Cogmind - Beta 16 @@@ ROGUE MODE // 2025.12.23 @ 05:58:47 Player: rootmos Result: Destroyed by G-50 Soldier with Heavy Laser Performance ------------- Evolutions (4) 2000 Regions Visited (9) 1800 Robots Destroyed (112) 560 Value Destroyed (3726) 3726 Prototype IDs (6) 120 Alien Tech Used (0) 0 Bonus (684) 684 TOTAL SCORE: 8890 Bonus ------- High Alert Combat Kills 82 Follower Combat Kills 624 Friendly Fire -22 Cogmind --------- Core Integrity 0/850 Matter 300/300 Energy 100/100 System Corruption 9% Temperature Cool (45) Movement Core (50) Location -6/Factory Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (3) --- (None) > --- UTILITY (7) ------ (None) > --- WEAPON (3) ------- (None) > --- INVENTORY (5) ---- High-capacity Storage Unit Huge Storage Unit Seismic Detector Transmission Jammer Remote Datajack Peak State ------------ > --- POWER ------------ Improved Deuterium Engine Light Angular Momentum Engine > --- PROPULSION ------- Advanced Treads Carbon-fiber Leg Flexi-carbon Leg > --- UTILITY ---------- Advanced Heat Sink Large Storage Unit Energy Well Improved Targeting Computer Energy Filter Focal Shield System Shield > --- WEAPON ----------- Plasma Rifle Slug Cannon Mini Assault Cannon > --- INVENTORY -------- Improved Heat Sink Advanced Heat Sink High-capacity Storage Unit Huge Storage Unit Compact Battery Advanced Weight Redist. System Seismic Detector Transmission Jammer System Shield Beamcaster Improved EM Pulse Cannon Flak Gun Assault Cannon Slug Cannon Remote Datajack [Rating: 63] Favorites ----------- Power Light Deuterium Engine Engine Light Deuterium Engine Power Core Light Nuclear Core Propulsion Advanced Treads Treads Advanced Treads Leg Aluminum Leg Wheel Wheel Hover Unit Backup Propulsion III Utility Improved Heat Sink Device Improved Heat Sink Storage Large Storage Unit Processor Improved Targeting Computer Hackware System Shield Protection Hardened Medium Armor Plating Weapon Beamcaster Energy Gun Beamcaster Energy Cannon Beam Cannon Ballistic Gun Heavy Assault Rifle Ballistic Cannon Slug Cannon Special Weapon Remote Datajack Special Melee Weapon Improved Datajack Build | -11 -10 -10 -9 -9 -8 -7 -7 -7 -6 ------- Run | Yrd Mat Min Mat Min Mat Fac Was Fac Fac Slots Evolved 8 | . . . 2 . 2 2 . . 2 Power 1 | . . . . . . . . . 1 Propulsion 1 | . . . 1 . . . . . . Utility 5 | . . . 1 . 1 2 . . 1 Weapon 1 | . . . . . 1 . . . . Parts Attached 136 | . 23 8 22 3 15 8 9 31 17 Power 21 | . 4 3 3 1 . . . 6 4 Engine 15 | . 4 1 1 1 . . . 4 4 Core 6 | . . 2 2 . . . . 2 . Reactor . | . . . . . . . . . . Propulsion 34 | . 6 4 8 . 2 1 1 5 7 Treads 19 | . . . 7 . 2 1 1 5 3 Leg 10 | . 3 4 1 . . . . . 2 Wheel 4 | . 3 . . . . . . . 1 Hover 1 | . . . . . . . . . 1 Flight . | . . . . . . . . . . Utility 45 | . 6 1 8 . 5 3 4 13 5 Device 20 | . 1 1 4 . 3 1 . 7 3 Storage 11 | . 5 . 2 . . . 1 1 2 Processor 3 | . . . 1 . . 1 . 1 . Hackware 2 | . . . . . 1 . . 1 . Protection 9 | . . . 1 . 1 1 3 3 . Artifact . | . . . . . . . . . . Weapon 36 | . 7 . 3 2 8 4 4 7 1 Energy Gun 13 | . 2 . 2 1 3 2 2 . 1 Energy Cannon 5 | . 2 . . . 1 . . 2 . Ballistic Gun 5 | . 2 . 1 . . . 1 1 . Ballistic Cannon 11 | . 1 . . 1 3 2 1 3 . Launcher . | . . . . . . . . . . Special Weapon 1 | . . . . . . . . 1 . Impact Weapon . | . . . . . . . . . . Slashing Weapon . | . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . Special Melee Weapon 1 | . . . . . 1 . . . . Unidentified Prototypes 2 | . . . . . . . . 1 1 Parts Lost 46 | . 4 1 7 2 3 . 6 . 23 Power 8 | . 1 1 1 1 . . 1 . 3 Propulsion 14 | . 2 . 2 . 2 . 3 . 5 Utility 16 | . . . 3 1 . . 2 . 10 Weapon 8 | . 1 . 1 . 1 . . . 5 Highest Loss Streak 11 | . 3 1 2 1 2 . 6 . 11 To Critical Strikes 3 | . . . 2 . . . . . 1 Average Backups 11 | . 7 7 8 12 14 14 8 13 13 Power 1 | . 1 . 1 1 1 1 . 1 . Propulsion 1 | . 3 . . 2 1 1 . . . Utility 4 | . 1 3 4 4 5 5 2 5 8 Weapon 4 | . 1 3 2 4 5 6 4 5 3 Tool/Special . | . . . . . . . . . . Unused Backups 37 | . 9 2 3 . 4 1 6 7 5 Power 8 | . 1 . 2 . 1 . 1 3 . Propulsion 6 | . 5 1 . . . . . . . Utility 12 | . 1 . . . 1 . 3 2 5 Weapon 11 | . 2 1 1 . 2 1 2 2 . Tool/Special . | . . . . . . . . . . Average Slot Usage (%) 96 | . 95 100 97 99 99 99 83 95 92 Engine 8 | . 13 8 3 10 9 6 6 5 12 Core 1 | . . 5 7 . . . . 1 . Treads 14 | . . . 14 33 27 22 5 13 8 Leg 5 | . 14 21 17 . . . . . 7 Wheel 1 | . 11 6 . . . . . . . Hover 1 | . . . . . . . 10 5 . Device 13 | . 7 14 15 11 10 15 8 16 14 Storage 11 | . 18 14 11 11 9 14 7 7 13 Processor 3 | . . . 3 11 9 7 1 . 5 Hackware 3 | . . . . . 5 . . 6 5 Protection 5 | . . . 1 . 2 7 19 13 2 Energy Gun 7 | . 7 . 8 11 9 7 7 6 4 Energy Cannon 4 | . 8 14 5 . 3 7 1 2 1 Ballistic Gun 3 | . 10 . 5 6 . . 4 . 1 Ballistic Cannon 8 | . 2 14 3 4 12 7 5 11 10 Peak Build Rating 63 | . 10 12 24 24 31 41 41 46 63 Average Rating 31 | . 7 10 17 23 30 35 33 41 53 On Entrance 23 | 6 6 9 12 24 24 30 41 38 46 Avg Prop Armor Cover (%) 4 | . . . 9 . . . . 1 6 Naked Turns 24 | . . . . . . . 20 . 4 Heaviest Build 68 | 12 30 17 32 33 48 53 63 65 68 Greatest Support 71 | 20 26 26 66 66 66 66 66 71 65 Greatest Overweight (x) 8 | . 3 1 2 . . . 8 8 4 Average Overweight (x) . | . . . . . . . 1 1 1 Largest Inventory Capacity 20 | . 20 8 15 15 15 15 15 15 15 Average Capacity 13 | . 9 8 10 15 15 15 13 15 14 Most Carried 15 | . 11 8 12 15 15 15 15 15 15 Average Carried 11 | . 7 7 8 12 14 14 8 13 13 Final Capacity 15 | 8 8 8 15 15 15 15 15 15 5 Final Carried 15 | 6 7 8 12 15 15 15 8 15 5 Class Distribution -------------------- 27% | Mutant 22% | Scavenger-Tank 20% | Gunner 10% | Scavenger-Mutant 9% | Tank 9% | Scavenger-Gunner Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Scavenger-Mutant | -9/Materials Mutant | -9/Mines Gunner | -8/Materials Gunner | -7/Factory Tank | -7/Waste Scavenger-Tank | -7/Factory Scavenger-Gunner | -6/Factory Resources | -11 -10 -10 -9 -9 -8 -7 -7 -7 -6 ----------- Run | Yrd Mat Min Mat Min Mat Fac Was Fac Fac Matter Collected 3473 | 186 299 171 357 218 452 57 178 681 874 Remotely . | . . . . . . . . . . Salvage Created 3769 | . 532 282 642 271 395 54 . 475 1118 Parts 205 | . 32 14 40 16 21 1 . 31 50 Haulers Intercepted . | . . . . . . . . . . Recyclers Shooed 1 | . . . . . . . . 1 . Parts Field Recycled . | . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . . Prevented . | . . . . . . . . . . Parts Restored . | . . . . . . . . . . Kills | -11 -10 -10 -9 -9 -8 -7 -7 -7 -6 ------- Run | Yrd Mat Min Mat Min Mat Fac Was Fac Fac Combat Hostiles Destroyed 100 | . 18 7 17 9 11 1 . 13 24 Guns 42 | . 15 . 7 5 3 . . 4 8 Cannons 58 | . 3 7 10 4 8 1 . 9 16 Classes Destroyed 11 | . 2 . 5 . 1 . . 3 . Worker 3 | . . . 2 . 1 . . . . Builder 1 | . . . . . . . . 1 . Recycler 4 | . . . 1 . 1 . . 1 1 Mechanic 1 | . . . . . . . . 1 . Watcher 3 | . . . 2 . 1 . . . . Swarmer 34 | . 9 . 7 4 4 . . 6 4 Grunt 48 | . 9 7 6 5 3 . . 3 15 Brawler 3 | . . . 2 . . . . . 1 Duelist 2 | . . . . . 1 . . . 1 Sentry 9 | . . . 2 . 3 1 . 1 2 Programmer 4 | . . . . . . . . 3 1 Best Kill Streak 7 | . 5 2 7 5 4 1 . 4 4 Combat Bots Only 7 | . 5 2 7 5 3 1 . 4 4 Max Kills in Single Turn 2 | . 2 1 2 1 2 1 . 2 2 Gunslinging . | . . . . . . . . . . Exploded . | . . . . . . . . . . Melee . | . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . Combat | -11 -10 -10 -9 -9 -8 -7 -7 -7 -6 -------- Run | Yrd Mat Min Mat Min Mat Fac Was Fac Fac Hostile Shots Fired 712 | . 95 26 96 54 71 39 7 84 240 Missed 200 | . 31 7 28 8 21 19 . 27 59 Hits 512 | . 64 19 68 46 50 20 7 57 181 Melee 25 | . . . 5 . 3 . 7 . 10 Projectile 487 | . 64 19 63 46 47 20 . 57 171 AOE 3 | . . . . . . . . 2 1 Critical Strikes 22 | . . 1 4 2 1 . 2 2 10 Damage Taken 7466 | . 681 290 793 524 588 191 279 764 3356 Core 1584 | . 174 34 146 38 69 4 182 72 865 Absorbed by Shields 163 | . . . . . . . . 70 93 Ignored by Resistances 20 | . . . . . . 20 . . . Regen/Repaired (Parts) 253 | . . . . . . 203 . 50 . Core Remaining (%) 64 | 100 . 16 . 54 87 . . 63 . Volleys Fired 249 | . 43 17 48 16 30 4 . 30 61 Largest 3 | . 2 2 2 2 3 3 . 3 3 Hottest 184 | . 90 90 125 89 150 155 . 184 155 Shots Fired 593 | . 85 34 96 32 89 12 . 79 166 Gun 283 | . 75 . 51 27 35 4 . 27 64 Cannon 306 | . 10 34 45 5 54 8 . 51 99 Launcher . | . . . . . . . . . . Special 4 | . . . . . . . . 1 3 Kinetic 303 | . 42 17 21 16 50 4 . 48 105 Thermal 254 | . 43 17 68 16 30 4 . 27 49 Explosive . | . . . . . . . . . . Electromagnetic 32 | . . . 7 . 9 4 . 3 9 Robot Hit Streak 16 | . 9 7 12 14 8 4 . 9 16 Robot Miss Streak 7 | . 5 3 3 2 7 1 . 5 5 Penetration Max 1 | . . . . . . . . 1 . Secondary Targets 3 | . 1 . 1 1 . . . . . Max Gunslinging Chain 1 | . 1 . 1 1 . . . . . Shots Hit Robots 353 | . 51 21 53 22 54 9 . 42 101 Core Hits 188 | . 25 11 27 13 19 3 . 21 69 Critical Kills 4 | . . . . . . . . 2 2 Critical Parts Destroyed 4 | . 2 . . . . . . 1 1 Critical Strikes 25 | . 4 1 1 1 2 . . 10 6 Burn 10 | . 2 . 1 1 1 . . 2 3 Destroy 8 | . 2 . . . . . . 3 3 Blast 7 | . . 1 . . 1 . . 5 . Melee Attacks 6 | . . . . . 6 . . . . Impact . | . . . . . . . . . . Slashing . | . . . . . . . . . . Piercing . | . . . . . . . . . . Sneak Attacks 6 | . . . . . 6 . . . . Combat Hostiles . | . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . Damage Inflicted 7578 | . 697 364 978 376 1000 182 . 1199 2782 Guns 3081 | . 585 . 482 289 287 46 . 362 1030 Cannons 4452 | . 106 364 476 87 713 136 . 827 1743 Explosions 20 | . . . 20 . . . . . . Melee . | . . . . . . . . . . Ramming 25 | . 6 . . . . . . 10 9 Kinetic 4342 | . 291 207 249 201 652 75 . 796 1871 Thermal 2829 | . 400 157 688 175 281 61 . 362 705 Explosive . | . . . . . . . . . . Electromagnetic 382 | . . . 41 . 67 46 . 31 197 Impact . | . . . . . . . . . . Slashing . | . . . . . . . . . . Piercing . | . . . . . . . . . . Highest Corruption 14 | . . . 14 14 . . . 1 9 Average Corruption 5 | . . . 10 14 . . . 1 7 Corruption Purged . | . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . Effects 76 | . . . 28 39 . . . 9 . Message Errors 12 | . . . 5 5 . . . 2 . Matter Fused 24 | . . . 6 17 . . . 1 . Heat Flow Errors 9 | . . . 7 1 . . . 1 . Energy Discharges 9 | . . . 3 5 . . . 1 . Parts Rejected 1 | . . . . 1 . . . . . Data Loss (minor) 8 | . . . 2 5 . . . 1 . Data Loss (major) 3 | . . . 2 . . . . 1 . Misfires 4 | . . . 2 1 . . . 1 . Alerts 4 | . . . . 3 . . . 1 . Weapon Failures 2 | . . . 1 1 . . . . . Overload Shots . | . . . . . . . . . . Overflow Damage 1 | . . . . . . . . . 1 Projectiles 1 | . . . . . . . . . 1 Explosions . | . . . . . . . . . . Melee . | . . . . . . . . . . Knockbacks 35 | . . 4 1 . 5 . . 10 15 Impact . | . . . . . . . . . . Kinetic 33 | . . 4 1 . 4 . . 10 14 Secondary 2 | . . . . . 1 . . . 1 Self-Inflicted Damage 4 | . 2 . . . . . . . 2 Shots . | . . . . . . . . . . Rammed 9 | . 1 . . . . . . 3 5 Targets Rammed 11 | . 2 . . . . . . 4 5 Kicked 1 | . 1 . . . . . . . . Crushed 1 | . . . . . . . . 1 . Highest Temperature 405 | . 114 24 267 182 216 161 . 258 405 Average Temperature 72 | . 40 11 86 47 39 75 . 71 122 Received Heat Transfer 2571 | . 198 177 228 270 144 36 . 110 1408 Effects 1 | . . . . . . . . . 1 Shutdowns 1 | . . . . . . . . . 1 Siege Activations . | . . . . . . . . . . Martial Activations . | . . . . . . . . . . Shielding Activations . | . . . . . . . . . . Robots Disrupted . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Parts Fried . | . . . . . . . . . . Impact Corruptions 1 | . . . . . . . . . 1 Robots Melted . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Parts Melted 12 | . 6 . 4 . . . . . 2 Heat Transferred 7213 | . 1258 333 1641 518 740 111 . 777 1835 Parts Sabotaged 6 | . . . . . . . . . 6 Parts Stolen . | . . . . . . . . . . Parts Stripped . | . . . . . . . . . . Power Chain Reactions 1 | . . . 1 . . . . . . Alert | -11 -10 -10 -9 -9 -8 -7 -7 -7 -6 ------- Run | Yrd Mat Min Mat Min Mat Fac Was Fac Fac Maximum Alert Level 2 | . . . 1 . . . . 2 2 Low Security (%) 68 | . 100 100 68 100 100 100 100 42 7 Level 1 28 | . . . 31 . . . . 47 92 Level 2 3 | . . . . . . . . 10 . Level 3 . | . . . . . . . . . . Level 4 . | . . . . . . . . . . Level 5 . | . . . . . . . . . . High Security . | . . . . . . . . . . Max Security . | . . . . . . . . . . Peak Influence 602 | . 116 101 260 132 132 30 28 602 424 Initial 291 | . . 6 29 42 11 . . . 291 Average 134 | . 51 30 145 34 54 1 1 225 287 Influence Increases 3903 | . 502 221 646 210 384 30 38 1151 721 Destroy 0b10 Robot/C 2320 | . 360 160 420 180 220 20 . 480 480 Destroy 0b10 Robot/NC 80 | . . . 25 . 15 . . 35 5 Destroy Leader 516 | . 90 40 104 30 52 10 . 100 90 Allied During Kill 133 | . . 6 8 . . . . 119 . Successful Hack 24 | . 5 . 5 . 10 . . 4 . Disable Machine 225 | . . . 15 . . . . 75 135 Destroy Structure 140 | . 2 . 9 . 12 . 38 68 11 Lose Combat Pursuer 465 | . 45 15 60 . 75 . . 270 . Influence Decreases 3585 | . 484 162 615 288 413 31 38 555 999 Entered New Map 451 | . . 12 48 66 19 1 . . 305 Time Decay 2596 | . 444 150 457 212 364 30 20 455 464 Lost Part 380 | . 40 . 70 10 30 . . . 230 Lost Ally 158 | . . . 40 . . . 18 100 . Squads Dispatched 25 | . 5 . 2 . 2 1 . 6 9 Investigation 3 | . 2 . . . 1 . . . . Extermination 8 | . . . . . . 1 . 5 2 Reinforcement 10 | . 3 . 2 . 1 . . 1 3 Assault 2 | . . . . . . . . . 2 Garrison 2 | . . . . . . . . . 2 Intercept . | . . . . . . . . . . Searches Triggered . | . . . . . . . . . . Construction Impeded 2 | . . . . . . . . 1 1 Haulers Reinforced 2 | . . . . . . . . . 2 Active Scanning Responses . | . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . Stealth | -11 -10 -10 -9 -9 -8 -7 -7 -7 -6 --------- Run | Yrd Mat Min Mat Min Mat Fac Was Fac Fac Distress Signals 5 | . 2 . . . 2 . . 1 . Communications Jammed . | . . . . . . . . . . Distress Signals . | . . . . . . . . . . Times Spotted 188 | . 31 9 33 9 20 2 5 42 37 Peak Tracking Total 12 | . 6 2 7 5 6 1 5 5 12 Tactical Retreats 27 | . 1 1 2 . 4 . 1 18 . Traps | -11 -10 -10 -9 -9 -8 -7 -7 -7 -6 ------- Run | Yrd Mat Min Mat Min Mat Fac Was Fac Fac Traps Triggered 13 | . 5 . 3 . 1 2 . 1 1 Indirectly . | . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . Triggered . | . . . . . . . . . . Disarmed . | . . . . . . . . . . Reprogrammed . | . . . . . . . . . . Reused . | . . . . . . . . . . Traps Extracted . | . . . . . . . . . . Installed . | . . . . . . . . . . Triggered . | . . . . . . . . . . Machines | -11 -10 -10 -9 -9 -8 -7 -7 -7 -6 ---------- Run | Yrd Mat Min Mat Min Mat Fac Was Fac Fac Machines Disabled 15 | . . . 1 . . . . 5 9 Max in Single Turn 1 | . . . 1 . . . . 1 1 Garrison Access 2 | . . . . . . . . 1 1 Machines Repaired . | . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . Hacking | -11 -10 -10 -9 -9 -8 -7 -7 -7 -6 --------- Run | Yrd Mat Min Mat Min Mat Fac Was Fac Fac Machines Accessed 16 | . 5 . 6 . 2 1 . 2 . Terminals 12 | . 4 . 5 . 2 . . 1 . Fabricators . | . . . . . . . . . . Repair Stations 1 | . . . . . . 1 . . . Recycling Units 1 | . 1 . . . . . . . . Scanalyzers 1 | . . . 1 . . . . . . Garrison Access 1 | . . . . . . . . 1 . Total Hacks 33 | . 11 . 12 . 3 5 . 2 . Successful 21 | . 5 . 7 . 3 4 . 2 . Failed 11 | . 6 . 4 . . 1 . . . Catastrophic 2 | . 2 . . . . . . . . Database Lockouts 1 | . . . 1 . . . . . . Manual . | . . . . . . . . . . Terminals 20 | . 9 . 7 . 3 . . 1 . Fabricators . | . . . . . . . . . . Repair Stations 5 | . . . . . . 5 . . . Recycling Units 2 | . 2 . . . . . . . . Scanalyzers 5 | . . . 5 . . . . . . Garrison Access 1 | . . . . . . . . 1 . Terminal Hacks 11 | . 3 . 4 . 3 . . 1 . Record 2 | . . . 1 . 1 . . . . Prototype ID Bank 3 | . 1 . 2 . . . . . . Locate Traps 2 | . 1 . . . . . . 1 . Dispatch Records 1 | . . . 1 . . . . . . Zone Layout 3 | . 1 . . . 2 . . . . Fabricator Hacks . | . . . . . . . . . . Repair Station Hacks 4 | . . . . . . 4 . . . Scan Component 2 | . . . . . . 2 . . . Repair 2 | . . . . . . 2 . . . Recycling Unit Hacks 2 | . 2 . . . . . . . . Process 1 | . 1 . . . . . . . . Retrieve Matter 1 | . 1 . . . . . . . . Scanalyzer 3 | . . . 3 . . . . . . Insert Component 1 | . . . 1 . . . . . . Analyze 1 | . . . 1 . . . . . . Retrieve Study 1 | . . . 1 . . . . . . Garrison Access Hacks 1 | . . . . . . . . 1 . Seal Access 1 | . . . . . . . . 1 . Unauthorized Hacks . | . . . . . . . . . . Terminals . | . . . . . . . . . . Fabricators . | . . . . . . . . . . Repair Stations . | . . . . . . . . . . Recycling Units . | . . . . . . . . . . Scanalyzers . | . . . . . . . . . . Garrison Access . | . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . Used . | . . . . . . . . . . Hacking Detections 9 | . 4 . 3 . 1 1 . . . Full Trace Events 1 | . 1 . . . . . . . . Feedback Events . | . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . Robots Built . | . . . . . . . . . . Authchips . | . . . . . . . . . . Time . | . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . Part Schematics Acquired 1 | . . . 1 . . . . . . Parts Built . | . . . . . . . . . . Authchips . | . . . . . . . . . . Time . | . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . Part Studies Acquired . | . . . . . . . . . . Parts Repaired 2 | . . . . . . 2 . . . Time 76 | . . . . . . 76 . . . Parts Recycled . | . . . . . . . . . . Recycled Matter 122 | . 122 . . . . . . . . Retrieved Matter 122 | . 122 . . . . . . . . Retrieved Components . | . . . . . . . . . . Parts Scanalyzed 1 | . . . 1 . . . . . . Part Schematics Acquired 1 | . . . 1 . . . . . . Parts Damaged . | . . . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -8 -7 -7 -7 -6 ------------ Run | Yrd Mat Min Mat Min Mat Fac Was Fac Fac Used RIF Installer . | . . . . . . . . . . Robots Hacked 5 | . . . . . 3 . . 1 1 Non-combat 4 | . . . . . 3 . . . 1 Combat 1 | . . . . . . . . 1 . Robot Hacks Applied 7 | . . . . . 4 . . 1 2 parse_system 4 | . . . . . 2 . . 1 1 no_distress 1 | . . . . . 1 . . . . find_chute 1 | . . . . . . . . . 1 find_recycling 1 | . . . . . 1 . . . . Relay Couplers Released 1 | . . . . . . . . . 1 Machine Destruction 1 | . . . . . . . . . 1 Fabnet Peak Effective % . | . . . . . . . . . . Robots Rewired . | . . . . . . . . . . Allies Hacked 1 | . . . . . . . . 1 . Hacks Repelled . | . . . . . . . . . . Allies | -11 -10 -10 -9 -9 -8 -7 -7 -7 -6 -------- Run | Yrd Mat Min Mat Min Mat Fac Was Fac Fac Total Allies 22 | . . 2 . 1 . . 19 . . Largest Group 19 | . . 2 2 . 1 . 19 8 . Highest-Rated Group 465 | . . 42 42 . 31 . 465 221 . Highest-Rated Ally 35 | . . 31 31 . 31 . 35 35 . Total Orders . | . . . . . . . . . . Ally Attacks 203 | . . 4 20 . 3 . 122 54 . Total Damage 7257 | . . 64 313 . 64 . 5102 1714 . Kills 36 | . . 1 4 . . . 15 16 . Allies Corrupted . | . . . . . . . . . . Allies Melted . | . . . . . . . . . . Intel | -11 -10 -10 -9 -9 -8 -7 -7 -7 -6 ------- Run | Yrd Mat Min Mat Min Mat Fac Was Fac Fac Active Infowar (turns) 1603 | . . . 231 . 399 632 95 246 . Sensors 1126 | . . . . . 399 632 95 . . Traps 224 | . . . 224 . . . . . . Seismic 7 | . . . 7 . . . . . . Jamming 246 | . . . . . . . . 246 . Robot Analysis Total . | . . . . . . . . . . Derelict Logs Recovered 2 | . . . . 2 . . . . . Drone Launches . | . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . Exploration | -11 -10 -10 -9 -9 -8 -7 -7 -7 -6 ------------- Run | Yrd Mat Min Mat Min Mat Fac Was Fac Fac Turns Passed 10204 | . 1252 459 1231 904 1130 632 403 3017 1176 Spaces Moved 5255 | 1 894 298 698 584 644 347 193 1149 447 Core 44 | . 2 . . . . . 40 . 2 Treads 3052 | . . . 313 584 644 347 59 940 165 Legs 1295 | 1 421 214 385 . . . . . 274 Wheels 561 | . 471 84 . . . . . . 6 Hover 303 | . . . . . . . 94 209 . Flight . | . . . . . . . . . . Fastest Speed 50 | 120 80 90 120 145 145 145 50 155 50 Average Speed 164 | 120 110 111 137 145 146 148 197 239 205 Slowest Speed 740 | 120 200 190 260 145 150 150 450 740 400 Overloaded Moves . | . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . Robots Hopped . | . . . . . . . . . . Potential Cave-ins 1 | . . . . . . . . 1 . Cave-ins Triggered . | . . . . . . . . . . Exploration Rate (%) 46 | 1 100 40 64 92 42 8 87 25 7 Regions Visited 9 Branch Regions 2 Pre-discovered Areas . | . . . . . . . . . . Known Exits Taken 1 | . . . . . 1 . . . . Unknown Exits Taken 6 | 1 1 1 1 1 . . . 1 . Scrap Searched 2 | . . . . 2 . . . . . Spaces Dug . | . . . . . . . . . . Terrain Destroyed 43 | . . . 8 . 12 . . 12 11 Melee . | . . . . . . . . . . Projectile 35 | . . . . . 12 . . 12 11 AOE 8 | . . . 8 . . . . . . Terrain Rammed . | . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . Machines Disabled . | . . . . . . . . . . Actions | -11 -10 -10 -9 -9 -8 -7 -7 -7 -6 --------- Run | Yrd Mat Min Mat Min Mat Fac Was Fac Fac Total 6289 | . 1065 396 876 608 761 455 213 1351 564 Wait 401 | . 69 59 73 . 33 83 6 73 5 Move 5247 | . 893 297 697 583 643 347 192 1148 447 Hop . | . . . . . . . . . . Pick Up 79 | . 11 5 16 4 14 3 5 19 2 Fast Attach 34 | . 10 . 2 1 . 2 6 5 8 Attach 37 | . 2 1 8 2 5 2 3 1 13 Detach 9 | . . . 1 . . . . 5 3 Swap 123 | . 21 8 17 2 17 8 1 35 14 Drop 93 | . 14 9 14 . 13 6 . 31 6 Fire 249 | . 43 17 48 16 30 4 . 30 61 Melee 6 | . . . . . 6 . . . . Ram 6 | . 1 . . . . . . . 5 Kick 1 | . 1 . . . . . . . . Crush 4 | . . . . . . . . 4 . Escape Stasis . | . . . . . . . . . . Rewire . | . . . . . . . . . . Trap . | . . . . . . . . . . Miscellaneous . | . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 5 exits: *Mat x3 / [*Min x2]) -10/Mines -9/Materials (discovered 2 exits: *Mat / [*Min]) -9/Mines (discovered 2 exits: *Mat / [*Zio]) -8/Materials -7/Factory -7/Waste -7/Factory (discovered 2 exits: [*Fac x2]) -6/Factory History --------- Turn | Location | Event 1 | -11/Scrapyard | Discovered new exit (range 0) 1 | -11/Scrapyard | Entered Materials 100 | -10/Materials | Discovered new exit (range 14) 320 | -10/Materials | Build established: Mutant 446 | -10/Materials | Core integrity fell below 50% 496 | -10/Materials | Lost 3 parts (1p1n1w) 516 | -10/Materials | Discovered new exit (range 9) 713 | -10/Materials | Discovered new exit (range 13) 862 | -10/Materials | Discovered new exit (range 16) 1053 | -10/Materials | Discovered new exit (range 16) 1253 | -10/Materials | Entered Mines 1607 | -10/Mines | Discovered new exit (range 16) 1636 | -10/Mines | Core integrity fell below 20% 1712 | -10/Mines | Entered Materials 1712 | -9/Materials | Accompanied by 2 allies 1712 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1717 | -9/Materials | Led the pair of lost Derelicts to an unsafe place 1811 | -9/Materials | Build established: Scavenger-Mutant 2250 | -9/Materials | Destroyed 7 combat bots 2286 | -9/Materials | Discovered new exit (range 16) 2408 | -9/Materials | System corruption reached 10% 2866 | -9/Materials | Discovered new exit (range 9) 2885 | -9/Materials | Build established: Mutant 2915 | -9/Materials | Central database locked down 2943 | -9/Materials | Entered Mines 3031 | -9/Mines | Learned Materials security intel 3247 | -9/Mines | Found a hidden stash of uninstalled traps 3477 | -9/Mines | Discovered new exit (range 10) 3572 | -9/Mines | Learned location of 1 exit from Materials 3605 | -9/Mines | A Derelict revealed a hidden shortcut to a safe place 3843 | -9/Mines | Received a Mining Laser from a helpful Derelict 3847 | -9/Mines | Entered Materials 3847 | -8/Materials | Accompanied by 1 ally 3847 | -8/Materials | Evolved 2 slots: Utility x1, Weapon x1 3848 | -8/Materials | Identified exit to Factory 4326 | -8/Materials | Build established: Gunner 4977 | -8/Materials | Entered Factory 4977 | -7/Factory | Evolved 2 slots: Utility x2 5129 | -7/Factory | Repaired Adv. Treads 5169 | -7/Factory | Repaired Lgt. Deuterium Engine 5609 | -7/Factory | Sucked down chute 5609 | -7/Factory | Entered Waste 5621 | -7/Waste | Spotted C-40 Crusher 5648 | -7/Waste | Spotted C-40 Crusher 5659 | -7/Waste | Spotted C-40 Crusher 5676 | -7/Waste | Spotted C-40 Crusher 5687 | -7/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 5690 | -7/Waste | Crushed by Compactor (1 part destroyed, 2 dropped) 5693 | -7/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 5699 | -7/Waste | Spotted C-40 Crusher 5701 | -7/Waste | Crushed by Compactor (1 part destroyed, 2 dropped) 5704 | -7/Waste | Crushed by Compactor (1 part destroyed, 2 dropped) 5710 | -7/Waste | Spotted C-40 Crusher 5716 | -7/Waste | Warlord forces began an assault 5735 | -7/Waste | Lost 6 parts (1p3n2u) 5773 | -7/Waste | Lost 5 allies 5980 | -7/Waste | Discovered new exit (range 11) 6012 | -7/Waste | Entered Factory 6012 | -7/Factory | Accompanied by 8 allies 6018 | -7/Factory | Build established: Tank 6951 | -7/Factory | Build established: Scavenger-Tank 7204 | -7/Factory | Discovered new exit (range 14) 7578 | -7/Factory | P-60 Hacker assimilated allied 8A-TMY(d) 8921 | -7/Factory | Discovered new exit (range 13) 9029 | -7/Factory | Entered another Factory area 9029 | -6/Factory | Evolved 2 slots: Power x1, Utility x1 9469 | -6/Factory | Build established: Scavenger-Gunner 9727 | -6/Factory | Garrison activated, responded to threat 9753 | -6/Factory | Lost 4 parts (1p1n2u) 9913 | -6/Factory | Lost 5 parts (2n1u2w) 10194 | -6/Factory | Core integrity fell below 50% 10203 | -6/Factory | Core integrity fell below 20% 10205 | -6/Factory | Destroyed by G-50 Soldier with Heavy Laser Last Messages --------------- 10193_ K-01 Serf collects debris. 10196_ Slammed into B-48 Gladiator. 10196_ Imp. Heat Sink destroyed. 10197_ K-01 Serf collects debris. 10198_ Imp. Targeting Computer destroyed. 10198_ System corrupted by crushing effect (+1). 10198_ K-01 Serf collects debris. 10199_ Slammed into B-48 Gladiator. 10200_ Acquired 49 matter. 10200_ K-01 Serf collects debris. 10201_ Lrg. Storage Unit destroyed. 10201_ K-01 Serf collects debris. 10203_ B-48 Gladiator heat damages Unknown Impact Weapon, Rnf. Deuterium Engine. 10203_ K-01 Serf collects debris. 10204_ Slammed into B-48 Gladiator. 10204_ Destabilizing: Core damaged (-25). 10205_ K-01 Serf collects debris. 10205_ Critical hit (Burn: +37). 10205_ Slammed into G-50 Soldier. Map ----- +----------------------------------------------------+ | ????????????????????????????????????????????????# | | ????????????????????????????????????????????????# | | ????????????????????????????????????????????????# | | ????????????????????????????????????????????????# | | ?????????????????????????????????????????? ???# | | ???????????????????????#??????????????????? ??## | | ?????????????????????### ################??? ???# | | ?????????????????????# #??? ?# | | ?????????????????????# =#???? ?# | | ?????????????????????# #????? ?# | | ?????????????????????# """ = = #?????#+## | | ?????????????????????# """ == #?????# | | ?????????????????????# " " """ = #?????# | | ?????????????????????# "Y" #?????# | | ?????????????????????# """ ###?### | | ???????????????????#############+############## | | ???????????????????# | | ???????????????????# ^ | | ????????????????#### ^ | | ???????????? + % | | ????????? ### """ "" """ """ " ^ | | ??????????? ?????# "" """ """ """ "" ^ | | ??????????????????# ""%gg"" """m""" " "% ^ | | ??????????????????# "g!g""A "" "" " ####+ | | ???????????????#### ""bgk"%%"" " %"%% ## | | ????????? %@%]g%= % ## "" | | ????????? ""gk ""=""" """ ""% ## "" | | ????????? """k"""%""" """ "" ## "" | | ?????????? """ """ """ """ "" % ## | | ???????????? "" ""g "" "" ""% % ## | | ????????????? "" "" "" "" "" ## | | ??????????????? ## !! | | ????????????????? ## !! | | ?????????????????? # !! | | ????????????????????########## | | ???????????????????????????? | | ????????????????????????????? | | ???????????????????????????? | | ????????????????????????????? ### | | ?????????????????????????????# ##?? | | ?????????????????????????????? #??? | | ?????????????????????????????? " ! #??? | | ????????????????????????????????## #??? | | ????????????????????????????????? # #??? | | ??????????????????????????????????? # #??? | | ??????????????????????????????????????# #??? | | ???????????????????????????????????????? ????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 89 Energy Generation 29 Energy Capacity 1030 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 15 Terrain Scan Density 10 Jamming Range 12 Additional Mass Support 9 Armor Coverage 755 Resistance: KI 20 Evasion (%) 55 Targeting Accuracy 8 Recoil Reduction 3 Energy Filtering 30 Defensive Hacking 10 Item Schematics ----------------- Lgt. Deuterium Engine | -9/Materials | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Adv. Treads | 6% | -7/Factory Lgt. Deuterium Engine | 12% | -7/Factory Studied --------- None Alien Tech Used ----------------- None Achievements -------------- Junior Dev Not Today, Chutes Challenges ------------ None Game ------ Seed DecoderHybridHoverbase Manual? 0 Play Time 02:10:41 Cumulative 93.5 hours Start 2025.12.16 @ 17:32:23 End 2025.12.23 @ 05:58:47 Sessions 37 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 38 Rogue 3 Adventurer 0 Explorer 35 Win Type - Total 1 Types 1/0/0/0/0/0/0/0/0/0 Lore% 29 Gallery% 34 Achievement% 27 Wizard Run 0 Options --------- Layout 2 ASCII 1 Keyboard 1 Movement Vi Keybinds 1 Fullscreen 0 Font 20/SmallcapsGlow Map View 64x51 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 0 RUN: 221cad12-744a-4d42-baa4-c63396b30f7f