Cogmind - Beta 14 X1 @@@ ROGUE MODE // 2024.07.22 @ 20:58:51 Player: alice_fexa Result: Heading to fleet! Performance ------------- Evolutions (9) 4500 Regions Visited (26) 5200 Robots Destroyed (248) 1240 Value Destroyed (11035) 11035 Prototype IDs (49) 980 Alien Tech Used (11) 2200 Bonus (18333) 18333 TOTAL SCORE: 43488 Bonus ------- High Alert Combat Kills 1198 Follower Combat Kills 468 Met Zhirov 300 Used Core Reset Matrix 3000 Destroyed MAIN.C Guards 500 Met MAIN.C 5000 Destroyed MAIN.C Shell 5000 Win 3000 Friendly Fire -133 Cogmind --------- Core Integrity 1275/1850 Matter 259/300 Energy 506/508 System Corruption 0% Temperature Cool (9) Movement Walking (36) Location To Fleet Rendezvous Parts ------- > --- POWER (3) -------- Multi-Quantum Reactor > --- PROPULSION (6) --- Centrium-FPD Exoskeleton > --- UTILITY (14) ----- Armored Scrap Engine High-capacity Storage Unit Experimental Optical Array Advanced Targeting Computer Advanced Targeting Computer Advanced Targeting Computer Experimental Core Analyzer Improved Armor Integrity Analyzer Centrium Heavy Armor Plating Heavy Regenerative Plating Spacefold Activator > --- WEAPON (3) ------- High-powered Disruptor Cannon > --- INVENTORY (20) --- Light Antimatter Reactor Light Quantum Reactor Light Quantum Reactor Coolant Network Advanced Energy Well (500) Advanced Energy Well (500) Experimental Energy Well (600) Matter Compressor (250) Particle Accelerator Improved Weapon Cycler Advanced Transmission Jammer Advanced Transmission Jammer Centrium Heavy Armor Plating Improved Shock Absorption System Improved Shock Absorption System Transdimensional Reconstructor Micro-nuke Launcher Peak State ------------ > --- POWER ------------ Light Particle Reactor Multi-Quantum Reactor > --- PROPULSION ------- Centrium-FPD Exoskeleton > --- UTILITY ---------- Armored Scrap Engine High-capacity Storage Unit Structural Scanner Experimental Optical Array Experimental Signal Interpreter Advanced Targeting Computer Experimental Core Analyzer Improved Armor Integrity Analyzer Advanced Transmission Jammer Heavy Regenerative Plating Improved Hacking Suite Spacefold Activator > --- WEAPON ----------- Hypervelocity Multirail Hyp. Ballistic Helical Construct/C > --- INVENTORY -------- Advanced Energy Well Advanced Energy Well Experimental Energy Well Matter Compressor Advanced Sensor Array Advanced Targeting Computer Particle Accelerator Advanced Kinecellerator Improved Weapon Cycler Advanced Transmission Jammer Improved Reaction Control System Heavy Regenerative Plating Advanced Force Field Antimissile System Antimissile System Transdimensional Reconstructor Subatomic Replicator Helical Railgun Micro-nuke Launcher [Rating: 212] Favorites ----------- Power Constructs Engine Heavy Ion Engine Reactor Constructs Propulsion Light Treads Treads Light Treads Leg Constructs Utility High-capacity Storage Unit Device Armored Scrap Engine Storage High-capacity Storage Unit Processor Advanced Targeting Computer Hackware Hacking Suite Protection Reflective Plating Artifact Spacefold Activator Weapon Constructs Energy Gun Improved Medium Laser Energy Cannon Cooled Plasma Cannon Ballistic Gun Assault Rifle Ballistic Cannon Constructs Launcher Improved Grenade Launcher Impact Weapon Great Maul Build | -11 -10 -10 -9 -9 -9 -7 -6 -6 -6 -6 -5 -5 -5 -5 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 -1 ------- Run | Yrd Mat Min Mat Sto Rec Fac Fac Low Low Zio Pro Fac Upp Upp Fac Upp Upp Zhi Pro Res Tes Res Qua Sec Acc Com Slots Evolved 18 | . . . 2 . . 4 2 . . . . 2 . . 2 . . . . 2 . 2 . . 2 . Power 2 | . . . . . . . . . . . . 1 . . . . . . . . . . . . 1 . Propulsion 3 | . . . 1 . . . 1 . . . . . . . . . . . . 1 . . . . . . Utility 12 | . . . 1 . . 3 1 . . . . 1 . . 2 . . . . 1 . 2 . . 1 . Weapon 1 | . . . . . . 1 . . . . . . . . . . . . . . . . . . . . Parts Attached 305 | 6 13 5 25 19 3 20 1 6 4 . 2 9 2 1 5 2 . 3 14 10 27 6 24 39 20 39 Power 15 | 1 3 1 3 2 . 2 . . . . . . . . . . . . . . . . . . 1 2 Engine 12 | 1 3 1 3 2 . 2 . . . . . . . . . . . . . . . . . . . . Core . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Reactor 3 | . . . . . . . . . . . . . . . . . . . . . . . . . 1 2 Propulsion 18 | 2 2 . 7 6 . . . . . . . . . . . . . . . . . . . . . 1 Treads 17 | 2 2 . 7 6 . . . . . . . . . . . . . . . . . . . . . . Leg 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . 1 Wheel . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Utility 205 | 1 2 . 8 3 3 15 1 4 1 . 2 7 2 1 5 2 . 3 12 7 19 5 20 35 17 30 Device 143 | . 1 . 3 1 2 7 . 2 1 . 1 4 1 1 4 . . 2 9 7 14 4 15 31 10 23 Storage 9 | 1 1 . 1 1 . 1 . . . . . 1 . . . . . . . . 2 . . . 1 . Processor 12 | . . . . . . 1 . . . . . 1 . . . . . . . . 1 . 3 1 3 2 Hackware 6 | . . . . . . . 1 . . . . . . . . 1 . 1 . . . . . 1 2 . Protection 33 | . . . 4 1 1 6 . 2 . . 1 1 1 . 1 1 . . 3 . 2 1 2 2 . 4 Artifact 2 | . . . . . . . . . . . . . . . . . . . . . . . . . 1 1 Weapon 67 | 2 6 4 7 8 . 3 . 2 3 . . 2 . . . . . . 2 3 8 1 4 4 2 6 Energy Gun 12 | . 2 . 3 5 . . . . . . . . . . . . . . . . 2 . . . . . Energy Cannon 13 | . 1 . 2 . . . . . . . . 1 . . . . . . 1 3 3 . . 1 . 1 Ballistic Gun 23 | 2 2 2 1 1 . . . . . . . . . . . . . . . . 2 1 3 3 1 5 Ballistic Cannon . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Launcher 9 | . 1 2 1 . . . . 1 1 . . . . . . . . . 1 . . . 1 . 1 . Special Weapon . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Impact Weapon 10 | . . . . 2 . 3 . 1 2 . . 1 . . . . . . . . 1 . . . . . Slashing Weapon . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Unidentified Prototypes 16 | . . . 1 2 1 . . . . . . . . . . . . 1 . . 5 . 2 2 . 2 Parts Lost 26 | . 2 . 1 1 . . . . . . . . . . . . . . 3 . 1 2 . . 1 15 Power 7 | . 2 . . 1 . . . . . . . . . . . . . . 1 . . . . . . 3 Propulsion 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . 1 Utility 11 | . . . 1 . . . . . . . . . . . . . . . 1 . . 2 . . 1 6 Weapon 7 | . . . . . . . . . . . . . . . . . . . 1 . 1 . . . . 5 Highest Loss Streak 12 | . 1 . 1 1 . . . . . . . . . . . . . . 2 . 1 1 . . 1 12 To Critical Strikes 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . 1 Average Slot Usage (%) 77 | . 98 100 99 100 83 68 65 66 66 66 66 64 64 64 68 68 68 68 68 66 67 67 64 64 62 63 Engine 6 | . 13 14 11 11 11 6 6 6 6 6 6 5 2 . . . . . . . . . . . . . Reactor 1 | . . . . . . . . . . . . . . . . 4 5 5 5 4 4 4 4 4 4 7 Treads 10 | . 27 28 33 33 23 . . . . . . . . . . . . . . . . . . . . . Leg 1 | . . . . . 1 . 6 1 . . . . . 4 5 5 5 5 5 4 . 3 4 4 3 3 Device 17 | . 13 14 11 11 11 15 13 15 19 20 19 16 17 17 25 26 21 24 20 23 23 32 30 28 17 14 Storage 7 | . 14 14 11 11 11 7 6 6 6 6 6 5 5 5 5 5 5 5 5 4 4 4 4 4 3 3 Processor 5 | . . . . . . 7 6 6 6 6 6 11 11 11 10 10 10 10 10 9 9 8 8 9 16 19 Hackware 1 | . . . . . . . 5 6 6 6 6 5 5 5 5 5 5 5 5 4 4 . . . 2 . Protection 4 | . . . 10 11 5 7 6 3 . . . . . . . . 5 1 5 4 3 3 3 4 3 4 Energy Gun 5 | . 12 14 11 16 15 . . . . . . . . . . . . . . . 1 . . . . . Energy Cannon 2 | . 1 . 4 . . 4 . . 1 6 6 2 5 9 10 10 10 10 6 4 4 7 . . . . Ballistic Gun 3 | . 13 12 6 4 . . . . . . . . . . . . . . . . 3 . 3 3 2 2 Ballistic Cannon 1 | . . . . . 3 2 6 6 4 . . 3 5 1 . . . . 3 3 . . 3 4 3 2 Impact Weapon 1 | . . . . . . 7 6 4 3 6 6 4 . . . . . . . . . . . . . . Naked Turns . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Heaviest Build 166 | 11 50 51 60 60 60 68 61 66 66 57 63 68 73 67 76 92 92 92 100 115 115 120 149 149 148 166 Greatest Support 179 | 40 40 40 60 60 63 73 73 73 97 97 97 97 97 97 97 97 97 134 134 134 134 179 179 179 179 179 Greatest Overweight (x) 2 | . 1 1 . . 2 1 . . . . . . . . . . . . . . . . . . . . Average Overweight (x) . | . . 1 . . . . . . . . . . . . . . . . . . . . . . . . Largest Inventory Capacity 20 | 8 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 Average Capacity 19 | 6 15 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 Most Carried 20 | 2 14 20 20 20 20 20 20 20 18 19 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 Average Carried 18 | 1 9 19 19 19 19 19 19 19 17 17 19 19 20 19 19 20 19 19 19 19 19 19 19 19 19 18 Final Capacity 20 | 8 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 Final Carried 20 | 2 14 20 20 20 17 20 20 18 17 19 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 19 Scrap Engine Consumption 152 | . . . . . 30 37 2 6 3 . . 8 1 1 4 . 2 4 4 15 15 10 1 4 4 1 Constructs Created 3 | . . . . . 2 1 . . . . . . . . . . . . . . . . . . . . Constructs Modified 64 | . . . . . 9 15 . 3 2 . . 2 1 2 . 2 1 1 2 4 10 4 3 3 . . Class Distribution -------------------- 38% | Construct 32% | Mutant 9% | Infiltrator-Construct 6% | Alien-Gunner 4% | Alien-Construct 3% | Infiltrator-Skirmisher Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Mutant | -9/Storage Mutant | -9/Recycling Construct | -7/Factory Construct | -6/Factory Construct | -6/Lower Caves Construct | -6/Lower Caves Construct | -6/Zion Construct | -5/Proximity Caves Construct | -5/Factory Construct | -5/Upper Caves Construct | -5/Upper Caves Infiltrator-Construct | -4/Factory Infiltrator-Construct | -4/Upper Caves Construct | -4/Upper Caves Construct | -4/Zhirov Construct | -3/Proximity Caves Infiltrator-Skirmisher | -3/Research Construct | -3/Testing Infiltrator-Construct | -2/Research Infiltrator-Construct | -2/Quarantine Alien-Construct | -2/Section 7 Alien-Gunner | -1/Access Alien-Gunner | -1/Command Resources | -11 -10 -10 -9 -9 -9 -7 -6 -6 -6 -6 -5 -5 -5 -5 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 -1 ----------- Run | Yrd Mat Min Mat Sto Rec Fac Fac Low Low Zio Pro Fac Upp Upp Fac Upp Upp Zhi Pro Res Tes Res Qua Sec Acc Com Matter Collected 5453 | 211 509 142 328 203 102 354 16 77 40 . 26 327 49 39 65 10 10 . 273 115 297 72 292 580 375 941 Remotely . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Salvage Created 13391 | . 612 187 1018 608 322 1626 308 58 . . 53 233 89 448 97 70 60 . 897 211 328 347 663 1524 1228 2404 Parts 607 | . 34 28 75 38 15 55 9 4 . . 5 9 2 8 6 3 1 . 18 10 21 17 34 78 73 64 Haulers Intercepted 11 | . 1 . 2 3 . 1 . . . . . 1 . . . . . . . . . 1 1 1 . . Recyclers Shooed 7 | . 3 . . 1 . 1 . . . . . . . . . . . . . . . . 1 . 1 . Parts Field Recycled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Self-Destructed 35 | . . . . . . . . 1 . . 5 . 3 6 . 3 . . 17 . . . . . . . Prevented 2 | . . . . . . . . . . . . . 1 1 . . . . . . . . . . . . Kills | -11 -10 -10 -9 -9 -9 -7 -6 -6 -6 -6 -5 -5 -5 -5 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 -1 ------- Run | Yrd Mat Min Mat Sto Rec Fac Fac Low Low Zio Pro Fac Upp Upp Fac Upp Upp Zhi Pro Res Tes Res Qua Sec Acc Com Combat Hostiles Destroyed 168 | . 12 12 26 11 4 25 2 2 . . 1 5 1 . . . . . 13 2 4 3 . 14 11 20 Guns 78 | . 6 9 15 11 3 . . . . . . . . . . . . . . . 3 1 . 12 9 9 Cannons 66 | . 2 . 7 . 1 18 2 2 . . 1 5 1 . . . . . 7 2 1 2 . 2 2 11 AOE 19 | . 3 3 3 . . 5 . . . . . . . . . . . . 5 . . . . . . . Classes Destroyed 24 | . 7 1 3 . 1 6 . 1 . . . . . . . . 1 . 1 . . 1 . 2 . . Worker 5 | . 1 . . . . 1 . . . . . . . . . . . . . . . . . 1 2 . Builder 9 | . 3 1 . . . 2 1 . . . . . . . . . . . . . . . 2 . . . Tunneler 4 | . . 2 1 . . . . . . . . . . . . . . . . 1 . . . . . . Hauler 11 | . 1 . 2 3 . 1 . . . . . 1 . . . . . . . . . 1 1 1 . . Recycler 12 | . . . . . . 3 1 . . . . . . . . . . . . . . . 3 1 3 1 Mechanic 2 | . . . 1 . . . . . . . . . . . . . . . 1 . . . . . . . Operator 6 | . 1 . . . . . 1 . . . . . . . . . . . . . . . 2 . 2 . Watcher 29 | . 3 . 5 1 . 4 . . . . . 1 . . 2 . . . . . 3 2 3 1 3 1 Swarmer 33 | . 3 12 3 4 . . . . . . . 5 . . . . . . . . . . . . 6 . Cutter 2 | . . . . . . . . . . . . . . . . . . . . . . 2 . . . . Grunt 62 | . 9 . 16 3 . 15 2 . . . . . . . . . . . 8 . . . . 3 . 6 Brawler 3 | . . . . . . . . . . . . . . . . . . . 2 . . . . . . 1 Duelist 3 | . . . 2 . . . . . . . . . . . . . . . 1 . . . . . . . Protector 1 | . . . . . . 1 . . . . . . . . . . . . . . . . . . . . Researcher 1 | . . . . . . . . . . . . . . . . . . . . . . . . 1 . . Sentry 23 | . . . 5 4 2 1 . . . . . . 1 . . . . . 1 2 . 1 . 3 3 . Specialist 1 | . . . . . . 1 . . . . . . . . . . . . . . . . . . . . Hunter 9 | . . . . . . 2 . . . . . . . . . . . . . . . . . . . 7 Programmer 19 | . . . . . . 4 . 1 . . 1 . . . . . . . 1 . 4 . . 5 2 1 Heavy 1 | . . . . . . 1 . . . . . . . . . . . . . . . . . . . . S7 Guard 1 | . . . . . . . . . . . . . . . . . . . . . . . . 1 . . M Guard 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . 2 Combat Programmer 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . 2 Executioner 2 | . . . . . . . . . . . . . . . . . . . . . . . . 2 . . Scrapper 3 | . . . . . 3 . . . . . . . . . . . . . . . . . . . . . Samaritan 1 | . . . . . . . . . . . . . . . . . 1 . . . . . . . . . Thief 1 | . . . . . . . . 1 . . . . . . . . . . . . . . . . . . Best Kill Streak 8 | . 4 4 5 4 2 6 3 2 . . 1 3 1 . 1 . . . 8 1 2 2 2 3 7 4 Combat Bots Only 8 | . 3 3 4 2 2 6 2 1 . . 1 3 1 . . . . . 8 1 2 2 . 3 3 4 Max Kills in Single Turn 4 | . 4 3 4 2 1 2 2 1 . . 1 2 1 . 1 . 1 . 3 1 1 1 1 1 2 1 Gunslinging . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Exploded 3 | . 3 2 3 . . 1 . . . . . . . . . . . . 3 . . . . . . . Melee . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Uniques/NPCs Destroyed 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . 1 MAIN.C Shell (-1/Command) Combat | -11 -10 -10 -9 -9 -9 -7 -6 -6 -6 -6 -5 -5 -5 -5 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 -1 -------- Run | Yrd Mat Min Mat Sto Rec Fac Fac Low Low Zio Pro Fac Upp Upp Fac Upp Upp Zhi Pro Res Tes Res Qua Sec Acc Com Hostile Shots Fired 974 | . 53 35 89 27 46 161 14 8 . 9 6 15 2 . 6 . . . 114 8 10 23 4 39 44 261 Missed 317 | . 14 9 23 8 11 59 8 2 . 3 1 6 . . 4 . . . 54 3 2 2 1 11 17 79 Intercepted 21 | . . . . . . . . . . . . . . . . . . . . . . . . . . 21 Damage Taken 13078 | . 503 203 809 245 622 1341 136 98 . 30 103 166 53 . 80 . . . 1196 118 185 895 174 436 834 4851 Core 1306 | . 30 37 115 10 121 106 . 21 . . . 40 . . . . . . 95 24 . 91 . 41 158 417 Absorbed by Shields 1202 | . . . . . . 58 . . . . . . . . . . . . . . . . 75 347 . 722 Ignored by Resistances 469 | . . . . 19 45 113 17 . . . . . . . . . . . . . . . . . 49 226 Regen/Repaired (Parts) 3765 | . 354 . . . 99 852 16 61 51 . . 60 18 164 . . 25 30 96 99 54 135 255 207 163 1026 Core Remaining (%) 83 | 100 . 73 . . 38 84 . . . . 97 . . 96 . . . . 91 . 98 . . 86 . 68 Volleys Fired 806 | . 63 26 69 26 22 82 6 5 . . 6 11 3 20 17 9 7 . 46 23 72 38 26 65 39 125 Largest 3 | . 2 2 2 2 2 1 1 1 . . 1 1 2 2 2 1 1 . 2 3 3 2 2 2 2 2 Hottest 200 | . 110 70 125 112 112 96 56 56 . . 39 38 73 73 73 35 35 . 73 142 173 189 134 150 200 200 Shots Fired 1200 | . 120 50 133 52 33 82 6 5 . . 6 11 6 23 21 9 7 . 71 36 108 47 28 79 45 222 Gun 533 | . 99 48 100 52 22 . . . . . . . . . . . . . . . 38 2 3 34 20 115 Cannon 659 | . 20 . 32 . 11 82 6 4 . . 6 11 6 23 21 9 7 . 68 36 70 45 25 45 25 107 Launcher 8 | . 1 2 1 . . . . 1 . . . . . . . . . . 3 . . . . . . . Special . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Kinetic 601 | . 46 24 34 11 11 55 6 4 . . . 9 3 . . . . . 7 8 9 2 26 79 45 222 Thermal 564 | . 73 24 98 41 22 9 . . . . 6 2 3 23 21 9 7 . 61 23 95 45 2 . . . Explosive 8 | . 1 2 1 . . . . 1 . . . . . . . . . . 3 . . . . . . . Electromagnetic 27 | . . . . . . 18 . . . . . . . . . . . . . 5 4 . . . . . Robot Hit Streak 27 | . 13 5 23 15 12 20 25 8 . . 9 6 13 14 5 6 10 . 23 11 15 11 9 17 11 27 Robot Miss Streak 5 | . 3 3 3 5 3 4 . 3 . . 2 2 . 1 4 . . . 5 4 2 3 1 4 4 3 Penetration Max 2 | . . . . . . . . . . . . . . . . . . . . . . . . 1 2 1 Secondary Targets 3 | . . . 2 . 1 . . . . . . . . . . . . . . . . . . . . . Max Gunslinging Chain 1 | . . . 1 . 1 . . . . . . . . . . . . . . . . . . . . . Shots Hit Robots 826 | . 85 28 112 37 25 81 7 4 . . 6 13 5 8 5 1 4 . 38 23 58 14 14 47 27 184 Core Hits 567 | . 35 17 98 19 9 72 8 3 . . 5 10 3 6 5 1 1 . 35 10 25 7 9 34 30 125 Critical Kills 45 | . . . 1 . . 2 1 1 . . . . . 1 . . . . 1 . 2 2 2 13 13 6 Critical Parts Destroyed 50 | . . . . . . 1 . . . . . 2 . . . . . . 1 . 1 . 1 16 12 16 Critical Strikes 128 | . 5 3 2 4 3 3 1 1 . . . 2 . 1 . . . . 2 . 3 2 3 31 25 37 Burn 16 | . 5 3 1 4 3 . . . . . . . . . . . . . . . . . . . . . Meltdown 3 | . . . 1 . . . . . . . . . . 1 . . . . 1 . . . . . . . Destroy 106 | . . . . . . 2 1 1 . . . . . . . . . . 1 . 3 2 3 31 25 37 Smash 3 | . . . . . . 1 . . . . . 2 . . . . . . . . . . . . . . Melee Attacks 51 | . . . . 8 . 19 1 4 8 . . 11 . . . . . . . . . . . . . . Impact 51 | . . . . 8 . 19 1 4 8 . . 11 . . . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Sneak Attacks 6 | . . . . . . 4 1 . . . . 1 . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Damage Inflicted 30179 | . 1360 566 2032 643 582 3596 600 187 . . 191 457 199 400 141 34 129 . 2584 656 2393 644 898 1669 979 9239 Guns 7995 | . 912 373 1363 643 305 . . . . . . . . . . . . . . . 1208 22 18 528 245 2378 Cannons 19086 | . 267 . 473 . 277 2641 373 187 . . 191 209 166 400 141 34 129 . 1593 656 1185 622 880 1141 660 6861 Explosions 2267 | . 181 190 196 . . 495 107 . . . . . 33 . . . . . 991 . . . . . 74 . Melee 828 | . . . . . . 460 120 . . . . 248 . . . . . . . . . . . . . . Ramming 3 | . . 3 . . . . . . . . . . . . . . . . . . . . . . . . Kinetic 16912 | . 427 173 362 139 277 1646 373 187 . . . 209 71 . . . . . 152 143 112 22 806 1669 905 9239 Thermal 9753 | . 752 200 1474 504 305 781 107 . . . 191 . 95 400 141 34 129 . 1441 380 2105 622 92 . . . Explosive 1558 | . 181 190 196 . . . . . . . . . . . . . . . 991 . . . . . . . Electromagnetic 1125 | . . . . . . 709 . . . . . . 33 . . . . . . 133 176 . . . 74 . Impact 828 | . . . . . . 460 120 . . . . 248 . . . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Highest Corruption 3 | . . . . . . 3 . . . . 1 . . . . . . . 3 . . 2 2 . . . Average Corruption 1 | . . . . . . 1 . . . . 1 . . . . . . . 2 . . 2 2 . . . Corruption Purged . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Effects 23 | . . . . . . 11 . . . . . . . . . . . . 3 . . . 9 . . . Message Errors 4 | . . . . . . 3 . . . . . . . . . . . . 1 . . . . . . . Matter Fused 9 | . . . . . . 5 . . . . . . . . . . . . 1 . . . 3 . . . Heat Flow Errors 1 | . . . . . . . . . . . . . . . . . . . . . . . 1 . . . Energy Discharges 5 | . . . . . . 2 . . . . . . . . . . . . 1 . . . 2 . . . Data Loss (minor) 2 | . . . . . . 1 . . . . . . . . . . . . . . . . 1 . . . Misfires 1 | . . . . . . . . . . . . . . . . . . . . . . . 1 . . . Weapon Failures 1 | . . . . . . . . . . . . . . . . . . . . . . . 1 . . . Overload Shots 3 | . . . . . . . . . . . . . . . . . . . . . 3 . . . . . Effects 1 | . . . . . . . . . . . . . . . . . . . . . 1 . . . . . Heat Surge 1 | . . . . . . . . . . . . . . . . . . . . . 1 . . . . . Overflow Damage 1842 | . 30 . 44 . . 279 80 1 . . . 161 . 147 . . 49 . 25 6 184 27 148 34 174 453 Projectiles 1243 | . . . 9 . . 5 . 1 . . . . . 147 . . 49 . 25 6 184 27 148 34 155 453 Explosions 84 | . 30 . 35 . . . . . . . . . . . . . . . . . . . . . 19 . Melee 515 | . . . . . . 274 80 . . . . 161 . . . . . . . . . . . . . . Knockbacks 69 | . . . . . . 26 8 1 . . . 2 . . . . . . 3 1 . . 2 4 1 21 Impact 3 | . . . . . . 2 1 . . . . . . . . . . . . . . . . . . . Kinetic 63 | . . . . . . 23 6 1 . . . 2 . . . . . . 3 1 . . 2 4 1 20 Secondary 3 | . . . . . . 1 1 . . . . . . . . . . . . . . . . . . 1 Self-Inflicted Damage 104 | . . . . . . 49 55 . . . . . . . . . . . . . . . . . . . Shots 2 | . . . . . . 1 1 . . . . . . . . . . . . . . . . . . . Rammed 3 | . . 2 . . . 1 . . . . . . . . . . . . . . . . . . . . Targets Rammed 3 | . . 2 . . . 1 . . . . . . . . . . . . . . . . . . . . Kicked . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Highest Temperature 313 | . 282 . 313 5 292 108 25 12 . . . 7 34 10 . . . . 2 80 200 104 111 201 198 198 Average Temperature 94 | . 119 . 90 2 126 26 9 5 . . . 1 7 1 . . . . 2 41 65 39 33 81 83 160 Received Heat Transfer 2659 | . 288 . 372 66 355 443 42 12 . . . . 9 . . . . . 174 30 . 9 4 34 36 785 Effects 11 | . 4 . 1 . 3 . . . . . . . . . . . . . . . . . . 3 . . Energy Bleed 5 | . 1 . . . 3 . . . . . . . . . . . . . . . . . . 1 . . Interference 6 | . 3 . 1 . . . . . . . . . . . . . . . . . . . . 2 . . Siege Activations . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Corrupted 6 | . . . . . . 3 1 . . . . 2 . . . . . . . . . . . . . . Combat Hostiles 1 | . . . . . . 1 . . . . . . . . . . . . . . . . . . . . Parts Fried 21 | . . . . . . 14 2 . . . . 4 . . . . . . . . 1 . . . . . Impact Corruptions 12 | . . . . . . 6 3 . . . . 3 . . . . . . . . . . . . . . Robots Melted 4 | . 1 . 1 . . . . . . . . . . 1 . . . . 1 . . . . . . . Combat Hostiles 3 | . 1 . 1 . . . . . . . . . . . . . . . 1 . . . . . . . Parts Melted 37 | . 3 . 9 5 1 6 . . . . . . . . 1 . . . 4 2 6 . . . . . Heat Transferred 16123 | . 2331 777 2486 1406 648 1201 100 . . . . . 150 672 248 50 200 . 1936 600 2772 496 50 . . . Parts Sabotaged . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Power Chain Reactions 8 | . . . . . . 5 2 . . . . . 1 . . . . . . . . . . . . . Alert | -11 -10 -10 -9 -9 -9 -7 -6 -6 -6 -6 -5 -5 -5 -5 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 -1 ------- Run | Yrd Mat Min Mat Sto Rec Fac Fac Low Low Zio Pro Fac Upp Upp Fac Upp Upp Zhi Pro Res Tes Res Qua Sec Acc Com Peak Influence 852 | . 158 243 386 496 110 805 513 . . . . 427 . . 239 . . . . 448 130 255 249 449 852 650 Initial 544 | . . . 7 162 96 408 393 . . . . 18 . . 146 . . . . 318 63 16 78 42 268 544 Average 225 | . 30 79 226 241 30 497 450 . . . . 162 . . 190 . . . . 315 42 92 124 279 506 521 Maximum Alert Level 3 | . . 1 1 2 . 3 2 . . . . 2 . . 1 . . . . 2 . 1 1 2 3 2 Low Security (%) 52 | 100 100 96 22 32 100 . . . . . . 64 . . 81 . . . . 16 100 86 89 32 . . Level 1 21 | . . 3 77 62 . 20 20 . . . . 30 . . 18 . . . . 63 . 13 10 33 19 6 Level 2 23 | . . . . 4 . 71 79 . . . . 5 . . . . . . . 20 . . . 34 70 93 Level 3 1 | . . . . . . 8 . . . . . . . . . . . . . . . . . . 10 . Level 4 . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Squads Dispatched 51 | . 2 . 3 . . 15 1 . . . . 3 . . 1 . . . 1 1 6 3 1 6 5 3 Investigation 10 | . 1 . 2 . . 3 . . . . . 3 . . . . . . . . . 1 . . . . Extermination 15 | . . . . . . 4 . . . . . . . . 1 . . . . . 3 1 1 3 1 1 Reinforcement 22 | . 1 . 1 . . 8 1 . . . . . . . . . . . . 1 3 1 . 2 3 1 Assault 4 | . . . . . . . . . . . . . . . . . . . 1 . . . . 1 1 1 Garrison . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Intercept . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Searches Triggered 1 | . . . . . . . . . . . . . . . . . . . . 1 . . . . . . Construction Impeded 1 | . . . . . . . 1 . . . . . . . . . . . . . . . . . . . Haulers Reinforced . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Cargo Convoy Interrupts 1 | . . . . . . 1 . . . . . . . . . . . . . . . . . . . . Stealth | -11 -10 -10 -9 -9 -9 -7 -6 -6 -6 -6 -5 -5 -5 -5 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 -1 --------- Run | Yrd Mat Min Mat Sto Rec Fac Fac Low Low Zio Pro Fac Upp Upp Fac Upp Upp Zhi Pro Res Tes Res Qua Sec Acc Com Distress Signals 12 | . . . 4 1 . 3 . . . . . . . . . . . . . . . 1 . 1 . 2 Communications Jammed 47 | . . . . . . . . . . . . . . . . . . . . 2 2 17 . 16 10 . Distress Signals 45 | . . . . . . . . . . . . . . . . . . . . 2 2 15 . 16 10 . Times Spotted 315 | . 20 14 37 15 4 45 4 5 4 4 1 15 1 . 3 . . . 28 4 9 13 6 20 30 33 Peak Tracking Total 11 | . 3 3 4 4 4 8 3 3 4 3 1 6 1 . 4 . . . 11 2 2 4 2 4 10 9 Tactical Retreats 25 | . 1 2 . 1 . 4 . . 1 . . 3 . . 1 . . . 4 1 . 4 . . 1 2 Traps | -11 -10 -10 -9 -9 -9 -7 -6 -6 -6 -6 -5 -5 -5 -5 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 -1 ------- Run | Yrd Mat Min Mat Sto Rec Fac Fac Low Low Zio Pro Fac Upp Upp Fac Upp Upp Zhi Pro Res Tes Res Qua Sec Acc Com Traps Triggered 25 | . 1 . 1 1 . 9 . . . . . 3 . . 1 . . . . . . 3 1 . 3 2 Indirectly . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Triggered 5 | . . . . . . 3 . . . . . . 1 . . . 1 . . . . . . . . . Machines | -11 -10 -10 -9 -9 -9 -7 -6 -6 -6 -6 -5 -5 -5 -5 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 -1 ---------- Run | Yrd Mat Min Mat Sto Rec Fac Fac Low Low Zio Pro Fac Upp Upp Fac Upp Upp Zhi Pro Res Tes Res Qua Sec Acc Com Machines Disabled 29 | . . 1 1 2 . 3 . . . . . . . . . . 1 . . . 3 1 2 9 2 4 Max in Single Turn 2 | . . 1 1 1 . 2 . . . . . . . . . . 1 . . . 1 1 1 1 1 1 Machines Repaired . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Hacking | -11 -10 -10 -9 -9 -9 -7 -6 -6 -6 -6 -5 -5 -5 -5 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 -1 --------- Run | Yrd Mat Min Mat Sto Rec Fac Fac Low Low Zio Pro Fac Upp Upp Fac Upp Upp Zhi Pro Res Tes Res Qua Sec Acc Com Machines Accessed 109 | . 8 . 10 9 11 12 1 1 . . . 6 . 1 3 1 2 7 . 3 5 4 8 9 6 2 Terminals 69 | . 6 . 9 8 2 7 1 . . . . 3 . . 2 . . . . 1 4 3 8 8 5 2 Fabricators 3 | . . . . . . 1 . . . . . . . . . . . . . 1 . . . . 1 . Repair Stations 2 | . 1 . 1 . . . . . . . . . . . . . . . . . . . . . . . Recycling Units 18 | . 1 . . 1 8 3 . . . . . 3 . . 1 . . . . 1 . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Garrison Access 4 | . . . . . . 1 . . . . . . . . . . . . . . 1 1 . 1 . . Total Hacks 285 | . 31 . 25 21 34 27 5 1 . . . 13 . 1 6 1 6 46 . 7 12 7 16 17 7 2 Successful 155 | . 22 . 2 10 25 7 2 1 . . . 2 . 1 3 1 6 46 . 1 5 . 4 12 3 2 Failed 130 | . 9 . 23 11 9 20 3 . . . . 11 . . 3 . . . . 6 7 7 12 5 4 . Catastrophic 38 | . 1 . 7 5 1 8 . . . . . 3 . . 2 . . . . 1 2 . 3 2 3 . Database Lockouts . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Manual 119 | . 15 . 17 17 11 13 4 . . . . 2 . . 4 . . . . 6 5 3 9 9 4 . Terminals 164 | . 22 . 21 19 6 18 5 . . . . 7 . . 5 . . . . 5 11 5 16 16 6 2 Fabricators 6 | . . . . . . 4 . . . . . . . . . . . . . 1 . . . . 1 . Repair Stations 12 | . 8 . 4 . . . . . . . . . . . . . . . . . . . . . . . Recycling Units 35 | . 1 . . 2 21 3 . . . . . 6 . . 1 . . . . 1 . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Garrison Access 6 | . . . . . . 2 . . . . . . . . . . . . . . 1 2 . 1 . . Terminal Hacks 104 | . 9 . . 7 9 3 1 1 . . . . . 1 1 1 6 46 . . 3 . 2 10 2 2 Record 45 | . . . . . 5 . . . . . . . . . . . 6 34 . . . . . . . . Part Schematic 4 | . . . . . . . . . . . . . . . . . . 4 . . . . . . . . Robot Analysis 7 | . 2 . . 1 . . . . . . . . . . . . . 4 . . . . . . . . Prototype ID Bank 6 | . 2 . . . . . . . . . . . . . . . . 4 . . . . . . . . Open Door 9 | . . . . 2 . . . 1 . . . . . 1 . 1 . . . . . . . 3 . 1 Branch Access Points 2 | . . . . . . . . . . . . . . . 1 . . . . . . . . . 1 . Emergency Access Points 2 | . 1 . . . . . 1 . . . . . . . . . . . . . . . . . . . Terminal Index 1 | . 1 . . . . . . . . . . . . . . . . . . . . . . . . . Alert Level 1 | . . . . . . . . . . . . . . . . . . . . . . . . 1 . . Unreport Threat 5 | . 1 . . 1 1 1 . . . . . . . . . . . . . . 1 . . . . . Locate Traps 7 | . 1 . . 2 . . . . . . . . . . . . . . . . . . 1 3 . . Recall Reinforcements 1 | . . . . . . . . . . . . . . . . . . . . . 1 . . . . . Zone Layout 11 | . 1 . . 1 1 2 . . . . . . . . . . . . . . 1 . 1 3 1 . Disengage Seal 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . 1 Release Object 2 | . . . . . 2 . . . . . . . . . . . . . . . . . . . . . Fabricator Hacks . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Repair Station Hacks 9 | . 8 . 1 . . . . . . . . . . . . . . . . . . . . . . . Scan Component 5 | . 4 . 1 . . . . . . . . . . . . . . . . . . . . . . . Repair 4 | . 4 . . . . . . . . . . . . . . . . . . . . . . . . . Recycling Unit Hacks 12 | . 1 . . 1 6 2 . . . . . 1 . . 1 . . . . . . . . . . . Retrieve Components 12 | . 1 . . 1 6 2 . . . . . 1 . . 1 . . . . . . . . . . . Scanalyzer . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Garrison Access Hacks . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Unauthorized Hacks 29 | . 4 . 1 2 9 2 1 . . . . 1 . . 1 . . . . 1 2 . 2 2 1 . Terminals 22 | . 4 . 1 2 2 2 1 . . . . 1 . . 1 . . . . 1 2 . 2 2 1 . Botnet 22 | . 4 . 1 2 2 2 1 . . . . 1 . . 1 . . . . 1 2 . 2 2 1 . Fabricators . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Recycling Units 7 | . . . . . 7 . . . . . . . . . . . . . . . . . . . . . Tunnel 7 | . . . . . 7 . . . . . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Data Cores Recovered 5 | . 1 . . . . . 1 . . . . . . . . . . . . . . . 2 . 1 . Used 2 | . . . . . . . 1 . . . . . . . . . . . . . . . 1 . . . Hacking Detections 79 | . 6 . 10 7 4 11 1 . . . . 5 . . 3 . . . . 3 5 4 8 7 5 . Full Trace Events 6 | . . . 1 . 1 2 . . . . . 1 . . . . . . . . . 1 . . . . Feedback Events 1 | . . . . . . . . . . . . . . . . . . . . . . 1 . . . . Hackware Fried 1 | . . . . . . . . . . . . . . . . . . . . . . 1 . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Part Schematics Acquired 4 | . . . . . . . . . . . . . . . . . . 4 . . . . . . . . Parts Built . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Repaired 4 | . 4 . . . . . . . . . . . . . . . . . . . . . . . . . Time 104 | . 104 . . . . . . . . . . . . . . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Components 35 | . 1 . . . 11 20 . . . . . 1 . . 2 . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -9 -7 -6 -6 -6 -6 -5 -5 -5 -5 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 -1 ------------ Run | Yrd Mat Min Mat Sto Rec Fac Fac Low Low Zio Pro Fac Upp Upp Fac Upp Upp Zhi Pro Res Tes Res Qua Sec Acc Com Used RIF Installer . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Rewired 2 | . . . . . . . . . . . . . . . . . . . 2 . . . . . . . Allies Hacked . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Allies | -11 -10 -10 -9 -9 -9 -7 -6 -6 -6 -6 -5 -5 -5 -5 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 -1 -------- Run | Yrd Mat Min Mat Sto Rec Fac Fac Low Low Zio Pro Fac Upp Upp Fac Upp Upp Zhi Pro Res Tes Res Qua Sec Acc Com Total Allies 41 | . . . . . . 9 . . . . . . . . . . . . 2 . . . . . . 30 Largest Group 18 | . . . . . . 3 1 . . . . . . . . . . . 2 . . . . . . 18 Highest-Rated Group 475 | . . . . . . 93 31 . . . . . . . . . . . 111 . . . . . . 475 Highest-Rated Ally 234 | . . . . . . 31 31 . . . . . . . . . . . 64 . . . . . . 234 Total Orders 3 | . . . . . . . . . . . . . . . . . . . 2 . . . . . . 1 STAY 1 | . . . . . . . . . . . . . . . . . . . 1 . . . . . . . FOLLOW 1 | . . . . . . . . . . . . . . . . . . . 1 . . . . . . . EXPLORE 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . 1 Ally Attacks 252 | . . . . . . 100 10 . . . . . . . . . . . 17 . . . . . . 125 Total Damage 5188 | . . . . . . 1444 195 . . . . . . . . . . . 676 . . . . . . 2873 Kills 26 | . . . . . . 9 1 . . . . . . . . . . . 4 . . . . . . 12 Allies Corrupted 3 | . . . . . . . . . . . . . . . . . . . . . . . . . . 3 Allies Melted . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Intel | -11 -10 -10 -9 -9 -9 -7 -6 -6 -6 -6 -5 -5 -5 -5 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 -1 ------- Run | Yrd Mat Min Mat Sto Rec Fac Fac Low Low Zio Pro Fac Upp Upp Fac Upp Upp Zhi Pro Res Tes Res Qua Sec Acc Com Robot Analysis Total 7 | . 2 . . 1 . . . . . . . . . . . . . 4 . . . . . . . . Derelict Logs Recovered 5 | . . 1 . . . . . . . . 1 . 1 1 . . 1 . . . . . . . . . Drone Launches 3 | . . . . . . . . . . . . . . . . . . . . . . . . . . 3 Drone Recoveries . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Exploration | -11 -10 -10 -9 -9 -9 -7 -6 -6 -6 -6 -5 -5 -5 -5 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 -1 ------------- Run | Yrd Mat Min Mat Sto Rec Fac Fac Low Low Zio Pro Fac Upp Upp Fac Upp Upp Zhi Pro Res Tes Res Qua Sec Acc Com Turns Passed 19091 | 72 1642 1314 1570 788 2018 2724 127 453 443 64 173 368 115 391 279 295 232 141 853 477 972 530 563 1053 585 849 Spaces Moved 17499 | 40 626 498 733 342 951 1901 132 567 538 148 297 611 223 763 415 560 475 171 918 621 972 961 1100 1205 909 822 Core 2 | 2 . . . . . . . . . . . . . . . . . . . . . . . . . . Treads 3112 | 38 626 498 733 342 771 98 . . . . . . . . . . . . . . 6 . . . . . Legs 9430 | . . . . . 100 313 132 14 . . . . . 718 415 560 475 171 918 621 224 745 1100 1205 903 816 Wheels 2252 | . . . . . 80 722 . . 126 148 297 611 223 45 . . . . . . . . . . . . Hover 171 | . . . . . . 167 . 4 . . . . . . . . . . . . . . . . . . Flight 2520 | . . . . . . 601 . 549 412 . . . . . . . . . . . 742 216 . . . . Fastest Speed 36 | 50 160 240 160 160 138 62 62 42 42 42 42 42 42 42 42 42 42 42 42 42 36 36 36 36 36 36 Average Speed 74 | 154 205 240 160 160 175 115 62 42 42 42 42 42 42 42 42 42 42 42 42 42 37 36 36 36 36 36 Slowest Speed 268 | 160 240 240 160 160 268 204 62 62 42 42 42 42 42 42 42 42 42 42 42 42 42 36 36 36 36 36 Overloaded Moves . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Hopped 13 | . . . . . . 10 . . . . . . . . . . . . . . 3 . . . . . Cave-ins Triggered . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Teleports 1 | . . . . . . . . . . . . . . . . . . . . . . . . 1 . . Spacefolds 4 | . . . . . . . . . . . . . . . . . . . . . . . . . 2 2 Exploration Rate (%) 50 | 4 97 97 68 49 99 52 4 54 51 12 52 19 38 75 17 70 63 62 56 14 77 26 79 51 28 36 Regions Visited 26 Branch Regions 17 Pre-discovered Areas 14 | . . . . . 7 . . . . . . . 1 1 . . 2 3 . . . . . . . . Known Exits Taken 14 | . . . . . . . . . . . . 1 1 1 1 1 1 1 1 1 1 1 1 1 1 . Unknown Exits Taken 12 | 1 1 1 1 1 1 1 1 1 1 1 1 . . . . . . . . . . . . . . . Scrap Searched 16 | . . 1 . . . . . 2 3 . 1 . . 5 . 3 1 . . . . . . . . . Spaces Dug 145 | . . . . . . 14 . 4 8 . . 8 . 6 10 6 1 . 7 9 14 18 7 13 14 6 Terrain Destroyed 410 | . 9 16 10 . 4 39 13 19 8 . . 9 . 10 15 8 2 . 87 10 21 32 14 27 29 28 Melee 33 | . . . . . . 14 . 4 8 . . 7 . . . . . . . . . . . . . . Projectile 244 | . . . . . 4 5 . . . . . 2 . 10 15 8 2 . 37 10 21 32 14 27 29 28 AOE 133 | . 9 16 10 . . 20 13 15 . . . . . . . . . . 50 . . . . . . . Terrain Rammed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Actions | -11 -10 -10 -9 -9 -9 -7 -6 -6 -6 -6 -5 -5 -5 -5 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 -1 --------- Run | Yrd Mat Min Mat Sto Rec Fac Fac Low Low Zio Pro Fac Upp Upp Fac Upp Upp Zhi Pro Res Tes Res Qua Sec Acc Com Total 22441 | 47 858 567 1022 532 1268 2304 171 767 744 149 338 707 236 812 500 609 500 243 1321 809 1476 1110 1250 1769 1116 1216 Wait 3319 | . 140 18 137 106 280 221 26 183 194 . 31 36 9 23 56 39 17 50 335 148 367 101 68 400 137 197 Move 17439 | 39 625 497 732 341 950 1881 131 566 537 147 296 610 222 762 414 559 474 170 917 620 965 960 1099 1204 904 817 Hop 12 | . . . . . . 9 . . . . . . . . . . . . . . 3 . . . . . Pick Up 183 | 2 15 12 22 10 1 14 3 . . 2 2 15 . 3 4 . 1 9 4 2 17 4 5 15 6 15 Fast Attach 109 | 6 4 . 5 3 1 4 1 . . . . 1 . . . . . 2 . . 8 2 21 29 7 15 Attach 52 | . 2 . 3 1 . 5 . 1 . . . 1 . . 2 . . 1 1 4 2 3 2 4 4 16 Detach 6 | . . . . . 1 1 . . . . . . . . . . . . . 3 . . 1 . . . Swap 155 | . 7 5 17 15 2 11 . 5 4 . 2 7 2 1 3 2 . 1 13 6 17 1 3 13 9 9 Drop 260 | . 2 7 37 22 11 12 3 3 1 . 1 15 . 3 4 . 1 10 3 3 25 1 25 39 10 22 Fire 806 | . 63 26 69 26 22 82 6 5 . . 6 11 3 20 17 9 7 . 46 23 72 38 26 65 39 125 Melee 51 | . . . . 8 . 19 1 4 8 . . 11 . . . . . . . . . . . . . . Ram 1 | . . . . . . 1 . . . . . . . . . . . . . . . . . . . . Kick . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Crush 2 | . . 2 . . . . . . . . . . . . . . . . . . . . . . . . Escape Stasis 44 | . . . . . . 44 . . . . . . . . . . . . . . . . . . . . Rewire 2 | . . . . . . . . . . . . . . . . . . . 2 . . . . . . . Trap . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 5 exits: *Mat x3 / [*Min x2]) -10/Mines (discovered 2 exits: *Mat x2) -9/Materials (discovered 4 exits: *Mat x2 / [*Min] / *Sto) -9/Storage -9/Recycling -7/Factory (discovered 2 exits: *Fac x2) -6/Factory -6/Lower Caves -6/Lower Caves -6/Zion -5/Proximity Caves -5/Factory (discovered 2 exits: *Fac / *Upp) -5/Upper Caves -5/Upper Caves (discovered 2 exits: *Fac / *War) -4/Factory (discovered 2 exits: *Upp x2) -4/Upper Caves -4/Upper Caves -4/Zhirov -3/Proximity Caves -3/Research -3/Testing -2/Research (discovered 3 exits: *Acc x2 / *Qua) -2/Quarantine -2/Section 7 -1/Access -1/Command To Fleet Rendezvous History --------- Turn | Location | Event 44 | -11/Scrapyard | Discovered new exit (range 16) 73 | -11/Scrapyard | Entered Materials 304 | -10/Materials | Build established: Mutant 557 | -10/Materials | Discovered new exit (range 13) 706 | -10/Materials | Discovered new exit (range 6) 776 | -10/Materials | Discovered new exit (range 3) 1090 | -10/Materials | Repaired Lgt. Treads 1117 | -10/Materials | Repaired Beam Cannon 1144 | -10/Materials | Repaired Lgt. Treads 1172 | -10/Materials | Repaired Med. Laser 1314 | -10/Materials | Discovered new exit (range 8) 1456 | -10/Materials | Discovered new exit (range 15) 1715 | -10/Materials | Entered Mines 1884 | -10/Mines | Found a hidden stash of uninstalled traps 2140 | -10/Mines | Discovered new exit (range 8) 2150 | -10/Mines | Received a Rocket Launcher from a helpful Derelict 2414 | -10/Mines | Learned location of 1 exit from Materials 2638 | -10/Mines | Discovered new exit (range 4) 3029 | -10/Mines | Entered Materials 3029 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 3030 | -9/Materials | Identified exit to Materials 3642 | -9/Materials | Build established: Scavenger-Mutant 3994 | -9/Materials | Build established: Mutant 4109 | -9/Materials | Discovered new exit (range 9) 4376 | -9/Materials | Discovered exit to Materials (range 14) 4509 | -9/Materials | Discovered new exit (range 4) 4599 | -9/Materials | Entered Storage 5380 | -9/Storage | Used back door to open Recycling access 5380 | -9/Storage | Discovered new exit (range 5) 5387 | -9/Storage | Entered Recycling 5388 | -9/Recycling | Met a Zionite searching for Scraptown 5922 | -9/Recycling | Discovered new exit (range 15) 6295 | -9/Recycling | Scanned before Scraplab entrance 6317 | -9/Recycling | Entered Scraplab 6349 | -9/Recycling | Angered Scraplab inhabitants 6394 | -9/Recycling | Core integrity fell below 50% 6435 | -9/Recycling | Found Prototype Device 6435 | -9/Recycling | Identified Scrap Engine 6982 | -9/Recycling | Build established: Construct 7405 | -9/Recycling | Entered Factory 7405 | -7/Factory | Evolved 4 slots: Utility x3, Weapon x1 8484 | -7/Factory | Cargo convoy interrupted 8534 | -7/Factory | Allied Derelicts emerged from ambush trap array 9002 | -7/Factory | Discovered new exit (range 15) 9841 | -7/Factory | Allied Derelicts emerged from ambush trap array 10052 | -7/Factory | Discovered new exit (range 16) 10129 | -7/Factory | Entered another Factory area 10129 | -6/Factory | Accompanied by 1 ally 10129 | -6/Factory | Evolved 2 slots: Propulsion x1, Utility x1 10242 | -6/Factory | Discovered new exit (range 4) 10256 | -6/Factory | Entered Lower Caves 10700 | -6/Lower Caves | Discovered new exit (range 14) 10709 | -6/Lower Caves | Entered another Lower Caves area 10710 | -6/Lower Caves | Encountered a Warlord checkpoint 11111 | -6/Lower Caves | Discovered new exit (range 11) 11152 | -6/Lower Caves | Entered Zion 11175 | -6/Zion | Discovered new exit (range 16) 11202 | -6/Zion | Attacked by Zionites 11202 | -6/Zion | Spotted 3C-ZJ4(B) 11202 | -6/Zion | Spotted KN-DPX(B) 11216 | -6/Zion | Entered Proximity Caves 11364 | -5/Proximity Caves | Learned Factory machine intel 11370 | -5/Proximity Caves | Discovered new exit (range 15) 11389 | -5/Proximity Caves | Entered Factory 11389 | -5/Factory | Evolved 2 slots: Power x1, Utility x1 11390 | -5/Factory | Loaded intel: 225 machine locations 11549 | -5/Factory | Discovered new exit (range 11) 11623 | -5/Factory | Identified exit to Factory 11737 | -5/Factory | Discovered new exit (range 15) 11756 | -5/Factory | Identified exit to Upper Caves 11757 | -5/Factory | Entered Upper Caves 11767 | -5/Upper Caves | Attracted the attention of an 0b10 checkpoint 11800 | -5/Upper Caves | Learned location of Armory (-3) 11863 | -5/Upper Caves | Discovered new exit (range 4) 11864 | -5/Upper Caves | Identified exit to Upper Caves 11872 | -5/Upper Caves | Entered another Upper Caves area 11875 | -5/Upper Caves | Discovered exit to Factory (range 14) 11922 | -5/Upper Caves | Spotted B-75 Beast 12010 | -5/Upper Caves | Encountered a Warlord checkpoint 12022 | -5/Upper Caves | Discovered new exit (range 8) 12115 | -5/Upper Caves | Identified exit to Warlord 12263 | -5/Upper Caves | Entered Factory 12263 | -4/Factory | Evolved 2 slots: Utility x2 12356 | -4/Factory | Identified exit to Upper Caves 12542 | -4/Factory | Entered Upper Caves 12553 | -4/Upper Caves | Build established: Infiltrator-Construct 12593 | -4/Upper Caves | Spotted B-86 Titan 12821 | -4/Upper Caves | Discovered new exit (range 12) 12825 | -4/Upper Caves | Identified exit to Upper Caves 12837 | -4/Upper Caves | Entered another Upper Caves area 12903 | -4/Upper Caves | Learned Research stockpile data 12924 | -4/Upper Caves | Encountered a Warlord checkpoint 12937 | -4/Upper Caves | Learned Research trap positions 12937 | -4/Upper Caves | Learned Extension stockpile data 12937 | -4/Upper Caves | Learned Research emergency access door positions 13023 | -4/Upper Caves | Found Alien Artifact 13037 | -4/Upper Caves | Discovered new exit (range 10) 13040 | -4/Upper Caves | Identified exit to Zhirov 13069 | -4/Upper Caves | Entered Zhirov 13069 | -4/Zhirov | Discovered new exit (range 3) 13077 | -4/Zhirov | Met Zhirov 13091 | -4/Zhirov | Learned location of Quarantine (-2) 13093 | -4/Zhirov | Zhirov requested help retrieving the SGEMP Prototype 13101 | -4/Zhirov | Found Alien Artifact 13101 | -4/Zhirov | Identified Integrated Reactor 13101 | -4/Zhirov | Installed Integrated Reactor, increased core energy generation (+10) 13109 | -4/Zhirov | Found Alien Artifact 13143 | -4/Zhirov | Build established: Construct 13196 | -4/Zhirov | Identified exit to Proximity Caves 13210 | -4/Zhirov | Entered Proximity Caves 13266 | -3/Proximity Caves | Attracted the attention of an 0b10 outpost 13328 | -3/Proximity Caves | Spotter reported a threat 13342 | -3/Proximity Caves | Destroyed 8 combat bots 13408 | -3/Proximity Caves | Spotter reported a threat 13534 | -3/Proximity Caves | Spotted B-86 Titan 14061 | -3/Proximity Caves | Discovered new exit (range 5) 14063 | -3/Proximity Caves | Identified exit to Research 14063 | -3/Proximity Caves | Entered Research 14063 | -3/Research | Evolved 2 slots: Propulsion x1, Utility x1 14064 | -3/Research | Loaded intel: 86 trap records 14313 | -3/Research | Search patrols dispatched 14354 | -3/Research | Discovered new exit (range 6) 14356 | -3/Research | Identified exit to Testing 14371 | -3/Research | Build established: Infiltrator-Skirmisher 14540 | -3/Research | Entered Testing 14594 | -3/Testing | Found Prototype Device 14606 | -3/Testing | Identified Exp. Focal Shield 14653 | -3/Testing | Found Prototype Device 14680 | -3/Testing | Identified Exp. Thermal Defense Suite 14733 | -3/Testing | Found Prototype Processor 14764 | -3/Testing | Identified Exp. Signal Interpreter 14768 | -3/Testing | Found Prototype Device 14862 | -3/Testing | Identified Exp. Thermal Shield 14869 | -3/Testing | Found Faulty Exp. Focal Shield 14898 | -3/Testing | Found Prototype Ballistic Gun 14898 | -3/Testing | Identified Hyp. Multirail 15055 | -3/Testing | Found Prototype Protection 15058 | -3/Testing | Identified Hvy. Regenerative Plating 15201 | -3/Testing | Discovered new exit (range 14) 15244 | -3/Testing | Found Prototype Energy Cannon 15244 | -3/Testing | Identified Potential Cannon 15351 | -3/Testing | Build established: Construct 15512 | -3/Testing | Identified exit to Research 15512 | -3/Testing | Entered Research 15512 | -2/Research | Evolved 2 slots: Utility x2 15561 | -2/Research | Adv. Hacking Suite fried by hacking feedback 15572 | -2/Research | Found Quantum Capacitor 15806 | -2/Research | Build established: Infiltrator-Construct 15814 | -2/Research | Discovered new exit (range 8) 15831 | -2/Research | Identified exit to Access 15976 | -2/Research | Discovered exit to Access (range 3) 16040 | -2/Research | Discovered new exit (range 6) 16040 | -2/Research | Spotted B-90 Cyclops 16042 | -2/Research | Identified exit to Quarantine 16042 | -2/Research | Entered Quarantine 16083 | -2/Quarantine | Found Alien Artifact 16243 | -2/Quarantine | Identified Dimensional Node Initializer 16243 | -2/Quarantine | Initialized slip node 16262 | -2/Quarantine | Found Dimensional Node Initializer 16351 | -2/Quarantine | Found Alien Artifact 16351 | -2/Quarantine | Identified Core Reset Matrix 16351 | -2/Quarantine | Identified Subatomic Replicator 16351 | -2/Quarantine | Identified Transdimensional Reconstructor 16351 | -2/Quarantine | Used Core Reset Matrix 16355 | -2/Quarantine | Detected hypermatrix surge 16355 | -2/Quarantine | Sensed 13 artifacts in vicinity 16578 | -2/Quarantine | Spotted Fortress 16603 | -2/Quarantine | Discovered new exit (range 5) 16604 | -2/Quarantine | Identified exit to Section 7 16605 | -2/Quarantine | Entered Section 7 16606 | -2/Section 7 | Sensed 21 artifacts in vicinity 16729 | -2/Section 7 | Spotted S7 Guard 16731 | -2/Section 7 | Found Core Membrane 16735 | -2/Section 7 | Installed Core Membrane, gained immunity to corruption 17011 | -2/Section 7 | Build established: Alien-Construct 17068 | -2/Section 7 | Discovered exit to Access (range 15) 17167 | -2/Section 7 | Initialized slip node 17183 | -2/Section 7 | Found Spacefold Activator 17229 | -2/Section 7 | Spotted S7 Guard 17230 | -2/Section 7 | Found Integrated Thermoelectric Network 17235 | -2/Section 7 | Installed Integrated Thermoelectric Network, gained heat-energy exchange potential 17280 | -2/Section 7 | Destroyed S7 Guard 17283 | -2/Section 7 | Found Hvy. Regenerative Plating 17392 | -2/Section 7 | Spotted Executioner 17392 | -2/Section 7 | Spotted Executioner 17457 | -2/Section 7 | Destroyed Executioner 17460 | -2/Section 7 | Destroyed Executioner 17465 | -2/Section 7 | Found Prototype Device 17465 | -2/Section 7 | Identified Adv. Kinecellerator 17494 | -2/Section 7 | Found Prototype Processor 17509 | -2/Section 7 | Found Transdimensional Reconstructor 17514 | -2/Section 7 | Identified Exp. Core Analyzer 17552 | -2/Section 7 | Spotted B-99 Colossus 17570 | -2/Section 7 | Found Core Expander 17570 | -2/Section 7 | Installed Core Expander, added new Propulsion slot 17595 | -2/Section 7 | Found LRC Armor 17595 | -2/Section 7 | Installed LRC Armor, increased core integrity (+250) 17598 | -2/Section 7 | Found LRC Insulator 17598 | -2/Section 7 | Installed LRC Insulator, gained EM resistance (25) 17648 | -2/Section 7 | First assault squad dispatched 17656 | -2/Section 7 | Warped through subspace to slip node 17658 | -2/Section 7 | Entered Access 17658 | -1/Access | Evolved 2 slots: Power x1, Utility x1 17821 | -1/Access | Identified exit to Command 17957 | -1/Access | Build established: Alien-Gunner 18158 | -1/Access | First assault squad dispatched 18238 | -1/Access | Spotted B-99 Colossus 18238 | -1/Access | Spotted B-99 Colossus 18243 | -1/Access | Entered Command 18408 | -1/Command | Disengaged cave seal 18408 | -1/Command | Assembled emerged from the dark tunnel 18466 | -1/Command | Used Subatomic Replicator to replicate Hyp. Multirail 18511 | -1/Command | Spotted M Guard 18511 | -1/Command | Spotted M Guard 18511 | -1/Command | Spotted Combat Programmer 18511 | -1/Command | Spotted Combat Programmer 18552 | -1/Command | Destroyed Combat Programmer 18575 | -1/Command | Destroyed Combat Programmer 18589 | -1/Command | Lost 7 allies 18620 | -1/Command | Destroyed M Guard 18639 | -1/Command | Destroyed M Guard 18639 | -1/Command | All MAIN.C guards destroyed 18692 | -1/Command | Lost 3 allies 18743 | -1/Command | First assault squad dispatched 18815 | -1/Command | Spotted Alpha 7 18919 | -1/Command | Met MAIN.C 18923 | -1/Command | 0b10 Conduit disabled 18956 | -1/Command | Destroyed MAIN.C Shell 18958 | -1/Command | MAIN.C activated Command garrisons 19050 | -1/Command | Found Prototype Protection 19052 | -1/Command | Found Prototype Protection 19054 | -1/Command | Found Prototype Energy Cannon 19054 | -1/Command | Identified Hpw. Disruptor Cannon 19055 | -1/Command | Identified Centrium Heavy Armor Plating (x2) 19090 | -1/Command | Discovered new exit (range 6) 19092 | *** | Heading to fleet! Last Messages --------------- 19068_ HV Slug penetrates Reinforced Barrier. 19069_ 0b10 Conduit collapses. 19070_ HV Slug penetrates H-88 Terminator. 19070_ H-88 Terminator suffers critical hit (Destroy). 19070_ Destroyed Unknown Ballistic Gun. 19070_ HV Slug penetrates Reinforced Barrier. 19071_ Penetrated by Slug. 19072_ HV Slug penetrates H-88 Terminator. 19072_ H-88 Terminator suffers critical hit (Destroy). 19072_ Destroyed Biometal Leg. 19072_ HV Slug penetrates Reinforced Barrier. 19073_ Penetrated by Slug. 19073_ Hyp. Multirail destroyed. 19073_ Penetrated by Slug. 19074_ 0b10 Conduit collapses. 19077_ Spacefolded through Heavy Barrier. Heavy Barrier opened. 19084_ Spacefolded through Wall. 19084_ W-44 Eye sends out distress signal. 19090_ EXIT=FOUND Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????? ??????????????? | | ?????????????????????????????????? ??????????????? | | ????????????????????????????????? ??????????????? | | ????????????????????????????????? ???????????#### | | ???????????????????????????????? ??????????#"""" | | ???????????????????????????????+ ??????????#"" | | ???????????????????????????????# ??????????#"""" | | ???????????????????????######??# ??????????#"""" | | ???????????????????????# #?## #?????????#" | | ???????????????????????# @ #?# ?????????#"" | | ???????????????????????# #?# "T ?????????#"" | | ???????????????????????### #?# "" ?????????# | | ?????????????????????????# #?# ?????????# | | ?????????????????????????# #?? ?????????# | | ###????????????########## #??# #?????????#" | | ########### #??# #?????????#" | | #??# #?????????# | | #??# #?????????# | | #??# ####+###### | | ########??# | | ########### | | | | #####+## ##### | | ########## # # #???# | | ????????????# / # #???# | | ???????????????# ##### # #???##### | | ???????????????# #???# # #???????? | | ???????????????# #???#/] # #???????? | | ???????????????# #???#]] # #???????? | | ???????????????# "???######## #???????? | | ???????????????# ""?????????# #???????? | | ???????????????# R"????????# #???????? | | ???????????????# """#???????# #???????? | | ???????????????# "" #???????# #???????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 84 Energy Generation 81 Energy Capacity 1599 Matter Stores 300 Matter Capacity 300 Sight Range 23 Robot Scan Range 16 Terrain Scan Density 10 Jamming Range 16 Cloak Strength 2 Armor Coverage 1200 Resistance: TH 10 Resistance: EM 25 Point Defense Rating 480 Weapon Cycling 20 Phase Shifting 15 Evasion (%) 82 Targeting Accuracy 24 Core Analysis 8 Armor Integrity Analysis 40 Recoil Reduction 5 Particle Charging 30 Kinecelleration 50 Offensive Hacking 14 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- Integrated Reactor Dimensional Node Initializer Core Reset Matrix Core Membrane Integrated Thermoelectric Network Core Expander LRC Armor LRC Insulator Transdimensional Reconstructor Spacefold Activator Subatomic Replicator Achievements -------------- None Challenges ------------ None Game ------ Seed InsulationShockAutogun Manual? 0 Play Time 03:22:54 Cumulative 1379.7 hours Start 2024.07.22 @ 13:58:08 End 2024.07.22 @ 20:58:51 Sessions 5 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 999 Rogue 959 Adventurer 40 Explorer 0 Win Type 2 Total 173 Types 78/8/61/2/1/4/16/2/1 Lore% 82 Gallery% 93 Achievement% 86 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 0 Font 20/Terminus Map View 76x50 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: cbb804b1-58af-4d32-9bce-24c1c173c728