Cogmind - Beta 10.2 @@@ ROGUE MODE // 2021.08.14 @ 23:39:13 Player: Savant Result: Destroyed by Combat Programmer with EMDS Performance ------------- Evolutions (9) 4500 Regions Visited (29) 5800 Robots Destroyed (260) 1300 Value Destroyed (13119) 13119 Prototype IDs (102) 2040 Alien Tech Used (4) 800 Bonus (13936) 13936 TOTAL SCORE: 41495 Bonus ------- High Alert Combat Kills 1346 Follower Combat Kills 2827 Met Data Miner 300 Met Imprinter 300 Was Imprinted 300 Met Zhirov 300 Met Warlord at Base 500 MAIN.C Attacked Warlord 500 Warlord Defense Kill 598 Found Hidden Lab 3000 Used Core Reset Matrix 3000 Pursued by Intercept 1000 Friendly Fire -35 Cogmind --------- Core Integrity 0/1600 Matter 168/300 Energy 68/100 System Corruption 20% Temperature Cool (0) Movement Core (50) Location -1/Access Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (5) --- (None) > --- UTILITY (15) ----- Advanced Heat Sink Advanced Melee Analysis Suite > --- WEAPON (3) ------- (None) > --- INVENTORY (4) ---- Light Quantum Reactor Advanced Hardlight Generator Heavy Machine Gun KE Penetrator Peak State ------------ > --- POWER ------------ Zionite Heavy DM Reactor Particle Reactor > --- PROPULSION ------- Biometal Leg Biometal Leg Biometal Leg Biometal Leg Centrium Leg > --- UTILITY ---------- Experimental Heat Sink Medium Storage Unit Medium Storage Unit Large Storage Unit Improved Energy Well Experimental Signal Interpreter Advanced Melee Analysis Suite Advanced Melee Analysis Suite Advanced Core Analyzer Experimental Powered Armor Medium Regenerative Plating Advanced Force Field Drone Bay > --- WEAPON ----------- Hypervelocity EM Gauss Rifle Zionite Laser-M Enhanced Nova Cannon > --- INVENTORY -------- Myomer Leg Zionite Composite Leg II Biometal Leg Cooled Antigrav System Cooled Antigrav System Advanced Sensor Array Deep Network Scanner Advanced Component Analysis Suite Transdimensional Reconstructor Core Regenerator Heavy Tesla Rifle Tachyon Dispersion Ray Fusion Bomb Launcher Guided Remote Datajack Power Sword Phasing Sabre Phasing Sabre [Rating: 167] Favorites ----------- Power Light Antimatter Reactor Engine Light Angular Momentum Engine Power Core Micro Nuclear Core Reactor Light Antimatter Reactor Propulsion Gravmag System Treads Advanced Treads Leg Biometal Leg Wheel Armored Wheel Hover Unit Gravmag System Flight Unit Cooled Nuclear Pulse Thruster Utility Large Storage Unit Device Long-range Sensor Array Storage Large Storage Unit Processor Advanced Melee Analysis Suite Hackware Improved System Shield Protection Zionite Weapon Casing Weapon Chainsword Energy Gun Gamma Rifle Energy Cannon Enhanced Nova Cannon Ballistic Gun KE Penetrator Launcher Long-range Missile Launcher Special Weapon Molecular Deconstructor Impact Weapon Great Maul Slashing Weapon Chainsword Special Melee Weapon Improved Datajack Build | -11 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -3 -2 -1 ------- Run | Scr Mat Min Mat Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Arm Lab Res Acc Slots Evolved 18 | . . . 2 2 2 . . . . 2 . . . . 2 . . . . 2 . . . . 2 . . 2 2 Power 1 | . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . Propulsion 3 | . . . 1 . 1 . . . . . . . . . . . . . . . . . . . 1 . . . . Utility 13 | . . . 1 2 1 . . . . 2 . . . . 2 . . . . 1 . . . . . . . 2 2 Weapon 1 | . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . Parts Attached 644 | 3 5 4 26 41 33 7 . 7 10 42 1 2 2 8 4 . 17 7 26 51 5 10 22 23 11 67 13 88 109 Power 48 | 1 . 2 2 3 4 1 . . . 2 . . . 1 . . 2 . 2 3 . . 1 2 1 5 . 3 13 Engine 13 | 1 . 1 2 3 1 . . . . 1 . . . 1 . . 2 . . . . . . . . . . . 1 Core 11 | . . 1 . . 3 1 . . . . . . . . . . . . 1 1 . . . . . 2 . 1 1 Reactor 24 | . . . . . . . . . . 1 . . . . . . . . 1 2 . . 1 2 1 3 . 2 11 Propulsion 141 | 2 2 . 9 19 12 . . . 2 11 . . . 2 . . 2 2 7 10 . 1 2 1 2 11 1 20 23 Treads 11 | 2 . . 5 2 . . . . . . . . . . . . . . . 1 . . . . . . . 1 . Leg 67 | . . . . 17 . . . . . . . . . 1 . . . . 3 . . . . . . 8 1 16 21 Wheel 7 | . 2 . 4 . . . . . . . . . . . . . . . 1 . . . . . . . . . . Hover 50 | . . . . . 12 . . . 2 11 . . . 1 . . 2 . 1 8 . 1 2 1 2 3 . 3 1 Flight 6 | . . . . . . . . . . . . . . . . . . 2 2 1 . . . . . . . . 1 Utility 291 | . 1 1 12 13 12 4 . 4 6 24 1 2 . 5 4 . 11 5 17 25 4 8 5 11 7 23 4 42 40 Device 151 | . . 1 2 3 3 2 . 1 2 14 . . . 4 1 . 8 4 11 13 3 4 1 3 6 12 2 26 25 Storage 28 | . 1 . 2 1 2 . . . . 1 . . . 1 . . 1 . 2 3 . . . 3 . . . 6 5 Processor 35 | . . . . . 2 1 . 3 1 3 . 1 . . 1 . 1 . 1 3 . . 1 1 1 2 . 4 9 Hackware 5 | . . . . 1 . . . . . 1 . . . . 1 . . . . 1 . . . . . . . 1 . Protection 72 | . . . 8 8 5 1 . . 3 5 1 1 . . 1 . 1 1 3 5 1 4 3 4 . 9 2 5 1 Artifact . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Weapon 164 | . 2 1 3 6 5 2 . 3 2 5 . . 2 . . . 2 . . 13 1 1 14 9 1 28 8 23 33 Energy Gun 35 | . . . . . . . . . . . . . . . . . . . . . . . 3 . . 6 3 7 16 Energy Cannon 9 | . . . . . . . . . . . . . . . . . . . . . . . . . . 2 1 2 4 Ballistic Gun 15 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 13 Ballistic Cannon . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Launcher 17 | . . . . 1 1 1 . . . . . . . . . . 1 . . 3 . 1 2 . . 5 . 2 . Special Weapon 4 | . . . . . . . . . . . . . . . . . . . . . . . . 2 . . 1 1 . Impact Weapon 2 | . . 1 1 . . . . . . . . . . . . . . . . . . . . . . . . . . Slashing Weapon 74 | . 2 . 2 5 4 1 . 2 1 5 . . 1 . . . 1 . . 9 1 . 5 7 1 15 3 9 . Piercing Weapon . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Special Melee Weapon 8 | . . . . . . . . 1 1 . . . 1 . . . . . . 1 . . 4 . . . . . . Unidentified Prototypes 32 | . . . . 1 2 . . . . 4 . . . 2 . . 1 2 . 1 . . 3 1 1 7 3 3 1 Parts Lost 193 | . . . 12 11 6 2 . . 3 5 . . . . . . 7 . 9 8 . 1 1 14 . 24 2 41 47 Power 28 | . . . 1 2 1 1 . . . 1 . . . . . . 2 . 2 1 . . 1 2 . 2 1 4 7 Propulsion 60 | . . . 4 5 3 . . . 2 2 . . . . . . 2 . 4 3 . 1 . 1 . 6 1 13 13 Utility 67 | . . . 6 3 1 1 . . 1 1 . . . . . . 3 . 3 4 . . . 9 . 10 . 17 8 Weapon 38 | . . . 1 1 1 . . . . 1 . . . . . . . . . . . . . 2 . 6 . 7 19 Highest Loss Streak 24 | . . . 2 3 3 2 . . 2 4 . . . . . . 5 . 6 3 . 1 1 9 . 7 2 24 10 Average Slot Usage (%) 90 | . 80 98 98 99 92 91 92 94 91 85 86 86 86 86 88 88 85 92 93 90 93 93 93 89 76 91 87 80 80 Engine 2 | . 14 11 4 8 . . . . . 1 6 6 6 6 5 5 4 5 1 . . . . . . . . . . Core 1 | . . 2 6 . 6 6 7 7 7 2 . . . . . . . . . . . . . . . 1 . . 1 Reactor 1 | . . . . . . . . . . . . . . . . . . . 2 3 5 5 5 2 4 4 4 4 5 Treads 1 | . 1 . 11 5 . . . . . . . . . . . . . . . . . . . . . . . . . Leg 5 | . . . . 18 . . . . . . . . . . . . . . 8 2 . . . . . 9 23 16 17 Wheel 2 | . 26 28 21 2 . . . . . . . . . . . . . . 1 . . . . . . . . . . Hover 10 | . . . . . 29 30 30 30 29 16 13 13 13 13 11 11 10 11 4 12 15 14 15 15 18 11 . . . Device 8 | . . 12 4 5 6 6 7 7 3 9 6 6 6 5 11 11 14 16 10 4 7 9 4 5 10 10 11 9 16 Storage 12 | . 12 14 18 18 15 15 15 15 15 12 13 13 13 13 11 11 11 11 11 9 10 10 10 13 9 9 9 11 8 Processor 15 | . . . . . 10 14 15 15 15 20 20 20 20 20 17 17 20 23 23 25 21 21 21 21 23 23 14 17 21 Hackware 4 | . . . . 4 7 7 7 7 6 5 6 6 6 6 5 5 5 5 5 9 10 10 10 8 . . . . . Protection 6 | . . . 10 16 3 . . . 3 3 6 6 6 6 11 11 2 . 4 6 7 5 10 5 . 3 10 8 . Slashing Weapon 11 | . 25 15 19 16 9 6 7 7 6 9 13 13 11 13 11 11 10 11 11 11 14 13 12 13 9 10 10 8 . Naked Turns 25 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 25 Heaviest Build 127 | 3 11 18 52 64 50 46 44 44 46 53 52 52 52 54 54 54 56 52 57 63 66 72 72 64 82 107 104 127 121 Greatest Support 144 | 3 20 20 36 40 51 46 46 46 46 56 56 56 56 56 56 56 56 26 70 75 70 70 73 65 89 141 141 142 144 Greatest Overweight (x) 5 | . . . 4 5 1 . . . 1 1 . . . 1 . . 3 1 3 1 . 1 1 1 1 1 . 3 5 Average Overweight (x) . | . . . 1 1 . . . . . . . . . . . . . 1 . . . . . . . . . . . Largest Inventory Capacity 22 | 4 6 6 16 22 22 16 16 16 16 16 16 16 16 16 16 16 16 16 16 16 16 16 16 16 14 14 14 22 20 Average Capacity 15 | 4 5 6 13 16 16 16 16 16 16 15 16 16 16 16 16 16 16 16 15 15 16 16 16 15 14 14 14 16 15 Most Carried 22 | 4 5 6 16 22 22 16 16 16 16 16 16 16 16 16 15 16 16 16 16 16 16 16 16 16 14 14 14 22 20 Average Carried 14 | 3 4 5 12 15 15 15 16 15 15 14 16 16 16 16 14 15 14 15 15 14 15 15 15 15 13 13 12 15 10 Final Capacity 22 | 4 6 6 16 22 16 16 16 16 16 16 16 16 16 16 16 16 16 16 16 16 16 16 16 14 14 14 14 4 4 Final Carried 22 | 4 5 6 14 22 16 16 16 16 15 16 16 16 16 16 15 16 16 16 16 16 16 16 16 14 14 9 14 4 4 Class Distribution -------------------- 21% | Mutant 20% | Scout 16% | Scavenger-Mutant 8% | Hacker-Scout 6% | Assassin 4% | Scavenger-Assassin 4% | Hacker-Mutant 3% | Scavenger-Gunner 3% | Gladiator 3% | Hacker-Assassin Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Scavenger-Mutant | -8/Materials Mutant | -7/Factory Scout | -7/Lower Caves Scout | -7/Lower Caves Scout | -7/Zion Scavenger-Scout | -6/Proximity Caves Scout | -6/Factory Scout | -6/Lower Caves Scout | -6/Lower Caves Scout | -6/Data Miner Scout | -5/Proximity Caves Scout | -5/Factory Scout | -5/Upper Caves Assassin | -5/Upper Caves Assassin | -5/Zhirov Scavenger-Assassin | -4/Proximity Caves Hacker-Scout | -4/Factory Hacker-Scout | -4/Upper Caves Hacker-Scout | -4/Upper Caves Hacker-Scout | -4/Warlord Hacker-Assassin | -3/Proximity Caves Gladiator | -3/Research Scavenger-Mutant | -3/Armory Scavenger-Mutant | -3/Lab Scavenger-Mutant | -2/Research Scavenger-Gunner | -1/Access Resources | -11 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -3 -2 -1 ----------- Run | Scr Mat Min Mat Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Arm Lab Res Acc Matter Collected 7923 | 213 52 55 230 370 343 106 . 20 132 439 21 56 . 105 . 40 217 . 374 636 171 102 308 283 14 886 90 878 1782 Remotely . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Salvage Created 14179 | . 52 104 922 1293 869 88 . . 156 501 . . . 56 68 . 436 . 303 2131 89 16 77 358 14 1670 90 1397 3489 Parts 621 | . . 7 51 71 48 6 . . 9 34 . . . 2 4 . 14 . 14 77 2 . 7 10 2 63 4 61 135 Haulers Intercepted 12 | . 1 . 2 4 1 . . . . 1 . . . . . . . . . 3 . . . . . . . . . Recyclers Shooed 6 | . . . . . 2 . . . . 1 . . . . . . . . . 2 . . . . . . . . 1 Parts Field Recycled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Self-Destructed 185 | . . . . . . 2 8 . 20 . . 8 . 15 . . 12 . 10 . 2 . 81 27 . . . . . Prevented 26 | . . . . . . 3 . . 8 . . . . . . . . . 5 . . . 10 . . . . . . Kills | -11 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -3 -2 -1 ------- Run | Scr Mat Min Mat Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Arm Lab Res Acc Combat Hostiles Destroyed 216 | . . 3 17 23 16 3 . . 3 11 . . . 1 1 . 11 . 5 23 1 4 8 5 . 31 1 16 33 Melee 133 | . . 3 16 23 13 . . . 3 11 . . . 1 1 . 6 . 5 17 1 . . 5 . 17 . 11 . Guns 30 | . . . . . . . . . . . . . . . . . . . . . . . 1 . . 3 1 . 25 Cannons 4 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 3 AOE 40 | . . . . . 3 3 . . . . . . . . . . 5 . . 6 . 4 7 . . 10 . 2 . Classes Destroyed 17 | . 1 2 3 1 1 . . . 1 2 . . . . . . . . 1 1 . . 1 . . 2 . 1 . Worker 7 | . . . . . . . . . . 1 . . . . 1 . . . . 2 . . . . 1 . . . 2 Tunneler 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . Hauler 12 | . 1 . 2 4 1 . . . . 1 . . . . . . . . . 3 . . . . . . . . . Recycler 11 | . . . 1 . 1 . . . . . . . . . . . . . . 3 . . . . . . . 2 4 Carrier 1 | . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . Minesweeper 1 | . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . Operator 2 | . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . 1 Watcher 9 | . . . 2 1 . . . . . . . . . . . . . . . 2 . . . . . 1 . 1 2 Swarmer 46 | . . 1 3 3 4 3 . . . 7 . . . . . . 5 . 1 . . 4 7 . . 8 . . . Grunt 69 | . . 2 8 11 5 . . . . . . . . . 1 . 5 . 1 15 . . . 3 . 9 . . 9 Brawler 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . 1 Duelist 9 | . . . . . . . . . 1 1 . . . . . . 1 . . . . . . 1 . 5 . . . Sentry 27 | . . . 6 7 2 . . . . 1 . . . . . . . . . 3 1 . . 1 . 2 . 1 3 Specialist 3 | . . . . . . . . . . . . . . . . . . . . . . . . . . 3 . . . Hunter 24 | . . . . 2 1 . . . 1 . . . . 1 . . . . 2 1 . . . . . . . 6 10 Programmer 32 | . . . . . 4 . . . 1 2 . . . . . . . . 1 4 . . . . . 3 . 7 10 Tracker 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 . Striker 1 | . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . Best Kill Streak 8 | . 1 2 4 4 5 2 . . 2 5 . . . 1 2 . 5 . 2 8 1 4 8 3 1 7 1 3 8 Combat Bots Only 8 | . . 2 4 4 4 2 . . 2 5 . . . 1 1 . 5 . 2 6 1 4 8 3 . 7 1 2 8 Max Kills in Single Turn 4 | . 1 1 1 1 2 2 . . 1 1 . . . 1 2 . 4 . 1 4 1 2 3 1 1 3 1 1 2 Gunslinging . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Exploded 4 | . . . . . 2 2 . . . . . . . . . . 4 . . 2 . 2 3 . . 3 . 1 . Melee 1 | . . 1 1 1 1 . . . 1 1 . . . 1 1 . 1 . 1 1 1 . . 1 . 1 . 1 . Uniques/NPCs Destroyed 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . A5 (-3/Lab) Combat | -11 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -3 -2 -1 -------- Run | Scr Mat Min Mat Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Arm Lab Res Acc Damage Taken 37377 | . . 222 1862 2337 1186 173 . . 381 1774 . . . 137 . 45 1198 . 939 2127 273 237 418 2245 45 4491 550 8159 8578 Core 6925 | . . 79 276 330 155 17 . . 85 468 . . . 56 . 21 172 . 306 328 23 . 154 539 . 684 76 1518 1638 Absorbed by Shields 1273 | . . . . 256 . . . . . . . . . . . . . . . . . . . . 7 810 . 200 . Core Remaining (%) 45 | 100 . 68 31 40 . . . . 63 . . . . 38 . . . . 50 . . . . 9 . . 38 13 . Volleys Fired 243 | . . . . . 2 7 . . . . . . . . . . 2 . . 9 . 8 9 3 . 47 6 22 128 Largest 3 | . . . . . 1 1 . . . . . . . . . . 1 . . 1 . 1 1 1 . 3 2 3 3 Hottest 270 | . . . . . 36 36 . . . . . . . . . . 43 . . 43 . 43 45 . . 253 193 233 270 Shots Fired 490 | . . . . . 2 7 . . . . . . . . . . 2 . . 10 . 8 9 3 . 61 11 45 332 Gun 388 | . . . . . . . . . . . . . . . . . . . . . . . 6 . . 40 5 24 313 Cannon 47 | . . . . . . . . . . . . . . . . . . . . . . . . . . 7 6 15 19 Launcher 52 | . . . . . 2 7 . . . . . . . . . . 2 . . 10 . 8 3 . . 14 . 6 . Special 3 | . . . . . . . . . . . . . . . . . . . . . . . . 3 . . . . . Kinetic 198 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 5 193 Thermal 112 | . . . . . . . . . . . . . . . . . . . . . . . . . . 36 10 26 40 Explosive 43 | . . . . . . . . . . . . . . . . . 2 . . 10 . 8 3 . . 14 . 6 . Electromagnetic 128 | . . . . . 2 7 . . . . . . . . . . . . . . . . . . . 11 1 8 99 Entropic 6 | . . . . . . . . . . . . . . . . . . . . . . . 6 . . . . . . Robot Hit Streak 30 | . . . . . 2 3 . . . . . . . . . . 3 . . 4 . 1 5 8 . 12 2 30 22 Robot Miss Streak 5 | . . . . . . 2 . . . . . . . . . . . . . 1 . 4 1 . . 4 5 3 5 Penetration Max 1 | . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . 1 Secondary Targets 6 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 6 Max Gunslinging Chain 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 Shots Hit Robots 927 | . 5 4 69 104 37 2 . 4 11 33 . 2 1 7 4 . 26 . 14 101 11 2 11 21 2 111 24 96 225 Core Hits 454 | . 1 3 21 30 19 3 . . 3 14 . . . 3 2 . 16 . 9 53 2 5 14 11 1 69 5 45 125 Critical Hits 61 | . . . 1 4 2 . . . . . . . . . . . . . 1 4 . . 2 . . 2 1 4 40 Critical Kills 15 | . . . 1 . 1 . . . . . . . . . . . . . 1 1 . . . . . 1 . 1 9 Critical Parts Destroyed 37 | . . . . 4 1 . . . . . . . . . . . . . . 3 . . 1 . . 1 . 3 24 Melee Attacks 962 | . 7 11 96 144 70 6 6 4 13 79 . 15 1 8 5 5 32 . 21 134 16 4 4 25 11 107 24 114 . Impact 54 | . . 8 20 26 . . . . . . . . . . . . . . . . . . . . . . . . . Slashing 894 | . 7 3 76 118 70 6 6 . 9 79 . 15 . 8 5 5 32 . 21 133 16 4 . 25 11 107 24 114 . Piercing . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Sneak Attacks 51 | . 2 . 4 6 2 . . 4 3 4 . . 1 . 2 . . . 1 12 . . 4 1 1 . . 4 . Combat Hostiles 1 | . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . Follow-up Attacks 106 | . 1 1 10 18 . . . . . 7 . 1 . 2 1 . 5 . 4 20 3 . . 2 . 14 7 10 . Damage Inflicted 43472 | . 224 124 1861 3795 1936 163 . . 354 1891 . 82 . 265 304 . 1325 . 622 8107 457 393 1359 826 319 6664 1229 4972 6200 Guns 7193 | . . . . . . . . . . . . . . . . . . . . . . . 386 . . 874 76 512 5345 Cannons 1693 | . . . . . . . . . . . . . . . . . . . . . . . . . . 233 62 696 702 Explosions 6039 | . . . . . 133 163 . . . . . . . . . . 429 . . 1297 . 393 973 . . 1983 . 515 153 Melee 28547 | . 224 124 1861 3795 1803 . . . 354 1891 . 82 . 265 304 . 896 . 622 6810 457 . . 826 319 3574 1091 3249 . Ramming . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Kinetic 3124 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 202 2922 Thermal 3284 | . . . . . . . . . . . . . . . . . . . . . . . . . . 887 138 985 1274 Explosive 5590 | . . . . . . . . . . . . . . . . . 429 . . 1297 . 393 973 . . 1983 . 515 . Electromagnetic 2541 | . . . . . 133 163 . . . . . . . . . . . . . . . . . . . 220 . 21 2004 Impact 854 | . . 101 355 398 . . . . . . . . . . . . . . . . . . . . . . . . . Slashing 27693 | . 224 23 1506 3397 1803 . . . 354 1891 . 82 . 265 304 . 896 . 622 6810 457 . . 826 319 3574 1091 3249 . Piercing . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Entropic 386 | . . . . . . . . . . . . . . . . . . . . . . . 386 . . . . . . Highest Corruption 43 | . . . . . 4 4 4 4 3 3 3 3 3 3 . . 3 3 5 10 10 9 . 1 . 8 7 43 20 Average Corruption 6 | . . . . . 2 4 4 4 3 3 3 3 3 3 . . 3 3 4 6 9 4 . 1 . 7 6 16 11 Corruption Purged 12 | . . . . . . . . . . . . . . . . . . . . . 1 9 . 1 . 1 . . . Effects 388 | . . . . . 15 8 8 . 2 10 5 11 . 9 . . 14 4 32 40 22 8 . . . 19 20 63 98 Message Errors 59 | . . . . . 4 2 4 . . 1 2 3 . 3 . . 6 2 4 4 2 2 . . . 4 1 8 7 Matter Fused 81 | . . . . . 3 2 . . 1 4 1 5 . . . . 4 1 13 7 8 1 . . . 5 6 10 10 Heat Flow Errors 32 | . . . . . 2 2 . . . . . . . 4 . . 2 1 7 5 . . . . . 1 . 3 5 Energy Discharges 31 | . . . . . 2 . 1 . . 2 . 2 . . . . 1 . 1 7 2 2 . . . 1 2 2 6 Parts Rejected 8 | . . . . . . . . . . . . . . . . . . . 1 1 . . . . . . . 3 3 Data Loss (minor) 33 | . . . . . . 2 1 . . 2 2 1 . 2 . . 1 . 3 2 2 2 . . . . 1 6 6 Data Loss (major) 8 | . . . . . . . . . . . . . . . . . . . 1 . 1 . . . . . 2 2 2 Misfires 8 | . . . . . . . . . . . . . . . . . . . . 1 . . . . . 2 1 1 3 Alerts 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 Misdirections 38 | . . . . . . . . . . . . . . . . . . . . 2 7 . . . . . . 21 8 Targeting Errors 80 | . . . . . 4 . 2 . 1 1 . . . . . . . . 2 11 . 1 . . . 5 6 6 41 Weapon Failures 9 | . . . . . . . . . . . . . . . . . . . . . . . . . . 1 1 1 6 Overload Shots . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Overflow Damage 2748 | . 57 . 95 144 175 5 . . . 444 . 5 . 29 92 . . . . 1007 50 47 . 23 . 263 86 186 40 Projectiles 5 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 5 . Explosions 342 | . . . . . . 5 . . . . . . . . . . . . . 19 . 47 . . . 217 . 14 40 Melee 2401 | . 57 . 95 144 175 . . . . 444 . 5 . 29 92 . . . . 988 50 . . 23 . 46 86 167 . Knockbacks 2 | . . 1 1 . . . . . . . . . . . . . . . . . . . . . . . . . . Impact 2 | . . 1 1 . . . . . . . . . . . . . . . . . . . . . . . . . . Kinetic . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Secondary . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Self-Inflicted Damage 630 | . . . . . 40 47 . . . . . . . . . . 62 . . 70 . 50 . . . 248 . 69 44 Shots 19 | . . . . . 2 4 . . . . . . . . . . 2 . . 1 . 2 . . . 5 . 2 1 Rammed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Targets Rammed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Kicked . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Highest Temperature 383 | . . . 3 9 276 238 . . . 11 . . . 204 . . 236 204 221 254 . . . . . 383 198 315 145 Average Temperature 113 | . . . 3 4 125 100 . . . 5 . . . 105 . . 80 126 86 105 . . . . . 147 65 145 69 Received Heat Transfer 3747 | . . 87 765 831 222 . . . 30 84 . . . . . 9 438 . 12 261 57 . . 243 6 379 . 17 306 Effects 6 | . . . . . 3 1 . . . . . . . . . . 1 . . . . . . . . 1 . . . Shutdowns 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . Energy Bleed 1 | . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . Interference 4 | . . . . . 3 1 . . . . . . . . . . . . . . . . . . . . . . . Siege Activations . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Corrupted 5 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 5 Combat Hostiles 5 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 5 Parts Fried 29 | . . . 6 . . 1 . . . . . . . . . . . . . . . . . . . . . . 22 Impact Corruptions 5 | . . . 4 1 . . . . . . . . . . . . . . . . . . . . . . . . . Robots Melted 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . 1 . Combat Hostiles 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . 1 . Parts Melted 17 | . . . 1 . . . . . 3 . . . . . . . . . . . . . . . . 2 . 8 3 Heat Transferred 2932 | . . . . . . . . . . . . . . . . . . . . . . . . . . 871 185 740 1136 Parts Sabotaged . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Power Chain Reactions 2 | . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . 1 Missiles Intercepted . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Alert | -11 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -3 -2 -1 ------- Run | Scr Mat Min Mat Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Arm Lab Res Acc Peak Influence 1461 | . 28 80 257 335 388 . . . . 257 . . . . 42 . . . . 1210 . . . . 272 1461 . 527 667 Initial 189 | . . 10 31 72 30 . . . . 189 . . . . . . . . . 37 . . . . 13 142 . . 95 Average 244 | . 14 44 107 124 207 . . . . 159 . . . . 27 . . . . 339 . . . . 202 852 . 219 250 Maximum Alert Level 4 | . . . 1 1 1 . . . . 1 . . . . . . . . . 4 . . . . 1 4 . 2 2 Low Security (%) 61 | 100 100 100 80 82 48 . . . . 72 . . . . 100 . . . . 63 . . . . 26 4 . 41 50 Level 1 22 | . . . 19 17 51 . . . . 27 . . . . . . . . . 3 . . . . 73 2 . 46 21 Level 2 9 | . . . . . . . . . . . . . . . . . . . . 14 . . . . . 34 . 12 27 Level 3 2 | . . . . . . . . . . . . . . . . . . . . 11 . . . . . 16 . . . Level 4 4 | . . . . . . . . . . . . . . . . . . . . 7 . . . . . 41 . . . Level 5 . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Squads Dispatched 52 | . 1 . 2 2 2 . . . 1 7 . . . . . . . . . 7 . . . . 2 5 . 11 12 Investigation 12 | . . . 1 1 . . . . . 4 . . . . . . . . . 1 . . . . 2 . . 1 2 Extermination 14 | . . . . . 1 . . . . 3 . . . . . . . . . 3 . . . . . 1 . 2 4 Reinforcement 10 | . 1 . 1 1 1 . . . . . . . . . . . . . . 3 . . . . . 1 . 2 . Assault 4 | . . . . . . . . . 1 . . . . . . . . . . . . . . . . 3 . . . Garrison 3 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 3 Intercept 9 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 6 3 Construction Impeded 1 | . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . Haulers Reinforced 1 | . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . Stealth | -11 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -3 -2 -1 --------- Run | Scr Mat Min Mat Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Arm Lab Res Acc Distress Signals 21 | . . . 2 4 . . . . . 1 . . . . . . . . . 6 . . . 1 1 4 . 1 1 Communications Jammed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Times Spotted 498 | . 2 9 30 47 25 2 . . 18 24 . 1 . 3 2 3 12 . 10 51 4 4 42 21 10 78 1 45 54 Peak Tracking Total 28 | . 2 3 4 6 4 1 . . 9 6 . 1 . 2 1 3 5 . 5 6 4 4 28 6 6 13 1 12 7 Tactical Retreats 47 | . . 2 5 14 2 1 . . 2 2 . . . . . . 1 . 1 1 1 . . 4 1 6 . 2 2 Traps | -11 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -3 -2 -1 ------- Run | Scr Mat Min Mat Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Arm Lab Res Acc Traps Triggered 12 | . . . 1 1 2 . . . . 1 . . . . . . . . . 1 . . . . . 2 . . 4 Indirectly . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Reused 1 | . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Installed 5 | . . . . . . . . . . . . . . . . . . . 5 . . . . . . . . . . Triggered 17 | . . . . . . . 1 . . . . . . . . . . . 2 . . . 14 . . . . . . Machines | -11 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -3 -2 -1 ---------- Run | Scr Mat Min Mat Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Arm Lab Res Acc Machines Disabled 23 | . . . 1 . . . . . . 2 . . . . . . . . . 2 . . . 1 . 10 5 1 1 Max in Single Turn 2 | . . . 1 . . . . . . . . . . . . . . . . 1 . . . 1 . 2 1 1 1 Garrison Access 7 | . . . . 1 2 . . . . . . . . . . . . . . 1 . . . . 1 . . 1 1 Machines Sabotaged . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Fab Network Shutdowns 1 | . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . Hacking | -11 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -3 -2 -1 --------- Run | Scr Mat Min Mat Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Arm Lab Res Acc Machines Accessed 67 | . 2 1 8 9 10 1 3 . . 4 . . 4 . 1 1 . 6 . 3 1 1 7 . 1 . 2 1 1 Terminals 20 | . 2 . 7 7 3 . . . . . . . . . . . . . . . . 1 . . . . . . . Fabricators 7 | . . . . . 2 . . . . 2 . . . . 1 . . . . 2 . . . . . . . . . Repair Stations 5 | . . . 1 1 1 . . . . 2 . . . . . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Scanalyzers 2 | . . . . . 2 . . . . . . . . . . . . . . . . . . . . . . . . Garrison Access 7 | . . . . 1 2 . . . . . . . . . . . . . . 1 . . . . 1 . . 1 1 Total Hacks 227 | . 9 1 34 28 26 1 8 . . 13 . . 29 . 3 1 . 17 . 9 2 1 21 . 1 . 20 2 1 Successful 196 | . 7 1 28 20 20 1 8 . . 9 . . 29 . 2 1 . 17 . 6 2 1 21 . 1 . 20 1 1 Failed 31 | . 2 . 6 8 6 . . . . 4 . . . . 1 . . . . 3 . . . . . . . 1 . Catastrophic . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Database Lockouts . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Manual 149 | . 5 . 22 12 7 . . . . 39 . . . . 20 . . . . 8 . . 1 2 10 7 1 9 6 Terminals 74 | . 9 . 31 22 11 . . . . . . . . . . . . . . . . 1 . . . . . . . Fabricators 20 | . . . . . 5 . . . . 5 . . . . 3 . . . . 7 . . . . . . . . . Repair Stations 18 | . . . 3 5 2 . . . . 8 . . . . . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Scanalyzers 6 | . . . . . 6 . . . . . . . . . . . . . . . . . . . . . . . . Garrison Access 9 | . . . . 1 2 . . . . . . . . . . . . . . 2 . . . . 1 . . 2 1 Terminal Hacks 131 | . 4 1 13 10 3 1 8 . . . . . 29 . . 1 . 17 . . 2 1 21 . . . 20 . . Record 62 | . . . . . . . 6 . . . . . 11 . . . . 7 . . 2 1 15 . . . 20 . . Part Schematic 11 | . . . . . . . . . . . . . 9 . . . . 2 . . . . . . . . . . . Robot Schematic 6 | . . . . . . . . . . . . . 6 . . . . . . . . . . . . . . . . Robot Analysis 7 | . . . 3 . . . . . . . . . . . . . . 4 . . . . . . . . . . . Prototype ID Bank 17 | . . . 1 4 . . . . . . . . 3 . . . . 4 . . . . 5 . . . . . . Open Door 6 | . . 1 . . . 1 2 . . . . . . . . 1 . . . . . . 1 . . . . . . Branch Access Points 2 | . . . 1 . 1 . . . . . . . . . . . . . . . . . . . . . . . . Alert Level 2 | . . . 1 1 . . . . . . . . . . . . . . . . . . . . . . . . . Unreport Threat 3 | . . . 1 2 . . . . . . . . . . . . . . . . . . . . . . . . . Locate Traps 6 | . 1 . 2 2 1 . . . . . . . . . . . . . . . . . . . . . . . . Dispatch Records 2 | . 1 . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . Hauler Manifests 2 | . . . 1 1 . . . . . . . . . . . . . . . . . . . . . . . . . Registered Components 2 | . 1 . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . Zone Layout 3 | . 1 . 1 . 1 . . . . . . . . . . . . . . . . . . . . . . . . Fabricator Hacks 14 | . . . . . 4 . . . . 3 . . . . 2 . . . . 5 . . . . . . . . . Network Status 1 | . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . Load Schematic 7 | . . . . . 2 . . . . 2 . . . . 1 . . . . 2 . . . . . . . . . Build 6 | . . . . . 2 . . . . 1 . . . . 1 . . . . 2 . . . . . . . . . Repair Station Hacks 15 | . . . 3 4 2 . . . . 6 . . . . . . . . . . . . . . . . . . . Scan Component 8 | . . . 2 2 1 . . . . 3 . . . . . . . . . . . . . . . . . . . Repair 7 | . . . 1 2 1 . . . . 3 . . . . . . . . . . . . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Scanalyzer 5 | . . . . . 5 . . . . . . . . . . . . . . . . . . . . . . . . Insert Component 3 | . . . . . 3 . . . . . . . . . . . . . . . . . . . . . . . . Analyze 2 | . . . . . 2 . . . . . . . . . . . . . . . . . . . . . . . . Garrison Access Hacks 4 | . . . . 1 2 . . . . . . . . . . . . . . 1 . . . . . . . . . Seal Access 4 | . . . . 1 2 . . . . . . . . . . . . . . 1 . . . . . . . . . Unauthorized Hacks 27 | . 3 . 12 5 4 . . . . . . . . . . . . . . . . . . . 1 . . 1 1 Terminals 23 | . 3 . 12 5 3 . . . . . . . . . . . . . . . . . . . . . . . . Track 9 | . 1 . 5 2 1 . . . . . . . . . . . . . . . . . . . . . . . . Assimilate 2 | . . . 2 . . . . . . . . . . . . . . . . . . . . . . . . . . Botnet 12 | . 2 . 5 3 2 . . . . . . . . . . . . . . . . . . . . . . . . Fabricators 1 | . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . Siphon 1 | . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Garrison Access 3 | . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . 1 1 Jam 3 | . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . 1 1 Data Cores Recovered 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 Used . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Hacking Detections 30 | . 2 . 8 8 6 . . . . 4 . . . . . . . . . 1 . . . . . . . 1 . Full Trace Events 2 | . . . . . . . . . . 2 . . . . . . . . . . . . . . . . . . . Feedback Events . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robot Schematics Acquired 11 | . . . . . . . . . . 5 . . 6 . . . . . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Part Schematics Acquired 79 | . . . . . 2 . . . . 38 . . 9 . 28 . . 2 . . . . . . . . . . . Parts Built 8 | . . . . . 4 . . . . 1 . . . . 1 . . . . 2 . . . . . . . . . Matter 1282 | . . . . . 292 . . . . 285 . . . . 318 . . . . 387 . . . . . . . . . Time 531 | . . . . . 109 . . . . 50 . . . . 169 . . . . 203 . . . . . . . . . Total Part Build Rating 29 | . . . . . 12 . . . . 5 . . . . 6 . . . . 6 . . . . . . . . . Parts Repaired 7 | . . . 1 2 1 . . . . 3 . . . . . . . . . . . . . . . . . . . Time 292 | . . . 26 82 20 . . . . 164 . . . . . . . . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Scanalyzed 2 | . . . . . 2 . . . . . . . . . . . . . . . . . . . . . . . . Part Schematics Acquired 2 | . . . . . 2 . . . . . . . . . . . . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Bothacking | -11 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -3 -2 -1 ------------ Run | Scr Mat Min Mat Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Arm Lab Res Acc Used RIF Installer . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Hacked 7 | . . . . . . . . 3 . . . . 1 . . . . . . 1 . . 2 . . . . . . Non-combat 1 | . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . Combat 6 | . . . . . . . . 2 . . . . 1 . . . . . . 1 . . 2 . . . . . . Robot Hacks Applied 8 | . . . . . . . . 4 . . . . 1 . . . . . . 1 . . 2 . . . . . . parse_system 8 | . . . . . . . . 4 . . . . 1 . . . . . . 1 . . 2 . . . . . . Relay Couplers Released 4 | . . . . . 4 . . . . . . . . . . . . . . . . . . . . . . . . Programmers 4 | . . . . . 4 . . . . . . . . . . . . . . . . . . . . . . . . Robots Rewired 8 | . . . . . . . . . 2 . . . . . . . . . . . . . 5 . . 1 . . . Allies Hacked 2 | . . . . . . . . . 2 . . . . . . . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Allies | -11 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -3 -2 -1 -------- Run | Scr Mat Min Mat Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Arm Lab Res Acc Total Allies 85 | . . . 1 . . . . 15 2 5 . . . 1 . . . . . 2 . . 5 . . 7 . 26 21 Largest Group 15 | . . . 1 . . . . 15 15 7 . . . 1 . . . . . 1 . . 5 . . 5 . 11 12 Highest-Rated Group 444 | . . . 10 . . . . 444 444 380 . . . 94 . . . . . 180 . . 263 . . 437 . 154 370 Highest-Rated Ally 268 | . . . 10 . . . . 40 40 85 . . . 94 . . . . . 180 . . 56 . . 268 . 15 268 Zionite Dispatches 8 | . . . . . . . . . . 2 . . . . . . . . . 2 . . . . . 3 . . 1 Heavy 2 | . . . . . . . . . . 1 . . . . . . . . . . . . . . . 1 . . . Light 2 | . . . . . . . . . . 1 . . . . . . . . . . . . . . . 1 . . . Experimental 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . 1 Hero 1 | . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . Hover Resupply 1 | . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . Total Orders 5 | . . . . . . . . . . . . . . . . . . . . 1 . . . . 2 . . 2 . DROP 1 | . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . EXPLORE 4 | . . . . . . . . . . . . . . . . . . . . . . . . . 2 . . 2 . Ally Attacks 422 | . . . . . . . . . 81 39 . . . 18 . . . . . 46 . . 34 . . 91 . 76 37 Total Damage 13504 | . . . . . . . . . 1703 813 . . . 457 . . . . . 1491 . . 1073 . . 5923 . 1149 895 Kills 74 | . . . . . . . . . 15 6 . . . 4 . . . . . 8 . . 5 . . 22 . 10 4 Allies Corrupted 9 | . . . . . . . . . 2 . . . . . . . . . . 1 . . . . . . . 3 3 Allies Melted 1 | . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . Intel | -11 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -3 -2 -1 ------- Run | Scr Mat Min Mat Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Arm Lab Res Acc Robot Analysis Total 7 | . . . 3 . . . . . . . . . . . . . . 4 . . . . . . . . . . . Derelict Logs Recovered 19 | . . 1 . . . 1 3 2 2 . 1 2 . . . 2 1 . 1 . 2 1 . . . . . . . Drone Launches 4 | . . . . . . . . . . . . . . . . . . . . . . . . . 2 . . 2 . Drone Recoveries . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Decoded 0b10 Intel 7 | . . . . . . . . . . . . . . . . . . . . 7 . . . . . . . . . Traps 3 | . . . . . . . . . . . . . . . . . . . . 3 . . . . . . . . . Emergency Access 4 | . . . . . . . . . . . . . . . . . . . . 4 . . . . . . . . . Zionite Intel Received 20 | . . . . . . . . . . 10 . . . . 5 . . . . 1 . . . . 2 . . 1 1 Main Access 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 Emergency Access 1 | . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . Component Stockpiles 1 | . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . Prototype Stockpiles 1 | . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . Component Schematics 3 | . . . . . . . . . . 2 . . . . 1 . . . . . . . . . . . . . . Prototype Schematics 2 | . . . . . . . . . . 1 . . . . 1 . . . . . . . . . . . . . . Unaware Schematics 1 | . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . Unaware Analyses 3 | . . . . . . . . . . 3 . . . . . . . . . . . . . . . . . . . Trap Installations 2 | . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . 1 . Active Terminals 1 | . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . Active Garrisons 2 | . . . . . . . . . . 1 . . . . . . . . . 1 . . . . . . . . . Depthwide Sectors/0 2 | . . . . . . . . . . 1 . . . . 1 . . . . . . . . . . . . . . Exploration | -11 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -3 -2 -1 ------------- Run | Scr Mat Min Mat Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Arm Lab Res Acc Turns Passed 21569 | 31 98 580 1414 2021 1098 463 317 512 568 1328 338 569 56 461 261 373 902 184 1165 1468 424 419 987 949 176 1135 497 1460 1315 Spaces Moved 21559 | 45 96 588 1013 1058 1366 695 660 773 925 1576 601 890 92 680 367 638 799 154 847 1339 611 587 1103 820 254 765 346 1127 744 Core 648 | 45 13 . . . . . . . . . . . . . . . . . . . . . . . . . . 465 125 Treads 23 | . . . 22 . . . . . . . . . . . . . . . . 1 . . . . . . . . . Legs 3287 | . . . . 745 . . . . . . . . . . . . . . 467 188 . . . . . 281 346 659 601 Wheels 2102 | . 83 588 991 313 . . . . . . . . . . . . . . 127 . . . . . . . . . . Hover 15480 | . . . . . 1366 695 660 773 925 1576 601 890 92 680 367 638 799 154 252 1150 611 587 1103 820 254 484 . 3 . Flight 19 | . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . 18 Fastest Speed 36 | 50 50 80 80 130 45 45 45 45 45 45 56 56 56 56 56 56 56 106 102 58 62 62 52 48 36 36 116 46 40 Average Speed 71 | 50 75 80 103 144 45 45 45 45 45 56 56 56 56 56 56 56 97 106 123 72 62 62 62 52 47 78 116 86 95 Slowest Speed 300 | 50 80 80 185 270 108 45 45 45 108 110 56 56 56 110 56 56 200 106 150 160 62 115 98 101 94 122 116 200 300 Overloaded Moves . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Hopped 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 Cave-ins Triggered . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Teleports 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . 1 . Exploration Rate (%) 62 | 3 24 99 65 71 34 72 89 90 80 45 73 96 79 85 9 73 91 63 81 24 68 76 94 82 15 57 99 29 17 Regions Visited 29 Branch Regions 19 Pre-discovered Areas 23 | . . . . . . . 1 1 2 10 . . 1 . 4 . . 3 . . 1 . . . . . . . . Known Exits Taken 23 | . . . . . 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 . . Unknown Exits Taken 6 | 1 1 1 1 1 . . . . . . . . . . . . . . . . . . . . . . . 1 . Scrap Searched 42 | . . 1 . . . 8 3 3 2 . 2 2 . 1 . 1 5 . 2 . 4 3 . 5 . . . . . Spaces Dug 213 | . . . 4 4 19 6 6 . . 29 . 10 . . 1 5 5 . 3 61 2 4 . . 7 15 . 32 . Terrain Destroyed 682 | . . . 4 4 19 6 6 . . 29 . 10 . . 1 5 25 . 3 118 2 112 43 . 7 106 . 161 21 Melee 173 | . . . 4 4 19 6 6 . . 29 . 10 . . 1 5 5 . 3 21 2 4 . . 7 15 . 32 . Projectile 18 | . . . . . . . . . . . . . . . . . . . . . . . 3 . . 5 . 5 5 AOE 491 | . . . . . . . . . . . . . . . . . 20 . . 97 . 108 40 . . 86 . 124 16 Terrain Rammed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Actions | -11 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -3 -2 -1 --------- Run | Scr Mat Min Mat Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Arm Lab Res Acc Total 25882 | 51 107 677 1216 1358 1735 825 667 937 1052 1927 601 942 94 750 415 645 882 173 939 1660 641 619 1397 1291 287 1087 403 1428 1076 Wait 1974 | . . 64 50 82 187 105 2 141 100 181 . 38 . 52 39 2 26 3 18 97 6 8 225 401 5 70 . 38 34 Move 21528 | 44 95 587 1012 1057 1365 694 659 772 924 1575 600 889 91 679 366 637 798 153 846 1338 610 586 1102 819 253 764 345 1126 742 Hop 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 Pick Up 292 | 4 2 6 26 30 28 3 . 4 3 25 . . . 1 1 1 6 4 14 26 5 1 6 6 4 19 14 18 35 Fast Attach 225 | 3 2 2 6 8 7 1 . 5 1 14 . 2 . 3 1 . 5 4 9 15 1 2 12 10 5 23 2 36 46 Attach 190 | . 1 . 12 12 13 3 . 2 4 15 . . . . 2 . 7 1 7 10 1 1 1 5 5 19 6 22 41 Detach 67 | . . . 1 1 4 1 . 3 . 6 . 1 . . 1 . 2 . 4 4 . 1 2 4 3 5 2 9 13 Swap 235 | . 2 2 8 21 13 3 . . 5 13 1 . 2 5 1 . 5 3 10 26 3 7 9 8 1 26 7 32 22 Drop 281 | . . 6 18 29 38 2 . 6 2 28 . 1 . 4 . . 4 5 10 28 5 1 18 4 1 18 5 34 14 Fire 243 | . . . . . 2 7 . . . . . . . . . . 2 . . 9 . 8 9 3 . 47 6 22 128 Melee 794 | . 5 10 83 118 65 6 6 4 13 70 . 11 1 6 4 5 27 . 16 102 10 4 4 21 10 86 16 91 . Ram . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Kick . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Crush . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Escape Stasis 18 | . . . . . 13 . . . . . . . . . . . . . . 5 . . . . . . . . . Rewire 29 | . . . . . . . . . . . . . . . . . . . . . . . 9 10 . 10 . . . Trap 5 | . . . . . . . . . . . . . . . . . . . 5 . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -10/Mines (discovered 2 exits: *Mat x2) -9/Materials (discovered 4 exits: *Mat / Min / *Sto x2) -8/Materials (discovered 2 exits: *Fac x2) -7/Factory (discovered 2 exits: *Low x2) -7/Lower Caves -7/Lower Caves (discovered 2 exits: *Fac / *Zio) -7/Zion (discovered 2 exits: Dee / *Pro) -6/Proximity Caves -6/Factory (discovered 5 exits: *Fac x3 / *Low / [*Ext]) -6/Lower Caves -6/Lower Caves (discovered 2 exits: *Fac / *Dat) -6/Data Miner -5/Proximity Caves -5/Factory (discovered 2 exits: *Upp x2) -5/Upper Caves -5/Upper Caves (discovered 2 exits: *Fac / *Zhi) -5/Zhirov -4/Proximity Caves -4/Factory (discovered 4 exits: *Res x2 / *Upp x2) -4/Upper Caves -4/Upper Caves -4/Warlord -3/Proximity Caves -3/Research (discovered 2 exits: *Arm / [*Tes]) -3/Armory -3/Lab -2/Research -1/Access (discovered 1 exit: Sur) History --------- Turn | Location | Event 21 | -11/Scrapyard | Discovered new exit (range 14) 32 | -11/Scrapyard | Entered Materials 74 | -10/Materials | Discovered new exit (range 5) 130 | -10/Materials | Entered Mines 160 | -10/Mines | Met a Derelict bent on vengeance 177 | -10/Mines | Met a Derelict who couldn't figure out how to use a Trap Extractor 237 | -10/Mines | Discovered new exit (range 9) 281 | -10/Mines | Deemed a non-threat by the Exiles lab entrance 301 | -10/Mines | Build established: Mutant 333 | -10/Mines | Discovered new exit (range 9) 352 | -10/Mines | Learned Materials terminal intel 710 | -10/Mines | Entered Materials 710 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 711 | -9/Materials | Loaded intel: 12 terminal locations 1011 | -9/Materials | Discovered new exit (range 10) 1152 | -9/Materials | Identified exit to Mines 1152 | -9/Materials | Identified exit to Storage 1244 | -9/Materials | Discovered new exit (range 16) 1885 | -9/Materials | Repaired Mining Claw? 1965 | -9/Materials | Core integrity fell below 50% 2124 | -9/Materials | Entered another Materials area 2124 | -8/Materials | Evolved 2 slots: Utility x2 2267 | -8/Materials | Lost 3 parts (2n1u) 3016 | -8/Materials | Build established: Scavenger-Mutant 3428 | -8/Materials | Discovered new exit (range 16) 3574 | -8/Materials | Core integrity fell below 50% 3585 | -8/Materials | Repaired Chainsword? 3649 | -8/Materials | Repaired Carbon-fiber Leg? 4087 | -8/Materials | Discovered new exit (range 9) 4145 | -8/Materials | Entered Factory 4145 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 4417 | -7/Factory | Repaired Broken Microactuators 4576 | -7/Factory | Build established: Gladiator 4713 | -7/Factory | Lost 3 parts (1n1u1w) 4796 | -7/Factory | Fabricated Imp. Light Armor Plating? 4961 | -7/Factory | Build established: Mutant 5100 | -7/Factory | Fabricated Imp. Light Armor Plating (x2) 5137 | -7/Factory | Identified exit to Lower Caves 5243 | -7/Factory | Entered Lower Caves 5401 | -7/Lower Caves | Encountered a Warlord checkpoint 5625 | -7/Lower Caves | Discovered new exit (range 10) 5629 | -7/Lower Caves | Identified exit to Lower Caves 5633 | -7/Lower Caves | Build established: Scout 5647 | -7/Lower Caves | Learned Factory terminal intel 5706 | -7/Lower Caves | Entered another Lower Caves area 5722 | -7/Lower Caves | Discovered new exit (range 10) 5728 | -7/Lower Caves | Identified exit to Factory 5828 | -7/Lower Caves | Encountered a Warlord checkpoint 5861 | -7/Lower Caves | Learned Factory emergency access door positions 5895 | -7/Lower Caves | Identified exit to Zion 5909 | -7/Lower Caves | Learned Factory garrison access intel 5913 | -7/Lower Caves | Learned Factory terminal intel 5913 | -7/Lower Caves | Learned Extension garrison access intel 6023 | -7/Lower Caves | Entered Zion 6045 | -7/Zion | System corruption cleaned by Quarantine Array 6063 | -7/Zion | Discovered new exit (range 12) 6068 | -7/Zion | Identified exit to Proximity Caves 6119 | -7/Zion | Gained Derelict followers 6144 | -7/Zion | Gained Derelict followers 6166 | -7/Zion | Identified exit to Deep Caves 6174 | -7/Zion | Acquired unknown access codes intercepted by a Zionite 6209 | -7/Zion | Learned location of Quarantine (-2) 6267 | -7/Zion | Imprinted 6269 | -7/Zion | Declared Zion's savior 6535 | -7/Zion | Entered Proximity Caves 6535 | -6/Proximity Caves | Accompanied by 15 allies 6693 | -6/Proximity Caves | Attracted the attention of an 0b10 checkpoint 6810 | -6/Proximity Caves | Spotted B-75 Beast 7017 | -6/Proximity Caves | Attracted the attention of an 0b10 outpost 7103 | -6/Proximity Caves | Entered Factory 7103 | -6/Factory | Accompanied by 7 allies 7103 | -6/Factory | Evolved 2 slots: Utility x2 7104 | -6/Factory | Identified exit to Factory 7106 | -6/Factory | Loaded intel: 22 terminal locations 7107 | -6/Factory | Loaded intel: 4 garrison access locations 7161 | -6/Factory | Repaired Greatsword? 7243 | -6/Factory | Repaired Cld. Airjet 7455 | -6/Factory | Discovered new exit (range 12) 7487 | -6/Factory | Identified exit to Lower Caves 7499 | -6/Factory | Retrieved Zion intel report: Prototype Stockpiles 7511 | -6/Factory | Retrieved Zion intel report: Prototype Schematics 7554 | -6/Factory | Retrieved Zion intel report: Active Garrisons 7577 | -6/Factory | Found Prototype Processor 7641 | -6/Factory | Retrieved Zion intel report: Depthwide Sectors/0 7642 | -6/Factory | Zion Heavy squad teleported in 7647 | -6/Factory | Zion Light squad teleported in 7710 | -6/Factory | Found Prototype Protection 7710 | -6/Factory | Identified Zio. Weapon Casing 7783 | -6/Factory | Found Zio. Weapon Casing 7844 | -6/Factory | Retrieved Zion intel report: Unaware Schematics 7857 | -6/Factory | Retrieved Zion intel report: Unaware Analyses 7925 | -6/Factory | Core integrity fell below 50% 7943 | -6/Factory | Lost 4 parts (1p2n1u) 7977 | -6/Factory | Retrieved Zion intel report: Unaware Analyses 7977 | -6/Factory | Identified Exp. Targeting Computer 8004 | -6/Factory | Retrieved Zion intel report: Component Schematics 8046 | -6/Factory | Build established: Mutant 8092 | -6/Factory | Retrieved Zion intel report: Component Schematics 8120 | -6/Factory | Fabricated Exp. Signal Interpreter (x1) 8177 | -6/Factory | Discovered new exit (range 16) 8181 | -6/Factory | Retrieved Zion intel report: Unaware Analyses 8338 | -6/Factory | Repaired Gravmag Array 8431 | -6/Factory | Entered Lower Caves 8438 | -6/Lower Caves | Identified exit to Lower Caves 8503 | -6/Lower Caves | Build established: Scout 8728 | -6/Lower Caves | Encountered a Warlord checkpoint 8769 | -6/Lower Caves | Entered another Lower Caves area 8787 | -6/Lower Caves | Discovered exit to Factory (range 14) 8788 | -6/Lower Caves | Encountered a Warlord checkpoint 8903 | -6/Lower Caves | Learned 8 Factory zone layouts 9268 | -6/Lower Caves | Discovered new exit (range 12) 9337 | -6/Lower Caves | Identified exit to Data Miner 9338 | -6/Lower Caves | Entered Data Miner 9338 | -6/Data Miner | Discovered new exit (range 6) 9343 | -6/Data Miner | Identified exit to Proximity Caves 9347 | -6/Data Miner | Met Data Miner 9361 | -6/Data Miner | Learned location of Section 7 (-2) 9361 | -6/Data Miner | Acquired the access code to Warlord's prototype stash 9371 | -6/Data Miner | Received God Mode back door access code from Data Miner 9394 | -6/Data Miner | Entered Proximity Caves 9486 | -5/Proximity Caves | Escorted by Enhanced Grunt 9812 | -5/Proximity Caves | Discovered exit to Factory (range 8) 9855 | -5/Proximity Caves | Entered Factory 9855 | -5/Factory | Evolved 2 slots: Utility x2 9856 | -5/Factory | Identified exit to Upper Caves 9858 | -5/Factory | Loaded intel: 20 terminal locations 9913 | -5/Factory | Retrieved Zion intel report: Component Stockpiles 9920 | -5/Factory | Retrieved Zion intel report: Prototype Schematics 9926 | -5/Factory | Retrieved Zion intel report: Component Schematics 9941 | -5/Factory | Discovered exit to Upper Caves (range 7) 9979 | -5/Factory | Retrieved Zion intel report: Emergency Access 10004 | -5/Factory | Retrieved Zion intel report: Depthwide Sectors/0 10100 | -5/Factory | Fabricated Exp. Optical Array (x1) 10116 | -5/Factory | Entered Upper Caves 10273 | -5/Upper Caves | Learned Factory garrison access intel 10397 | -5/Upper Caves | Learned Factory non-interactive machine intel 10472 | -5/Upper Caves | Discovered new exit (range 21) 10488 | -5/Upper Caves | Identified exit to Upper Caves 10489 | -5/Upper Caves | Attracted the attention of an 0b10 checkpoint 10489 | -5/Upper Caves | Entered another Upper Caves area 10542 | -5/Upper Caves | Discovered new exit (range 5) 10543 | -5/Upper Caves | Identified exit to Factory 10686 | -5/Upper Caves | Lost 5 parts (1p2n2u) 10812 | -5/Upper Caves | Learned Factory terminal intel 10937 | -5/Upper Caves | Build established: Assassin 10963 | -5/Upper Caves | Discovered new exit (range 22) 11128 | -5/Upper Caves | Encountered a Warlord checkpoint 11387 | -5/Upper Caves | Identified exit to Zhirov 11391 | -5/Upper Caves | Entered Zhirov 11391 | -5/Zhirov | Discovered new exit (range 3) 11396 | -5/Zhirov | Identified exit to Proximity Caves 11412 | -5/Zhirov | Met Zhirov 11431 | -5/Zhirov | Learned location of Testing (-3) 11431 | -5/Zhirov | Learned location of Command (-1) 11450 | -5/Zhirov | Zhirov requested help retrieving the SGEMP Prototype 11470 | -5/Zhirov | Found Alien Artifact 11471 | -5/Zhirov | Identified Integrated Dissipator 11471 | -5/Zhirov | Installed Integrated Dissipator, increased core heat dissipation (+20) 11491 | -5/Zhirov | Found Alien Artifact 11575 | -5/Zhirov | Entered Proximity Caves 11944 | -4/Proximity Caves | Spotted B-86 Titan 11996 | -4/Proximity Caves | Learned Research emergency access door positions 12076 | -4/Proximity Caves | Lost 6 parts (1p3n2u) 12211 | -4/Proximity Caves | Build established: Scavenger-Assassin 12712 | -4/Proximity Caves | Discovered exit to Factory (range 10) 12740 | -4/Proximity Caves | Entered Factory 12740 | -4/Factory | Evolved 2 slots: Utility x1, Weapon x1 12741 | -4/Factory | Loaded intel: 206 non-interactive machine locations 12742 | -4/Factory | Loaded intel: 20 terminal locations 12743 | -4/Factory | Loaded intel: 4 garrison access locations 12918 | -4/Factory | Lost 3 parts (1p2n) 12924 | -4/Factory | Discovered new exit (range 2) 12925 | -4/Factory | Identified exit to Upper Caves 13038 | -4/Factory | Discovered new exit (range 20) 13088 | -4/Factory | Zion Hover Resupply teleported in 13201 | -4/Factory | Found Prototype Slashing Weapon 13201 | -4/Factory | Identified Centrium Greatsword 13478 | -4/Factory | Build established: Hacker-Scout 13536 | -4/Factory | Retrieved Zion intel report: Active Garrisons 13537 | -4/Factory | Zion hero teleported in (7V-RTL) 13700 | -4/Factory | Discovered exit to Upper Caves (range 15) 13794 | -4/Factory | P-70 Sage assimilated allied 7V-RTL 13797 | -4/Factory | System corruption reached 10% 13827 | -4/Factory | Discovered new exit (range 18) 13864 | -4/Factory | Fabricated Med. Storage Unit? 13938 | -4/Factory | Local fabrication network quarantined 14047 | -4/Factory | Fabricated Lgt. Regenerative Plating? 14089 | -4/Factory | Terminal network hard line cut 14098 | -4/Factory | Identified exit to Research 14208 | -4/Factory | Entered Upper Caves 14232 | -4/Upper Caves | Identified exit to Upper Caves 14441 | -4/Upper Caves | Attracted the attention of an 0b10 checkpoint 14632 | -4/Upper Caves | Entered another Upper Caves area 14680 | -4/Upper Caves | Spotted B-86 Titan 14828 | -4/Upper Caves | Learned Research stockpile data 15001 | -4/Upper Caves | Discovered new exit (range 3) 15002 | -4/Upper Caves | Identified exit to Warlord 15051 | -4/Upper Caves | Entered Warlord 15403 | -4/Warlord | Rebuked by Warlord 15422 | -4/Warlord | Opened Warlord's prototype stash 15428 | -4/Warlord | Warlord's base attacked by MAIN.C 15438 | -4/Warlord | Found Prototype Reactor 15512 | -4/Warlord | Found Prototype Launcher 15512 | -4/Warlord | Identified Vortex Catalyst Activator 15515 | -4/Warlord | Found Prototype Energy Gun 15515 | -4/Warlord | Identified Vortex Rail 15778 | -4/Warlord | Warlord forces counterattacked 15842 | -4/Warlord | Spotted Executioner 15856 | -4/Warlord | P-80 Master assimilated allied SC-DE3(g) 15857 | -4/Warlord | Spotted SC-DE3(g) 15859 | -4/Warlord | P-70 Sage assimilated allied IN-LXG(g) 15871 | -4/Warlord | Spotted Striker 15882 | -4/Warlord | Destroyed Striker 15908 | -4/Warlord | Spotted Striker 15926 | -4/Warlord | Destroyed 8 combat bots 16026 | -4/Warlord | Spotted Executioner 16026 | -4/Warlord | Spotted Striker 16028 | -4/Warlord | Spotted Executioner 16028 | -4/Warlord | Spotted Executioner 16028 | -4/Warlord | Spotted Striker 16032 | -4/Warlord | Discovered new exit (range 16) 16038 | -4/Warlord | Identified exit to Proximity Caves 16038 | -4/Warlord | Entered Proximity Caves 16685 | -3/Proximity Caves | Snuck into a huge 0b10 base via the rear entrance 16713 | -3/Proximity Caves | Derelicts attacked a huge 0b10 base 16717 | -3/Proximity Caves | Core integrity fell below 50% 16812 | -3/Proximity Caves | Acquired the password to a Derelict Tinkerer's latest research 16821 | -3/Proximity Caves | Found Prototype Special Weapon 16821 | -3/Proximity Caves | Identified Molecular Deconstructor 16842 | -3/Proximity Caves | Build established: Hacker-Mutant 16858 | -3/Proximity Caves | Spotted B-86 Titan 16905 | -3/Proximity Caves | Caught by Unaware searching for contraband prototypes 16908 | -3/Proximity Caves | Core integrity fell below 20% 16935 | -3/Proximity Caves | Lost 9 parts (1p1n5u2w) 16935 | -3/Proximity Caves | Discovered exit to Research (range 21) 16987 | -3/Proximity Caves | Entered Research 16987 | -3/Research | Evolved 2 slots: Power x1, Propulsion x1 16987 | -3/Research | Identified Vortex Chain Reactor 17017 | -3/Research | Lost 3 parts (1p2u) 17024 | -3/Research | Incoming investigation squad redirected 17037 | -3/Research | Found Prototype Device 17063 | -3/Research | Retrieved Zion intel report: Active Terminals 17066 | -3/Research | Identified Exp. Focal Shield 17076 | -3/Research | Retrieved Zion intel report: Trap Installations 17099 | -3/Research | Incoming investigation squad redirected 17145 | -3/Research | Discovered new exit (range 7) 17150 | -3/Research | Discovered new exit (range 18) 17160 | -3/Research | Identified exit to Armory 17163 | -3/Research | Entered Armory 17330 | -3/Armory | Found Fusion Bomb Launcher 17566 | -3/Armory | Destroyed 7 combat bots 17592 | -3/Armory | Zion Experimental squad teleported in 17685 | -3/Armory | Lost 4 parts (2n2u) 17775 | -3/Armory | Lost 3 parts (1p1n1u) 17858 | -3/Armory | Lost 4 parts (1p1n2w) 17885 | -3/Armory | Zion Heavy squad teleported in 17913 | -3/Armory | First assault squad dispatched 17993 | -3/Armory | Found Prototype Protection 18049 | -3/Armory | Zion Light squad teleported in 18141 | -3/Armory | Found Zio. Weapon Casing 18201 | -3/Armory | Incoming assault squad redirected 18252 | -3/Armory | Identified Zio. Heavy Carapace 18289 | -3/Armory | Core integrity fell below 50% 18294 | -3/Armory | Identified Transdimensional Reconstructor 18294 | -3/Armory | Warped through subspace to slip node 18294 | -3/Armory | Discovered new exit (range 1) 18294 | -3/Armory | Identified exit to Lab 18298 | -3/Armory | Entered Lab 18298 | -3/Lab | Discovered new exit (range 9) 18308 | -3/Lab | Identified exit to Research 18315 | -3/Lab | Unable to decrypt terminal 18315 | -3/Lab | Opened the door to a hidden lab 18315 | -3/Lab | Detected by scanners 18316 | -3/Lab | Gained access to the hidden lab's interior 18322 | -3/Lab | Lost 7 parts (5u2w) 18324 | -3/Lab | Confronted by A5 18325 | -3/Lab | Found Alien Artifact 18326 | -3/Lab | Identified Core Reset Matrix 18326 | -3/Lab | Used Core Reset Matrix 18330 | -3/Lab | Sensed 3 artifacts in vicinity 18347 | -3/Lab | Build established: Scavenger-Mutant 18371 | -3/Lab | Found Prototype Protection 18371 | -3/Lab | Identified Med. Regenerative Plating 18406 | -3/Lab | Found Prototype Energy Gun 18409 | -3/Lab | Found Prototype Energy Gun 18415 | -3/Lab | Found Prototype Protection 18417 | -3/Lab | Identified Exp. Powered Armor 18419 | -3/Lab | Found Prototype Hackware 18427 | -3/Lab | Identified Hyp. EM Gauss Rifle 18444 | -3/Lab | Found Prototype Special Weapon 18453 | -3/Lab | Identified Tachyon Dispersion Ray 18467 | -3/Lab | Discovered exit to Research (range 12) 18470 | -3/Lab | Identified Deep Network Scanner 18478 | -3/Lab | Identified Gui. Remote Datajack 18530 | -3/Lab | Unable to decrypt terminal 18560 | -3/Lab | Unable to decrypt terminal 18641 | -3/Lab | Destroyed A5 18678 | -3/Lab | Found Integrated Dissipator 18679 | -3/Lab | Installed Integrated Dissipator, increased core heat dissipation (+20) 18689 | -3/Lab | Found Transdimensional Reconstructor 18717 | -3/Lab | Found Core Regenerator 18749 | -3/Lab | Unable to decrypt terminal 18778 | -3/Lab | Unable to decrypt terminal 18795 | -3/Lab | Entered Research 18795 | -2/Research | Evolved 2 slots: Utility x2 19357 | -2/Research | Retrieved Zion intel report: Trap Installations 19579 | -2/Research | Found Prototype Processor 19617 | -2/Research | Identified Exp. Core Analyzer 19762 | -2/Research | Intercept squad dispatched 19789 | -2/Research | Spotted Tracker 19790 | -2/Research | Spotted Tracker 19805 | -2/Research | Destroyed Tracker 19829 | -2/Research | Destroyed Tracker 19838 | -2/Research | Found Prototype Energy Gun 19850 | -2/Research | Identified Immobilizer 19871 | -2/Research | Spotted Combat Programmer 19873 | -2/Research | Spotted Combat Programmer 19879 | -2/Research | Lost 5 parts (1p2n1u1w) 19889 | -2/Research | System corruption reached 10% 19904 | -2/Research | Warped through subspace 19935 | -2/Research | Lost 5 parts (2n1u2w) 19972 | -2/Research | System corruption reached 30% 19983 | -2/Research | Core integrity fell below 50% 19984 | -2/Research | Used Core Regenerator, restored core integrity (+362) 20032 | -2/Research | Emitted hypermatrix ping 20037 | -2/Research | Assembled emerged from beneath the floor 20037 | -2/Research | Lost 24 parts (2p8n10u4w) 20084 | -2/Research | Terminal network hard line cut 20137 | -2/Research | Intercept squad dispatched 20150 | -2/Research | Assembled emerged from beneath the floor 20157 | -2/Research | Spotted Tracker 20157 | -2/Research | Spotted Tracker 20199 | -2/Research | Assembled emerged from beneath the floor 20209 | -2/Research | Spotted Combat Programmer 20209 | -2/Research | Spotted Combat Programmer 20227 | -2/Research | Core integrity fell below 20% 20243 | -2/Research | Assembled emerged from beneath the floor 20251 | -2/Research | Discovered new exit (range 9) 20254 | -2/Research | Build established: Alien-Mutant 20255 | -2/Research | Entered Access 20255 | -1/Access | Evolved 2 slots: Utility x2 20269 | -1/Access | Lost 5 parts (1n4u) 20499 | -1/Access | Lost 3 parts (1p1u1w) 20717 | -1/Access | Garrison activated, responded to threat 20843 | -1/Access | Lost 9 parts (1p3n5w) 20848 | -1/Access | System corruption reached 10% 20906 | -1/Access | Build established: Scavenger-Gunner 20957 | -1/Access | Lost 9 parts (2n3u4w) 21128 | -1/Access | Lost 4 parts (2p2w) 21329 | -1/Access | Destroyed 8 combat bots 21335 | -1/Access | Lost 4 parts (1p2n1u) 21432 | -1/Access | Spotted B-99 Colossus 21449 | -1/Access | Intercept squad dispatched 21467 | -1/Access | Core integrity fell below 50% 21471 | -1/Access | Spotted Tracker 21472 | -1/Access | Spotted Tracker 21480 | -1/Access | Released all parts (22) 21485 | -1/Access | Emitted hypermatrix ping 21490 | -1/Access | Assembled emerged from beneath the floor 21490 | -1/Access | Core integrity fell below 20% 21494 | -1/Access | Assembled emerged from beneath the floor 21509 | -1/Access | Lost 10 parts (4n1u5w) 21527 | -1/Access | Retrieved Zion intel report: Main Access 21527 | -1/Access | Identified exit to Surface 21528 | -1/Access | Zion Experimental squad teleported in 21530 | -1/Access | Allies destroyed Tracker 21534 | -1/Access | Assembled emerged from beneath the floor 21558 | -1/Access | Spotted Combat Programmer 21558 | -1/Access | Spotted Combat Programmer 21570 | -1/Access | Destroyed by Combat Programmer with EMDS Last Messages --------------- 21552_ System corrupted: Energy discharge (-28). 21553_ as-05856 system terminally corrupted. 21553_ EMDS Slug penetrates Wall. 21553_ EMDS Slug penetrates as-91474. 21553_ as-91474 suffers critical hit. 21553_ as-91474 destroyed. 21555_ ALERT: Rogue bot located, Programmers report to Access Zone 1O. 21555_ Slug penetrates T-07 Excavator. 21558_ EMDS Slug penetrates Wall. 21560_ Slug penetrates Wall. 21562_ Acquired Unknown Processor. 21562_ Identified Adv. Melee Analysis Suite. 21563_ Penetrated by EMDS Slug. 21564_ EMDS Slug penetrates Wall. 21565_ Penetrated by EMDS Slug. 21565_ Adv. Reclamation Unit destroyed. 21566_ Penetrated by EMDS Slug. 21567_ Critical hit. 21567_ Field Propulsion Array destroyed. 21568_ Penetrated by EMDS Slug. Map ----- +----------------------------------------------------+ | # # #?????????????????????????????? | | # + ! #?????????????????????????????? | | # # #?????????????????????????????? | | # # ] #?????????????????????????????? | | # !] #???????????#?????????????????? | | ######### # ] #?????????? #?????????????????? | | ????????# # #?????????? #?????????????????? | | ????????# # #?????????? #?????????????????? | | ????????# ########"########### #?????????????????? | | ????????? ?????# =%* #?????????????????? | | ????????? ?????# !%= #?????????????????? | | ????????? ?????# !]! #?????????????????? | | ????????? ?????# [% #?????????????????? | | ????????? ?????# #?????????????????? | | ????????? ?????# ""#?????????????????? | | ????????? ????## % ""#?????????????????? | | ?????????? #?????????????????? | | ??????????######## #?????????????????? | | ?????????????????# = #?????????????????? | | ?????????????????# % ""#?????????????????? | | ?????????????????#+##% ""#?????????????????? | | ????????????????????#% !*=##########????????? | | ????????????????????# =!%# #????????? | | ????????????????? +%% !=+ #????????? | | ????????????????????# ########*# " #????????? | | ????????????????????# # |@ # #""" #????????? | | ????????????????????# # p + # """ #????????? | | ????????????????????# # p ### " #????????? | | ????????????????????# # #?# #????????? | | ????????????????????# # #?# = = #????????? | | ????????????????????# # #?# #????????? | | ????????????????????# # #?##########????????? | | ????????????????????# # #???????????????????? | | ????????????????????# # #???????????????????? | | ????????????????????? # #???????????????????? | | ????????????????????? ########???????????????????? | | ????????????????????? ???????????????????????????? | | ????????????????????? ???????????????????????????? | | ????????????????????? ???????????????????????????? | | ????????????????????? ???????????????????????????? | | ????????????????????? ???????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 130 Energy Generation 55 Energy Capacity 1060 Matter Stores 300 Matter Capacity 300 Sight Range 23 Robot Scan Range 20 Terrain Scan Range 20 Terrain Scan Density 110 Corruption Prevention 12 Heat Shielding 100 Armor Coverage 1225 Resistance: KI 30 Resistance: TH 25 Resistance: EM 15 Power Shielding 33 Propulsion Shielding 66 Utility Shielding 66 Weapon Shielding 100 Thermal Conversion 60 Reclamation Efficiency 20 Melee Speed Boost 20 Phase Shifting 15 Evasion (%) 67 Targeting Accuracy 8 Melee Accuracy 30 Target Analysis 8 Core Analysis 15 Recoil Reduction 1 Offensive Hacking 12 Defensive Hacking 12 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Imp. Light Armor Plating | x2 | -7/Factory Imp. Light Armor Plating | x2 | -7/Factory Exp. Signal Interpreter | x1 | -6/Factory Exp. Optical Array | x1 | -5/Factory Med. Storage Unit | x1 | -4/Factory Lgt. Regenerative Plating | x1 | -4/Factory Alien Tech Used ----------------- Integrated Dissipator Transdimensional Reconstructor Core Reset Matrix Core Regenerator Achievements -------------- Alien Roots Anyone Home? Heroic Deeds Maybe Next Time I'll Detach My Launcher Melee Specialist Challenges ------------ None Game ------ Seed RemoteCryofiberPrototype Manual? 0 Play Time 06:32:21 Cumulative 106.6 hours Start 2021.08.14 @ 00:29:44 End 2021.08.14 @ 23:39:13 Sessions 5 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 35 Rogue 35 Adventurer 0 Explorer 0 Win Type - Total 4 Types 4/0/0/0/0/0/0/0/0 Lore% 60 Gallery% 73 Achievement% 58 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 1 Font 14/SmallcapsGlow Map View 84x54 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 3314b244-2d88-4406-a753-51095ca0dd9b