Cogmind - Beta 11.1 @@@ ROGUE MODE // 2022.10.29 @ 16:54:54 Player: kawyua Result: Escaped! Performance ------------- Evolutions (9) 4500 Regions Visited (18) 3600 Robots Destroyed (70) 350 Value Destroyed (1811) 1811 Prototype IDs (8) 160 Alien Tech Used (0) 0 Bonus (4180) 4180 TOTAL SCORE: 14601 Bonus ------- High Alert Combat Kills 80 Entered DSFs 500 Met Imprinter 300 Was Imprinted 300 Win 3000 Cogmind --------- Core Integrity 247/1600 Matter 151/300 Energy 90/100 System Corruption 6% Temperature Cool (0) Movement Core (50) Location To Epsilon Eridani Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (11) -- (None) > --- UTILITY (10) ----- Advanced Signal Interpreter Graphene Brace > --- WEAPON (2) ------- (None) > --- INVENTORY (5) ---- Light Quantum Reactor Advanced Transmission Jammer Heavy Rocket Launcher Force Lance Enhanced Force Lance Peak State ------------ > --- POWER ------------ Light Quantum Reactor Light Quantum Reactor > --- PROPULSION ------- Cesium-ion Thruster Cesium-ion Thruster Cesium-ion Thruster Cesium-ion Thruster Surge Thruster Impulse Thruster Impulse Thruster Improved Diametric Drive Impulse Thruster Array Cooled Q-thruster > --- UTILITY ---------- Advanced Power Amplifier Advanced Heat Sink Advanced Weight Redist. System Structural Scanner Triangulator Enhanced Optical Array Advanced Sensor Array Advanced Signal Interpreter Advanced Transmission Jammer Graphene Brace > --- WEAPON ----------- Enhanced Nova Cannon Enhanced Force Lance > --- INVENTORY -------- Field Propulsion Array Q-thruster Improved Reaction Control System Heavy Rocket Launcher [Rating: 152] Favorites ----------- Power Micro Nuclear Core Engine Ion Engine Power Core Micro Nuclear Core Reactor Light Quantum Reactor Propulsion Cesium-ion Thruster Treads Light Treads Flight Unit Cesium-ion Thruster Utility Medium Storage Unit Device Improved Sensor Array Storage Medium Storage Unit Processor Enhanced Optical Array Protection Improved Propulsion Shielding Weapon Scythe Energy Gun Medium Laser Energy Cannon Enhanced Nova Cannon Ballistic Gun Improved Assault Rifle Launcher Heavy Rocket Launcher Slashing Weapon Scythe Piercing Weapon CR-A16's Pointy Stick Special Melee Weapon Datajack Build | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -5 -4 -4 -4 -3 -2 -1 -1 ------- Run | Scr Mat Mat Mat Fac Low Low Zio Pro Fac DSF Fac Fac Upp Upp Res Res Acc Com Slots Evolved 18 | . . 2 2 2 . . . . 2 . 2 2 . . 2 2 2 . Power 1 | . . . . . . . . . . . 1 . . . . . . . Propulsion 9 | . . 2 1 1 . . . . 1 . . 1 . . 1 1 1 . Utility 8 | . . . 1 1 . . . . 1 . 1 1 . . 1 1 1 . Weapon . | . . . . . . . . . . . . . . . . . . . Parts Attached 116 | 8 3 24 3 11 . 2 7 1 12 3 2 5 1 2 7 8 13 4 Power 13 | 1 . 3 . 1 . . . . 1 . 1 . . 1 . 2 2 1 Engine 4 | 1 . 3 . . . . . . . . . . . . . . . . Core 5 | . . . . 1 . . . . 1 . 1 . . 1 . 1 . . Reactor 4 | . . . . . . . . . . . . . . . . 1 2 1 Propulsion 41 | 2 . 10 1 5 . 1 . . 7 2 . 1 . 1 2 2 6 1 Treads 8 | 2 . 6 . . . . . . . . . . . . . . . . Leg . | . . . . . . . . . . . . . . . . . . . Wheel . | . . . . . . . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . . . . . . . Flight 33 | . . 4 1 5 . 1 . . 7 2 . 1 . 1 2 2 6 1 Utility 41 | 2 1 5 1 4 . 1 5 1 4 1 1 4 1 . 3 2 3 2 Device 31 | 1 . 3 1 3 . 1 4 1 2 . 1 4 1 . 2 2 3 2 Storage 2 | 1 1 . . . . . . . . . . . . . . . . . Processor 4 | . . . . . . . . . 2 1 . . . . 1 . . . Hackware . | . . . . . . . . . . . . . . . . . . . Protection 4 | . . 2 . 1 . . 1 . . . . . . . . . . . Artifact . | . . . . . . . . . . . . . . . . . . . Weapon 21 | 3 2 6 1 1 . . 2 . . . . . . . 2 2 2 . Energy Gun 2 | 1 . 1 . . . . . . . . . . . . . . . . Energy Cannon 3 | . . . . . . . . . . . . . . . . 1 2 . Ballistic Gun 8 | 2 1 4 . 1 . . . . . . . . . . . . . . Ballistic Cannon . | . . . . . . . . . . . . . . . . . . . Launcher 1 | . . . . . . . 1 . . . . . . . . . . . Special Weapon . | . . . . . . . . . . . . . . . . . . . Impact Weapon . | . . . . . . . . . . . . . . . . . . . Slashing Weapon 2 | . . 1 1 . . . . . . . . . . . . . . . Piercing Weapon 4 | . . . . . . . 1 . . . . . . . 2 1 . . Special Melee Weapon 1 | . 1 . . . . . . . . . . . . . . . . . Unidentified Prototypes 8 | . . 1 . 1 . . 2 . . . 1 . . . 1 . 2 . Parts Lost 36 | . . 8 1 . . . . . . . . . 2 1 . . 5 19 Power 4 | . . 1 . . . . . . . . . . . . . . . 3 Propulsion 20 | . . 4 1 . . . . . . . . . 1 1 . . 4 9 Utility 9 | . . 1 . . . . . . . . . . 1 . . . 1 6 Weapon 3 | . . 2 . . . . . . . . . . . . . . . 1 Highest Loss Streak 15 | . . 7 1 . . . . . . . . . 2 3 . . 3 15 To Critical Strikes . | . . . . . . . . . . . . . . . . . . . Average Slot Usage (%) 93 | . 100 91 83 83 92 92 99 100 99 100 97 100 94 92 96 98 91 77 Engine 5 | . 14 9 9 . . . . . . . . . . . . . . . Core 3 | . . . . 6 7 7 7 7 5 6 9 10 10 8 9 6 . . Treads 13 | . 28 36 . . . . . . . . . . . . . . . . Flight 24 | . . 1 40 37 46 46 46 46 46 46 41 42 38 35 39 43 39 29 Device 15 | . 14 3 15 20 15 20 17 15 20 13 15 23 29 31 32 30 29 25 Storage 7 | . 14 11 9 7 7 7 7 7 . . . . . . . . . . Processor 1 | . . . . . . . . . 6 13 11 8 5 5 5 8 8 8 Protection 3 | . . 6 . 2 7 2 4 7 6 6 5 5 . . . . . . Energy Gun 4 | . 14 8 . . . . . . . . . . . . . . . . Ballistic Gun 4 | . 10 12 . . . . . . . . . . . . . . . . Launcher 1 | . . . . . . . 1 7 6 6 5 5 5 5 . . . . Slashing Weapon 2 | . . . 9 7 7 7 5 . . . . . . . . . . . Piercing Weapon 2 | . . . . . . . 6 7 6 6 5 5 5 5 7 4 4 3 Naked Turns . | . . . . . . . . . . . . . . . . . . . Heaviest Build 63 | 15 20 26 16 22 22 22 30 30 22 22 30 34 34 32 34 46 63 58 Greatest Support 82 | 40 40 80 20 28 23 24 32 32 36 28 33 36 40 41 48 63 82 75 Greatest Overweight (x) 7 | 2 . 6 . . . . 1 . 7 . . . . . . . . 4 Average Overweight (x) . | . . . . . . . . . . . . . . . . . . . Largest Inventory Capacity 10 | 8 10 10 10 10 10 10 10 10 10 5 5 5 5 5 5 5 5 5 Average Capacity 8 | 7 9 10 10 10 10 10 10 10 5 5 5 5 5 5 5 5 5 5 Most Carried 10 | 8 10 10 8 10 10 10 10 10 8 5 5 5 4 5 5 5 5 5 Average Carried 7 | 4 7 9 7 8 10 9 9 9 4 4 4 3 3 3 3 4 3 2 Final Capacity 10 | 8 10 10 10 10 10 10 10 10 5 5 5 5 5 5 5 5 5 5 Final Carried 10 | 4 10 8 8 10 10 10 9 9 5 5 5 4 3 3 5 5 2 5 Class Distribution -------------------- 33% | Sprinter 28% | Mutant 14% | Scavenger-Mutant 10% | Scavenger-Ninja 7% | Scavenger-Sprinter 3% | Scout Dominant Class ---------------- Mutant | -10/Materials Scavenger-Mutant | -9/Materials Scavenger-Sprinter | -8/Materials Sprinter | -7/Factory Sprinter | -7/Lower Caves Sprinter | -7/Lower Caves Sprinter | -7/Zion Sprinter | -6/Proximity Caves Ninja | -6/Factory Scout | -6/DSF Scout | -5/Factory Scout | -4/Factory Scout | -4/Upper Caves Scavenger-Sprinter | -4/Upper Caves Scavenger-Sprinter | -3/Research Scavenger-Ninja | -2/Research Scavenger-Ninja | -1/Access Scavenger-Ninja | -1/Command Resources | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -5 -4 -4 -4 -3 -2 -1 -1 ----------- Run | Scr Mat Mat Mat Fac Low Low Zio Pro Fac DSF Fac Fac Upp Upp Res Res Acc Com Matter Collected 1610 | 265 159 504 . 59 . 15 141 38 . 188 . . . . 31 . 145 65 Remotely . | . . . . . . . . . . . . . . . . . . . Salvage Created 2246 | 43 233 1706 . 30 . . . 34 . . . . 37 47 31 . 38 47 Parts 135 | 7 10 97 . 2 . . . 1 . . . . 4 6 3 . 3 2 Haulers Intercepted 1 | . . 1 . . . . . . . . . . . . . . . . Recyclers Shooed 2 | . 1 1 . . . . . . . . . . . . . . . . Parts Field Recycled . | . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . Parts Self-Destructed 9 | . . . . . . . . 1 . . . . 5 3 . . . . Prevented 4 | . . . . . . . . . . . . . 4 . . . . . Kills | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -5 -4 -4 -4 -3 -2 -1 -1 ------- Run | Scr Mat Mat Mat Fac Low Low Zio Pro Fac DSF Fac Fac Upp Upp Res Res Acc Com Combat Hostiles Destroyed 53 | . 7 34 . . . . . 4 . . . . 3 5 . . . . Melee 1 | . . 1 . . . . . . . . . . . . . . . . Guns 39 | . 6 33 . . . . . . . . . . . . . . . . AOE 12 | . . . . . . . . 4 . . . . 3 5 . . . . Classes Destroyed 11 | 1 3 7 . . . . . . . . . . . . . . . . Worker 4 | . . 2 . . . . . . . . . . . . . . 2 . Builder 1 | . . 1 . . . . . . . . . . . . . . . . Tunneler 3 | 3 . . . . . . . . . . . . . . . . . . Hauler 1 | . . 1 . . . . . . . . . . . . . . . . Recycler 2 | . . 2 . . . . . . . . . . . . . . . . Operator 2 | . 1 1 . . . . . . . . . . . . . . . . Watcher 4 | . . 1 . 1 . . . . . . . . . . 1 . . 1 Swarmer 24 | . 4 8 . . . . . 4 . . . . 3 5 . . . . Grunt 20 | . 3 17 . . . . . . . . . . . . . . . . Brawler 1 | . . 1 . . . . . . . . . . . . . . . . Sentry 8 | . . 8 . . . . . . . . . . . . . . . . Best Kill Streak 6 | 2 3 6 . 1 . . . 4 . . . . 3 5 1 . 2 1 Combat Bots Only 5 | . 3 5 . . . . . 4 . . . . 3 5 . . . . Max Kills in Single Turn 3 | 1 1 1 . 1 . . . 2 . . . . 3 3 1 . 1 1 Gunslinging . | . . . . . . . . . . . . . . . . . . . Exploded 3 | . . . . . . . . 2 . . . . 3 3 . . . . Melee 1 | . . 1 . . . . . . . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . . . . . Combat | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -5 -4 -4 -4 -3 -2 -1 -1 -------- Run | Scr Mat Mat Mat Fac Low Low Zio Pro Fac DSF Fac Fac Upp Upp Res Res Acc Com Damage Taken 5450 | . 273 1461 35 142 12 . . 82 . 101 . 109 102 88 . 22 694 2329 Core 1704 | . 31 174 17 35 12 . . 13 . 27 . . 25 17 . . 231 1122 Absorbed by Shields 321 | . . . . 8 . . . . . . . . . . . . . 313 Redirected to Shielding 131 | . . . . 25 . . . 23 . 35 . 32 16 . . . . . Regen/Repaired (Parts) 289 | . . . . 134 . . 155 . . . . . . . . . . . Core Remaining (%) 85 | 100 87 56 96 . . . . 91 . 96 100 . . 96 100 100 . 15 Volleys Fired 165 | 11 39 81 . . . . . 4 . . . . . 4 . 1 18 7 Largest 2 | 2 2 2 . . . . . 1 . . . . . 1 . 1 1 1 Hottest 120 | 70 70 79 . . . . . 39 . . . . . 39 . 120 120 120 Shots Fired 278 | 16 72 155 . . . . . 4 . . . . 1 4 . 1 18 7 Gun 243 | 16 72 155 . . . . . . . . . . . . . . . . Cannon 26 | . . . . . . . . . . . . . . . . 1 18 7 Launcher 9 | . . . . . . . . 4 . . . . 1 4 . . . . Special . | . . . . . . . . . . . . . . . . . . . Kinetic 133 | 5 33 95 . . . . . . . . . . . . . . . . Thermal 136 | 11 39 60 . . . . . . . . . . . . . 1 18 7 Explosive 9 | . . . . . . . . 4 . . . . 1 4 . . . . Electromagnetic . | . . . . . . . . . . . . . . . . . . . Robot Hit Streak 29 | 2 7 29 . . . . . 10 . . . . . 1 . . . . Robot Miss Streak 5 | 3 4 5 . . . . . . . . . . 1 . . . . . Penetration Max . | . . . . . . . . . . . . . . . . . . . Secondary Targets 2 | . . 2 . . . . . . . . . . . . . . . . Max Gunslinging Chain 1 | . . 1 . . . . . . . . . . . . . . . . Shots Hit Robots 196 | 6 71 110 . 1 . . . 2 . 1 . . . 1 1 . 2 1 Core Hits 91 | 3 13 57 . 1 . . . 5 . . . . 3 6 1 . 2 . Critical Kills . | . . . . . . . . . . . . . . . . . . . Critical Parts Destroyed . | . . . . . . . . . . . . . . . . . . . Critical Strikes 5 | . 5 . . . . . . . . . . . . . . . . . Burn 5 | . 5 . . . . . . . . . . . . . . . . . Melee Attacks 129 | . 32 2 12 32 2 . 1 . 1 1 2 5 . . 3 5 20 11 Impact . | . . . . . . . . . . . . . . . . . . . Slashing 48 | . . 2 12 32 2 . . . . . . . . . . . . . Piercing 49 | . . . . . . . 1 . 1 1 2 5 . . 3 5 20 11 Sneak Attacks 4 | . . 1 . . . . . . . . . . . . . . 2 1 Combat Hostiles . | . . . . . . . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . . . . . . Damage Inflicted 4078 | 90 506 1753 . 33 . . . 395 . 86 . . 302 417 97 . 262 137 Guns 2231 | 90 506 1635 . . . . . . . . . . . . . . . . Cannons . | . . . . . . . . . . . . . . . . . . . Explosions 1114 | . . . . . . . . 395 . . . . 302 417 . . . . Melee 723 | . . 108 . 33 . . . . . 86 . . . . 97 . 262 137 Ramming 10 | . . 10 . . . . . . . . . . . . . . . . Kinetic 1333 | 27 256 1050 . . . . . . . . . . . . . . . . Thermal 898 | 63 250 585 . . . . . . . . . . . . . . . . Explosive 1114 | . . . . . . . . 395 . . . . 302 417 . . . . Electromagnetic . | . . . . . . . . . . . . . . . . . . . Impact . | . . . . . . . . . . . . . . . . . . . Slashing 141 | . . 108 . 33 . . . . . . . . . . . . . . Piercing 582 | . . . . . . . . . . 86 . . . . 97 . 262 137 Highest Corruption 6 | . . 6 . 1 1 1 1 . . . 4 1 1 1 . . 6 6 Average Corruption 3 | . . 5 . 1 1 1 1 . . . 4 1 1 1 . . 6 6 Corruption Purged . | . . . . . . . . . . . . . . . . . . . Corruption Blocked 22 | . . . . . . . . . . . . . . . . . 22 . Effects 28 | . . 6 . 1 1 . . . . . 1 . 1 1 . . 12 5 Message Errors 5 | . . 1 . 1 . . . . . . . . . . . . 2 1 Matter Fused 8 | . . 3 . . . . . . . . . . . . . . 3 2 Heat Flow Errors 2 | . . . . . . . . . . . 1 . . . . . . 1 Energy Discharges 4 | . . . . . . . . . . . . . . . . . 3 1 Parts Rejected 4 | . . 1 . . . . . . . . . . . 1 . . 2 . Data Loss (minor) 3 | . . . . . 1 . . . . . . . . . . . 2 . Misfires 2 | . . 1 . . . . . . . . . . 1 . . . . . Overload Shots . | . . . . . . . . . . . . . . . . . . . Overflow Damage 155 | . . 37 . . . . . 5 . . . . 45 1 . . . 67 Projectiles . | . . . . . . . . . . . . . . . . . . . Explosions 51 | . . . . . . . . 5 . . . . 45 1 . . . . Melee 104 | . . 37 . . . . . . . . . . . . . . . 67 Knockbacks . | . . . . . . . . . . . . . . . . . . . Impact . | . . . . . . . . . . . . . . . . . . . Kinetic . | . . . . . . . . . . . . . . . . . . . Secondary . | . . . . . . . . . . . . . . . . . . . Self-Inflicted Damage 50 | . . . . . . . . . . . . . 50 . . . . . Shots 1 | . . . . . . . . . . . . . 1 . . . . . Rammed . | . . . . . . . . . . . . . . . . . . . Targets Rammed 1 | . . 1 . . . . . . . . . . . . . . . . Kicked . | . . . . . . . . . . . . . . . . . . . Crushed 1 | . . 1 . . . . . . . . . . . . . . . . Highest Temperature 458 | 36 105 159 . 150 . . 276 159 6 . 246 152 173 43 89 278 458 237 Average Temperature 67 | 16 27 42 . 62 . . 94 51 1 . 48 30 136 19 39 47 110 53 Received Heat Transfer 732 | . 108 495 18 27 6 . . 12 . . . . . . . . . 66 Effects 5 | . . . . . . . . . . . . . . . . . 5 . Shutdowns 1 | . . . . . . . . . . . . . . . . . 1 . Energy Bleed 1 | . . . . . . . . . . . . . . . . . 1 . Interference 2 | . . . . . . . . . . . . . . . . . 2 . Short Circuit 1 | . . . . . . . . . . . . . . . . . 1 . Siege Activations . | . . . . . . . . . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . Parts Fried . | . . . . . . . . . . . . . . . . . . . Impact Corruptions . | . . . . . . . . . . . . . . . . . . . Robots Melted 1 | . 1 . . . . . . . . . . . . . . . . . Combat Hostiles 1 | . 1 . . . . . . . . . . . . . . . . . Parts Melted 5 | . 4 1 . . . . . . . . . . . . . . . . Heat Transferred 2775 | 185 1110 1480 . . . . . . . . . . . . . . . . Parts Sabotaged . | . . . . . . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . . . . . . . . . . Missiles Intercepted . | . . . . . . . . . . . . . . . . . . . Alert | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -5 -4 -4 -4 -3 -2 -1 -1 ------- Run | Scr Mat Mat Mat Fac Low Low Zio Pro Fac DSF Fac Fac Upp Upp Res Res Acc Com Peak Influence 735 | 15 165 583 235 443 . . . . 1 . 34 86 . . 203 162 354 735 Initial 218 | . 9 8 218 106 . . . . . . . 16 . . 132 114 96 192 Average 146 | 8 30 261 103 150 . . . . . . 13 36 . . 148 138 180 421 Maximum Alert Level 3 | . . 2 1 2 . . . . . . . . . . 1 . 1 3 Low Security (%) 69 | 100 100 34 81 72 . . . . 100 100 100 100 . . 89 100 55 13 Level 1 21 | . . 41 18 25 . . . . . . . . . . 10 . 44 35 Level 2 8 | . . 23 . 1 . . . . . . . . . . . . . 39 Level 3 . | . . . . . . . . . . . . . . . . . . 11 Level 4 . | . . . . . . . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . . . . . Squads Dispatched 19 | . 2 5 1 3 . . . . . 2 1 . . . . . 2 3 Investigation 4 | . 1 2 . . . . . . . . . . . . . . . 1 Extermination 2 | . . . . 1 . . . . . . . . . . . . 1 . Reinforcement 12 | . 1 2 1 2 . . . . . 2 1 . . . . . 1 2 Assault 1 | . . 1 . . . . . . . . . . . . . . . . Garrison . | . . . . . . . . . . . . . . . . . . . Intercept . | . . . . . . . . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . . . . . . . . Construction Impeded . | . . . . . . . . . . . . . . . . . . . Haulers Reinforced 1 | . . . . . . . . . . . . . . . . . 1 . Active Scanning Responses . | . . . . . . . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . . . . . . . Stealth | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -5 -4 -4 -4 -3 -2 -1 -1 --------- Run | Scr Mat Mat Mat Fac Low Low Zio Pro Fac DSF Fac Fac Upp Upp Res Res Acc Com Distress Signals 13 | . 2 5 . 1 . . . . . . . 1 . . . . 2 2 Communications Jammed . | . . . . . . . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . . . . . . Times Spotted 224 | . 17 59 10 29 6 . . 8 . 5 4 6 3 5 1 1 28 42 Peak Tracking Total 21 | . 3 7 11 7 3 . . 4 . 4 4 6 3 5 1 2 13 21 Tactical Retreats 33 | . 1 6 2 8 2 . . . . . . . 1 . . 1 5 7 Traps | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -5 -4 -4 -4 -3 -2 -1 -1 ------- Run | Scr Mat Mat Mat Fac Low Low Zio Pro Fac DSF Fac Fac Upp Upp Res Res Acc Com Traps Triggered 20 | . 1 2 . 5 . . . . . . 1 1 . . . . 1 9 Indirectly . | . . . . . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . . . . . Triggered 1 | . . . . . . . . . . . . . 1 . . . . . Machines | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -5 -4 -4 -4 -3 -2 -1 -1 ---------- Run | Scr Mat Mat Mat Fac Low Low Zio Pro Fac DSF Fac Fac Upp Upp Res Res Acc Com Machines Disabled 6 | . 1 . . 2 . . . . . . . . . . . . 3 . Max in Single Turn 1 | . 1 . . 1 . . . . . . . . . . . . 1 . Machines Sabotaged . | . . . . . . . . . . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . . . . Hacking | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -5 -4 -4 -4 -3 -2 -1 -1 --------- Run | Scr Mat Mat Mat Fac Low Low Zio Pro Fac DSF Fac Fac Upp Upp Res Res Acc Com Machines Accessed 48 | . 6 4 2 27 . . . . 1 . 2 1 . . 1 1 2 1 Terminals 31 | . 4 4 2 17 . . . . 1 . 1 1 . . . . . 1 Fabricators 7 | . . . . 5 . . . . . . . . . . . 1 1 . Repair Stations 1 | . . . . 1 . . . . . . . . . . . . . . Recycling Units 3 | . 2 . . 1 . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . Garrison Access 6 | . . . . 3 . . . . . . 1 . . . 1 . 1 . Total Hacks 101 | . 13 11 6 57 . . . . 2 . 3 1 . . 3 2 2 1 Successful 41 | . 6 2 1 29 . . . . 1 . 2 . . . . . . . Failed 60 | . 7 9 5 28 . . . . 1 . 1 1 . . 3 2 2 1 Catastrophic 11 | . 4 . 1 4 . . . . . . . . . . 1 . 1 . Database Lockouts . | . . . . . . . . . . . . . . . . . . . Manual 132 | . 9 11 6 34 . . . . 7 . 7 12 . . 8 13 9 16 Terminals 69 | . 8 11 6 38 . . . . 2 . 2 1 . . . . . 1 Fabricators 11 | . . . . 8 . . . . . . . . . . . 2 1 . Repair Stations 4 | . . . . 4 . . . . . . . . . . . . . . Recycling Units 6 | . 5 . . 1 . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . Garrison Access 11 | . . . . 6 . . . . . . 1 . . . 3 . 1 . Terminal Hacks 16 | . 1 1 1 11 . . . . 1 . 1 . . . . . . . Record 2 | . . . . 2 . . . . . . . . . . . . . . Robot Analysis 2 | . 1 . . 1 . . . . . . . . . . . . . . Open DSF 4 | . . . . 2 . . . . 1 . 1 . . . . . . . Branch Access Points 1 | . . . . 1 . . . . . . . . . . . . . . Terminal Index 1 | . . . . 1 . . . . . . . . . . . . . . Alert Level 2 | . . . . 2 . . . . . . . . . . . . . . Unreport Threat 3 | . . 1 1 1 . . . . . . . . . . . . . . Registered Components 1 | . . . . 1 . . . . . . . . . . . . . . Fabricator Hacks 5 | . . . . 5 . . . . . . . . . . . . . . Network Status 2 | . . . . 2 . . . . . . . . . . . . . . Build 3 | . . . . 3 . . . . . . . . . . . . . . Repair Station Hacks 3 | . . . . 3 . . . . . . . . . . . . . . Scan Component 1 | . . . . 1 . . . . . . . . . . . . . . Repair 1 | . . . . 1 . . . . . . . . . . . . . . Refit 1 | . . . . 1 . . . . . . . . . . . . . . Recycling Unit Hacks 3 | . 3 . . . . . . . . . . . . . . . . . Report Inventory 2 | . 2 . . . . . . . . . . . . . . . . . Retrieve Components 1 | . 1 . . . . . . . . . . . . . . . . . Scanalyzer . | . . . . . . . . . . . . . . . . . . . Garrison Access Hacks . | . . . . . . . . . . . . . . . . . . . Unauthorized Hacks 14 | . 2 1 . 10 . . . . . . 1 . . . . . . . Terminals 6 | . 1 1 . 4 . . . . . . . . . . . . . . Assimilate 1 | . . . . 1 . . . . . . . . . . . . . . Botnet 2 | . . . . 2 . . . . . . . . . . . . . . Operators 3 | . 1 1 . 1 . . . . . . . . . . . . . . Fabricators 1 | . . . . 1 . . . . . . . . . . . . . . Haulers 1 | . . . . 1 . . . . . . . . . . . . . . Repair Stations 1 | . . . . 1 . . . . . . . . . . . . . . Mechanics 1 | . . . . 1 . . . . . . . . . . . . . . Recycling Units 2 | . 1 . . 1 . . . . . . . . . . . . . . Recyclers 2 | . 1 . . 1 . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . Garrison Access 4 | . . . . 3 . . . . . . 1 . . . . . . . Broadcast 1 | . . . . 1 . . . . . . . . . . . . . . Watchers 3 | . . . . 2 . . . . . . 1 . . . . . . . Data Cores Recovered . | . . . . . . . . . . . . . . . . . . . Used . | . . . . . . . . . . . . . . . . . . . Hacking Detections 37 | . 5 4 2 19 . . . . 1 . 1 . . . 1 1 2 1 Full Trace Events 1 | . 1 . . . . . . . . . . . . . . . . . Feedback Events . | . . . . . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . . . . Robot Schematics Acquired 4 | . . . . . . . 4 . . . . . . . . . . . Robots Built 4 | . . . . 4 . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . . Time 84 | . . . . 84 . . . . . . . . . . . . . . Total Robot Build Rating 13 | . . . . 13 . . . . . . . . . . . . . . Part Schematics Acquired 13 | . . . . . . . 13 . . . . . . . . . . . Parts Built 2 | . . . . 2 . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . . Time 117 | . . . . 117 . . . . . . . . . . . . . . Total Part Build Rating 14 | . . . . 14 . . . . . . . . . . . . . . Parts Repaired 1 | . . . . 1 . . . . . . . . . . . . . . Time 51 | . . . . 51 . . . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . Retrieved Components 3 | . 3 . . . . . . . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . . . . . Bothacking | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -5 -4 -4 -4 -3 -2 -1 -1 ------------ Run | Scr Mat Mat Mat Fac Low Low Zio Pro Fac DSF Fac Fac Upp Upp Res Res Acc Com Used RIF Installer . | . . . . . . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . . . . . Allies | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -5 -4 -4 -4 -3 -2 -1 -1 -------- Run | Scr Mat Mat Mat Fac Low Low Zio Pro Fac DSF Fac Fac Upp Upp Res Res Acc Com Total Allies 17 | . . . . 5 . . 4 . . . . 3 . . . 1 4 . Largest Group 4 | . . . . 3 . . 4 4 . . . 3 . . . 1 3 . Highest-Rated Group 243 | . . . . 90 . . 157 157 . . . 233 . . . 29 243 . Highest-Rated Ally 103 | . . . . 30 . . 41 41 . . . 103 . . . 29 81 . Zionite Dispatches 4 | . . . . . . . . . . . . 2 . . . 1 1 . Heavy 1 | . . . . . . . . . . . . 1 . . . . . . Hacker 1 | . . . . . . . . . . . . . . . . . 1 . Melee Resupply 2 | . . . . . . . . . . . . 1 . . . 1 . . Total Orders 5 | . . . . 2 . . . . . . . 2 . . . 1 . . STAY 1 | . . . . 1 . . . . . . . . . . . . . . FOLLOW 1 | . . . . 1 . . . . . . . . . . . . . . DROP 2 | . . . . . . . . . . . . 1 . . . 1 . . COLLECT 1 | . . . . . . . . . . . . 1 . . . . . . Ally Attacks 18 | . . . . 11 . . . . . . . . . . . . 7 . Total Damage 880 | . . . . 350 . . . . . . . . . . . . 530 . Kills 5 | . . . . 3 . . . . . . . . . . . . 2 . Allies Corrupted . | . . . . . . . . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . . . . . . . Intel | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -5 -4 -4 -4 -3 -2 -1 -1 ------- Run | Scr Mat Mat Mat Fac Low Low Zio Pro Fac DSF Fac Fac Upp Upp Res Res Acc Com Robot Analysis Total 2 | . 1 . . 1 . . . . . . . . . . . . . . Derelict Logs Recovered 7 | . . . . . 1 1 2 1 . . . . 1 1 . . . . Drone Launches . | . . . . . . . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . . . . . . . Zionite Intel Received 12 | . . . . . . . . . 1 . 1 2 . . . 2 2 4 Main Access 1 | . . . . . . . . . . . . . . . . . . 1 Branch Access 2 | . . . . . . . . . . . . 1 . . . . 1 . Guard Positions 2 | . . . . . . . . . . . 1 . . . . . . 1 Component Stockpiles 1 | . . . . . . . . . . . . . . . . . . 1 Prototype Stockpiles 1 | . . . . . . . . . . . . . . . . . . 1 Unaware Analyses 1 | . . . . . . . . . . . . 1 . . . . . . Trap Installations 2 | . . . . . . . . . . . . . . . . 1 1 . Active Garrisons 2 | . . . . . . . . . 1 . . . . . . 1 . . Exploration | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -5 -4 -4 -4 -3 -2 -1 -1 ------------- Run | Scr Mat Mat Mat Fac Low Low Zio Pro Fac DSF Fac Fac Upp Upp Res Res Acc Com Turns Passed 7682 | 176 1516 1638 120 1133 112 119 801 545 170 71 109 106 30 77 102 148 489 220 Spaces Moved 13515 | 94 813 770 216 2786 357 429 2093 648 435 122 465 407 176 169 447 634 1677 777 Core 49 | 36 . 3 . . . . . . 1 . . . . . . . . 9 Treads 1498 | 58 813 627 . . . . . . . . . . . . . . . . Legs . | . . . . . . . . . . . . . . . . . . . Wheels . | . . . . . . . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . . . . . . . Flight 11968 | . . 140 216 2786 357 429 2093 648 434 122 465 407 176 169 447 634 1677 768 Fastest Speed 10 | 50 160 31 28 23 27 26 25 25 21 20 17 14 14 17 13 10 10 14 Average Speed 38 | 140 160 142 29 28 27 26 26 25 27 22 17 16 15 17 16 15 13 18 Slowest Speed 400 | 160 160 350 31 31 27 27 106 25 400 23 20 17 17 20 19 17 16 250 Overloaded Moves . | . . . . . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . . . . Robots Hopped 34 | . . 1 . 7 . . . . 5 . . 5 . . 2 2 9 3 Cave-ins Triggered 1 | . . . . . . . . . . . . . . . . . 1 . Exploration Rate (%) 42 | 5 73 53 21 60 52 60 91 79 13 94 23 15 38 15 12 21 43 36 Regions Visited 18 Branch Regions 7 Pre-discovered Areas 3 | . . . . . . . 2 1 . . . . . . . . . . Known Exits Taken 9 | . . . . 1 1 1 . . 1 . . 1 1 . 1 1 1 . Unknown Exits Taken 8 | 1 1 1 1 . . . 1 1 . . 1 . . 1 . . . . Scrap Searched 13 | . . . . . 3 3 4 2 . . . . 1 . . . . . Spaces Dug 101 | . . . 12 29 2 . . . 1 . 2 5 . . 2 6 30 12 Terrain Destroyed 234 | . . . 12 29 2 . . 77 1 . 2 5 17 38 2 6 31 12 Melee 83 | . . . 12 29 2 . . . 1 . 2 5 . . 2 5 18 7 Projectile 19 | . . . . . . . . . . . . . . . . 1 13 5 AOE 132 | . . . . . . . . 77 . . . . 17 38 . . . . Terrain Rammed . | . . . . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . . . . Actions | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -5 -4 -4 -4 -3 -2 -1 -1 --------- Run | Scr Mat Mat Mat Fac Low Low Zio Pro Fac DSF Fac Fac Upp Upp Res Res Acc Com Total 15501 | 121 940 1154 252 3078 368 435 2342 1026 480 164 486 432 177 211 465 673 1872 825 Wait 1304 | . 42 246 20 134 10 2 220 370 21 28 17 12 1 35 . 15 127 4 Move 13430 | 93 812 767 215 2771 356 428 2092 647 424 121 464 396 175 168 442 629 1660 770 Hop 32 | . . 1 . 7 . . . . 5 . . 5 . . 2 2 7 3 Pick Up 113 | 9 9 16 2 17 . 1 10 2 6 5 1 5 . 2 8 6 8 6 Fast Attach 14 | 2 . 2 . 2 . . 2 . 1 1 1 . . . . 1 2 . Attach 60 | 5 . 11 2 7 . 1 1 . 6 . 1 3 1 2 4 3 9 4 Detach 4 | . . 1 . 2 . . . . . . . . . . . . . 1 Swap 42 | 1 3 11 1 2 . 1 4 1 5 2 . 2 . . 3 4 2 . Drop 88 | . 3 15 . 15 . 2 12 2 11 6 . 4 . . 3 7 6 2 Fire 165 | 11 39 81 . . . . . 4 . . . . . 4 . 1 18 7 Melee 129 | . 32 2 12 32 2 . 1 . 1 1 2 5 . . 3 5 20 11 Ram . | . . . . . . . . . . . . . . . . . . . Kick . | . . . . . . . . . . . . . . . . . . . Crush 1 | . . 1 . . . . . . . . . . . . . . . . Escape Stasis 119 | . . . . 89 . . . . . . . . . . . . 13 17 Rewire . | . . . . . . . . . . . . . . . . . . . Trap . | . . . . . . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: *Mat x2 / [*Min]) -9/Materials (discovered 2 exits: *Mat / [*Min]) -8/Materials -7/Factory (discovered 3 exits: *Fac / *Low x2) -7/Lower Caves -7/Lower Caves (discovered 2 exits: *Fac / *Zio) -7/Zion -6/Proximity Caves -6/Factory (discovered 2 exits: Fac / DSF) -6/DSF -5/Factory -4/Factory (discovered 2 exits: *Upp x2) -4/Upper Caves -4/Upper Caves -3/Research -2/Research -1/Access -1/Command (discovered 2 exits: *Sur x2) To Epsilon Eridani History --------- Turn | Location | Event 13 | -11/Scrapyard | Discovered new exit (range 16) 177 | -11/Scrapyard | Entered Materials 311 | -10/Materials | Build established: Mutant 360 | -10/Materials | Discovered new exit (range 3) 506 | -10/Materials | Discovered new exit (range 14) 1257 | -10/Materials | Discovered new exit (range 8) 1693 | -10/Materials | Entered another Materials area 1693 | -9/Materials | Evolved 2 slots: Propulsion x2 2259 | -9/Materials | Build established: Scavenger-Mutant 2544 | -9/Materials | Discovered new exit (range 16) 2865 | -9/Materials | Discovered new exit (range 7) 3151 | -9/Materials | Lost 7 parts (4n1u2w) 3293 | -9/Materials | First assault squad dispatched 3331 | -9/Materials | Entered another Materials area 3331 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 3447 | -8/Materials | Discovered new exit (range 5) 3451 | -8/Materials | Entered Factory 3451 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 3553 | -7/Factory | Build established: Scavenger-Sprinter 3597 | -7/Factory | Identified exit to DSF 3635 | -7/Factory | Repaired Imp. Assault Rifle? 3644 | -7/Factory | Discovered new exit (range 5) 3765 | -7/Factory | Discovered new exit (range 12) 3836 | -7/Factory | Fabricated T-07 Excavator? 3924 | -7/Factory | Build established: Sprinter 4324 | -7/Factory | Identified exit to Lower Caves 4439 | -7/Factory | Fabricated L-41 Fighter? 4582 | -7/Factory | Fabricated Phase Gun? 4584 | -7/Factory | Entered Lower Caves 4650 | -7/Lower Caves | Identified exit to Lower Caves 4696 | -7/Lower Caves | Entered another Lower Caves area 4703 | -7/Lower Caves | Discovered new exit (range 9) 4771 | -7/Lower Caves | Identified exit to Zion 4815 | -7/Lower Caves | Entered Zion 4820 | -7/Zion | Found CR-A16's Pointy Stick 4858 | -7/Zion | Discovered new exit (range 13) 4868 | -7/Zion | System corruption cleaned by Quarantine Array 4903 | -7/Zion | Learned Factory emergency access door positions 4926 | -7/Zion | Given the Hacking Drone Bay 4931 | -7/Zion | Found Prototype Device 4954 | -7/Zion | Learned location of Data Miner (-6) 4962 | -7/Zion | Identified Hacking Drone Bay 4964 | -7/Zion | Found GAL Module 4972 | -7/Zion | Learned 4 Factory zone layouts 5082 | -7/Zion | Visited the Megawrench Repair Shop 5082 | -7/Zion | Megawrench repaired 9 parts 5085 | -7/Zion | Acquired unknown access codes intercepted by a Zionite 5096 | -7/Zion | Found Prototype Device 5097 | -7/Zion | Identified Mobile Refinery Mk. CCLXVII 5225 | -7/Zion | Imprinted 5227 | -7/Zion | Declared Zion's savior 5616 | -7/Zion | Entered Proximity Caves 5616 | -6/Proximity Caves | Accompanied by 4 allies 5781 | -6/Proximity Caves | Received a Behemoth hack from an annoying Tinkerer 6037 | -6/Proximity Caves | Discovered new exit (range 15) 6161 | -6/Proximity Caves | Entered Factory 6161 | -6/Factory | Evolved 2 slots: Propulsion x1, Utility x1 6162 | -6/Factory | Identified exit to Factory 6301 | -6/Factory | Retrieved Zion intel report: Active Garrisons 6331 | -6/Factory | Identified exit to DSF 6331 | -6/Factory | Entered DSF 6332 | -6/DSF | Joined Warlord attack on 0b10 via DSF 6359 | -6/DSF | Additional patrols routed to DSF 6377 | -6/DSF | Discovered exit to Factory (range 20) 6402 | -6/DSF | Entered Factory 6402 | -5/Factory | Evolved 2 slots: Power x1, Utility x1 6406 | -5/Factory | Spotted B-75 Beast 6465 | -5/Factory | 5 allies followed out of DSF 6475 | -5/Factory | Retrieved Zion intel report: Guard Positions 6500 | -5/Factory | Discovered new exit (range 22) 6511 | -5/Factory | Entered another Factory area 6511 | -4/Factory | Evolved 2 slots: Propulsion x1, Utility x1 6549 | -4/Factory | Retrieved Zion intel report: Branch Access 6549 | -4/Factory | Identified exit to Upper Caves 6593 | -4/Factory | Spotted B-86 Titan 6603 | -4/Factory | Retrieved Zion intel report: Unaware Analyses 6604 | -4/Factory | Zion Heavy squad teleported in 6606 | -4/Factory | Zion Melee Resupply teleported in 6617 | -4/Factory | Entered Upper Caves 6638 | -4/Upper Caves | Identified exit to Upper Caves 6647 | -4/Upper Caves | Entered another Upper Caves area 6669 | -4/Upper Caves | Learned Research trap positions 6688 | -4/Upper Caves | Lost 3 parts (2n1u) 6723 | -4/Upper Caves | Discovered new exit (range 4) 6724 | -4/Upper Caves | Entered Research 6724 | -3/Research | Evolved 2 slots: Propulsion x1, Utility x1 6725 | -3/Research | Loaded intel: 75 trap records 6777 | -3/Research | Found Enh. Force Lance 6782 | -3/Research | Discovered new exit (range 20) 6826 | -3/Research | Identified exit to Research 6826 | -3/Research | Entered another Research area 6826 | -2/Research | Evolved 2 slots: Propulsion x1, Utility x1 6862 | -2/Research | Spotted B-90 Cyclops 6908 | -2/Research | Retrieved Zion intel report: Trap Installations 6914 | -2/Research | Retrieved Zion intel report: Active Garrisons 6915 | -2/Research | Zion Melee Resupply teleported in 6964 | -2/Research | Spotted B-90 Cyclops 6969 | -2/Research | Discovered new exit (range 4) 6969 | -2/Research | Identified exit to Access 6974 | -2/Research | Entered Access 6974 | -1/Access | Evolved 2 slots: Propulsion x1, Utility x1 6987 | -1/Access | Spotted B-99 Colossus 7079 | -1/Access | Crushed by falling debris 7239 | -1/Access | Retrieved Zion intel report: Trap Installations 7254 | -1/Access | Zion Hacker squad teleported in 7278 | -1/Access | Spotted B-99 Colossus 7278 | -1/Access | Spotted B-99 Colossus 7318 | -1/Access | Spotted B-99 Colossus 7343 | -1/Access | Retrieved Zion intel report: Branch Access 7343 | -1/Access | Identified exit to Command 7462 | -1/Access | Spotted B-99 Colossus 7462 | -1/Access | Spotted B-99 Colossus 7463 | -1/Access | Entered Command 7482 | -1/Command | Build established: Scavenger-Ninja 7489 | -1/Command | Lost 3 parts (3n) 7498 | -1/Command | Retrieved Zion intel report: Main Access 7498 | -1/Command | Identified exit to Surface 7499 | -1/Command | Retrieved Zion intel report: Guard Positions 7503 | -1/Command | Spotted B-99 Colossus 7572 | -1/Command | Spotted Executioner 7572 | -1/Command | Spotted Executioner 7572 | -1/Command | Spotted Executioner 7572 | -1/Command | Spotted Executioner 7572 | -1/Command | Spotted Striker 7572 | -1/Command | Spotted Striker 7572 | -1/Command | Spotted Alpha 7 7572 | -1/Command | Spotted Alpha 7 7592 | -1/Command | Lost 3 parts (1p1n1u) 7594 | -1/Command | Retrieved Zion intel report: Prototype Stockpiles 7600 | -1/Command | Retrieved Zion intel report: Component Stockpiles 7655 | -1/Command | Spotted B-99 Colossus 7676 | -1/Command | Spotted B-99 Colossus 7677 | -1/Command | Core integrity fell below 50% 7683 | -1/Command | Core integrity fell below 20% 7683 | *** | Escaped! Last Messages --------------- 07679_ Penetrated by Slug. 07679_ Slug penetrates Wall. 07679_ B-99 Colossus suffers critical hit (Destroy). 07679_ Slug penetrates Wall. 07680_ B-99 Colossus activates siege mode. 07680_ Slug penetrates Wall. 07680_ Penetrated by Slug. 07680_ Enh. Optical Array destroyed. 07680_ Slug penetrates Wall. 07680_ Acquired 8 matter. 07680_ Field strength at 3. 07680_ Knocked back. 07680_ Penetrated by Slug. 07680_ Slug penetrates B-99 Colossus. 07681_ Acquired 2 matter. 07681_ Stasis field depleted. 07682_ B-99 Colossus activates siege mode. 07682_ Penetrated by Slug. 07682_ Slug penetrates Wall. [Achievement: Derelict Escape] Map ----- +----------------------------------------------------+ | ?????????????????????????????# #??????? | | ?????????????????????????????# #??????? | | ?????????????????????????????#! #??????? | | ?????????????????????????????# #??????? | | ?????????????????????????????# ! #??????? | | ?????????????????????????????# "" #??????? | | ?????????????????????????????# """" #??????? | | ?????????????????????????????# """" #??????? | | ?????????????????????????????# "" #??????? | | ?????????????????????????????# #??????? | | ?????????????????????????????# #??????? | | ?????????????????????????????# #??????? | | ?????????????????????????????###+##########??????? | | ????##############?????????????# #???????????????? | | ????# #?????????????# ################? | | ?####! #?????????????# #? | | ##"## #?????????????############# #? | | # #?????????????????????????# ## | | + ################??????????# | | "T # "" "## % #??????????# | | "" + """" ### BB#########??# | | # """" #?# ^ BB; # # # #### " | | # "" #?# ^ ^## " | | ### #?# ^ ^ + " | | #?# * #?# "" ^ 7 ^^+ " | | #?# ### @" ^^ ^ ^ %+ %% | | #?############+"## % K ^^^^ + | | #????????????# ### % K ^% E %^ %## | | #????????????# #?# ^ !%!# # # ##### " | | #????????????# #?# BB#########???# " | | #????????????# #?# BB#???????????# " | | #??????###???# #?##############???????????# " | | ##### #???# #??????????????????????????# | | #???# #????????????????########### | | #?????????????# """" + | | ##### ##### #?????????????# """" # | | #??????###???# ????????????????# """" " | | #????????????# ????????????????# """" # # | | #?????????????+#????????????????# # # | | ########????????????????????????# = + # | | # #????????????????????????# # # | | # #????????????????????????# ??# # | | # #????????????????????????########??# # | | # !!! #???????*?????????????############## # | | + !!! #?????????????????????# # # | | # !!! #?????????????????????# # # | | ############?????????????????# # # | | # #?????????????????# # # | | T # ########??????????# "" # # | | " + # #??????????# """" + # | +----------------------------------------------------+ Best States ------------- Heat Dissipation 71 Energy Generation 62 Energy Capacity 440 Matter Stores 300 Matter Capacity 300 Sight Range 22 Robot Scan Range 16 Terrain Scan Range 20 Terrain Scan Density 210 ECM Strength 2 Jamming Range 12 Power Amplification 30 Additional Mass Support 9 Armor Coverage 150 Propulsion Shielding 66 Utility Shielding 66 Evasion (%) 75 Recoil Reduction 4 Item Schematics ----------------- Recalibrator | -7/Zion | Archive EM Disruption Field | -7/Zion | Archive Mak. Sword | -7/Zion | Archive Imp. Particle Charger | -7/Zion | Archive Mak. Trap Scanner | -7/Zion | Archive Hvy. Rocket Launcher | -7/Zion | Archive Magnetic Acceleration Cannon | -7/Zion | Archive Adv. Sensor Array | -7/Zion | Archive Remote Datajack | -7/Zion | Archive Plasma Rifle | -7/Zion | Archive Arm. Huge Wheel | -7/Zion | Archive Matter Compressor | -7/Zion | Archive Imp. Thermal Shield | -7/Zion | Archive Robot Schematics ------------------ H-55 Commando | -7/Zion | Archive M-28 Smith | -7/Zion | Archive G-47 Trooper | -7/Zion | Archive G-73 Enforcer | -7/Zion | Archive Fabricated ------------ T-07 Excavator | x1 | -7/Factory | Preloaded L-41 Fighter | x3 | -7/Factory | Preloaded Phase Gun | x2 | -7/Factory | Preloaded Alien Tech Used ----------------- None Achievements -------------- Derelict Escape Just What I Needed My Command Is Your Wish Robot Respite The One Challenges ------------ None Game ------ Seed ThermicStealthBarrier Manual? 0 Play Time 03:16:28 Cumulative 46.3 hours Start 2022.10.28 @ 17:32:35 End 2022.10.29 @ 16:54:54 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 6 Rogue 6 Adventurer 0 Explorer 0 Win Type 0 Total 3 Types 3/0/0/0/0/0/0/0/0 Lore% 11 Gallery% 27 Achievement% 33 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 2 Font 16/SmallcapsGlow Map View 75x55 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 02c9ad2f-9170-4b68-93ec-2d6881beb3a4