Cogmind - Beta 15 @@@ ROGUE MODE // 2025.08.14 @ 00:41:20 Player: human Result: Destroyed by Y-45 Defender with Heavy Assault Rifle Performance ------------- Evolutions (2) 1000 Regions Visited (6) 1200 Robots Destroyed (106) 530 Value Destroyed (4462) 4462 Prototype IDs (5) 100 Alien Tech Used (0) 0 Bonus (969) 969 TOTAL SCORE: 8261 Bonus ------- High Alert Combat Kills 503 Follower Combat Kills 291 Entered Garrisons 200 Friendly Fire -25 Cogmind --------- Core Integrity 0/550 Matter 54/300 Energy 290/290 System Corruption 7% Temperature Cool (9) Movement Treading (240) Ox1 Location -8/Materials Parts ------- > --- POWER (1) -------- Improved Deuterium Engine > --- PROPULSION (4) --- Light Treads Light Treads Light Treads > --- UTILITY (4) ------ Heat Sink High-capacity Storage Unit Seismic Detector Improved Medium Armor Plating > --- WEAPON (2) ------- Ion Cannon Katana > --- INVENTORY (20) --- Improved Deuterium Engine Improved Deuterium Engine Hover Unit Aerolev Unit Aerolev Unit Gravmag System Improved Heat Sink Improved Heat Sink Medium Storage Unit Compact Matter Pod (0) Improved Utility Shielding Improved Light Armor Plating Improved Medium Armor Plating Improved Medium Armor Plating Light Assault Rifle Minigun Minigun High-powered Shotgun High-powered Shotgun Improved Datajack Peak State ------------ > --- POWER ------------ Light Nuclear Core > --- PROPULSION ------- Improved Hover Unit Improved Hover Unit Improved Hover Unit Aerolev Unit > --- UTILITY ---------- Improved Heat Sink Improved Heat Sink Medium Storage Unit Seismic Detector > --- WEAPON ----------- Advanced Beam Cannon Light Assault Rifle > --- INVENTORY -------- Light Treads Wheel Aerolev Unit Small Storage Unit Large Matter Pod Light Armor Plating Hacking Suite System Shield System Restoration Module Tractor Beam [Rating: 27] Favorites ----------- Power Improved Ion Engine Engine Improved Ion Engine Power Core Nuclear Core Propulsion Light Treads Treads Light Treads Leg Aluminum Leg Wheel Wheel Hover Unit Improved Hover Unit Utility Improved Light Armor Plating Device Seismic Detector Storage High-capacity Storage Unit Processor Signal Interpreter Hackware Hacking Suite Protection Improved Light Armor Plating Weapon High-powered Shotgun Energy Gun Heavy EM Pulse Gun Energy Cannon Advanced Beam Cannon Ballistic Gun High-powered Shotgun Ballistic Cannon Assault Cannon Slashing Weapon Katana Special Melee Weapon Improved Datajack Build | -11 -10 -10 -9 -8 -8 -8 ------- Run | Yrd Mat Min Mat Mat Gar Mat Slots Evolved 4 | . . . 2 2 . . Power . | . . . . . . . Propulsion 2 | . . . . 2 . . Utility 2 | . . . 2 . . . Weapon . | . . . . . . . Parts Attached 95 | 6 5 1 18 39 20 6 Power 10 | 1 . . 3 4 1 1 Engine 6 | 1 . . 2 2 . 1 Core 4 | . . . 1 2 1 . Reactor . | . . . . . . . Propulsion 25 | 2 . 1 3 13 6 . Treads 14 | . . . 2 6 6 . Leg 1 | . . . . 1 . . Wheel 6 | 2 . 1 1 2 . . Hover 4 | . . . . 4 . . Flight . | . . . . . . . Utility 32 | 1 1 . 8 13 6 3 Device 11 | . 1 . 3 5 1 1 Storage 3 | 1 . . . 2 . . Processor 1 | . . . 1 . . . Hackware 5 | . . . 2 3 . . Protection 12 | . . . 2 3 5 2 Artifact . | . . . . . . . Weapon 28 | 2 4 . 4 9 7 2 Energy Gun 10 | 1 3 . 3 2 1 . Energy Cannon 2 | . . . 1 . . 1 Ballistic Gun 13 | 1 1 . . 5 5 1 Ballistic Cannon 1 | . . . . 1 . . Launcher . | . . . . . . . Special Weapon . | . . . . . . . Impact Weapon . | . . . . . . . Slashing Weapon 1 | . . . . 1 . . Piercing Weapon . | . . . . . . . Special Melee Weapon 1 | . . . . . 1 . Unidentified Prototypes 3 | . 1 . . 2 . . Parts Lost 53 | . 1 . 13 23 16 . Power 8 | . . . 3 2 3 . Propulsion 16 | . 1 . 1 9 5 . Utility 16 | . . . 5 8 3 . Weapon 13 | . . . 4 4 5 . Highest Loss Streak 10 | . 1 . 4 10 4 . To Critical Strikes 1 | . . . . . 1 . Average Backups 13 | 1 7 8 7 14 16 19 Power 1 | . 1 1 . 1 1 2 Propulsion 3 | . 2 2 3 3 3 4 Utility 5 | . 2 3 1 6 6 7 Weapon 2 | . 1 2 1 2 3 4 Tool/Special . | . . . . . . . Unused Backups 20 | . 1 . 1 3 1 14 Power 6 | . 1 . . 1 . 4 Propulsion 4 | . . . 1 . . 3 Utility 8 | . . . . 2 . 6 Weapon 2 | . . . . . 1 1 Tool/Special . | . . . . . . . Average Slot Usage (%) 91 | . 90 95 90 89 95 88 Engine 6 | . 14 14 8 1 5 7 Core 3 | . . . 2 6 2 . Treads 19 | . . . . 26 27 27 Wheel 8 | . 19 23 20 2 5 . Hover 1 | . . . . 3 . . Device 9 | . 13 14 5 12 4 15 Storage 10 | . 14 14 11 9 9 9 Hackware 2 | . . . 10 1 1 . Protection 9 | . . . 4 6 19 11 Energy Gun 7 | . 26 28 17 2 . . Energy Cannon 1 | . . . 4 1 . 3 Ballistic Gun 8 | . 1 . . 13 11 8 Slashing Weapon 2 | . . . . . 5 6 Peak Build Rating 27 | 6 10 10 18 27 25 27 Average Rating 18 | 4 8 9 13 20 23 25 On Entrance 12 | . 6 9 10 15 22 23 Naked Turns . | . . . . . . . Heaviest Build 67 | 13 17 17 21 58 62 67 Greatest Support 80 | 26 26 26 40 80 80 60 Greatest Overweight (x) 6 | . 1 1 1 5 6 1 Average Overweight (x) 1 | . . . . . 3 . Largest Inventory Capacity 20 | 8 8 8 8 20 20 20 Average Capacity 15 | 6 8 8 8 16 20 20 Most Carried 20 | 4 8 8 8 20 20 20 Average Carried 13 | 1 7 8 6 14 16 19 Final Capacity 20 | 8 8 8 8 20 20 20 Final Carried 20 | 4 8 8 7 16 17 20 Class Distribution -------------------- 71% | Scavenger-Mutant 26% | Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Scavenger-Mutant | -9/Materials Scavenger-Mutant | -8/Materials Scavenger-Mutant | -8/Garrison Scavenger-Mutant | -8/Materials Resources | -11 -10 -10 -9 -8 -8 -8 ----------- Run | Yrd Mat Min Mat Mat Gar Mat Matter Collected 2628 | 182 289 26 184 980 967 . Remotely 20 | . . . 20 . . . Salvage Created 3826 | . 462 52 850 1558 904 . Parts 223 | . 25 6 40 94 58 . Haulers Intercepted 2 | . . . 1 1 . . Recyclers Shooed 3 | . . . 2 1 . . Parts Field Recycled . | . . . . . . . Retrieved Matter . | . . . . . . . Parts Self-Destructed . | . . . . . . . Prevented . | . . . . . . . Kills | -11 -10 -10 -9 -8 -8 -8 ------- Run | Yrd Mat Min Mat Mat Gar Mat Combat Hostiles Destroyed 95 | . 8 3 15 38 31 . Guns 80 | . 8 1 13 27 31 . Cannons 9 | . . . . 9 . . AOE 4 | . . 2 1 1 . . Classes Destroyed 13 | . 3 1 3 2 4 . Worker 2 | . 1 1 . . . . Tunneler 1 | . . . . 1 . . Hauler 2 | . . . 1 1 . . Recycler 1 | . . . . 1 . . Operator 5 | . 2 . 1 2 . . Swarmer 23 | . . 3 . 13 7 . Cutter 2 | . . . . . 2 . Grunt 41 | . 8 . 9 18 6 . Brawler 1 | . . . . . 1 . Duelist 5 | . . . 1 1 3 . Sentry 17 | . . . 5 6 6 . Hunter 3 | . . . . . 3 . Programmer 3 | . . . . . 3 . Best Kill Streak 7 | . 4 4 5 7 4 . Combat Bots Only 7 | . 3 3 5 7 4 . Max Kills in Single Turn 3 | . 1 3 1 2 2 . Gunslinging 1 | . . . . 1 . . Exploded 2 | . . 2 1 1 . . Melee . | . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . Combat | -11 -10 -10 -9 -8 -8 -8 -------- Run | Yrd Mat Min Mat Mat Gar Mat Hostile Shots Fired 559 | . 18 1 83 275 180 2 Missed 132 | . 6 . 18 70 38 . Hits 427 | . 12 1 65 205 142 2 Melee 11 | . . . . 1 10 . Projectile 416 | . 12 1 65 204 132 2 AOE 2 | . . . . . 2 . Critical Strikes 32 | . 1 . 4 18 9 . Damage Taken 6150 | . 174 7 902 2899 2136 32 Core 804 | . 48 . 190 352 197 17 Absorbed by Shields . | . . . . . . . Redirected to Shielding 3 | . . . . 3 . . Core Remaining (%) 77 | 100 . 80 52 . . . Volleys Fired 289 | . 18 2 55 115 94 5 Largest 2 | . 2 2 2 2 2 1 Hottest 113 | . 90 90 113 113 90 60 Shots Fired 533 | . 36 4 93 216 179 5 Gun 473 | . 36 4 85 169 179 . Cannon 60 | . . . 8 47 . 5 Launcher . | . . . . . . . Special . | . . . . . . . Kinetic 326 | . . . . 154 172 . Thermal 74 | . . . 8 54 7 5 Explosive . | . . . . . . . Electromagnetic 133 | . 36 4 85 8 . . Robot Hit Streak 16 | . 6 8 14 7 16 . Robot Miss Streak 9 | . 2 . 2 5 9 . Penetration Max . | . . . . . . . Secondary Targets 6 | . . . . 3 3 . Max Gunslinging Chain 1 | . . . . 1 1 . Shots Hit Robots 373 | . 20 2 66 144 141 . Core Hits 191 | . 16 4 26 74 71 . Critical Kills 4 | . . . . 2 2 . Critical Parts Destroyed 1 | . . . . 1 . . Critical Strikes 10 | . 1 . 2 5 2 . Meltdown 1 | . . . . 1 . . Destroy 4 | . . . . 2 2 . Blast 1 | . . . . 1 . . Corrupt 4 | . 1 . 2 1 . . Melee Attacks 39 | . . . . 3 32 4 Impact . | . . . . . . . Slashing 38 | . . . . 3 31 4 Piercing . | . . . . . . . Sneak Attacks . | . . . . . . . Combat Hostiles . | . . . . . . . Follow-up Attacks . | . . . . . . . Damage Inflicted 7023 | . 486 128 1154 2713 2542 . Guns 5816 | . 349 29 954 1942 2542 . Cannons 818 | . . . 82 736 . . Explosions 382 | . 137 99 111 35 . . Melee . | . . . . . . . Ramming 7 | . . . 7 . . . Kinetic 4248 | . . . . 1793 2455 . Thermal 1278 | . 54 99 193 845 87 . Explosive . | . . . . . . . Electromagnetic 1490 | . 432 29 954 75 . . Impact . | . . . . . . . Slashing . | . . . . . . . Piercing . | . . . . . . . Highest Corruption 7 | . 6 6 . 1 7 7 Average Corruption 3 | . 4 6 . 1 1 7 Corruption Purged . | . . . . . . . Corruption Blocked . | . . . . . . . Effects 42 | . 15 . . . 20 7 Message Errors 10 | . 4 . . . 5 1 Matter Fused 14 | . 6 . . . 7 1 Heat Flow Errors 5 | . 1 . . . 3 1 Energy Discharges 4 | . 1 . . . 2 1 Parts Fused 1 | . 1 . . . . . Data Loss (minor) 4 | . 1 . . . 1 2 Data Loss (major) 1 | . . . . . 1 . Misfires 1 | . . . . . 1 . Alerts 2 | . 1 . . . . 1 Overload Shots . | . . . . . . . Overflow Damage 26 | . . . . 26 . . Projectiles 26 | . . . . 26 . . Explosions . | . . . . . . . Melee . | . . . . . . . Knockbacks 3 | . . . . 3 . . Impact . | . . . . . . . Kinetic 3 | . . . . 3 . . Secondary . | . . . . . . . Self-Inflicted Damage 65 | . . . 44 21 . . Shots 2 | . . . 1 1 . . Rammed 1 | . . . 1 . . . Targets Rammed 1 | . . . 1 . . . Kicked . | . . . . . . . Crushed . | . . . . . . . Highest Temperature 375 | . 236 60 375 318 211 239 Average Temperature 78 | . 55 33 117 69 40 131 Received Heat Transfer 2487 | . 111 . 477 1512 378 9 Effects 3 | . . . 3 . . . Shutdowns 1 | . . . 1 . . . Interference 2 | . . . 2 . . . Siege Activations . | . . . . . . . Martial Activations . | . . . . . . . Shielding Activations . | . . . . . . . Robots Disrupted . | . . . . . . . Combat Hostiles . | . . . . . . . Robots Corrupted 1 | . . . 1 . . . Combat Hostiles 1 | . . . 1 . . . Parts Fried 2 | . . . 2 . . . Impact Corruptions . | . . . . . . . Robots Melted 1 | . . . . 1 . . Combat Hostiles 1 | . . . . 1 . . Parts Melted 7 | . . . 1 6 . . Heat Transferred 2126 | . 50 150 298 1443 185 . Parts Sabotaged . | . . . . . . . Parts Stolen . | . . . . . . . Parts Stripped . | . . . . . . . Power Chain Reactions 4 | . 1 . 2 1 . . Alert | -11 -10 -10 -9 -8 -8 -8 ------- Run | Yrd Mat Min Mat Mat Gar Mat Maximum Alert Level 4 | . . . 2 2 4 2 Low Security (%) 22 | 100 100 100 22 4 2 . Level 1 33 | . . . 42 82 15 . Level 2 23 | . . . 35 12 26 100 Level 3 16 | . . . . . 47 . Level 4 3 | . . . . . 8 . Level 5 . | . . . . . . . High Security . | . . . . . . . Max Security . | . . . . . . . Peak Influence 1204 | . 95 106 460 489 1204 586 Initial 586 | . . . 33 190 187 586 Average 425 | . 34 87 304 330 720 523 Influence Increases 3509 | . 253 106 839 1122 1177 12 Destroy 0b10 Robot/C 2120 | . 160 60 520 760 620 . Destroy 0b10 Robot/NC 60 | . 15 5 15 25 . . Destroy Leader 386 | . 40 10 154 152 30 . Allied During Kill 25 | . . . 25 . . . Successful Hack 62 | . 8 . 22 12 12 8 Select Force Hacks 30 | . . . 30 . . . Disable Machine 180 | . 30 15 45 45 45 . Anti-Garrison Action 350 | . . . . . 350 . Destroy Structure 176 | . . 16 13 38 105 4 Partial Spotted 15 | . . . . 15 . . Lose Combat Pursuer 105 | . . . 15 75 15 . Influence Decreases 3051 | . 253 20 473 1286 261 758 Entered New Map 1034 | . . . 53 262 101 618 Time Decay 1167 | . 243 20 270 494 . 140 Lost Part 530 | . 10 . 130 230 160 . Lost Ally 20 | . . . 20 . . . Purge Threat 300 | . . . . 300 . . Squads Dispatched 14 | . 2 1 4 5 . 2 Investigation 6 | . 1 . 3 1 . 1 Extermination . | . . . . . . . Reinforcement 6 | . 1 . 1 3 . 1 Assault 1 | . . 1 . . . . Garrison 1 | . . . . 1 . . Intercept . | . . . . . . . Searches Triggered . | . . . . . . . Construction Impeded . | . . . . . . . Haulers Reinforced . | . . . . . . . Active Scanning Responses . | . . . . . . . Cargo Convoy Interrupts . | . . . . . . . Stealth | -11 -10 -10 -9 -8 -8 -8 --------- Run | Yrd Mat Min Mat Mat Gar Mat Distress Signals 10 | . 1 . 4 4 . 1 Communications Jammed . | . . . . . . . Distress Signals . | . . . . . . . Times Spotted 137 | . 14 1 32 54 31 5 Peak Tracking Total 8 | . 5 . 8 7 4 5 Tactical Retreats 6 | . . . 1 4 1 . Traps | -11 -10 -10 -9 -8 -8 -8 ------- Run | Yrd Mat Min Mat Mat Gar Mat Traps Triggered 9 | . 2 . 2 2 3 . Indirectly 1 | . 1 . . . . . Trap Hack Attempts . | . . . . . . . Triggered . | . . . . . . . Disarmed . | . . . . . . . Reprogrammed . | . . . . . . . Reused . | . . . . . . . Traps Extracted . | . . . . . . . Installed . | . . . . . . . Triggered . | . . . . . . . Machines | -11 -10 -10 -9 -8 -8 -8 ---------- Run | Yrd Mat Min Mat Mat Gar Mat Machines Disabled 16 | . 2 1 3 3 7 . Max in Single Turn 2 | . 2 1 1 2 1 . Garrison Relay 4 | . . . . . 4 . Machines Repaired . | . . . . . . . Machines Dismantled . | . . . . . . . Machines Sabotaged . | . . . . . . . Overloaded Fab Kills . | . . . . . . . Hacking | -11 -10 -10 -9 -8 -8 -8 --------- Run | Yrd Mat Min Mat Mat Gar Mat Machines Accessed 26 | . 6 . 10 7 2 1 Terminals 24 | . 6 . 9 6 2 1 Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units 1 | . . . 1 . . . Scanalyzers . | . . . . . . . Garrison Access 1 | . . . . 1 . . Total Hacks 78 | . 21 . 25 24 5 3 Successful 34 | . 12 . 11 9 1 1 Failed 43 | . 8 . 14 15 4 2 Catastrophic 3 | . 1 . . 1 . 1 Database Lockouts 1 | . 1 . . . . . Manual 70 | . 24 . 23 21 . 2 Terminals 75 | . 21 . 24 22 5 3 Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units 1 | . . . 1 . . . Scanalyzers . | . . . . . . . Garrison Access 2 | . . . . 2 . . Terminal Hacks 15 | . 4 . 3 6 1 1 Robot Analysis 4 | . 1 . . 3 . . Prototype ID Bank 1 | . 1 . . . . . Level Access Points 2 | . . . 1 . . 1 Branch Access Points 1 | . . . 1 . . . Emergency Access Points 1 | . . . . . 1 . Terminal Index 2 | . 1 . 1 . . . Garrison Index 1 | . . . . 1 . . Unreport Threat 2 | . . . . 2 . . Locate Traps 1 | . 1 . . . . . Fabricator Hacks . | . . . . . . . Repair Station Hacks . | . . . . . . . Recycling Unit Hacks . | . . . . . . . Scanalyzer . | . . . . . . . Garrison Access Hacks 1 | . . . . 1 . . Unlock Access 1 | . . . . 1 . . Unauthorized Hacks 18 | . 8 . 8 2 . . Terminals 17 | . 8 . 7 2 . . Assimilate 1 | . 1 . . . . . Botnet 6 | . 2 . 2 2 . . Skim 10 | . 5 . 5 . . . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units 1 | . . . 1 . . . Tunnel 1 | . . . 1 . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Data Cores Recovered 2 | . 1 . 1 . . . Used 1 | . . . 1 . . . Hacking Detections 23 | . 5 . 8 7 2 1 Full Trace Events 2 | . . . . . 1 1 Feedback Events . | . . . . . . . Feedback Blocked . | . . . . . . . Robot Schematics Acquired . | . . . . . . . Robots Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Robot Build Rating . | . . . . . . . Part Schematics Acquired . | . . . . . . . Parts Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Part Build Rating . | . . . . . . . Parts Repaired . | . . . . . . . Time . | . . . . . . . Parts Recycled . | . . . . . . . Recycled Matter . | . . . . . . . Retrieved Matter . | . . . . . . . Retrieved Components . | . . . . . . . Parts Scanalyzed . | . . . . . . . Part Schematics Acquired . | . . . . . . . Parts Damaged . | . . . . . . . Bothacking | -11 -10 -10 -9 -8 -8 -8 ------------ Run | Yrd Mat Min Mat Mat Gar Mat Used RIF Installer . | . . . . . . . Robots Hacked . | . . . . . . . Non-combat . | . . . . . . . Combat . | . . . . . . . Robot Hacks Applied . | . . . . . . . Relay Couplers Released 16 | . . . . . 16 . Machine Destruction 16 | . . . . . 16 . Fabnet Peak Effective % . | . . . . . . . Robots Rewired . | . . . . . . . Allies Hacked . | . . . . . . . Hacks Repelled . | . . . . . . . Allies | -11 -10 -10 -9 -8 -8 -8 -------- Run | Yrd Mat Min Mat Mat Gar Mat Total Allies 1 | . . 1 . . . . Largest Group 1 | . . 1 1 . . . Highest-Rated Group 31 | . . 31 31 . . . Highest-Rated Ally 31 | . . 31 31 . . . Initial Warlord ECA Mod 8 | . . . . . . 8 Total Orders . | . . . . . . . Ally Attacks 38 | . . . 38 . . . Total Damage 665 | . . . 665 . . . Kills 12 | . . . 12 . . . Allies Corrupted . | . . . . . . . Allies Melted . | . . . . . . . Intel | -11 -10 -10 -9 -8 -8 -8 ------- Run | Yrd Mat Min Mat Mat Gar Mat Active Infowar (turns) 3191 | . 682 57 183 1144 864 261 Sensors 799 | . . . 101 698 . . Seismic 2392 | . 682 57 82 446 864 261 Robot Analysis Total 4 | . 1 . . 3 . . Derelict Logs Recovered . | . . . . . . . Drone Launches . | . . . . . . . Drone Recoveries . | . . . . . . . Exploration | -11 -10 -10 -9 -8 -8 -8 ------------- Run | Yrd Mat Min Mat Mat Gar Mat Turns Passed 4626 | 59 689 57 580 1314 1631 296 Spaces Moved 2329 | 52 319 54 437 633 731 103 Core 3 | 3 . . . . . . Treads 780 | . . . 6 443 228 103 Legs . | . . . . . . . Wheels 1440 | 49 319 54 431 84 503 . Hover 106 | . . . . 106 . . Flight . | . . . . . . . Fastest Speed 45 | 50 90 90 80 45 155 160 Average Speed 131 | 88 97 92 84 136 162 223 Slowest Speed 240 | 100 115 115 160 160 240 240 Overloaded Moves . | . . . . . . . Propulsion Burnouts . | . . . . . . . Robots Hopped . | . . . . . . . Potential Cave-ins . | . . . . . . . Cave-ins Triggered . | . . . . . . . Exploration Rate (%) 44 | 3 75 17 65 63 78 9 Regions Visited 6 Branch Regions 1 Pre-discovered Areas 3 | . 2 . 1 . . . Known Exits Taken 3 | . . 1 1 1 . . Unknown Exits Taken 2 | 1 1 . . . . . Scrap Searched . | . . . . . . . Spaces Dug 12 | . . . . 3 . 9 Terrain Destroyed 81 | . . 17 12 43 . 9 Melee 7 | . . . . 3 . 4 Projectile 7 | . . . . 2 . 5 AOE 67 | . . 17 12 38 . . Terrain Rammed . | . . . . . . . Walls Destroyed . | . . . . . . . Machines Disabled . | . . . . . . . Actions | -11 -10 -10 -9 -8 -8 -8 --------- Run | Yrd Mat Min Mat Mat Gar Mat Total 3285 | 61 661 56 550 858 940 159 Wait 398 | . 307 . 26 18 19 28 Move 2325 | 51 318 53 437 633 730 103 Hop . | . . . . . . . Pick Up 67 | 4 6 . 7 27 17 6 Fast Attach 49 | 6 4 1 11 19 7 1 Attach 37 | . . . 8 13 16 . Detach 4 | . . . 1 2 1 . Swap 41 | . 2 . 1 12 19 7 Drop 36 | . 6 . 4 16 5 5 Fire 289 | . 18 2 55 115 94 5 Melee 39 | . . . . 3 32 4 Ram . | . . . . . . . Kick . | . . . . . . . Crush . | . . . . . . . Escape Stasis . | . . . . . . . Rewire . | . . . . . . . Trap . | . . . . . . . Miscellaneous . | . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 6 exits: *Mat x3 / [*Min x2] / Sub) -10/Mines (discovered 3 exits: *Mat x2 / Sub) -9/Materials (discovered 7 exits: *Mat x3 / Min x2 / *Sto x2) -8/Materials (discovered 2 exits: *Fac / Gar) -8/Garrison (discovered 3 exits: *Mat x3) -8/Materials (discovered 3 exits: Fac x3) History --------- Turn | Location | Event 7 | -11/Scrapyard | Discovered new exit (range 16) 60 | -11/Scrapyard | Entered Materials 60 | -10/Materials | Discovered new exit (range 8) 115 | -10/Materials | Central database locked down 120 | -10/Materials | Discovered new exit (range 12) 277 | -10/Materials | Discovered new exit (range 4) 323 | -10/Materials | Build established: Mutant 327 | -10/Materials | Learned 4 Recycling zone layouts 348 | -10/Materials | Discovered new exit (range 16) 393 | -10/Materials | Learned location of Recycling (-9) 451 | -10/Materials | Learned 4 Recycling zone layouts 539 | -10/Materials | Identified exit to Materials 539 | -10/Materials | Identified exit to Subcaves 566 | -10/Materials | Learned location of 2 exits from Mines 581 | -10/Materials | Learned location of 2 exits from Mines 641 | -10/Materials | Learned 4 Subcaves zone layouts 685 | -10/Materials | Learned location of Mines (-9) 738 | -10/Materials | Learned Materials emergency access door positions 749 | -10/Materials | Entered Mines 794 | -10/Mines | Met a Derelict testing a Signal Generator 806 | -10/Mines | Entered Materials 806 | -9/Materials | Accompanied by 1 ally 806 | -9/Materials | Evolved 2 slots: Utility x2 1053 | -9/Materials | Lost 4 parts (1p1n2u) 1181 | -9/Materials | Discovered new exit (range 4) 1183 | -9/Materials | Identified exit to Storage 1289 | -9/Materials | Learned Materials emergency access door positions 1297 | -9/Materials | Identified exit to Materials 1323 | -9/Materials | Build established: Scavenger-Mutant 1331 | -9/Materials | Identified exit to Mines 1386 | -9/Materials | Entered another Materials area 1386 | -8/Materials | Evolved 2 slots: Propulsion x2 1594 | -8/Materials | Destroyed 7 combat bots 1618 | -8/Materials | Lost 10 parts (1p4n3u2w) 2161 | -8/Materials | Discovered new exit (range 8) 2512 | -8/Materials | Core integrity fell below 50% 2580 | -8/Materials | Lost 4 parts (3n1w) 2662 | -8/Materials | Garrison activated, responded to threat 2700 | -8/Materials | Identified exit to Garrison 2700 | -8/Materials | Entered Garrison 2721 | -8/Garrison | Lost 3 parts (2n1u) 2791 | -8/Garrison | Lost 3 parts (1p1u1w) 2828 | -8/Garrison | Triggered checkpoint 2926 | -8/Garrison | Garrison Relay disabled 3090 | -8/Garrison | Triggered checkpoint 3277 | -8/Garrison | Core integrity fell below 20% 3359 | -8/Garrison | Discovered new exit (range 15) 3390 | -8/Garrison | Triggered checkpoint 3420 | -8/Garrison | Garrison Relay disabled 3556 | -8/Garrison | Triggered checkpoint 3677 | -8/Garrison | Lost 4 parts (3n1w) 3749 | -8/Garrison | Garrison Relay disabled 3796 | -8/Garrison | Discovered new exit (range 10) 4035 | -8/Garrison | Discovered new exit (range 11) 4110 | -8/Garrison | Triggered checkpoint 4187 | -8/Garrison | Garrison Relay disabled 4331 | -8/Garrison | Entered Materials 4405 | -8/Materials | Identified exit to Factory 4627 | -8/Materials | Destroyed by Y-45 Defender with Heavy Assault Rifle Last Messages --------------- 04405_ Current location identified: Materials >>Access(Main) Found 3 level access points to Factory: (53,90) (49,12) (88,90) Map updated. 04405_ Connecting with Terminal... 04405_ ALERT: Suspicious activity at Terminal M007. Dispatching Investigation squad. 04433_ System corrupted: Heat flow error (+271). 04446_ Dropped Particle Gun. 04447_ Acquired Ion Cannon. 04455_ System corrupted: Matter fused (-5). 04509_ U-05 Engineer builds a Wall. 04534_ System corrupted: Energy discharge (-82). 04536_ U-05 Engineer builds a Wall. 04611_ C10L1B5YJQL5USYC0ENF 04625_ W-25 Informer sends out distress signal. 04627_ System corrupted: Component data lost. 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