Cogmind - Beta 13 --- EXPLORER MODE // 2024.06.28 @ 03:44:04 Player: Kino Result: Self-destructed Performance ------------- Evolutions (4) 2000 Regions Visited (7) 1400 Robots Destroyed (59) 295 Value Destroyed (1835) 1835 Prototype IDs (4) 80 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 5610 Bonus ------- None Cogmind --------- Core Integrity 332/850 Matter 300/300 Energy 100/100 System Corruption 0% Temperature Cool (-100) Movement Core (1400) Ox27 Location -6/Factory Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (3) --- (None) > --- UTILITY (10) ----- Cryofiber Web Huge Storage Unit Power Shielding Hacking Suite > --- WEAPON (2) ------- (None) > --- INVENTORY (25) --- Light Ion Engine Peak State ------------ > --- POWER ------------ Light Deuterium Engine > --- PROPULSION ------- Aluminum Leg VSS Leg Improved VSS Leg > --- UTILITY ---------- Cryofiber Web Medium Storage Unit Signal Interpreter Targeting Computer Improved Targeting Computer Core Shielding Power Shielding Reflective Plating Hacking Suite System Shield > --- WEAPON ----------- Precision Shock Rifle Heavy Ion Cannon > --- INVENTORY -------- Light Ion Engine Light Nuclear Core Aluminum Leg Medium Laser EM Pulse Cannon Impact Mace [Rating: 41] Favorites ----------- Power Light Deuterium Engine Engine Light Deuterium Engine Power Core Light Nuclear Core Propulsion Aluminum Leg Leg Aluminum Leg Utility Power Shielding Device Cryofiber Web Storage Medium Storage Unit Processor Targeting Computer Hackware System Shield Protection Power Shielding Weapon Minigun Energy Gun Medium Laser Energy Cannon Heavy Ion Cannon Ballistic Gun Minigun Ballistic Cannon Light Cannon Launcher Heavy Missile Launcher Impact Weapon Impact Mace Build | -11 -10 -9 -8 -7 -6 -6 -6 ------- Run | Yrd Mat Mat Mat Fac Fac Was Fac Slots Evolved 9 | . 1 2 2 2 2 . . Power . | . . . . . . . . Propulsion 1 | . . . . . 1 . . Utility 8 | . 1 2 2 2 1 . . Weapon . | . . . . . . . . Parts Attached 65 | 7 5 12 15 11 7 . 8 Power 6 | 1 . 1 1 1 1 . 1 Engine 5 | 1 . 1 1 1 . . 1 Core 1 | . . . . . 1 . . Reactor . | . . . . . . . . Propulsion 15 | 2 2 2 4 . 4 . 1 Treads . | . . . . . . . . Leg 15 | 2 2 2 4 . 4 . 1 Wheel . | . . . . . . . . Hover . | . . . . . . . . Flight . | . . . . . . . . Utility 16 | 2 1 3 3 3 1 . 3 Device 2 | . . 1 1 . . . . Storage 2 | 1 . . . . . . 1 Processor 4 | 1 . . 2 1 . . . Hackware 2 | . . . . 1 1 . . Protection 6 | . 1 2 . 1 . . 2 Artifact . | . . . . . . . . Weapon 28 | 2 2 6 7 7 1 . 3 Energy Gun 6 | 1 . 1 1 2 . . 1 Energy Cannon 10 | . 1 1 4 2 . . 2 Ballistic Gun 4 | 1 1 . 1 1 . . . Ballistic Cannon 3 | . . 2 1 . . . . Launcher 4 | . . 2 . 1 1 . . Special Weapon . | . . . . . . . . Impact Weapon 1 | . . . . 1 . . . Slashing Weapon . | . . . . . . . . Piercing Weapon . | . . . . . . . . Special Melee Weapon . | . . . . . . . . Unidentified Prototypes 4 | . . 1 . 2 . . 1 Corrupted Parts 1 | . . . 1 . . . . System Corruption 2 | . . . 2 . . . . Parts Lost 22 | . . 3 . 3 . 5 11 Power 2 | . . 1 . . . . 1 Propulsion 5 | . . 1 . 1 . 2 1 Utility 10 | . . 1 . 1 . 2 6 Weapon 5 | . . . . 1 . 1 3 Highest Loss Streak 9 | . . 2 . 1 . 5 9 To Critical Strikes 1 | . . . . . . . 1 Average Slot Usage (%) 93 | . 93 98 99 98 99 92 64 Engine 7 | . 12 9 8 7 3 . 5 Leg 14 | . 24 19 16 13 17 14 . Device 7 | . . 3 16 7 6 6 6 Storage 7 | . 12 10 8 7 6 6 . Processor 15 | . 12 10 16 21 18 18 11 Hackware 4 | . . . . 5 12 12 11 Protection 19 | . 6 25 16 21 18 16 17 Energy Gun 1 | . 3 . . 2 6 4 3 Energy Cannon 5 | . 8 5 8 1 5 . 6 Ballistic Gun 4 | . 12 5 2 5 . . . Ballistic Cannon 2 | . . 6 3 . . . . Launcher 2 | . . 2 . 4 1 4 . Naked Turns . | . . . . . . . . Heaviest Build 84 | 16 18 26 31 37 34 33 84 Greatest Support 35 | 20 20 20 29 29 35 35 12 Greatest Overweight (x) 27 | . 5 1 1 2 1 4 27 Average Overweight (x) . | . . 1 . . . . 5 Largest Inventory Capacity 25 | 10 10 10 10 10 10 10 25 Average Capacity 9 | 8 10 10 10 10 10 9 6 Most Carried 10 | 5 7 10 10 10 8 8 4 Average Carried 6 | 2 4 6 9 8 6 7 . Final Capacity 25 | 10 10 10 10 10 10 5 25 Final Carried 9 | 4 5 9 9 8 8 5 1 Class Distribution -------------------- 100% | Hacker-Mutant Dominant Class ---------------- Hacker-Mutant | -10/Materials Hacker-Mutant | -9/Materials Hacker-Mutant | -8/Materials Hacker-Mutant | -7/Factory Hacker-Mutant | -6/Factory Hacker-Mutant | -6/Waste Hacker-Mutant | -6/Factory Resources | -11 -10 -9 -8 -7 -6 -6 -6 ----------- Run | Yrd Mat Mat Mat Fac Fac Was Fac Matter Collected 1206 | 76 215 339 254 76 78 53 115 Remotely . | . . . . . . . . Salvage Created 2007 | . 29 755 661 429 . . 133 Parts 120 | . 5 48 38 24 . . 5 Haulers Intercepted 2 | . . . . 2 . . . Recyclers Shooed . | . . . . . . . . Parts Field Recycled . | . . . . . . . . Retrieved Matter . | . . . . . . . . Parts Self-Destructed . | . . . . . . . . Prevented . | . . . . . . . . Kills | -11 -10 -9 -8 -7 -6 -6 -6 ------- Run | Yrd Mat Mat Mat Fac Fac Was Fac Combat Hostiles Destroyed 43 | . 2 17 13 9 . . 2 Guns 11 | . 1 2 4 4 . . . Cannons 23 | . 1 12 7 2 . . 1 AOE 6 | . . 3 . 3 . . . Classes Destroyed 11 | . 1 6 1 3 . . . Worker 5 | . . 3 1 1 . . . Builder 2 | . . . . 2 . . . Tunneler 1 | . . 1 . . . . . Hauler 2 | . . . . 2 . . . Watcher 6 | . . 4 2 . . . . Swarmer 13 | . 2 5 3 3 . . . Grunt 13 | . . 6 6 1 . . . Duelist 1 | . . 1 . . . . . Sentry 11 | . . 5 3 2 . . 1 Hunter 3 | . . . 1 1 . . 1 Programmer 2 | . . . . 2 . . . Best Kill Streak 8 | . 2 6 8 5 . . 1 Combat Bots Only 6 | . 2 6 4 2 . . 1 Max Kills in Single Turn 5 | . 1 2 1 5 . . 1 Gunslinging . | . . . . . . . . Exploded 1 | . . 1 . 1 . . . Melee . | . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . Combat | -11 -10 -9 -8 -7 -6 -6 -6 -------- Run | Yrd Mat Mat Mat Fac Fac Was Fac Hostile Shots Fired 484 | . 9 69 64 119 . 5 218 Missed 140 | . 2 12 23 52 . 1 50 Damage Taken 2836 | . 32 554 346 515 . 118 1271 Core 671 | . 5 90 20 38 . 52 466 Absorbed by Shields . | . . . . . . . . Redirected to Shielding 202 | . 1 44 8 8 . 11 130 Ignored by Resistances 1815 | . 24 347 215 384 . 66 779 Core Remaining (%) 93 | 100 98 77 96 94 . . . Volleys Fired 120 | . 3 40 35 22 . . 20 Largest 2 | . 2 2 2 2 . . 2 Hottest 145 | . 80 99 126 104 . . 145 Shots Fired 215 | . 6 82 63 38 . . 26 Gun 77 | . 3 26 18 22 . . 8 Cannon 125 | . 3 47 45 12 . . 18 Launcher 13 | . . 9 . 4 . . . Special . | . . . . . . . . Kinetic 104 | . 3 61 26 14 . . . Thermal 75 | . 3 12 18 19 . . 23 Explosive 4 | . . . . 4 . . . Electromagnetic 32 | . . 9 19 1 . . 3 Robot Hit Streak 46 | . 5 46 13 37 . . 10 Robot Miss Streak 1 | . . 1 1 . . . 1 Penetration Max . | . . . . . . . . Secondary Targets 1 | . . . 1 . . . . Max Gunslinging Chain 1 | . . . 1 . . . . Shots Hit Robots 180 | . 5 68 48 36 . . 23 Core Hits 91 | . 3 37 26 21 . . 4 Critical Kills . | . . . . . . . . Critical Parts Destroyed . | . . . . . . . . Critical Strikes 6 | . . 1 4 1 . . . Burn 1 | . . . . 1 . . . Blast 3 | . . 1 2 . . . . Corrupt 2 | . . . 2 . . . . Melee Attacks . | . . . . . . . . Impact . | . . . . . . . . Slashing . | . . . . . . . . Piercing . | . . . . . . . . Sneak Attacks . | . . . . . . . . Combat Hostiles . | . . . . . . . . Follow-up Attacks . | . . . . . . . . Damage Inflicted 4508 | . 68 1417 957 1457 . . 609 Guns 849 | . 15 180 169 316 . . 169 Cannons 2373 | . 53 745 788 347 . . 440 Explosions 1286 | . . 492 . 794 . . . Melee . | . . . . . . . . Ramming . | . . . . . . . . Kinetic 1215 | . 15 749 240 211 . . . Thermal 2032 | . 53 234 256 933 . . 556 Explosive 295 | . . . . 295 . . . Electromagnetic 966 | . . 434 461 18 . . 53 Impact . | . . . . . . . . Slashing . | . . . . . . . . Piercing . | . . . . . . . . Highest Corruption 2 | . . 1 2 . . . . Average Corruption 1 | . . 1 2 . . . . Corruption Purged . | . . . . . . . . Corruption Blocked . | . . . . . . . . Effects 8 | . . 8 . . . . . Message Errors 4 | . . 4 . . . . . Energy Discharges 1 | . . 1 . . . . . Data Loss (minor) 1 | . . 1 . . . . . Misfires 2 | . . 2 . . . . . Overload Shots . | . . . . . . . . Overflow Damage 251 | . . 14 35 181 . . 21 Projectiles 75 | . . 4 35 15 . . 21 Explosions 176 | . . 10 . 166 . . . Melee . | . . . . . . . . Knockbacks 9 | . . 8 1 . . . . Impact . | . . . . . . . . Kinetic 8 | . . 7 1 . . . . Secondary 1 | . . 1 . . . . . Self-Inflicted Damage 168 | . . 126 . 42 . . . Shots 13 | . . 11 . 2 . . . Rammed . | . . . . . . . . Targets Rammed . | . . . . . . . . Kicked . | . . . . . . . . Crushed . | . . . . . . . . Highest Temperature 98 | . 60 98 43 52 . . 77 Average Temperature 31 | . 28 33 21 26 . . 31 Received Heat Transfer 717 | . . 243 234 144 . . 96 Siege Activations . | . . . . . . . . Robots Corrupted 2 | . . . 2 . . . . Combat Hostiles 2 | . . . 2 . . . . Parts Fried 9 | . . 5 3 . . . 1 Impact Corruptions . | . . . . . . . . Robots Melted 1 | . . . . . . . 1 Combat Hostiles 1 | . . . . . . . 1 Parts Melted 9 | . . 1 . 4 . . 4 Heat Transferred 3027 | . 111 470 592 1077 . . 777 Parts Sabotaged . | . . . . . . . . Parts Stolen . | . . . . . . . . Parts Stripped . | . . . . . . . . Power Chain Reactions 3 | . . 3 . . . . . Alert | -11 -10 -9 -8 -7 -6 -6 -6 ------- Run | Yrd Mat Mat Mat Fac Fac Was Fac Peak Influence 396 | . 70 396 152 177 10 17 30 Initial 49 | . . 20 28 49 10 2 . Average 67 | . 37 113 83 74 10 2 15 Maximum Alert Level 1 | . . 1 . . . . . Low Security (%) 96 | 100 100 79 100 100 100 100 100 Level 1 3 | . . 20 . . . . . Level 2 . | . . . . . . . . Level 3 . | . . . . . . . . Level 4 . | . . . . . . . . Level 5 . | . . . . . . . . High Security . | . . . . . . . . Max Security . | . . . . . . . . Squads Dispatched 5 | . . 1 1 3 . . . Investigation 1 | . . . . 1 . . . Extermination 2 | . . . . 2 . . . Reinforcement 2 | . . 1 1 . . . . Assault . | . . . . . . . . Garrison . | . . . . . . . . Intercept . | . . . . . . . . Searches Triggered . | . . . . . . . . Construction Impeded 1 | . . 1 . . . . . Haulers Reinforced . | . . . . . . . . Active Scanning Responses . | . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . Stealth | -11 -10 -9 -8 -7 -6 -6 -6 --------- Run | Yrd Mat Mat Mat Fac Fac Was Fac Distress Signals 2 | . . 1 1 . . . . Communications Jammed . | . . . . . . . . Distress Signals . | . . . . . . . . Times Spotted 64 | . 2 23 20 14 . 1 4 Peak Tracking Total 6 | . 2 6 4 3 . 1 3 Tactical Retreats 2 | . . 1 . 1 . . . Traps | -11 -10 -9 -8 -7 -6 -6 -6 ------- Run | Yrd Mat Mat Mat Fac Fac Was Fac Traps Triggered 6 | . 1 . 1 3 1 . . Indirectly . | . . . . . . . . Trap Hack Attempts . | . . . . . . . . Triggered . | . . . . . . . . Disarmed . | . . . . . . . . Reprogrammed . | . . . . . . . . Reused . | . . . . . . . . Traps Extracted . | . . . . . . . . Installed . | . . . . . . . . Triggered . | . . . . . . . . Machines | -11 -10 -9 -8 -7 -6 -6 -6 ---------- Run | Yrd Mat Mat Mat Fac Fac Was Fac Machines Disabled 10 | . . . . 10 . . . Max in Single Turn 10 | . . . . 10 . . . Machines Repaired . | . . . . . . . . Machines Dismantled . | . . . . . . . . Machines Sabotaged . | . . . . . . . . Overloaded Fab Kills . | . . . . . . . . Hacking | -11 -10 -9 -8 -7 -6 -6 -6 --------- Run | Yrd Mat Mat Mat Fac Fac Was Fac Machines Accessed 4 | . 1 . 1 2 . . . Terminals 3 | . 1 . 1 1 . . . Fabricators . | . . . . . . . . Repair Stations 1 | . . . . 1 . . . Recycling Units . | . . . . . . . . Scanalyzers . | . . . . . . . . Garrison Access . | . . . . . . . . Total Hacks 8 | . 1 . 1 6 . . . Successful 5 | . 1 . 1 3 . . . Failed 3 | . . . . 3 . . . Catastrophic . | . . . . . . . . Database Lockouts . | . . . . . . . . Manual . | . . . . . . . . Terminals 4 | . 1 . 1 2 . . . Fabricators . | . . . . . . . . Repair Stations 4 | . . . . 4 . . . Recycling Units . | . . . . . . . . Scanalyzers . | . . . . . . . . Garrison Access . | . . . . . . . . Terminal Hacks 3 | . 1 . 1 1 . . . Open DSF 1 | . . . . 1 . . . Branch Access Points 1 | . 1 . . . . . . Alert Level 1 | . . . 1 . . . . Fabricator Hacks . | . . . . . . . . Repair Station Hacks 2 | . . . . 2 . . . Scan Component 2 | . . . . 2 . . . Recycling Unit Hacks . | . . . . . . . . Scanalyzer . | . . . . . . . . Garrison Access Hacks . | . . . . . . . . Unauthorized Hacks . | . . . . . . . . Terminals . | . . . . . . . . Fabricators . | . . . . . . . . Repair Stations . | . . . . . . . . Recycling Units . | . . . . . . . . Scanalyzers . | . . . . . . . . Garrison Access . | . . . . . . . . Data Cores Recovered . | . . . . . . . . Used . | . . . . . . . . Hacking Detections 3 | . 1 . . 2 . . . Full Trace Events 1 | . . . . 1 . . . Feedback Events . | . . . . . . . . Feedback Blocked . | . . . . . . . . Robot Schematics Acquired . | . . . . . . . . Robots Built . | . . . . . . . . Authchips . | . . . . . . . . Time . | . . . . . . . . Total Robot Build Rating . | . . . . . . . . Part Schematics Acquired . | . . . . . . . . Parts Built . | . . . . . . . . Authchips . | . . . . . . . . Time . | . . . . . . . . Total Part Build Rating . | . . . . . . . . Parts Repaired . | . . . . . . . . Time . | . . . . . . . . Parts Recycled . | . . . . . . . . Recycled Matter . | . . . . . . . . Retrieved Matter . | . . . . . . . . Retrieved Components . | . . . . . . . . Parts Scanalyzed . | . . . . . . . . Part Schematics Acquired . | . . . . . . . . Parts Damaged . | . . . . . . . . Bothacking | -11 -10 -9 -8 -7 -6 -6 -6 ------------ Run | Yrd Mat Mat Mat Fac Fac Was Fac Used RIF Installer . | . . . . . . . . Robots Hacked . | . . . . . . . . Non-combat . | . . . . . . . . Combat . | . . . . . . . . Robot Hacks Applied . | . . . . . . . . Relay Couplers Released . | . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . Robots Rewired . | . . . . . . . . Allies Hacked . | . . . . . . . . Hacks Repelled . | . . . . . . . . Allies | -11 -10 -9 -8 -7 -6 -6 -6 -------- Run | Yrd Mat Mat Mat Fac Fac Was Fac Total Allies . | . . . . . . . . Largest Group . | . . . . . . . . Highest-Rated Group . | . . . . . . . . Highest-Rated Ally . | . . . . . . . . Total Orders . | . . . . . . . . Ally Attacks . | . . . . . . . . Total Damage . | . . . . . . . . Kills . | . . . . . . . . Allies Corrupted . | . . . . . . . . Allies Melted . | . . . . . . . . Intel | -11 -10 -9 -8 -7 -6 -6 -6 ------- Run | Yrd Mat Mat Mat Fac Fac Was Fac Robot Analysis Total . | . . . . . . . . Derelict Logs Recovered . | . . . . . . . . Drone Launches . | . . . . . . . . Drone Recoveries . | . . . . . . . . Exploration | -11 -10 -9 -8 -7 -6 -6 -6 ------------- Run | Yrd Mat Mat Mat Fac Fac Was Fac Turns Passed 4458 | 64 328 888 923 1324 119 170 642 Spaces Moved 2254 | 48 256 378 500 686 83 140 163 Core 170 | 16 2 . . . . 17 135 Treads . | . . . . . . . . Legs 2084 | 32 254 378 500 686 83 123 28 Wheels . | . . . . . . . . Hover . | . . . . . . . . Flight . | . . . . . . . . Fastest Speed 50 | 50 120 190 110 110 110 50 100 Average Speed 170 | 96 121 190 150 171 128 118 346 Slowest Speed 1400 | 120 300 190 195 270 186 250 1400 Overloaded Moves . | . . . . . . . . Propulsion Burnouts . | . . . . . . . . Robots Hopped . | . . . . . . . . Cave-ins Triggered . | . . . . . . . . Exploration Rate (%) 28 | 4 44 37 36 22 2 81 4 Regions Visited 7 Branch Regions . Pre-discovered Areas . | . . . . . . . . Known Exits Taken 5 | 1 1 1 1 1 . . . Unknown Exits Taken . | . . . . . . . . Scrap Searched . | . . . . . . . . Spaces Dug . | . . . . . . . . Terrain Destroyed 50 | . . 9 . 40 . . 1 Melee . | . . . . . . . . Projectile 1 | . . . . . . . 1 AOE 49 | . . 9 . 40 . . . Terrain Rammed . | . . . . . . . . Walls Destroyed . | . . . . . . . . Machines Disabled . | . . . . . . . . Actions | -11 -10 -9 -8 -7 -6 -6 -6 --------- Run | Yrd Mat Mat Mat Fac Fac Was Fac Total 2666 | 65 267 473 610 799 95 143 214 Wait 153 | . . 26 34 74 . . 19 Move 2248 | 47 255 377 499 685 83 139 163 Hop . | . . . . . . . . Pick Up 53 | 11 4 13 12 5 4 . 4 Fast Attach 5 | . . . 5 . . . . Attach 36 | 7 3 7 3 5 3 . 8 Detach 2 | . . 1 1 . . . . Swap 24 | . 2 5 7 6 4 . . Drop 21 | . . 4 14 2 1 . . Fire 120 | . 3 40 35 22 . . 20 Melee . | . . . . . . . . Ram . | . . . . . . . . Kick . | . . . . . . . . Crush . | . . . . . . . . Escape Stasis . | . . . . . . . . Rewire 4 | . . . . . . 4 . Trap . | . . . . . . . . Miscellaneous . | . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: *Mat / *Min x2) -9/Materials -8/Materials -7/Factory -6/Factory -6/Waste -6/Factory History --------- Turn | Location | Event 10 | -11/Scrapyard | Identified exit to Materials 10 | -11/Scrapyard | Discovered exit to Materials (range 16) 65 | -11/Scrapyard | Entered Materials 65 | -10/Materials | Evolved 1 slot: Utility x1 99 | -10/Materials | Identified exit to Mines 310 | -10/Materials | Build established: Hacker-Mutant 323 | -10/Materials | Identified exit to Materials 323 | -10/Materials | Discovered exit to Materials (range 15) 393 | -10/Materials | Entered another Materials area 393 | -9/Materials | Evolved 2 slots: Utility x2 1260 | -9/Materials | Identified exit to Materials 1260 | -9/Materials | Discovered exit to Materials (range 3) 1281 | -9/Materials | Entered another Materials area 1281 | -8/Materials | Evolved 2 slots: Utility x2 2188 | -8/Materials | Identified exit to Factory 2188 | -8/Materials | Discovered exit to Factory (range 15) 2204 | -8/Materials | Entered Factory 2204 | -7/Factory | Evolved 2 slots: Utility x2 3401 | -7/Factory | Identified exit to Factory 3401 | -7/Factory | Discovered exit to Factory (range 15) 3528 | -7/Factory | Entered another Factory area 3528 | -6/Factory | Evolved 2 slots: Propulsion x1, Utility x1 3647 | -6/Factory | Sucked down chute 3647 | -6/Factory | Entered Waste 3647 | -6/Waste | The area was eerily silent 3727 | -6/Waste | A Compactor rumbled back to life 3728 | -6/Waste | Spotted C-40 Crusher 3776 | -6/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 3780 | -6/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 3793 | -6/Waste | Identified exit to Factory 3793 | -6/Waste | Discovered exit to Factory (range 16) 3795 | -6/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 3812 | -6/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 3817 | -6/Waste | Entered Factory 3843 | -6/Factory | Lost 5 parts (2n2u1w) 4440 | -6/Factory | Core integrity fell below 50% 4459 | -6/Factory | Self-destructed Last Messages --------------- 04394_ Critical hit (Destroy). 04394_ Force Rifle destroyed. 04394_ Signal Interpreter destroyed. 04395_ Penetrated by Slug. 04397_ System Shield destroyed. 04397_ Penetrated by Slug. 04404_ Slug penetrates Wall. 04415_ Acquired Huge Storage Unit. 04421_ Slug penetrates Wall. 04427_ Imp. Core Shielding destroyed. 04427_ Slug penetrates Wall. 04442_ Wall collapses. 04445_ Penetrated by Slug. 04448_ Slug penetrates Wall. 04450_ Penetrated by Slug. 04450_ Targeting Computer destroyed. 04451_ Slug penetrates Wall. 04456_ Wall collapses. 04457_ Penetrated by Slug. 04458_ Slug penetrates Wall. 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