .   .   .   .   .   1   .   .   .   
Parts Lost                 56   | .   .   2   .   12  8   29  2   3   
  Power                    5    | .   .   .   .   3   .   2   .   .   
  Propulsion               18   | .   .   .   .   5   3   8   1   1   
  Utility                  13   | .   .   .   .   1   4   7   1   .   
  Weapon                   20   | .   .   2   .   3   1   12  .   2   
  Highest Loss Streak      9    | .   .   1   .   8   4   9   2   2   
  To Critical Strikes      1    | .   .   .   .   .   .   .   1   .   
Average Slot Usage (%)     87   | .   98  99  100 97  87  65  31  33  
  Engine                   3    | .   14  11  9   1   .   .   .   .   
  Core                     3    | .   .   .   .   5   5   3   .   .   
  Leg                      22   | .   28  44  36  28  9   .   .   .   
  Hover                    2    | .   .   .   .   .   8   10  .   4   
  Device                   12   | .   .   .   9   22  17  7   .   .   
  Storage                  7    | .   14  11  9   7   2   4   .   1   
  Processor                16   | .   3   11  18  15  25  23  26  16  
  Protection               1    | .   9   .   .   .   3   2   .   .   
  Energy Gun               3    | .   10  8   .   1   .   1   .   .   
  Energy Cannon            5    | .   10  6   9   5   5   2   .   .   
  Ballistic Cannon         3    | .   .   6   .   3   3   3   .   .   
  Launcher                 1    | .   .   .   9   2   2   .   .   .   
Naked Turns                .    | .   .   .   .   .   .   .   .   .   
Heaviest Build             51   | 12  21  36  40  49  51  46  .   34  
  Greatest Support         66   | 20  20  46  46  66  61  41  3   9   
  Greatest Overweight (x)  3    | 3   1   .   .   1   1   3   .   3   
  Average Overweight (x)   .    | 1   .   .   .   .   .   .   .   .   
Largest Inventory Capacity 15   | 8   10  15  15  15  15  10  5   10  
  Average Capacity         11   | 7   9   14  15  15  8   5   5   5   
  Most Carried             15   | 2   10  15  15  15  15  6   5   5   
  Average Carried          11   | 1   8   14  14  14  8   4   4   4   
  Final Capacity           15   | 8   10  15  15  15  5   5   5   5   
  Final Carried            15   | 2   10  15  15  15  5   4   5   3   

 Class Distribution 
--------------------
 86% | Mutant
 12% | Scavenger-Mutant

 Dominant Class 
----------------
 Mutant | -10/Materials
 Mutant | -9/Materials
 Mutant | -8/Materials
 Mutant | -7/Factory
 Mutant | -6/Factory
 Mutant | -5/Factory
 Mutant | -5/Waste
 Mutant | -5/Factory

 Resources                      | -11  -10  -9   -8   -7   -6   -5   -5   -5   
-----------                Run  | Scr  Mat  Mat  Mat  Fac  Fac  Fac  Was  Fac  
Matter Collected           3176 | 192  245  439  .    892  526  765  .    117  
  Remotely                 .    | .    .    .    .    .    .    .    .    .    
Salvage Created            4113 | .    516  676  .    1521 560  636  .    204  
  Parts                    250  | .    28   58   .    95   34   31   .    4    
Haulers Intercepted        4    | .    1    1    .    .    .    1    .    1    
Recyclers Shooed           2    | .    1    .    .    1    .    .    .    .    
Parts Field Recycled       .    | .    .    .    .    .    .    .    .    .    
  Retrieved Matter         .    | .    .    .    .    .    .    .    .    .    
Parts Self-Destructed      .    | .    .    .    .    .    .    .    .    .    
  Prevented                .    | .    .    .    .    .    .    .    .    .    

 Kills                          | -11 -10 -9  -8  -7  -6  -5  -5  -5  
-------                    Run  | Scr Mat Mat Mat Fac Fac Fac Was Fac 
Combat Hostiles Destroyed  83   | .   9   17  .   30  15  10  .   2   
  Guns                     14   | .   3   3   .   5   1   2   .   .   
  Cannons                  44   | .   5   10  .   14  8   6   .   1   
  AOE                      23   | .   1   4   .   10  6   2   .   .   
Classes Destroyed          14   | .   4   6   .   3   1   .   .   .   
  Worker                   7    | .   .   1   .   5   1   .   .   .   
  Builder                  13   | .   .   1   .   11  1   .   .   .   
  Tunneler                 2    | .   .   1   .   1   .   .   .   .   
  Hauler                   4    | .   1   1   .   .   .   1   .   1   
  Recycler                 4    | .   2   .   .   2   .   .   .   .   
  Watcher                  2    | .   .   1   .   1   .   .   .   .   
  Swarmer                  18   | .   3   4   .   4   7   .   .   .   
  Grunt                    33   | .   6   11  .   10  3   3   .   .   
  Brawler                  5    | .   .   1   .   4   .   .   .   .   
  Duelist                  1    | .   .   .   .   1   .   .   .   .   
  Protector                1    | .   .   .   .   .   1   .   .   .   
  Sentry                   4    | .   .   1   .   .   2   1   .   .   
  Hunter                   4    | .   .   .   .   4   .   .   .   .   
  Programmer               17   | .   .   .   .   7   2   6   .   2   
Best Kill Streak           12   | .   3   4   .   12  4   2   .   1   
  Combat Bots Only         10   | .   3   4   .   10  3   2   .   1   
Max Kills in Single Turn   5    | .   1   2   .   5   2   1   .   1   
  Gunslinging              .    | .   .   .   .   .   .   .   .   .   
  Exploded                 3    | .   1   2   .   3   2   1   .   .   
  Melee                    .    | .   .   .   .   .   .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   .   .   

 Combat                         | -11  -10  -9   -8   -7   -6   -5   -5   -5   
--------                   Run  | Scr  Mat  Mat  Mat  Fac  Fac  Fac  Was  Fac  
Damage Taken               8727 | .    570  772  .    2247 1399 3105 123  511  
  Core                     1913 | .    169  165  .    354  222  732  48   223  
  Absorbed by Shields      104  | .    .    .    .    .    68   36   .    .    
  Redirected to Shielding  199  | .    42   .    .    .    122  35   .    .    
  Regen/Repaired (Parts)   42   | .    .    .    .    .    42   .    .    .    
Core Remaining (%)         68   | 100  32   58   100  49   73   .    .    .    
Volleys Fired              223  | .    36   50   .    50   24   48   .    15   
  Largest                  3    | .    2    2    .    2    2    3    .    2    
  Hottest                  221  | .    100  135  .    130  140  221  .    158  
Shots Fired                403  | .    72   96   .    92   44   73   .    26   
  Gun                      169  | .    48   39   .    24   3    40   .    15   
  Cannon                   199  | .    24   52   .    52   28   32   .    11   
  Launcher                 35   | .    .    5    .    16   13   1    .    .    
  Special                  .    | .    .    .    .    .    .    .    .    .    
  Kinetic                  98   | .    19   26   .    22   5    17   .    9    
  Thermal                  126  | .    36   26   .    20   15   21   .    8    
  Explosive                30   | .    .    5    .    16   8    1    .    .    
  Electromagnetic          149  | .    17   39   .    34   16   34   .    9    
  Robot Hit Streak         40   | .    7    8    .    14   17   34   .    40   
  Robot Miss Streak        3    | .    3    3    .    2    2    2    .    2    
  Penetration Max          1    | .    .    .    .    1    .    .    .    1    
  Secondary Targets        .    | .    .    .    .    .    .    .    .    .    
Shots Hit Robots           274  | .    39   60   .    66   33   57   .    19   
  Core Hits                168  | .    16   29   .    68   25   25   .    5    
  Critical Kills           1    | .    .    .    .    1    .    .    .    .    
  Critical Parts Destroyed .    | .    .    .    .    .    .    .    .    .    
  Critical Strikes         10   | .    4    .    .    6    .    .    .    .    
    Burn                   3    | .    3    .    .    .    .    .    .    .    
    Meltdown               1    | .    .    .    .    1    .    .    .    .    
    Blast                  5    | .    .    .    .    5    .    .    .    .    
    Corrupt                1    | .    1    .    .    .    .    .    .    .    
Melee Attacks              .    | .    .    .    .    .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    .    .    .    .    
  Slashing                 .    | .    .    .    .    .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    .    .    .    .    
  Sneak Attacks            .    | .    .    .    .    .    .    .    .    .    
    Combat Hostiles        .    | .    .    .    .    .    .    .    .    .    
  Follow-up Attacks        .    | .    .    .    .    .    .    .    .    .    
Damage Inflicted           9498 | .    622  1137 .    4137 1522 1508 .    572  
  Guns                     1664 | .    356  232  .    301  56   540  .    179  
  Cannons                  3775 | .    227  671  .    1289 549  646  .    393  
  Explosions               3928 | .    39   232  .    2466 886  305  .    .    
  Melee                    .    | .    .    .    .    .    .    .    .    .    
  Ramming                  131  | .    .    2    .    81   31   17   .    .    
  Kinetic                  1882 | .    141  318  .    618  156  416  .    233  
  Thermal                  2435 | .    391  353  .    634  300  468  .    289  
  Explosive                3319 | .    .    232  .    2238 683  166  .    .    
  Electromagnetic          1731 | .    90   232  .    566  352  441  .    50   
  Impact                   .    | .    .    .    .    .    .    .    .    .    
  Slashing                 .    | .    .    .    .    .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    .    .    .    .    
Highest Corruption         28   | .    .    .    .    3    2    15   25   28   
  Average Corruption       11   | .    .    .    .    1    1    10   22   25   
  Corruption Purged        10   | .    .    .    .    3    2    5    .    .    
  Corruption Blocked       .    | .    .    .    .    .    .    .    .    .    
  Effects                  70   | .    .    .    .    4    1    29   6    30   
    Message Errors         14   | .    .    .    .    1    .    7    2    4    
    Matter Fused           18   | .    .    .    .    1    .    9    .    8    
    Heat Flow Errors       7    | .    .    .    .    .    .    2    .    5    
    Energy Discharges      12   | .    .    .    .    1    1    5    1    4    
    Parts Rejected         1    | .    .    .    .    .    .    .    .    1    
    Data Loss (minor)      5    | .    .    .    .    1    .    4    .    .    
    Data Loss (major)      2    | .    .    .    .    .    .    .    1    1    
    Misfires               2    | .    .    .    .    .    .    1    .    1    
    Misdirections          5    | .    .    .    .    .    .    .    2    3    
    Weapon Failures        4    | .    .    .    .    .    .    1    .    3    
Overload Shots             .    | .    .    .    .    .    .    .    .    .    
Overflow Damage            242  | .    .    30   .    83   40   85   .    4    
  Projectiles              19   | .    .    .    .    12   4    .    .    3    
  Explosions               223  | .    .    30   .    71   36   85   .    1    
  Melee                    .    | .    .    .    .    .    .    .    .    .    
Knockbacks                 16   | .    .    6    .    6    1    3    .    .    
  Impact                   .    | .    .    .    .    .    .    .    .    .    
  Kinetic                  16   | .    .    6    .    6    1    3    .    .    
  Secondary                .    | .    .    .    .    .    .    .    .    .    
Self-Inflicted Damage      442  | .    37   31   .    88   14   195  .    77   
  Shots                    12   | .    1    1    .    5    .    3    .    2    
  Rammed                   12   | .    .    .    .    .    4    8    .    .    
Targets Rammed             20   | .    .    1    .    7    4    8    .    .    
  Kicked                   8    | .    .    1    .    7    .    .    .    .    
  Crushed                  .    | .    .    .    .    .    .    .    .    .    
Highest Temperature        472  | .    298  321  .    135  372  472  .    216  
  Average Temperature      88   | .    87   75   .    39   90   173  .    66   
  Received Heat Transfer   1671 | .    228  165  .    459  333  414  .    72   
  Effects                  8    | .    .    .    .    .    .    8    .    .    
    Shutdowns              2    | .    .    .    .    .    .    2    .    .    
    Energy Bleed           1    | .    .    .    .    .    .    1    .    .    
    Interference           3    | .    .    .    .    .    .    3    .    .    
    Short Circuit          1    | .    .    .    .    .    .    1    .    .    
    Damage (minor)         1    | .    .    .    .    .    .    1    .    .    
Siege Activations          .    | .    .    .    .    .    .    .    .    .    
Robots Corrupted           1    | .    .    .    .    1    .    .    .    .    
  Combat Hostiles          1    | .    .    .    .    1    .    .    .    .    
  Parts Fried              4    | .    .    .    .    3    .    1    .    .    
  Impact Corruptions       .    | .    .    .    .    .    .    .    .    .    
Robots Melted              2    | .    .    .    .    1    .    .    .    1    
  Combat Hostiles          1    | .    .    .    .    .    .    .    .    1    
  Parts Melted             13   | .    2    .    .    5    .    1    .    5    
  Heat Transferred         3827 | .    1123 646  .    781  309  618  .    350  
Parts Sabotaged            .    | .    .    .    .    .    .    .    .    .    
Parts Stolen               .    | .    .    .    .    .    .    .    .    .    
Parts Stripped             .    | .    .    .    .    .    .    .    .    .    
Power Chain Reactions      5    | .    1    .    .    1    2    1    .    .    
Missiles Intercepted       .    | .    .    .    .    .    .    .    .    .    

 Alert                          | -11 -10 -9  -8  -7  -6  -5  -5  -5  
-------                    Run  | Scr Mat Mat Mat Fac Fac Fac Was Fac 
Peak Influence             829  | .   187 481 224 829 806 395 95  148 
  Initial                  396  | .   .   59  202 101 396 310 65  52  
  Average                  260  | .   104 188 211 256 581 224 75  90  
Maximum Alert Level        3    | .   .   2   1   3   3   1   .   .   
  Low Security (%)         55   | 100 100 54  .   59  .   53  100 100 
  Level 1                  21   | .   .   40  100 12  16  46  .   .   
  Level 2                  18   | .   .   4   .   19  68  .   .   .   
  Level 3                  5    | .   .   .   .   8   14  .   .   .   
  Level 4                  .    | .   .   .   .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   .   .   .   
Squads Dispatched          41   | .   3   5   .   13  10  7   .   3   
  Investigation            9    | .   2   1   .   3   2   1   .   .   
  Extermination            12   | .   .   .   .   6   2   3   .   1   
  Reinforcement            15   | .   1   4   .   2   3   3   .   2   
  Assault                  5    | .   .   .   .   2   3   .   .   .   
  Garrison                 .    | .   .   .   .   .   .   .   .   .   
  Intercept                .    | .   .   .   .   .   .   .   .   .   
Searches Triggered         2    | .   .   .   .   1   1   .   .   .   
Construction Impeded       1    | .   .   .   .   1   .   .   .   .   
Haulers Reinforced         1    | .   .   .   .   .   .   .   .   1   
Active Scanning Responses  .    | .   .   .   .   .   .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   .   .   .   .   .   

 Stealth                        | -11 -10 -9  -8  -7  -6  -5  -5  -5  
---------                  Run  | Scr Mat Mat Mat Fac Fac Fac Was Fac 
Distress Signals           8    | .   1   4   .   1   1   .   .   1   
Communications Jammed      .    | .   .   .   .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   .   .   .   
Times Spotted              210  | .   16  40  .   70  48  21  5   10  
  Peak Tracking Total      11   | .   3   4   .   11  7   6   5   2   
  Tactical Retreats        34   | .   .   6   .   14  9   3   .   2   

 Traps                          | -11 -10 -9  -8  -7  -6  -5  -5  -5  
-------                    Run  | Scr Mat Mat Mat Fac Fac Fac Was Fac 
Traps Triggered            12   | .   2   1   .   2   3   4   .   .   
  Indirectly               .    | .   .   .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   

 Machines                       | -11 -10 -9  -8  -7  -6  -5  -5  -5  
----------                 Run  | Scr Mat Mat Mat Fac Fac Fac Was Fac 
Machines Disabled          12   | .   1   1   .   2   3   2   .   3   
  Max in Single Turn       2    | .   1   1   .   1   1   1   .   2   
  Garrison Access          1    | .   .   .   .   .   .   1   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   .   .   
Garrisons Compromised      .    | .   .   .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -9  -8  -7  -6  -5  -5  -5  
---------                  Run  | Scr Mat Mat Mat Fac Fac Fac Was Fac 
Machines Accessed          22   | .   3   2   1   8   2   3   .   3   
  Terminals                5    | .   2   1   .   1   .   .   .   1   
  Fabricators              3    | .   .   .   .   1   .   1   .   1   
  Repair Stations          3    | .   .   .   .   1   2   .   .   .   
  Recycling Units          5    | .   1   .   .   3   .   1   .   .   
  Scanalyzers              3    | .   .   1   1   1   .   .   .   .   
  Garrison Access          3    | .   .   .   .   1   .   1   .   1   
Total Hacks                56   | .   8   6   3   14  6   14  .   5   
  Successful               31   | .   5   6   2   7   3   7   .   1   
  Failed                   25   | .   3   .   1   7   3   7   .   4   
    Catastrophic           4    | .   .   .   .   2   .   .   .   2   
  Database Lockouts        .    | .   .   .   .   .   .   .   .   .   
  Manual                   7    | .   4   .   .   2   .   .   .   1   
  Terminals                12   | .   6   2   .   2   .   .   .   2   
  Fabricators              9    | .   .   .   .   2   .   5   .   2   
  Repair Stations          8    | .   .   .   .   2   6   .   .   .   
  Recycling Units          13   | .   2   .   .   5   .   6   .   .   
  Scanalyzers              8    | .   .   4   3   1   .   .   .   .   
  Garrison Access          6    | .   .   .   .   2   .   3   .   1   
Terminal Hacks             6    | .   3   2   .   .   .   .   .   1   
  Record                   1    | .   .   .   .   .   .   .   .   1   
  Prototype ID Bank        1    | .   1   .   .   .   .   .   .   .   
  Locate Traps             1    | .   .   1   .   .   .   .   .   .   
  Zone Layout              3    | .   2   1   .   .   .   .   .   .   
Fabricator Hacks           3    | .   .   .   .   2   .   1   .   .   
  Load Schematic           2    | .   .   .   .   1   .   1   .   .   
  Build                    1    | .   .   .   .   1   .   .   .   .   
Repair Station Hacks       3    | .   .   .   .   .   3   .   .   .   
  Scan Component           2    | .   .   .   .   .   2   .   .   .   
  Repair                   1    | .   .   .   .   .   1   .   .   .   
Recycling Unit Hacks       11   | .   2   .   .   4   .   5   .   .   
  Recycle Component        1    | .   .   .   .   .   .   1   .   .   
  Process                  1    | .   .   .   .   .   .   1   .   .   
  Report Inventory         5    | .   1   .   .   3   .   1   .   .   
  Retrieve Matter          1    | .   .   .   .   .   .   1   .   .   
  Retrieve Components      3    | .   1   .   .   1   .   1   .   .   
Scanalyzer                 7    | .   .   4   2   1   .   .   .   .   
  Insert Component         5    | .   .   3   1   1   .   .   .   .   
  Analyze                  2    | .   .   1   1   .   .   .   .   .   
Garrison Access Hacks      1    | .   .   .   .   .   .   1   .   .   
  Seal Access              1    | .   .   .   .   .   .   1   .   .   
Unauthorized Hacks         .    | .   .   .   .   .   .   .   .   .   
  Terminals                .    | .   .   .   .   .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   .   .   .   
Hacking Detections         15   | .   2   1   1   5   2   1   .   3   
  Full Trace Events        5    | .   .   .   .   2   2   1   .   .   
  Feedback Events          .    | .   .   .   .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   .   .   
Part Schematics Acquired   2    | .   .   1   1   .   .   .   .   .   
  Parts Built              1    | .   .   .   .   1   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   
    Time                   25   | .   .   .   .   25  .   .   .   .   
  Total Part Build Rating  1    | .   .   .   .   1   .   .   .   .   
Parts Repaired             1    | .   .   .   .   .   1   .   .   .   
  Time                     14   | .   .   .   .   .   14  .   .   .   
Parts Recycled             1    | .   .   .   .   .   .   1   .   .   
  Recycled Matter          3    | .   .   .   .   .   .   3   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   
  Retrieved Components     11   | .   2   .   .   6   .   3   .   .   
Parts Scanalyzed           2    | .   .   1   1   .   .   .   .   .   
  Part Schematics Acquired 2    | .   .   1   1   .   .   .   .   .   
  Parts Damaged            1    | .   .   1   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -9  -8  -7  -6  -5  -5  -5  
------------               Run  | Scr Mat Mat Mat Fac Fac Fac Was Fac 
Used RIF Installer         .    | .   .   .   .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   .   .   .   
Relay Couplers Released    1    | .   .   .   .   .   .   1   .   .   
  Machine Destruction      1    | .   .   .   .   .   .   1   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   .   .   

 Allies                         | -11 -10 -9  -8  -7  -6  -5  -5  -5  
--------                   Run  | Scr Mat Mat Mat Fac Fac Fac Was Fac 
Total Allies               .    | .   .   .   .   .   .   .   .   .   
  Largest Group            .    | .   .   .   .   .   .   .   .   .   
  Highest-Rated Group      .    | .   .   .   .   .   .   .   .   .   
  Highest-Rated Ally       .    | .   .   .   .   .   .   .   .   .   
Total Orders               .    | .   .   .   .   .   .   .   .   .   
Ally Attacks               .    | .   .   .   .   .   .   .   .   .   
  Total Damage             .    | .   .   .   .   .   .   .   .   .   
  Kills                    .    | .   .   .   .   .   .   .   .   .   
Allies Corrupted           .    | .   .   .   .   .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   .   .   .   .   

 Intel                          | -11 -10 -9  -8  -7  -6  -5  -5  -5  
-------                    Run  | Scr Mat Mat Mat Fac Fac Fac Was Fac 
Robot Analysis Total       .    | .   .   .   .   .   .   .   .   .   
Derelict Logs Recovered    .    | .   .   .   .   .   .   .   .   .   
Drone Launches             .    | .   .   .   .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   .   .   .   

 Exploration                    | -11  -10  -9   -8   -7   -6   -5   -5   -5   
-------------              Run  | Scr  Mat  Mat  Mat  Fac  Fac  Fac  Was  Fac  
Turns Passed               9323 | 72   772  1509 161  3689 1314 1149 60   597  
Spaces Moved               6954 | 46   456  1043 128  2474 1122 1009 115  561  
  Core                     513  | 23   .    .    .    .    .    291  115  84   
  Treads                   .    | .    .    .    .    .    .    .    .    .    
  Legs                     4516 | 23   456  1043 128  2474 392  .    .    .    
  Wheels                   .    | .    .    .    .    .    .    .    .    .    
  Hover                    1925 | .    .    .    .    .    730  718  .    477  
  Flight                   .    | .    .    .    .    .    .    .    .    .    
  Fastest Speed            40   | 50   120  120  120  120  56   50   50   40   
  Average Speed            104  | 135  136  120  120  120  91   81   50   49   
  Slowest Speed            280  | 200  190  120  120  190  190  220  50   280  
  Overloaded Moves         .    | .    .    .    .    .    .    .    .    .    
  Propulsion Burnouts      .    | .    .    .    .    .    .    .    .    .    
  Robots Hopped            .    | .    .    .    .    .    .    .    .    .    
  Cave-ins Triggered       .    | .    .    .    .    .    .    .    .    .    
Exploration Rate (%)       40   | 4    75   74   19   54   26   13   86   15   
  Regions Visited          8
    Branch Regions         .
  Pre-discovered Areas     .    | .    .    .    .    .    .    .    .    .    
  Known Exits Taken        5    | .    1    1    1    1    1    .    .    .    
  Unknown Exits Taken      1    | 1    .    .    .    .    .    .    .    .    
Scrap Searched             .    | .    .    .    .    .    .    .    .    .    
Spaces Dug                 8    | .    .    8    .    .    .    .    .    .    
Terrain Destroyed          230  | .    2    33   .    123  33   38   .    1    
  Melee                    .    | .    .    .    .    .    .    .    .    .    
  Projectile               17   | .    .    1    .    5    .    10   .    1    
  AOE                      213  | .    2    32   .    118  33   28   .    .    
Terrain Rammed             .    | .    .    .    .    .    .    .    .    .    
  Walls Destroyed          .    | .    .    .    .    .    .    .    .    .    
  Machines Disabled        .    | .    .    .    .    .    .    .    .    .    

 Actions                        | -11  -10  -9   -8   -7   -6   -5   -5   -5   
---------                  Run  | Scr  Mat  Mat  Mat  Fac  Fac  Fac  Was  Fac  
Total                      8642 | 53   537  1219 140  3105 1358 1259 116  855  
  Wait                     1021 | .    7    54   1    460  147  95   .    257  
  Move                     6947 | 45   455  1042 127  2473 1121 1009 114  561  
  Hop                      .    | .    .    .    .    .    .    .    .    .    
  Pick Up                  92   | 2    13   23   5    30   8    7    1    3    
  Fast Attach              51   | 6    3    1    .    4    12   20   1    4    
  Attach                   49   | .    .    4    2    14   6    15   .    8    
  Detach                   20   | .    .    1    .    1    2    11   .    5    
  Swap                     85   | .    9    17   1    36   19   3    .    .    
  Drop                     95   | .    14   26   4    30   15   4    .    2    
  Fire                     223  | .    36   50   .    50   24   48   .    15   
  Melee                    .    | .    .    .    .    .    .    .    .    .    
  Ram                      12   | .    .    .    .    .    4    8    .    .    
  Kick                     8    | .    .    1    .    7    .    .    .    .    
  Crush                    .    | .    .    .    .    .    .    .    .    .    
  Escape Stasis            39   | .    .    .    .    .    .    39   .    .    
  Rewire                   .    | .    .    .    .    .    .    .    .    .    
  Trap                     .    | .    .    .    .    .    .    .    .    .    
  Miscellaneous            .    | .    .    .    .    .    .    .    .    .    

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 3 exits: *Mat x2 / *Min)
-9/Materials (discovered 5 exits: *Mat x3 / *Min x2)
-8/Materials
-7/Factory (discovered 2 exits: *Fac x2)
-6/Factory
-5/Factory
-5/Waste
-5/Factory (discovered 1 exit: [*Fac])

 History 
---------
 Turn | Location      | Event
   35 | -11/Scrapyard | Discovered new exit (range 15)
   73 | -11/Scrapyard | Entered Materials
  239 | -10/Materials | Discovered new exit (range 16)
  311 | -10/Materials | Build established: Mutant
  457 | -10/Materials | Discovered new exit (range 13)
  517 | -10/Materials | Core integrity fell below 50%
  774 | -10/Materials | Identified exit to Mines
  827 | -10/Materials | Discovered new exit (range 13)
  843 | -10/Materials | Identified exit to Materials
  845 | -10/Materials | Entered another Materials area
  845 | -9/Materials  | Evolved 2 slots: Propulsion x2
  885 | -9/Materials  | Discovered new exit (range 16)
  910 | -9/Materials  | Identified exit to Mines
  933 | -9/Materials  | Met 8R-AWN
 1009 | -9/Materials  | Attacked by 8R-AWN
 1124 | -9/Materials  | Discovered exit to Mines (range 11)
 1159 | -9/Materials  | Build established: Scavenger-Mutant
 1199 | -9/Materials  | Discovered new exit (range 16)
 1216 | -9/Materials  | Identified exit to Materials
 1780 | -9/Materials  | Build established: Mutant
 2079 | -9/Materials  | Discovered exit to Materials (range 9)
 2202 | -9/Materials  | Discovered exit to Materials (range 16)
 2354 | -9/Materials  | Entered another Materials area
 2354 | -8/Materials  | Evolved 2 slots: Utility x2
 2502 | -8/Materials  | Discovered new exit (range 4)
 2506 | -8/Materials  | Identified exit to Factory
 2515 | -8/Materials  | Entered Factory
 2515 | -7/Factory    | Evolved 2 slots: Utility x2
 2583 | -7/Factory    | Discovered new exit (range 15)
 4960 | -7/Factory    | Fabricated Sensor Array (x1)
 5315 | -7/Factory    | Search patrols dispatched
 5586 | -7/Factory    | Destroyed 10 combat bots
 5592 | -7/Factory    | Lost 8 parts (1p4n3w)
 5715 | -7/Factory    | First assault squad dispatched
 5885 | -7/Factory    | Core integrity fell below 50%
 6164 | -7/Factory    | Discovered new exit (range 8)
 6172 | -7/Factory    | Identified exit to Factory
 6204 | -7/Factory    | Entered another Factory area
 6204 | -6/Factory    | Evolved 2 slots: Utility x2
 6554 | -6/Factory    | First assault squad dispatched
 6691 | -6/Factory    | Lost 4 parts (3n1w)
 6942 | -6/Factory    | Build established: Scavenger-Mutant
 7234 | -6/Factory    | Repaired Mic. Nuclear Core
 7254 | -6/Factory    | Search patrols dispatched
 7301 | -6/Factory    | Build established: Mutant
 7503 | -6/Factory    | Discovered new exit (range 13)
 7517 | -6/Factory    | Identified exit to Factory
 7518 | -6/Factory    | Entered another Factory area
 7518 | -5/Factory    | Evolved 2 slots: Utility x1, Weapon x1
 7736 | -5/Factory    | Lost 4 parts (1n3w)
 8010 | -5/Factory    | Lost 5 parts (1p1n1u2w)
 8203 | -5/Factory    | System corruption reached 10%
 8260 | -5/Factory    | Lost 9 parts (2n3u4w)
 8427 | -5/Factory    | Lost 9 parts (1p3n2u3w)
 8559 | -5/Factory    | Core integrity fell below 50%
 8667 | -5/Factory    | Sucked down chute
 8667 | -5/Factory    | Entered Waste
 8680 | -5/Waste      | Spotted C-40 Crusher
 8682 | -5/Waste      | EMP discharged
 8683 | -5/Waste      | Spotted C-40 Crusher
 8687 | -5/Waste      | Spotted C-40 Crusher
 8695 | -5/Waste      | Spotted C-40 Crusher
 8697 | -5/Waste      | Spotted C-40 Crusher
 8702 | -5/Waste      | Spotted C-40 Crusher
 8713 | -5/Waste      | Crushed by Compactor (1 part destroyed, 2 dropped)
 8718 | -5/Waste      | Discovered new exit (range 16)
 8727 | -5/Waste      | Identified exit to Factory
 8727 | -5/Waste      | Entered Factory
 8810 | -5/Factory    | Discovered new exit (range 6)
 9175 | -5/Factory    | Core integrity fell below 20%
 9324 | -5/Factory    | Destroyed by G-50 Soldier with Heavy Laser

 Last Messages 
---------------
09270_ P-70 Sage heat damages Mic. Fission Core.
09271_ System corrupted: Matter fused (-5).
09271_ P-70 Sage heat damages Imp. Heat Sink, Antigrav System, Mic.
  Fission Core.
09271_ R-10 Processor collects Antigrav System.
09271_ Melted Tesla Rifle.
09271_ P-70 Sage critical meltdown.
09271_ Imp. Target Analyzer melted.
09271_ Hpw. Shock Rifle melted.
09271_ Mic. Fission Core melted.
09274_ Acquired 60 matter.
09278_ U-05 Engineer builds a Door.
09283_ Acquired 57 matter.
09284_ U-05 Engineer lays Concrete. <x2>
09286_ System corrupted: Energy discharge (-13).
09286_ U-05 Engineer lays Concrete. <x3>
09320_ Linear Gravjet destroyed.
09322_ Hpw. Shock Rifle destroyed.
09323_ K-01 Serf cleans the Assembly Bed.
09324_ System corrupted: Matter fused (-7).

 Map 
-----
+----------------------------------------------------+
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ????????????????????????????????????????"""??????? |
| ???????????????????????????????????????""""""????? |
| ??????????????????????????????????????       ????? |
| ???????????#########?????????????????        ????? |
| ???????????#!      #????????????????      k#?????? |
| ???????????#       #??????##########       #?????? |
| ???????????# *     ########                #?????? |
| ???????????#       #                       #?????? |
| ???????????#       #     @                 #?????? |
| ???????????#       +             A         #?????? |
| ???????????#]      #                       #?????? |
| ???????????#       #      gg               #?????? |
| ???????????#       ######;#                #?????? |
| ????################????###       ####+#####?????? |
| ?????          ??##########       #??????????????? |
| ????? """"      ?#                #??????????????? |
| ????? """"      ?#                #??????????????? |
| ????? """" =     #    """         #??????????????? |
| ????# """"       #    ""F         #??????????????? |
| ????#            +    ""          #??????????????? |
| ????# """" """"  #    """         #??????????????? |
| ???????""" """"  #    """ """"""  #??????????????? |
| ????????"" """" ?#        """"""k #??????????????? |
| ????????"" """" ?#        """"""  #??????????????? |
| ????????       ??#        """"""  #??????????????? |
| ????????    |  ??#                #??????????????? |
| ????????######???#        """""   #??????????????? |
| ?????????????????#        """""   # ""???????????? |
| ?????????????????#        """     + ""???????????? |
| ?????????????????#                #??????????????? |
| ?????????????????#                #??????????????? |
| ?????###############      """"""  #??????????????? |
| ?????# [          ##      """"""  ##?????????????? |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           59
Energy Generation          25
Energy Capacity            500
Matter Stores              300
Matter Capacity            550
Sight Range                22
Robot Scan Range           14
Terrain Scan Density       10
ECM Strength               2
Armor Coverage             225
Core Shielding             20
Propulsion Shielding       66
Evasion (%)                57
Targeting Accuracy         32
Launcher Accuracy          20
Target Analysis            6
Armor Integrity Analysis   30
Defensive Hacking          10
Authchip Count             1

 Item Schematics 
-----------------
     Sensor Array | -9/Materials | Scanalyzed
 Adv. Beam Cannon | -8/Materials | Scanalyzed

 Robot Schematics 
------------------
None

 Fabricated
------------
 Sensor Array | x1 | -7/Factory 

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              MappingIonDrive
  Manual?         0
Play Time         03:11:13
  Cumulative      40.2 hours
  Start           2022.12.17 @ 18:23:47
  End             2022.12.18 @ 14:41:02
Sessions          11
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          33
  Rogue           33
  Adventurer      0
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             11
Gallery%          27
Achievement%      16
Wizard Run        0

 Options 
---------
ASCII             0
Keyboard          1
Movement          Arrows
Keybinds          0
Fullscreen        1
Font              24/Smallcaps
Map View          76x50
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: d947c725-d3d2-40ef-b6b0-9dfa1d620f44