Cogmind - Beta 10.2 *** ADVENTURER MODE // 2021.08.11 @ 04:07:45 Player: Jezoensis Result: Escaped! Performance ------------- Evolutions (9) 4500 Regions Visited (12) 2400 Robots Destroyed (378) 1890 Value Destroyed (16110) 16110 Prototype IDs (21) 420 Alien Tech Used (0) 0 Bonus (6964) 6964 TOTAL SCORE: 32284 Bonus ------- Triggered High Security 500 High Alert Combat Kills 3464 Win 3000 Cogmind --------- Core Integrity 1481/1600 Matter 160/300 Energy 6/350 System Corruption 5% Temperature Cool (15) Movement Treading (148) Location To Epsilon Eridani Parts ------- > --- POWER (1) -------- Quantum Reactor > --- PROPULSION (6) --- Biometal Medium Treads Biometal Medium Treads Biometal Heavy Treads Advanced Heavy Siege Treads > --- UTILITY (14) ----- High-capacity Storage Unit High-capacity Storage Unit High-capacity Storage Unit High-capacity Storage Unit Experimental Optical Array Long-range Sensor Array Advanced Signal Interpreter Advanced Target Analyzer Advanced Core Analyzer Advanced Kinecellerator Improved Transmission Jammer Improved Utility Shielding Experimental Thermal Shield Improved System Shield > --- WEAPON (4) ------- KE Penetrator KE Penetrator KE Penetrator KE Penetrator > --- INVENTORY (36) --- Particle Reactor Quantum Reactor Light Quantum Reactor Heavy Siege Treads Biometal Medium Treads Biometal Medium Treads Biometal Medium Treads Biometal Medium Treads Biometal Heavy Treads Advanced Heat Sink Advanced Heat Sink Advanced Sensor Array Advanced Sensor Array Advanced Sensor Array Long-range Sensor Array Advanced Core Analyzer Advanced Kinecellerator Improved Weapon Cycler Improved Transmission Jammer Improved Transmission Jammer Improved Utility Shielding Focal Shield Improved Dynamic Insulation System Improved Dynamic Insulation System System Restoration Module Long-range Tractor Beam Enhanced Nova Cannon KE Penetrator Railgun Railgun Railgun Railgun Railgun Gamma Bomb Array Peak State ------------ > --- POWER ------------ Quantum Reactor > --- PROPULSION ------- Biometal Medium Treads Biometal Medium Treads Biometal Heavy Treads Advanced Heavy Siege Treads > --- UTILITY ---------- High-capacity Storage Unit High-capacity Storage Unit High-capacity Storage Unit High-capacity Storage Unit Experimental Optical Array Long-range Sensor Array Advanced Signal Interpreter Advanced Target Analyzer Advanced Core Analyzer Precision Energy Filter Advanced Kinecellerator Improved Transmission Jammer Improved Utility Shielding Experimental Thermal Shield > --- WEAPON ----------- KE Penetrator KE Penetrator KE Penetrator KE Penetrator > --- INVENTORY -------- Particle Reactor Quantum Reactor Heavy Siege Treads Biometal Medium Treads Biometal Medium Treads Biometal Medium Treads Biometal Medium Treads Biometal Medium Treads Advanced Heat Sink Advanced Heat Sink Advanced Sensor Array Advanced Sensor Array Advanced Sensor Array Long-range Sensor Array Advanced Core Analyzer Advanced Kinecellerator Improved Weapon Cycler Improved Transmission Jammer Improved Transmission Jammer Improved Utility Shielding Improved Utility Shielding Focal Shield Advanced Thermal Shield Improved Dynamic Insulation System Improved Dynamic Insulation System Improved System Backup Module Long-range Tractor Beam Enhanced Nova Cannon Coil Gun Railgun Railgun Railgun Railgun Railgun Gamma Bomb Array [Rating: 173] Favorites ----------- Power Light Antimatter Reactor Engine Improved Deuterium Engine Power Core Neutrino Core Reactor Light Antimatter Reactor Propulsion Light Treads Treads Light Treads Utility Large Storage Unit Device Improved Transmission Jammer Storage Large Storage Unit Processor Advanced Signal Interpreter Hackware Advanced Hacking Suite Protection Improved Medium Armor Plating Weapon KE Penetrator Energy Gun EM Pulse Gun Energy Cannon Cooled Particle Cannon Ballistic Gun KE Penetrator Ballistic Cannon Tri-rail Accelerator Launcher Heavy Rocket Launcher Special Weapon Plasma Cutter Impact Weapon Thunder Hammer Build | -11 -10 -9 -8 -7 -6 -5 -4 -4 -4 -3 -2 -1 ------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Upp Upp Res Res Acc Slots Evolved 18 | . . 2 2 2 2 2 2 . . 2 2 2 Power . | . . . . . . . . . . . . . Propulsion 4 | . . 1 1 2 . . . . . . . . Utility 12 | . . 1 1 . 2 1 2 . . 2 2 1 Weapon 2 | . . . . . . 1 . . . . . 1 Parts Attached 414 | 6 3 7 37 27 25 46 80 10 1 37 63 72 Power 20 | 1 . 1 4 2 2 2 4 . . 1 2 1 Engine 9 | 1 . 1 2 2 2 1 . . . . . . Core 5 | . . . 2 . . 1 2 . . . . . Reactor 6 | . . . . . . . 2 . . 1 2 1 Propulsion 56 | 2 . 1 5 3 4 5 9 1 . 7 11 8 Treads 56 | 2 . 1 5 3 4 5 9 1 . 7 11 8 Leg . | . . . . . . . . . . . . . Wheel . | . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . Utility 210 | . 2 3 13 . 13 12 46 9 . 24 38 50 Device 147 | . . . 7 . 6 5 28 7 . 19 31 44 Storage 19 | . 1 1 4 . 1 1 4 . . 1 3 3 Processor 8 | . 1 1 1 . 1 . . . . 2 2 . Hackware 4 | . . . . . . 1 1 . . 1 . 1 Protection 32 | . . 1 1 . 5 5 13 2 . 1 2 2 Artifact . | . . . . . . . . . . . . . Weapon 128 | 3 1 2 15 22 6 27 21 . 1 5 12 13 Energy Gun 3 | . 1 . 1 . . . 1 . . . . . Energy Cannon 44 | . . 1 6 11 3 11 6 . . . 3 3 Ballistic Gun 39 | 3 . . . . 1 4 7 . 1 4 9 10 Ballistic Cannon 17 | . . . 3 5 1 6 2 . . . . . Launcher 23 | . . . 5 6 1 5 5 . . 1 . . Special Weapon 1 | . . 1 . . . . . . . . . . Impact Weapon 1 | . . . . . . 1 . . . . . . Slashing Weapon . | . . . . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . . Unidentified Prototypes 21 | . . 1 3 2 3 4 2 . . 1 2 3 Parts Lost 28 | . . . . 3 4 2 9 3 . 1 1 5 Power 1 | . . . . . . . 1 . . . . . Propulsion 12 | . . . . 3 3 2 2 1 . 1 . . Utility 8 | . . . . . . . 4 2 . . 1 1 Weapon 7 | . . . . . 1 . 2 . . . . 4 Highest Loss Streak 3 | . . . . 2 3 1 2 3 . 1 1 3 Average Slot Usage (%) 89 | . 96 88 95 81 88 96 89 85 84 87 89 92 Engine 2 | . 14 11 5 7 5 2 . . . . . . Core 1 | . . . 3 . . 2 3 . . . . . Reactor 2 | . . . . . . . 1 5 5 4 4 4 Treads 24 | . 28 26 31 27 28 33 25 21 21 20 19 16 Device 7 | . . . 3 . 3 5 10 6 5 8 12 19 Storage 18 | . 14 11 21 23 20 17 19 21 21 19 17 16 Processor 11 | . 10 10 9 7 8 11 10 10 10 14 17 16 Protection 3 | . . 6 2 . 5 4 4 4 5 4 4 4 Energy Cannon 4 | . . 10 8 11 6 8 5 . . . . . Ballistic Gun 7 | . 23 11 . . 2 2 2 10 13 14 12 15 Ballistic Cannon 2 | . . . 8 3 3 2 3 5 1 . . . Naked Turns . | . . . . . . . . . . . . . Heaviest Build 194 | 9 13 32 68 71 97 109 144 148 148 153 194 191 Greatest Support 225 | 40 40 60 80 100 108 157 173 155 153 183 200 225 Greatest Overweight (x) 1 | . . . . 1 1 . 1 . . 1 1 . Average Overweight (x) . | . . . . . . . . . . . . . Largest Inventory Capacity 52 | 4 6 12 22 22 22 24 32 32 32 52 36 36 Average Capacity 27 | 4 6 9 18 22 22 23 30 32 32 32 34 36 Most Carried 36 | 4 5 10 21 22 22 24 31 23 26 32 36 36 Average Carried 24 | 2 2 8 15 21 21 23 26 19 25 29 33 35 Final Capacity 36 | 4 6 10 22 22 22 24 32 32 32 32 36 36 Final Carried 36 | 2 4 10 19 22 22 24 20 22 26 32 36 36 Class Distribution -------------------- 17% | Hauler-Skirmisher 16% | Hauler-Mutant 15% | Scavenger-Skirmisher 15% | Hauler-Gunner 11% | Hauler-Tank 8% | Mutant 7% | Scavenger-Mutant 3% | Scavenger-Tank Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -8/Materials Hauler-Mutant | -7/Factory Scavenger-Mutant | -6/Factory Scavenger-Skirmisher | -5/Factory Hauler-Skirmisher | -4/Factory Hauler-Tank | -4/Upper Caves Hauler-Tank | -4/Upper Caves Scavenger-Tank | -3/Research Hauler-Gunner | -2/Research Hauler-Gunner | -1/Access Resources | -11 -10 -9 -8 -7 -6 -5 -4 -4 -4 -3 -2 -1 ----------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Upp Upp Res Res Acc Matter Collected 10336 | 278 64 158 668 492 518 980 1947 709 7 798 1715 2002 Remotely 4804 | . . . . . 179 318 1149 368 . 210 1003 1577 Salvage Created 18144 | 77 125 452 1252 1271 750 2651 3412 715 . 1000 3032 3407 Parts 869 | 2 10 33 66 54 35 94 163 14 . 75 159 164 Haulers Intercepted 17 | . 1 . 4 1 1 4 2 . . 1 1 2 Recyclers Shooed 27 | . . 1 . 1 1 4 9 . . 3 4 4 Parts Field Recycled . | . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . Parts Self-Destructed 14 | . . . . . . . . 14 . . . . Prevented . | . . . . . . . . . . . . . Kills | -11 -10 -9 -8 -7 -6 -5 -4 -4 -4 -3 -2 -1 ------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Upp Upp Res Res Acc Combat Hostiles Destroyed 238 | . 4 9 24 21 9 33 48 13 . 10 32 35 Guns 99 | . 4 3 . . 2 3 5 5 . 10 32 35 Cannons 98 | . . 6 19 15 6 18 26 8 . . . . AOE 41 | . . . 5 6 1 12 17 . . . . . Classes Destroyed 15 | 1 3 6 2 2 . . 1 . . . . . Worker 17 | . . 1 1 1 . 3 6 . . . . 5 Builder 35 | . . . 1 . 4 2 16 . . . 3 9 Tunneler 5 | . . . 1 . . . 3 . . . . 1 Hauler 17 | . 1 . 4 1 1 4 2 . . 1 1 2 Recycler 29 | 1 . 1 1 3 1 6 7 . . . 6 3 Mechanic 3 | . . 1 . 1 . . 1 . . . . . Operator 8 | . . 1 1 2 . . 3 . . 1 . . Watcher 26 | . . 2 4 2 . 4 6 . . . 3 5 Swarmer 52 | . 3 4 2 4 . 9 5 2 . . 14 9 Grunt 73 | . 1 3 14 7 3 11 23 5 . 2 1 3 Brawler 3 | . . . . . . . 2 1 . . . . Duelist 5 | . . 1 2 . . . . 2 . . . . Sentry 31 | . . 1 6 4 4 3 4 2 . 3 3 1 Hunter 25 | . . . . 2 1 2 4 . . 2 4 10 Programmer 49 | . . . . 4 1 8 10 1 . 3 10 12 Best Kill Streak 25 | 1 3 5 12 5 8 9 25 6 . 4 9 9 Combat Bots Only 8 | . 3 3 4 4 3 6 8 6 . 3 6 6 Max Kills in Single Turn 7 | 1 1 2 4 4 3 4 7 2 . 1 2 3 Gunslinging 1 | . . . . . . . . . . . . 1 Exploded 4 | . . . 2 4 1 4 3 . . . . . Melee . | . . . . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . Combat | -11 -10 -9 -8 -7 -6 -5 -4 -4 -4 -3 -2 -1 -------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Upp Upp Res Res Acc Damage Taken 14508 | . 34 96 835 1194 653 1623 3145 763 . 765 2852 2548 Core 756 | . . . 89 117 71 100 52 61 . 55 92 119 Absorbed by Shields . | . . . . . . . . . . . . . Reduced by Siege Mode 612 | . . . . . . . 16 30 . 12 200 354 Core Remaining (%) 92 | 100 100 100 83 83 91 90 . . 90 95 93 92 Volleys Fired 658 | 3 9 25 61 57 35 95 115 27 . 37 100 94 Largest 4 | 2 2 2 2 2 2 3 3 3 . 3 3 4 Hottest 225 | 40 40 88 112 129 99 208 225 123 . 99 120 134 Shots Fired 1650 | 6 18 50 120 111 64 237 230 83 . 109 274 348 Gun 923 | 6 18 25 . . 8 56 41 55 . 109 265 340 Cannon 686 | . . 25 113 105 56 167 175 28 . . 9 8 Launcher 41 | . . . 7 6 . 14 14 . . . . . Special . | . . . . . . . . . . . . . Kinetic 1172 | 6 18 25 57 31 22 83 133 83 . 109 265 340 Thermal 401 | . . 25 56 46 34 140 83 . . . 9 8 Explosive 31 | . . . 3 4 . 10 14 . . . . . Electromagnetic 46 | . . . 4 30 8 4 . . . . . . Robot Hit Streak 46 | 5 15 17 27 34 27 46 35 32 . 43 34 34 Robot Miss Streak 5 | . 1 1 4 3 1 2 2 1 . 2 3 5 Penetration Max 1 | . . . . . 1 1 1 1 . 1 1 1 Secondary Targets 15 | . . . . . . . . . . 1 6 8 Max Gunslinging Chain 1 | . . . . . . . . . . 1 1 1 Shots Hit Robots 1268 | 5 15 35 100 90 56 182 179 51 . 92 211 252 Core Hits 784 | 2 6 20 96 62 26 91 169 32 . 33 113 134 Critical Hits 122 | . . 3 5 1 . 5 4 7 . 10 41 46 Critical Kills 46 | . . 2 4 . . 3 2 2 . 3 13 17 Critical Parts Destroyed 62 | . . 1 1 1 . 2 2 2 . 6 22 25 Melee Attacks . | . . . . . . . . . . . . . Impact . | . . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . Damage Inflicted 46652 | 63 186 652 2839 2683 1988 8075 12877 1823 . 2258 5435 7773 Guns 18766 | 63 186 210 . . 157 1096 894 994 . 2231 5435 7500 Cannons 18536 | . . 439 2145 2187 1356 4780 6800 829 . . . . Explosions 8755 | . . . 668 440 448 2113 5086 . . . . . Melee . | . . . . . . . . . . . . . Ramming 595 | . . 3 26 56 27 86 97 . . 27 . 273 Kinetic 26870 | 63 186 210 1065 539 459 2287 5072 1823 . 2231 5435 7500 Thermal 11629 | . . 439 1134 1118 868 4283 3787 . . . . . Explosive 6243 | . . . 309 347 448 1218 3921 . . . . . Electromagnetic 1315 | . . . 305 623 186 201 . . . . . . Impact . | . . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . Highest Corruption 8 | . . . . 4 . 4 7 7 7 . 8 5 Average Corruption 4 | . . . . 3 . 3 5 7 7 . 4 3 Corruption Purged . | . . . . . . . . . . . . . Effects 238 | . . . . 27 . 40 49 54 3 . 27 38 Message Errors 53 | . . . . 8 . 14 10 7 . . 7 7 Matter Fused 55 | . . . . 8 . 13 9 14 . . 5 6 Heat Flow Errors 26 | . . . . 3 . 4 4 10 1 . . 4 Energy Discharges 21 | . . . . 6 . 1 1 7 1 . 2 3 Parts Rejected 1 | . . . . . . . 1 . . . . . Data Loss (minor) 22 | . . . . . . 2 5 6 1 . 4 4 Data Loss (major) 2 | . . . . . . . . 1 . . 1 . Misfires 4 | . . . . . . . 1 2 . . . 1 Targeting Errors 45 | . . . . 2 . 4 14 7 . . 6 12 Weapon Failures 9 | . . . . . . 2 4 . . . 2 1 Overload Shots 22 | . . . . . . 12 10 . . . . . Effects 2 | . . . . . . 2 . . . . . . Energy Bleed 2 | . . . . . . 2 . . . . . . Overflow Damage 1488 | . . . 26 29 61 366 882 58 . . . 66 Projectiles 787 | . . . 13 29 55 94 538 58 . . . . Explosions 601 | . . . 13 . 6 244 338 . . . . . Melee 100 | . . . . . . 28 6 . . . . 66 Knockbacks 93 | . . . 22 5 2 11 46 4 . . . 3 Impact 8 | . . . 1 . 1 1 2 . . . . 3 Kinetic 80 | . . . 21 5 1 8 41 4 . . . . Secondary 5 | . . . . . . 2 3 . . . . . Self-Inflicted Damage 347 | . . . 12 84 . 109 142 . . . . . Shots 13 | . . . 2 3 . 3 5 . . . . . Rammed 28 | . . 1 2 4 1 4 7 . . 2 . 7 Targets Rammed 33 | . . 1 2 5 1 4 8 . . 2 . 10 Kicked . | . . . . . . . . . . . . . Crushed 5 | . . . . 1 . . 1 . . . . 3 Highest Temperature 453 | . . 240 189 240 177 453 292 393 100 135 397 266 Average Temperature 74 | . . 74 70 63 56 80 85 111 48 48 48 50 Received Heat Transfer 2163 | . . 30 477 270 252 276 504 135 . 93 81 45 Effects 9 | . . . . . . 4 4 1 . . . . Shutdowns 2 | . . . . . . 1 . 1 . . . . Energy Bleed 1 | . . . . . . 1 . . . . . . Interference 6 | . . . . . . 2 4 . . . . . Siege Activations 34 | . . . . . . . 4 3 . 4 13 10 Total Turns 558 | . . . . . . . 43 61 . 51 195 208 Longest Duration 58 | . . . . . . . 14 34 . 21 29 58 Robots Corrupted . | . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . Parts Fried 9 | . . . 1 2 2 1 . . . . . 3 Impact Corruptions 8 | . . . . . . 1 1 . . . . 6 Robots Melted . | . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . Parts Melted 22 | . . 2 1 . 3 10 5 . . . . 1 Heat Transferred 15017 | . . 777 1937 1641 1184 4939 4539 . . . . . Parts Sabotaged 3 | . . . . . . . 3 . . . . . Parts Stolen . | . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . Power Chain Reactions 4 | . . . 2 2 . . . . . . . . Missiles Intercepted . | . . . . . . . . . . . . . Alert | -11 -10 -9 -8 -7 -6 -5 -4 -4 -4 -3 -2 -1 ------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Upp Upp Res Res Acc Peak Influence 2258 | 5 118 396 565 458 198 1039 2258 . . 482 505 650 Initial 438 | . 2 42 78 220 102 73 438 . . 306 137 211 Average 407 | 1 57 160 357 322 74 483 969 . . 348 283 311 Maximum Alert Level 5 | . . 1 2 2 . 3 5 . . 2 2 2 Low Security (%) 23 | 100 100 56 23 8 100 4 . . . . 28 20 Level 1 40 | . . 43 33 72 . 41 6 . . 74 48 56 Level 2 21 | . . . 43 19 . 25 21 . . 25 23 23 Level 3 9 | . . . . . . 27 38 . . . . . Level 4 3 | . . . . . . . 20 . . . . . Level 5 1 | . . . . . . . 6 . . . . . High Security 1 | . . . . . . . 6 . . . . . Max Security . | . . . . . . . . . . . . . Squads Dispatched 55 | . . 1 3 13 3 8 14 . . 2 4 7 Investigation 5 | . . . . 3 . . 2 . . . . . Extermination 23 | . . . . 5 1 4 3 . . 1 4 5 Reinforcement 15 | . . 1 2 2 1 2 4 . . 1 . 2 Assault 7 | . . . . . . 2 5 . . . . . Garrison 5 | . . . 1 3 1 . . . . . . . Intercept . | . . . . . . . . . . . . . Construction Impeded 3 | . . . . 1 . . 2 . . . . . Haulers Reinforced 8 | . . . . . 1 2 2 . . 1 . 2 Stealth | -11 -10 -9 -8 -7 -6 -5 -4 -4 -4 -3 -2 -1 --------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Upp Upp Res Res Acc Distress Signals 9 | . . 1 1 . . 2 3 . . . . 2 Communications Jammed 84 | . . . . . . . 54 . . 1 15 14 Distress Signals 80 | . . . . . . . 54 . . 1 15 10 Times Spotted 335 | . 4 15 36 27 11 61 71 16 . 11 38 45 Peak Tracking Total 9 | . 3 5 5 6 2 6 8 9 . 3 6 6 Tactical Retreats 27 | . . 1 4 1 . 11 3 2 . . 2 3 Traps | -11 -10 -9 -8 -7 -6 -5 -4 -4 -4 -3 -2 -1 ------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Upp Upp Res Res Acc Traps Triggered 11 | . . . . 2 . 1 1 . . . 4 3 Indirectly . | . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . Machines | -11 -10 -9 -8 -7 -6 -5 -4 -4 -4 -3 -2 -1 ---------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Upp Upp Res Res Acc Machines Disabled 61 | . . . . 4 4 14 39 . . . . . Max in Single Turn 9 | . . . . 2 1 6 9 . . . . . Machines Sabotaged . | . . . . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . Fab Network Shutdowns . | . . . . . . . . . . . . . Hacking | -11 -10 -9 -8 -7 -6 -5 -4 -4 -4 -3 -2 -1 --------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Upp Upp Res Res Acc Machines Accessed 44 | . 3 3 6 10 1 5 5 1 1 2 1 6 Terminals 36 | . 3 3 6 9 1 3 3 . . 1 1 6 Fabricators 4 | . . . . 1 . 1 2 . . . . . Repair Stations . | . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . Scanalyzers 2 | . . . . . . 1 . . . 1 . . Garrison Access . | . . . . . . . . . . . . . Total Hacks 115 | . 11 11 17 22 3 13 17 1 1 7 2 10 Successful 55 | . 7 6 9 12 . 5 5 1 1 5 1 3 Failed 59 | . 3 5 8 10 3 8 12 . . 2 1 7 Catastrophic 8 | . 1 . 1 2 . 1 1 . . 1 . 1 Database Lockouts 1 | . 1 . . . . . . . . . . . Manual 79 | . 11 10 17 13 3 7 11 . . . 1 6 Terminals 94 | . 11 11 17 19 3 9 10 . . 2 2 10 Fabricators 12 | . . . . 3 . 2 7 . . . . . Repair Stations . | . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . Scanalyzers 7 | . . . . . . 2 . . . 5 . . Garrison Access . | . . . . . . . . . . . . . Terminal Hacks 25 | . 5 3 5 5 . 1 1 1 1 1 . 2 Part Schematic 5 | . 1 . 3 . . . 1 . . . . . Robot Analysis 1 | . 1 . . . . . . . . . . . Open Door 3 | . . . . . . . . 1 1 . . 1 Level Access Points 3 | . . . 1 . . 1 . . . 1 . . Branch Access Points 4 | . 1 1 . 2 . . . . . . . . Terminal Index 5 | . 1 1 1 1 . . . . . . . 1 Alert Level 1 | . . . . 1 . . . . . . . . Recall Reinforcements 1 | . . 1 . . . . . . . . . . Registered Prototypes 1 | . . . . 1 . . . . . . . . Zone Layout 1 | . 1 . . . . . . . . . . . Fabricator Hacks 9 | . . . . 3 . 2 4 . . . . . Network Status 1 | . . . . 1 . . . . . . . . Load Schematic 4 | . . . . 1 . 1 2 . . . . . Build 4 | . . . . 1 . 1 2 . . . . . Repair Station Hacks . | . . . . . . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . . . . . Scanalyzer 6 | . . . . . . 2 . . . 4 . . Insert Component 3 | . . . . . . 1 . . . 2 . . Analyze 3 | . . . . . . 1 . . . 2 . . Garrison Access Hacks . | . . . . . . . . . . . . . Unauthorized Hacks 15 | . 2 3 4 4 . . . . . . 1 1 Terminals 15 | . 2 3 4 4 . . . . . . 1 1 Assimilate 2 | . . 1 . . . . . . . . . 1 Botnet 11 | . 2 2 3 3 . . . . . . 1 . Operators 2 | . . . 1 1 . . . . . . . . Fabricators . | . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . Data Cores Recovered 4 | . . 1 . 1 . . 2 . . . . . Used 1 | . . 1 . . . . . . . . . . Hacking Detections 41 | . 2 3 6 10 1 5 5 . . 2 1 6 Full Trace Events 3 | . . . . 1 . . 2 . . . . . Feedback Events 1 | . . . . . . . 1 . . . . . Corruption 1 | . . . . . . . 1 . . . . . Feedback Blocked . | . . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . Matter . | . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . Part Schematics Acquired 6 | . 1 . 3 . . 1 . . . 1 . . Parts Built 4 | . . . . . . 1 3 . . . . . Matter 452 | . . . . 102 . 102 248 . . . . . Time 137 | . . . . 51 . 25 61 . . . . . Total Part Build Rating 8 | . . . . . . 1 7 . . . . . Parts Repaired . | . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . Parts Scanalyzed 2 | . . . . . . 1 . . . 1 . . Part Schematics Acquired 2 | . . . . . . 1 . . . 1 . . Parts Damaged . | . . . . . . . . . . . . . Bothacking | -11 -10 -9 -8 -7 -6 -5 -4 -4 -4 -3 -2 -1 ------------ Run | Scr Mat Mat Mat Fac Fac Fac Fac Upp Upp Res Res Acc Used RIF Installer . | . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . Relay Couplers Released 4 | . . . . . . . 4 . . . . . Programmers 4 | . . . . . . . 4 . . . . . Robots Rewired . | . . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . Allies | -11 -10 -9 -8 -7 -6 -5 -4 -4 -4 -3 -2 -1 -------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Upp Upp Res Res Acc Total Allies 1 | . . . . . . . . . . . . 1 Largest Group 1 | . . . . . . . . . . . . 1 Highest-Rated Group 26 | . . . . . . . . . . . . 26 Highest-Rated Ally 26 | . . . . . . . . . . . . 26 Total Orders 2 | . . . . . . . . . . . . 2 STAY 1 | . . . . . . . . . . . . 1 FOLLOW 1 | . . . . . . . . . . . . 1 Ally Attacks . | . . . . . . . . . . . . . Total Damage . | . . . . . . . . . . . . . Kills . | . . . . . . . . . . . . . Allies Corrupted . | . . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . Intel | -11 -10 -9 -8 -7 -6 -5 -4 -4 -4 -3 -2 -1 ------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Upp Upp Res Res Acc Robot Analysis Total 1 | . 1 . . . . . . . . . . . Derelict Logs Recovered 1 | . . . . . . . . 1 . . . . Drone Launches . | . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . Exploration | -11 -10 -9 -8 -7 -6 -5 -4 -4 -4 -3 -2 -1 ------------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Upp Upp Res Res Acc Turns Passed 14856 | 83 217 466 1038 1817 1080 1907 1940 1671 238 873 1775 1751 Spaces Moved 7195 | 50 114 230 457 933 539 907 860 955 144 398 812 796 Core 15 | 15 . . . . . . . . . . . . Treads 7180 | 35 114 230 457 933 539 907 860 955 144 398 812 796 Legs . | . . . . . . . . . . . . . Wheels . | . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . Fastest Speed 50 | 50 160 160 160 160 162 161 158 158 162 159 155 148 Average Speed 160 | 127 160 160 160 168 167 161 158 160 162 162 156 149 Slowest Speed 185 | 160 160 160 160 180 185 163 178 162 162 183 179 155 Overloaded Moves . | . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . . Exploration Rate (%) 30 | 5 29 24 59 28 17 25 32 98 19 11 24 24 Regions Visited 12 Branch Regions 2 Pre-discovered Areas . | . . . . . . . . . . . . . Known Exits Taken 8 | . . . 1 . 1 1 1 1 1 1 1 . Unknown Exits Taken 4 | 1 1 1 . 1 . . . . . . . . Scrap Searched 2 | . . . . . . . . 2 . . . . Spaces Dug 32 | . . . . 9 . . 4 2 . . 9 8 Terrain Destroyed 771 | . . . 31 46 42 219 391 17 . . 9 16 Melee . | . . . . . . . . . . . . . Projectile 136 | . . . 1 . 2 28 63 17 . . 9 16 AOE 635 | . . . 30 46 40 191 328 . . . . . Terrain Rammed . | . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . Actions | -11 -10 -9 -8 -7 -6 -5 -4 -4 -4 -3 -2 -1 --------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Upp Upp Res Res Acc Total 9120 | 62 130 279 650 1063 650 1156 1196 1028 148 541 1096 1121 Wait 407 | . . 2 22 15 23 44 84 31 . 20 59 107 Move 7182 | 49 113 229 456 932 538 906 859 954 143 397 811 795 Hop . | . . . . . . . . . . . . . Pick Up 203 | 4 4 7 35 14 10 23 23 5 4 25 30 19 Fast Attach 63 | 3 1 6 6 3 10 12 9 . . 3 7 3 Attach 107 | 2 1 . 13 3 5 12 29 3 . 11 14 14 Detach 29 | . . 3 4 1 3 6 8 . . 3 . 1 Swap 244 | 1 1 1 18 21 10 22 42 7 1 23 42 55 Drop 194 | . 1 5 33 12 15 32 19 1 . 20 33 23 Fire 658 | 3 9 25 61 57 35 95 115 27 . 37 100 94 Melee . | . . . . . . . . . . . . . Ram . | . . . . . . . . . . . . . Kick . | . . . . . . . . . . . . . Crush 33 | . . 1 2 5 1 4 8 . . 2 . 10 Escape Stasis . | . . . . . . . . . . . . . Rewire . | . . . . . . . . . . . . . Trap . | . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: *Mat / *Min x2) -9/Materials (discovered 4 exits: *Mat / Min / *Sto x2) -8/Materials (discovered 3 exits: *Fac x3) -7/Factory (discovered 3 exits: *Fac / Low x2) -6/Factory (discovered 2 exits: *Fac / *Low) -5/Factory (discovered 5 exits: *Fac x4 / *Upp) -4/Factory -4/Upper Caves -4/Upper Caves -3/Research (discovered 3 exits: *Res x3) -2/Research (discovered 2 exits: *Acc / [*Qua]) -1/Access To Epsilon Eridani History --------- Turn | Location | Event 11 | -11/Scrapyard | Discovered new exit (range 15) 84 | -11/Scrapyard | Entered Materials 192 | -10/Materials | Discovered new exit (range 12) 250 | -10/Materials | Discovered new exit (range 13) 267 | -10/Materials | Identified exit to Mines 267 | -10/Materials | Central database locked down 301 | -10/Materials | Entered another Materials area 301 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 342 | -9/Materials | Build established: Mutant 508 | -9/Materials | Discovered new exit (range 16) 721 | -9/Materials | Identified exit to Mines 721 | -9/Materials | Identified exit to Storage 758 | -9/Materials | Discovered new exit (range 5) 767 | -9/Materials | Entered another Materials area 767 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1438 | -8/Materials | Identified exit to Factory 1557 | -8/Materials | Garrison activated, responded to threat 1685 | -8/Materials | Build established: Hauler-Mutant 1805 | -8/Materials | Entered Factory 1805 | -7/Factory | Evolved 2 slots: Propulsion x2 2490 | -7/Factory | Identified exit to Lower Caves 2758 | -7/Factory | Fabricated Hcp. Storage Unit? 3154 | -7/Factory | Garrison activated, responded to threat 3405 | -7/Factory | Discovered new exit (range 4) 3622 | -7/Factory | Entered another Factory area 3622 | -6/Factory | Evolved 2 slots: Utility x2 3782 | -6/Factory | Discovered new exit (range 18) 3844 | -6/Factory | Lost 3 parts (2n1w) 3996 | -6/Factory | Found Launcher Loader 4117 | -6/Factory | Build established: Scavenger-Mutant 4238 | -6/Factory | Discovered new exit (range 8) 4367 | -6/Factory | Identified exit to Lower Caves 4506 | -6/Factory | Identified exit to Factory 4609 | -6/Factory | Garrison activated, responded to threat 4702 | -6/Factory | Entered another Factory area 4702 | -5/Factory | Evolved 2 slots: Utility x1, Weapon x1 5094 | -5/Factory | Fabricated Hcp. Storage Unit (x1) 5156 | -5/Factory | Build established: Scavenger-Skirmisher 5551 | -5/Factory | Discovered new exit (range 4) 5562 | -5/Factory | Identified exit to Upper Caves 6202 | -5/Factory | First assault squad dispatched 6430 | -5/Factory | Identified exit to Factory 6609 | -5/Factory | Entered another Factory area 6609 | -4/Factory | Evolved 2 slots: Utility x2 6653 | -4/Factory | Fabricated Hcp. Storage Unit (x1) 7276 | -4/Factory | Build established: Hauler-Skirmisher 7541 | -4/Factory | Discovered new exit (range 21) 7597 | -4/Factory | Identified exit to Upper Caves 7705 | -4/Factory | Fabricated Imp. Utility Shielding (x2) 7934 | -4/Factory | Destroyed 8 combat bots 8193 | -4/Factory | Spotted B-86 Titan 8359 | -4/Factory | First assault squad dispatched 8416 | -4/Factory | High security lockdown imminent 8496 | -4/Factory | High security lockdown engaged 8549 | -4/Factory | Entered Upper Caves 9070 | -4/Upper Caves | Attracted the attention of an 0b10 outpost 9125 | -4/Upper Caves | Lost 3 parts (1n2u) 9275 | -4/Upper Caves | Learned Research security intel 9379 | -4/Upper Caves | Build established: Hauler-Tank 9799 | -4/Upper Caves | Discovered new exit (range 7) 9854 | -4/Upper Caves | Attracted the attention of an 0b10 checkpoint 9877 | -4/Upper Caves | Identified exit to Upper Caves 10220 | -4/Upper Caves | Entered another Upper Caves area 10448 | -4/Upper Caves | Discovered new exit (range 5) 10456 | -4/Upper Caves | Identified exit to Research 10458 | -4/Upper Caves | Entered Research 10458 | -3/Research | Evolved 2 slots: Utility x2 10541 | -3/Research | Identified exit to Research 10942 | -3/Research | Found Gamma Bomb Array 11063 | -3/Research | Build established: Scavenger-Tank 11331 | -3/Research | Entered another Research area 11331 | -2/Research | Evolved 2 slots: Utility x2 11365 | -2/Research | Found Prototype Device 11366 | -2/Research | Identified Adv. Kinecellerator 11373 | -2/Research | Found Adv. Kinecellerator 11375 | -2/Research | Found Adv. Kinecellerator 11633 | -2/Research | Build established: Scavenger-Gunner 12325 | -2/Research | Build established: Hauler-Gunner 12819 | -2/Research | Build established: Hauler-Skirmisher 13013 | -2/Research | Discovered new exit (range 12) 13068 | -2/Research | Discovered new exit (range 5) 13097 | -2/Research | Identified exit to Access 13106 | -2/Research | Entered Access 13106 | -1/Access | Evolved 2 slots: Utility x1, Weapon x1 13393 | -1/Access | Build established: Hauler-Gunner 13807 | -1/Access | Found Prototype Device 13808 | -1/Access | Identified Exp. Thermal Shield 13895 | -1/Access | Found Prototype Device 13896 | -1/Access | Identified Exp. Shield Generator 14597 | -1/Access | Lost 3 parts (1u2w) 14850 | -1/Access | Discovered new exit (range 6) 14856 | -1/Access | Identified exit to Surface 14857 | *** | Escaped! Last Messages --------------- 14822_ Slug penetrates Terminal. 14822_ Slug penetrates Wall. 14822_ System corrupted: KE Penetrator targeting data glitched. 14824_ Ended siege mode. 14826_ Slammed into W-44 Eye. 14827_ Slug penetrates Door. 14827_ Slug penetrates Wall. 14834_ U-05 Engineer builds a Door. 14843_ Connecting with Terminal... >>Open Sealed Barrier opened. 14847_ K-01 Serf cleans the Terminal. 14849_ System corrupted: FCS attempts to trigger KE Penetrator. 14849_ System corrupted: KE Penetrator misfires. 14849_ Slug penetrates Wall. 14850_ The Access Shell folds into the floor. 14850_ EXIT=FOUND 14856_ ALERT: Rogue bot located, Programmers report to Access Zone 7G. 14856_ EXIT=IDENTIFIED: SURFACE 14856_ K-01 Serf cleans the Terminal. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | #########????????????????????????????????????????? | | # #????????????????????????????????????????? | | # #??????????#""""""""""#??????????????????? | | #! #??????????# #??????????????????? | | # #??????????# #??????????????????? | | # ! #??????????# #??????????????????? | | # ! #??????????# "" #??????????????????? | | # ! #??????????# "@ #??????????????????? | | # #??????????# #??????????????????? | | # #??????????# #??????????????????? | | # #??????????# #??????????????????? | | " #?????????## ##?????????????????? | | #####/########????# #?????????????????? | | |!= #????##"" ##?????????????????? | | *=%! *%| #?????#"" #??????????????????? | | /##########w #?????#"" #??????????????????? | | #?????# #?????#T #??????????????????? | | #?????# #?????#"" #??????????????????? | | #?????# #?????#"" #??????????????????? | | #?????# #######""u p#######%=#?????????? | | #?????# k [%*%#?????????? | | #?????# p %=* #?????????? | | #?????#+##+#########################?????????? | | #???????? ?????????????????????????????????? | | #???????? ?????????????????????????????????? | | #??????? ""????????????????????????????????? | | #??????? ""????????????????????????????????? | | #??????"" ""#???????????????????????????????? | | #####??????"" G#???????????????????????????????? | | ??????????" ""#???????????????????????????????? | | ??????????" ""#???????????????????????????????? | | ????????? ""????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 71 Energy Generation 25 Energy Capacity 350 Matter Stores 300 Matter Capacity 300 Sight Range 23 Robot Scan Range 20 Terrain Scan Density 10 Jamming Range 12 EM Shielding 3 Armor Coverage 1200 Resistance: KI 50 Resistance: TH 50 Resistance: EX 20 Resistance: EM 45 Resistance: I 20 Resistance: S 20 Resistance: P 20 Utility Shielding 66 Evasion (%) 50 Targeting Accuracy 5 Target Analysis 8 Core Analysis 10 Recoil Reduction 6 Kinecelleration 50 Salvage Targeting 4 Offensive Hacking 24 Defensive Hacking 12 Item Schematics ----------------- Hcp. Storage Unit | -10/Materials | Hacked Utility Shielding | -8/Materials | Hacked Imp. Utility Shielding | -8/Materials | Hacked Adv. Treads | -8/Materials | Hacked Imp. Weapon Cycler | -5/Factory | Scanalyzed Railgun | -3/Research | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Hcp. Storage Unit | x1 | -5/Factory Hcp. Storage Unit | x1 | -4/Factory Imp. Utility Shielding | x2 | -4/Factory Alien Tech Used ----------------- None Achievements -------------- Packrat Challenges ------------ None Game ------ Seed KineticGodStorage Manual? 0 Play Time 04:42:46 Cumulative 114.9 hours Start 2021.08.10 @ 22:10:43 End 2021.08.11 @ 04:07:45 Sessions 5 Manual Loads 0 Difficulty Adventurer Special Mode None Game No. 42 Rogue 4 Adventurer 36 Explorer 2 Win Type 0 Total 4 Types 4/0/0/0/0/0/0/0/0 Lore% 4 Gallery% 49 Achievement% 33 Wizard Run 0 Options --------- ASCII 0 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 1 Font 36/TerminusFine Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 4368ab0c-a580-4516-8ea2-c0c0e4b687c5