Cogmind - Beta 16 @@@ ROGUE MODE // 2025.12.27 @ 23:38:58 Player: Moose Result: Destroyed by Y-64 Sentinel with KE Penetrator Performance ------------- Evolutions (3) 1500 Regions Visited (7) 1400 Robots Destroyed (61) 305 Value Destroyed (1776) 1776 Prototype IDs (4) 80 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 5061 Bonus ------- None Cogmind --------- Core Integrity 0/700 Matter 300/300 Energy 99/100 System Corruption 13% Temperature Cool (9) Movement Core (50) Location -7/Lower Caves Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (6) --- (None) > --- UTILITY (4) ------ Improved Heat Sink > --- WEAPON (2) ------- (None) > --- INVENTORY (5) ---- Energy Filter Weapon Cycler Gatling Laser Gatling Laser Peak State ------------ > --- POWER ------------ Antimatter Reactor > --- PROPULSION ------- Heavy Treads Heavy Treads Heavy Treads > --- UTILITY ---------- Large Storage Unit Visual Processing Unit Improved Signal Interpreter Advanced Hacking Suite > --- WEAPON ----------- Gatling Laser Gatling Laser > --- INVENTORY -------- Antimatter Reactor Antimatter Reactor Improved Heat Sink Cooling System Improved Energy Well Weapon Cycler Experimental Utility Shielding Hardened Medium Armor Plating Dynamic Insulation System Gatling Laser Gatling Laser Heavy Assault Rifle Grenade Launcher [Rating: 68] Favorites ----------- Power Ion Engine Engine Ion Engine Reactor Antimatter Reactor Propulsion Aluminum Leg Treads Light Treads Leg Aluminum Leg Flight Unit Cesium-ion Thruster Utility Large Storage Unit Device Sensor Array Storage Large Storage Unit Processor Visual Processing Unit Hackware Advanced Hacking Suite Protection Hardened Medium Armor Plating Weapon Gatling Laser Energy Gun Gatling Laser Energy Cannon Beam Cannon Ballistic Gun Assault Rifle Ballistic Cannon Light Cannon Launcher Grenade Launcher Build | -11 -10 -9 -8 -7 -7 -7 -7 ------- Run | Yrd Mat Mat Mat Fac Was Fac Low Slots Evolved 6 | . . 2 2 2 . . . Power . | . . . . . . . . Propulsion 4 | . . 1 1 2 . . . Utility 2 | . . 1 1 . . . . Weapon . | . . . . . . . . Parts Attached 61 | 6 9 11 9 . 9 16 1 Power 7 | 1 . 3 . . 1 2 . Engine 5 | 1 . 3 . . . 1 . Core . | . . . . . . . . Reactor 2 | . . . . . 1 1 . Propulsion 18 | 2 2 2 2 . 3 7 . Treads 6 | . 2 . . . 3 1 . Leg 6 | 2 . 2 2 . . . . Wheel . | . . . . . . . . Hover . | . . . . . . . . Flight 6 | . . . . . . 6 . Utility 19 | 1 4 2 3 . 4 5 . Device 8 | . 1 1 1 . 1 4 . Storage 4 | 1 2 . . . 1 . . Processor 4 | . 1 1 1 . . 1 . Hackware 1 | . . . . . 1 . . Protection 2 | . . . 1 . 1 . . Artifact . | . . . . . . . . Weapon 17 | 2 3 4 4 . 1 2 1 Energy Gun 8 | 1 . . 4 . . 2 1 Energy Cannon 2 | . 1 1 . . . . . Ballistic Gun 4 | 1 . 3 . . . . . Ballistic Cannon 1 | . 1 . . . . . . Launcher 2 | . 1 . . . 1 . . Special Weapon . | . . . . . . . . Impact Weapon . | . . . . . . . . Slashing Weapon . | . . . . . . . . Piercing Weapon . | . . . . . . . . Special Melee Weapon . | . . . . . . . . Unidentified Prototypes 4 | . . . 1 . 2 1 . Parts Lost 18 | . . 7 . . . 3 8 Power 2 | . . 1 . . . . 1 Propulsion 7 | . . 2 . . . 1 4 Utility 5 | . . 1 . . . 1 3 Weapon 4 | . . 3 . . . 1 . Highest Loss Streak 7 | . . 3 . . . 2 7 To Critical Strikes . | . . . . . . . . Average Backups 9 | 2 8 13 14 14 9 4 4 Power 1 | . 1 2 1 1 1 1 . Propulsion 1 | . 1 2 5 6 1 . . Utility 2 | . 2 4 2 3 3 1 2 Weapon 2 | 1 2 2 3 4 3 2 2 Tool/Special . | . . . . . . . . Unused Backups 30 | . 2 3 12 . 11 1 1 Power 4 | . . 1 2 . 1 . . Propulsion 8 | . . 1 1 . 6 . . Utility 8 | . 1 1 4 . 2 . . Weapon 9 | . 1 . 4 . 2 1 1 Tool/Special 1 | . . . 1 . . . . Average Slot Usage (%) 85 | . 98 80 97 92 80 80 63 Engine 6 | . 14 9 9 7 1 . . Reactor 2 | . . . . . 5 6 7 Treads 12 | . 19 17 . . 13 15 . Leg 9 | . 8 1 36 38 14 . . Flight 4 | . . . . . . 13 23 Device 8 | . 5 9 9 7 1 11 14 Storage 7 | . 14 11 9 7 4 . . Processor 8 | . 6 8 9 15 14 3 7 Hackware 2 | . . . . . 6 7 7 Protection 1 | . . . 6 . . 4 . Energy Gun 6 | . . . 13 15 12 14 2 Energy Cannon 4 | . 5 14 . . . . . Ballistic Gun 2 | . 6 2 4 . . . . Ballistic Cannon 3 | . 10 2 . . . . . Launcher 1 | . 4 2 . . 1 . . Peak Build Rating 68 | 6 8 13 24 25 68 67 46 Average Rating 26 | 3 7 9 21 25 52 55 36 On Entrance 23 | . 6 8 13 24 25 65 43 Avg Prop Armor Cover (%) 8 | . . . . . 5 9 . Naked Turns . | . . . . . . . . Heaviest Build 92 | 13 92 35 43 35 44 35 22 Greatest Support 210 | 20 40 40 40 50 210 210 24 Greatest Overweight (x) 8 | 3 2 8 1 . . 5 5 Average Overweight (x) . | 1 . . . . . . . Largest Inventory Capacity 25 | 8 25 15 15 15 15 5 5 Average Capacity 11 | 7 15 15 15 15 11 5 5 Most Carried 15 | 6 12 15 15 14 15 5 5 Average Carried 9 | 3 8 13 14 14 9 4 4 Final Capacity 15 | 8 15 15 15 15 5 5 5 Final Carried 15 | 2 12 12 15 14 5 5 4 Class Distribution -------------------- 44% | Mutant 37% | Scavenger-Mutant 15% | Sprinter Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Scavenger-Mutant | -8/Materials Scavenger-Mutant | -7/Factory Scavenger-Mutant | -7/Waste Scavenger-Mutant | -7/Factory Sprinter | -7/Lower Caves Resources | -11 -10 -9 -8 -7 -7 -7 -7 ----------- Run | Yrd Mat Mat Mat Fac Was Fac Low Matter Collected 1262 | 210 247 202 140 . 160 273 30 Remotely . | . . . . . . . . Salvage Created 2085 | . 294 616 311 . 242 622 . Parts 132 | . 25 58 24 . . 25 . Haulers Intercepted . | . . . . . . . . Recyclers Shooed . | . . . . . . . . Parts Field Recycled . | . . . . . . . . Retrieved Matter . | . . . . . . . . Parts Self-Destructed . | . . . . . . . . Prevented . | . . . . . . . . Parts Restored . | . . . . . . . . Kills | -11 -10 -9 -8 -7 -7 -7 -7 ------- Run | Yrd Mat Mat Mat Fac Was Fac Low Combat Hostiles Destroyed 47 | . 9 16 8 . 1 13 . Guns 27 | . 3 3 8 . . 13 . Cannons 15 | . 6 9 . . . . . AOE 4 | . . 3 . . 1 . . Classes Destroyed 11 | . 5 3 1 . 1 1 . Worker 1 | . . 1 . . . . . Builder 9 | . 1 7 . . . 1 . Operator 1 | . 1 . . . . . . Watcher 3 | . 2 . 1 . . . . Swarmer 11 | . 3 5 3 . . . . Grunt 25 | . 6 7 3 . . 9 . Brawler 2 | . . 1 . . . 1 . Duelist 1 | . . . . . . 1 . Sentry 5 | . . 3 1 . . 1 . Hunter 2 | . . . 1 . . 1 . Compactor 1 | . . . . . 1 . . Best Kill Streak 8 | . 3 5 3 . 1 8 . Combat Bots Only 7 | . 3 5 3 . 1 7 . Max Kills in Single Turn 5 | . 1 5 1 . 1 1 . Gunslinging . | . . . . . . . . Exploded 2 | . . 2 . . 1 . . Melee . | . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . Combat | -11 -10 -9 -8 -7 -7 -7 -7 -------- Run | Yrd Mat Mat Mat Fac Was Fac Low Hostile Shots Fired 281 | . 43 81 37 . 4 61 55 Missed 102 | . 14 24 7 . . 27 30 Hits 179 | . 29 57 30 . 4 34 25 Melee 8 | . . . . . 4 2 2 Projectile 171 | . 29 57 30 . . 32 23 Critical Strikes 6 | . . 1 2 . 1 2 . Damage Taken 2975 | . 398 665 391 . 261 807 453 Core 951 | . 59 162 13 . . 437 280 Absorbed by Shields . | . . . . . . . . Core Remaining (%) 83 | 100 76 59 97 . . . . Volleys Fired 128 | . 28 40 23 . 5 32 . Largest 2 | . 2 2 2 . 2 2 . Hottest 160 | . 90 120 160 . 160 160 . Shots Fired 247 | . 56 73 46 . 10 62 . Gun 134 | . 6 12 46 . 8 62 . Cannon 106 | . 48 58 . . . . . Launcher 7 | . 2 3 . . 2 . . Special . | . . . . . . . . Kinetic 54 | . 32 12 10 . . . . Thermal 186 | . 22 58 36 . 8 62 . Explosive 7 | . 2 3 . . 2 . . Electromagnetic . | . . . . . . . . Robot Hit Streak 10 | . 8 8 8 . 9 10 . Robot Miss Streak 6 | . 3 3 3 . 2 6 . Penetration Max . | . . . . . . . . Secondary Targets 1 | . . . 1 . . . . Max Gunslinging Chain 1 | . . . 1 . . . . Shots Hit Robots 173 | . 31 52 30 . 10 50 . Core Hits 113 | . 15 32 17 . 1 48 . Critical Kills . | . . . . . . . . Critical Parts Destroyed . | . . . . . . . . Critical Strikes 1 | . 1 . . . . . . Blast 1 | . 1 . . . . . . Melee Attacks . | . . . . . . . . Impact . | . . . . . . . . Slashing . | . . . . . . . . Piercing . | . . . . . . . . Sneak Attacks . | . . . . . . . . Combat Hostiles . | . . . . . . . . Follow-up Attacks . | . . . . . . . . Damage Inflicted 3715 | . 578 1265 561 . 326 985 . Guns 1983 | . 48 179 561 . 210 985 . Cannons 1146 | . 464 682 . . . . . Explosions 558 | . 39 403 . . 116 . . Melee . | . . . . . . . . Ramming 28 | . 27 1 . . . . . Kinetic 542 | . 303 179 60 . . . . Thermal 2587 | . 209 682 501 . 210 985 . Explosive 558 | . 39 403 . . 116 . . Electromagnetic . | . . . . . . . . Impact . | . . . . . . . . Slashing . | . . . . . . . . Piercing . | . . . . . . . . Highest Corruption 13 | . . . . . . 3 13 Average Corruption 3 | . . . . . . 3 3 Corruption Purged . | . . . . . . . . Corruption Blocked . | . . . . . . . . Effects 13 | . . . . . . 7 6 Message Errors 1 | . . . . . . . 1 Matter Fused 2 | . . . . . . . 2 Heat Flow Errors 2 | . . . . . . 1 1 Energy Discharges 2 | . . . . . . 2 . Parts Rejected 1 | . . . . . . . 1 Parts Fused 1 | . . . . . . . 1 Data Loss (minor) 1 | . . . . . . 1 . Data Loss (major) 1 | . . . . . . 1 . Misfires 1 | . . . . . . 1 . Weapon Failures 1 | . . . . . . 1 . Overload Shots . | . . . . . . . . Overflow Damage 2 | . . 2 . . . . . Projectiles . | . . . . . . . . Explosions 2 | . . 2 . . . . . Melee . | . . . . . . . . Knockbacks 3 | . 3 . . . . . . Impact . | . . . . . . . . Kinetic 3 | . 3 . . . . . . Secondary . | . . . . . . . . Self-Inflicted Damage 164 | . 61 24 . . 79 . . Shots 5 | . 2 1 . . 2 . . Rammed 1 | . . 1 . . . . . Targets Rammed 5 | . 4 1 . . . . . Kicked 4 | . 4 . . . . . . Crushed . | . . . . . . . . Highest Temperature 720 | . 339 324 57 . 168 720 96 Average Temperature 160 | . 136 90 23 . 67 238 56 Received Heat Transfer 861 | . 153 240 180 . . 234 54 Effects 39 | . 1 4 . . . 34 . Shutdowns 7 | . . 1 . . . 6 . Energy Bleed 6 | . 1 . . . . 5 . Interference 6 | . . 3 . . . 3 . Matter Decay 3 | . . . . . . 3 . Short Circuit 3 | . . . . . . 3 . Damage (minor) 2 | . . . . . . 2 . Damage (major) 9 | . . . . . . 9 . Damage (core) 3 | . . . . . . 3 . Siege Activations . | . . . . . . . . Martial Activations . | . . . . . . . . Shielding Activations . | . . . . . . . . Robots Disrupted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Robots Corrupted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Parts Fried . | . . . . . . . . Impact Corruptions . | . . . . . . . . Robots Melted 1 | . . 1 . . . . . Combat Hostiles 1 | . . 1 . . . . . Parts Melted 8 | . . 2 2 . . 4 . Heat Transferred 5727 | . 444 1443 1115 . 475 2250 . Parts Sabotaged . | . . . . . . . . Parts Stolen . | . . . . . . . . Parts Stripped . | . . . . . . . . Power Chain Reactions . | . . . . . . . . Alert | -11 -10 -9 -8 -7 -7 -7 -7 ------- Run | Yrd Mat Mat Mat Fac Was Fac Low Maximum Alert Level 1 | . . 1 . . . 1 . Low Security (%) 92 | 100 100 77 100 100 100 90 . Level 1 7 | . . 22 . . . 9 . Level 2 . | . . . . . . . . Level 3 . | . . . . . . . . Level 4 . | . . . . . . . . Level 5 . | . . . . . . . . High Security . | . . . . . . . . Max Security . | . . . . . . . . Peak Influence 271 | . 126 271 159 60 10 250 . Initial 104 | . . . 104 60 10 . . Average 57 | . 36 93 119 45 . 44 . Influence Increases 1605 | . 303 507 235 . 8 432 120 Destroy 0b10 Robot/C 920 | . 180 320 160 . . 260 . Destroy 0b10 Robot/NC 70 | . 20 40 5 . . 5 . Destroy Leader 236 | . 44 70 42 . . 80 . Successful Hack 40 | . 11 6 11 . . 12 . Disable Machine 15 | . 15 . . . . . . Destroy Structure 54 | . 18 26 2 . 8 . . Lose Combat Pursuer 270 | . 15 45 15 . . 75 120 Influence Decreases 1601 | . 303 260 349 103 38 218 330 Entered New Map 316 | . . . 143 73 20 . 80 Time Decay 1037 | . 225 200 206 30 18 188 170 Lost Part 170 | . . 60 . . . 30 80 Purge Threat 78 | . 78 . . . . . . Squads Dispatched 13 | . 2 2 1 . . 8 . Investigation 8 | . 1 2 . . . 5 . Extermination . | . . . . . . . . Reinforcement 3 | . 1 . 1 . . 1 . Assault . | . . . . . . . . Garrison 2 | . . . . . . 2 . Intercept . | . . . . . . . . Searches Triggered . | . . . . . . . . Construction Impeded . | . . . . . . . . Haulers Reinforced . | . . . . . . . . Active Scanning Responses . | . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . Stealth | -11 -10 -9 -8 -7 -7 -7 -7 --------- Run | Yrd Mat Mat Mat Fac Was Fac Low Distress Signals 5 | . 3 . 1 . . 1 . Communications Jammed . | . . . . . . . . Distress Signals . | . . . . . . . . Times Spotted 98 | . 15 23 14 1 1 26 18 Peak Tracking Total 10 | . 4 6 4 1 1 5 10 Tactical Retreats 11 | . 1 2 1 . . 3 4 Traps | -11 -10 -9 -8 -7 -7 -7 -7 ------- Run | Yrd Mat Mat Mat Fac Was Fac Low Traps Triggered 2 | . 1 . . 1 . . . Indirectly . | . . . . . . . . Trap Hack Attempts . | . . . . . . . . Triggered . | . . . . . . . . Disarmed . | . . . . . . . . Reprogrammed . | . . . . . . . . Reused . | . . . . . . . . Traps Extracted . | . . . . . . . . Installed . | . . . . . . . . Triggered . | . . . . . . . . Machines | -11 -10 -9 -8 -7 -7 -7 -7 ---------- Run | Yrd Mat Mat Mat Fac Was Fac Low Machines Disabled 1 | . 1 . . . . . . Max in Single Turn 1 | . 1 . . . . . . Garrison Access 1 | . . . . . . 1 . Machines Repaired . | . . . . . . . . Machines Dismantled . | . . . . . . . . Machines Sabotaged . | . . . . . . . . Overloaded Fab Kills . | . . . . . . . . Hacking | -11 -10 -9 -8 -7 -7 -7 -7 --------- Run | Yrd Mat Mat Mat Fac Was Fac Low Machines Accessed 20 | . 4 5 2 1 . 8 . Terminals 10 | . 3 2 2 . . 3 . Fabricators 1 | . . . . . . 1 . Repair Stations . | . . . . . . . . Recycling Units 4 | . 1 1 . 1 . 1 . Scanalyzers 4 | . . 2 . . . 2 . Garrison Access 1 | . . . . . . 1 . Total Hacks 58 | . 10 19 6 3 . 20 . Successful 31 | . 6 12 4 . . 9 . Failed 26 | . 4 6 2 3 . 11 . Catastrophic 3 | . . . 1 . . 2 . Database Lockouts 1 | . . 1 . . . . . Manual 17 | . 5 4 3 . . 5 . Terminals 28 | . 8 6 6 . . 8 . Fabricators 1 | . . . . . . 1 . Repair Stations . | . . . . . . . . Recycling Units 12 | . 2 3 . 3 . 4 . Scanalyzers 16 | . . 10 . . . 6 . Garrison Access 1 | . . . . . . 1 . Terminal Hacks 11 | . 4 2 4 . . 1 . Alert Level 1 | . . . . . . 1 . Unreport Threat 2 | . 1 1 . . . . . Locate Traps 1 | . . . 1 . . . . Dispatch Records 1 | . 1 . . . . . . Investigation Status 1 | . . . 1 . . . . Zone Layout 5 | . 2 1 2 . . . . Fabricator Hacks 1 | . . . . . . 1 . Build 1 | . . . . . . 1 . Repair Station Hacks . | . . . . . . . . Recycling Unit Hacks 6 | . 2 2 . . . 2 . Report Inventory 3 | . 1 1 . . . 1 . Retrieve Components 3 | . 1 1 . . . 1 . Scanalyzer 12 | . . 8 . . . 4 . Retrieve Study 12 | . . 8 . . . 4 . Garrison Access Hacks 1 | . . . . . . 1 . Seal Access 1 | . . . . . . 1 . Unauthorized Hacks . | . . . . . . . . Terminals . | . . . . . . . . Fabricators . | . . . . . . . . Repair Stations . | . . . . . . . . Recycling Units . | . . . . . . . . Scanalyzers . | . . . . . . . . Garrison Access . | . . . . . . . . Data Cores Recovered 1 | . 1 . . . . . . Used 1 | . 1 . . . . . . Hacking Detections 16 | . 3 5 2 1 . 5 . Full Trace Events 9 | . . 3 1 . . 5 . Feedback Events . | . . . . . . . . Feedback Blocked . | . . . . . . . . Robot Schematics Acquired . | . . . . . . . . Robots Built . | . . . . . . . . Authchips . | . . . . . . . . Time . | . . . . . . . . Total Robot Build Rating . | . . . . . . . . Part Schematics Acquired . | . . . . . . . . Parts Built 2 | . . . . . . 2 . Authchips . | . . . . . . . . Time 47 | . . . . . . 47 . Total Part Build Rating 10 | . . . . . . 10 . Part Studies Acquired 10 | . . 8 . . . 2 . Parts Repaired . | . . . . . . . . Time . | . . . . . . . . Parts Recycled . | . . . . . . . . Recycled Matter . | . . . . . . . . Retrieved Matter . | . . . . . . . . Retrieved Components 14 | . 3 1 . . . 10 . Parts Scanalyzed . | . . . . . . . . Part Schematics Acquired . | . . . . . . . . Parts Damaged . | . . . . . . . . Bothacking | -11 -10 -9 -8 -7 -7 -7 -7 ------------ Run | Yrd Mat Mat Mat Fac Was Fac Low Used RIF Installer . | . . . . . . . . Robots Hacked . | . . . . . . . . Non-combat . | . . . . . . . . Combat . | . . . . . . . . Robot Hacks Applied . | . . . . . . . . Relay Couplers Released . | . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . Robots Rewired . | . . . . . . . . Allies Hacked . | . . . . . . . . Hacks Repelled . | . . . . . . . . Allies | -11 -10 -9 -8 -7 -7 -7 -7 -------- Run | Yrd Mat Mat Mat Fac Was Fac Low Total Allies 1 | . . . . . 1 . . Largest Group 1 | . . . . . 1 . . Highest-Rated Group 31 | . . . . . 31 . . Highest-Rated Ally 31 | . . . . . 31 . . Total Orders . | . . . . . . . . Ally Attacks 1 | . . . . . 1 . . Total Damage 21 | . . . . . 21 . . Kills . | . . . . . . . . Allies Corrupted . | . . . . . . . . Allies Melted . | . . . . . . . . Intel | -11 -10 -9 -8 -7 -7 -7 -7 ------- Run | Yrd Mat Mat Mat Fac Was Fac Low Active Infowar (turns) 2005 | . 343 595 432 74 401 160 . Optics 1307 | . . 240 432 74 401 160 . Sensors 694 | . . 595 99 . . . . Structural 352 | . 343 9 . . . . . Robot Analysis Total . | . . . . . . . . Derelict Logs Recovered 2 | . . . . . . . 2 Drone Launches . | . . . . . . . . Drone Recoveries . | . . . . . . . . Exploration | -11 -10 -9 -8 -7 -7 -7 -7 ------------- Run | Yrd Mat Mat Mat Fac Was Fac Low Turns Passed 3387 | 82 795 698 432 74 401 554 351 Spaces Moved 3056 | 49 405 323 284 70 243 571 1111 Core 35 | 26 . 2 . . . . 7 Treads 893 | . 250 301 . . 150 192 . Legs 645 | 23 155 20 284 70 93 . . Wheels . | . . . . . . . . Hover . | . . . . . . . . Flight 1483 | . . . . . . 379 1104 Fastest Speed 20 | 50 120 160 105 105 105 20 26 Average Speed 90 | 141 166 170 110 105 138 70 30 Slowest Speed 495 | 200 320 450 175 105 160 495 300 Overloaded Moves . | . . . . . . . . Propulsion Burnouts . | . . . . . . . . Robots Hopped 4 | . . . . . . 2 2 Potential Cave-ins . | . . . . . . . . Cave-ins Triggered . | . . . . . . . . Exploration Rate (%) 33 | 4 43 25 19 3 82 9 79 Regions Visited 7 Branch Regions 1 Pre-discovered Areas 2 | . . . . . . . 2 Known Exits Taken 1 | . . . 1 . . . . Unknown Exits Taken 4 | 1 1 1 . . . 1 . Scrap Searched 5 | . . . . . . . 5 Spaces Dug 6 | . 6 . . . . . . Terrain Destroyed 44 | . 15 19 . . 10 . . Melee . | . . . . . . . . Projectile . | . . . . . . . . AOE 44 | . 15 19 . . 10 . . Terrain Rammed . | . . . . . . . . Walls Destroyed . | . . . . . . . . Machines Disabled . | . . . . . . . . Actions | -11 -10 -9 -8 -7 -7 -7 -7 --------- Run | Yrd Mat Mat Mat Fac Was Fac Low Total 3447 | 62 466 400 366 71 305 658 1119 Wait 15 | . . . . . . 14 1 Move 3042 | 48 404 322 283 70 242 566 1107 Hop 4 | . . . . . . 2 2 Pick Up 108 | 8 15 15 28 . 25 15 2 Fast Attach . | . . . . . . . . Attach 40 | 6 1 10 5 1 6 9 2 Detach 2 | . . 1 . . . . 1 Swap 34 | . 10 5 4 . 6 8 1 Drop 68 | . 4 6 23 . 20 12 3 Fire 128 | . 28 40 23 . 5 32 . Melee . | . . . . . . . . Ram . | . . . . . . . . Kick 4 | . 4 . . . . . . Crush 1 | . . 1 . . . . . Escape Stasis . | . . . . . . . . Rewire 1 | . . . . . 1 . . Trap . | . . . . . . . . Miscellaneous . | . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat / [*Min]) -9/Materials -8/Materials -7/Factory -7/Waste -7/Factory (discovered 2 exits: [*Fac] / [*Low]) -7/Lower Caves History --------- Turn | Location | Event 34 | -11/Scrapyard | Discovered new exit (range 15) 83 | -11/Scrapyard | Entered Materials 333 | -10/Materials | Build established: Mutant 397 | -10/Materials | Discovered new exit (range 12) 512 | -10/Materials | Discovered new exit (range 15) 878 | -10/Materials | Entered another Materials area 878 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1287 | -9/Materials | Central database locked down 1343 | -9/Materials | Discovered new exit (range 18) 1441 | -9/Materials | Lost 3 parts (1p1n1w) 1522 | -9/Materials | Lost 3 parts (1n2w) 1576 | -9/Materials | Entered another Materials area 1576 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1837 | -8/Materials | Discovered new exit (range 5) 1864 | -8/Materials | Build established: Scavenger-Mutant 2007 | -8/Materials | Identified exit to Factory 2008 | -8/Materials | Entered Factory 2008 | -7/Factory | Evolved 2 slots: Propulsion x2 2082 | -7/Factory | Sucked down chute 2082 | -7/Factory | Entered Waste 2082 | -7/Waste | The area was eerily silent 2083 | -7/Waste | Met a frightened Derelict 2352 | -7/Waste | A Compactor rumbled back to life 2352 | -7/Waste | Spotted C-40 Crusher 2360 | -7/Waste | Crushed by Compactor (0 parts destroyed, 1 dropped) 2383 | -7/Waste | Destroyed C-40 Crusher 2393 | -7/Waste | Discovered new exit (range 12) 2483 | -7/Waste | Entered Factory 2523 | -7/Factory | Garrison activated, responded to threat 2750 | -7/Factory | Fabricated Hpw. Shock Rifle? 2982 | -7/Factory | Discovered new exit (range 16) 3008 | -7/Factory | Core integrity fell below 50% 3014 | -7/Factory | Destroyed 7 combat bots 3037 | -7/Factory | Discovered new exit (range 16) 3037 | -7/Factory | Entered Lower Caves 3122 | -7/Lower Caves | Learned location of Extension (-4) 3135 | -7/Lower Caves | Attracted the attention of an 0b10 outpost 3150 | -7/Lower Caves | Encountered a Warlord checkpoint 3155 | -7/Lower Caves | Build established: Sprinter 3382 | -7/Lower Caves | Core integrity fell below 20% 3385 | -7/Lower Caves | System corruption reached 10% 3388 | -7/Lower Caves | Destroyed by Y-64 Sentinel with KE Penetrator Last Messages --------------- Behemoth in tow, in which case it's probably closer to 100%." Slug penetrates Wall. System corrupted: Matter fused (-6). System corrupted: Heat flow error (+120). System corrupted: Phase Shifter fused. Acquired 6 matter. Cesium-ion Thruster+ destroyed. Phase Shifter destroyed. System corrupted: Antimatter Reactor rejected. Cesium-ion Thruster+ destroyed. Knocked back. Cesium-ion Thruster+ destroyed. Core Analyzer destroyed. Adv. Hacking Suite destroyed. Antimatter Reactor destroyed. System corrupted by crushing effect (+1). System corrupted by crushing effect (+4). System corrupted by crushing effect (+5). Penetrated by Slug. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????###### #????? | | ??????????????????????????????????????????# #####? | | ?????????????????????????????????????###### ## ? | | ?????????????????????????????????????# # ## | | ?????????????????????????????????????# # # | | ?????????????????????????????????????# ### ## # | | ?????????????????????????????????????# #?###### # | | ???????????????????????????###?####### #??????# | | ?????????????????????????### ## #?????## | | ?????????????????????????# #########?## | | ?????????????????????????## ##???# ### | | ??????????????????????????# #????# # | | ??????????????????????????## ####?# ####### | | ???????????????????????????### ### ##?????? | | ?????????????????????????????## ## ###????? | | ??????????????????????????????# ## ##???? | | ??????????????????????????????# * ##### | | ??????????????????????????????# ####/### | | ??????????????????????????????#b#bl# "# | | ?????????????????????????????##s #g "# # | | ????????????????????????????## l "# ## | | ???????????????????????????## [ g / "# ###? | | ??????????????#?????????#### Y s # "# ##??? | | ????????????? #?????## # # "# ##???? | | ????????????? ???# b # ####+### # ##????? | | ???????????????# ## @ ## ###?????? | | ?????????????????# #### ####???????? | | ?????????????????# #?????####? | | ?????????????????#### #???### ## | | ????????????????????# ##### # | | ????????????????????# ## | | ??????????????????# ###### | | ??????????????????# ?????# ## # | | ??????????????????# #### | | ??????????????????## ########??## | | ???????????????????# #####??????????## # | | ???????????????????# #????????????????# ## | | ???????????????????## ####????????????????? ##? | | ????????????????????####????????????????????####?? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 56 Energy Generation 21 Energy Capacity 725 Matter Stores 300 Matter Capacity 300 Sight Range 18 Robot Scan Range 14 Terrain Scan Density 10 Armor Coverage 225 Weapon Cycling 15 Phase Shifting 5 Evasion (%) 71 Targeting Accuracy 5 Core Analysis 6 Recoil Reduction 6 Energy Filtering 30 Offensive Hacking 14 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Hpw. Shock Rifle | x2 | -7/Factory | Preloaded Repaired ---------- Nothing Studied --------- Grenade Launcher | -9/Materials | Hacked Lgt. Treads | -9/Materials | Hacked Beam Cannon | -9/Materials | Hacked Hvy. Assault Rifle | -9/Materials | Hacked Aluminum Leg | -9/Materials | Hacked VTOL Module | -9/Materials | Hacked Ion Engine | -9/Materials | Hacked Imp. Ion Engine | -9/Materials | Hacked Cesium-ion Thruster | -7/Factory | Hacked Gatling Laser | -7/Factory | Hacked Alien Tech Used ----------------- None Achievements -------------- Can't Catch Me Dynamic Key Challenges ------------ None Game ------ Seed SlugReflexGreatsword Manual? 0 Play Time 00:55:23 Cumulative 12.8 hours Start 2025.12.27 @ 22:32:59 End 2025.12.27 @ 23:38:58 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 33 Rogue 33 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0/0 Lore% 4 Gallery% 15 Achievement% 13 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Arrows Keybinds 0 Fullscreen 1 Font 16/SmallcapsGlow Map View 55x38 Zoom Use 0% Tactical HUD 0 Map Filters NONE Filters NONE Steam 1 RUN: 7f20973c-11fa-4e30-8b55-3243286401c7