Cogmind - Beta 13 @@@ ROGUE MODE // 2024.03.30 @ 21:28:19 Player: gabr Result: Core destroyed Performance ------------- Evolutions (3) 1500 Regions Visited (10) 2000 Robots Destroyed (163) 815 Value Destroyed (4558) 4558 Prototype IDs (23) 460 Alien Tech Used (0) 0 Bonus (592) 592 TOTAL SCORE: 9925 Bonus ------- High Alert Combat Kills 292 Met Data Miner 300 Cogmind --------- Core Integrity 0/700 Matter 225/300 Energy 75/100 System Corruption 2% Temperature Critical (579) Movement Core (50) Location -6/Proximity Caves Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (4) ------ Advanced Targeting Computer > --- WEAPON (4) ------- (None) > --- INVENTORY (5) ---- Compact Battery (200) Particle Charger Reactive Plating Rocket Launcher Ripper Peak State ------------ > --- POWER ------------ Improved Deuterium Engine > --- PROPULSION ------- Aluminum Leg Carbon-fiber Leg Carbon-fiber Leg Improved Titanium Leg > --- UTILITY ---------- High-capacity Storage Unit Advanced Targeting Computer Armor Integrity Analyzer Improved Light Armor Plating > --- WEAPON ----------- Gatling Laser High-powered Shotgun Precision Assault Rifle Precision Assault Rifle > --- INVENTORY -------- Light Nuclear Core Light Nuclear Core Neutrino Core Aluminum Leg Aluminum Leg Aluminum Leg Armored Huge Wheel Compact Battery Improved Salvage Targeting Computer Armor Integrity Analyzer Matter Filter Particle Charger Improved Weapon Shielding Improved Light Armor Plating Reactive Plating High-powered Field Laser Precision Assault Rifle Rocket Launcher Heavy Mace [Rating: 49] Favorites ----------- Power Improved Deuterium Engine Engine Improved Deuterium Engine Power Core Light Nuclear Core Propulsion Aluminum Leg Treads Light Treads Leg Aluminum Leg Wheel Wheel Hover Unit Improved Hover Unit Flight Unit Improved Flight Unit Utility Armor Integrity Analyzer Device Kinecellerator Storage Medium Storage Unit Processor Armor Integrity Analyzer Hackware Hacking Suite Protection Improved Light Armor Plating Weapon Precision Assault Rifle Energy Gun Gatling Laser Energy Cannon EM Pulse Cannon Ballistic Gun Precision Assault Rifle Ballistic Cannon Advanced Assault Cannon Launcher Grenade Launcher Special Weapon Flamer Impact Weapon Heavy Mace Slashing Weapon Chainsword Build | -11 -10 -9 -9 -8 -8 -7 -7 -7 -7 -6 ------- Run | Yrd Mat Mat Min Mat Sto Fac Low Low Dat Pro Slots Evolved 6 | . . 2 . 2 . 2 . . . . Power . | . . . . . . . . . . . Propulsion 2 | . . 2 . . . . . . . . Utility 2 | . . . . 2 . . . . . . Weapon 2 | . . . . . . 2 . . . . Parts Attached 168 | 6 8 41 13 17 49 15 7 5 . 7 Power 22 | 1 1 4 2 2 9 2 . . . 1 Engine 14 | 1 1 3 2 1 4 1 . . . 1 Core 8 | . . 1 . 1 5 1 . . . . Reactor . | . . . . . . . . . . . Propulsion 69 | 2 2 24 6 7 17 2 2 3 . 4 Treads 2 | . . . . . 2 . . . . . Leg 41 | 2 . 4 5 7 13 2 2 3 . 3 Wheel 7 | . . 6 . . . . . . . 1 Hover 13 | . 2 9 . . 2 . . . . . Flight 6 | . . 5 1 . . . . . . . Utility 25 | 1 2 4 2 3 6 2 4 1 . . Device 7 | . 1 . . 3 1 1 1 . . . Storage 8 | 1 1 3 . . 2 . 1 . . . Processor 3 | . . . 1 . 2 . . . . . Hackware 1 | . . . . . 1 . . . . . Protection 6 | . . 1 1 . . 1 2 1 . . Artifact . | . . . . . . . . . . . Weapon 52 | 2 3 9 3 5 17 9 1 1 . 2 Energy Gun 16 | 1 . . 1 1 9 3 1 . . . Energy Cannon 1 | . . . . . 1 . . . . . Ballistic Gun 20 | 1 2 5 1 2 4 3 . 1 . 1 Ballistic Cannon 5 | . . 3 1 1 . . . . . . Launcher 3 | . 1 1 . . 1 . . . . . Special Weapon 1 | . . . . . . . . . . 1 Impact Weapon 2 | . . . . . 1 1 . . . . Slashing Weapon 4 | . . . . 1 1 2 . . . . Piercing Weapon . | . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . Unidentified Prototypes 8 | . . 2 . . 3 3 . . . . Corrupted Parts 2 | . . . . . 1 1 . . . . System Corruption 10 | . . . . . 5 5 . . . . Parts Lost 55 | . 1 10 . 8 14 5 1 . . 16 Power 7 | . . 1 . 1 3 1 . . . 1 Propulsion 30 | . 1 7 . 5 8 1 1 . . 7 Utility 7 | . . 2 . . 1 1 . . . 3 Weapon 11 | . . . . 2 2 2 . . . 5 Highest Loss Streak 14 | . 1 3 . 7 6 3 1 . . 14 To Critical Strikes . | . . . . . . . . . . . Average Slot Usage (%) 94 | . 97 87 98 92 95 92 99 95 100 97 Engine 6 | . 14 10 10 5 1 . 7 7 7 6 Core 1 | . . . . 3 7 5 . . . . Leg 25 | . 5 7 39 30 30 26 29 25 30 28 Hover 4 | . 20 18 . . 2 . . . . . Flight 2 | . . 8 4 . . . . . . . Device 2 | . 9 2 . 18 1 6 . . . . Storage 9 | . 17 12 11 9 8 7 7 7 7 7 Processor 12 | . . . 9 9 25 15 15 15 15 14 Protection 3 | . . 3 . . . . 6 7 7 6 Energy Gun 5 | . 1 . 5 . 11 11 7 7 7 6 Ballistic Gun 14 | . 24 17 5 6 3 6 23 23 23 22 Ballistic Cannon 2 | . . 3 10 5 . . . . . . Naked Turns . | . . . . . . . . . . . Heaviest Build 76 | 13 17 38 27 34 27 39 76 76 68 73 Greatest Support 60 | 20 20 46 48 53 45 45 55 60 60 60 Greatest Overweight (x) 13 | 1 2 7 1 2 6 1 1 2 1 13 Average Overweight (x) . | . . . . . . . . 1 1 1 Largest Inventory Capacity 20 | 8 8 15 10 10 10 10 20 20 20 20 Average Capacity 13 | 6 8 10 10 10 9 10 15 20 20 19 Most Carried 20 | 6 8 15 10 10 10 10 16 20 20 20 Average Carried 12 | 3 7 9 9 9 9 9 12 19 20 19 Final Capacity 20 | 8 8 10 10 10 10 10 20 20 20 5 Final Carried 20 | 6 8 10 10 10 10 9 16 20 20 5 Class Distribution -------------------- 38% | Scavenger-Mutant 20% | Mutant 20% | Scavenger-Gunner 17% | Gunner 3% | Derelict-Gunner Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Scavenger-Mutant | -9/Mines Scavenger-Mutant | -8/Materials Scavenger-Mutant | -8/Storage Scavenger-Gunner | -7/Factory Scavenger-Gunner | -7/Lower Caves Gunner | -7/Lower Caves Scavenger-Gunner | -7/Data Miner Gunner | -6/Proximity Caves Resources | -11 -10 -9 -9 -8 -8 -7 -7 -7 -7 -6 ----------- Run | Yrd Mat Mat Min Mat Sto Fac Low Low Dat Pro Matter Collected 4338 | 191 215 1358 373 674 750 164 197 204 . 212 Remotely 606 | . 215 391 . . . . . . . . Salvage Created 6624 | . 235 1761 323 941 2366 329 200 260 . 209 Parts 352 | . 16 104 22 43 128 14 9 9 . 7 Haulers Intercepted 13 | . 1 5 . 1 5 1 . . . . Recyclers Shooed 4 | . 1 1 . . 2 . . . . . Parts Field Recycled . | . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . Parts Self-Destructed 20 | . . . . . . . 4 9 . 7 Prevented . | . . . . . . . . . . . Kills | -11 -10 -9 -9 -8 -8 -7 -7 -7 -7 -6 ------- Run | Yrd Mat Mat Min Mat Sto Fac Low Low Dat Pro Combat Hostiles Destroyed 111 | . 5 30 7 12 37 5 4 5 . 6 Melee 3 | . . . . 2 1 . . . . . Guns 95 | . 5 24 4 8 36 3 4 5 . 6 Cannons 11 | . . 6 3 2 . . . . . . Classes Destroyed 17 | . 5 4 1 1 2 . 3 . . 1 Worker 8 | . . 5 . . 3 . . . . . Builder 5 | . . 1 . 3 . 1 . . . . Tunneler 3 | . 1 . 1 1 . . . . . . Hauler 13 | . 1 5 . 1 5 1 . . . . Recycler 15 | . 1 4 1 5 4 . . . . . Operator 2 | . . . . . 2 . . . . . Drone 1 | . . . . . . . . . . 1 Watcher 6 | . . 4 . . 2 . . . . . Swarmer 18 | . 3 4 . 3 6 . . . . 2 Grunt 61 | . 2 20 4 8 17 3 2 3 . 2 Brawler 2 | . . . . . . . 1 . . 1 Duelist 3 | . . . 1 . . 1 . 1 . . Protector 1 | . . . . . 1 . . . . . Sentry 23 | . . 6 2 . 13 1 . 1 . . Hunter 1 | . . . . 1 . . . . . . Samaritan 1 | . . . . . . . 1 . . . Thief 1 | . . . . . . . 1 . . . Best Kill Streak 9 | . 4 5 3 8 9 3 3 4 . 3 Combat Bots Only 7 | . 3 5 3 4 7 2 3 4 . 3 Max Kills in Single Turn 2 | . 1 1 1 2 2 1 1 2 . 1 Gunslinging 1 | . . . . . . . . 1 . . Exploded . | . . . . . . . . . . . Melee 1 | . . . . 1 1 . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . Combat | -11 -10 -9 -9 -8 -8 -7 -7 -7 -7 -6 -------- Run | Yrd Mat Mat Min Mat Sto Fac Low Low Dat Pro Hostile Shots Fired 661 | . 27 127 33 124 141 76 17 22 . 94 Missed 155 | . 8 31 3 37 33 12 7 6 . 18 Damage Taken 7637 | . 155 1276 371 1285 1656 912 147 285 . 1550 Core 1492 | . 14 227 89 160 284 134 . 87 . 497 Absorbed by Shields . | . . . . . . . . . . . Redirected to Shielding 50 | . . 50 . . . . . . . . Regen/Repaired (Parts) 62 | . . 15 . . 47 . . . . . Core Remaining (%) 58 | 100 94 . 21 . 19 . . . . . Volleys Fired 423 | . 16 136 24 74 118 15 13 8 . 19 Largest 4 | . 2 2 2 2 2 4 4 4 . 4 Hottest 164 | . 50 78 71 50 117 154 164 161 . 161 Shots Fired 823 | . 23 270 48 118 185 27 50 33 . 69 Gun 719 | . 21 223 24 89 184 27 50 33 . 68 Cannon 97 | . . 44 24 29 . . . . . . Launcher 6 | . 2 3 . . 1 . . . . . Special 1 | . . . . . . . . . . 1 Kinetic 624 | . 21 267 48 118 49 8 37 24 . 52 Thermal 161 | . . . . . 103 19 13 9 . 17 Explosive 6 | . 2 3 . . 1 . . . . . Electromagnetic 32 | . . . . . 32 . . . . . Robot Hit Streak 52 | . 4 10 11 5 52 8 14 7 . 11 Robot Miss Streak 10 | . 5 10 2 6 5 1 3 3 . 8 Penetration Max . | . . . . . . . . . . . Secondary Targets 6 | . . . . 2 1 . 2 1 . . Max Gunslinging Chain 1 | . . . . 1 1 . 1 1 . . Shots Hit Robots 556 | . 15 164 32 72 145 32 34 19 . 43 Core Hits 279 | . 13 83 12 29 87 10 13 13 . 19 Critical Kills 2 | . . 1 . 1 . . . . . . Critical Parts Destroyed 4 | . . . . 1 2 1 . . . . Critical Strikes 14 | . . 2 . 4 7 1 . . . . Burn 5 | . . . . . 5 . . . . . Destroy 4 | . . 1 . 2 1 . . . . . Blast 2 | . . 1 . 1 . . . . . . Smash 2 | . . . . . 1 1 . . . . Sever 1 | . . . . 1 . . . . . . Melee Attacks 34 | . . . . 6 13 15 . . . . Impact 17 | . . . . . 6 11 . . . . Slashing 17 | . . . . 6 7 4 . . . . Piercing . | . . . . . . . . . . . Sneak Attacks 3 | . . . . 1 . 2 . . . . Combat Hostiles . | . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . Damage Inflicted 11141 | . 353 2537 673 1588 3229 827 698 358 . 878 Guns 8807 | . 215 2053 271 1004 2951 398 682 358 . 875 Cannons 1267 | . . 484 402 381 . . . . . . Explosions 192 | . 138 . . . 54 . . . . . Melee 842 | . . . . 203 224 415 . . . . Ramming 33 | . . . . . . 14 16 . . 3 Kinetic 7184 | . 215 2537 673 1385 846 106 554 252 . 616 Thermal 2515 | . . . . . 1730 292 128 106 . 259 Explosive 152 | . 138 . . . 14 . . . . . Electromagnetic 415 | . . . . . 415 . . . . . Impact 460 | . . . . . 193 267 . . . . Slashing 382 | . . . . 203 31 148 . . . . Piercing . | . . . . . . . . . . . Highest Corruption 8 | . . . . . 8 5 5 2 2 2 Average Corruption 2 | . . . . . 3 5 3 2 2 2 Corruption Purged 3 | . . . . . . . 3 . . . Corruption Blocked . | . . . . . . . . . . . Effects 91 | . . . . . 30 7 12 17 2 23 Message Errors 17 | . . . . . 4 1 1 5 1 5 Matter Fused 22 | . . . . . 11 1 3 3 . 4 Heat Flow Errors 14 | . . . . . 7 . 2 2 . 3 Energy Discharges 12 | . . . . . 2 3 . 4 1 2 Parts Rejected 2 | . . . . . . . . . . 2 Parts Fused 1 | . . . . . 1 . . . . . Data Loss (minor) 13 | . . . . . 4 1 4 1 . 3 Data Loss (major) 1 | . . . . . . . . . . 1 Misfires 6 | . . . . . 1 . 1 1 . 3 Alerts 1 | . . . . . . . . 1 . . Weapon Failures 2 | . . . . . . 1 1 . . . Overload Shots . | . . . . . . . . . . . Overflow Damage 194 | . 7 19 . 22 72 74 . . . . Projectiles 41 | . . 19 . 22 . . . . . . Explosions 31 | . 7 . . . 24 . . . . . Melee 122 | . . . . . 48 74 . . . . Knockbacks 17 | . . 2 6 8 1 . . . . . Impact 1 | . . . . . 1 . . . . . Kinetic 14 | . . 2 6 6 . . . . . . Secondary 2 | . . . . 2 . . . . . . Self-Inflicted Damage 102 | . . . . . 101 . . . . 1 Shots 2 | . . . . . 2 . . . . . Rammed 1 | . . . . . . . . . . 1 Targets Rammed 4 | . . . . . . 2 1 . . 1 Kicked 3 | . . . . . . 2 1 . . . Crushed . | . . . . . . . . . . . Highest Temperature 1010 | . 10 228 162 45 276 108 445 534 . 1010 Average Temperature 106 | . 6 45 59 12 67 61 170 208 . 320 Received Heat Transfer 3488 | . 18 555 165 540 720 312 81 99 . 998 Effects 45 | . . 1 . . . . 10 3 . 31 Shutdowns 6 | . . . . . . . 1 2 . 3 Energy Bleed 9 | . . 1 . . . . 2 1 . 5 Interference 10 | . . . . . . . 7 . . 3 Matter Decay 2 | . . . . . . . . . . 2 Short Circuit 2 | . . . . . . . . . . 2 Damage (minor) 2 | . . . . . . . . . . 2 Damage (major) 13 | . . . . . . . . . . 13 Damage (core) 1 | . . . . . . . . . . 1 Siege Activations . | . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . Parts Fried 4 | . . . . . 1 3 . . . . Impact Corruptions 5 | . . . . . 1 4 . . . . Robots Melted . | . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . Parts Melted 10 | . . . . . 9 1 . . . . Heat Transferred 5322 | . . . . . 3631 592 274 250 . 575 Parts Sabotaged . | . . . . . . . . . . . Parts Stolen 1 | . . . . . . . 1 . . . Parts Stripped . | . . . . . . . . . . . Power Chain Reactions 1 | . . . . . 1 . . . . . Alert | -11 -10 -9 -9 -8 -8 -7 -7 -7 -7 -6 ------- Run | Yrd Mat Mat Min Mat Sto Fac Low Low Dat Pro Peak Influence 661 | . 176 661 436 254 660 427 . . . . Initial 300 | . . 74 225 11 57 300 . . . . Average 261 | . 104 279 259 100 330 355 . . . . Maximum Alert Level 2 | . . 2 2 1 2 2 . . . . Low Security (%) 43 | 100 100 43 35 81 27 . . . . . Level 1 36 | . . 32 47 18 42 74 . . . . Level 2 20 | . . 23 17 . 29 25 . . . . Level 3 . | . . . . . . . . . . . Level 4 . | . . . . . . . . . . . Level 5 . | . . . . . . . . . . . High Security . | . . . . . . . . . . . Max Security . | . . . . . . . . . . . Squads Dispatched 15 | . 2 5 1 1 5 1 . . . . Investigation 5 | . . 2 1 1 1 . . . . . Extermination 1 | . . . . . . 1 . . . . Reinforcement 6 | . 2 3 . . 1 . . . . . Assault 2 | . . . . . 2 . . . . . Garrison 1 | . . . . . 1 . . . . . Intercept . | . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . Construction Impeded . | . . . . . . . . . . . Haulers Reinforced . | . . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . Stealth | -11 -10 -9 -9 -8 -8 -7 -7 -7 -7 -6 --------- Run | Yrd Mat Mat Min Mat Sto Fac Low Low Dat Pro Distress Signals 14 | . 1 6 . 4 3 . . . . . Communications Jammed . | . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . Times Spotted 189 | . 8 51 10 26 53 8 5 5 . 23 Peak Tracking Total 8 | . 5 5 3 8 7 5 3 4 . 4 Tactical Retreats 30 | . . 4 2 6 1 1 . . . 16 Traps | -11 -10 -9 -9 -8 -8 -7 -7 -7 -7 -6 ------- Run | Yrd Mat Mat Min Mat Sto Fac Low Low Dat Pro Traps Triggered 5 | . 1 2 . . 2 . . . . . Indirectly . | . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . Triggered . | . . . . . . . . . . . Disarmed 4 | . . . . . 4 . . . . . Reprogrammed . | . . . . . . . . . . . Reused . | . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . Installed . | . . . . . . . . . . . Triggered 3 | . . . . . . . . . . 3 Machines | -11 -10 -9 -9 -8 -8 -7 -7 -7 -7 -6 ---------- Run | Yrd Mat Mat Min Mat Sto Fac Low Low Dat Pro Machines Disabled 4 | . . 1 . 1 2 . . . . . Max in Single Turn 1 | . . 1 . 1 1 . . . . . Machines Repaired . | . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . Hacking | -11 -10 -9 -9 -8 -8 -7 -7 -7 -7 -6 --------- Run | Yrd Mat Mat Min Mat Sto Fac Low Low Dat Pro Machines Accessed 17 | . . 4 1 1 6 . . 1 4 . Terminals 7 | . . 2 . 1 4 . . . . . Fabricators . | . . . . . . . . . . . Repair Stations 2 | . . 1 . . 1 . . . . . Recycling Units 1 | . . . . . 1 . . . . . Scanalyzers 1 | . . 1 . . . . . . . . Garrison Access . | . . . . . . . . . . . Total Hacks 65 | . . 13 1 3 14 . . 6 28 . Successful 54 | . . 10 1 1 8 . . 6 28 . Failed 11 | . . 3 . 2 6 . . . . . Catastrophic . | . . . . . . . . . . . Database Lockouts . | . . . . . . . . . . . Manual 1 | . . . . . 1 . . . . . Terminals 17 | . . 3 . 3 11 . . . . . Fabricators . | . . . . . . . . . . . Repair Stations 5 | . . 3 . . 2 . . . . . Recycling Units 1 | . . . . . 1 . . . . . Scanalyzers 7 | . . 7 . . . . . . . . Garrison Access . | . . . . . . . . . . . Terminal Hacks 43 | . . 2 1 1 5 . . 6 28 . Record 17 | . . . . . . . . 6 11 . Part Schematic 10 | . . . . . . . . . 10 . Robot Schematic 4 | . . . . . . . . . 4 . Robot Analysis 1 | . . 1 . . . . . . . . Prototype ID Bank 7 | . . 1 . 1 2 . . . 3 . Open Door 2 | . . . 1 . 1 . . . . . Branch Access Points 1 | . . . . . 1 . . . . . Disarm Traps 1 | . . . . . 1 . . . . . Fabricator Hacks . | . . . . . . . . . . . Repair Station Hacks 4 | . . 2 . . 2 . . . . . Scan Component 2 | . . 1 . . 1 . . . . . Repair 2 | . . 1 . . 1 . . . . . Recycling Unit Hacks 1 | . . . . . 1 . . . . . Retrieve Components 1 | . . . . . 1 . . . . . Scanalyzer 6 | . . 6 . . . . . . . . Insert Component 3 | . . 3 . . . . . . . . Analyze 3 | . . 3 . . . . . . . . Garrison Access Hacks . | . . . . . . . . . . . Unauthorized Hacks . | . . . . . . . . . . . Terminals . | . . . . . . . . . . . Fabricators . | . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . Data Cores Recovered 2 | . . . . 1 1 . . . . . Used 1 | . . . . . 1 . . . . . Hacking Detections 9 | . . 3 . 1 5 . . . . . Full Trace Events 2 | . . 2 . . . . . . . . Feedback Events . | . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . Robot Schematics Acquired 4 | . . . . . . . . . 4 . Robots Built . | . . . . . . . . . . . Authchips . | . . . . . . . . . . . Time . | . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . Part Schematics Acquired 12 | . . 2 . . . . . . 10 . Parts Built . | . . . . . . . . . . . Authchips . | . . . . . . . . . . . Time . | . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . Parts Repaired 2 | . . 1 . . 1 . . . . . Time 95 | . . 51 . . 44 . . . . . Parts Recycled . | . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . Retrieved Components 10 | . . . . . 10 . . . . . Parts Scanalyzed 3 | . . 3 . . . . . . . . Part Schematics Acquired 2 | . . 2 . . . . . . . . Parts Damaged . | . . . . . . . . . . . Bothacking | -11 -10 -9 -9 -8 -8 -7 -7 -7 -7 -6 ------------ Run | Yrd Mat Mat Min Mat Sto Fac Low Low Dat Pro Used RIF Installer . | . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . Non-combat . | . . . . . . . . . . . Combat . | . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . Allies | -11 -10 -9 -9 -8 -8 -7 -7 -7 -7 -6 -------- Run | Yrd Mat Mat Min Mat Sto Fac Low Low Dat Pro Total Allies 3 | . . . . . . . . 2 . 1 Largest Group 2 | . . . . . . . . 2 . 1 Highest-Rated Group 96 | . . . . . . . . 50 . 96 Highest-Rated Ally 96 | . . . . . . . . 25 . 96 Total Orders . | . . . . . . . . . . . Ally Attacks 11 | . . . . . . . . 2 . 9 Total Damage 411 | . . . . . . . . 72 . 339 Kills . | . . . . . . . . . . . Allies Corrupted . | . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . Intel | -11 -10 -9 -9 -8 -8 -7 -7 -7 -7 -6 ------- Run | Yrd Mat Mat Min Mat Sto Fac Low Low Dat Pro Robot Analysis Total 1 | . . 1 . . . . . . . . Derelict Logs Recovered 4 | . . . 1 . . . 1 1 . 1 Drone Launches . | . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . Exploration | -11 -10 -9 -9 -8 -8 -7 -7 -7 -7 -6 ------------- Run | Yrd Mat Mat Min Mat Sto Fac Low Low Dat Pro Turns Passed 10151 | 82 363 1725 1235 654 1783 346 733 1507 166 1557 Spaces Moved 5607 | 60 216 1099 962 260 934 162 396 756 87 675 Core 15 | 11 . 1 . . 2 . . . . 1 Treads 5 | . . . . . 5 . . . . . Legs 4204 | 49 49 137 845 260 789 162 396 756 87 674 Wheels 86 | . . 86 . . . . . . . . Hover 970 | . 167 665 . . 138 . . . . . Flight 327 | . . 210 117 . . . . . . . Fastest Speed 31 | 50 56 31 31 120 120 120 120 192 192 192 Average Speed 136 | 113 122 87 114 129 124 122 158 192 192 194 Slowest Speed 700 | 120 180 400 190 260 350 190 193 265 192 700 Overloaded Moves . | . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . Robots Hopped 3 | . . . 3 . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . Exploration Rate (%) 51 | 4 30 56 98 15 89 2 47 65 73 84 Regions Visited 10 Branch Regions 6 Pre-discovered Areas 3 | . . . 1 . . . . 1 1 . Known Exits Taken 1 | . . . 1 . . . . . . . Unknown Exits Taken 9 | 1 1 1 . 1 1 1 1 1 1 . Scrap Searched 14 | . . . 2 . . . 8 1 . 3 Spaces Dug 2 | . . . . . 2 . . . . . Terrain Destroyed 92 | . 8 36 6 13 29 . . . . . Melee 2 | . . . . . 2 . . . . . Projectile 20 | . . 1 6 13 . . . . . . AOE 70 | . 8 35 . . 27 . . . . . Terrain Rammed . | . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . Actions | -11 -10 -9 -9 -8 -8 -7 -7 -7 -7 -6 --------- Run | Yrd Mat Mat Min Mat Sto Fac Low Low Dat Pro Total 7318 | 71 298 1614 1051 468 1350 260 467 784 86 869 Wait 845 | . 39 236 35 97 181 41 44 10 . 162 Move 5591 | 59 215 1098 955 259 933 161 395 755 86 675 Hop 3 | . . . 3 . . . . . . . Pick Up 100 | 6 8 45 6 6 17 3 3 3 . 3 Fast Attach 98 | 6 6 23 6 9 28 8 5 5 . 2 Attach 36 | . 1 8 5 5 8 4 . . . 5 Detach 24 | . 1 3 3 2 9 2 2 2 . . Swap 34 | . 1 10 2 3 13 3 2 . . . Drop 126 | . 11 55 12 7 30 6 2 1 . 2 Fire 423 | . 16 136 24 74 118 15 13 8 . 19 Melee 34 | . . . . 6 13 15 . . . . Ram 1 | . . . . . . . . . . 1 Kick 3 | . . . . . . 2 1 . . . Crush . | . . . . . . . . . . . Escape Stasis . | . . . . . . . . . . . Rewire . | . . . . . . . . . . . Trap . | . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials (discovered 3 exits: *Mat / *Min x2) -9/Mines (discovered 2 exits: *Mat x2) -8/Materials -8/Storage (discovered 2 exits: [*Fac] / Rec) -7/Factory -7/Lower Caves -7/Lower Caves -7/Data Miner -6/Proximity Caves (discovered 1 exit: [*Fac]) History --------- Turn | Location | Event 11 | -11/Scrapyard | Discovered new exit (range 16) 83 | -11/Scrapyard | Entered Materials 312 | -10/Materials | Build established: Mutant 322 | -10/Materials | Discovered new exit (range 16) 446 | -10/Materials | Entered another Materials area 446 | -9/Materials | Evolved 2 slots: Propulsion x2 470 | -9/Materials | Discovered new exit (range 15) 788 | -9/Materials | Lost 3 parts (3n) 1222 | -9/Materials | Build established: Scavenger-Mutant 1409 | -9/Materials | Discovered new exit (range 16) 1572 | -9/Materials | Discovered new exit (range 16) 1718 | -9/Materials | Build established: Mutant 1812 | -9/Materials | Lost 3 parts (2n1u) 1863 | -9/Materials | Core integrity fell below 50% 2078 | -9/Materials | Repaired Imp. Flight Unit 2171 | -9/Materials | Entered Mines 2173 | -9/Mines | Discovered new exit (range 12) 2289 | -9/Mines | Met a Derelict shopkeep closing up shop 2586 | -9/Mines | Build established: Scavenger-Mutant 2631 | -9/Mines | Identified exit to Materials 3019 | -9/Mines | Received a Rocket Launcher from a helpful Derelict 3103 | -9/Mines | Learned location of Storage (-8) 3406 | -9/Mines | Entered Materials 3406 | -8/Materials | Evolved 2 slots: Utility x2 3629 | -8/Materials | Discovered new exit (range 15) 3866 | -8/Materials | Lost 7 parts (1p4n2w) 4060 | -8/Materials | Entered Storage 4120 | -8/Storage | Identified exit to Recycling 4146 | -8/Storage | Repaired Kinecellerator 5166 | -8/Storage | Garrison activated, responded to threat 5557 | -8/Storage | Discovered new exit (range 9) 5582 | -8/Storage | Core integrity fell below 50% 5612 | -8/Storage | Lost 3 parts (1p1u1w) 5660 | -8/Storage | First assault squad dispatched 5726 | -8/Storage | Core integrity fell below 20% 5746 | -8/Storage | Lost 6 parts (1p4n1w) 5750 | -8/Storage | Destroyed 7 combat bots 5843 | -8/Storage | Entered Factory 5843 | -7/Factory | Evolved 2 slots: Weapon x2 5920 | -7/Factory | Discovered new exit (range 13) 6042 | -7/Factory | Lost 3 parts (1p1n1w) 6189 | -7/Factory | Entered Lower Caves 6418 | -7/Lower Caves | Build established: Scavenger-Gunner 6576 | -7/Lower Caves | Learned Factory security intel 6895 | -7/Lower Caves | Discovered new exit (range 14) 6922 | -7/Lower Caves | Entered another Lower Caves area 7134 | -7/Lower Caves | A Commander dispatched an escort 7136 | -7/Lower Caves | Build established: Derelict-Gunner 7448 | -7/Lower Caves | Build established: Gunner 7475 | -7/Lower Caves | Learned Factory trap positions 7475 | -7/Lower Caves | Learned location of 1 exit from Factory 7475 | -7/Lower Caves | Learned Armory emergency access door positions 7737 | -7/Lower Caves | Attracted the attention of an 0b10 checkpoint 7926 | -7/Lower Caves | Discovered new exit (range 5) 8225 | -7/Lower Caves | Build established: Scavenger-Gunner 8429 | -7/Lower Caves | Entered Data Miner 8429 | -7/Data Miner | Discovered new exit (range 6) 8466 | -7/Data Miner | Met Data Miner 8516 | -7/Data Miner | Learned location of Section 7 (-2) 8516 | -7/Data Miner | Acquired the access code to Warlord's prototype stash 8549 | -7/Data Miner | Received God Mode back door access code from Data Miner 8595 | -7/Data Miner | Entered Proximity Caves 8720 | -6/Proximity Caves | Spotter reported a threat 9347 | -6/Proximity Caves | Build established: Gunner 9975 | -6/Proximity Caves | Discovered new exit (range 13) 10023 | -6/Proximity Caves | Spotted B-75 Beast 10057 | -6/Proximity Caves | Learned 4 Factory zone layouts 10134 | -6/Proximity Caves | Core integrity fell below 50% 10137 | -6/Proximity Caves | Escorted by Enhanced Grunt 10149 | -6/Proximity Caves | Core integrity fell below 20% 10153 | -6/Proximity Caves | Core destroyed Last Messages --------------- 10140_ Flamer destroyed. 10141_ Overheating: Hcp. Storage Unit damaged (-37). 10141_ Overheating: Hpw. Shotgun damaged (-27). 10142_ Overheating: Energy bleed (-23). 10142_ Hpw. Shotgun destroyed. 10142_ Aluminum Leg destroyed. 10142_ Critical hit (Burn: +37). 10143_ Knocked back. 10143_ Slammed into G-50 Soldier. 10144_ Arm. Huge Wheel broken. 10144_ Overheating: Short circuit. 10145_ Overheating: Hcp. Storage Unit damaged (-9). 10145_ Aluminum Leg destroyed. 10146_ Overheating: Broken Arm. Huge Wheel damaged (-104). 10148_ Broken Arm. Huge Wheel destroyed. 10149_ Overheating: Broken Adv. Targeting Computer damaged (-2). 10150_ Overheating: Energy bleed (-9). 10150_ Hcp. Storage Unit destroyed. 10152_ Overheating: Matter decay (-25). 10153_ Overheating: Core damaged (-126). Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????##??????????????????????? | | ???????????????????????## ##??###????????????????? | | ??????????????????????## ### ##???????????????? | | ?????????????????????## ## ##??????????????? | | ????????????????????## ## ###????????????? | | ????????????????????# #?# ##???????????? | | ????????????????????# ### ##??????????? | | ????????????????????# #??????????? | | ????????????????????## < #??????????? | | ?? #??????#####?????# #### #??????????? | | ?? ??????# ##???## #???# #??????????? | | ??? ?????# ##### ##????# #??????????? | | ??? ?????# ##????? g #??????????? | | ???? ????# ###??? #??????????? | | ???? ???## #### ##??????????? | | ????# ???# ### #? #???????????? | | #???# ???# ##?# #? #???????????? | | ##??# ??## ##?## ## #???????????? | | ##?# ### #?## #???????????? | | ### #?# #???????????? | | ### ##### #?##;!! #???????????? | | ### ##??#####???#![### ##???????????? | | ?# ###?????####@g#?# ##????????????? | | ## #?????# /[g!;### ##????????????? | | ##?????#=%g**#### ##???????????? | | ####??#;; #### #???????????? | | ## ## #"#;; #???????????? | | #?# ### % #???????????? | | #?# ### % ######### #???????????? | | ### ##?# BB %#??????## #???????????? | | ## ##??# BB##; #??????# #???????????? | | ##???# ## ######## #???????????? | | ##????# # #???????????? | | #?????# ?## #???????????? | | #?????# ??##### ###### #???????????? | | ########?????# ???????#####????? ##???????????? | | ?????????????#####?????????????????##????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 34 Energy Generation 18 Energy Capacity 360 Matter Stores 300 Matter Capacity 350 Sight Range 16 Terrain Scan Density 10 ECM Strength 1 Armor Coverage 150 Resistance: KI 20 Core Shielding 20 Weapon Shielding 33 Evasion (%) 63 Targeting Accuracy 16 Armor Integrity Analysis 30 Recoil Reduction 2 Kinecelleration 30 Offensive Hacking 10 Item Schematics ----------------- Med. Armor Plating | -9/Materials | Scanalyzed Hvy. Assault Rifle | -9/Materials | Scanalyzed Combat Drone Bay | -7/Data Miner | Free Lgt. Regenerative Plating | -7/Data Miner | Free Cld. Aerolev Unit | -7/Data Miner | Free Exp. Targeting Computer | -7/Data Miner | Free Gui. EMP Blaster | -7/Data Miner | Free Gyrokinetic Inverter | -7/Data Miner | Free Recoil Nullifier | -7/Data Miner | Free Adv. System Restoration Module | -7/Data Miner | Free Imp. Plasma Cutter | -7/Data Miner | Free Adv. Heat Sink | -7/Data Miner | Free Robot Schematics ------------------ G-50 Soldier | -7/Data Miner | Free G-47 Trooper | -7/Data Miner | Free E-15 Imp | -7/Data Miner | Free W-25 Informer | -7/Data Miner | Free Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed AluminumMissileSabre Manual? 0 Play Time 01:14:32 Cumulative 29.4 hours Start 2024.03.30 @ 17:27:18 End 2024.03.30 @ 21:28:19 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 63 Rogue 63 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 19 Gallery% 27 Achievement% 23 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 1 Font 18/X11 Map View 76x50 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: f98fe949-c503-4099-a655-cd7aed1a481c