Cogmind - Beta 16 @@@ ROGUE MODE // 2025.10.26 @ 22:31:58 Player: OctagonalPrism Result: Destroyed by G-67 Veteran with Plasma Rifle Performance ------------- Evolutions (6) 3000 Regions Visited (12) 2400 Robots Destroyed (225) 1125 Value Destroyed (8115) 8115 Prototype IDs (18) 360 Alien Tech Used (0) 0 Bonus (2358) 2358 TOTAL SCORE: 17358 Bonus ------- High Alert Combat Kills 700 Follower Combat Kills 1139 Met Imprinter 300 Was Imprinted 300 Friendly Fire -81 Cogmind --------- Core Integrity 0/1150 Matter 114/300 Energy 100/100 System Corruption 5% Temperature Cool (3) Movement Core (750) Ox14 Location -4/Factory Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (6) --- (None) > --- UTILITY (9) ------ High-capacity Storage Unit > --- WEAPON (3) ------- Makeshift Hammer > --- INVENTORY (20) --- Reinforced Fission Core Advanced Heat Sink High-capacity Storage Unit Zionite Biocell (600) Matter Compressor (0) Structural Scanner Advanced Signal Interpreter Improved Focal Shield Advanced Force Field Point Defense System Thermic Laser Improved Remote Datajack Peak State ------------ > --- POWER ------------ Reinforced Fission Core > --- PROPULSION ------- Improved Treads Improved Treads Armored Treads Armored Treads Medium Treads Myomer Leg > --- UTILITY ---------- Advanced Heat Sink High-capacity Storage Unit Zionite Biocell Advanced Targeting Computer Advanced Targeting Computer Layered Light Armor Plating Layered Light Armor Plating Improved Focal Shield Dynamic Insulation System > --- WEAPON ----------- Coil Gun Coil Gun Coil Gun > --- INVENTORY -------- Enhanced Fission Core Light Antimatter Reactor Advanced Heat Sink High-capacity Storage Unit Matter Compressor Structural Scanner Advanced Signal Interpreter Seismic Detector Transmission Jammer Layered Light Armor Plating Improved Focal Shield Advanced Force Field Point Defense System Thermic Laser Gauss Rifle Gauss Cannon Magnetic Acceleration Cannon Heavy Rocket Launcher Improved Plasma Cutter Makeshift Hammer [Rating: 87] Favorites ----------- Power Improved Deuterium Engine Engine Improved Deuterium Engine Power Core Light Nuclear Core Reactor Zionite Heavy DM Reactor Propulsion Advanced Treads Treads Advanced Treads Leg Carbon-fiber Leg Wheel Compact Wheel Hover Unit Hover Unit Flight Unit Flight Unit Utility Advanced Targeting Computer Device Structural Scanner Storage High-capacity Storage Unit Processor Advanced Targeting Computer Protection Medium Insulated Plating Weapon Thermic Laser Energy Gun Thermic Laser Energy Cannon Advanced Beam Cannon Ballistic Gun High-powered Shotgun Ballistic Cannon Gauss Cannon Launcher Precision Grenade Launcher Special Weapon Improved Plasma Cutter Impact Weapon Mace Build | -11 -10 -9 -9 -9 -7 -6 -6 -6 -6 -5 -5 -4 ------- Run | Yrd Mat Mat Sto Rec Fac Fac Low Low Zio Pro Fac Fac Slots Evolved 12 | . . 2 . . 4 2 . . . . 2 2 Power . | . . . . . . . . . . . . . Propulsion 4 | . . 2 . . 1 . . . . . 1 . Utility 7 | . . . . . 2 2 . . . . 1 2 Weapon 1 | . . . . . 1 . . . . . . . Parts Attached 174 | 7 9 29 9 5 27 16 6 8 13 1 14 30 Power 22 | 1 1 6 1 1 3 1 . 2 1 . 2 3 Engine 16 | 1 . 6 1 1 3 1 . 1 1 . 1 . Core 5 | . 1 . . . . . . 1 . . 1 2 Reactor 1 | . . . . . . . . . . . . 1 Propulsion 62 | 2 2 13 4 4 12 3 3 2 5 . 5 7 Treads 37 | . . . . 4 12 3 3 1 4 . 5 5 Leg 2 | . . . . . . . . 1 . . . 1 Wheel 4 | 2 . . . . . . . . 1 . . 1 Hover 5 | . 2 3 . . . . . . . . . . Flight 14 | . . 10 4 . . . . . . . . . Utility 48 | 2 1 5 . . 8 7 . 3 5 1 4 12 Device 20 | 1 . 3 . . 1 3 . 2 2 . 3 5 Storage 6 | 1 1 . . . 2 1 . . . . . 1 Processor 4 | . . . . . 2 . . . . . 1 1 Hackware . | . . . . . . . . . . . . . Protection 18 | . . 2 . . 3 3 . 1 3 1 . 5 Artifact . | . . . . . . . . . . . . . Weapon 42 | 2 5 5 4 . 4 5 3 1 2 . 3 8 Energy Gun 11 | . 1 2 2 . 2 . 1 1 . . 1 1 Energy Cannon 1 | . . . 1 . . . . . . . . . Ballistic Gun 19 | 2 4 2 1 . 1 2 . . 1 . 2 4 Ballistic Cannon 2 | . . . . . . 1 1 . . . . . Launcher 5 | . . . . . 1 2 . . 1 . . 1 Special Weapon 2 | . . . . . . . . . . . . 2 Impact Weapon 2 | . . 1 . . . . 1 . . . . . Slashing Weapon . | . . . . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . . Unidentified Prototypes 13 | . . . 4 . 1 . . . 3 . 1 4 Corrupted Parts 1 | . . . . . . . . . . . 1 . System Corruption 1 | . . . . . . . . . . . 1 . Parts Lost 105 | . 5 10 7 1 4 9 5 11 . . 17 36 Power 12 | . 1 2 1 1 . 1 . 2 . . 2 2 Propulsion 41 | . 2 7 4 . 1 4 1 5 . . 6 11 Utility 26 | . . . 1 . . 1 3 3 . . 5 13 Weapon 26 | . 2 1 1 . 3 3 1 1 . . 4 10 Highest Loss Streak 18 | . 3 2 4 1 2 5 4 5 . . 10 18 To Critical Strikes . | . . . . . . . . . . . . . Average Backups 12 | . 5 7 7 7 8 13 13 14 19 19 16 17 Power 1 | . 1 1 . . . 1 2 . 1 1 . 1 Propulsion . | . . . . . 1 1 . . . . . . Utility 6 | . 1 4 4 4 4 6 7 8 10 9 8 8 Weapon 3 | . . 1 2 3 2 4 4 4 6 7 6 5 Tool/Special . | . . . . . . . . . . . . . Unused Backups 16 | . . 3 . . 1 1 1 . 1 1 1 7 Power 4 | . . . . . . . 1 . 1 . . 2 Propulsion . | . . . . . . . . . . . . . Utility 11 | . . 2 . . 1 1 . . . 1 1 5 Weapon 1 | . . 1 . . . . . . . . . . Tool/Special . | . . . . . . . . . . . . . Average Slot Usage (%) 89 | . 89 82 89 95 99 94 88 81 92 99 86 80 Engine 6 | . 5 10 11 10 7 5 6 2 6 6 3 1 Core 1 | . 8 . . . . . . 3 . . . 3 Treads 18 | . . . . 28 37 30 27 17 19 33 28 18 Wheel 1 | . 8 . . . . . . . 2 . . . Hover 3 | . 17 14 . . . . . . . . . . Flight 4 | . . 14 37 13 . . . . . . . . Device 11 | . 6 6 9 11 9 13 13 19 13 12 8 20 Storage 8 | . 14 11 11 11 7 6 6 6 6 6 5 5 Processor 4 | . . . . . 7 6 6 6 6 6 10 8 Protection 6 | . . 4 . . 4 11 6 3 12 13 8 5 Energy Gun 6 | . 3 7 13 11 13 4 4 6 6 6 2 . Ballistic Gun 9 | . 23 13 2 9 6 7 4 1 4 13 10 10 Ballistic Cannon 2 | . . . . . . 3 7 9 4 . . 1 Peak Build Rating 87 | 7 10 16 19 20 41 57 61 57 64 74 76 87 Average Rating 38 | 5 8 12 15 18 29 46 52 49 58 64 63 66 On Entrance 35 | . 7 9 16 15 17 37 51 61 55 64 65 58 Avg Prop Armor Cover (%) 3 | . . 4 . 1 1 . . 3 3 . . 2 Naked Turns . | . . . . . . . . . . . . . Heaviest Build 94 | 14 16 23 21 21 65 94 85 94 94 84 87 90 Greatest Support 170 | 32 32 18 17 80 110 110 130 100 142 142 170 114 Greatest Overweight (x) 14 | 1 1 5 2 2 . 1 1 3 1 . 3 14 Average Overweight (x) . | . . 1 . . . . . . . . . . Largest Inventory Capacity 20 | 8 8 8 8 8 20 20 20 20 20 20 20 20 Average Capacity 14 | 7 8 8 8 8 12 20 20 20 20 20 20 20 Most Carried 20 | 2 8 8 8 8 12 18 18 17 20 20 20 20 Average Carried 12 | . 5 7 7 7 8 13 13 14 19 19 17 17 Final Capacity 20 | 8 8 8 8 8 20 20 20 20 20 20 20 20 Final Carried 20 | 1 6 8 8 8 12 15 17 17 20 20 15 12 Class Distribution -------------------- 31% | Mutant 13% | Derelict-Tank 12% | Tank 9% | Scavenger-Mutant 8% | Scavenger-Gunner 5% | Gunner 5% | Scavenger-Tank 5% | Commander-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -9/Storage Commander-Mutant | -9/Recycling Scavenger-Gunner | -7/Factory Mutant | -6/Factory Gunner | -6/Lower Caves Tank | -6/Lower Caves Derelict-Tank | -6/Zion Derelict-Tank | -5/Proximity Caves Derelict-Gunner | -5/Factory Scavenger-Tank | -4/Factory Resources | -11 -10 -9 -9 -9 -7 -6 -6 -6 -6 -5 -5 -4 ----------- Run | Yrd Mat Mat Sto Rec Fac Fac Low Low Zio Pro Fac Fac Matter Collected 6593 | 334 334 871 211 78 564 1105 571 413 193 130 711 1078 Remotely 399 | . . . . . . 392 7 . . . . . Salvage Created 8596 | 227 563 1256 369 157 1021 1438 243 410 . . 1105 1807 Parts 413 | 26 40 87 18 10 54 49 5 4 . . 40 80 Haulers Intercepted 12 | . 2 5 1 . 2 . . 1 . . 1 . Recyclers Shooed 4 | . . 1 . . . . . . . . 2 1 Parts Field Recycled . | . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . Parts Self-Destructed 20 | . . . . . . . 4 6 . 10 . . Prevented 2 | . . . . . . . . 2 . . . . Parts Restored . | . . . . . . . . . . . . . Kills | -11 -10 -9 -9 -9 -7 -6 -6 -6 -6 -5 -5 -4 ------- Run | Yrd Mat Mat Sto Rec Fac Fac Low Low Zio Pro Fac Fac Combat Hostiles Destroyed 157 | . 12 29 10 4 17 24 6 9 . . 18 28 Melee 1 | . . . . . . . . . . . . 1 Guns 98 | . 12 28 10 4 14 5 1 2 . . 13 9 Cannons 17 | . . . . . . 3 3 4 . . . 7 AOE 40 | . . 1 . . 3 16 2 3 . . 4 11 Classes Destroyed 19 | 2 4 3 . 1 4 3 1 . . . . 1 Worker 13 | . . 4 . . 1 2 . . . . 2 4 Builder 8 | . . . . . 1 1 . . . . 2 4 Tunneler 8 | 8 . . . . . . . . . . . . Hauler 12 | . 2 5 1 . 2 . . 1 . . 1 . Recycler 12 | 1 . 1 . . 2 4 . . . . 1 3 Operator 2 | . . 2 . . . . . . . . . . Watcher 13 | . 3 5 2 . 1 1 . . . . . 1 Swarmer 28 | . 5 14 5 1 3 . . . . . . . Saboteur 1 | . . . . . . . . . . . . 1 Grunt 72 | . 7 8 3 . 5 12 4 6 . . 7 20 Brawler 5 | . . . . 1 . . 1 . . . 1 2 Duelist 4 | . . . . . 1 . . 1 . . 1 1 Protector 1 | . . . . . 1 . . . . . . . Sentry 19 | . . 7 2 2 4 3 . 1 . . . . Specialist 2 | . . . . . . 2 . . . . . . Hunter 9 | . . . . . . 4 . . . . 5 . Programmer 14 | . . . . . 3 2 . 1 . . 4 4 Heavy 1 | . . . . . . 1 . . . . . . Behemoth 1 | . . . . . . . 1 . . . . . Best Kill Streak 10 | 6 5 4 4 2 9 8 3 3 . . 10 10 Combat Bots Only 8 | . 4 4 4 2 6 6 3 3 . . 8 8 Max Kills in Single Turn 4 | 1 1 2 1 1 4 4 1 3 . . 2 4 Gunslinging 1 | . . 1 . . . . . . . . . . Exploded 3 | . . 1 . . 2 3 1 3 . . 1 3 Melee 1 | . . . . . . . . . . . . 1 Uniques/NPCs Destroyed . | . . . . . . . . . . . . . Combat | -11 -10 -9 -9 -9 -7 -6 -6 -6 -6 -5 -5 -4 -------- Run | Yrd Mat Mat Sto Rec Fac Fac Low Low Zio Pro Fac Fac Hostile Shots Fired 1482 | . 80 133 56 8 178 211 67 81 . 9 289 370 Missed 424 | . 13 32 19 1 54 68 24 24 . 5 73 111 Hits 1058 | . 67 101 37 7 124 143 43 57 . 4 216 259 Melee 18 | . . . . . 2 . . 1 . . 7 8 Projectile 1040 | . 67 101 37 7 122 143 43 56 . 4 209 251 Critical Strikes 46 | . . 4 1 . 2 8 1 1 . . 9 20 Part Disruptions 2 | . . . . . . . . . . . . 2 Actively Blocked 2 | . . . . . . . . . . . . 2 Damage Taken 17914 | . 709 1174 502 123 1215 2562 1071 921 . 75 4154 5408 Core 2508 | . 176 242 104 12 54 166 83 65 . 21 433 1152 Absorbed by Shields 141 | . . . . 5 97 . . 39 . . . . Redirected to Shielding 226 | . . . . . . . . . . . . 226 Ignored by Resistances 68 | . . . . . . . . . . . 50 18 Regen/Repaired (Parts) 1131 | . 88 23 . . . . . . 1020 . . . Core Remaining (%) 57 | 100 29 . . 10 92 . . . . 60 56 . Volleys Fired 551 | 16 68 101 35 7 51 68 36 23 . 5 55 86 Largest 3 | 2 2 2 2 2 3 3 3 3 . 3 3 3 Hottest 169 | 40 60 90 112 81 153 142 125 169 . 151 151 114 Shots Fired 1086 | 32 118 189 53 14 116 120 71 61 . 15 116 181 Gun 914 | 32 118 189 53 14 114 80 35 31 . 15 100 133 Cannon 114 | . . . . . . 22 29 27 . . 6 30 Launcher 54 | . . . . . 2 18 7 3 . . 10 14 Special 4 | . . . . . . . . . . . . 4 Kinetic 774 | 32 95 139 19 7 39 72 60 40 . 10 98 163 Thermal 181 | . . . 32 7 75 30 4 18 . 5 8 2 Explosive 54 | . . . . . 2 18 7 3 . . 10 14 Electromagnetic 75 | . 23 50 2 . . . . . . . . . Robot Hit Streak 34 | 10 15 21 8 10 16 25 13 11 . 3 34 13 Robot Miss Streak 7 | 2 4 7 3 2 3 2 2 2 . 5 3 3 Penetration Max 1 | . . . . . . . . . . . 1 1 Secondary Targets 9 | . 1 4 . . 1 . . . . . 1 2 Max Gunslinging Chain 1 | . 1 1 . . 1 . . . . . 1 1 Shots Hit Robots 765 | 18 68 123 48 11 84 87 53 43 . 6 90 134 Core Hits 445 | 11 31 68 15 5 47 77 23 22 . 3 51 92 Critical Kills 10 | . . . . . 1 2 . . . . 5 2 Critical Parts Destroyed 17 | . . 2 . . . 3 3 . . . 8 1 Critical Strikes 50 | . . 3 1 1 5 6 7 6 . . 16 5 Burn 10 | . . . 1 1 4 . . 2 . . 2 . Destroy 29 | . . 2 . . 1 5 5 . . . 13 3 Blast 10 | . . . . . . 1 2 4 . . 1 2 Corrupt 1 | . . 1 . . . . . . . . . . Melee Attacks 33 | . . . 13 . 4 10 2 . . . 1 3 Impact 33 | . . . 13 . 4 10 2 . . . 1 3 Slashing . | . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . Sneak Attacks 1 | . . . 1 . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . Damage Inflicted 22223 | 213 792 2203 932 197 1729 4536 1571 1375 . 94 2727 5854 Guns 11203 | 213 792 2135 787 197 1446 978 347 357 . 94 1416 2441 Cannons 2666 | . . . . . . 422 718 658 . . 128 740 Explosions 8094 | . . 68 . . 283 3100 506 360 . . 1183 2594 Melee 228 | . . . 145 . . 36 . . . . . 47 Ramming . | . . . . . . . . . . . . . Kinetic 11000 | 213 614 1706 318 114 563 1003 1011 827 . 40 1410 3181 Thermal 2965 | . . 68 443 83 883 1026 54 188 . 54 134 32 Explosive 7397 | . . . . . 283 2471 506 360 . . 1183 2594 Electromagnetic 633 | . 178 429 26 . . . . . . . . . Impact 228 | . . . 145 . . 36 . . . . . 47 Slashing . | . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . Highest Corruption 19 | . 2 . . . 1 3 3 3 3 . 19 5 Average Corruption 2 | . 2 . . . 1 2 3 3 3 . 12 4 Corruption Purged . | . . . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . . . Effects 85 | . 20 . . . 4 14 19 9 2 . 10 7 Message Errors 15 | . 4 . . . 1 1 3 3 . . 2 1 Matter Fused 17 | . 4 . . . 1 3 2 2 2 . 1 2 Heat Flow Errors 13 | . 2 . . . 1 2 5 1 . . 1 1 Energy Discharges 11 | . 4 . . . . 3 1 1 . . 2 . Parts Rejected 4 | . . . . . . 1 . 1 . . 1 1 Parts Fused 1 | . . . . . . 1 . . . . . . Data Loss (minor) 11 | . 1 . . . . 1 8 . . . 1 . Data Loss (major) 4 | . 1 . . . . 1 . 1 . . 1 . Misfires 2 | . 1 . . . . . . . . . 1 . Alerts 2 | . . . . . . 1 . . . . . 1 Weapon Failures 5 | . 3 . . . 1 . . . . . . 1 Overload Shots . | . . . . . . . . . . . . . Overflow Damage 378 | . . 20 30 . . 125 21 60 . . 45 77 Projectiles 54 | . . . . . . . 16 26 . . . 12 Explosions 267 | . . 20 . . . 125 5 34 . . 45 38 Melee 57 | . . . 30 . . . . . . . . 27 Knockbacks 14 | . . . 1 . . 1 1 5 . . 1 5 Impact 1 | . . . 1 . . . . . . . . . Kinetic 13 | . . . . . . 1 1 5 . . 1 5 Secondary . | . . . . . . . . . . . . . Self-Inflicted Damage 445 | . . 67 . . . . . 179 . . 148 51 Shots 10 | . . 2 . . . . . 3 . . 4 1 Rammed . | . . . . . . . . . . . . . Targets Rammed . | . . . . . . . . . . . . . Kicked . | . . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . . Highest Temperature 418 | . 272 316 418 2 301 106 305 377 . 186 352 120 Average Temperature 91 | . 46 56 194 2 77 16 100 152 . 84 130 18 Received Heat Transfer 4348 | . 285 366 225 39 385 514 584 250 . 27 409 1264 Effects 12 | . . . 5 . . . 1 5 . . 1 . Shutdowns 2 | . . . 2 . . . . . . . . . Energy Bleed 6 | . . . 3 . . . 1 2 . . . . Interference 2 | . . . . . . . . 2 . . . . Matter Decay 2 | . . . . . . . . 1 . . 1 . Siege Activations . | . . . . . . . . . . . . . Martial Activations . | . . . . . . . . . . . . . Shielding Activations . | . . . . . . . . . . . . . Robots Disrupted . | . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . Robots Corrupted 1 | . . . 1 . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . Parts Fried 5 | . 1 2 1 . . . . . . . 1 . Impact Corruptions 4 | . . . 3 . . . . . . . . 1 Robots Melted 2 | . . . 1 . . . . . . . 1 . Combat Hostiles 1 | . . . . . . . . . . . 1 . Parts Melted 11 | . . . 3 1 1 1 . 2 . . 3 . Heat Transferred 6499 | . . 100 1036 259 2192 1288 150 700 . 150 550 74 Parts Sabotaged . | . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . Power Chain Reactions 2 | . . 2 . . . . . . . . . . Alert | -11 -10 -9 -9 -9 -7 -6 -6 -6 -6 -5 -5 -4 ------- Run | Yrd Mat Mat Sto Rec Fac Fac Low Low Zio Pro Fac Fac Maximum Alert Level 3 | . . 1 1 . . 2 . . . . 2 3 Low Security (%) 70 | 100 100 49 20 100 100 83 . . . . 9 46 Level 1 23 | . . 50 79 . . 14 . . . . 61 18 Level 2 3 | . . . . . . 2 . . . . 29 12 Level 3 2 | . . . . . . . . . . . . 21 Level 4 . | . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . Peak Influence 870 | 15 118 292 377 132 124 422 . . . . 498 870 Initial 300 | . . . 115 132 2 23 . . . . 300 224 Average 152 | 2 39 169 298 40 37 137 . . . . 335 378 Influence Increases 6637 | 45 427 951 534 157 568 822 160 220 . 194 1146 1413 Destroy 0b10 Robot/C 3640 | . 240 580 200 120 360 480 120 180 . 100 520 740 Destroy 0b10 Robot/NC 370 | 45 25 85 15 . 40 40 5 5 . 5 30 75 Destroy Leader 762 | . 60 140 66 . 106 132 20 20 . 20 102 96 Allied During Kill 263 | . . . . 23 21 . . . . 69 102 48 Successful Hack 126 | . 27 33 22 13 28 3 . . . . . . Disable Machine 315 | . 15 15 15 . . 60 . . . . . 210 Destroy Structure 441 | . . 8 6 1 13 107 . . . . 62 244 Advance Influence 300 | . . . . . . . . . . . 300 . Partial Spotted 120 | . 15 15 90 . . . . . . . . . Lose Combat Pursuer 300 | . 45 75 120 . . . 15 15 . . 30 . Influence Decreases 5858 | 45 427 677 467 492 525 453 578 220 . 194 688 1092 Entered New Map 788 | . . . 159 209 4 26 156 . . . . 234 Time Decay 3783 | 45 397 577 238 283 414 337 372 150 . 194 318 458 Search Patrol Dispatched 100 | . . . . . . . . . . . 100 . Lost Part 980 | . 30 100 70 . 40 90 50 70 . . 170 360 Lost Ally 207 | . . . . . 67 . . . . . 100 40 Squads Dispatched 26 | . 2 1 3 . 4 5 . . . . 2 9 Investigation 2 | . 1 . . . . . . . . . . 1 Extermination 8 | . . . . . 2 2 . . . . 1 3 Reinforcement 10 | . 1 1 . . 2 3 . . . . 1 2 Assault 3 | . . . . . . . . . . . . 3 Garrison 3 | . . . 3 . . . . . . . . . Intercept . | . . . . . . . . . . . . . Searches Triggered 1 | . . . . . . . . . . . 1 . Construction Impeded 4 | . . . . . . 1 . . . . 1 2 Haulers Reinforced 1 | . . . . . 1 . . . . . . . Active Scanning Responses . | . . . . . . . . . . . . . Cargo Convoy Interrupts 1 | . . . . . . 1 . . . . . . Stealth | -11 -10 -9 -9 -9 -7 -6 -6 -6 -6 -5 -5 -4 --------- Run | Yrd Mat Mat Sto Rec Fac Fac Low Low Zio Pro Fac Fac Distress Signals 12 | . 1 3 1 . 1 1 . . . . 3 2 Communications Jammed . | . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . Times Spotted 273 | . 26 52 27 3 25 32 8 13 . 6 33 48 Peak Tracking Total 10 | . 6 6 8 2 5 9 3 5 . 3 10 8 Tactical Retreats 12 | . 2 3 3 . . . 1 1 . . 2 . Traps | -11 -10 -9 -9 -9 -7 -6 -6 -6 -6 -5 -5 -4 ------- Run | Yrd Mat Mat Sto Rec Fac Fac Low Low Zio Pro Fac Fac Traps Triggered 3 | . 2 . . . . . . . . . . 1 Indirectly . | . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . Machines | -11 -10 -9 -9 -9 -7 -6 -6 -6 -6 -5 -5 -4 ---------- Run | Yrd Mat Mat Sto Rec Fac Fac Low Low Zio Pro Fac Fac Machines Disabled 21 | . 1 1 1 . . 4 . . . . . 14 Max in Single Turn 4 | . 1 1 1 . . 4 . . . . . 4 Garrison Access 4 | . . . 1 . 1 2 . . . . . . Machines Repaired . | . . . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . Hacking | -11 -10 -9 -9 -9 -7 -6 -6 -6 -6 -5 -5 -4 --------- Run | Yrd Mat Mat Sto Rec Fac Fac Low Low Zio Pro Fac Fac Machines Accessed 43 | . 8 12 6 6 4 5 1 . . . 1 . Terminals 29 | . 7 8 4 6 2 1 1 . . . . . Fabricators . | . . . . . . . . . . . . . Repair Stations 2 | . 1 1 . . . . . . . . . . Recycling Units 4 | . . 1 1 . . 2 . . . . . . Scanalyzers 3 | . . 2 . . 1 . . . . . . . Garrison Access 5 | . . . 1 . 1 2 . . . . 1 . Total Hacks 118 | . 31 29 14 16 11 13 1 . . . 3 . Successful 70 | . 17 17 9 9 9 8 1 . . . . . Failed 47 | . 14 11 5 7 2 5 . . . . 3 . Catastrophic 4 | . . . . 1 1 1 . . . . 1 . Database Lockouts 1 | . . 1 . . . . . . . . . . Manual 72 | . 18 17 7 10 1 6 . . . . 2 11 Terminals 78 | . 27 19 9 16 4 2 1 . . . . . Fabricators . | . . . . . . . . . . . . . Repair Stations 8 | . 4 4 . . . . . . . . . . Recycling Units 13 | . . 2 4 . . 7 . . . . . . Scanalyzers 8 | . . 4 . . 4 . . . . . . . Garrison Access 11 | . . . 1 . 3 4 . . . . 3 . Terminal Hacks 21 | . 5 3 4 4 3 1 1 . . . . . Record 2 | . . . . . 1 . 1 . . . . . Robot Analysis 1 | . . . . 1 . . . . . . . . Open Door 3 | . . . 3 . . . . . . . . . Branch Access Points 2 | . . 1 . . 1 . . . . . . . Terminal Index 1 | . . . . 1 . . . . . . . . Alert Level 4 | . 2 1 . . . 1 . . . . . . Locate Traps 2 | . 1 . . . 1 . . . . . . . Dispatch Records 1 | . 1 . . . . . . . . . . . Zone Layout 5 | . 1 1 1 2 . . . . . . . . Fabricator Hacks . | . . . . . . . . . . . . . Repair Station Hacks 5 | . 2 3 . . . . . . . . . . Scan Component 3 | . 1 2 . . . . . . . . . . Repair 2 | . 1 1 . . . . . . . . . . Recycling Unit Hacks 2 | . . . 1 . . 1 . . . . . . Report Inventory 1 | . . . 1 . . . . . . . . . Retrieve Matter 1 | . . . . . . 1 . . . . . . Scanalyzer 5 | . . 1 . . 4 . . . . . . . Insert Component 1 | . . . . . 1 . . . . . . . Retrieve Study 4 | . . 1 . . 3 . . . . . . . Garrison Access Hacks 4 | . . . 1 . 1 2 . . . . . . Seal Access 4 | . . . 1 . 1 2 . . . . . . Unauthorized Hacks 33 | . 10 10 3 5 1 4 . . . . . . Terminals 26 | . 10 9 1 5 1 . . . . . . . Track 3 | . 1 1 . . 1 . . . . . . . Botnet 5 | . 3 2 . . . . . . . . . . Disrupt 1 | . . . 1 . . . . . . . . . Operators 1 | . 1 . . . . . . . . . . . Skim 16 | . 5 6 . 5 . . . . . . . . Fabricators . | . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . Recycling Units 7 | . . 1 2 . . 4 . . . . . . Reject 3 | . . . 1 . . 2 . . . . . . Recyclers 3 | . . 1 1 . . 1 . . . . . . Mask 1 | . . . . . . 1 . . . . . . Scanalyzers . | . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . Data Cores Recovered 1 | . . 1 . . . . . . . . . . Used . | . . . . . . . . . . . . . Hacking Detections 31 | . 8 11 2 4 3 2 . . . . 1 . Full Trace Events 2 | . 1 1 . . . . . . . . . . Feedback Events . | . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . Robot Schematics Acquired 2 | . . . . . . . . . 2 . . . Robots Built . | . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . Part Schematics Acquired 15 | . . . . . . . . . 15 . . . Parts Built . | . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . . Part Studies Acquired 4 | . . 1 . . 3 . . . . . . . Parts Repaired 2 | . 1 1 . . . . . . . . . . Time 39 | . 13 26 . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . Retrieved Matter 181 | . . . . . . 181 . . . . . . Retrieved Components . | . . . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . Bothacking | -11 -10 -9 -9 -9 -7 -6 -6 -6 -6 -5 -5 -4 ------------ Run | Yrd Mat Mat Sto Rec Fac Fac Low Low Zio Pro Fac Fac Used RIF Installer . | . . . . . . . . . . . . . Robots Hacked 2 | . . . . . . . . . . . . 2 Non-combat 1 | . . . . . . . . . . . . 1 Combat 1 | . . . . . . . . . . . . 1 Robot Hacks Applied 2 | . . . . . . . . . . . . 2 parse_system 2 | . . . . . . . . . . . . 2 Relay Couplers Released . | . . . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . . Robots Rewired 13 | . . . . 13 . . . . . . . . Allies Hacked 2 | . . . . . . . . . . . . 2 Hacks Repelled . | . . . . . . . . . . . . . Allies | -11 -10 -9 -9 -9 -7 -6 -6 -6 -6 -5 -5 -4 -------- Run | Yrd Mat Mat Sto Rec Fac Fac Low Low Zio Pro Fac Fac Total Allies 23 | . . . . 13 . . . . 6 . . 4 Largest Group 13 | . . . . 13 11 . . . 6 6 5 3 Highest-Rated Group 235 | . . . . 153 138 . . . 214 214 184 235 Highest-Rated Ally 103 | . . . . 27 27 . . . 39 39 39 103 Zionite Dispatches 3 | . . . . . . . . . . . . 3 Heavy 1 | . . . . . . . . . . . . 1 Offense Resupply 2 | . . . . . . . . . . . . 2 Total Orders . | . . . . . . . . . . . . . Ally Attacks 170 | . . . . 16 30 . . . . 21 74 29 Total Damage 3603 | . . . . 154 377 . . . . 389 968 1715 Kills 31 | . . . . 2 3 . . . . 6 8 12 Allies Corrupted . | . . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . Intel | -11 -10 -9 -9 -9 -7 -6 -6 -6 -6 -5 -5 -4 ------- Run | Yrd Mat Mat Sto Rec Fac Fac Low Low Zio Pro Fac Fac Active Infowar (turns) 9392 | 14 696 1008 195 . 945 1375 581 482 2363 437 403 893 IFF 926 | . . . . . . 218 581 127 . . . . Structural 6096 | . . 507 . . 471 721 410 414 2363 430 401 379 Seismic 6153 | 14 696 501 195 . 921 1142 . 211 743 434 403 893 Jamming 15 | . . . . . . 15 . . . . . . Robot Analysis Total 1 | . . . . 1 . . . . . . . . Derelict Logs Recovered 2 | . . . . . . . 1 . 1 . . . Drone Launches . | . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . Zionite Intel Received 1 | . . . . . . . . . . . . 1 Trap Installations 1 | . . . . . . . . . . . . 1 Exploration | -11 -10 -9 -9 -9 -7 -6 -6 -6 -6 -5 -5 -4 ------------- Run | Yrd Mat Mat Sto Rec Fac Fac Low Low Zio Pro Fac Fac Turns Passed 14425 | 268 1448 2027 505 981 1319 1573 963 690 2367 442 701 1141 Spaces Moved 7335 | 108 701 1257 453 555 639 859 462 311 1011 251 303 425 Core 9 | 7 . . . . . . . . . . . 2 Treads 4725 | . . . . 466 639 859 462 311 1011 251 303 423 Legs . | . . . . . . . . . . . . . Wheels 432 | 101 331 . . . . . . . . . . . Hover 1035 | . 370 665 . . . . . . . . . . Flight 1134 | . . 592 453 89 . . . . . . . . Fastest Speed 28 | 50 56 28 28 112 145 145 151 158 160 160 160 160 Average Speed 151 | 97 105 123 59 152 154 146 178 187 227 160 162 182 Slowest Speed 750 | 100 116 440 187 240 160 225 233 400 233 160 410 750 Overloaded Moves . | . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . Robots Hopped 2 | . . . 2 . . . . . . . . . Potential Cave-ins . | . . . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . . Exploration Rate (%) 50 | 5 97 83 53 90 23 26 73 45 90 55 9 12 Regions Visited 12 Branch Regions 6 Pre-discovered Areas 8 | . 1 3 . 3 . . . . 1 . . . Known Exits Taken 3 | . 1 1 . 1 . . . . . . . . Unknown Exits Taken 9 | 1 . . 1 . 1 1 1 1 1 1 1 . Scrap Searched 13 | . . . . . . . 4 3 4 2 . . Spaces Dug 25 | . . . 4 . 2 15 1 . . . 1 2 Terrain Destroyed 428 | . . 3 4 . 13 138 82 50 . . 41 97 Melee 16 | . . . 4 . 2 6 1 . . . 1 2 Projectile 24 | . . . . . . 4 3 4 . . 3 10 AOE 386 | . . 3 . . 11 128 78 46 . . 35 85 Terrain Rammed . | . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . Actions | -11 -10 -9 -9 -9 -7 -6 -6 -6 -6 -5 -5 -4 --------- Run | Yrd Mat Mat Sto Rec Fac Fac Low Low Zio Pro Fac Fac Total 9540 | 238 1298 1539 610 673 870 1033 529 370 1078 281 401 620 Wait 1078 | 106 498 113 86 36 97 40 5 16 27 14 11 29 Move 7319 | 107 700 1256 448 554 638 858 461 310 1010 250 302 425 Hop 2 | . . . 2 . . . . . . . . . Pick Up 77 | 2 8 9 1 . 13 11 4 5 7 1 3 13 Fast Attach 99 | 6 4 21 6 5 7 5 2 5 7 3 11 17 Attach 71 | 1 7 5 3 1 6 12 5 7 3 . 8 13 Detach 34 | . 6 3 4 1 5 4 2 1 2 1 2 3 Swap 133 | . 3 14 8 . 29 24 11 3 12 2 6 21 Drop 72 | . 4 17 4 1 20 1 1 . 10 5 2 7 Fire 551 | 16 68 101 35 7 51 68 36 23 . 5 55 86 Melee 33 | . . . 13 . 4 10 2 . . . 1 3 Ram . | . . . . . . . . . . . . . Kick . | . . . . . . . . . . . . . Crush . | . . . . . . . . . . . . . Escape Stasis . | . . . . . . . . . . . . . Rewire 71 | . . . . 68 . . . . . . . 3 Trap . | . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 5 exits: *Mat x3 / [*Min] / Sub) -9/Materials (discovered 6 exits: *Mat x2 / *Min x2 / *Sto x2) -9/Storage -9/Recycling -7/Factory (discovered 3 exits: *Fac / Low x2) -6/Factory -6/Lower Caves -6/Lower Caves -6/Zion -5/Proximity Caves -5/Factory -4/Factory (discovered 1 exit: Ext) History --------- Turn | Location | Event 26 | -11/Scrapyard | Discovered new exit (range 14) 269 | -11/Scrapyard | Entered Materials 331 | -10/Materials | Build established: Mutant 443 | -10/Materials | Discovered new exit (range 16) 574 | -10/Materials | Discovered new exit (range 4) 743 | -10/Materials | Discovered new exit (range 8) 801 | -10/Materials | Core integrity fell below 50% 817 | -10/Materials | Lost 3 parts (1p1n1w) 852 | -10/Materials | Repaired Assault Rifle 1218 | -10/Materials | Discovered new exit (range 16) 1311 | -10/Materials | Learned Storage garrison access intel 1442 | -10/Materials | Loaded intel: 12 trap records 1494 | -10/Materials | Identified exit to Subcaves 1494 | -10/Materials | Learned location of 1 exit from Materials 1535 | -10/Materials | Learned location of Subcaves (-10) 1564 | -10/Materials | Learned 2 Mines zone layouts 1602 | -10/Materials | Learned 2 Mines zone layouts 1649 | -10/Materials | Identified exit to Materials 1706 | -10/Materials | Learned 4 Subcaves zone layouts 1717 | -10/Materials | Entered another Materials area 1717 | -9/Materials | Evolved 2 slots: Propulsion x2 1718 | -9/Materials | Identified exit to Mines 1907 | -9/Materials | Discovered new exit (range 15) 1967 | -9/Materials | Discovered new exit (range 7) 2011 | -9/Materials | Repaired Hover Unit 2425 | -9/Materials | Central database locked down 2604 | -9/Materials | Discovered exit to Mines (range 8) 2768 | -9/Materials | Loaded intel: 13 trap records 2838 | -9/Materials | Learned location of Zion (-6) 2953 | -9/Materials | Loaded intel: 18 interactive machine locations 2994 | -9/Materials | Learned Storage stockpile data 3023 | -9/Materials | Learned Storage trap positions 3024 | -9/Materials | Build established: Scavenger-Mutant 3041 | -9/Materials | Learned location of 1 exit from Recycling 3069 | -9/Materials | Identified exit to Materials 3069 | -9/Materials | Identified exit to Storage 3106 | -9/Materials | Learned Materials trap positions 3152 | -9/Materials | Learned location of Mines (-9) 3385 | -9/Materials | Build established: Mutant 3544 | -9/Materials | Core integrity fell below 50% 3744 | -9/Materials | Entered Storage 3745 | -9/Storage | Loaded intel: 22 trap records 3747 | -9/Storage | Loaded intel: 1 garrison access location 3822 | -9/Storage | Garrison activated, responded to threat 3883 | -9/Storage | Lost 4 parts (2n1u1w) 4189 | -9/Storage | Core integrity fell below 20% 4245 | -9/Storage | Used back door to open Recycling access 4245 | -9/Storage | Discovered new exit (range 5) 4249 | -9/Storage | Entered Recycling 4250 | -9/Recycling | Met a Zionite searching for Scraptown 4250 | -9/Recycling | Identified exit to Factory 4801 | -9/Recycling | Build established: Commander-Mutant 4913 | -9/Recycling | Learned Materials terminal intel 4954 | -9/Recycling | Learned Materials garrison access intel 4987 | -9/Recycling | Learned Storage trap positions 5091 | -9/Recycling | Learned location of 1 exit from Storage 5145 | -9/Recycling | Learned Materials trap positions 5230 | -9/Recycling | Entered Factory 5230 | -7/Factory | Accompanied by 12 allies 5230 | -7/Factory | Evolved 4 slots: Propulsion x1, Utility x2, Weapon x1 5292 | -7/Factory | Lost 6 allies 5570 | -7/Factory | Build established: Scavenger-Gunner 5848 | -7/Factory | P-60 Hacker assimilated allied Savior 2a 6425 | -7/Factory | Discovered new exit (range 15) 6523 | -7/Factory | Identified exit to Lower Caves 6549 | -7/Factory | Entered another Factory area 6549 | -6/Factory | Evolved 2 slots: Utility x2 7199 | -6/Factory | Lost 5 parts (1p1n1u2w) 7274 | -6/Factory | Spotted B-75 Beast 7493 | -6/Factory | Build established: Tank 7656 | -6/Factory | Lost 3 parts (2n1w) 7848 | -6/Factory | Build established: Mutant 8056 | -6/Factory | Cargo convoy interrupted 8073 | -6/Factory | Discovered new exit (range 15) 8114 | -6/Factory | Lost 5 allies 8122 | -6/Factory | Entered Lower Caves 8122 | -6/Lower Caves | Spotted B-75 Beast 8168 | -6/Lower Caves | Destroyed B-75 Beast 8182 | -6/Lower Caves | Lost 4 parts (1n2u1w) 8563 | -6/Lower Caves | Learned Factory emergency access door positions 8741 | -6/Lower Caves | Build established: Skirmisher 9079 | -6/Lower Caves | Discovered new exit (range 5) 9085 | -6/Lower Caves | Entered another Lower Caves area 9121 | -6/Lower Caves | Lost 4 parts (1p2n1u) 9335 | -6/Lower Caves | Encountered a Warlord checkpoint 9425 | -6/Lower Caves | Attracted the attention of an 0b10 checkpoint 9506 | -6/Lower Caves | Lost 5 parts (1p2n1u1w) 9749 | -6/Lower Caves | Discovered new exit (range 12) 9760 | -6/Lower Caves | Build established: Tank 9775 | -6/Lower Caves | Entered Zion 10002 | -6/Zion | System corruption cleaned by Quarantine Array 10645 | -6/Zion | Found Prototype Device 10645 | -6/Zion | Identified Bomb Factory No. 2 10946 | -6/Zion | Build established: Derelict-Tank 11233 | -6/Zion | Gained Derelict followers 11396 | -6/Zion | Visited the Megawrench Repair Shop 11403 | -6/Zion | Megawrench repaired 13 parts 11428 | -6/Zion | Given the Hacking Drone Bay 11591 | -6/Zion | Learned location of Armory (-4) 11724 | -6/Zion | Met Imprinter 11764 | -6/Zion | Imprinted 11766 | -6/Zion | Declared Zion's savior 12104 | -6/Zion | Discovered new exit (range 12) 12142 | -6/Zion | Entered Proximity Caves 12142 | -5/Proximity Caves | Accompanied by 6 allies 12360 | -5/Proximity Caves | Spotter reported a threat 12413 | -5/Proximity Caves | Spotter reported a threat 12539 | -5/Proximity Caves | Discovered new exit (range 11) 12584 | -5/Proximity Caves | Entered Factory 12584 | -5/Factory | Accompanied by 5 allies 12584 | -5/Factory | Evolved 2 slots: Propulsion x1, Utility x1 12884 | -5/Factory | Search patrols dispatched 12886 | -5/Factory | Build established: Derelict-Gunner 13024 | -5/Factory | Lost 3 allies 13074 | -5/Factory | Lost 10 parts (1p4n3u2w) 13117 | -5/Factory | System corruption reached 10% 13167 | -5/Factory | Lost 7 parts (1p2n2u2w) 13172 | -5/Factory | Destroyed 8 combat bots 13185 | -5/Factory | Discovered new exit (range 15) 13285 | -5/Factory | Entered another Factory area 13285 | -4/Factory | Evolved 2 slots: Utility x2 13286 | -4/Factory | Identified exit to Extension 13583 | -4/Factory | Lost 4 parts (1n1u2w) 13618 | -4/Factory | Zion Heavy squad teleported in 13862 | -4/Factory | Retrieved Zion intel report: Trap Installations 13863 | -4/Factory | Zion Offense Resupply teleported in 13879 | -4/Factory | P-70 Sage assimilated allied OM-X41(Z) 13947 | -4/Factory | Found Zio. Weapon Casing 13992 | -4/Factory | Zion Offense Resupply teleported in 14035 | -4/Factory | First assault squad dispatched 14049 | -4/Factory | Found Zio. Weapon Casing 14068 | -4/Factory | Lost 3 allies 14098 | -4/Factory | Destroyed 8 combat bots 14105 | -4/Factory | Lost 5 parts (3n2u) 14158 | -4/Factory | Build established: Scavenger-Tank 14295 | -4/Factory | Lost 6 parts (2n3u1w) 14398 | -4/Factory | Core integrity fell below 50% 14415 | -4/Factory | Core integrity fell below 20% 14426 | -4/Factory | Destroyed by G-67 Veteran with Plasma Rifle Last Messages --------------- 14408_ K-01 Serf collects debris. 14409_ Zio. Heavy DM Reactor destroyed. 14409_ K-01 Serf collects debris. 14410_ Destroyed Adv. Melee Analysis Suite. 14410_ L-61 Swordsman system corrupted by crushing effect. 14410_ L-61 Swordsman destroyed. 14411_ ALERT: Potential suspicious activity detected, Programmers report to Factory Zone 2H. 14411_ Dynamic Insulation System destroyed. 14412_ K-01 Serf collects debris. 14417_ Critical hit (Burn: +37). 14419_ K-01 Serf collects debris. 14420_ Acquired Com. Wheel. 14420_ K-01 Serf collects debris. 14421_ Com. Wheel destroyed. 14424_ K-01 Serf collects debris. 14425_ System corrupted: Matter fused (-7). 14425_ Critical hit (Burn: +50). 14425_ U-05 Engineer builds a Wall. Map ----- +----------------------------------------------------+ | ??# # # # ???????????????? | | """?# ########## ## # # "??????????????? | | """ # %## =% ## ## #? ""?????????????? | | """ # % = % +?? ?????????????? | | % ##??#?????????????? | | """ #?????????????????? | | """ % #?????????????????? | | """ #?????????????????? | | # #+######??????????????? | | ??????????????? | | # ] ?????????????? | | + ???????????????? | | #### # ???????????????? | | ???# # ???????????????? | | ???## ! # ???????????????? | | ????## # T"""## # ???????????????? | | ?????#""" # ####### # ??????????????? | | ?????########???# #u # ??????????????? | | ???????????????## #% %|^# ?????????????? | | ?????########### !# *= ?????????????? | | ?????# # ?????????????? | | ?????# # ##########??????????????? | | ?????# """" #u # #??????????????? ??????? | | ?????# """ |# =################ ??????? | | ?????# """" #% *%%%=* [%% %% ?????? | | ?????# """ R =@[!%= [ % k ?????? | | ?????# """ #= !! !%* g !!=*% ????? | | ?????# """"%# !! k=g g !%[% ????? | | ?????? " " #=%= u% % = % ????? | | ???????"Y" ### T############+#+####???????? | | ???????""" #?####?????? ????????????????? | | ?????# #????????????" ???????????????? | | ?????##############?????????????" ?????????????? | | ????????????????????????????????? ????????????? | | ?????????????????????????????????? ???????????? | | ??????????????????????????????????? ??????????? | | ???????????????????????????????????? ??????????? | | ????????????????????????????????????? ??????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 90 Energy Generation 35 Energy Capacity 350 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 Jamming Range 12 EM Shielding 2 Armor Coverage 750 Resistance: KI 25 Resistance: TH 15 Resistance: EM 20 Weapon Shielding 100 Evasion (%) 64 Targeting Accuracy 16 Armor Integrity Analysis 40 Recoil Reduction 6 Kinecelleration 30 Item Schematics ----------------- Hvy. Plasma Cannon | -6/Zion | Archive Mni. Drone Bay | -6/Zion | Archive Imp. Remote Datajack | -6/Zion | Archive Energy Well | -6/Zion | Archive Adv. Plasma Cannon | -6/Zion | Archive Nuclear Pulse Thruster | -6/Zion | Archive Hvy. Gauss Cannon | -6/Zion | Archive HERF Cannon | -6/Zion | Archive Lgt. Fission Core | -6/Zion | Archive Adv. Shield Generator | -6/Zion | Archive Imp. Actuator Array | -6/Zion | Archive Neutrino Core | -6/Zion | Archive Cloaking Device | -6/Zion | Archive Lrn. Proton Cannon | -6/Zion | Archive Thermic Laser | -6/Zion | Archive Robot Schematics ------------------ K-01 Serf | -6/Zion | Archive C-17 Slicer | -6/Zion | Archive Fabricated ------------ Nothing Repaired ---------- Assault Rifle | 12% | -10/Materials Hover Unit | 23% | -9/Materials Studied --------- Hover Unit | -9/Materials | Hacked Lgt. Treads | -7/Factory | Hacked Imp. Ion Engine | -7/Factory | Hacked Autogun | -7/Factory | Hacked Alien Tech Used ----------------- None Achievements -------------- A Problem For Future Me Analysis Probe Construction Begets Destruction DATA ERROR: Steam Global Achievement% Fancy Inventory Ghost 'Em Heavy Suspicion Hydra I Have A Map? Item+ Jackpot Look Less Dangerous Next Time Myspace Organ Harvest Overwhelming Resistances Are Futile Suspicious There's More Where That Came From Throw Away The Key Challenges ------------ None Game ------ Seed CommMagneticWand Manual? 0 Play Time 02:41:09 Cumulative 256.4 hours Start 2025.10.26 @ 19:47:33 End 2025.10.26 @ 22:31:58 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 191 Rogue 191 Adventurer 0 Explorer 0 Win Type - Total 7 Types 5/0/1/1/0/0/0/0/0/0 Lore% 79 Gallery% 68 Achievement% 34 Wizard Run 0 Options --------- Layout 2 ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 2 Font 16/Terminus Map View 55x47 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: d149a83f-a9be-4916-b0f0-72f31fccad83