Cogmind - Beta 13 @@@ ROGUE MODE // 2024.03.31 @ 22:06:30 Player: V1BEZ Result: Self-destructed Performance ------------- Evolutions (2) 1000 Regions Visited (3) 600 Robots Destroyed (38) 190 Value Destroyed (815) 815 Prototype IDs (6) 120 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 2725 Bonus ------- None Cogmind --------- Core Integrity 93/550 Matter 106/300 Energy 100/100 System Corruption 2% Temperature Cool (0) Movement Core (1350) Ox26 Location -8/Materials Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (2) ------ Huge Storage Unit > --- WEAPON (3) ------- Mini Grenade Launcher > --- INVENTORY (25) --- Light Armor Plating Peak State ------------ > --- POWER ------------ Light Deuterium Engine Light Angular Momentum Engine > --- PROPULSION ------- Light Treads Aluminum Leg Carbon-fiber Leg > --- UTILITY ---------- Huge Storage Unit ECM Suite > --- WEAPON ----------- Heavy Laser Heavy Particle Cannon > --- INVENTORY -------- Light Armor Plating Mini Grenade Launcher Hammer [Rating: 22] Favorites ----------- Power Ion Engine Engine Ion Engine Power Core Light Nuclear Core Propulsion Aluminum Leg Treads Light Treads Leg Aluminum Leg Wheel Wheel Hover Unit Hover Unit Utility Huge Storage Unit Device ECM Suite Storage Huge Storage Unit Protection Core Shielding Weapon Hammer Energy Gun Medium Laser Energy Cannon Heavy Particle Cannon Ballistic Gun Heavy Assault Rifle Ballistic Cannon Light Cannon Launcher Mini Grenade Launcher Impact Weapon Hammer Build | -11 -10 -9 -8 ------- Run | Yrd Mat Mat Mat Slots Evolved 4 | . . 2 2 Power 1 | . . . 1 Propulsion 2 | . . 1 1 Utility . | . . . . Weapon 1 | . . 1 . Parts Attached 42 | 6 3 13 20 Power 8 | 1 . 3 4 Engine 7 | 1 . 3 3 Core 1 | . . . 1 Reactor . | . . . . Propulsion 10 | 2 . 4 4 Treads 3 | . . 2 1 Leg 3 | . . . 3 Wheel 2 | 2 . . . Hover 2 | . . 2 . Flight . | . . . . Utility 6 | 1 2 1 2 Device 1 | . . . 1 Storage 2 | 1 1 . . Processor . | . . . . Hackware . | . . . . Protection 3 | . 1 1 1 Artifact . | . . . . Weapon 18 | 2 1 5 10 Energy Gun 5 | 1 . 2 2 Energy Cannon 1 | . . . 1 Ballistic Gun 5 | 1 . 1 3 Ballistic Cannon 2 | . . 2 . Launcher 2 | . . . 2 Special Weapon . | . . . . Impact Weapon 3 | . 1 . 2 Slashing Weapon . | . . . . Piercing Weapon . | . . . . Special Melee Weapon . | . . . . Unidentified Prototypes 2 | . . 1 1 Corrupted Parts 1 | . . 1 . System Corruption 8 | . . 8 . Parts Lost 17 | . . 6 11 Power 3 | . . . 3 Propulsion 7 | . . 3 4 Utility 2 | . . . 2 Weapon 5 | . . 3 2 Highest Loss Streak 6 | . . 4 6 To Critical Strikes . | . . . . Average Slot Usage (%) 61 | . 95 71 46 Engine 7 | . 14 5 8 Treads 4 | . . 9 . Leg 5 | . . . 9 Wheel 4 | . 28 3 . Hover 2 | . . 7 . Storage 10 | . 14 11 9 Protection 5 | . 9 8 2 Energy Gun 4 | . 3 8 1 Energy Cannon 1 | . . . 2 Ballistic Gun 4 | . 14 1 4 Ballistic Cannon 2 | . . 5 . Launcher 1 | . . . 2 Impact Weapon 5 | . 10 11 . Naked Turns . | . . . . Heaviest Build 106 | 11 87 93 106 Greatest Support 40 | 26 26 40 40 Greatest Overweight (x) 29 | . 3 29 27 Average Overweight (x) 4 | . 1 4 8 Largest Inventory Capacity 25 | 8 25 25 25 Average Capacity 23 | 6 17 25 25 Most Carried 9 | 6 8 9 8 Average Carried 4 | 3 7 5 3 Final Capacity 25 | 8 25 25 25 Final Carried 8 | 6 8 6 1 Class Distribution -------------------- 89% | Mutant 10% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -8/Materials Resources | -11 -10 -9 -8 ----------- Run | Yrd Mat Mat Mat Matter Collected 747 | . 36 435 276 Remotely . | . . . . Salvage Created 1035 | . 36 389 610 Parts 83 | . 3 27 53 Haulers Intercepted . | . . . . Recyclers Shooed . | . . . . Parts Field Recycled . | . . . . Retrieved Matter . | . . . . Parts Self-Destructed . | . . . . Prevented . | . . . . Kills | -11 -10 -9 -8 ------- Run | Yrd Mat Mat Mat Combat Hostiles Destroyed 23 | . 3 11 9 Melee 5 | . 2 3 . Guns 6 | . . 3 3 Cannons 9 | . . 5 4 AOE 2 | . . . 2 Classes Destroyed 8 | . 1 3 4 Worker 4 | . . . 4 Builder 4 | . . . 4 Recycler 1 | . . . 1 Watcher 6 | . . 4 2 Swarmer 10 | . 3 4 3 Grunt 9 | . . 6 3 Sentry 3 | . . 1 2 Hunter 1 | . . . 1 Best Kill Streak 5 | . 3 4 5 Combat Bots Only 4 | . 3 4 3 Max Kills in Single Turn 2 | . 1 1 2 Gunslinging . | . . . . Exploded 1 | . . . 1 Melee 1 | . 1 1 . Uniques/NPCs Destroyed . | . . . . Combat | -11 -10 -9 -8 -------- Run | Yrd Mat Mat Mat Hostile Shots Fired 324 | . 18 141 165 Missed 84 | . 1 43 40 Damage Taken 2750 | . 133 1065 1552 Core 746 | . 48 241 457 Absorbed by Shields . | . . . . Redirected to Shielding 44 | . 10 34 . Regen/Repaired (Parts) 44 | . . 44 . Core Remaining (%) 73 | 100 80 39 . Volleys Fired 115 | . 10 45 60 Largest 2 | . 2 2 2 Hottest 144 | . 70 85 144 Shots Fired 158 | . 11 66 81 Gun 91 | . 11 39 41 Cannon 60 | . . 27 33 Launcher 7 | . . . 7 Special . | . . . . Kinetic 60 | . 10 28 22 Thermal 73 | . 1 20 52 Explosive 7 | . . . 7 Electromagnetic 18 | . . 18 . Robot Hit Streak 13 | . 2 13 8 Robot Miss Streak 4 | . 3 4 3 Penetration Max . | . . . . Secondary Targets . | . . . . Shots Hit Robots 111 | . 8 50 53 Core Hits 56 | . 4 21 31 Critical Kills 3 | . 1 2 . Critical Parts Destroyed 3 | . . 3 . Critical Strikes 8 | . 1 7 . Burn 2 | . . 2 . Smash 6 | . 1 5 . Melee Attacks 21 | . 6 14 1 Impact 21 | . 6 14 1 Slashing . | . . . . Piercing . | . . . . Sneak Attacks . | . . . . Combat Hostiles . | . . . . Follow-up Attacks . | . . . . Damage Inflicted 2357 | . 130 835 1392 Guns 811 | . 34 313 464 Cannons 813 | . . 263 550 Explosions 378 | . . . 378 Melee 355 | . 96 259 . Ramming . | . . . . Kinetic 572 | . 34 263 275 Thermal 911 | . . 172 739 Explosive 378 | . . . 378 Electromagnetic 141 | . . 141 . Impact 355 | . 96 259 . Slashing . | . . . . Piercing . | . . . . Highest Corruption 8 | . . 8 2 Average Corruption 2 | . . 8 2 Corruption Purged . | . . . . Corruption Blocked . | . . . . Effects 16 | . . 1 15 Message Errors 2 | . . . 2 Matter Fused 5 | . . . 5 Heat Flow Errors 2 | . . . 2 Energy Discharges 1 | . . . 1 Parts Rejected 1 | . . . 1 Parts Fused 1 | . . . 1 Data Loss (minor) 1 | . . . 1 Data Loss (major) 2 | . . . 2 Misfires 1 | . . 1 . Overload Shots . | . . . . Overflow Damage 77 | . 9 68 . Projectiles . | . . . . Explosions . | . . . . Melee 77 | . 9 68 . Knockbacks 6 | . 1 5 . Impact 1 | . 1 . . Kinetic 5 | . . 5 . Secondary . | . . . . Self-Inflicted Damage 48 | . . . 48 Shots 2 | . . . 2 Rammed . | . . . . Targets Rammed . | . . . . Kicked . | . . . . Crushed . | . . . . Highest Temperature 764 | . 30 102 764 Average Temperature 169 | . 18 32 227 Received Heat Transfer 840 | . . 417 423 Effects 25 | . . . 25 Shutdowns 3 | . . . 3 Energy Bleed 5 | . . . 5 Interference 6 | . . . 6 Matter Decay 3 | . . . 3 Short Circuit 2 | . . . 2 Damage (minor) 2 | . . . 2 Damage (major) 4 | . . . 4 Siege Activations . | . . . . Robots Corrupted . | . . . . Combat Hostiles . | . . . . Parts Fried 4 | . 1 3 . Impact Corruptions 4 | . 1 3 . Robots Melted . | . . . . Combat Hostiles . | . . . . Parts Melted 4 | . . 1 3 Heat Transferred 1887 | . . 666 1221 Parts Sabotaged . | . . . . Parts Stolen . | . . . . Parts Stripped . | . . . . Power Chain Reactions . | . . . . Alert | -11 -10 -9 -8 ------- Run | Yrd Mat Mat Mat Peak Influence 236 | . 132 162 236 Initial 55 | . . 55 16 Average 68 | . 52 62 78 Maximum Alert Level 1 | . . . 1 Low Security (%) 95 | 100 100 100 92 Level 1 4 | . . . 7 Level 2 . | . . . . Level 3 . | . . . . Level 4 . | . . . . Level 5 . | . . . . High Security . | . . . . Max Security . | . . . . Squads Dispatched 3 | . 2 . 1 Investigation 1 | . 1 . . Extermination . | . . . . Reinforcement 2 | . 1 . 1 Assault . | . . . . Garrison . | . . . . Intercept . | . . . . Searches Triggered . | . . . . Construction Impeded . | . . . . Haulers Reinforced . | . . . . Active Scanning Responses . | . . . . Cargo Convoy Interrupts . | . . . . Stealth | -11 -10 -9 -8 --------- Run | Yrd Mat Mat Mat Distress Signals 2 | . 1 1 . Communications Jammed . | . . . . Distress Signals . | . . . . Times Spotted 53 | . 8 22 23 Peak Tracking Total 5 | . 5 4 5 Tactical Retreats 3 | . 1 1 1 Traps | -11 -10 -9 -8 ------- Run | Yrd Mat Mat Mat Traps Triggered 1 | . . . 1 Indirectly . | . . . . Trap Hack Attempts . | . . . . Triggered . | . . . . Disarmed . | . . . . Reprogrammed . | . . . . Reused . | . . . . Traps Extracted . | . . . . Installed . | . . . . Triggered . | . . . . Machines | -11 -10 -9 -8 ---------- Run | Yrd Mat Mat Mat Machines Disabled 2 | . . . 2 Max in Single Turn 1 | . . . 1 Machines Repaired . | . . . . Machines Dismantled . | . . . . Machines Sabotaged . | . . . . Overloaded Fab Kills . | . . . . Hacking | -11 -10 -9 -8 --------- Run | Yrd Mat Mat Mat Machines Accessed 6 | . 3 3 . Terminals 3 | . 2 1 . Fabricators . | . . . . Repair Stations 2 | . 1 1 . Recycling Units . | . . . . Scanalyzers 1 | . . 1 . Garrison Access . | . . . . Total Hacks 16 | . 8 8 . Successful 8 | . 3 5 . Failed 8 | . 5 3 . Catastrophic . | . . . . Database Lockouts . | . . . . Manual . | . . . . Terminals 7 | . 5 2 . Fabricators . | . . . . Repair Stations 7 | . 3 4 . Recycling Units . | . . . . Scanalyzers 2 | . . 2 . Garrison Access . | . . . . Terminal Hacks 3 | . 2 1 . Record 1 | . 1 . . Prototype ID Bank 2 | . 1 1 . Fabricator Hacks . | . . . . Repair Station Hacks 3 | . 1 2 . Scan Component 2 | . 1 1 . Repair 1 | . . 1 . Recycling Unit Hacks . | . . . . Scanalyzer 2 | . . 2 . Insert Component 1 | . . 1 . Analyze 1 | . . 1 . Garrison Access Hacks . | . . . . Unauthorized Hacks . | . . . . Terminals . | . . . . Fabricators . | . . . . Repair Stations . | . . . . Recycling Units . | . . . . Scanalyzers . | . . . . Garrison Access . | . . . . Data Cores Recovered . | . . . . Used . | . . . . Hacking Detections 3 | . 2 1 . Full Trace Events 3 | . 2 1 . Feedback Events . | . . . . Feedback Blocked . | . . . . Robot Schematics Acquired . | . . . . Robots Built . | . . . . Authchips . | . . . . Time . | . . . . Total Robot Build Rating . | . . . . Part Schematics Acquired 1 | . . 1 . Parts Built . | . . . . Authchips . | . . . . Time . | . . . . Total Part Build Rating . | . . . . Parts Repaired 1 | . . 1 . Time 26 | . . 26 . Parts Recycled . | . . . . Recycled Matter . | . . . . Retrieved Matter . | . . . . Retrieved Components . | . . . . Parts Scanalyzed 1 | . . 1 . Part Schematics Acquired 1 | . . 1 . Parts Damaged . | . . . . Bothacking | -11 -10 -9 -8 ------------ Run | Yrd Mat Mat Mat Used RIF Installer . | . . . . Robots Hacked . | . . . . Non-combat . | . . . . Combat . | . . . . Robot Hacks Applied . | . . . . Relay Couplers Released . | . . . . Fabnet Peak Effective % . | . . . . Robots Rewired . | . . . . Allies Hacked . | . . . . Hacks Repelled . | . . . . Allies | -11 -10 -9 -8 -------- Run | Yrd Mat Mat Mat Total Allies . | . . . . Largest Group . | . . . . Highest-Rated Group . | . . . . Highest-Rated Ally . | . . . . Total Orders . | . . . . Ally Attacks . | . . . . Total Damage . | . . . . Kills . | . . . . Allies Corrupted . | . . . . Allies Melted . | . . . . Intel | -11 -10 -9 -8 ------- Run | Yrd Mat Mat Mat Robot Analysis Total . | . . . . Derelict Logs Recovered . | . . . . Drone Launches . | . . . . Drone Recoveries . | . . . . Exploration | -11 -10 -9 -8 ------------- Run | Yrd Mat Mat Mat Turns Passed 3119 | 58 310 1171 1580 Spaces Moved 810 | 49 239 285 237 Core 51 | 7 . 3 41 Treads 166 | . . 145 21 Legs 175 | . . . 175 Wheels 347 | 42 239 66 . Hover 71 | . . 71 . Flight . | . . . . Fastest Speed 50 | 50 90 200 320 Average Speed 331 | 84 111 345 588 Slowest Speed 1500 | 90 135 1500 1400 Overloaded Moves . | . . . . Propulsion Burnouts . | . . . . Robots Hopped . | . . . . Cave-ins Triggered . | . . . . Exploration Rate (%) 23 | 3 40 23 27 Regions Visited 3 Branch Regions . Pre-discovered Areas . | . . . . Known Exits Taken . | . . . . Unknown Exits Taken 3 | 1 1 1 . Scrap Searched . | . . . . Spaces Dug . | . . . . Terrain Destroyed 98 | . . . 98 Melee . | . . . . Projectile 10 | . . . 10 AOE 88 | . . . 88 Terrain Rammed . | . . . . Walls Destroyed . | . . . . Machines Disabled . | . . . . Actions | -11 -10 -9 -8 --------- Run | Yrd Mat Mat Mat Total 1060 | 64 263 386 347 Wait 19 | . 1 11 7 Move 807 | 48 238 284 237 Hop . | . . . . Pick Up 34 | 10 3 12 9 Fast Attach 3 | 2 1 . . Attach 33 | 4 . 11 18 Detach 6 | . . . 6 Swap 6 | . 2 2 2 Drop 16 | . 2 7 7 Fire 115 | . 10 45 60 Melee 21 | . 6 14 1 Ram . | . . . . Kick . | . . . . Crush . | . . . . Escape Stasis . | . . . . Rewire . | . . . . Trap . | . . . . Miscellaneous . | . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat / [*Min]) -9/Materials -8/Materials History --------- Turn | Location | Event 6 | -11/Scrapyard | Discovered new exit (range 16) 59 | -11/Scrapyard | Entered Materials 219 | -10/Materials | Discovered new exit (range 9) 290 | -10/Materials | Discovered new exit (range 13) 308 | -10/Materials | Build established: Mutant 369 | -10/Materials | Entered another Materials area 369 | -9/Materials | Evolved 2 slots: Propulsion x1, Weapon x1 1042 | -9/Materials | Lost 4 parts (2n2w) 1261 | -9/Materials | Discovered new exit (range 16) 1271 | -9/Materials | Repaired Core Shielding? 1469 | -9/Materials | Core integrity fell below 50% 1540 | -9/Materials | Entered another Materials area 1540 | -8/Materials | Evolved 2 slots: Power x1, Propulsion x1 2114 | -8/Materials | Lost 3 parts (1p1n1u) 2504 | -8/Materials | Build established: Scavenger-Mutant 2584 | -8/Materials | Core integrity fell below 50% 2587 | -8/Materials | Lost 6 parts (2p3n1u) 2615 | -8/Materials | Core integrity fell below 20% 2835 | -8/Materials | Build established: Mutant 3120 | -8/Materials | Self-destructed Last Messages --------------- 03013_ U-05 Engineer builds a Wall. 03013_ U-05 Engineer lays Concrete. 03015_ U-05 Engineer builds a Wall. 03019_ U-05 Engineer lays Concrete. 03020_ U-05 Engineer builds a Wall. 03021_ U-05 Engineer builds a Door. 03024_ U-05 Engineer builds a Wall. 03025_ U-05 Engineer lays Concrete. 03029_ U-05 Engineer builds a Wall. 03038_ U-05 Engineer lays Concrete. 03039_ U-05 Engineer builds a Wall. 03043_ U-05 Engineer lays Concrete. 03044_ U-05 Engineer builds a Wall. 03044_ U-05 Engineer lays Concrete. 03048_ U-05 Engineer builds a Door. 03049_ U-05 Engineer lays Concrete. 03051_ System corrupted: Matter fused (-6). 03052_ U-05 Engineer lays Concrete. 03052_ U-05 Engineer builds a Wall. 03053_ U-05 Engineer lays Concrete. 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