Cogmind - Beta 10.2 *** ADVENTURER MODE // 2021.01.21 @ 01:35:56 Player: Vorskei Result: Self-destructed Performance ------------- Evolutions (5) 2500 Regions Visited (12) 2400 Robots Destroyed (290) 1450 Value Destroyed (8943) 8943 Prototype IDs (21) 420 Alien Tech Used (0) 0 Bonus (2120) 2120 TOTAL SCORE: 17833 Bonus ------- High Alert Combat Kills 1514 Follower Combat Kills 406 Entered Garrisons 200 Cogmind --------- Core Integrity 952/1000 Matter 231/300 Energy 150/380 System Corruption 0% Temperature Cool (521) Movement Walking (150) Ox1 Location -5/Garrison Parts ------- > --- POWER (2) -------- Fission Core Micro Fission Core > --- PROPULSION (4) --- Carbon-fiber Leg Carbon-fiber Leg > --- UTILITY (7) ------ Advanced Heat Sink Advanced Heat Sink Weapon Cycler Improved Medium Armor Plating Improved Medium Armor Plating Improved Hacking Suite Improved System Shield > --- WEAPON (4) ------- Disruptor Cannon > --- INVENTORY (4) ---- System Backup Module Tesla Rifle Wave Gun Improved EM Pulse Cannon Peak State ------------ > --- POWER ------------ Fission Core Micro Fission Core > --- PROPULSION ------- Carbon-fiber Leg Carbon-fiber Leg Flexi-carbon Leg > --- UTILITY ---------- Advanced Heat Sink Advanced Heat Sink Weapon Cycler Improved Medium Armor Plating Improved Medium Armor Plating Improved Hacking Suite Improved System Shield > --- WEAPON ----------- Disruptor Cannon Matter Neutralizer Matter Neutralizer Micro-nuke Launcher > --- INVENTORY -------- System Backup Module Tesla Rifle Wave Gun Improved EM Pulse Cannon [Rating: 83] Favorites ----------- Power Light Angular Momentum Engine Engine Light Angular Momentum Engine Power Core Micro Fission Core Propulsion Xenon Bombardment Thruster Treads Light Treads Leg Carbon-fiber Leg Wheel Wheel Hover Unit Hover Unit Flight Unit Xenon Bombardment Thruster Utility Enhanced Optical Array Device Advanced Weight Redist. System Storage Medium Storage Unit Processor Enhanced Optical Array Hackware Improved System Shield Protection Improved Medium Armor Plating Weapon Gauss Rifle Energy Gun Medium Laser Energy Cannon Ion Burst Cannon Ballistic Gun Gauss Rifle Ballistic Cannon Gauss Cannon Launcher Precision Grenade Launcher Special Weapon Remote Datajack Special Melee Weapon Datajack Build | -11 -10 -9 -9 -8 -7 -7 -7 -7 -7 -6 -5 -5 ------- Run | Scr Mat Mat Min Mat Fac Was Fac Low Low Fac Fac Gar Slots Evolved 10 | . . 2 . 2 2 . . . . 2 2 . Power 1 | . . . . . 1 . . . . . . . Propulsion 2 | . . 2 . . . . . . . . . . Utility 5 | . . . . 1 . . . . . 2 2 . Weapon 2 | . . . . 1 1 . . . . . . . Parts Attached 245 | 13 19 32 6 26 23 . 6 3 . 101 16 . Power 27 | 1 1 4 2 2 6 . 1 3 . 6 1 . Engine 17 | 1 1 4 2 2 4 . . 1 . 2 . . Core 10 | . . . . . 2 . 1 2 . 4 1 . Reactor . | . . . . . . . . . . . . . Propulsion 76 | 8 7 12 2 10 3 . . . . 32 2 . Treads 2 | 2 . . . . . . . . . . . . Leg 18 | . . . . . . . . . . 16 2 . Wheel 39 | 6 7 8 2 6 . . . . . 10 . . Hover 7 | . . 4 . . . . . . . 3 . . Flight 10 | . . . . 4 3 . . . . 3 . . Utility 54 | 2 5 6 . 5 7 . 1 . . 23 5 . Device 30 | . 2 . . 1 4 . . . . 20 3 . Storage 7 | 2 3 2 . . . . . . . . . . Processor 3 | . . 1 . 1 1 . . . . . . . Hackware 4 | . . . . . 2 . 1 . . 1 . . Protection 10 | . . 3 . 3 . . . . . 2 2 . Artifact . | . . . . . . . . . . . . . Weapon 88 | 2 6 10 2 9 7 . 4 . . 40 8 . Energy Gun 16 | 1 2 1 . . . . 1 . . 10 1 . Energy Cannon 18 | . . . . . . . . . . 14 4 . Ballistic Gun 39 | 1 1 8 1 7 6 . 3 . . 10 2 . Ballistic Cannon 3 | . . . . 2 1 . . . . . . . Launcher 10 | . 2 1 1 . . . . . . 5 1 . Special Weapon 1 | . . . . . . . . . . 1 . . Impact Weapon . | . . . . . . . . . . . . . Slashing Weapon . | . . . . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . . . . Special Melee Weapon 1 | . 1 . . . . . . . . . . . Unidentified Prototypes 5 | . . . . . 1 . 1 . . 3 . . Parts Lost 32 | . . 2 . 1 3 . . . . 20 2 4 Power 5 | . . 1 . . 2 . . . . 1 1 . Propulsion 15 | . . 1 . 1 1 . . . . 10 1 1 Utility 3 | . . . . . . . . . . 3 . . Weapon 9 | . . . . . . . . . . 6 . 3 Highest Loss Streak 6 | . . 1 . 1 1 . . . . 6 2 4 Average Slot Usage (%) 97 | . 99 92 100 98 99 100 99 100 100 94 91 93 Engine 8 | . 13 10 11 9 14 7 7 12 15 2 . . Core 4 | . . . . . . 7 7 2 . 10 10 11 Leg 2 | . . . . . . . . . . 6 18 17 Wheel 9 | . 28 23 44 26 . . . . . 3 . . Hover 1 | . . 14 . . . . . . . 1 . . Flight 15 | . . . . 8 29 30 30 30 30 11 . . Device 8 | . 8 3 . . 8 7 7 7 7 12 17 17 Storage 3 | . 19 4 11 9 4 . . . . . . . Processor 5 | . . 1 11 10 7 7 7 7 7 5 . . Hackware 6 | . . . . . 1 7 7 7 7 13 11 11 Protection 1 | . . 12 . 7 . . . . . . 6 11 Energy Gun 2 | . 11 5 . . . . . . . 1 4 . Energy Cannon 2 | . . . . . . . . . . 7 14 17 Ballistic Gun 20 | . 12 15 17 26 29 30 29 30 30 13 2 . Naked Turns . | . . . . . . . . . . . . . Heaviest Build 74 | 16 22 22 22 28 37 30 30 34 34 56 74 74 Greatest Support 70 | 40 20 40 40 40 37 36 36 36 36 70 70 50 Greatest Overweight (x) 3 | . 1 1 . 1 . . . . . 3 1 1 Average Overweight (x) . | . . . . . . . . . . . . 1 Largest Inventory Capacity 8 | 8 8 8 8 8 8 4 4 4 4 4 4 4 Average Capacity 5 | 6 7 5 8 8 6 4 4 4 4 4 4 4 Most Carried 8 | 8 8 8 8 8 8 4 4 4 4 4 4 4 Average Carried 5 | 5 7 5 7 7 6 3 3 4 4 3 3 4 Final Capacity 8 | 8 8 8 8 8 4 4 4 4 4 4 4 4 Final Carried 8 | 6 8 8 8 8 4 4 4 4 4 3 4 4 Class Distribution -------------------- 30% | Hacker-Sprinter 15% | Scavenger-Sprinter 11% | Mutant 10% | Scavenger-Mutant 8% | Hacker-Tank 7% | Hacker-Skirmisher 7% | Scavenger-Tank 4% | Hacker-Gunner 3% | Hacker-Mutant Dominant Class ---------------- Mutant | -10/Materials Scavenger-Mutant | -9/Materials Scavenger-Mutant | -9/Mines Scavenger-Tank | -8/Materials Scavenger-Sprinter | -7/Factory Hacker-Sprinter | -7/Waste Hacker-Sprinter | -7/Factory Hacker-Sprinter | -7/Lower Caves Hacker-Sprinter | -7/Lower Caves Hacker-Sprinter | -6/Factory Scavenger-Tank | -5/Factory Hacker-Tank | -5/Garrison Resources | -11 -10 -9 -9 -8 -7 -7 -7 -7 -7 -6 -5 -5 ----------- Run | Scr Mat Mat Min Mat Fac Was Fac Low Low Fac Fac Gar Matter Collected 7811 | 355 273 484 361 832 1518 100 500 446 64 2687 168 23 Remotely . | . . . . . . . . . . . . . Salvage Created 12725 | 264 421 941 426 1336 2437 . 859 349 41 4904 469 278 Parts 634 | 27 31 64 29 74 134 . 39 11 . 204 14 7 Haulers Intercepted 3 | . . 1 . 1 1 . . . . . . . Recyclers Shooed 10 | 1 1 1 . 1 3 . . . . 3 . . Parts Field Recycled . | . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . Parts Self-Destructed 26 | . . . . . . . . 16 10 . . . Prevented . | . . . . . . . . . . . . . Kills | -11 -10 -9 -9 -8 -7 -7 -7 -7 -7 -6 -5 -5 ------- Run | Scr Mat Mat Min Mat Fac Was Fac Low Low Fac Fac Gar Combat Hostiles Destroyed 169 | . 9 10 11 18 33 . 9 8 1 56 4 10 Melee 1 | . . . . . . . . . . 1 . . Guns 118 | . 7 9 3 18 33 . 9 8 1 30 . . Cannons 24 | . . . . . . . . . . 18 2 4 AOE 22 | . 2 1 8 . . . . . . 5 . 6 Classes Destroyed 17 | 3 4 3 2 1 1 . 1 . . 2 . . Worker 27 | 2 2 3 . 1 7 . 1 . . 10 1 . Builder 23 | . 4 3 . 4 2 . 1 . . 9 . . Tunneler 16 | 8 . 1 2 1 1 . . . . 2 1 . Hauler 3 | . . 1 . 1 1 . . . . . . . Recycler 29 | 1 1 3 . 3 6 . 2 . . 12 1 . Operator 4 | . . . . . . . 2 . . 2 . . Drone 1 | . . . . . . . . . . 1 . . Watcher 20 | . 3 4 . 3 3 . 2 . . 5 . . Swarmer 24 | . 6 1 . 3 . . . 3 . 10 . 1 Saboteur 1 | . . . . . . . . . . 1 . . Grunt 89 | . 3 3 7 8 18 . 4 4 1 30 3 8 Brawler 3 | . . . 2 . . . . . . 1 . . Duelist 6 | . . 1 1 . . . 1 . . 3 . . Protector 1 | . . . 1 . . . . . . . . . Sentry 24 | . . 5 . 4 6 . 3 1 . 3 1 1 Hunter 8 | . . . . 3 3 . . . . 2 . . Programmer 12 | . . . . . 6 . 1 . . 5 . . Best Kill Streak 9 | 5 5 6 7 6 9 . 3 3 1 5 3 9 Combat Bots Only 9 | . 3 3 7 4 5 . 3 3 1 4 3 9 Max Kills in Single Turn 4 | 1 2 1 2 2 3 . 2 1 1 3 1 4 Gunslinging 1 | . . . . . 1 . . . . 1 . . Exploded 4 | . 1 1 2 . . . . . . 2 . 4 Melee 1 | . . . . . . . . . . 1 . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . Combat | -11 -10 -9 -9 -8 -7 -7 -7 -7 -7 -6 -5 -5 -------- Run | Scr Mat Mat Min Mat Fac Was Fac Low Low Fac Fac Gar Damage Taken 6043 | . 261 478 52 423 425 . 98 263 . 2978 106 959 Core 731 | . 57 57 . 43 22 . 4 49 . 451 . 48 Absorbed by Shields 212 | . . . . . . . . . . 111 . 101 Core Remaining (%) 81 | 100 77 . 85 92 . . . . 89 46 . . Volleys Fired 573 | 25 44 65 20 66 93 . 28 26 4 182 9 11 Largest 4 | 2 2 2 2 3 4 . 4 4 4 4 4 4 Hottest 365 | 70 85 95 56 74 112 . 112 112 112 365 284 340 Shots Fired 1770 | 50 86 128 35 198 369 . 110 104 16 605 33 36 Gun 1537 | 50 79 126 28 198 369 . 110 104 16 446 11 . Cannon 200 | . . . . . . . . . . 146 22 32 Launcher 31 | . 7 2 7 . . . . . . 11 . 4 Special 2 | . . . . . . . . . . 2 . . Kinetic 1385 | 25 38 99 28 198 369 . 110 104 16 396 2 . Thermal 257 | 25 41 27 . . . . . . . 142 1 21 Explosive 24 | . 7 2 7 . . . . . . 4 . 4 Electromagnetic 102 | . . . . . . . . . . 61 30 11 Robot Hit Streak 43 | 16 28 17 13 35 26 . 14 11 3 20 33 43 Robot Miss Streak 5 | 1 4 3 1 4 3 . 3 3 2 5 . 3 Penetration Max 1 | . . . . . 1 . 1 . . 1 . . Secondary Targets 19 | . 1 3 . 2 5 . 2 . . 6 . . Max Gunslinging Chain 1 | . 1 1 . 1 1 . 1 . . 1 . . Shots Hit Robots 1230 | 35 53 98 29 156 244 . 74 61 9 415 26 30 Core Hits 552 | 15 31 36 18 56 100 . 30 14 3 212 13 24 Critical Hits 15 | . . . 1 3 6 . . . . 5 . . Critical Kills 3 | . . . . . 2 . . . . 1 . . Critical Parts Destroyed 12 | . . . 1 3 4 . . . . 4 . . Melee Attacks 3 | . 3 . . . . . . . . . . . Impact . | . . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . Sneak Attacks 3 | . 3 . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . Damage Inflicted 26989 | 419 924 1391 670 2326 5309 . 1533 783 153 10829 663 1989 Guns 19215 | 419 549 1358 238 2326 5309 . 1530 783 153 6327 223 . Cannons 4504 | . . . . . . . . . . 3152 440 912 Explosions 3268 | . 375 33 432 . . . 3 . . 1348 . 1077 Melee . | . . . . . . . . . . . . . Ramming 2 | . . . . . . . . . . 2 . . Kinetic 17150 | 130 158 1052 238 2326 5309 . 1530 783 153 5471 . . Thermal 5257 | 289 476 306 . . . . . . . 3391 24 771 Explosive 2550 | . 290 33 432 . . . . . . 718 . 1077 Electromagnetic 2030 | . . . . . . . 3 . . 1247 639 141 Impact . | . . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . Highest Corruption 5 | . . . . . 2 2 2 2 2 5 . . Average Corruption 2 | . . . . . 1 2 2 2 2 2 . . Corruption Purged 7 | . . . . . . . . . . 7 . . Effects 79 | . . . . . 3 . 13 9 2 52 . . Message Errors 19 | . . . . . . . 6 3 . 10 . . Matter Fused 8 | . . . . . . . . . . 8 . . Heat Flow Errors 5 | . . . . . . . . 1 . 4 . . Energy Discharges 10 | . . . . . 1 . 2 1 1 5 . . Data Loss (minor) 11 | . . . . . 1 . 1 2 1 6 . . Data Loss (major) 1 | . . . . . . . . . . 1 . . Targeting Errors 20 | . . . . . 1 . 2 2 . 15 . . Weapon Failures 5 | . . . . . . . 2 . . 3 . . Overload Shots . | . . . . . . . . . . . . . Overflow Damage 236 | . 10 . . . . . . . . 134 34 58 Projectiles 131 | . . . . . . . . . . 41 34 56 Explosions 105 | . 10 . . . . . . . . 93 . 2 Melee . | . . . . . . . . . . . . . Knockbacks . | . . . . . . . . . . . . . Impact . | . . . . . . . . . . . . . Kinetic . | . . . . . . . . . . . . . Secondary . | . . . . . . . . . . . . . Self-Inflicted Damage 704 | . 27 27 28 . . . 7 . . 593 . 22 Shots 19 | . 2 2 1 . . . 1 . . 12 . 1 Rammed . | . . . . . . . . . . . . . Targets Rammed 1 | . . . . . . . . . . 1 . . Kicked 1 | . . . . . . . . . . 1 . . Crushed . | . . . . . . . . . . . . . Highest Temperature 521 | 130 184 420 8 61 382 10 335 355 152 517 343 521 Average Temperature 95 | 41 46 111 3 15 95 4 89 96 32 119 119 222 Received Heat Transfer 1453 | . 45 156 18 189 42 . 42 60 . 673 27 201 Effects 52 | . . 3 . . 13 . 5 6 . 20 . 5 Shutdowns 5 | . . . . . 1 . . . . 3 . 1 Energy Bleed 13 | . . . . . 2 . 2 4 . 4 . 1 Interference 31 | . . 2 . . 10 . 3 2 . 11 . 3 Matter Decay 1 | . . . . . . . . . . 1 . . Short Circuit 1 | . . 1 . . . . . . . . . . Damage (minor) 1 | . . . . . . . . . . 1 . . Siege Activations . | . . . . . . . . . . . . . Robots Corrupted 4 | . . . . . . . . . . 2 2 . Combat Hostiles 4 | . . . . . . . . . . 2 2 . Parts Fried 13 | . . . . . . . . . . 6 7 . Impact Corruptions . | . . . . . . . . . . . . . Robots Melted . | . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . Parts Melted 10 | 4 2 1 . . . . . . . 3 . . Heat Transferred 7244 | 851 1160 740 . . . . . . . 3679 37 777 Parts Sabotaged 4 | . . . . . . . . . . 4 . . Parts Stolen . | . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . Power Chain Reactions 2 | . . . . . . . . . . 2 . . Missiles Intercepted . | . . . . . . . . . . . . . Alert | -11 -10 -9 -9 -8 -7 -7 -7 -7 -7 -6 -5 -5 ------- Run | Scr Mat Mat Min Mat Fac Was Fac Low Low Fac Fac Gar Peak Influence 1355 | 55 206 266 257 385 376 99 520 . . 1355 715 864 Initial 572 | . 31 3 28 20 100 99 61 . . 60 572 442 Average 435 | 17 72 152 112 247 251 99 262 . . 846 664 553 Maximum Alert Level 4 | . 1 1 1 1 1 . 2 . . 4 3 3 Low Security (%) 35 | 100 97 62 78 21 31 100 39 . . 9 . . Level 1 30 | . 2 37 21 78 68 . 27 . . 10 . . Level 2 6 | . . . . . . . 33 . . 1 61 85 Level 3 21 | . . . . . . . . . . 58 38 14 Level 4 7 | . . . . . . . . . . 20 . . Level 5 . | . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . Squads Dispatched 51 | . 1 3 1 4 12 . 5 . . 24 1 . Investigation 11 | . 1 . . 2 2 . 1 . . 5 . . Extermination 10 | . . . . . 4 . 2 . . 4 . . Reinforcement 16 | . . 3 . 1 6 . 1 . . 4 1 . Assault 4 | . . . 1 . . . . . . 3 . . Garrison 10 | . . . . 1 . . 1 . . 8 . . Intercept . | . . . . . . . . . . . . . Construction Impeded 4 | . . 1 . . 2 . . . . 1 . . Haulers Reinforced 2 | . . . . . 2 . . . . . . . Stealth | -11 -10 -9 -9 -8 -7 -7 -7 -7 -7 -6 -5 -5 --------- Run | Scr Mat Mat Min Mat Fac Was Fac Low Low Fac Fac Gar Distress Signals 8 | . . 3 . 4 1 . . . . . . . Communications Jammed . | . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . Times Spotted 314 | . 13 20 12 23 45 . 26 15 9 127 8 16 Peak Tracking Total 10 | . 3 6 5 4 5 . 4 4 6 9 2 10 Tactical Retreats 35 | . 1 . . 2 5 . . 1 1 23 1 1 Traps | -11 -10 -9 -9 -8 -7 -7 -7 -7 -7 -6 -5 -5 ------- Run | Scr Mat Mat Min Mat Fac Was Fac Low Low Fac Fac Gar Traps Triggered 14 | . . . . 1 3 . 1 . . 5 . 4 Indirectly 1 | . . . . . . . 1 . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . Disarmed 12 | . 6 . . . . . 6 . . . . . Reprogrammed . | . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . Triggered 1 | . . . . . . . . . . 1 . . Machines | -11 -10 -9 -9 -8 -7 -7 -7 -7 -7 -6 -5 -5 ---------- Run | Scr Mat Mat Min Mat Fac Was Fac Low Low Fac Fac Gar Machines Disabled 34 | . 3 2 1 1 . . 4 1 . 20 . 2 Max in Single Turn 2 | . 2 1 1 1 . . 1 1 . 2 . 1 Garrison Access 2 | . . . . . . . . . . 2 . . Machines Sabotaged . | . . . . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . Fab Network Shutdowns 1 | . . . . . . . . . . 1 . . Hacking | -11 -10 -9 -9 -8 -7 -7 -7 -7 -7 -6 -5 -5 --------- Run | Scr Mat Mat Min Mat Fac Was Fac Low Low Fac Fac Gar Machines Accessed 54 | . 11 2 . 2 12 . 11 . . 13 3 . Terminals 29 | . 8 2 . 2 6 . 8 . . 3 . . Fabricators 5 | . . . . . 1 . 1 . . 3 . . Repair Stations 5 | . 1 . . . 1 . 1 . . 2 . . Recycling Units 8 | . 2 . . . 2 . 1 . . 2 1 . Scanalyzers 3 | . . . . . 1 . . . . 1 1 . Garrison Access 4 | . . . . . 1 . . . . 2 1 . Total Hacks 163 | . 35 6 . 5 30 . 42 . . 38 7 . Successful 99 | . 24 5 . 2 14 . 23 . . 26 5 . Failed 64 | . 11 1 . 3 16 . 19 . . 12 2 . Catastrophic 9 | . 1 . . . 3 . 4 . . 1 . . Database Lockouts . | . . . . . . . . . . . . . Manual . | . . . . . . . . . . . . . Terminals 95 | . 27 6 . 5 15 . 32 . . 10 . . Fabricators 15 | . . . . . 2 . 2 . . 11 . . Repair Stations 18 | . 4 . . . 3 . 5 . . 6 . . Recycling Units 18 | . 4 . . . 4 . 3 . . 4 3 . Scanalyzers 10 | . . . . . 4 . . . . 4 2 . Garrison Access 7 | . . . . . 2 . . . . 3 2 . Terminal Hacks 54 | . 18 5 . 2 6 . 17 . . 6 . . Record 11 | . 6 1 . . 1 . 3 . . . . . Part Schematic 5 | . . . . . 1 . 4 . . . . . Robot Schematic 1 | . . . . . . . . . . 1 . . Robot Analysis 2 | . . 1 . . 1 . . . . . . . Prototype ID Bank 9 | . 3 1 . 1 1 . 2 . . 1 . . Level Access Points 1 | . . . . . . . 1 . . . . . Branch Access Points 1 | . . . . . . . . . . 1 . . Emergency Access Points 2 | . 1 1 . . . . . . . . . . Fabricator Index 1 | . . . . . . . 1 . . . . . Alert Level 3 | . 1 . . . . . 1 . . 1 . . Unreport Threat 2 | . 2 . . . . . . . . . . . Locate Traps 2 | . . . . . . . 1 . . 1 . . Disarm Traps 2 | . 1 . . . . . 1 . . . . . Dispatch Records 1 | . 1 . . . . . . . . . . . Investigation Status 1 | . 1 . . . . . . . . . . . Recall Reinforcements 1 | . . . . . . . 1 . . . . . Registered Components 3 | . 1 . . . . . 1 . . 1 . . Registered Prototypes 1 | . . 1 . . . . . . . . . . Zone Layout 5 | . 1 . . 1 2 . 1 . . . . . Fabricator Hacks 14 | . . . . . 2 . 2 . . 10 . . Network Status 1 | . . . . . . . . . . 1 . . Load Schematic 6 | . . . . . 1 . 1 . . 4 . . Build 7 | . . . . . 1 . 1 . . 5 . . Repair Station Hacks 14 | . 4 . . . 2 . 4 . . 4 . . Scan Component 7 | . 2 . . . 1 . 2 . . 2 . . Repair 7 | . 2 . . . 1 . 2 . . 2 . . Recycling Unit Hacks 7 | . 2 . . . 2 . . . . 2 1 . Retrieve Components 7 | . 2 . . . 2 . . . . 2 1 . Scanalyzer 6 | . . . . . 2 . . . . 2 2 . Insert Component 3 | . . . . . 1 . . . . 1 1 . Analyze 3 | . . . . . 1 . . . . 1 1 . Garrison Access Hacks 4 | . . . . . . . . . . 2 2 . Unlock Access 1 | . . . . . . . . . . . 1 . Seal Access 2 | . . . . . . . . . . 2 . . Coupler Status 1 | . . . . . . . . . . . 1 . Unauthorized Hacks . | . . . . . . . . . . . . . Terminals . | . . . . . . . . . . . . . Fabricators . | . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . Data Cores Recovered 1 | . . . . . . . 1 . . . . . Used . | . . . . . . . . . . . . . Hacking Detections 43 | . 9 1 . 2 10 . 11 . . 8 2 . Full Trace Events 13 | . 4 . . 1 2 . 1 . . 5 . . Feedback Events . | . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . Robot Schematics Acquired 1 | . . . . . . . . . . 1 . . Robots Built . | . . . . . . . . . . . . . Matter . | . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . Part Schematics Acquired 8 | . . . . . 2 . 4 . . 1 1 . Parts Built 5 | . . . . . 1 . 1 . . 3 . . Matter 844 | . . . . . 190 . 190 . . 464 . . Time 262 | . . . . . 95 . 47 . . 120 . . Total Part Build Rating 26 | . . . . . 5 . 5 . . 16 . . Parts Repaired 6 | . 2 . . . 1 . 2 . . 1 . . Time 234 | . 52 . . . 22 . 88 . . 72 . . Parts Recycled . | . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . Retrieved Components 29 | . 10 . . . 10 . . . . 6 3 . Parts Scanalyzed 3 | . . . . . 1 . . . . 1 1 . Part Schematics Acquired 3 | . . . . . 1 . . . . 1 1 . Parts Damaged 1 | . . . . . . . . . . . 1 . Bothacking | -11 -10 -9 -9 -8 -7 -7 -7 -7 -7 -6 -5 -5 ------------ Run | Scr Mat Mat Min Mat Fac Was Fac Low Low Fac Fac Gar Used RIF Installer . | . . . . . . . . . . . . . Robots Hacked 3 | . 2 . . . . . . . . 1 . . Non-combat 3 | . 2 . . . . . . . . 1 . . Combat . | . . . . . . . . . . . . . Robot Hacks Applied 3 | . 2 . . . . . . . . 1 . . no_distress 2 | . 2 . . . . . . . . . . . check_alert 1 | . . . . . . . . . . 1 . . Relay Couplers Released 3 | . . . . . . . . . . 3 . . Programmers 3 | . . . . . . . . . . 3 . . Robots Rewired 1 | . . . . . . . . . . . 1 . Allies Hacked 1 | . . . . . . . 1 . . . . . Hacks Repelled . | . . . . . . . . . . . . . Allies | -11 -10 -9 -9 -8 -7 -7 -7 -7 -7 -6 -5 -5 -------- Run | Scr Mat Mat Min Mat Fac Was Fac Low Low Fac Fac Gar Total Allies 23 | . . . 1 . . 21 . . . . 1 . Largest Group 21 | . . . 1 . . 21 21 5 . . . . Highest-Rated Group 546 | . . . 31 . . 546 546 131 . . . . Highest-Rated Ally 35 | . . . 31 . . 35 35 31 . . . . Total Orders . | . . . . . . . . . . . . . Ally Attacks 97 | . . . 4 . . . 80 13 . . . . Total Damage 1435 | . . . 64 . . . 1141 230 . . . . Kills 20 | . . . . . . . 18 2 . . . . Allies Corrupted 1 | . . . . . . . 1 . . . . . Allies Melted . | . . . . . . . . . . . . . Intel | -11 -10 -9 -9 -8 -7 -7 -7 -7 -7 -6 -5 -5 ------- Run | Scr Mat Mat Min Mat Fac Was Fac Low Low Fac Fac Gar Robot Analysis Total 2 | . . 1 . . 1 . . . . . . . Derelict Logs Recovered 4 | . . . 1 . . . . 3 . . . . Drone Launches . | . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . Exploration | -11 -10 -9 -9 -8 -7 -7 -7 -7 -7 -6 -5 -5 ------------- Run | Scr Mat Mat Min Mat Fac Was Fac Low Low Fac Fac Gar Turns Passed 12028 | 222 1040 859 512 894 2179 110 943 804 211 3807 260 187 Spaces Moved 13136 | 121 925 574 502 593 2945 186 1264 1752 505 3542 146 81 Core 9 | 3 . . . . . . . . . 6 . . Treads 31 | 31 . . . . . . . . . . . . Legs 803 | . . . . . . . . . . 576 146 81 Wheels 2756 | 87 925 362 502 468 . . . . . 412 . . Hover 979 | . . 212 . . . . . . . 767 . . Flight 8558 | . . . . 125 2945 186 1264 1752 505 1781 . . Fastest Speed 27 | 50 80 48 80 31 28 28 28 28 28 27 120 150 Average Speed 49 | 100 81 77 80 69 29 28 28 28 28 61 129 150 Slowest Speed 160 | 160 90 116 80 119 31 28 28 28 28 150 150 150 Overloaded Moves . | . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . Robots Hopped 28 | . . . . . 11 5 2 1 1 8 . . Cave-ins Triggered . | . . . . . . . . . . . . . Exploration Rate (%) 45 | 7 98 33 58 28 46 86 33 93 49 39 5 16 Regions Visited 12 Branch Regions 3 Pre-discovered Areas . | . . . . . . . . . . . . . Known Exits Taken 4 | . . . . . . . . 1 1 1 1 . Unknown Exits Taken 6 | 1 1 1 1 1 . . 1 . . . . . Scrap Searched 5 | . . . 1 . . . . 2 2 . . . Spaces Dug 5 | . 5 . . . . . . . . . . . Terrain Destroyed 418 | . 75 8 87 . 5 . 6 2 3 188 . 44 Melee . | . . . . . . . . . . . . . Projectile 31 | . . . . . 5 . 6 2 3 15 . . AOE 387 | . 75 8 87 . . . . . . 173 . 44 Terrain Rammed . | . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . Actions | -11 -10 -9 -9 -8 -7 -7 -7 -7 -7 -6 -5 -5 --------- Run | Scr Mat Mat Min Mat Fac Was Fac Low Low Fac Fac Gar Total 17289 | 172 1133 856 580 927 4003 238 1779 2000 562 4713 200 126 Wait 3066 | 1 102 160 41 208 914 56 479 218 55 801 11 20 Move 13070 | 120 924 573 501 592 2924 175 1259 1749 502 3524 146 81 Hop 27 | . . . . . 10 5 2 1 1 8 . . Pick Up 92 | 8 17 8 4 12 16 1 1 . . 22 3 . Fast Attach 111 | 8 3 7 . 7 10 . 4 1 . 62 9 . Attach 21 | 1 . 3 . 3 3 . . . . 10 1 . Detach 13 | . . . . 3 1 . . . . 7 2 . Swap 113 | 4 16 22 6 16 10 . 2 2 . 29 6 . Drop 180 | 5 24 18 7 20 22 1 4 3 . 66 10 . Fire 573 | 25 44 65 20 66 93 . 28 26 4 182 9 11 Melee 3 | . 3 . . . . . . . . . . . Ram . | . . . . . . . . . . . . . Kick 1 | . . . . . . . . . . 1 . . Crush . | . . . . . . . . . . . . . Escape Stasis 15 | . . . . . . . . . . 1 . 14 Rewire 4 | . . . 1 . . . . . . . 3 . Trap . | . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 4 exits: *Mat x3 / [*Min]) -9/Materials -9/Mines (discovered 3 exits: *Mat x2 / [*Exi]) -8/Materials -7/Factory (discovered 2 exits: *Fac / Sto) -7/Waste -7/Factory (discovered 5 exits: Fac x4 / [*Low]) -7/Lower Caves -7/Lower Caves (discovered 2 exits: *Fac / Dat) -6/Factory (discovered 5 exits: *Fac x3 / Low x2) -5/Factory -5/Garrison History --------- Turn | Location | Event 8 | -11/Scrapyard | Discovered new exit (range 15) 223 | -11/Scrapyard | Entered Materials 299 | -10/Materials | Discovered new exit (range 15) 361 | -10/Materials | Build established: Mutant 556 | -10/Materials | Discovered new exit (range 9) 995 | -10/Materials | Repaired Sensor Array 1023 | -10/Materials | Repaired Ion Engine 1147 | -10/Materials | Discovered new exit (range 15) 1242 | -10/Materials | Discovered new exit (range 5) 1263 | -10/Materials | Entered another Materials area 1263 | -9/Materials | Evolved 2 slots: Propulsion x2 1647 | -9/Materials | Build established: Scavenger-Mutant 2023 | -9/Materials | Discovered new exit (range 8) 2122 | -9/Materials | Entered Mines 2182 | -9/Mines | Discovered new exit (range 11) 2213 | -9/Mines | Received a Rocket Launcher from a helpful Derelict 2226 | -9/Mines | Discovered new exit (range 16) 2334 | -9/Mines | Deemed a non-threat by the Exiles lab entrance 2334 | -9/Mines | Discovered new exit (range 5) 2346 | -9/Mines | Met a Derelict testing a Signal Generator 2434 | -9/Mines | Destroyed 7 combat bots 2634 | -9/Mines | Entered Materials 2634 | -8/Materials | Evolved 2 slots: Utility x1, Weapon x1 2915 | -8/Materials | Build established: Scavenger-Tank 3306 | -8/Materials | Discovered new exit (range 9) 3497 | -8/Materials | Garrison activated, responded to threat 3528 | -8/Materials | Entered Factory 3528 | -7/Factory | Evolved 2 slots: Power x1, Weapon x1 3529 | -7/Factory | Identified exit to Storage 3605 | -7/Factory | Build established: Scavenger-Sprinter 4677 | -7/Factory | Fabricated Imp. Hacking Suite (x1) 5323 | -7/Factory | Discovered new exit (range 21) 5350 | -7/Factory | Repaired Xenon Bombardment Thruster 5655 | -7/Factory | Build established: Hacker-Sprinter 5707 | -7/Factory | Sucked down chute 5707 | -7/Factory | Entered Waste 5708 | -7/Waste | Met a frightened Derelict 5708 | -7/Waste | Joined by Warlord forces that had cleared the area 5761 | -7/Waste | Discovered new exit (range 22) 5817 | -7/Waste | Entered Factory 5817 | -7/Factory | Accompanied by 21 allies 6265 | -7/Factory | Fabricated Imp. System Shield (x1) 6291 | -7/Factory | Garrison activated, responded to threat 6321 | -7/Factory | Identified exit to Factory 6525 | -7/Factory | Repaired Gauss Rifle 6571 | -7/Factory | Repaired Gauss Rifle 6625 | -7/Factory | Discovered new exit (range 13) 6760 | -7/Factory | Entered Lower Caves 6760 | -7/Lower Caves | Accompanied by 5 allies 6775 | -7/Lower Caves | Encountered a Warlord checkpoint 6994 | -7/Lower Caves | Attracted the attention of an 0b10 checkpoint 7031 | -7/Lower Caves | Identified exit to Lower Caves 7145 | -7/Lower Caves | Learned location of 1 exit from Lower Caves 7472 | -7/Lower Caves | Learned 12 Factory zone layouts 7564 | -7/Lower Caves | Entered another Lower Caves area 7565 | -7/Lower Caves | Identified exit to Data Miner 7635 | -7/Lower Caves | Encountered a Warlord checkpoint 7772 | -7/Lower Caves | Discovered exit to Factory (range 8) 7775 | -7/Lower Caves | Entered Factory 7775 | -6/Factory | Evolved 2 slots: Utility x2 7776 | -6/Factory | Identified exit to Factory 7815 | -6/Factory | Repaired Gauss Rifle 8058 | -6/Factory | Garrison activated, responded to threat 8395 | -6/Factory | Fabricated Mic. Fission Core (x2) 8473 | -6/Factory | Fabricated Cld. VTOL Module? 8503 | -6/Factory | Garrison activated, responded to threat 8571 | -6/Factory | Local fabrication network quarantined 8825 | -6/Factory | First assault squad dispatched 8883 | -6/Factory | Garrison activated, responded to threat 9402 | -6/Factory | Build established: Hacker-Tank 9698 | -6/Factory | Lost 6 parts (2n1u3w) 10094 | -6/Factory | Garrison activated, responded to threat 10742 | -6/Factory | Lost 6 parts (1p3n1u1w) 11188 | -6/Factory | Build established: Hacker-Skirmisher 11349 | -6/Factory | Identified exit to Lower Caves 11464 | -6/Factory | Core integrity fell below 50% 11547 | -6/Factory | Discovered exit to Factory (range 9) 11582 | -6/Factory | Entered another Factory area 11582 | -5/Factory | Evolved 2 slots: Utility x2 11842 | -5/Factory | Identified exit to Garrison 11842 | -5/Factory | Entered Garrison 11990 | -5/Garrison | Triggered checkpoint 11990 | -5/Garrison | Triggered checkpoint 12001 | -5/Garrison | Triggered checkpoint 12029 | -5/Garrison | Self-destructed Last Messages --------------- 12021_ S-27 Virus destroyed. 12022_ Slug penetrates S-27 Virus. 12022_ Penetrated by Slug. 12024_ Destroyed Lgt. Angular Momentum Engine. 12024_ Penetrated by Slug. 12024_ Matter Neutralizer destroyed. 12025_ Penetrated by Slug. 12025_ Flexi-carbon Leg destroyed. 12027_ S-27 Virus shuts down. 12027_ Matter Neutralizer destroyed. 12027_ Penetrated by Slug. 12028_ Overheating: Energy bleed (-34). 12028_ Penetrated by Slug. 12028_ Critical hit. 12029_ Overheating: System interference. 12029_ Disruptor Cannon temporarily disabled. 12029_ Adv. Heat Sink temporarily disabled. 12029_ Disruptor Cannon temporarily disabled. 12029_ The unstable cave ceiling collapses. [Achievement: 10k Club] Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ###??????????????????????????????????????????????? | | # ??????????????????????????????????????????????? | | # #??????????????????????????????????????????????? | | # ###????????????????????????????????????????????? | | # # #????????????????????????????????????????????? | | #????????????????????????????????????????????? | | ##########################????????????????????? | | #????????????????????? | | #????????????????????? | | #????????????????????? | | ############# ##### #????????????????????? | | ## ###???????????# #???# #????????????????????? | | #####?????????????# #???# #????????????????????? | | ??????????????????# #???+ #????????????????????? | | ??????????????????# #???#s #????????????????????? | | ??????????????????# #???# #????????????????????? | | ??????????????????# #???# #????????????????????? | | ??????????????????# #???#@ #????????????????????? | | ??????????????????? ????# #????????????????????? | | ??????????????????? ????# #????????????????????? | | ??????????????????? ????#s%^#????????????????????? | | ??????????????????? ????# s #????????????????????? | | ??????????????????? ????# % #????????????????????? | | ??????????????????? ???? gg#????????????????????? | | ??????????????????? ???? ????????????????????? | | ????????????????????????# ?????????????????? | | ??????????????????????? =% ?????????????? | | ?????????????????????? % ?????????? | | ?????????????????????### *# % * ????????? | | ????????????????????????# # =#?????????? | | ????????????????????????"Y ? ?????????? | | ????????????????????????" ?? ?????????? | | ????????????????????????" Y ??????????? | | ????????????????????????" ??????????? | | ????????????????????????# ##??? ## ???????????? | | ????????????????????????# #???????? ???????????? | | ???????????????????????? ????????????????????? | | ???????????????????????? ????????????????????? | | ????????????????????????# ????????????????????? | | ?????????????????????????# #????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 97 Energy Generation 31 Energy Capacity 650 Matter Stores 300 Matter Capacity 300 Sight Range 22 Robot Scan Range 10 Terrain Scan Density 10 Additional Mass Support 9 Armor Coverage 450 Resistance: KI 20 Resistance: TH 20 Resistance: EX 20 Resistance: EM 20 Resistance: I 20 Resistance: S 20 Resistance: P 20 Core Shielding 20 Propulsion Shielding 66 Weapon Cycling 15 Evasion (%) 74 Targeting Accuracy 5 Recoil Reduction 2 Particle Charging 15 Offensive Hacking 22 Defensive Hacking 12 Item Schematics ----------------- Imp. Hacking Suite | -7/Factory | Hacked Cld. VTOL Module | -7/Factory | Scanalyzed Imp. Remote Datajack | -7/Factory | Hacked Imp. System Shield | -7/Factory | Hacked Mic. Fission Core | -7/Factory | Hacked Adv. ECM Suite | -7/Factory | Hacked Drone Bay | -6/Factory | Scanalyzed Imp. Proton Missile Launcher | -5/Factory | Scanalyzed Robot Schematics ------------------ R-06 Scavenger | -6/Factory | Hacked Fabricated ------------ Imp. Hacking Suite | x1 | -7/Factory Imp. System Shield | x1 | -7/Factory Mic. Fission Core | x2 | -6/Factory Cld. VTOL Module | x1 | -6/Factory Alien Tech Used ----------------- None Achievements -------------- 10k Club A New Friend Everything Is Under Control Gun Specialist Power Corrupts Prolific Hacker Remodeling Significant Disruption The More The Merrier Universal Adapter We Are Legion Challenges ------------ None Game ------ Seed SigixGreatCleaver Manual? 0 Play Time 06:32:03 Cumulative 22.8 hours Start 2021.01.20 @ 13:41:37 End 2021.01.21 @ 01:35:56 Sessions 3 Manual Loads 0 Difficulty Adventurer Special Mode None Game No. 3 Rogue 0 Adventurer 3 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 11 Gallery% 15 Achievement% 15 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 1 Font 24/Proggy Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 0 RUN: 2537a9f6-256a-4632-83eb-dad106d8a153