Cogmind - Beta 16 *** ADVENTURER MODE // 2025.11.03 @ 14:23:06 Player: Velocity Result: Destroyed by G-50 Soldier with Heavy Laser Performance ------------- Evolutions (4) 2000 Regions Visited (9) 1800 Robots Destroyed (63) 315 Value Destroyed (1563) 1563 Prototype IDs (12) 240 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 5918 Bonus ------- None Cogmind --------- Core Integrity 0/850 Matter 148/300 Energy 85/100 System Corruption 10% Temperature Cool (28) Movement Flying (35) Location -6/Lower Caves Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (5) --- VTOL Module > --- UTILITY (6) ------ Enhanced Optical Array Advanced Terrain Scan Processor > --- WEAPON (3) ------- (None) > --- INVENTORY (5) ---- Flak Gun Heavy Gauss Cannon Rocket Launcher Carbide Saw Peak State ------------ > --- POWER ------------ Light Deuterium Engine > --- PROPULSION ------- Medium Treads Flight Unit Improved Flight Unit Cesium-ion Thruster > --- UTILITY ---------- Disposable Heat Sink Medium Storage Unit Weight Redist. System Seismic Detector Advanced ECM Suite Backup Plating III > --- WEAPON ----------- Backup Laser III Assault Cannon > --- INVENTORY -------- Light Deuterium Engine Flight Unit Flight Unit Heat Sink Cooling System Hardlight Generator Minigun Flak Gun Rocket Launcher Chainsword [Rating: 35] Favorites ----------- Power Light Ion Engine Engine Light Ion Engine Power Core Light Nuclear Core Propulsion Aluminum Leg Treads Light Treads Leg Aluminum Leg Wheel Compact Wheel Hover Unit Backup Propulsion III Flight Unit Flight Unit Utility Large Storage Unit Device Heat Sink Storage Large Storage Unit Processor Transport Network Coupler Protection Backup Plating III Weapon Minigun Energy Gun Backup Laser III Energy Cannon Light EM Pulse Cannon Ballistic Gun Minigun Ballistic Cannon Assault Cannon Launcher Rocket Launcher Special Weapon Improved Plasma Cutter Impact Weapon Hammer Slashing Weapon Carbide Saw Build | -11 -10 -10 -9 -8 -7 -6 -6 -6 -6 ------- Run | Yrd Mat Min Mat Mat Fac Fac Was Fac Low Slots Evolved 8 | . . . 2 2 2 2 . . . Power . | . . . . . . . . . . Propulsion 3 | . . . 2 . . 1 . . . Utility 4 | . . . . 2 2 . . . . Weapon 1 | . . . . . . 1 . . . Parts Attached 103 | 7 . 1 27 23 18 6 6 10 5 Power 10 | 1 . 1 3 2 1 . . 2 . Engine 9 | 1 . 1 3 1 1 . . 2 . Core 1 | . . . . 1 . . . . . Reactor . | . . . . . . . . . . Propulsion 28 | 2 . . 9 5 4 2 1 1 4 Treads 3 | . . . 1 1 1 . . . . Leg 8 | 2 . . 2 3 . . 1 . . Wheel 3 | . . . 2 . . . . 1 . Hover 1 | . . . . . 1 . . . . Flight 13 | . . . 4 1 2 2 . . 4 Utility 31 | 1 . . 6 9 6 . 2 7 . Device 15 | . . . 2 4 4 . 2 3 . Storage 6 | 1 . . 3 . 1 . . 1 . Processor 6 | . . . 1 2 . . . 3 . Hackware . | . . . . . . . . . . Protection 4 | . . . . 3 1 . . . . Artifact . | . . . . . . . . . . Weapon 34 | 3 . . 9 7 7 4 3 . 1 Energy Gun 9 | 1 . . 2 2 2 1 1 . . Energy Cannon 3 | . . . 1 1 1 . . . . Ballistic Gun 11 | 2 . . 4 2 2 . . . 1 Ballistic Cannon 3 | . . . . 2 . . 1 . . Launcher 1 | . . . . . 1 . . . . Special Weapon 3 | . . . 1 . 1 . 1 . . Impact Weapon 1 | . . . 1 . . . . . . Slashing Weapon 3 | . . . . . . 3 . . . Piercing Weapon . | . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . Unidentified Prototypes 10 | . . . 4 2 1 1 1 1 . Corrupted Parts 1 | . . . . . . . 1 . . System Corruption 3 | . . . . . . . 3 . . Parts Lost 17 | . . . 4 . 3 . 1 5 4 Power 2 | . . . . . 1 . . 1 . Propulsion 9 | . . . 3 . 1 . 1 1 3 Utility 1 | . . . . . . . . 1 . Weapon 5 | . . . 1 . 1 . . 2 1 Highest Loss Streak 4 | . . . 2 . 2 . 1 3 4 To Critical Strikes 1 | . . . 1 . . . . . . Average Backups 10 | 1 2 3 12 14 8 3 3 4 4 Power 1 | . 1 1 2 1 . . . . . Propulsion 3 | . . 1 4 5 2 . . . . Utility 2 | . . . 2 5 2 . . . . Weapon 3 | . 1 1 3 3 3 2 3 4 4 Tool/Special . | . . . . . . . . . . Unused Backups 6 | . . 1 1 1 3 . . . . Power 3 | . . . 1 1 1 . . . . Propulsion 1 | . . 1 . . . . . . . Utility 1 | . . . . . 1 . . . . Weapon 1 | . . . . . 1 . . . . Tool/Special . | . . . . . . . . . . Average Slot Usage (%) 81 | . 85 85 95 93 69 27 31 29 23 Engine 7 | . 14 14 11 6 4 . . . 2 Treads 2 | . . . 4 2 1 . . . . Leg 15 | . 28 28 15 28 . . . . . Wheel 3 | . . . 6 2 . . . 1 1 Flight 9 | . . . 13 2 18 8 11 4 1 Device 6 | . . . 4 3 20 4 3 7 3 Storage 8 | . 14 14 11 9 5 . . . . Processor 7 | . . . 5 18 2 . . 8 13 Energy Gun 1 | . 14 3 1 1 2 . . . . Energy Cannon 1 | . . . 2 . . . . . . Ballistic Gun 11 | . 14 24 17 10 2 . . . . Ballistic Cannon 1 | . . . . 4 4 . 1 . . Slashing Weapon 1 | . . . . . . 14 13 4 . Peak Build Rating 35 | 6 6 6 16 32 35 19 32 33 29 Average Rating 17 | 4 6 6 12 25 23 14 16 20 16 On Entrance 12 | . 6 6 6 14 28 . 18 13 29 Avg Prop Armor Cover (%) 10 | . . . 12 6 6 6 . . . Naked Turns 155 | . . . . . 139 16 . . . Heaviest Build 37 | 12 12 12 30 37 29 10 21 13 13 Greatest Support 61 | 20 20 20 30 61 34 10 10 28 28 Greatest Overweight (x) 9 | . . . 9 1 3 2 2 2 4 Average Overweight (x) . | . . . . . . . . . . Largest Inventory Capacity 15 | 8 8 8 15 15 15 5 5 5 5 Average Capacity 11 | 6 8 8 13 15 8 5 5 5 5 Most Carried 15 | 2 2 8 15 15 15 5 4 4 4 Average Carried 10 | 1 2 3 12 14 8 3 3 4 4 Final Capacity 15 | 8 8 8 15 15 5 5 5 5 5 Final Carried 15 | 2 2 8 15 15 5 2 4 4 4 Class Distribution -------------------- 70% | Mutant 28% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Scavenger-Mutant | -9/Materials Mutant | -8/Materials Mutant | -7/Factory Mutant | -6/Factory Mutant | -6/Waste Mutant | -6/Factory Mutant | -6/Lower Caves Resources | -11 -10 -10 -9 -8 -7 -6 -6 -6 -6 ----------- Run | Yrd Mat Min Mat Mat Fac Fac Was Fac Low Matter Collected 2293 | 250 . 100 735 619 338 195 . . 56 Remotely 36 | . . . . 36 . . . . . Salvage Created 2133 | . . 157 996 626 328 . . . 26 Parts 132 | . . 16 71 30 12 . . . 3 Haulers Intercepted 3 | . . . 2 1 . . . . . Recyclers Shooed 1 | . . 1 . . . . . . . Parts Field Recycled 6 | . . . . 6 . . . . . Retrieved Matter 94 | . . . . 94 . . . . . Parts Self-Destructed 2 | . . . . . . . . . 2 Prevented . | . . . . . . . . . . Parts Restored . | . . . . . . . . . . Kills | -11 -10 -10 -9 -8 -7 -6 -6 -6 -6 ------- Run | Yrd Mat Min Mat Mat Fac Fac Was Fac Low Combat Hostiles Destroyed 48 | . . 6 22 14 5 . . . 1 Melee 1 | . . . . . 1 . . . . Guns 38 | . . 6 20 9 2 . . . 1 Cannons 9 | . . . 2 5 2 . . . . Classes Destroyed 10 | . . 2 6 1 1 . . . . Worker 1 | . . . 1 . . . . . . Hauler 3 | . . . 2 1 . . . . . Recycler 6 | . . 1 1 2 2 . . . . Operator 1 | . . . 1 . . . . . . Watcher 4 | . . . 2 1 1 . . . . Swarmer 21 | . . 6 8 6 . . . . 1 Grunt 17 | . . . 8 5 4 . . . . Duelist 1 | . . . . 1 . . . . . Sentry 8 | . . . 6 2 . . . . . Programmer 1 | . . . . . 1 . . . . Best Kill Streak 7 | . . 3 6 7 2 . . . 1 Combat Bots Only 6 | . . 3 6 3 2 . . . 1 Max Kills in Single Turn 2 | . . 1 2 1 1 . . . 1 Gunslinging 1 | . . . 1 . . . . . . Exploded . | . . . . . . . . . . Melee 1 | . . . . . 1 . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . Combat | -11 -10 -10 -9 -8 -7 -6 -6 -6 -6 -------- Run | Yrd Mat Min Mat Mat Fac Fac Was Fac Low Hostile Shots Fired 570 | . 1 22 104 85 125 . 2 87 144 Missed 219 | . 1 8 32 27 43 . 1 34 73 Hits 351 | . . 14 72 58 82 . 1 53 71 Melee 1 | . . . . . . . 1 . . Projectile 350 | . . 14 72 58 82 . . 53 71 AOE 1 | . . . . . 1 . . . . Critical Strikes 13 | . . . 2 2 4 . 1 1 3 Part Disruptions 1 | . . . . . 1 . . . . Damage Taken 3870 | . . 87 664 604 1070 . 41 605 799 Core 1648 | . . 12 105 117 552 . 41 236 585 Absorbed by Shields 12 | . . . . . . . . 12 . Ignored by Resistances 1120 | . . 28 198 176 300 . 11 173 234 Core Remaining (%) 73 | 100 . 95 73 78 21 . . . . Volleys Fired 175 | . . 10 82 60 21 . 1 . 1 Largest 2 | . . 2 2 2 2 . 1 . 1 Hottest 117 | . . 40 101 100 117 . 51 . 23 Shots Fired 320 | . . 20 141 119 37 . 2 . 1 Gun 255 | . . 20 125 87 22 . . . 1 Cannon 61 | . . . 14 32 13 . 2 . . Launcher . | . . . . . . . . . . Special 4 | . . . 2 . 2 . . . . Kinetic 274 | . . 20 123 101 27 . 2 . 1 Thermal 28 | . . . 2 18 8 . . . . Explosive . | . . . . . . . . . . Electromagnetic 16 | . . . 16 . . . . . . Robot Hit Streak 26 | . . 6 17 26 18 . 10 . 11 Robot Miss Streak 4 | . . 2 3 3 4 . . . . Penetration Max . | . . . . . . . . . . Secondary Targets 5 | . . 1 3 1 . . . . . Max Gunslinging Chain 1 | . . 1 1 1 . . . . . Shots Hit Robots 241 | . . 14 108 84 31 . 2 1 1 Core Hits 125 | . . 9 44 32 38 . . 1 1 Critical Kills 1 | . . . 1 . . . . . . Critical Parts Destroyed . | . . . . . . . . . . Critical Strikes 4 | . . . 2 . 1 . . 1 . Destroy 1 | . . . 1 . . . . . . Blast 1 | . . . . . 1 . . . . Corrupt 1 | . . . 1 . . . . . . Sever 1 | . . . . . . . . 1 . Melee Attacks 5 | . . . 4 . . . . 1 . Impact 4 | . . . 4 . . . . . . Slashing 1 | . . . . . . . . 1 . Piercing . | . . . . . . . . . . Sneak Attacks 1 | . . . . . . . . 1 . Combat Hostiles . | . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . Damage Inflicted 4343 | . . 168 1688 1609 744 . 69 47 18 Guns 3247 | . . 168 1461 1164 437 . . . 17 Cannons 954 | . . . 174 445 266 . 69 . . Explosions 28 | . . . 28 . . . . . . Melee 45 | . . . . . . . . 45 . Ramming 47 | . . . 3 . 41 . . 2 1 Kinetic 3586 | . . 168 1437 1337 558 . 69 . 17 Thermal 467 | . . . 50 272 145 . . . . Explosive . | . . . . . . . . . . Electromagnetic 198 | . . . 198 . . . . . . Impact . | . . . . . . . . . . Slashing 45 | . . . . . . . . 45 . Piercing . | . . . . . . . . . . Highest Corruption 10 | . . . . 5 2 1 8 10 10 Average Corruption 5 | . . . . 5 1 1 5 8 10 Corruption Purged . | . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . Effects 29 | . . . . 13 3 . 1 7 5 Message Errors 6 | . . . . 5 . . . 1 . Matter Fused 7 | . . . . 1 1 . . 5 . Heat Flow Errors 2 | . . . . 2 . . . . . Energy Discharges 3 | . . . . 2 1 . . . . Parts Rejected 3 | . . . . 1 . . . . 2 Data Loss (minor) 1 | . . . . 1 . . . . . Data Loss (major) 2 | . . . . . 1 . . 1 . Misfires 1 | . . . . . . . 1 . . Alerts 2 | . . . . . . . . . 2 Misdirections 1 | . . . . . . . . . 1 Weapon Failures 1 | . . . . 1 . . . . . Overload Shots . | . . . . . . . . . . Overflow Damage 52 | . . . . . 52 . . . . Projectiles 52 | . . . . . 52 . . . . Explosions . | . . . . . . . . . . Melee . | . . . . . . . . . . Knockbacks 11 | . . . . 8 3 . . . . Impact . | . . . . . . . . . . Kinetic 10 | . . . . 8 2 . . . . Secondary 1 | . . . . . 1 . . . . Self-Inflicted Damage 19 | . . . 1 . 17 . . 1 . Shots . | . . . . . . . . . . Rammed 17 | . . . 1 . 13 . . 1 2 Targets Rammed 17 | . . . 1 . 13 . . 1 2 Kicked . | . . . . . . . . . . Crushed . | . . . . . . . . . . Highest Temperature 423 | . . . 97 423 36 . 5 7 25 Average Temperature 91 | . . . 25 129 10 . 5 7 25 Received Heat Transfer 1926 | . . . 288 405 669 . . 351 213 Effects 7 | . . . . 7 . . . . . Shutdowns 1 | . . . . 1 . . . . . Energy Bleed 2 | . . . . 2 . . . . . Interference 2 | . . . . 2 . . . . . Damage (major) 2 | . . . . 2 . . . . . Siege Activations . | . . . . . . . . . . Martial Activations . | . . . . . . . . . . Shielding Activations . | . . . . . . . . . . Robots Disrupted . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Parts Fried 1 | . . . 1 . . . . . . Impact Corruptions . | . . . . . . . . . . Robots Melted . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Parts Melted 1 | . . . . . 1 . . . . Heat Transferred 1027 | . . . 124 592 311 . . . . Parts Sabotaged . | . . . . . . . . . . Parts Stolen . | . . . . . . . . . . Parts Stripped . | . . . . . . . . . . Power Chain Reactions 1 | . . . 1 . . . . . . Alert | -11 -10 -10 -9 -8 -7 -6 -6 -6 -6 ------- Run | Yrd Mat Min Mat Mat Fac Fac Was Fac Low Maximum Alert Level 1 | . . . 1 . . . . . . Low Security (%) 97 | 100 100 100 93 100 100 100 100 100 . Level 1 2 | . . . 6 . . . . . . Level 2 . | . . . . . . . . . . Level 3 . | . . . . . . . . . . Level 4 . | . . . . . . . . . . Level 5 . | . . . . . . . . . . High Security . | . . . . . . . . . . Max Security . | . . . . . . . . . . Peak Influence 265 | . . 120 265 152 50 24 . 37 . Initial 44 | . . . 27 3 44 5 . . . Average 36 | . . 63 54 33 19 4 . 8 . Influence Increases 1585 | . . 145 698 398 218 24 . 67 35 Destroy 0b10 Robot/C 960 | . . 120 440 280 100 . . . 20 Destroy 0b10 Robot/NC 75 | . . 5 35 20 15 . . . . Destroy Leader 244 | . . 20 118 64 42 . . . . Successful Hack 106 | . . . 28 17 30 24 . 7 . Disable Machine 18 | . . . 9 9 . . . . . Destroy Structure 17 | . . . 8 8 1 . . . . Partial Spotted 15 | . . . . . 15 . . . . Lose Combat Pursuer 150 | . . . 60 . 15 . . 60 15 Influence Decreases 1585 | . . 60 773 294 317 35 4 50 52 Entered New Map 157 | . . . 58 7 70 10 4 . 8 Time Decay 1163 | . . 60 525 287 217 25 . 30 19 Lost Part 115 | . . . 40 . 30 . . 20 25 Purge Threat 150 | . . . 150 . . . . . . Squads Dispatched 15 | . . . 2 2 5 3 . 3 . Investigation 9 | . . . 1 1 2 3 . 2 . Extermination 1 | . . . . . 1 . . . . Reinforcement 4 | . . . 1 1 1 . . 1 . Assault . | . . . . . . . . . . Garrison 1 | . . . . . 1 . . . . Intercept . | . . . . . . . . . . Searches Triggered . | . . . . . . . . . . Construction Impeded . | . . . . . . . . . . Haulers Reinforced 1 | . . . . . . . . 1 . Active Scanning Responses . | . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . Stealth | -11 -10 -10 -9 -8 -7 -6 -6 -6 -6 --------- Run | Yrd Mat Min Mat Mat Fac Fac Was Fac Low Distress Signals 2 | . . . . 2 . . . . . Communications Jammed . | . . . . . . . . . . Distress Signals . | . . . . . . . . . . Times Spotted 109 | . 2 6 33 27 15 1 5 8 12 Peak Tracking Total 10 | . 2 3 4 5 5 2 5 4 10 Tactical Retreats 6 | . . . 2 . 1 . . 2 1 Traps | -11 -10 -10 -9 -8 -7 -6 -6 -6 -6 ------- Run | Yrd Mat Min Mat Mat Fac Fac Was Fac Low Traps Triggered 3 | . . . . . 1 1 . 1 . Indirectly . | . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . Triggered . | . . . . . . . . . . Disarmed . | . . . . . . . . . . Reprogrammed . | . . . . . . . . . . Reused . | . . . . . . . . . . Traps Extracted . | . . . . . . . . . . Installed . | . . . . . . . . . . Triggered . | . . . . . . . . . . Machines | -11 -10 -10 -9 -8 -7 -6 -6 -6 -6 ---------- Run | Yrd Mat Min Mat Mat Fac Fac Was Fac Low Machines Disabled 2 | . . . 1 1 . . . . . Max in Single Turn 1 | . . . 1 1 . . . . . Garrison Access 1 | . . . . 1 . . . . . Machines Repaired . | . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . Hacking | -11 -10 -10 -9 -8 -7 -6 -6 -6 -6 --------- Run | Yrd Mat Min Mat Mat Fac Fac Was Fac Low Machines Accessed 19 | . . . 5 5 3 3 . 3 . Terminals 16 | . . . 4 4 3 2 . 3 . Fabricators . | . . . . . . . . . . Repair Stations 1 | . . . . . . 1 . . . Recycling Units . | . . . . . . . . . . Scanalyzers 1 | . . . 1 . . . . . . Garrison Access 1 | . . . . 1 . . . . . Total Hacks 49 | . . . 10 12 11 8 . 8 . Successful 24 | . . . 9 7 6 1 . 1 . Failed 24 | . . . 1 4 5 7 . 7 . Catastrophic 8 | . . . 1 2 1 3 . 1 . Database Lockouts 1 | . . . . 1 . . . . . Manual 11 | . . . 3 1 . 2 . 5 . Terminals 43 | . . . 8 11 11 5 . 8 . Fabricators . | . . . . . . . . . . Repair Stations 3 | . . . . . . 3 . . . Recycling Units . | . . . . . . . . . . Scanalyzers 2 | . . . 2 . . . . . . Garrison Access 1 | . . . . 1 . . . . . Terminal Hacks 21 | . . . 7 6 6 1 . 1 . Record 9 | . . . 1 5 3 . . . . Robot Analysis 2 | . . . . 1 . 1 . . . Prototype ID Bank 1 | . . . 1 . . . . . . Level Access Points 2 | . . . . . 1 . . 1 . Alert Level 2 | . . . 1 . 1 . . . . Unreport Threat 1 | . . . 1 . . . . . . Assault Status 1 | . . . 1 . . . . . . Recall Investigation 1 | . . . . . 1 . . . . Registered Prototypes 1 | . . . 1 . . . . . . Zone Layout 1 | . . . 1 . . . . . . Fabricator Hacks . | . . . . . . . . . . Repair Station Hacks . | . . . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . . Scanalyzer 2 | . . . 2 . . . . . . Retrieve Study 2 | . . . 2 . . . . . . Garrison Access Hacks 1 | . . . . 1 . . . . . Seal Access 1 | . . . . 1 . . . . . Unauthorized Hacks . | . . . . . . . . . . Terminals . | . . . . . . . . . . Fabricators . | . . . . . . . . . . Repair Stations . | . . . . . . . . . . Recycling Units . | . . . . . . . . . . Scanalyzers . | . . . . . . . . . . Garrison Access . | . . . . . . . . . . Data Cores Recovered 1 | . . . 1 . . . . . . Used . | . . . . . . . . . . Hacking Detections 16 | . . . 3 4 3 3 . 3 . Full Trace Events 8 | . . . 1 1 1 3 . 2 . Feedback Events 1 | . . . . . . 1 . . . Corruption 1 | . . . . . . 1 . . . Feedback Blocked . | . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . Robots Built . | . . . . . . . . . . Authchips . | . . . . . . . . . . Time . | . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . Parts Built . | . . . . . . . . . . Authchips . | . . . . . . . . . . Time . | . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . Part Studies Acquired 2 | . . . 2 . . . . . . Parts Repaired . | . . . . . . . . . . Time . | . . . . . . . . . . Parts Recycled . | . . . . . . . . . . Recycled Matter . | . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . Retrieved Components . | . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . Parts Damaged . | . . . . . . . . . . Bothacking | -11 -10 -10 -9 -8 -7 -6 -6 -6 -6 ------------ Run | Yrd Mat Min Mat Mat Fac Fac Was Fac Low Used RIF Installer . | . . . . . . . . . . Robots Hacked 1 | . . . . . 1 . . . . Non-combat . | . . . . . . . . . . Combat 1 | . . . . . 1 . . . . Robot Hacks Applied 2 | . . . . . 2 . . . . parse_system 2 | . . . . . 2 . . . . Relay Couplers Released . | . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . Robots Rewired . | . . . . . . . . . . Allies Hacked . | . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . Allies | -11 -10 -10 -9 -8 -7 -6 -6 -6 -6 -------- Run | Yrd Mat Min Mat Mat Fac Fac Was Fac Low Total Allies . | . . . . . . . . . . Largest Group . | . . . . . . . . . . Highest-Rated Group . | . . . . . . . . . . Highest-Rated Ally . | . . . . . . . . . . Total Orders . | . . . . . . . . . . Ally Attacks . | . . . . . . . . . . Total Damage . | . . . . . . . . . . Kills . | . . . . . . . . . . Allies Corrupted . | . . . . . . . . . . Allies Melted . | . . . . . . . . . . Intel | -11 -10 -10 -9 -8 -7 -6 -6 -6 -6 ------- Run | Yrd Mat Min Mat Mat Fac Fac Was Fac Low Active Infowar (turns) 2013 | . . . 703 784 381 . . 80 65 Optics 145 | . . . . . . . . 80 65 IFF 1 | . . . . . . . . 1 . Traps 180 | . . . . 180 . . . . . Seismic 367 | . . . . . 367 . . . . T.N.C. 1556 | . . . 703 784 69 . . . . ECM 2 | . . . . . 2 . . . . Robot Analysis Total 2 | . . . . 1 . 1 . . . Derelict Logs Recovered 1 | . . . . . . . . . 1 Drone Launches . | . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . Exploration | -11 -10 -10 -9 -8 -7 -6 -6 -6 -6 ------------- Run | Yrd Mat Min Mat Mat Fac Fac Was Fac Low Turns Passed 3541 | 63 38 171 1336 934 565 137 67 165 65 Spaces Moved 2539 | 47 26 109 783 513 361 237 107 256 100 Core 320 | 7 . . 7 . 158 47 . 39 62 Treads 51 | . . . 1 2 48 . . . . Legs 921 | 40 26 109 235 511 . . . . . Wheels 576 | . . . 540 . . . . 26 10 Hover 1 | . . . . . 1 . . . . Flight 670 | . . . . . 154 190 107 191 28 Fastest Speed 29 | 50 120 120 100 113 29 37 37 40 32 Average Speed 101 | 109 120 120 128 138 83 44 49 52 52 Slowest Speed 500 | 120 120 120 500 250 240 150 197 200 250 Overloaded Moves . | . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . Robots Hopped 3 | . . . . . . . . . 3 Potential Cave-ins . | . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . Exploration Rate (%) 24 | 3 7 30 43 39 10 7 73 11 23 Regions Visited 9 Branch Regions 2 Pre-discovered Areas . | . . . . . . . . . . Known Exits Taken 1 | . . . . . 1 . . . . Unknown Exits Taken 6 | 1 1 1 1 1 . . . 1 . Scrap Searched . | . . . . . . . . . . Spaces Dug 2 | . . . 2 . . . . . . Terrain Destroyed 15 | . . . 7 7 1 . . . . Melee 2 | . . . 2 . . . . . . Projectile 8 | . . . . 7 1 . . . . AOE 5 | . . . 5 . . . . . . Terrain Rammed . | . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . Machines Disabled . | . . . . . . . . . . Actions | -11 -10 -10 -9 -8 -7 -6 -6 -6 -6 --------- Run | Yrd Mat Min Mat Mat Fac Fac Was Fac Low Total 3174 | 55 33 129 959 634 594 267 120 277 106 Wait 180 | . 8 . 7 2 141 20 . 2 . Move 2525 | 46 25 108 782 512 360 237 106 255 94 Hop 3 | . . . . . . . . . 3 Pick Up 24 | 1 . 7 11 4 1 . . . . Fast Attach 98 | 7 . . 25 25 16 4 6 10 5 Attach 16 | . . . 5 1 6 4 . . . Detach 16 | 1 . . 7 2 3 1 2 . . Swap 16 | . . 2 9 2 3 . . . . Drop 93 | . . 2 25 26 30 1 5 3 1 Fire 175 | . . 10 82 60 21 . 1 . 1 Melee 5 | . . . 4 . . . . 1 . Ram 17 | . . . 1 . 13 . . 1 2 Kick . | . . . . . . . . . . Crush . | . . . . . . . . . . Escape Stasis 2 | . . . . . . . . 2 . Rewire . | . . . . . . . . . . Trap . | . . . . . . . . . . Miscellaneous 4 | . . . 1 . . . . 3 . Route ------- -11/Scrapyard -10/Materials -10/Mines -9/Materials -8/Materials -7/Factory (discovered 4 exits: *Fac x4) -6/Factory -6/Waste -6/Factory (discovered 5 exits: Fac x4 / [*Low]) -6/Lower Caves History --------- Turn | Location | Event 5 | -11/Scrapyard | Discovered new exit (range 14) 64 | -11/Scrapyard | Entered Materials 64 | -10/Materials | Discovered new exit (range 8) 102 | -10/Materials | Entered Mines 190 | -10/Mines | Discovered new exit (range 5) 273 | -10/Mines | Entered Materials 273 | -9/Materials | Evolved 2 slots: Propulsion x2 313 | -9/Materials | Build established: Mutant 641 | -9/Materials | Build established: Scavenger-Mutant 1356 | -9/Materials | Discovered new exit (range 16) 1548 | -9/Materials | Build established: Mutant 1609 | -9/Materials | Entered another Materials area 1609 | -8/Materials | Evolved 2 slots: Utility x2 2471 | -8/Materials | Discovered new exit (range 13) 2538 | -8/Materials | Central database locked down 2543 | -8/Materials | Entered Factory 2543 | -7/Factory | Evolved 2 slots: Utility x2 2581 | -7/Factory | Identified exit to Factory 2622 | -7/Factory | Garrison activated, responded to threat 3011 | -7/Factory | Core integrity fell below 50% 3108 | -7/Factory | Entered another Factory area 3108 | -6/Factory | Evolved 2 slots: Propulsion x1, Weapon x1 3245 | -6/Factory | Sucked down chute 3245 | -6/Factory | Entered Waste 3256 | -6/Waste | Spotted C-40 Crusher 3260 | -6/Waste | EMP discharged 3261 | -6/Waste | Spotted C-40 Crusher 3277 | -6/Waste | Spotted C-40 Crusher 3292 | -6/Waste | Spotted C-40 Crusher 3293 | -6/Waste | Spotted C-40 Crusher 3298 | -6/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 3301 | -6/Waste | Discovered new exit (range 16) 3312 | -6/Waste | Entered Factory 3434 | -6/Factory | Identified exit to Factory 3451 | -6/Factory | System corruption reached 10% 3455 | -6/Factory | Discovered new exit (range 20) 3461 | -6/Factory | Lost 3 parts (1n1u1w) 3477 | -6/Factory | Entered Lower Caves 3479 | -6/Lower Caves | Attracted the attention of an 0b10 checkpoint 3498 | -6/Lower Caves | Learned Factory stockpile data 3501 | -6/Lower Caves | Attracted the attention of an 0b10 outpost 3512 | -6/Lower Caves | Core integrity fell below 50% 3527 | -6/Lower Caves | Core integrity fell below 20% 3542 | -6/Lower Caves | Destroyed by G-50 Soldier with Heavy Laser Last Messages --------------- 03527_ VTOL Module destroyed. 03528_ Acquired Autogun. 03532_ Critical hit (Burn: +37). 03532_ S-27 Virus destroyed. 03532_ VTOL Module destroyed. 03534_ Acquired VTOL Module. 03535_ Autogun destroyed. 03536_ Acquired VTOL Module. 03537_ System corrupted: IFF burst signal emitted. 03537_ VTOL Module destroyed. 03538_ Acquired 26 matter. 03539_ Lgt. Nuclear Core fries itself beyond repair. 03539_ Slug penetrates G-50 Soldier. 03539_ G-50 Soldier suffers critical hit (Destroy). 03539_ G-50 Soldier destroyed. 03539_ S-27 Virus destroyed. 03542_ Critical hit (Burn: +37). Map ----- +----------------------------------------------------+ | ????????? ## "# #??### | | ????????? ### # # "# #### | | ??????????????????????####### # # "# ## | | ????????????????????????????# # # "# # | | ????????????????????????##??# # ### ### | | ???????????????????????# ##?# # | | ??????????????????##### #?# ########## # | | ?????????????????## #?# ###?????# #### | | ????????????????## #??# # ####??## ####?# | | ????????????????# #?## #???# #????# | | ????????????????# #?## ##???# #????# | | ????????????###?# #??# * ##????# #????## | | ???????????## ## #### % ########## ##???## | | ???????????# ! ## #???# ##### | | ???????????# #???# ## | | ???????????## * #??## | | ????????????# ###### ### # | | ????????????# #?????# g ### | | ????????????##??????# %* Y #?# | | ????????????????????## #?# | | ????????####### ?????######## ####### ##?# | | ???????## ?????????## s #?????# ##??# | | ??????## ??????## ### ### #???## | | ?????# ???## #????## | | ?????# S ## #?????? | | ??????# @ #?????? | | ???????# ####### ## #?????? | | ???????#S ### #??????###?? #?????? | | ??????????????# ## #?????????????#?????? | | ?????????????# #?## #???????????????????? | | ????????????# ???## ##???????????????????? | | ????????????## #### ?????###????????????????????? | | ?????????????#????##?????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | | +----------------------------------------------------+ Best States ------------- Heat Dissipation 64 Coolant Potential 50 Energy Generation 18 Energy Capacity 300 Matter Stores 300 Matter Capacity 300 Sight Range 22 Terrain Scan Density 285 Additional Mass Support 12 Armor Coverage 150 Resistance: KI 20 Resistance: TH 20 Resistance: EX 20 Resistance: EM 20 Resistance: I 20 Resistance: S 20 Resistance: P 20 Evasion (%) 64 Targeting Accuracy 8 Melee Accuracy 5 Recoil Reduction 1 Offensive Hacking 10 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Nothing Studied --------- Flight Unit | -9/Materials | Hacked Aluminum Leg | -9/Materials | Hacked Alien Tech Used ----------------- None Achievements -------------- A Problem For Future Me Everything Is Under Control Fist Fight More Dakka Please Universal Adapter Challenges ------------ None Game ------ Seed AuthchipCompanionDiverter Manual? 0 Play Time 01:02:25 Cumulative 18.4 hours Start 2025.11.03 @ 12:59:24 End 2025.11.03 @ 14:23:06 Sessions 1 Manual Loads 0 Difficulty Adventurer Special Mode None Game No. 5 Rogue 0 Adventurer 4 Explorer 1 Win Type - Total 1 Types 1/0/0/0/0/0/0/0/0/0 Lore% 10 Gallery% 20 Achievement% 15 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 24/Crisp Map View 50x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: c076e303-f528-4bd4-b682-2fed880eb5b2