Cogmind - Beta 12 @@@ ROGUE MODE // 2023.06.04 @ 20:07:09 Player: Yallen Result: Smashed by cave-in Performance ------------- Evolutions (3) 1500 Regions Visited (4) 800 Robots Destroyed (116) 580 Value Destroyed (3036) 3036 Prototype IDs (9) 180 Alien Tech Used (0) 0 Bonus (11) 11 TOTAL SCORE: 6107 Bonus ------- High Alert Combat Kills 11 Cogmind --------- Core Integrity 0/700 Matter 298/300 Energy 443/475 System Corruption 10% Temperature Warning (314) Movement Walking (260) Ox2 Location -7/Factory Parts ------- > --- POWER (2) -------- Deuterium Engine Enhanced Nuclear Core > --- PROPULSION (3) --- Aluminum Leg Aluminum Leg Aluminum Leg > --- UTILITY (5) ------ Improved Heat Sink Large Storage Unit Hardened Medium Armor Plating > --- WEAPON (3) ------- Gatling Laser Improved Spread Laser Heavy Ion Cannon > --- INVENTORY (15) --- Light Nuclear Core Improved Deuterium Engine Micro Nuclear Core Light Treads Improved Heat Sink Advanced Visual Processing Unit Improved Sensor Array Improved Signal Interpreter Kinecellerator Hardened Medium Armor Plating Improved Light Armor Plating Hacking Suite System Shield Particle Gun Advanced Assault Cannon Peak State ------------ > --- POWER ------------ Enhanced Nuclear Core Enhanced Nuclear Core > --- PROPULSION ------- Aluminum Leg Aluminum Leg Cooled Airjet > --- UTILITY ---------- Improved Heat Sink Large Storage Unit Advanced Targeting Computer Utility Shielding Hardened Medium Armor Plating > --- WEAPON ----------- Gatling Laser Improved Spread Laser Heavy Ion Cannon > --- INVENTORY -------- Deuterium Engine Deuterium Engine Light Nuclear Core Micro Nuclear Core Light Treads Improved Heat Sink Advanced Visual Processing Unit Improved Sensor Array Improved Signal Interpreter Kinecellerator Hardened Medium Armor Plating Improved Light Armor Plating Hacking Suite System Shield Particle Gun [Rating: 45] Favorites ----------- Power Deuterium Engine Engine Deuterium Engine Power Core Micro Nuclear Core Propulsion Improved Aluminum Leg Treads Light Treads Leg Improved Aluminum Leg Hover Unit Cooled Airjet Utility Advanced Targeting Computer Device Improved Heat Sink Storage Large Storage Unit Processor Advanced Targeting Computer Protection Utility Shielding Weapon Heavy Particle Gun Energy Gun Heavy Particle Gun Energy Cannon Heavy Ion Cannon Ballistic Gun Light Assault Rifle Ballistic Cannon Gauss Cannon Build | -11 -10 -9 -8 -7 ------- Run | Jun Mat Mat Mat Fac Slots Evolved 6 | . . 2 2 2 Power 1 | . . . . 1 Propulsion 1 | . . 1 . . Utility 3 | . . 1 2 . Weapon 1 | . . . . 1 Parts Attached 107 | 8 2 18 36 43 Power 20 | 1 . 2 5 12 Engine 15 | 1 . 2 5 7 Core 5 | . . . . 5 Reactor . | . . . . . Propulsion 38 | 2 1 7 12 16 Treads 9 | 2 1 . . 6 Leg 28 | . . 7 12 9 Wheel . | . . . . . Hover 1 | . . . . 1 Flight . | . . . . . Utility 23 | 2 . 4 12 5 Device 2 | 1 . . . 1 Storage 3 | 1 . 1 1 . Processor 4 | . . 2 1 1 Hackware . | . . . . . Protection 14 | . . 1 10 3 Artifact . | . . . . . Weapon 26 | 3 1 5 7 10 Energy Gun 11 | 2 . 2 2 5 Energy Cannon 2 | . . . 1 1 Ballistic Gun 5 | 1 1 1 2 . Ballistic Cannon 8 | . . 2 2 4 Launcher . | . . . . . Special Weapon . | . . . . . Impact Weapon . | . . . . . Slashing Weapon . | . . . . . Piercing Weapon . | . . . . . Special Melee Weapon . | . . . . . Unidentified Prototypes 7 | . . 1 1 5 Corrupted Parts 1 | . . . . 1 System Corruption 2 | . . . . 2 Parts Lost 17 | . . . 2 15 Power 2 | . . . . 2 Propulsion 5 | . . . . 5 Utility 6 | . . . 2 4 Weapon 4 | . . . . 4 Highest Loss Streak 6 | . . . 1 6 To Critical Strikes . | . . . . . Average Slot Usage (%) 98 | . 99 94 98 98 Engine 8 | . 14 11 9 6 Core 3 | . . . . 7 Treads 8 | . 27 5 . 13 Leg 17 | . . 24 26 9 Device 3 | . 14 5 . 3 Storage 8 | . 14 11 9 7 Processor 13 | . . 13 18 10 Protection 12 | . . 1 17 14 Energy Gun 8 | . 11 3 5 11 Energy Cannon 1 | . . . 1 2 Ballistic Gun 4 | . 16 8 5 1 Ballistic Cannon 6 | . . 9 5 6 Naked Turns . | . . . . . Heaviest Build 63 | 14 14 23 44 63 Greatest Support 62 | 40 40 40 43 62 Greatest Overweight (x) 3 | 1 . 1 1 3 Average Overweight (x) . | . . . . . Largest Inventory Capacity 15 | 8 8 10 15 15 Average Capacity 12 | 7 8 9 13 15 Most Carried 15 | 7 8 10 15 15 Average Carried 11 | 4 6 9 13 13 Final Capacity 15 | 8 8 10 15 15 Final Carried 15 | 6 8 10 15 15 Class Distribution -------------------- 52% | Mutant 21% | Tank 14% | Scavenger-Tank 8% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -8/Materials Tank | -7/Factory Resources | -11 -10 -9 -8 -7 ----------- Run | Jun Mat Mat Mat Fac Matter Collected 2990 | 297 37 373 1047 1236 Remotely . | . . . . . Salvage Created 4074 | 172 320 446 1666 1470 Parts 249 | 7 13 44 90 95 Haulers Intercepted 8 | . . 3 3 2 Recyclers Shooed 7 | 1 1 1 4 . Parts Field Recycled . | . . . . . Retrieved Matter . | . . . . . Parts Self-Destructed . | . . . . . Prevented . | . . . . . Kills | -11 -10 -9 -8 -7 ------- Run | Jun Mat Mat Mat Fac Combat Hostiles Destroyed 57 | . 3 7 23 24 Guns 35 | . 3 2 18 12 Cannons 22 | . . 5 5 12 Classes Destroyed 15 | 3 1 4 5 2 Worker 20 | 1 . 1 9 9 Builder 9 | . . . 3 6 Tunneler 2 | 2 . . . . Hauler 8 | . . 3 3 2 Recycler 9 | 1 3 . 3 2 Mechanic 1 | . . . . 1 Operator 1 | . . . 1 . Watcher 9 | . . 3 3 3 Swarmer 7 | . 3 . . 4 Grunt 29 | . . 4 16 9 Brawler 1 | . . . 1 . Duelist 1 | . . . 1 . Sentry 9 | . . 3 3 3 Hunter 3 | . . . 2 1 Programmer 7 | . . . . 7 Best Kill Streak 6 | 1 6 3 4 5 Combat Bots Only 4 | . 2 3 3 4 Max Kills in Single Turn 3 | 1 1 1 3 3 Gunslinging . | . . . . . Exploded . | . . . . . Melee . | . . . . . Uniques/NPCs Destroyed . | . . . . . Combat | -11 -10 -9 -8 -7 -------- Run | Jun Mat Mat Mat Fac Damage Taken 5031 | 38 201 305 1485 3002 Core 1006 | . 24 27 219 736 Absorbed by Shields . | . . . . . Redirected to Shielding 165 | . . . 66 99 Core Remaining (%) 85 | 100 90 93 60 . Volleys Fired 357 | 17 21 43 148 128 Largest 3 | 2 2 2 2 3 Hottest 220 | 60 60 90 103 220 Shots Fired 781 | 34 42 86 283 336 Gun 549 | 34 42 48 211 214 Cannon 232 | . . 38 72 122 Launcher . | . . . . . Special . | . . . . . Kinetic 378 | 17 25 61 171 104 Thermal 352 | . . 25 112 215 Explosive . | . . . . . Electromagnetic 51 | 17 17 . . 17 Robot Hit Streak 10 | 6 9 10 10 9 Robot Miss Streak 8 | 3 6 3 8 5 Penetration Max 1 | . . . 1 . Secondary Targets 5 | . . . 3 2 Max Gunslinging Chain 1 | . . . 1 1 Shots Hit Robots 435 | 22 20 54 166 173 Core Hits 208 | 9 9 21 73 96 Critical Kills . | . . . . . Critical Parts Destroyed 2 | 1 . . 1 . Critical Strikes 21 | 2 1 3 9 6 Burn 7 | . . 2 3 2 Destroy 2 | 1 . . 1 . Blast 10 | . . 1 5 4 Corrupt 2 | 1 1 . . . Melee Attacks . | . . . . . Impact . | . . . . . Slashing . | . . . . . Piercing . | . . . . . Sneak Attacks . | . . . . . Combat Hostiles . | . . . . . Follow-up Attacks . | . . . . . Damage Inflicted 8550 | 269 232 871 3478 3700 Guns 5624 | 248 232 371 2406 2367 Cannons 2904 | . . 500 1071 1333 Explosions 21 | 21 . . . . Melee . | . . . . . Ramming 1 | . . . 1 . Kinetic 4182 | 89 99 595 2136 1263 Thermal 3836 | 21 . 276 1341 2198 Explosive . | . . . . . Electromagnetic 531 | 159 133 . . 239 Impact . | . . . . . Slashing . | . . . . . Piercing . | . . . . . Highest Corruption 6 | . . . . 6 Average Corruption 4 | . . . . 4 Corruption Purged . | . . . . . Corruption Blocked . | . . . . . Effects 47 | . . . . 47 Message Errors 10 | . . . . 10 Matter Fused 10 | . . . . 10 Heat Flow Errors 5 | . . . . 5 Energy Discharges 4 | . . . . 4 Parts Fused 1 | . . . . 1 Data Loss (minor) 4 | . . . . 4 Data Loss (major) 5 | . . . . 5 Misfires 5 | . . . . 5 Alerts 1 | . . . . 1 Weapon Failures 2 | . . . . 2 Overload Shots . | . . . . . Overflow Damage 49 | . . 5 12 32 Projectiles 49 | . . 5 12 32 Explosions . | . . . . . Melee . | . . . . . Knockbacks 24 | . . 1 12 11 Impact . | . . . . . Kinetic 22 | . . 1 10 11 Secondary 2 | . . . 2 . Self-Inflicted Damage 38 | 38 . . . . Shots 1 | 1 . . . . Rammed . | . . . . . Targets Rammed 1 | . . . 1 . Kicked 1 | . . . 1 . Crushed . | . . . . . Highest Temperature 631 | 52 80 144 222 631 Average Temperature 133 | 16 34 35 55 208 Received Heat Transfer 1506 | . . 114 774 618 Effects 93 | . . . 4 89 Shutdowns 29 | . . . . 29 Energy Bleed 9 | . . . 1 8 Interference 30 | . . . 3 27 Matter Decay 9 | . . . . 9 Short Circuit 8 | . . . . 8 Damage (minor) 5 | . . . . 5 Damage (core) 3 | . . . . 3 Siege Activations . | . . . . . Robots Corrupted . | . . . . . Combat Hostiles . | . . . . . Parts Fried 2 | 1 . . . 1 Impact Corruptions . | . . . . . Robots Melted . | . . . . . Combat Hostiles . | . . . . . Parts Melted 10 | . . 1 3 6 Heat Transferred 7504 | 50 . 703 2775 3976 Parts Sabotaged . | . . . . . Parts Stolen . | . . . . . Parts Stripped . | . . . . . Power Chain Reactions 1 | 1 . . . . Missiles Intercepted . | . . . . . Alert | -11 -10 -9 -8 -7 ------- Run | Jun Mat Mat Mat Fac Peak Influence 403 | 20 128 142 403 360 Initial 182 | . 13 53 49 182 Average 148 | 7 50 62 198 168 Maximum Alert Level 2 | . . . 2 1 Low Security (%) 72 | 100 100 100 61 65 Level 1 26 | . . . 35 34 Level 2 1 | . . . 3 . Level 3 . | . . . . . Level 4 . | . . . . . Level 5 . | . . . . . High Security . | . . . . . Max Security . | . . . . . Squads Dispatched 16 | . 1 1 5 9 Investigation 2 | . . 1 . 1 Extermination 5 | . . . . 5 Reinforcement 9 | . 1 . 5 3 Assault . | . . . . . Garrison . | . . . . . Intercept . | . . . . . Searches Triggered . | . . . . . Construction Impeded 4 | . . . 3 1 Haulers Reinforced . | . . . . . Active Scanning Responses . | . . . . . Cargo Convoy Interrupts . | . . . . . Stealth | -11 -10 -9 -8 -7 --------- Run | Jun Mat Mat Mat Fac Distress Signals 8 | . 1 1 5 1 Communications Jammed . | . . . . . Distress Signals . | . . . . . Times Spotted 95 | . 7 14 41 33 Peak Tracking Total 5 | . 4 4 5 4 Tactical Retreats 1 | . . . 1 . Traps | -11 -10 -9 -8 -7 ------- Run | Jun Mat Mat Mat Fac Traps Triggered 3 | . 1 1 . 1 Indirectly . | . . . . . Trap Hack Attempts . | . . . . . Triggered . | . . . . . Disarmed 2 | . . 2 . . Reprogrammed . | . . . . . Reused . | . . . . . Traps Extracted . | . . . . . Installed . | . . . . . Triggered . | . . . . . Machines | -11 -10 -9 -8 -7 ---------- Run | Jun Mat Mat Mat Fac Machines Disabled 8 | . . . 3 5 Max in Single Turn 1 | . . . 1 1 Machines Repaired . | . . . . . Machines Sabotaged . | . . . . . Overloaded Fab Kills . | . . . . . Hacking | -11 -10 -9 -8 -7 --------- Run | Jun Mat Mat Mat Fac Machines Accessed 12 | . 1 5 2 4 Terminals 12 | . 1 5 2 4 Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units . | . . . . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Total Hacks 24 | . 2 14 2 6 Successful 13 | . 1 9 . 3 Failed 11 | . 1 5 2 3 Catastrophic 2 | . . 1 1 . Database Lockouts . | . . . . . Manual . | . . . . . Terminals 24 | . 2 14 2 6 Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units . | . . . . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Terminal Hacks 13 | . 1 9 . 3 Record 4 | . . 4 . . Prototype ID Bank 1 | . . 1 . . Open DSF 1 | . . . . 1 Branch Access Points 1 | . . . . 1 Emergency Access Points 1 | . . . . 1 Alert Level 1 | . 1 . . . Locate Traps 1 | . . 1 . . Disarm Traps 1 | . . 1 . . Hauler Manifests 2 | . . 2 . . Fabricator Hacks . | . . . . . Repair Station Hacks . | . . . . . Recycling Unit Hacks . | . . . . . Scanalyzer . | . . . . . Garrison Access Hacks . | . . . . . Unauthorized Hacks . | . . . . . Terminals . | . . . . . Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units . | . . . . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Data Cores Recovered . | . . . . . Used . | . . . . . Hacking Detections 9 | . . 4 1 4 Full Trace Events . | . . . . . Feedback Events . | . . . . . Feedback Blocked . | . . . . . Robot Schematics Acquired . | . . . . . Robots Built . | . . . . . Authchips . | . . . . . Time . | . . . . . Total Robot Build Rating . | . . . . . Part Schematics Acquired . | . . . . . Parts Built . | . . . . . Authchips . | . . . . . Time . | . . . . . Total Part Build Rating . | . . . . . Parts Repaired . | . . . . . Time . | . . . . . Parts Recycled . | . . . . . Recycled Matter . | . . . . . Retrieved Matter . | . . . . . Retrieved Components . | . . . . . Parts Scanalyzed . | . . . . . Part Schematics Acquired . | . . . . . Parts Damaged . | . . . . . Bothacking | -11 -10 -9 -8 -7 ------------ Run | Jun Mat Mat Mat Fac Used RIF Installer . | . . . . . Robots Hacked . | . . . . . Non-combat . | . . . . . Combat . | . . . . . Robot Hacks Applied . | . . . . . Relay Couplers Released . | . . . . . Fabnet Peak Effective % . | . . . . . Robots Rewired . | . . . . . Allies Hacked . | . . . . . Hacks Repelled . | . . . . . Allies | -11 -10 -9 -8 -7 -------- Run | Jun Mat Mat Mat Fac Total Allies . | . . . . . Largest Group . | . . . . . Highest-Rated Group . | . . . . . Highest-Rated Ally . | . . . . . Total Orders . | . . . . . Ally Attacks . | . . . . . Total Damage . | . . . . . Kills . | . . . . . Allies Corrupted . | . . . . . Allies Melted . | . . . . . Intel | -11 -10 -9 -8 -7 ------- Run | Jun Mat Mat Mat Fac Robot Analysis Total . | . . . . . Derelict Logs Recovered . | . . . . . Drone Launches . | . . . . . Drone Recoveries . | . . . . . Exploration | -11 -10 -9 -8 -7 ------------- Run | Jun Mat Mat Mat Fac Turns Passed 6951 | 311 320 1136 2237 2947 Spaces Moved 3660 | 161 160 732 1203 1404 Core 11 | 11 . . . . Treads 1414 | 150 160 169 . 935 Legs 2235 | . . 563 1203 469 Wheels . | . . . . . Hover . | . . . . . Flight . | . . . . . Fastest Speed 50 | 50 160 120 120 155 Average Speed 152 | 152 160 129 141 173 Slowest Speed 330 | 160 160 190 190 330 Overloaded Moves . | . . . . . Propulsion Burnouts . | . . . . . Robots Hopped . | . . . . . Cave-ins Triggered 1 | . . . . 1 Exploration Rate (%) 27 | 7 24 41 43 22 Regions Visited 4 Branch Regions . Pre-discovered Areas . | . . . . . Known Exits Taken . | . . . . . Unknown Exits Taken 4 | 1 1 1 1 . Scrap Searched . | . . . . . Spaces Dug 14 | . . . . 14 Terrain Destroyed 48 | 3 . . 15 30 Melee . | . . . . . Projectile 45 | . . . 15 30 AOE 3 | 3 . . . . Terrain Rammed . | . . . . . Walls Destroyed . | . . . . . Machines Disabled . | . . . . . Actions | -11 -10 -9 -8 -7 --------- Run | Jun Mat Mat Mat Fac Total 4324 | 193 187 848 1458 1638 Wait . | . . . . . Move 3656 | 160 159 731 1202 1404 Hop . | . . . . . Pick Up 98 | 8 4 28 33 25 Fast Attach 40 | 5 . 4 13 18 Attach 23 | 2 1 3 4 13 Detach 12 | . . . 2 10 Swap 45 | 1 1 11 19 13 Drop 92 | . 1 28 36 27 Fire 357 | 17 21 43 148 128 Melee . | . . . . . Ram . | . . . . . Kick 1 | . . . 1 . Crush . | . . . . . Escape Stasis . | . . . . . Rewire . | . . . . . Trap . | . . . . . Miscellaneous . | . . . . . Route ------- -11/Junkyard -10/Materials -9/Materials -8/Materials -7/Factory (discovered 2 exits: *Low x2) History --------- Turn | Location | Event 5 | -11/Junkyard | Discovered new exit (range 16) 312 | -11/Junkyard | Entered Materials 313 | -10/Materials | Build established: Mutant 610 | -10/Materials | Discovered new exit (range 5) 632 | -10/Materials | Entered another Materials area 632 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1745 | -9/Materials | Discovered new exit (range 12) 1768 | -9/Materials | Entered another Materials area 1768 | -8/Materials | Evolved 2 slots: Utility x2 3951 | -8/Materials | Discovered new exit (range 16) 4005 | -8/Materials | Entered Factory 4005 | -7/Factory | Evolved 2 slots: Power x1, Weapon x1 4127 | -7/Factory | Lost 4 parts (1p2n1u) 4442 | -7/Factory | Build established: Scavenger-Tank 5065 | -7/Factory | Identified exit to Lower Caves 5083 | -7/Factory | Build established: Tank 5380 | -7/Factory | Core integrity fell below 50% 5728 | -7/Factory | Core integrity fell below 20% 5854 | -7/Factory | Lost 6 parts (1p2n1u2w) 6230 | -7/Factory | Build established: Scavenger-Tank 6953 | -7/Factory | Crushed by falling debris 6953 | -7/Factory | Smashed by cave-in Last Messages --------------- 06837_ Overheating: System interference. 06837_ Imp. Spread Laser temporarily disabled. 06837_ Imp. Heat Sink temporarily disabled. 06851_ System corrupted: Matter fused (-5). 06877_ System corrupted: IFF burst signal emitted. 06879_ Overheating: System interference. 06879_ Hvy. Ion Cannon temporarily disabled. 06879_ Gatling Laser temporarily disabled. 06879_ Adv. Targeting Computer temporarily disabled. 06899_ System corrupted: Energy discharge (-180). 06912_ U-05 Engineer builds a Wall. 06917_ System corrupted: Component data lost. 06925_ U-05 Engineer builds a Wall. 06952_ Imp. Heat Sink melted. 06952_ Y-54 Guardian destroyed. 06953_ The unstable cave ceiling collapses. 06953_ Crushed by falling debris. 06953_ Utility Shielding destroyed. 06953_ Adv. Targeting Computer destroyed. 06953_ System corrupted by crushing effect (+4). Map ----- +----------------------------------------------------+ | # #?????????????????????????????????????? | | #???## #?????????????????????????????????????? | | ?????# #?????????????????????????????????????? | | ?????# #?????????????????????????????????????? | | ?????# #?????????????????????????????????????? | | ?????+ #?????????????????????????????????????? | | ?????# #?????????????????????????????????????? | | ?????# #?????????????????????????????????????? | | ?????# #?????????????????????????????????????? | | ?????+ #?????????????????????????????????????? | | ?????# #?????????????????????????????????????? | | ?????# #?????????????????????????????????????? | | ?????+ #?????????????????????????????????????? | | ??######+#######?????????????????????????????????? | | ??#! #?????????????????????????????????? | | ??# #?????????????????????????????????? | | ??# #?????????????????????????????????? | | ??# #?????????????????????????????????? | | ??# #?????????????????????????????????? | | ??# #?????????????????????????????????? | | ?## #?????????????????????????????????? | | ?## ! #?????????????????????????????????? | | ??# #?????????????????????????????????? | | ??# #??????????### ####???????????????? | | ??# ###########= #???????????????? | | ??# = # @ #???????????????? | | ??############## ######### [! ! ????????? | | ???????????????###???????? %>] ????????? | | ??????????????????????????? = ?????????? | | ??????????????????????????? ###### ?????????? | | ???????????????????????????? #???????????????? | | ????????????????????????????######???????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 48 Energy Generation 29 Energy Capacity 500 Matter Stores 300 Matter Capacity 300 Sight Range 20 Terrain Scan Range 16 Terrain Scan Density 10 Armor Coverage 225 Core Shielding 20 Utility Shielding 33 Weapon Shielding 33 Evasion (%) 55 Targeting Accuracy 16 Recoil Reduction 3 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed ScanWeightReplicator Manual? 0 Play Time 01:09:49 Cumulative 19.4 hours Start 2023.06.03 @ 01:21:27 End 2023.06.04 @ 20:07:09 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 14 Rogue 13 Adventurer 1 Explorer 0 Win Type - Total 1 Types 1/0/0/0/0/0/0/0/0 Lore% 9 Gallery% 25 Achievement% 23 Wizard Run 0 Options --------- ASCII 0 Keyboard 1 Movement Arrows Keybinds 0 Fullscreen 1 Font 18/SmallcapsGlow Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 2ee5a792-e6c9-4a6f-9136-790b3a0e475a