Cogmind - Beta 17.1 @@@ ROGUE MODE // 2026.09.14 @ 01:19:17 Player: TheSkyeDoctor Result: Destroyed by S-27 Virus with Autogun Performance ------------- Evolutions (5) 2500 Regions Visited (17) 3400 Robots Destroyed (141) 705 Value Destroyed (5238) 5238 Prototype IDs (17) 340 Alien Tech Used (0) 0 Bonus (367) 367 TOTAL SCORE: 12550 Bonus ------- High Alert Combat Kills 30 Follower Combat Kills 37 Met Data Miner 300 Cogmind --------- Core Integrity 0/1000 Matter 290/300 Energy 16/100 System Corruption 30% Temperature Cool (8) Movement Core (50) Location -5/Upper Caves Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (8) ------ Makeshift Hacking Suite Makeshift Hacking Suite Makeshift Hacking Suite > --- WEAPON (4) ------- (None) > --- INVENTORY (5) ---- Storm Laser Improved Datajack Peak State ------------ > --- POWER ------------ Heavy Deuterium Engine > --- PROPULSION ------- Armored Treads Linear Gravjet > --- UTILITY ---------- Improved Cooling System High-capacity Storage Unit Advanced Signal Interpreter Advanced Terrain Scanner Improved Terrain Scan Processor 0b10 Decoder Chip [Looter] Advanced Targeting Computer Improved Medium Armor Plating > --- WEAPON ----------- Heavy Plasma Cannon Coil Gun Heavy Flak Cannon Powered Hammer > --- INVENTORY -------- Heavy Deuterium Engine Matter Compressor Makeshift Terrain Scanner Improved Launcher Guidance Computer Target Analyzer Core Analyzer Weapon Cycler Dynamic Insulation System Storm Laser Heavy Phase Cannon Coil Gun Coil Gun Bore Cannon Shock Bomb Launcher Heavy Rocket Launcher Improved Datajack Plasma Cutter [Rating: 72] Favorites ----------- Power Heavy Deuterium Engine Engine Heavy Deuterium Engine Power Core Light Nuclear Core Propulsion Advanced Treads Treads Advanced Treads Leg Carbon-fiber Leg Wheel Wheel Hover Unit Linear Gravjet Utility High-capacity Storage Unit Device Improved Cooling System Storage High-capacity Storage Unit Processor Advanced Targeting Computer Hackware Makeshift Hacking Suite Protection Improved Light Armor Plating Weapon Improved EM Shotgun Energy Gun Improved EM Shotgun Energy Cannon Heavy Plasma Cannon Ballistic Gun Flak Gun Ballistic Cannon Gauss Cannon Launcher Improved Grenade Launcher Impact Weapon Powered Hammer Slashing Weapon Makeshift Sword Special Melee Weapon Datajack Build | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 ------- Run | Yrd Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Slots Evolved 10 | . . . . . 4 2 . . . . 2 . . . . 2 . Power . | . . . . . . . . . . . . . . . . . . Propulsion 2 | . . . . . . 2 . . . . . . . . . . . Utility 6 | . . . . . 2 . . . . . 2 . . . . 2 . Weapon 2 | . . . . . 2 . . . . . . . . . . . . Parts Attached 105 | 7 4 2 3 1 17 22 5 . 5 . 4 7 2 . 1 21 4 Power 7 | 1 . 1 . . 1 2 . . 1 . . . . . . 1 . Engine 6 | 1 . 1 . . . 2 . . 1 . . . . . . 1 . Core 1 | . . . . . 1 . . . . . . . . . . . . Reactor . | . . . . . . . . . . . . . . . . . . Propulsion 32 | 2 . . 2 . 6 6 3 . 1 . . 2 1 . . 9 . Treads 22 | 2 . . 2 . 6 6 3 . 1 . . 1 1 . . . . Leg 3 | . . . . . . . . . . . . . . . . 3 . Wheel 4 | . . . . . . . . . . . . 1 . . . 3 . Hover 3 | . . . . . . . . . . . . . . . . 3 . Flight . | . . . . . . . . . . . . . . . . . . Utility 27 | 2 2 1 . . 5 4 1 . . . 4 . . . . 5 3 Device 10 | 1 . 1 . . 1 2 1 . . . 2 . . . . 2 . Storage 4 | 1 2 . . . 1 . . . . . . . . . . . . Processor 8 | . . . . . 3 1 . . . . 2 . . . . 2 . Hackware 3 | . . . . . . . . . . . . . . . . . 3 Protection 2 | . . . . . . 1 . . . . . . . . . 1 . Artifact . | . . . . . . . . . . . . . . . . . . Weapon 39 | 2 2 . 1 1 5 10 1 . 3 . . 5 1 . 1 6 1 Energy Gun 10 | 1 . . . . . 5 1 . 2 . . . . . . 1 . Energy Cannon 6 | . 1 . . . 1 2 . . . . . 1 . . . 1 . Ballistic Gun 8 | 1 . . . . 2 1 . . . . . . . . . 4 . Ballistic Cannon 7 | . 1 . . 1 . 1 . . 1 . . 2 . . 1 . . Launcher 3 | . . . . . 1 1 . . . . . 1 . . . . . Special Weapon . | . . . . . . . . . . . . . . . . . . Impact Weapon 1 | . . . . . . . . . . . . . 1 . . . . Slashing Weapon 2 | . . . . . 1 . . . . . . . . . . . 1 Piercing Weapon . | . . . . . . . . . . . . . . . . . . Special Melee Weapon 2 | . . . 1 . . . . . . . . 1 . . . . . Unidentified Prototypes 6 | . . . . . . 5 . . . . . . . . . 1 . Corrupted Parts 1 | . . . . . . . . . . . . . . . . 1 . System Corruption 8 | . . . . . . . . . . . . . . . . 8 . Parts Lost 58 | . 1 1 . . 10 3 4 . . . . 7 . . 2 29 1 Power 5 | . . 1 . . 2 . . . . . . . . . . 2 . Propulsion 20 | . . . . . 3 . 2 . . . . 3 . . 2 10 . Utility 12 | . 1 . . . . 1 1 . . . . . . . . 9 . Weapon 21 | . . . . . 5 2 1 . . . . 4 . . . 8 1 Highest Loss Streak 11 | . 1 1 . . 7 2 2 . . . . 4 . . 1 11 1 To Critical Strikes 1 | . . . . . . 1 . . . . . . . . . . . Average Backups 14 | 1 4 6 9 10 12 17 17 17 16 17 15 14 16 17 17 13 1 Power . | . 1 . . . . 1 2 2 1 1 1 1 1 1 1 . . Propulsion 1 | . . . 1 2 6 2 2 2 . . . . . . . . . Utility 6 | . 1 2 2 3 2 7 8 8 8 8 6 7 8 9 9 5 . Weapon 4 | . 1 4 5 4 3 3 3 3 5 6 6 4 4 5 5 5 . Tool/Special . | . . . . . . . . . . . . . . . . . . Unused Backups 20 | . 2 . . . 1 12 . . . . . . . . . 5 . Power 1 | . . . . . . 1 . . . . . . . . . . . Propulsion 2 | . . . . . . 2 . . . . . . . . . . . Utility 8 | . 1 . . . . 3 . . . . . . . . . 4 . Weapon 6 | . 1 . . . 1 4 . . . . . . . . . . . Tool/Special 3 | . . . . . . 2 . . . . . . . . . 1 . Average Slot Usage (%) 93 | . 87 98 100 100 92 95 99 100 99 100 99 90 94 100 92 75 6 Engine 7 | . 13 14 14 14 4 6 7 7 7 7 6 6 6 6 6 4 . Treads 23 | . 27 28 28 28 17 29 29 30 30 30 26 16 14 20 16 4 . Device 7 | . 3 12 14 14 8 1 7 7 7 7 13 13 13 13 13 8 . Storage 7 | . 14 14 14 14 9 7 7 7 7 7 6 6 6 6 6 4 . Processor 13 | . . . . . 14 15 15 15 15 15 19 20 20 20 20 23 . Protection 1 | . . . . . . 5 . . . . . . . . . 3 . Energy Gun 7 | . 7 . . . . 12 6 15 18 23 20 7 . . . . . Energy Cannon 6 | . 6 14 14 14 8 . 15 15 8 . . 2 6 6 6 3 . Ballistic Gun 3 | . 6 . . . 19 5 . . . . . . . . . 3 . Ballistic Cannon 5 | . 6 14 1 9 4 . 4 . 3 7 6 12 13 13 13 4 . Slashing Weapon 1 | . . . . . . 6 3 . . . . 1 . . . . 1 Peak Build Rating 72 | 7 7 7 9 8 29 53 51 49 55 55 66 66 61 61 61 72 36 Average Rating 42 | 5 6 6 8 8 20 46 49 49 52 55 65 57 58 61 59 59 7 On Entrance 34 | . 7 6 7 8 8 18 51 49 49 55 55 66 56 61 61 59 2 Avg Prop Armor Cover (%) 14 | . . . . . . . . . . . . 14 15 19 19 4 . Naked Turns 167 | . . . . . . . . . . . . . . . . 52 115 Heaviest Build 89 | 14 31 32 32 32 59 78 78 73 73 69 70 86 83 83 88 89 2 Greatest Support 94 | 40 40 40 40 40 46 94 94 94 94 94 94 64 10 10 62 48 3 Greatest Overweight (x) 29 | . 1 . . . 11 . . . . . . 8 8 8 8 29 . Average Overweight (x) . | . . . . . . . . . . . . 2 7 8 3 1 . Largest Inventory Capacity 20 | 8 15 15 15 15 20 20 20 20 20 20 20 20 20 20 20 20 5 Average Capacity 18 | 7 8 15 15 15 15 20 20 20 20 20 20 20 20 20 20 19 5 Most Carried 20 | 2 7 7 11 10 15 20 20 18 20 20 20 20 20 20 20 20 5 Average Carried 15 | 1 4 6 9 10 12 17 17 17 19 20 18 17 19 20 20 16 4 Final Capacity 20 | 8 15 15 15 15 20 20 20 20 20 20 20 20 20 20 20 5 5 Final Carried 20 | 2 7 7 10 10 13 20 17 18 20 20 20 16 20 20 20 5 5 Class Distribution -------------------- 49% | Gunner 24% | Mutant 21% | Skirmisher 3% | Derelict-Skirmisher Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -10/Exiles Mutant | -9/Mines Gunner | -8/Materials Gunner | -7/Factory Gunner | -7/Lower Caves Gunner | -7/Lower Caves Gunner | -7/Zion Gunner | -6/Proximity Caves Derelict-Skirmisher | -6/Factory Skirmisher | -6/Lower Caves Skirmisher | -6/Lower Caves Skirmisher | -6/Data Miner Skirmisher | -5/Proximity Caves Skirmisher | -5/Factory Mutant | -5/Upper Caves Resources | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 ----------- Run | Yrd Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Matter Collected 4302 | 282 310 111 . 96 468 945 190 13 56 85 150 441 150 . 156 711 138 Remotely . | . . . . . . . . . . . . . . . . . . Salvage Created 5324 | 84 384 86 . 34 749 1646 185 132 . 457 . 386 . . 134 1047 . Parts 255 | 6 27 4 . 4 35 81 8 4 . 18 . 11 . . 9 48 . Haulers Intercepted 6 | . . . . . . 5 . . . . . . . . . 1 . Recyclers Shooed 5 | . 3 . . . . 1 . . . . . . . . . 1 . Parts Field Recycled . | . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . Parts Self-Destructed 44 | . . . . . . . 5 2 3 16 . 9 . . 9 . . Prevented 9 | . . . . . . . 3 2 . 2 . 2 . . . . . Parts Restored . | . . . . . . . . . . . . . . . . . . Kills | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 ------- Run | Yrd Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Combat Hostiles Destroyed 113 | . 10 2 . 5 15 32 4 3 . 8 . 14 . . 6 14 . Melee 1 | . . . . . . 1 . . . . . . . . . . . Guns 58 | . 8 . . . 3 30 1 2 . 6 . 3 . . . 5 . Cannons 36 | . 2 2 . 5 7 . 3 . . 1 . 6 . . 6 4 . AOE 15 | . . . . . 5 1 . 1 . . . 5 . . . 3 . Classes Destroyed 18 | 2 4 . . 1 4 3 1 . . 1 . 1 . . . 1 . Worker 1 | . . . . . . . . . . . . . . . . 1 . Builder 6 | . 1 . . . . . . . . . . . . . . 5 . Tunneler 3 | 1 1 . . . . 1 . . . . . . . . . . . Hauler 6 | . . . . . . 5 . . . . . . . . . 1 . Recycler 5 | 1 1 . . . 1 . . . . . . . . . . 2 . Mechanic 1 | . . . . . . 1 . . . . . . . . . . . Operator 3 | . . . . . 1 2 . . . . . . . . . . . Watcher 3 | . 1 . . . . 1 . . . . . . . . . 1 . Swarmer 32 | . 6 . . 4 . 11 . . . . . 5 . . 5 1 . Grunt 44 | . 4 2 . . 11 9 3 3 . 4 . 3 . . . 5 . Brawler 4 | . . . . . . . . . . . . 4 . . . . . Duelist 3 | . . . . . . . . . . 1 . . . . . 2 . Sentry 10 | . . . . . 2 4 . . . 1 . 1 . . . 2 . Demolisher 1 | . . . . 1 . . . . . . . . . . . . . Specialist 1 | . . . . . 1 . . . . . . . . . . . . Hunter 4 | . . . . . 1 1 . . . . . . . . . 2 . Programmer 12 | . . . . . . 7 . . . 2 . 1 . . . 2 . Behemoth 2 | . . . . . . . 1 . . . . . . . 1 . . Best Kill Streak 10 | 2 5 2 . 4 8 9 3 3 . 3 . 7 . . 5 10 . Combat Bots Only 8 | . 4 2 . 4 7 8 3 3 . 3 . 7 . . 5 4 . Max Kills in Single Turn 5 | 1 2 1 . 1 2 2 1 1 . 1 . 3 . . 1 5 . Gunslinging 1 | . . . . . . 1 . . . . . . . . . . . Exploded 3 | . . . . . 2 1 . 1 . . . 3 . . . 2 . Melee 1 | . . . . . . 1 . . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . . . . Combat | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -------- Run | Yrd Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Hostile Shots Fired 859 | . 47 8 . 42 111 201 60 7 . 41 . 87 . . 53 189 13 Missed 243 | . 15 1 . 14 29 61 15 3 . 11 . 33 . . 17 42 2 Hits 616 | . 32 7 . 28 82 140 45 4 . 30 . 54 . . 36 147 11 Melee 21 | . . . . . . . . . . 2 . . . . . 19 . Projectile 595 | . 32 7 . 28 82 140 45 4 . 28 . 54 . . 36 128 11 AOE 3 | . . . . 2 . . . . . . . . . . . 1 . Critical Strikes 24 | . . . . 1 2 8 1 . . 3 . 2 . . . 7 . Part Disruptions 1 | . . . . . . . . . . . . . . . . 1 . Damage Taken 10479 | . 314 90 . 299 1761 1505 804 131 . 515 . 913 . . 687 3300 160 Core 1819 | . 33 . . 100 321 138 . 82 . . . 110 . . 27 910 98 Absorbed by Shields 339 | . . . . . . 182 157 . . . . . . . . . . Core Remaining (%) 67 | 100 . . . 46 41 . . . . 68 . . . . 83 . . Volleys Fired 285 | 4 41 4 . 14 39 68 19 3 . 17 . 24 . . 15 36 1 Largest 4 | 2 2 2 . 2 4 3 4 4 . 4 . 4 . . 4 4 1 Hottest 250 | 60 90 90 . 90 141 160 230 230 . 240 . 243 . . 222 250 250 Shots Fired 793 | 8 76 8 . 28 144 186 53 13 . 61 . 76 . . 49 90 1 Gun 461 | 8 52 . . . 89 182 10 6 . 44 . 25 . . . 44 1 Cannon 305 | . 24 8 . 28 46 2 43 7 . 17 . 41 . . 49 40 . Launcher 27 | . . . . . 9 2 . . . . . 10 . . . 6 . Special . | . . . . . . . . . . . . . . . . . . Kinetic 389 | 4 41 4 . 14 100 66 15 . . 17 . 34 . . 34 60 . Thermal 340 | 4 35 4 . 14 35 118 28 7 . 30 . 25 . . 15 24 1 Explosive 18 | . . . . . 9 . . . . . . 4 . . . 5 . Electromagnetic 46 | . . . . . . 2 10 6 . 14 . 13 . . . 1 . Robot Hit Streak 16 | 2 8 4 . 2 13 14 14 15 . 10 . 7 . . 6 16 1 Robot Miss Streak 10 | 1 4 1 . 2 4 7 2 2 . 4 . 2 . . 3 4 10 Penetration Max 2 | . . . . . . . . . . . . 1 . . . 2 . Secondary Targets 5 | . 1 . . . . 4 . . . . . . . . . . . Max Gunslinging Chain 2 | . 1 . . . . 2 . . . . . . . . . . . Shots Hit Robots 512 | 5 40 5 7 14 87 141 41 5 . 38 . 36 . . 21 71 1 Core Hits 327 | 3 19 3 . 7 40 110 11 6 . 21 . 30 . . 13 64 . Critical Kills 3 | . . . . . . . . . . . . 1 . . 2 . . Critical Parts Destroyed 3 | . . . . . . . . . . . . 2 . . . 1 . Critical Strikes 26 | . . . . . 1 9 1 . . 3 . 5 . . 5 2 . Burn 10 | . . . . . . 7 . . . 2 . 1 . . . . . Destroy 8 | . . . . . . . . . . . . 3 . . 3 2 . Blast 7 | . . . . . 1 1 1 . . 1 . 1 . . 2 . . Sever 1 | . . . . . . 1 . . . . . . . . . . . Melee Attacks 54 | . . . 10 1 1 21 . . . . . 3 . . . 15 3 Impact 15 | . . . . . . . . . . . . . . . . 15 . Slashing 27 | . . . . . 1 21 . . . . . 2 . . . . 3 Piercing . | . . . . . . . . . . . . . . . . . . Sneak Attacks 14 | . . . 5 1 . 7 . . . . . 1 . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . . . . . Damage Inflicted 14254 | 61 573 90 . 233 1978 3308 1109 175 . 763 . 2117 . . 678 3152 17 Guns 5544 | 61 341 . . . 706 2460 116 57 . 580 . 210 . . . 996 17 Cannons 4673 | . 232 90 . 233 595 30 993 . . 183 . 634 . . 678 1005 . Explosions 3084 | . . . . . 677 81 . 118 . . . 1240 . . . 968 . Melee 953 | . . . . . . 737 . . . . . 33 . . . 183 . Ramming . | . . . . . . . . . . . . . . . . . . Kinetic 4908 | 39 313 19 . 127 824 943 343 . . 183 . 507 . . 374 1236 . Thermal 5059 | 22 260 71 . 106 477 1547 650 118 . 403 . 319 . . 304 765 17 Explosive 2584 | . . . . . 677 . . . . . . 1018 . . . 889 . Electromagnetic 750 | . . . . . . 81 116 57 . 177 . 240 . . . 79 . Impact 183 | . . . . . . . . . . . . . . . . 183 . Slashing 770 | . . . . . . 737 . . . . . 33 . . . . . Piercing . | . . . . . . . . . . . . . . . . . . Highest Corruption 30 | . . . . . . 2 2 2 2 1 . 1 1 1 1 30 30 Average Corruption 3 | . . . . . . 1 2 2 2 1 . 1 1 1 1 10 30 Corruption Purged 1 | . . . . . . 1 . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . . . . . . . . Effects 75 | . . . . . . 13 8 5 1 . . 7 10 1 4 16 10 Message Errors 21 | . . . . . . 3 4 . . . . 1 3 . 1 5 4 Matter Fused 13 | . . . . . . 2 . 2 1 . . 2 4 . . 1 1 Heat Flow Errors 9 | . . . . . . 2 1 . . . . 2 . 1 . 1 2 Energy Discharges 9 | . . . . . . 2 1 1 . . . . 1 . 1 1 2 Parts Rejected 2 | . . . . . . . . . . . . . . . . 2 . Parts Fused 1 | . . . . . . . . . . . . 1 . . . . . Data Loss (minor) 10 | . . . . . . 2 1 1 . . . 1 1 . 2 2 . Data Loss (major) 5 | . . . . . . 2 1 . . . . . . . . 1 1 Misfires 1 | . . . . . . . . 1 . . . . . . . . . Alerts 2 | . . . . . . . . . . . . . 1 . . 1 . Misdirections 1 | . . . . . . . . . . . . . . . . 1 . Weapon Failures 1 | . . . . . . . . . . . . . . . . 1 . Overload Shots . | . . . . . . . . . . . . . . . . . . Overflow Damage 224 | . . . . . . 74 16 . . . . 38 . . 8 88 . Projectiles 53 | . . . . . . . 16 . . . . 10 . . 8 19 . Explosions 93 | . . . . . . . . . . . . 28 . . . 65 . Melee 78 | . . . . . . 74 . . . . . . . . . 4 . Knockbacks 19 | . 3 . . 2 1 . 1 . . 1 . 4 . . . 7 . Impact 1 | . . . . . . . . . . . . . . . . 1 . Kinetic 17 | . 3 . . 2 1 . 1 . . 1 . 3 . . . 6 . Secondary 1 | . . . . . . . . . . . . 1 . . . . . Self-Inflicted Damage 113 | . . . . . . . . 64 . . . . . . . 49 . Shots 4 | . . . . . . . . 1 . . . . . . . 3 . Rammed . | . . . . . . . . . . . . . . . . . . Targets Rammed . | . . . . . . . . . . . . . . . . . . Kicked . | . . . . . . . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . . . . . . . Highest Temperature 525 | . 294 136 . . 176 259 405 183 . 405 . 199 . 60 171 525 188 Average Temperature 89 | . 84 79 . . 51 57 165 113 . 150 . 37 . 31 35 203 69 Received Heat Transfer 2010 | . 96 48 . . 450 309 174 36 . 219 . 198 . . 36 444 . Effects 10 | . . . . . . . . . . 3 . . . . . 7 . Shutdowns 2 | . . . . . . . . . . 1 . . . . . 1 . Energy Bleed 1 | . . . . . . . . . . . . . . . . 1 . Interference 2 | . . . . . . . . . . 1 . . . . . 1 . Short Circuit 1 | . . . . . . . . . . . . . . . . 1 . Damage (minor) 1 | . . . . . . . . . . 1 . . . . . . . Damage (major) 3 | . . . . . . . . . . . . . . . . 3 . Siege Activations . | . . . . . . . . . . . . . . . . . . Martial Activations . | . . . . . . . . . . . . . . . . . . Shielding Activations . | . . . . . . . . . . . . . . . . . . Robots Disrupted . | . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . Robots Corrupted 3 | . . . . . . . . . . 1 . . . . . 2 . Combat Hostiles 3 | . . . . . . . . . . 1 . . . . . 2 . Parts Fried 4 | . . . . . . . . . . 1 . . . . . 3 . Impact Corruptions 2 | . . . . . . . . . . . . . . . . 2 . Robots Melted . | . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . Parts Melted 12 | . 2 . . . . 6 1 . . 1 . 1 . . . 1 . Heat Transferred 9088 | 50 572 148 . 222 888 3404 888 150 . 777 . 570 . . 450 944 25 Parts Sabotaged . | . . . . . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . . . Power Chain Reactions 1 | . . . . . . . . 1 . . . . . . . . . Alert | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 ------- Run | Yrd Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Maximum Alert Level 2 | . . . . . 1 2 . . . . . . . . . 1 . Low Security (%) 87 | 100 100 100 . 100 93 83 . . . . 100 . . . . 71 . Level 1 8 | . . . . . 6 8 . . . . . . . . . 28 . Level 2 3 | . . . . . . 7 . . . . . . . . . . . Level 3 . | . . . . . . . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . . . . Peak Influence 498 | 5 135 48 . 89 263 498 . . . . 28 . . . . 294 . Initial 94 | . . 18 . . 18 94 . . . . 28 . . . . . . Average 85 | 1 74 7 . 17 83 122 . . . . 4 . . . . 81 . Influence Increases 3485 | 10 262 50 . 125 457 980 100 70 . 205 24 364 . . 155 683 . Destroy 0b10 Robot/C 2280 | . 200 40 . 100 300 640 80 60 . 160 . 300 . . 120 280 . Destroy 0b10 Robot/NC 140 | 10 20 . . . 10 50 . . . . . . . . . 50 . Destroy Leader 486 | . 42 10 . 10 60 200 20 10 . 30 . 30 . . 20 54 . Allied During Kill 4 | . . . . . . . . . . . . 4 . . . . . Successful Hack 86 | . . . . . 5 53 . . . . 24 . . . . 4 . Disable Machine 120 | . . . . 15 15 15 . . . . . . . . . 75 . Destroy Structure 234 | . . . . . 67 7 . . . . . . . . . 160 . Lose Combat Pursuer 135 | . . . . . . 15 . . . 15 . 30 . . 15 60 . Influence Decreases 3453 | 10 214 98 . 76 297 702 475 182 . 159 70 347 17 . 155 457 194 Entered New Map 485 | . . 30 . . 31 115 181 22 . . 18 . 4 . . . 84 Time Decay 2446 | 10 204 58 . 76 184 547 254 160 . 159 52 277 13 . 145 207 100 Lost Part 492 | . 10 10 . . 82 30 40 . . . . 50 . . 10 250 10 Lost Ally 30 | . . . . . . 10 . . . . . 20 . . . . . Squads Dispatched 25 | . 1 . . . 3 13 . . . . . . . . . 8 . Investigation 2 | . . . . . 1 1 . . . . . . . . . . . Extermination 9 | . . . . . . 7 . . . . . . . . . 2 . Reinforcement 13 | . 1 . . . 2 4 . . . . . . . . . 6 . Assault . | . . . . . . . . . . . . . . . . . . Garrison 1 | . . . . . . 1 . . . . . . . . . . . Intercept . | . . . . . . . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . . . . . . . Construction Impeded 3 | . . . . . . . . . . . . . . . . 3 . Haulers Reinforced . | . . . . . . . . . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . . . . . . Stealth | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 --------- Run | Yrd Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Distress Signals 7 | . 2 . . . 2 . . . . . . . . . . 3 . Communications Jammed . | . . . . . . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . . . . . Times Spotted 167 | . 14 2 . 20 23 37 4 3 . 8 . 20 . . 6 28 2 Peak Tracking Total 13 | . 5 2 . 13 7 6 3 3 . 3 1 7 . . 5 8 2 Tactical Retreats 8 | . . . . 1 . 1 . . . 1 . 2 . . 1 2 . Traps | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 ------- Run | Yrd Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Traps Triggered 12 | . 3 . . . 4 4 . . . . . . . . . 1 . Indirectly . | . . . . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . Machines | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 ---------- Run | Yrd Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Machines Disabled 9 | . . . . 1 1 1 . . . . . 1 . . . 5 . Max in Single Turn 2 | . . . . 1 1 1 . . . . . 1 . . . 2 . Machines Repaired . | . . . . . . . . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . . . Hacking | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 --------- Run | Yrd Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Machines Accessed 23 | . 1 . . . 3 9 . . 1 . 3 . . 3 . 2 1 Terminals 11 | . 1 . . . 2 6 . . . . 1 . . . . 1 . Fabricators 2 | . . . . . . 2 . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . . . Scanalyzers 3 | . . . . . 1 . . . . . 1 . . . . 1 . Garrison Access 2 | . . . . . . 1 . . . . 1 . . . . . . Total Hacks 67 | . 3 . . . 7 17 . . 6 . 6 . . 20 . 7 1 Successful 43 | . . . . . 3 6 . . 6 . 3 . . 20 . 4 1 Failed 23 | . 3 . . . 3 11 . . . . 3 . . . . 3 . Catastrophic 6 | . . . . . . 4 . . . . . . . . . 2 . Database Lockouts 1 | . . . . . 1 . . . . . . . . . . . . Manual 29 | . 3 . . . 4 14 . . . . 5 . . . . 3 . Terminals 24 | . 3 . . . 4 11 . . . . 3 . . . . 3 . Fabricators 3 | . . . . . . 3 . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . . . Scanalyzers 9 | . . . . . 3 . . . . . 2 . . . . 4 . Garrison Access 4 | . . . . . . 3 . . . . 1 . . . . . . Terminal Hacks 29 | . . . . . . 1 . . 6 . 1 . . 20 . . 1 Record 7 | . . . . . . 1 . . . . . . . 6 . . . Part Schematic 14 | . . . . . . . . . 6 . . . . 8 . . . Robot Schematic 3 | . . . . . . . . . . . . . . 3 . . . Prototype ID Bank 3 | . . . . . . . . . . . . . . 3 . . . Open Door 1 | . . . . . . . . . . . . . . . . . 1 Branch Access Points 1 | . . . . . . . . . . . 1 . . . . . . Fabricator Hacks 2 | . . . . . . 2 . . . . . . . . . . . Build 2 | . . . . . . 2 . . . . . . . . . . . Repair Station Hacks . | . . . . . . . . . . . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . . . . . . . . . . Scanalyzer 6 | . . . . . 2 . . . . . 1 . . . . 3 . Retrieve Study 6 | . . . . . 2 . . . . . 1 . . . . 3 . Garrison Access Hacks . | . . . . . . . . . . . . . . . . . . Unauthorized Hacks 6 | . . . . . 1 3 . . . . 1 . . . . 1 . Terminals 6 | . . . . . 1 3 . . . . 1 . . . . 1 . Botnet 6 | . . . . . 1 3 . . . . 1 . . . . 1 . Fabricators . | . . . . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . . . Data Cores Recovered 1 | . . . . . 1 . . . . . . . . . . . . Used . | . . . . . . . . . . . . . . . . . . Hacking Detections 16 | . 1 . . . 2 8 . . . . 3 . . . . 2 . Full Trace Events . | . . . . . . . . . . . . . . . . . . Feedback Events . | . . . . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . . . Robot Schematics Acquired 3 | . . . . . . . . . . . . . . 3 . . . Robots Built 1 | . . . . . . 1 . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . Time 58 | . . . . . . 58 . . . . . . . . . . . Total Robot Build Rating 3 | . . . . . . 3 . . . . . . . . . . . Part Schematics Acquired 14 | . . . . . . . . . 6 . . . . 8 . . . Parts Built 2 | . . . . . . 2 . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . Time 42 | . . . . . . 42 . . . . . . . . . . . Total Part Build Rating 8 | . . . . . . 8 . . . . . . . . . . . Part Studies Acquired 6 | . . . . . 2 . . . . . 1 . . . . 3 . Parts Repaired . | . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . . . . Bothacking | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 ------------ Run | Yrd Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Used RIF Installer . | . . . . . . . . . . . . . . . . . . Robots Hacked 1 | . . . . 1 . . . . . . . . . . . . . Non-combat 1 | . . . . 1 . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . . . . Robot Hacks Applied 1 | . . . . 1 . . . . . . . . . . . . . parse_system 1 | . . . . 1 . . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . . . . . . . Robots Rewired 3 | . . . 2 . . . . . . . . 1 . . . . . Allies Hacked . | . . . . . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . . . . Allies | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -------- Run | Yrd Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Total Allies 4 | . . . 2 . . 1 . . . . . 1 . . . . . Largest Group 2 | . . . 2 2 . 1 . . . . . 1 . . . . . Highest-Rated Group 29 | . . . 29 29 . 15 . . . . . 21 . . . . . Highest-Rated Ally 21 | . . . 21 21 . 15 . . . . . 21 . . . . . Total Orders . | . . . . . . . . . . . . . . . . . . Ally Attacks 16 | . . . . 10 . . . . . . . 6 . . . . . Total Damage 169 | . . . . 129 . . . . . . . 40 . . . . . Kills 2 | . . . . 1 . . . . . . . 1 . . . . . Allies Corrupted . | . . . . . . . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . . . . . . Intel | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 ------- Run | Yrd Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Active Infowar (turns) 3940 | 40 135 . . . . . . . . . 380 785 846 168 638 948 . Terrain 3392 | . . . . . . . . . . . 380 785 846 168 638 575 . Seismic 175 | 40 135 . . . . . . . . . . . . . . . . Decoding 947 | . . . . . . . . . . . . . . . . 947 . Robot Analysis Total . | . . . . . . . . . . . . . . . . . . Derelict Logs Recovered 9 | . . . . 2 . . . . 1 2 . 1 . . 1 . 2 Drone Launches . | . . . . . . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . . . . . . Decoded 0b10 Intel 60 | . . . . . . . . . . . . . . . . 60 . Items 60 | . . . . . . . . . . . . . . . . 60 . Exploration | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 ------------- Run | Yrd Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Turns Passed 13335 | 110 540 369 737 539 803 3137 541 406 1659 447 380 785 846 168 638 1021 209 Spaces Moved 7266 | 55 247 203 446 299 371 1691 299 250 1063 252 240 302 420 85 259 409 375 Core 490 | 9 . . . . 1 . . . . . . . . . . 105 375 Treads 5974 | 46 247 203 446 299 370 1691 299 250 1063 252 240 226 . . 167 175 . Legs 70 | . . . . . . . . . . . . . . . . 70 . Wheels 694 | . . . . . . . . . . . . 76 420 85 92 21 . Hover 38 | . . . . . . . . . . . . . . . . 38 . Flight . | . . . . . . . . . . . . . . . . . . Fastest Speed 36 | 50 160 160 160 160 160 148 148 155 155 155 155 200 185 200 200 36 50 Average Speed 161 | 142 160 160 160 160 164 157 154 155 155 155 155 224 199 200 226 189 50 Slowest Speed 1500 | 160 240 160 160 160 600 165 155 155 155 155 155 385 200 200 317 1500 50 Overloaded Moves . | . . . . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . . . . . . . Potential Cave-ins . | . . . . . . . . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . . . . . . . Exploration Rate (%) 46 | 4 53 40 90 62 38 44 53 36 83 46 7 55 50 68 49 15 37 Regions Visited 17 Branch Regions 12 Pre-discovered Areas 5 | . . 1 . . . . . . 1 1 . 1 . 1 . . . Known Exits Taken 12 | . . . . . 1 1 1 1 1 1 1 1 1 1 1 1 . Unknown Exits Taken 5 | 1 1 1 1 1 . . . . . . . . . . . . . Scrap Searched 26 | . . 1 . 1 . . 1 3 4 . . 2 8 . 3 . 3 Spaces Dug 14 | . . . . . 1 6 . . . . . . . . . 7 . Terrain Destroyed 253 | . . . . . 70 6 5 7 . 1 . 38 . . 19 107 . Melee 14 | . . . . . 1 6 . . . . . . . . . 7 . Projectile 48 | . . . . . 2 . 5 1 . 1 . 14 . . 19 6 . AOE 191 | . . . . . 67 . . 6 . . . 24 . . . 94 . Terrain Rammed . | . . . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . . . Actions | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 --------- Run | Yrd Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Total 8173 | 75 312 239 465 331 475 2003 340 261 1075 268 248 349 427 84 275 557 389 Wait 282 | 8 1 30 . 17 10 137 17 8 . . 2 8 . . . 40 4 Move 7249 | 54 246 202 445 298 370 1690 298 249 1062 251 239 301 419 84 258 408 375 Hop . | . . . . . . . . . . . . . . . . . . Pick Up 69 | 2 6 1 4 . 15 27 . 1 2 . 2 . 4 . . 5 . Fast Attach 66 | 7 10 1 . . 10 13 . . 3 . . 2 2 . . 14 4 Attach 44 | . . 1 . . 10 7 4 . . . 2 4 . . . 15 1 Detach 22 | . 3 . . . 2 7 . . . . . . 1 . . 8 1 Swap 38 | . 1 . 3 1 9 7 2 . 2 . 2 7 . . 2 2 . Drop 64 | . 4 . 3 . 9 26 . . 6 . 1 . 1 . . 14 . Fire 285 | 4 41 4 . 14 39 68 19 3 . 17 . 24 . . 15 36 1 Melee 54 | . . . 10 1 1 21 . . . . . 3 . . . 15 3 Ram . | . . . . . . . . . . . . . . . . . . Kick . | . . . . . . . . . . . . . . . . . . Crush . | . . . . . . . . . . . . . . . . . . Escape Stasis . | . . . . . . . . . . . . . . . . . . Rewire . | . . . . . . . . . . . . . . . . . . Trap . | . . . . . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: [*Mat] / [*Min]) -10/Mines -10/Exiles -9/Mines -8/Materials -7/Factory (discovered 3 exits: *Fac x2 / *Low) -7/Lower Caves -7/Lower Caves -7/Zion -6/Proximity Caves -6/Factory (discovered 4 exits: *Low x2 / Ext x2) -6/Lower Caves -6/Lower Caves (discovered 2 exits: Fac / *Dat) -6/Data Miner -5/Proximity Caves -5/Factory (discovered 2 exits: *Upp x2) -5/Upper Caves History --------- Turn | Location | Event 2 | -11/Scrapyard | Met Revision 17 8 | -11/Scrapyard | Discovered new exit (range 15) 111 | -11/Scrapyard | Entered Materials 302 | -10/Materials | Build established: Mutant 443 | -10/Materials | Discovered new exit (range 16) 590 | -10/Materials | Discovered new exit (range 8) 651 | -10/Materials | Entered Mines 652 | -10/Mines | Learned location of Storage (-8) 1009 | -10/Mines | Deemed a non-threat by the Exiles lab entrance 1011 | -10/Mines | Discovered new exit (range 5) 1020 | -10/Mines | Entered Exiles 1020 | -10/Exiles | Found Exiles lab destroyed 1745 | -10/Exiles | Discovered new exit (range 10) 1757 | -10/Exiles | Entered Mines 1757 | -9/Mines | Accompanied by 2 allies 1904 | -9/Mines | Assembled infested the area 1909 | -9/Mines | Assisted by a Guerilla fighting off Assembled 1984 | -9/Mines | Lost 3 allies 2180 | -9/Mines | Core integrity fell below 50% 2189 | -9/Mines | Learned Materials machine intel 2290 | -9/Mines | Discovered new exit (range 4) 2296 | -9/Mines | Entered Materials 2296 | -8/Materials | Evolved 4 slots: Utility x2, Weapon x2 2297 | -8/Materials | Identified exit to Factory 2298 | -8/Materials | Loaded intel: 53 machine locations 2601 | -8/Materials | Build established: Gunner 2728 | -8/Materials | Lost 3 parts (1p1n1w) 2748 | -8/Materials | Destroyed 7 combat bots 2918 | -8/Materials | Central database locked down 3084 | -8/Materials | Core integrity fell below 50% 3099 | -8/Materials | Entered Factory 3099 | -7/Factory | Evolved 2 slots: Propulsion x2 3120 | -7/Factory | Lost 7 parts (1p2n4w) 3268 | -7/Factory | Fabricated Dynamic Insulation System (x2) 3367 | -7/Factory | Build established: Mutant 3902 | -7/Factory | Build established: Gunner 3914 | -7/Factory | Garrison activated, responded to threat 4081 | -7/Factory | Fabricated M-14 Sweeper? 4432 | -7/Factory | Discovered new exit (range 16) 4636 | -7/Factory | Identified exit to Factory 5751 | -7/Factory | Discovered exit to Factory (range 7) 6027 | -7/Factory | Destroyed 8 combat bots 6204 | -7/Factory | Discovered new exit (range 6) 6213 | -7/Factory | Identified exit to Lower Caves 6236 | -7/Factory | Entered Lower Caves 6275 | -7/Lower Caves | Spotted B-75 Beast 6328 | -7/Lower Caves | Destroyed B-75 Beast 6721 | -7/Lower Caves | Discovered new exit (range 16) 6743 | -7/Lower Caves | Identified exit to Lower Caves 6777 | -7/Lower Caves | Entered another Lower Caves area 7120 | -7/Lower Caves | Discovered new exit (range 10) 7135 | -7/Lower Caves | Identified exit to Zion 7183 | -7/Lower Caves | Entered Zion 7252 | -7/Zion | System corruption cleaned by Quarantine Array 7431 | -7/Zion | Discovered new exit (range 16) 7446 | -7/Zion | Found Prototype Energy Gun 7707 | -7/Zion | Learned location of Data Miner (-6) 8841 | -7/Zion | Identified exit to Proximity Caves 8842 | -7/Zion | Entered Proximity Caves 9009 | -6/Proximity Caves | Learned location of Extension (-6) 9050 | -6/Proximity Caves | Learned Factory security intel 9059 | -6/Proximity Caves | Attracted the attention of an 0b10 checkpoint 9280 | -6/Proximity Caves | Discovered exit to Factory (range 6) 9289 | -6/Proximity Caves | Entered Factory 9289 | -6/Factory | Evolved 2 slots: Utility x2 9498 | -6/Factory | Identified exit to Lower Caves 9498 | -6/Factory | Identified exit to Extension 9669 | -6/Factory | Entered Lower Caves 9852 | -6/Lower Caves | Build established: Skirmisher 10076 | -6/Lower Caves | Attracted the attention of an 0b10 outpost 10118 | -6/Lower Caves | Destroyed 7 combat bots 10125 | -6/Lower Caves | Lost 4 parts (1n3w) 10412 | -6/Lower Caves | Discovered new exit (range 7) 10430 | -6/Lower Caves | Identified exit to Lower Caves 10446 | -6/Lower Caves | Ambushed by wild Derelicts 10454 | -6/Lower Caves | Entered another Lower Caves area 10516 | -6/Lower Caves | Discovered new exit (range 20) 11184 | -6/Lower Caves | Discovered new exit (range 12) 11212 | -6/Lower Caves | Identified exit to Data Miner 11300 | -6/Lower Caves | Entered Data Miner 11300 | -6/Data Miner | Discovered new exit (range 6) 11338 | -6/Data Miner | Met Data Miner 11390 | -6/Data Miner | Learned location of Section 7 (-2) 11390 | -6/Data Miner | Acquired the access code to Warlord's prototype stash 11420 | -6/Data Miner | Received God Mode back door access code from Data Miner 11464 | -6/Data Miner | Identified exit to Proximity Caves 11468 | -6/Data Miner | Entered Proximity Caves 11616 | -5/Proximity Caves | Learned location of 1 exit from Factory 11812 | -5/Proximity Caves | Spotted B-75 Beast 11832 | -5/Proximity Caves | Destroyed B-75 Beast 12090 | -5/Proximity Caves | Discovered new exit (range 4) 12099 | -5/Proximity Caves | Identified exit to Factory 12106 | -5/Proximity Caves | Entered Factory 12106 | -5/Factory | Evolved 2 slots: Utility x2 12107 | -5/Factory | Identified exit to Upper Caves 12739 | -5/Factory | Lost 5 parts (1p1n1u2w) 12833 | -5/Factory | Identified Storm Laser 12863 | -5/Factory | Lost 8 parts (3n2u3w) 13001 | -5/Factory | System corruption reached 10% 13020 | -5/Factory | Lost 4 parts (1p1n1u1w) 13055 | -5/Factory | Core integrity fell below 50% 13058 | -5/Factory | System corruption reached 30% 13083 | -5/Factory | Core integrity fell below 20% 13095 | -5/Factory | Build established: Mutant 13118 | -5/Factory | Lost 11 parts (4n5u2w) 13127 | -5/Factory | Entered Upper Caves 13201 | -5/Upper Caves | Learned Factory terminal intel 13220 | -5/Upper Caves | Learned Factory terminal intel 13336 | -5/Upper Caves | Destroyed by S-27 Virus with Autogun Last Messages --------------- 13241_ Found Imp. Arc Projector. 13241_ Found 68 Matter. 13242_ Acquired 22 matter. 13242_ Acquired Mak. Sword. 13243_ Acquired 10 matter. 13248_ Searching scrap... 13248_ Found Mak. ECM Suite. 13248_ Found Unknown Ballistic Gun. 13248_ Found 66 Matter. 13255_ System corrupted: Matter fused (-8). 13273_ Connecting with WAR.Sys... >>Open Door Sealed Heavy Doors opened. 13274_ Acquired Mak. Hacking Suite. 13277_ UVT/L =8LIHN4,X#NQ &J>RJTKSLUJCLIKUW9MB 13325_ Mak. Sword destroyed. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ??????????????????##?????????????????????????????? | | ?????????????????? ?????????????????????????????? | | ????? ???????????? #?????????????????????????????? | | ??? ??????????? #?????????????????????????????? | | ???# ???????????!#?????????????????????????????? | | ??? ?####????##%!?????????????????????????????? | | ???? ?? ???#!!#?????????????????????????????? | | ???? ??? ### ##????????????????????????????? | | ????# ????? %!#????????????????????????????? | | ????# ??????? #????????????????????????????? | | ????? ????????# #?????????????????????????????? | | ?????# ??????## ##????????????????????????????? | | ?????# ?????## ##???????????????????????????? | | ##### ????## #???????????????????????????? | | ##### #???????????????????????????? | | ##???????????????????????????? | | ????# !%[ #######????????#???????????????? | | ????########## #### ##??????? #??????????????? | | ?????????????## ## #??????? ??????????????? | | ??????????????## Y #??????? ??????????????? | | ???????????????# #??##??? ??????????????? | | ???????????????##[ ### #??? #?????????????? | | ????????????????### ## #??? #?????????????? | | ??????????????????# #?# #???# #?????????????? | | ?????????????????## #??#@ ##???# #?????????????? | | ????????????????## #### ##????# #?????????????? | | ????????????????# # ## ##?????# #?????????????? | | ????????????????# # ## #??????# #?????????????# | | ????????????????## # # #????### ############??# | | ?????????????????# # s #????# #??? | | ?????????????????# ########??### #??? | | ????????????????## ##???????# "" " ##??? | | ????????????????# ##??????# """" "" # ###### | | ????????????????# ###????# """ "" | | ????????????????# #????# " " | | ????????????????## #?#### ####### | | ?????????????????# ####### #?????# | | ?????????????????# #???## ## #### ##?????## | | ?????????????????# #??## ## #??# #???????? | | ????????????????## #??# ## #??# #???????? | | ???????????????## ##?# ## #??# #???????? | | ???????????????# ### ## #??# #???????? | | ???????????????## ## #??# #???????? | | ????????????????# #####??# #???????? | | ????????????????## #??????? ????????? | | ?????????????????# #???????#????????? | | ????????#####???## ## #???????????????? | | ????????#!! ##### ## #???????????????? | | ????????#!! X# ### ##???????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 67 Energy Generation 18 Energy Capacity 310 Matter Stores 300 Matter Capacity 450 Sight Range 16 Terrain Scan Range 20 Terrain Scan Density 110 EM Shielding 2 Armor Coverage 225 Evasion (%) 57 Targeting Accuracy 8 Core Analysis 6 Recoil Reduction 4 Offensive Hacking 33 Item Schematics ----------------- Battle Cannon | -7/Zion | Free Flamer | -7/Zion | Free Hvy. Riot Gun | -7/Zion | Free Barrage Gun | -7/Zion | Free Slug Cannon | -7/Zion | Free Enh. Flamer | -7/Zion | Free Combat Drone Bay | -6/Data Miner | Free Lgt. Regenerative Plating | -6/Data Miner | Free Cld. Nuclear Pulse Thruster | -6/Data Miner | Free Prc. Matter Filter | -6/Data Miner | Free Smartbomb Launcher | -6/Data Miner | Free Shield Leg | -6/Data Miner | Free Adv. Actuator Array | -6/Data Miner | Free HERF Cannon | -6/Data Miner | Free Robot Schematics ------------------ B-60 Warrior | -6/Data Miner | Free X-72 Disruptor | -6/Data Miner | Free A-15 Conveyor | -6/Data Miner | Free Fabricated ------------ Dynamic Insulation System | x2 | -7/Factory | Preloaded M-14 Sweeper | x1 | -7/Factory | Preloaded Repaired ---------- Nothing Studied --------- Minigun | -8/Materials | Hacked Lgt. Treads | -8/Materials | Hacked Imp. Medium Treads | -6/Factory | Hacked Adv. Treads | -5/Factory | Hacked Arm. Treads | -5/Factory | Hacked Hvy. Rocket Launcher | -5/Factory | Hacked Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed InterceptCoolingTrident Manual? 0 Play Time 00:58:35 Cumulative 210.5 hours Start 2026.09.14 @ 00:20:29 End 2026.09.14 @ 01:19:17 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 408 Rogue 408 Adventurer 0 Explorer 0 Win Type - Total 2 Types 2/0/0/0/0/0/0/0/0/0 Lore% 62 Gallery% 62 Achievement% 48 Wizard Run 0 Options --------- Layout 2 ASCII 0 Keyboard 1 Movement Arrows Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 50x44 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: d66af01a-9296-45a1-9370-d93bf9b99f44