Cogmind - Beta 11.1 @@@ ROGUE MODE // 2022.12.18 @ 14:41:02 Player: M4NZ Result: Destroyed by G-50 Soldier with Heavy Laser Performance ------------- Evolutions (5) 2500 Regions Visited (8) 1600 Robots Destroyed (115) 575 Value Destroyed (3921) 3921 Prototype IDs (5) 100 Alien Tech Used (0) 0 Bonus (357) 357 TOTAL SCORE: 9053 Bonus ------- High Alert Combat Kills 366 Friendly Fire -9 Cogmind --------- Core Integrity 0/1000 Matter 144/300 Energy 17/100 System Corruption 28% Temperature Cool (63) Movement Core (150) Ox2 Location -5/Factory Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (9) ------ Enhanced Optical Array Advanced Signal Interpreter Advanced Targeting Computer System Shield > --- WEAPON (3) ------- Advanced Plasma Cannon > --- INVENTORY (5) ---- Medium Storage Unit Energy Well (1) Matter Compressor (0) Peak State ------------ > --- POWER ------------ Fusion Compressor > --- PROPULSION ------- Gravmag System Combat Airjet Gravmag Array > --- UTILITY ---------- Energy Well Matter Compressor Advanced Signal Interpreter Advanced Targeting Computer Launcher Guidance Computer Armor Integrity Analyzer Advanced ECM Suite Core Shielding Improved System Restoration Module > --- WEAPON ----------- Proton Cannon Disruptor Cannon Heavy Ion Cannon > --- INVENTORY -------- Micro Nuclear Core Improved Hardlight Generator Mass Driver Heavy Rocket Launcher [Rating: 76] Favorites ----------- Power Micro Nuclear Core Engine Improved Ion Engine Power Core Micro Nuclear Core Propulsion Carbon-fiber Leg Treads Improved Treads Leg Carbon-fiber Leg Hover Unit Gravmag Array Flight Unit VTOL Module Utility Large Storage Unit Device Sensor Array Storage Large Storage Unit Processor Advanced Targeting Computer Hackware System Shield Protection Core Shielding Weapon Gauss Cannon Energy Gun EM Pulse Gun Energy Cannon Heavy Ion Cannon Ballistic Gun Assault Rifle Ballistic Cannon Gauss Cannon Launcher Improved Grenade Launcher Build | -11 -10 -9 -8 -7 -6 -5 -5 -5 ------- Run | Scr Mat Mat Mat Fac Fac Fac Was Fac Slots Evolved 10 | . . 2 2 2 2 2 . . Power . | . . . . . . . . . Propulsion 2 | . . 2 . . . . . . Utility 7 | . . . 2 2 2 1 . . Weapon 1 | . . . . . . 1 . . Parts Attached 185 | 6 12 22 3 54 37 38 1 12 Power 14 | 1 3 3 . 3 3 1 . . Engine 8 | 1 3 3 . 1 . . . . Core 6 | . . . . 2 3 1 . . Reactor . | . . . . . . . . . Propulsion 46 | 2 2 13 . 15 7 5 1 1 Treads 3 | . . . . . . 2 1 . Leg 34 | 2 2 13 . 15 2 . . . Wheel . | . . . . . . . . . Hover 7 | . . . . . 3 3 . 1 Flight 2 | . . . . . 2 . . . Utility 54 | 1 3 1 2 14 13 15 . 5 Device 24 | . . . 1 11 7 5 . . Storage 13 | 1 1 1 . 1 2 4 . 3 Processor 12 | . 1 . 1 2 2 5 . 1 Hackware 1 | . . . . . . . . 1 Protection 4 | . 1 . . . 2 1 . . Artifact . | . . . . . . . . . Weapon 71 | 2 4 5 1 22 14 17 . 6 Energy Gun 20 | 1 2 1 . 4 1 8 . 3 Energy Cannon 21 | . 1 2 . 10 6 1 . 1 Ballistic Gun 3 | 1 1 . . . . . . 1 Ballistic Cannon 15 | . . 1 . 4 3 6 . 1 Launcher 12 | . . 1 1 4 4 2 . . Special Weapon . | . . . . . . . . . Impact Weapon . | . . . . . . . . . Slashing Weapon . | . . . . . . . . . Piercing Weapon . | . . . . . . . . . Special Melee Weapon . | . . . . . . . . . Unidentified Prototypes 1 | . . . . . 1 . . . Parts Lost 56 | . . 2 . 12 8 29 2 3 Power 5 | . . . . 3 . 2 . . Propulsion 18 | . . . . 5 3 8 1 1 Utility 13 | . . . . 1 4 7 1 . Weapon 20 | . . 2 . 3 1 12 . 2 Highest Loss Streak 9 | . . 1 . 8 4 9 2 2 To Critical Strikes 1 | . . . . . . . 1 . Average Slot Usage (%) 87 | . 98 99 100 97 87 65 31 33 Engine 3 | . 14 11 9 1 . . . . Core 3 | . . . . 5 5 3 . . Leg 22 | . 28 44 36 28 9 . . . Hover 2 | . . . . . 8 10 . 4 Device 12 | . . . 9 22 17 7 . . Storage 7 | . 14 11 9 7 2 4 . 1 Processor 16 | . 3 11 18 15 25 23 26 16 Protection 1 | . 9 . . . 3 2 . . Energy Gun 3 | . 10 8 . 1 . 1 . . Energy Cannon 5 | . 10 6 9 5 5 2 . . Ballistic Cannon 3 | . . 6 . 3 3 3 . . Launcher 1 | . . . 9 2 2 . . . Naked Turns . | . . . . . . . . . Heaviest Build 51 | 12 21 36 40 49 51 46 . 34 Greatest Support 66 | 20 20 46 46 66 61 41 3 9 Greatest Overweight (x) 3 | 3 1 . . 1 1 3 . 3 Average Overweight (x) . | 1 . . . . . . . . Largest Inventory Capacity 15 | 8 10 15 15 15 15 10 5 10 Average Capacity 11 | 7 9 14 15 15 8 5 5 5 Most Carried 15 | 2 10 15 15 15 15 6 5 5 Average Carried 11 | 1 8 14 14 14 8 4 4 4 Final Capacity 15 | 8 10 15 15 15 5 5 5 5 Final Carried 15 | 2 10 15 15 15 5 4 5 3 Class Distribution -------------------- 86% | Mutant 12% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -8/Materials Mutant | -7/Factory Mutant | -6/Factory Mutant | -5/Factory Mutant | -5/Waste Mutant | -5/Factory Resources | -11 -10 -9 -8 -7 -6 -5 -5 -5 ----------- Run | Scr Mat Mat Mat Fac Fac Fac Was Fac Matter Collected 3176 | 192 245 439 . 892 526 765 . 117 Remotely . | . . . . . . . . . Salvage Created 4113 | . 516 676 . 1521 560 636 . 204 Parts 250 | . 28 58 . 95 34 31 . 4 Haulers Intercepted 4 | . 1 1 . . . 1 . 1 Recyclers Shooed 2 | . 1 . . 1 . . . . Parts Field Recycled . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . Prevented . | . . . . . . . . . Kills | -11 -10 -9 -8 -7 -6 -5 -5 -5 ------- Run | Scr Mat Mat Mat Fac Fac Fac Was Fac Combat Hostiles Destroyed 83 | . 9 17 . 30 15 10 . 2 Guns 14 | . 3 3 . 5 1 2 . . Cannons 44 | . 5 10 . 14 8 6 . 1 AOE 23 | . 1 4 . 10 6 2 . . Classes Destroyed 14 | . 4 6 . 3 1 . . . Worker 7 | . . 1 . 5 1 . . . Builder 13 | . . 1 . 11 1 . . . Tunneler 2 | . . 1 . 1 . . . . Hauler 4 | . 1 1 . . . 1 . 1 Recycler 4 | . 2 . . 2 . . . . Watcher 2 | . . 1 . 1 . . . . Swarmer 18 | . 3 4 . 4 7 . . . Grunt 33 | . 6 11 . 10 3 3 . . Brawler 5 | . . 1 . 4 . . . . Duelist 1 | . . . . 1 . . . . Protector 1 | . . . . . 1 . . . Sentry 4 | . . 1 . . 2 1 . . Hunter 4 | . . . . 4 . . . . Programmer 17 | . . . . 7 2 6 . 2 Best Kill Streak 12 | . 3 4 . 12 4 2 . 1 Combat Bots Only 10 | . 3 4 . 10 3 2 . 1 Max Kills in Single Turn 5 | . 1 2 . 5 2 1 . 1 Gunslinging . | . . . . . . . . . Exploded 3 | . 1 2 . 3 2 1 . . Melee . | . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . Combat | -11 -10 -9 -8 -7 -6 -5 -5 -5 -------- Run | Scr Mat Mat Mat Fac Fac Fac Was Fac Damage Taken 8727 | . 570 772 . 2247 1399 3105 123 511 Core 1913 | . 169 165 . 354 222 732 48 223 Absorbed by Shields 104 | . . . . . 68 36 . . Redirected to Shielding 199 | . 42 . . . 122 35 . . Regen/Repaired (Parts) 42 | . . . . . 42 . . . Core Remaining (%) 68 | 100 32 58 100 49 73 . . . Volleys Fired 223 | . 36 50 . 50 24 48 . 15 Largest 3 | . 2 2 . 2 2 3 . 2 Hottest 221 | . 100 135 . 130 140 221 . 158 Shots Fired 403 | . 72 96 . 92 44 73 . 26 Gun 169 | . 48 39 . 24 3 40 . 15 Cannon 199 | . 24 52 . 52 28 32 . 11 Launcher 35 | . . 5 . 16 13 1 . . Special . | . . . . . . . . . Kinetic 98 | . 19 26 . 22 5 17 . 9 Thermal 126 | . 36 26 . 20 15 21 . 8 Explosive 30 | . . 5 . 16 8 1 . . Electromagnetic 149 | . 17 39 . 34 16 34 . 9 Robot Hit Streak 40 | . 7 8 . 14 17 34 . 40 Robot Miss Streak 3 | . 3 3 . 2 2 2 . 2 Penetration Max 1 | . . . . 1 . . . 1 Secondary Targets . | . . . . . . . . . Shots Hit Robots 274 | . 39 60 . 66 33 57 . 19 Core Hits 168 | . 16 29 . 68 25 25 . 5 Critical Kills 1 | . . . . 1 . . . . Critical Parts Destroyed . | . . . . . . . . . Critical Strikes 10 | . 4 . . 6 . . . . Burn 3 | . 3 . . . . . . . Meltdown 1 | . . . . 1 . . . . Blast 5 | . . . . 5 . . . . Corrupt 1 | . 1 . . . . . . . Melee Attacks . | . . . . . . . . . Impact . | . . . . . . . . . Slashing . | . . . . . . . . . Piercing . | . . . . . . . . . Sneak Attacks . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Follow-up Attacks . | . . . . . . . . . Damage Inflicted 9498 | . 622 1137 . 4137 1522 1508 . 572 Guns 1664 | . 356 232 . 301 56 540 . 179 Cannons 3775 | . 227 671 . 1289 549 646 . 393 Explosions 3928 | . 39 232 . 2466 886 305 . . Melee . | . . . . . . . . . Ramming 131 | . . 2 . 81 31 17 . . Kinetic 1882 | . 141 318 . 618 156 416 . 233 Thermal 2435 | . 391 353 . 634 300 468 . 289 Explosive 3319 | . . 232 . 2238 683 166 . . Electromagnetic 1731 | . 90 232 . 566 352 441 . 50 Impact . | . . . . . . . . . Slashing . | . . . . . . . . . Piercing . | . . . . . . . . . Highest Corruption 28 | . . . . 3 2 15 25 28 Average Corruption 11 | . . . . 1 1 10 22 25 Corruption Purged 10 | . . . . 3 2 5 . . Corruption Blocked . | . . . . . . . . . Effects 70 | . . . . 4 1 29 6 30 Message Errors 14 | . . . . 1 . 7 2 4 Matter Fused 18 | . . . . 1 . 9 . 8 Heat Flow Errors 7 | . . . . . . 2 . 5 Energy Discharges 12 | . . . . 1 1 5 1 4 Parts Rejected 1 | . . . . . . . . 1 Data Loss (minor) 5 | . . . . 1 . 4 . . Data Loss (major) 2 | . . . . . . . 1 1 Misfires 2 | . . . . . . 1 . 1 Misdirections 5 | . . . . . . . 2 3 Weapon Failures 4 | . . . . . . 1 . 3 Overload Shots . | . . . . . . . . . Overflow Damage 242 | . . 30 . 83 40 85 . 4 Projectiles 19 | . . . . 12 4 . . 3 Explosions 223 | . . 30 . 71 36 85 . 1 Melee . | . . . . . . . . . Knockbacks 16 | . . 6 . 6 1 3 . . Impact . | . . . . . . . . . Kinetic 16 | . . 6 . 6 1 3 . . Secondary . | . . . . . . . . . Self-Inflicted Damage 442 | . 37 31 . 88 14 195 . 77 Shots 12 | . 1 1 . 5 . 3 . 2 Rammed 12 | . . . . . 4 8 . . Targets Rammed 20 | . . 1 . 7 4 8 . . Kicked 8 | . . 1 . 7 . . . . Crushed . | . . . . . . . . . Highest Temperature 472 | . 298 321 . 135 372 472 . 216 Average Temperature 88 | . 87 75 . 39 90 173 . 66 Received Heat Transfer 1671 | . 228 165 . 459 333 414 . 72 Effects 8 | . . . . . . 8 . . Shutdowns 2 | . . . . . . 2 . . Energy Bleed 1 | . . . . . . 1 . . Interference 3 | . . . . . . 3 . . Short Circuit 1 | . . . . . . 1 . . Damage (minor) 1 | . . . . . . 1 . . Siege Activations . | . . . . . . . . . Robots Corrupted 1 | . . . . 1 . . . . Combat Hostiles 1 | . . . . 1 . . . . Parts Fried 4 | . . . . 3 . 1 . . Impact Corruptions . | . . . . . . . . . Robots Melted 2 | . . . . 1 . . . 1 Combat Hostiles 1 | . . . . . . . . 1 Parts Melted 13 | . 2 . . 5 . 1 . 5 Heat Transferred 3827 | . 1123 646 . 781 309 618 . 350 Parts Sabotaged . | . . . . . . . . . Parts Stolen . | . . . . . . . . . Parts Stripped . | . . . . . . . . . Power Chain Reactions 5 | . 1 . . 1 2 1 . . Missiles Intercepted . | . . . . . . . . . Alert | -11 -10 -9 -8 -7 -6 -5 -5 -5 ------- Run | Scr Mat Mat Mat Fac Fac Fac Was Fac Peak Influence 829 | . 187 481 224 829 806 395 95 148 Initial 396 | . . 59 202 101 396 310 65 52 Average 260 | . 104 188 211 256 581 224 75 90 Maximum Alert Level 3 | . . 2 1 3 3 1 . . Low Security (%) 55 | 100 100 54 . 59 . 53 100 100 Level 1 21 | . . 40 100 12 16 46 . . Level 2 18 | . . 4 . 19 68 . . . Level 3 5 | . . . . 8 14 . . . Level 4 . | . . . . . . . . . Level 5 . | . . . . . . . . . High Security . | . . . . . . . . . Max Security . | . . . . . . . . . Squads Dispatched 41 | . 3 5 . 13 10 7 . 3 Investigation 9 | . 2 1 . 3 2 1 . . Extermination 12 | . . . . 6 2 3 . 1 Reinforcement 15 | . 1 4 . 2 3 3 . 2 Assault 5 | . . . . 2 3 . . . Garrison . | . . . . . . . . . Intercept . | . . . . . . . . . Searches Triggered 2 | . . . . 1 1 . . . Construction Impeded 1 | . . . . 1 . . . . Haulers Reinforced 1 | . . . . . . . . 1 Active Scanning Responses . | . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . Stealth | -11 -10 -9 -8 -7 -6 -5 -5 -5 --------- Run | Scr Mat Mat Mat Fac Fac Fac Was Fac Distress Signals 8 | . 1 4 . 1 1 . . 1 Communications Jammed . | . . . . . . . . . Distress Signals . | . . . . . . . . . Times Spotted 210 | . 16 40 . 70 48 21 5 10 Peak Tracking Total 11 | . 3 4 . 11 7 6 5 2 Tactical Retreats 34 | . . 6 . 14 9 3 . 2 Traps | -11 -10 -9 -8 -7 -6 -5 -5 -5 ------- Run | Scr Mat Mat Mat Fac Fac Fac Was Fac Traps Triggered 12 | . 2 1 . 2 3 4 . . Indirectly . | . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . Triggered . | . . . . . . . . . Disarmed . | . . . . . . . . . Reprogrammed . | . . . . . . . . . Reused . | . . . . . . . . . Traps Extracted . | . . . . . . . . . Installed . | . . . . . . . . . Triggered . | . . . . . . . . . Machines | -11 -10 -9 -8 -7 -6 -5 -5 -5 ---------- Run | Scr Mat Mat Mat Fac Fac Fac Was Fac Machines Disabled 12 | . 1 1 . 2 3 2 . 3 Max in Single Turn 2 | . 1 1 . 1 1 1 . 2 Garrison Access 1 | . . . . . . 1 . . Machines Sabotaged . | . . . . . . . . . Garrisons Compromised . | . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . Hacking | -11 -10 -9 -8 -7 -6 -5 -5 -5 --------- Run | Scr Mat Mat Mat Fac Fac Fac Was Fac Machines Accessed 22 | . 3 2 1 8 2 3 . 3 Terminals 5 | . 2 1 . 1 . . . 1 Fabricators 3 | . . . . 1 . 1 . 1 Repair Stations 3 | . . . . 1 2 . . . Recycling Units 5 | . 1 . . 3 . 1 . . Scanalyzers 3 | . . 1 1 1 . . . . Garrison Access 3 | . . . . 1 . 1 . 1 Total Hacks 56 | . 8 6 3 14 6 14 . 5 Successful 31 | . 5 6 2 7 3 7 . 1 Failed 25 | . 3 . 1 7 3 7 . 4 Catastrophic 4 | . . . . 2 . . . 2 Database Lockouts . | . . . . . . . . . Manual 7 | . 4 . . 2 . . . 1 Terminals 12 | . 6 2 . 2 . . . 2 Fabricators 9 | . . . . 2 . 5 . 2 Repair Stations 8 | . . . . 2 6 . . . Recycling Units 13 | . 2 . . 5 . 6 . . Scanalyzers 8 | . . 4 3 1 . . . . Garrison Access 6 | . . . . 2 . 3 . 1 Terminal Hacks 6 | . 3 2 . . . . . 1 Record 1 | . . . . . . . . 1 Prototype ID Bank 1 | . 1 . . . . . . . Locate Traps 1 | . . 1 . . . . . . Zone Layout 3 | . 2 1 . . . . . . Fabricator Hacks 3 | . . . . 2 . 1 . . Load Schematic 2 | . . . . 1 . 1 . . Build 1 | . . . . 1 . . . . Repair Station Hacks 3 | . . . . . 3 . . . Scan Component 2 | . . . . . 2 . . . Repair 1 | . . . . . 1 . . . Recycling Unit Hacks 11 | . 2 . . 4 . 5 . . Recycle Component 1 | . . . . . . 1 . . Process 1 | . . . . . . 1 . . Report Inventory 5 | . 1 . . 3 . 1 . . Retrieve Matter 1 | . . . . . . 1 . . Retrieve Components 3 | . 1 . . 1 . 1 . . Scanalyzer 7 | . . 4 2 1 . . . . Insert Component 5 | . . 3 1 1 . . . . Analyze 2 | . . 1 1 . . . . . Garrison Access Hacks 1 | . . . . . . 1 . . Seal Access 1 | . . . . . . 1 . . Unauthorized Hacks . | . . . . . . . . . Terminals . | . . . . . . . . . Fabricators . | . . . . . . . . . Repair Stations . | . . . . . . . . . Recycling Units . | . . . . . . . . . Scanalyzers . | . . . . . . . . . Garrison Access . | . . . . . . . . . Data Cores Recovered . | . . . . . . . . . Used . | . . . . . . . . . Hacking Detections 15 | . 2 1 1 5 2 1 . 3 Full Trace Events 5 | . . . . 2 2 1 . . Feedback Events . | . . . . . . . . . Feedback Blocked . | . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . Robots Built . | . . . . . . . . . Authchips . | . . . . . . . . . Time . | . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . Part Schematics Acquired 2 | . . 1 1 . . . . . Parts Built 1 | . . . . 1 . . . . Authchips . | . . . . . . . . . Time 25 | . . . . 25 . . . . Total Part Build Rating 1 | . . . . 1 . . . . Parts Repaired 1 | . . . . . 1 . . . Time 14 | . . . . . 14 . . . Parts Recycled 1 | . . . . . . 1 . . Recycled Matter 3 | . . . . . . 3 . . Retrieved Matter . | . . . . . . . . . Retrieved Components 11 | . 2 . . 6 . 3 . . Parts Scanalyzed 2 | . . 1 1 . . . . . Part Schematics Acquired 2 | . . 1 1 . . . . . Parts Damaged 1 | . . 1 . . . . . . Bothacking | -11 -10 -9 -8 -7 -6 -5 -5 -5 ------------ Run | Scr Mat Mat Mat Fac Fac Fac Was Fac Used RIF Installer . | . . . . . . . . . Robots Hacked . | . . . . . . . . . Non-combat . | . . . . . . . . . Combat . | . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . Relay Couplers Released 1 | . . . . . . 1 . . Machine Destruction 1 | . . . . . . 1 . . Fabnet Peak Effective % . | . . . . . . . . . Robots Rewired . | . . . . . . . . . Allies Hacked . | . . . . . . . . . Hacks Repelled . | . . . . . . . . . Allies | -11 -10 -9 -8 -7 -6 -5 -5 -5 -------- Run | Scr Mat Mat Mat Fac Fac Fac Was Fac Total Allies . | . . . . . . . . . Largest Group . | . . . . . . . . . Highest-Rated Group . | . . . . . . . . . Highest-Rated Ally . | . . . . . . . . . Total Orders . | . . . . . . . . . Ally Attacks . | . . . . . . . . . Total Damage . | . . . . . . . . . Kills . | . . . . . . . . . Allies Corrupted . | . . . . . . . . . Allies Melted . | . . . . . . . . . Intel | -11 -10 -9 -8 -7 -6 -5 -5 -5 ------- Run | Scr Mat Mat Mat Fac Fac Fac Was Fac Robot Analysis Total . | . . . . . . . . . Derelict Logs Recovered . | . . . . . . . . . Drone Launches . | . . . . . . . . . Drone Recoveries . | . . . . . . . . . Exploration | -11 -10 -9 -8 -7 -6 -5 -5 -5 ------------- Run | Scr Mat Mat Mat Fac Fac Fac Was Fac Turns Passed 9323 | 72 772 1509 161 3689 1314 1149 60 597 Spaces Moved 6954 | 46 456 1043 128 2474 1122 1009 115 561 Core 513 | 23 . . . . . 291 115 84 Treads . | . . . . . . . . . Legs 4516 | 23 456 1043 128 2474 392 . . . Wheels . | . . . . . . . . . Hover 1925 | . . . . . 730 718 . 477 Flight . | . . . . . . . . . Fastest Speed 40 | 50 120 120 120 120 56 50 50 40 Average Speed 104 | 135 136 120 120 120 91 81 50 49 Slowest Speed 280 | 200 190 120 120 190 190 220 50 280 Overloaded Moves . | . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . Robots Hopped . | . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . Exploration Rate (%) 40 | 4 75 74 19 54 26 13 86 15 Regions Visited 8 Branch Regions . Pre-discovered Areas . | . . . . . . . . . Known Exits Taken 5 | . 1 1 1 1 1 . . . Unknown Exits Taken 1 | 1 . . . . . . . . Scrap Searched . | . . . . . . . . . Spaces Dug 8 | . . 8 . . . . . . Terrain Destroyed 230 | . 2 33 . 123 33 38 . 1 Melee . | . . . . . . . . . Projectile 17 | . . 1 . 5 . 10 . 1 AOE 213 | . 2 32 . 118 33 28 . . Terrain Rammed . | . . . . . . . . . Walls Destroyed . | . . . . . . . . . Machines Disabled . | . . . . . . . . . Actions | -11 -10 -9 -8 -7 -6 -5 -5 -5 --------- Run | Scr Mat Mat Mat Fac Fac Fac Was Fac Total 8642 | 53 537 1219 140 3105 1358 1259 116 855 Wait 1021 | . 7 54 1 460 147 95 . 257 Move 6947 | 45 455 1042 127 2473 1121 1009 114 561 Hop . | . . . . . . . . . Pick Up 92 | 2 13 23 5 30 8 7 1 3 Fast Attach 51 | 6 3 1 . 4 12 20 1 4 Attach 49 | . . 4 2 14 6 15 . 8 Detach 20 | . . 1 . 1 2 11 . 5 Swap 85 | . 9 17 1 36 19 3 . . Drop 95 | . 14 26 4 30 15 4 . 2 Fire 223 | . 36 50 . 50 24 48 . 15 Melee . | . . . . . . . . . Ram 12 | . . . . . 4 8 . . Kick 8 | . . 1 . 7 . . . . Crush . | . . . . . . . . . Escape Stasis 39 | . . . . . . 39 . . Rewire . | . . . . . . . . . Trap . | . . . . . . . . . Miscellaneous . | . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: *Mat x2 / *Min) -9/Materials (discovered 5 exits: *Mat x3 / *Min x2) -8/Materials -7/Factory (discovered 2 exits: *Fac x2) -6/Factory -5/Factory -5/Waste -5/Factory (discovered 1 exit: [*Fac]) History --------- Turn | Location | Event 35 | -11/Scrapyard | Discovered new exit (range 15) 73 | -11/Scrapyard | Entered Materials 239 | -10/Materials | Discovered new exit (range 16) 311 | -10/Materials | Build established: Mutant 457 | -10/Materials | Discovered new exit (range 13) 517 | -10/Materials | Core integrity fell below 50% 774 | -10/Materials | Identified exit to Mines 827 | -10/Materials | Discovered new exit (range 13) 843 | -10/Materials | Identified exit to Materials 845 | -10/Materials | Entered another Materials area 845 | -9/Materials | Evolved 2 slots: Propulsion x2 885 | -9/Materials | Discovered new exit (range 16) 910 | -9/Materials | Identified exit to Mines 933 | -9/Materials | Met 8R-AWN 1009 | -9/Materials | Attacked by 8R-AWN 1124 | -9/Materials | Discovered exit to Mines (range 11) 1159 | -9/Materials | Build established: Scavenger-Mutant 1199 | -9/Materials | Discovered new exit (range 16) 1216 | -9/Materials | Identified exit to Materials 1780 | -9/Materials | Build established: Mutant 2079 | -9/Materials | Discovered exit to Materials (range 9) 2202 | -9/Materials | Discovered exit to Materials (range 16) 2354 | -9/Materials | Entered another Materials area 2354 | -8/Materials | Evolved 2 slots: Utility x2 2502 | -8/Materials | Discovered new exit (range 4) 2506 | -8/Materials | Identified exit to Factory 2515 | -8/Materials | Entered Factory 2515 | -7/Factory | Evolved 2 slots: Utility x2 2583 | -7/Factory | Discovered new exit (range 15) 4960 | -7/Factory | Fabricated Sensor Array (x1) 5315 | -7/Factory | Search patrols dispatched 5586 | -7/Factory | Destroyed 10 combat bots 5592 | -7/Factory | Lost 8 parts (1p4n3w) 5715 | -7/Factory | First assault squad dispatched 5885 | -7/Factory | Core integrity fell below 50% 6164 | -7/Factory | Discovered new exit (range 8) 6172 | -7/Factory | Identified exit to Factory 6204 | -7/Factory | Entered another Factory area 6204 | -6/Factory | Evolved 2 slots: Utility x2 6554 | -6/Factory | First assault squad dispatched 6691 | -6/Factory | Lost 4 parts (3n1w) 6942 | -6/Factory | Build established: Scavenger-Mutant 7234 | -6/Factory | Repaired Mic. Nuclear Core 7254 | -6/Factory | Search patrols dispatched 7301 | -6/Factory | Build established: Mutant 7503 | -6/Factory | Discovered new exit (range 13) 7517 | -6/Factory | Identified exit to Factory 7518 | -6/Factory | Entered another Factory area 7518 | -5/Factory | Evolved 2 slots: Utility x1, Weapon x1 7736 | -5/Factory | Lost 4 parts (1n3w) 8010 | -5/Factory | Lost 5 parts (1p1n1u2w) 8203 | -5/Factory | System corruption reached 10% 8260 | -5/Factory | Lost 9 parts (2n3u4w) 8427 | -5/Factory | Lost 9 parts (1p3n2u3w) 8559 | -5/Factory | Core integrity fell below 50% 8667 | -5/Factory | Sucked down chute 8667 | -5/Factory | Entered Waste 8680 | -5/Waste | Spotted C-40 Crusher 8682 | -5/Waste | EMP discharged 8683 | -5/Waste | Spotted C-40 Crusher 8687 | -5/Waste | Spotted C-40 Crusher 8695 | -5/Waste | Spotted C-40 Crusher 8697 | -5/Waste | Spotted C-40 Crusher 8702 | -5/Waste | Spotted C-40 Crusher 8713 | -5/Waste | Crushed by Compactor (1 part destroyed, 2 dropped) 8718 | -5/Waste | Discovered new exit (range 16) 8727 | -5/Waste | Identified exit to Factory 8727 | -5/Waste | Entered Factory 8810 | -5/Factory | Discovered new exit (range 6) 9175 | -5/Factory | Core integrity fell below 20% 9324 | -5/Factory | Destroyed by G-50 Soldier with Heavy Laser Last Messages --------------- 09270_ P-70 Sage heat damages Mic. Fission Core. 09271_ System corrupted: Matter fused (-5). 09271_ P-70 Sage heat damages Imp. Heat Sink, Antigrav System, Mic. Fission Core. 09271_ R-10 Processor collects Antigrav System. 09271_ Melted Tesla Rifle. 09271_ P-70 Sage critical meltdown. 09271_ Imp. Target Analyzer melted. 09271_ Hpw. Shock Rifle melted. 09271_ Mic. Fission Core melted. 09274_ Acquired 60 matter. 09278_ U-05 Engineer builds a Door. 09283_ Acquired 57 matter. 09284_ U-05 Engineer lays Concrete. 09286_ System corrupted: Energy discharge (-13). 09286_ U-05 Engineer lays Concrete. 09320_ Linear Gravjet destroyed. 09322_ Hpw. Shock Rifle destroyed. 09323_ K-01 Serf cleans the Assembly Bed. 09324_ System corrupted: Matter fused (-7). Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ????????????????????????????????????????"""??????? | | ???????????????????????????????????????""""""????? | | ?????????????????????????????????????? ????? | | ???????????#########????????????????? ????? | | ???????????#! #???????????????? k#?????? | | ???????????# #??????########## #?????? | | ???????????# * ######## #?????? | | ???????????# # #?????? | | ???????????# # @ #?????? | | ???????????# + A #?????? | | ???????????#] # #?????? | | ???????????# # gg #?????? | | ???????????# ######;# #?????? | | ????################????### ####+#####?????? | | ????? ??########## #??????????????? | | ????? """" ?# #??????????????? | | ????? """" ?# #??????????????? | | ????? """" = # """ #??????????????? | | ????# """" # ""F #??????????????? | | ????# + "" #??????????????? | | ????# """" """" # """ #??????????????? | | ???????""" """" # """ """""" #??????????????? | | ????????"" """" ?# """"""k #??????????????? | | ????????"" """" ?# """""" #??????????????? | | ???????? ??# """""" #??????????????? | | ???????? | ??# #??????????????? | | ????????######???# """"" #??????????????? | | ?????????????????# """"" # ""???????????? | | ?????????????????# """ + ""???????????? | | ?????????????????# #??????????????? | | ?????????????????# #??????????????? | | ?????############### """""" #??????????????? | | ?????# [ ## """""" ##?????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 59 Energy Generation 25 Energy Capacity 500 Matter Stores 300 Matter Capacity 550 Sight Range 22 Robot Scan Range 14 Terrain Scan Density 10 ECM Strength 2 Armor Coverage 225 Core Shielding 20 Propulsion Shielding 66 Evasion (%) 57 Targeting Accuracy 32 Launcher Accuracy 20 Target Analysis 6 Armor Integrity Analysis 30 Defensive Hacking 10 Authchip Count 1 Item Schematics ----------------- Sensor Array | -9/Materials | Scanalyzed Adv. Beam Cannon | -8/Materials | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Sensor Array | x1 | -7/Factory Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed MappingIonDrive Manual? 0 Play Time 03:11:13 Cumulative 40.2 hours Start 2022.12.17 @ 18:23:47 End 2022.12.18 @ 14:41:02 Sessions 11 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 33 Rogue 33 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 11 Gallery% 27 Achievement% 16 Wizard Run 0 Options --------- ASCII 0 Keyboard 1 Movement Arrows Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: d947c725-d3d2-40ef-b6b0-9dfa1d620f44