Cogmind - Beta 16.1 @@@ ROGUE MODE // 2026.02.10 @ 01:36:21 Player: Heni Result: Destroyed by Explosive Trap Performance ------------- Evolutions (0) 0 Regions Visited (4) 800 Robots Destroyed (27) 135 Value Destroyed (426) 426 Prototype IDs (23) 460 Alien Tech Used (0) 0 Bonus (35) 35 TOTAL SCORE: 1856 Bonus ------- Follower Combat Kills 35 Cogmind --------- Core Integrity 0/250 Matter 290/300 Energy 156/160 System Corruption 2% Temperature Cool (2) Movement Treading (320) Ox2 Location -9/Mines Parts ------- > --- POWER (1) -------- Light Nuclear Core > --- PROPULSION (2) --- Light Treads Light Treads (fused) > --- UTILITY (2) ------ Huge Storage Unit Medium Armor Plating > --- WEAPON (2) ------- Gauss Rifle Gauss Rifle > --- INVENTORY (25) --- Improved Ion Engine Improved Ion Engine Micro Nuclear Core Light Treads Light Treads Light Treads Light Treads Light Treads Light Treads Improved Heat Sink Advanced Terrain Scan Processor Seismic Detector Transport Network Coupler Transport Network Coupler Medium Armor Plating Heavy EM Pulse Gun Heavy EM Pulse Gun Heavy EM Pulse Gun Heavy EM Pulse Gun Shock Rifle Latent Energy Streamer Grenade Launcher Enhanced Flamer Hammer Makeshift Sword Peak State ------------ > --- POWER ------------ Light Nuclear Core > --- PROPULSION ------- Light Treads Light Treads > --- UTILITY ---------- Huge Storage Unit Medium Armor Plating > --- WEAPON ----------- Gauss Rifle Gauss Rifle > --- INVENTORY -------- Improved Ion Engine Improved Ion Engine Micro Nuclear Core Light Treads Light Treads Light Treads Light Treads Light Treads Light Treads Improved Heat Sink Seismic Detector Transport Network Coupler Transport Network Coupler Medium Armor Plating Heavy EM Pulse Gun Heavy EM Pulse Gun Heavy EM Pulse Gun Heavy EM Pulse Gun Shock Rifle Latent Energy Streamer Grenade Launcher Enhanced Flamer Hammer Makeshift Sword [Rating: 21] Favorites ----------- Power Improved Ion Engine Engine Improved Ion Engine Power Core Light Nuclear Core Propulsion Light Treads Treads Light Treads Utility Medium Armor Plating Device Seismic Detector Storage Huge Storage Unit Protection Medium Armor Plating Weapon Assault Rifle Ballistic Gun Assault Rifle Build | -11 -10 -10 -10 -9 ------- Run | Yrd Mat Min Exi Min Slots Evolved . | . . . . . Power . | . . . . . Propulsion . | . . . . . Utility . | . . . . . Weapon . | . . . . . Parts Attached 28 | 7 12 3 3 3 Power 4 | 1 2 . 1 . Engine 3 | 1 2 . . . Core 1 | . . . 1 . Reactor . | . . . . . Propulsion 9 | 2 3 2 2 . Treads 9 | 2 3 2 2 . Leg . | . . . . . Wheel . | . . . . . Hover . | . . . . . Flight . | . . . . . Utility 8 | 2 5 1 . . Device 1 | 1 . . . . Storage 4 | 1 3 . . . Processor . | . . . . . Hackware . | . . . . . Protection 3 | . 2 1 . . Artifact . | . . . . . Weapon 7 | 2 2 . . 3 Energy Gun . | . . . . . Energy Cannon . | . . . . . Ballistic Gun 7 | 2 2 . . 3 Ballistic Cannon . | . . . . . Launcher . | . . . . . Special Weapon . | . . . . . Impact Weapon . | . . . . . Slashing Weapon . | . . . . . Piercing Weapon . | . . . . . Special Melee Weapon . | . . . . . Unidentified Prototypes . | . . . . . Parts Lost 4 | . 1 3 . . Power . | . . . . . Propulsion 2 | . . 2 . . Utility 2 | . 1 1 . . Weapon . | . . . . . Highest Loss Streak 3 | . 1 3 . . To Critical Strikes . | . . . . . Average Backups 17 | 3 9 17 23 25 Power 1 | . . 2 2 3 Propulsion 4 | 2 3 3 5 6 Utility 4 | . 3 5 5 5 Weapon 6 | . 2 7 9 11 Tool/Special . | . . . . . Unused Backups 29 | . 7 . 1 21 Power 4 | . 1 . . 3 Propulsion 8 | . 4 . . 4 Utility 4 | . . . . 4 Weapon 13 | . 2 . 1 10 Tool/Special . | . . . . . Average Slot Usage (%) 98 | . 98 99 97 100 Engine 11 | . 14 14 10 . Core 2 | . . . 3 14 Treads 27 | . 27 27 28 28 Storage 14 | . 14 14 14 14 Protection 13 | . 12 14 14 14 Ballistic Gun 26 | . 27 28 25 28 Peak Build Rating 21 | 7 11 11 15 21 Average Rating 11 | 5 9 10 13 15 On Entrance 8 | . 7 11 11 15 Avg Prop Armor Cover (%) . | . . . . . Naked Turns . | . . . . . Heaviest Build 100 | 14 98 98 98 100 Greatest Support 40 | 40 40 40 40 40 Greatest Overweight (x) 8 | . 8 2 2 2 Average Overweight (x) 1 | . . 2 2 2 Largest Inventory Capacity 25 | 8 25 25 25 25 Average Capacity 19 | 7 11 25 25 25 Most Carried 25 | 6 18 19 25 25 Average Carried 17 | 4 9 17 23 24 Final Capacity 25 | 8 25 25 25 25 Final Carried 25 | 6 18 17 25 25 Class Distribution -------------------- 86% | Mutant 13% | Commander-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -10/Exiles Mutant | -9/Mines Resources | -11 -10 -10 -10 -9 ----------- Run | Yrd Mat Min Exi Min Matter Collected 1166 | 306 394 . 393 73 Remotely . | . . . . . Salvage Created 1107 | 116 491 5 344 151 Parts 70 | 6 40 1 17 6 Haulers Intercepted 1 | . 1 . . . Recyclers Shooed . | . . . . . Parts Field Recycled . | . . . . . Retrieved Matter . | . . . . . Parts Self-Destructed . | . . . . . Prevented . | . . . . . Parts Restored . | . . . . . Kills | -11 -10 -10 -10 -9 ------- Run | Yrd Mat Min Exi Min Combat Hostiles Destroyed 13 | . 10 1 . 2 Guns 13 | . 10 1 . 2 Classes Destroyed 9 | 2 7 . . . Worker 2 | . 1 . . 1 Builder 1 | . 1 . . . Tunneler 2 | 2 . . . . Hauler 1 | . 1 . . . Recycler 2 | 1 . . . 1 Operator 2 | . 2 . . . Watcher 3 | . 3 . . . Swarmer 6 | . 5 1 . . Grunt 8 | . 5 . 1 2 Best Kill Streak 4 | 3 3 1 . 4 Combat Bots Only 3 | . 3 1 . 2 Max Kills in Single Turn 1 | 1 1 1 1 1 Gunslinging . | . . . . . Exploded . | . . . . . Melee . | . . . . . Uniques/NPCs Destroyed . | . . . . . Combat | -11 -10 -10 -10 -9 -------- Run | Yrd Mat Min Exi Min Hostile Shots Fired 98 | . 48 39 . 11 Missed 17 | . 10 5 . 2 Hits 81 | . 38 34 . 9 Projectile 81 | . 38 34 . 9 AOE 23 | . . 23 . . Damage Taken 1392 | . 358 838 . 196 Core 261 | . 47 134 . 80 Absorbed by Shields . | . . . . . Regen/Repaired (Parts) 72 | . 72 . . . Core Remaining (%) 100 | 100 . . . . Volleys Fired 98 | 9 50 6 25 8 Largest 2 | 2 2 2 2 2 Hottest 40 | 40 40 40 40 40 Shots Fired 196 | 18 100 12 50 16 Gun 196 | 18 100 12 50 16 Cannon . | . . . . . Launcher . | . . . . . Special . | . . . . . Kinetic 196 | 18 100 12 50 16 Thermal . | . . . . . Explosive . | . . . . . Electromagnetic . | . . . . . Robot Hit Streak 21 | 5 8 9 21 3 Robot Miss Streak 4 | 2 4 2 3 2 Penetration Max . | . . . . . Secondary Targets 3 | . 2 . . 1 Max Gunslinging Chain 1 | . 1 . . 1 Shots Hit Robots 122 | 12 57 9 35 9 Core Hits 57 | 5 28 2 18 4 Critical Kills 1 | . 1 . . . Critical Parts Destroyed 2 | . 1 . 1 . Critical Strikes 3 | . 2 . 1 . Destroy 3 | . 2 . 1 . Melee Attacks . | . . . . . Impact . | . . . . . Slashing . | . . . . . Piercing . | . . . . . Sneak Attacks . | . . . . . Combat Hostiles . | . . . . . Follow-up Attacks . | . . . . . Damage Inflicted 1558 | 133 715 118 474 118 Guns 1526 | 130 692 118 474 112 Cannons . | . . . . . Explosions . | . . . . . Melee . | . . . . . Ramming 32 | 3 23 . . 6 Kinetic 1526 | 130 692 118 474 112 Thermal . | . . . . . Explosive . | . . . . . Electromagnetic . | . . . . . Impact . | . . . . . Slashing . | . . . . . Piercing . | . . . . . Highest Corruption 2 | . 2 2 2 2 Average Corruption 2 | . 2 2 2 2 Corruption Purged . | . . . . . Corruption Blocked . | . . . . . Effects 52 | . 18 11 21 2 Message Errors 9 | . 2 3 4 . Matter Fused 10 | . 2 3 4 1 Heat Flow Errors 7 | . 2 1 3 1 Energy Discharges 11 | . 6 3 2 . Parts Fused 2 | . . 1 1 . Data Loss (minor) 7 | . 2 . 5 . Data Loss (major) 4 | . 3 . 1 . Misfires 1 | . 1 . . . Alerts 1 | . . . 1 . Overload Shots . | . . . . . Overflow Damage . | . . . . . Projectiles . | . . . . . Explosions . | . . . . . Melee . | . . . . . Knockbacks 1 | . 1 . . . Impact 1 | . 1 . . . Kinetic . | . . . . . Secondary . | . . . . . Self-Inflicted Damage . | . . . . . Shots . | . . . . . Rammed 4 | 1 2 . . 1 Targets Rammed 5 | 1 2 . . 2 Kicked . | . . . . . Crushed 1 | . . . . 1 Highest Temperature 230 | . 230 164 204 105 Average Temperature 49 | . 33 86 81 39 Received Heat Transfer 141 | . 87 . . 54 Siege Activations . | . . . . . Martial Activations . | . . . . . Shielding Activations . | . . . . . Robots Disrupted . | . . . . . Combat Hostiles . | . . . . . Robots Corrupted . | . . . . . Combat Hostiles . | . . . . . Parts Fried . | . . . . . Impact Corruptions . | . . . . . Robots Melted . | . . . . . Combat Hostiles . | . . . . . Parts Melted . | . . . . . Heat Transferred . | . . . . . Parts Sabotaged . | . . . . . Parts Stolen . | . . . . . Parts Stripped . | . . . . . Power Chain Reactions . | . . . . . Alert | -11 -10 -10 -10 -9 ------- Run | Yrd Mat Min Exi Min Maximum Alert Level . | . . . . . Low Security (%) 100 | 100 100 100 . 100 Level 1 . | . . . . . Level 2 . | . . . . . Level 3 . | . . . . . Level 4 . | . . . . . Level 5 . | . . . . . High Security . | . . . . . Max Security . | . . . . . Peak Influence 115 | 10 115 30 . 35 Initial 23 | . . 23 . . Average 20 | . 28 2 . 9 Influence Increases 545 | 15 380 50 15 85 Destroy 0b10 Robot/C 280 | . 200 20 . 60 Destroy 0b10 Robot/NC 80 | 15 40 . 15 10 Destroy Leader 68 | . 58 . . 10 Allied During Kill 5 | . . . . 5 Successful Hack 22 | . 22 . . . Lose Combat Pursuer 90 | . 60 30 . . Influence Decreases 540 | 15 319 111 15 80 Entered New Map 38 | . . 38 . . Time Decay 432 | 15 309 53 15 40 Lost Part 30 | . 10 20 . . Lost Ally 40 | . . . . 40 Squads Dispatched 2 | . 2 . . . Investigation 1 | . 1 . . . Extermination . | . . . . . Reinforcement 1 | . 1 . . . Assault . | . . . . . Garrison . | . . . . . Intercept . | . . . . . Searches Triggered . | . . . . . Construction Impeded . | . . . . . Haulers Reinforced . | . . . . . Active Scanning Responses . | . . . . . Cargo Convoy Interrupts . | . . . . . Stealth | -11 -10 -10 -10 -9 --------- Run | Yrd Mat Min Exi Min Distress Signals 1 | . 1 . . . Communications Jammed . | . . . . . Distress Signals . | . . . . . Times Spotted 31 | . 23 5 . 3 Peak Tracking Total 4 | . 4 3 . 2 Tactical Retreats 4 | . 3 1 . . Traps | -11 -10 -10 -10 -9 ------- Run | Yrd Mat Min Exi Min Traps Triggered 7 | . 6 . . 1 Indirectly . | . . . . . Trap Hack Attempts . | . . . . . Triggered . | . . . . . Disarmed . | . . . . . Reprogrammed . | . . . . . Reused . | . . . . . Traps Extracted . | . . . . . Installed . | . . . . . Triggered . | . . . . . Machines | -11 -10 -10 -10 -9 ---------- Run | Yrd Mat Min Exi Min Machines Disabled . | . . . . . Max in Single Turn . | . . . . . Machines Repaired . | . . . . . Machines Dismantled . | . . . . . Machines Sabotaged . | . . . . . Overloaded Fab Kills . | . . . . . Hacking | -11 -10 -10 -10 -9 --------- Run | Yrd Mat Min Exi Min Machines Accessed 11 | . 8 . 2 1 Terminals 7 | . 7 . . . Fabricators . | . . . . . Repair Stations 1 | . 1 . . . Recycling Units . | . . . . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Total Hacks 43 | . 37 . 5 1 Successful 25 | . 19 . 5 1 Failed 17 | . 17 . . . Catastrophic 2 | . 2 . . . Database Lockouts 1 | . 1 . . . Manual 25 | . 24 . 1 . Terminals 32 | . 32 . . . Fabricators . | . . . . . Repair Stations 5 | . 5 . . . Recycling Units . | . . . . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Terminal Hacks 13 | . 7 . 5 1 Record 5 | . 1 . 4 . Robot Analysis 2 | . 2 . . . Open Door 1 | . . . . 1 Alert Level 1 | . 1 . . . Transport Status 1 | . 1 . . . Hauler Manifests 1 | . 1 . . . Zone Layout 1 | . 1 . . . Proto ID Catalog 1 | . . . 1 . Fabricator Hacks . | . . . . . Repair Station Hacks 4 | . 4 . . . Scan Component 2 | . 2 . . . Repair 2 | . 2 . . . Recycling Unit Hacks . | . . . . . Scanalyzer . | . . . . . Garrison Access Hacks . | . . . . . Unauthorized Hacks 8 | . 8 . . . Terminals 8 | . 8 . . . Track 1 | . 1 . . . Botnet 1 | . 1 . . . Operators 1 | . 1 . . . Skim 5 | . 5 . . . Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units . | . . . . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Data Cores Recovered . | . . . . . Used . | . . . . . Hacking Detections 8 | . 8 . . . Full Trace Events 1 | . 1 . . . Feedback Events . | . . . . . Feedback Blocked . | . . . . . Robot Schematics Acquired . | . . . . . Robots Built . | . . . . . Authchips . | . . . . . Time . | . . . . . Total Robot Build Rating . | . . . . . Part Schematics Acquired . | . . . . . Parts Built . | . . . . . Authchips . | . . . . . Time . | . . . . . Total Part Build Rating . | . . . . . Part Studies Acquired . | . . . . . Parts Repaired 2 | . 2 . . . Time 52 | . 52 . . . Parts Recycled . | . . . . . Recycled Matter . | . . . . . Retrieved Matter . | . . . . . Retrieved Components . | . . . . . Parts Scanalyzed . | . . . . . Part Schematics Acquired . | . . . . . Parts Damaged . | . . . . . Bothacking | -11 -10 -10 -10 -9 ------------ Run | Yrd Mat Min Exi Min Used RIF Installer . | . . . . . Robots Hacked . | . . . . . Non-combat . | . . . . . Combat . | . . . . . Robot Hacks Applied . | . . . . . Relay Couplers Released . | . . . . . Fabnet Peak Effective % . | . . . . . Robots Rewired 5 | . . . 5 . Allies Hacked . | . . . . . Hacks Repelled . | . . . . . Allies | -11 -10 -10 -10 -9 -------- Run | Yrd Mat Min Exi Min Total Allies 5 | . . . 5 . Largest Group 4 | . . . 4 4 Highest-Rated Group 45 | . . . 45 45 Highest-Rated Ally 21 | . . . 21 21 Total Orders . | . . . . . Ally Attacks 13 | . . . . 13 Total Damage 170 | . . . . 170 Kills 1 | . . . . 1 Allies Corrupted . | . . . . . Allies Melted . | . . . . . Intel | -11 -10 -10 -10 -9 ------- Run | Yrd Mat Min Exi Min Active Infowar (turns) 243 | 25 218 . . . Seismic 243 | 25 218 . . . Robot Analysis Total 2 | . 2 . . . Derelict Logs Recovered 1 | . . 1 . . Drone Launches . | . . . . . Drone Recoveries . | . . . . . Exploration | -11 -10 -10 -10 -9 ------------- Run | Yrd Mat Min Exi Min Turns Passed 4956 | 106 1921 615 2127 187 Spaces Moved 1685 | 43 805 186 603 48 Core 6 | 5 1 . . . Treads 1679 | 38 804 186 603 48 Legs . | . . . . . Wheels . | . . . . . Hover . | . . . . . Flight . | . . . . . Fastest Speed 50 | 50 160 320 320 320 Average Speed 242 | 147 167 320 320 320 Slowest Speed 450 | 160 450 320 320 320 Overloaded Moves . | . . . . . Propulsion Burnouts . | . . . . . Robots Hopped . | . . . . . Potential Cave-ins . | . . . . . Cave-ins Triggered . | . . . . . Exploration Rate (%) 51 | 3 96 48 91 18 Regions Visited 4 Branch Regions 3 Pre-discovered Areas 3 | . 2 . 1 . Known Exits Taken 1 | . . 1 . . Unknown Exits Taken 3 | 1 1 . 1 . Scrap Searched 1 | . . . . 1 Spaces Dug . | . . . . . Terrain Destroyed . | . . . . . Melee . | . . . . . Projectile . | . . . . . AOE . | . . . . . Terrain Rammed . | . . . . . Walls Destroyed . | . . . . . Machines Disabled . | . . . . . Actions | -11 -10 -10 -10 -9 --------- Run | Yrd Mat Min Exi Min Total 2367 | 65 1287 196 754 65 Wait 372 | . 367 . 5 . Move 1682 | 43 804 185 602 48 Hop . | . . . . . Pick Up 41 | 6 22 2 10 1 Fast Attach 20 | 7 12 . 1 . Attach 6 | . 1 3 1 1 Detach 2 | . . . 2 . Swap 17 | . 12 . 3 2 Drop 25 | . 17 . 5 3 Fire 98 | 9 50 6 25 8 Melee . | . . . . . Ram . | . . . . . Kick . | . . . . . Crush 4 | . 2 . . 2 Escape Stasis . | . . . . . Rewire 100 | . . . 100 . Trap . | . . . . . Miscellaneous . | . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 5 exits: [*Mat x3] / [*Min x2]) -10/Mines (discovered 3 exits: [*Mat] / *Exi / Sub) -10/Exiles (discovered 2 exits: *Min x2) -9/Mines History --------- Turn | Location | Event 13 | -11/Scrapyard | Discovered new exit (range 15) 107 | -11/Scrapyard | Entered Materials 209 | -10/Materials | Discovered new exit (range 7) 338 | -10/Materials | Discovered new exit (range 11) 346 | -10/Materials | Build established: Mutant 450 | -10/Materials | Repaired Lgt. Assault Rifle? 513 | -10/Materials | Repaired Lgt. Treads 566 | -10/Materials | Central database locked down 573 | -10/Materials | Discovered new exit (range 12) 906 | -10/Materials | Learned Storage stockpile data 956 | -10/Materials | Learned 2 Mines zone layouts 998 | -10/Materials | Learned 2 Mines zone layouts 1028 | -10/Materials | Learned location of Mines (-10) 1050 | -10/Materials | Learned location of 1 exit from Recycling 1083 | -10/Materials | Loaded intel: 1 repair station location 1128 | -10/Materials | Learned Storage stockpile data 1365 | -10/Materials | Discovered new exit (range 15) 1551 | -10/Materials | Discovered new exit (range 13) 2028 | -10/Materials | Entered Mines 2029 | -10/Mines | Identified exit to Subcaves 2029 | -10/Mines | Identified exit to Exiles 2103 | -10/Mines | YI-UF0 nonchalantly dropped a Grenade Launcher on the ground 2221 | -10/Mines | Discovered new exit (range 5) 2356 | -10/Mines | Core integrity fell below 50% 2392 | -10/Mines | Lost 3 parts (2n1u) 2409 | -10/Mines | A weapon hastily lodged in a ceiling crevice suddenly fell to the ground 2631 | -10/Mines | Deemed a non-threat by the Exiles lab entrance 2643 | -10/Mines | Entered Exiles 2643 | -10/Exiles | Found Exiles lab destroyed 2696 | -10/Exiles | Discovered new exit (range 14) 3848 | -10/Exiles | Opened EX-Vault 3863 | -10/Exiles | Found Latent Energy Streamer 4095 | -10/Exiles | Learned location of Zion (-6) 4637 | -10/Exiles | Build established: Commander-Mutant 4739 | -10/Exiles | Discovered new exit (range 10) 4770 | -10/Exiles | Entered Mines 4770 | -9/Mines | Accompanied by 4 allies 4904 | -9/Mines | Lost 4 allies 4942 | -9/Mines | Met a Derelict who couldn't figure out how to use a Trap Extractor 4957 | -9/Mines | Destroyed by Explosive Trap Last Messages --------------- >>Open Door Sealed Doors opened. 04942_ 0W-OG6(g): "So I found this thing but I have no idea how to use it. And who the hell trapped this place to begin with?!" 04942_ 0W-OG6(g): "I give up! Here you try, I'm outta here before something nasty happens..." 04942_ Tosses Imp. Trap Extractor to the ground. 04942_ R-06 Scavenger collects Assault Rifle. 04945_ R-06 Scavenger collects Targeting Computer. 04949_ R-06 Scavenger collects Wheel. 04954_ Dropped Assault Rifle. 04956_ Acquired Adv. Terrain Scan Processor. 04957_ Triggered Proton Bomb Trap. 04957_ A bubble of electromagnetic force engulfs the area. 04957_ Explosive Trap short circuited. 04957_ SHOP.Sys disabled. 04957_ Explosive Trap short circuited. 04957_ Machine disabled. 04957_ An explosion rips through the floor. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ??????????????????????????###????????????????????? | | ?????????????????????##### ######???????????????? | | ????????????????##???# ## ##????????#?????? | | ???????????????## ??#!! !!!# #??????? ?????? | | ???????????????# ?# ! [ # #??#### #??????? | | ???????????????# # ! @ ## ### #?????? | | ????????????????# # ## # ??????? | | ????????????????#### # ^ #???????? | | ???????????????????## ! ^ #???????? | | ????????????????????## %= % #??????????? | | ????????????????????## r # ^ ???????? | | ????????????????????# % %##????????????? | | ????????????????????# ## [[ %##?????????????? | | ???????????????????# #?## *%!=]#### ##????????? | | ?????????????????? ???## ###=[%!% #????????? | | ???????????????? #????# #?#*!##### #????????? | | ?????????????? ## #?????# #?# #??????????????? | | ????????????? ??# #??##### ### #??????????????? | | ?????????????? ???# #??# #??????????????? | | ??????????????????# #??# ##########??????????????? | | ??????????????????# #### #???????????????????????? | | ?????????########?# ## #???????????????????????? | | ?????????# #?# ## ##???????????????????????? | | ?????????# #?# ## #????????????????????????? | | ?????????# #?# ## #????????????????????????? | | ???####### ### ## #????????????????????????? | | % #????????????????????????? | | ???####### #########????????????????????????? | | ?????????########????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 25 Energy Generation 14 Energy Capacity 265 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 Armor Coverage 225 Evasion (%) 40 Recoil Reduction 2 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Lgt. Assault Rifle | 71% | -10/Materials Lgt. Treads | 65% | -10/Materials Studied --------- None Alien Tech Used ----------------- None Achievements -------------- Luggage Code Challenges ------------ None Game ------ Seed DecoyIonNukerbomber Manual? 0 Play Time 00:35:16 Cumulative 671.2 hours Start 2026.02.09 @ 19:43:08 End 2026.02.10 @ 01:36:21 Sessions 2 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 589 Rogue 374 Adventurer 112 Explorer 103 Win Type - Total 43 Types 26/0/9/3/0/0/4/1/0/0 Lore% 68 Gallery% 75 Achievement% 51 Wizard Run 0 Options --------- Layout 0 ASCII 1 Keyboard 1 Movement Vi Keybinds 1 Fullscreen 2 Font 18/SmallcapsGlow Map View 66x52 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 0 RUN: d7e41552-5cec-492f-ac88-bae5495753f3