Cogmind - Beta 15 @@@ ROGUE MODE // 2025.05.24 @ 18:12:38 Player: Minty Result: Self-destructed Performance ------------- Evolutions (3) 1500 Regions Visited (7) 1400 Robots Destroyed (53) 265 Value Destroyed (1726) 1726 Prototype IDs (8) 160 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 5051 Bonus ------- None Cogmind --------- Core Integrity 45/700 Matter 109/300 Energy 100/100 System Corruption 6% Temperature Cool (0) Movement Core (50) Location -7/Storage Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (5) ------ Improved Signal Interpreter Improved Terrain Scan Processor Advanced Terrain Scan Processor > --- WEAPON (3) ------- Backup Laser I Backup Laser I > --- INVENTORY (5) ---- Kinecellerator Improved EM Pulse Cannon Impact Mace Impact Mace Peak State ------------ > --- POWER ------------ Micro Nuclear Core > --- PROPULSION ------- Flight Unit Cesium-ion Thruster Cesium-ion Thruster Cesium-ion Thruster > --- UTILITY ---------- Improved Signal Interpreter Hacking Suite System Shield System Shield System Shield > --- WEAPON ----------- Impact Mace Impact Mace Impact Mace > --- INVENTORY -------- Cesium-ion Thruster Cesium-ion Thruster Improved Heat Sink Autogun Flak Gun [Rating: 45] Favorites ----------- Power Deuterium Engine Engine Deuterium Engine Power Core Micro Nuclear Core Propulsion Cesium-ion Thruster Treads Light Treads Leg Aluminum Leg Hover Unit Cooled Airjet Flight Unit Cesium-ion Thruster Utility System Shield Device Improved Sensor Array Storage Small Storage Unit Processor Advanced Terrain Scan Processor Hackware System Shield Protection Weapon Shielding Weapon Impact Mace Energy Gun Field Laser Energy Cannon Improved EM Pulse Cannon Ballistic Gun Autogun Launcher Precision Grenade Launcher Impact Weapon Impact Mace Special Melee Weapon Improved Datajack Build | -11 -10 -10 -9 -9 -8 -7 -7 ------- Run | Yrd Mat Min Mat Min Mat Fac Sto Slots Evolved 6 | . . . 2 . 2 2 . Power . | . . . . . . . . Propulsion 2 | . . . 1 . . 1 . Utility 3 | . . . 1 . 1 1 . Weapon 1 | . . . . . 1 . . Parts Attached 61 | . 2 . 14 . 13 31 1 Power 5 | . 1 . 1 . . 3 . Engine 3 | . 1 . 1 . . 1 . Core 2 | . . . . . . 2 . Reactor . | . . . . . . . . Propulsion 17 | . 1 . 3 . 6 6 1 Treads 2 | . . . 2 . . . . Leg 3 | . 1 . . . . 2 . Wheel . | . . . . . . . . Hover 1 | . . . . . . 1 . Flight 11 | . . . 1 . 6 3 1 Utility 19 | . . . 3 . 6 10 . Device 6 | . . . . . 1 5 . Storage . | . . . . . . . . Processor 6 | . . . 1 . 1 4 . Hackware 5 | . . . 1 . 4 . . Protection 2 | . . . 1 . . 1 . Artifact . | . . . . . . . . Weapon 20 | . . . 7 . 1 12 . Energy Gun 4 | . . . 3 . . 1 . Energy Cannon 8 | . . . 4 . . 4 . Ballistic Gun 2 | . . . . . 1 1 . Ballistic Cannon . | . . . . . . . . Launcher 1 | . . . . . . 1 . Special Weapon . | . . . . . . . . Impact Weapon 4 | . . . . . . 4 . Slashing Weapon . | . . . . . . . . Piercing Weapon . | . . . . . . . . Special Melee Weapon 1 | . . . . . . 1 . Unidentified Prototypes 5 | . . . 1 . . 4 . Parts Lost 28 | . 2 . . . 4 14 8 Power 5 | . 1 . . . 1 1 2 Propulsion 11 | . 1 . . . 3 5 2 Utility 10 | . . . . . . 8 2 Weapon 2 | . . . . . . . 2 Highest Loss Streak 6 | . 2 . . . 2 6 6 To Critical Strikes . | . . . . . . . . Average Backups 5 | . 6 7 7 8 5 4 4 Power . | . . . 1 1 1 . . Propulsion 1 | . 4 4 3 3 1 . . Utility 1 | . . 1 1 4 2 1 1 Weapon 1 | . 1 2 1 . . 1 3 Tool/Special . | . . . . . . . . Unused Backups 9 | . . . 5 . 2 1 1 Power 2 | . . . 2 . . . . Propulsion . | . . . . . . . . Utility 3 | . . . . . 2 . 1 Weapon 3 | . . . 3 . . . . Tool/Special 1 | . . . . . . 1 . Average Slot Usage (%) 77 | . 70 71 84 100 86 70 62 Engine 6 | . 13 14 11 11 9 . 2 Core 2 | . . . . . . 5 2 Treads 6 | . . . 20 22 6 . . Leg 7 | . 26 28 1 . . 7 2 Flight 8 | . . . 2 11 19 11 3 Device 3 | . . . . . . 7 13 Storage 5 | . 14 14 11 11 3 . . Processor 9 | . . . 3 11 6 14 23 Hackware 6 | . . . 6 11 23 5 . Protection 1 | . . . 6 . . 1 . Energy Gun 7 | . 16 14 8 22 14 . 7 Energy Cannon 4 | . . . 12 . . 4 2 Impact Weapon 3 | . . . . . . 9 . Peak Build Rating 45 | . 6 5 23 23 32 45 36 Average Rating 24 | . 4 5 15 23 27 34 25 On Entrance 14 | 6 6 5 5 23 23 22 29 Naked Turns . | . . . . . . . . Heaviest Build 29 | 11 12 12 23 20 21 29 14 Greatest Support 40 | 20 20 20 40 40 20 38 18 Greatest Overweight (x) 4 | . 1 . . . 1 4 3 Average Overweight (x) . | . . . . . . . . Largest Inventory Capacity 8 | . 8 8 8 8 8 5 5 Average Capacity 6 | . 8 8 8 8 6 5 5 Most Carried 8 | . 7 7 8 8 8 5 5 Average Carried 5 | . 6 7 7 8 5 4 4 Final Capacity 8 | 8 8 8 8 8 5 5 5 Final Carried 8 | 6 7 7 8 8 5 5 4 Class Distribution -------------------- 77% | Mutant 15% | Hacker-Sprinter 4% | Skirmisher Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Mutant | -9/Mines Hacker-Sprinter | -8/Materials Mutant | -7/Factory Mutant | -7/Storage Resources | -11 -10 -10 -9 -9 -8 -7 -7 ----------- Run | Yrd Mat Min Mat Min Mat Fac Sto Matter Collected 934 | 200 10 . 146 . 41 537 . Remotely . | . . . . . . . . Salvage Created 1819 | . 157 51 359 91 45 872 244 Parts 81 | . 4 6 18 7 4 23 19 Haulers Intercepted 4 | . 1 . . . . 2 1 Recyclers Shooed 2 | . . 1 . . . 1 . Parts Field Recycled . | . . . . . . . . Retrieved Matter . | . . . . . . . . Parts Self-Destructed . | . . . . . . . . Prevented . | . . . . . . . . Kills | -11 -10 -10 -9 -9 -8 -7 -7 ------- Run | Yrd Mat Min Mat Min Mat Fac Sto Combat Hostiles Destroyed 43 | . 2 3 10 2 3 17 6 Guns 15 | . 1 3 4 2 3 2 . Cannons 6 | . . . 4 . . 2 . AOE 17 | . . . 2 . . 9 6 Classes Destroyed 11 | . 2 1 2 . . 5 1 Builder 2 | . . . . . . . 2 Tunneler 1 | . . . . . . 1 . Hauler 4 | . 1 . . . . 2 1 Recycler 2 | . . . . . . 2 . Operator 1 | . . . 1 . . . . Swarmer 13 | . . 3 4 . 2 4 . Grunt 22 | . 2 . 4 2 1 7 6 Brawler 1 | . . . . . . 1 . Duelist 1 | . . . . . . 1 . Sentry 4 | . . . 2 . . 2 . Hunter 2 | . . . . . . 2 . Best Kill Streak 9 | . 1 2 3 2 2 6 9 Combat Bots Only 6 | . 1 2 3 2 2 6 6 Max Kills in Single Turn 5 | . 1 1 2 1 1 2 5 Gunslinging . | . . . . . . . . Exploded 4 | . . . 2 . . 2 4 Melee . | . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . Combat | -11 -10 -10 -9 -9 -8 -7 -7 -------- Run | Yrd Mat Min Mat Min Mat Fac Sto Hostile Shots Fired 490 | . 28 5 57 14 59 208 119 Missed 202 | . 4 . 21 4 27 93 53 Hits 288 | . 24 5 36 10 32 115 66 Melee 8 | . . . . . . 8 . Projectile 280 | . 24 5 36 10 32 107 66 Critical Strikes 5 | . . . . . 1 4 . Damage Taken 3386 | . 330 82 373 112 379 1519 591 Core 940 | . 105 10 63 . 107 391 264 Absorbed by Shields . | . . . . . . . . Redirected to Shielding 17 | . . . 17 . . . . Core Remaining (%) 79 | 100 . 54 . 84 80 . . Volleys Fired 118 | . 25 4 32 6 13 26 12 Largest 3 | . 1 1 2 2 3 2 3 Hottest 149 | . 40 40 126 126 149 138 96 Shots Fired 178 | . 25 4 49 12 25 38 25 Gun 123 | . 25 4 24 12 25 14 19 Cannon 40 | . . . 25 . . 13 2 Launcher 15 | . . . . . . 11 4 Special . | . . . . . . . . Kinetic 19 | . . . . . 5 14 . Thermal 75 | . . . 24 12 20 . 19 Explosive 15 | . . . . . . 11 4 Electromagnetic 69 | . 25 4 25 . . 13 2 Robot Hit Streak 13 | . 5 8 4 10 6 13 6 Robot Miss Streak 4 | . 2 . 3 1 4 3 2 Penetration Max . | . . . . . . . . Secondary Targets 1 | . . . . 1 . . . Max Gunslinging Chain 1 | . . . . 1 . . . Shots Hit Robots 135 | . 19 4 29 11 14 42 16 Core Hits 81 | . 6 3 14 2 4 32 20 Critical Kills . | . . . . . . . . Critical Parts Destroyed 2 | . . . . . . 2 . Critical Strikes 5 | . . . 1 . . 4 . Burn 1 | . . . 1 . . . . Corrupt 1 | . . . . . . 1 . Smash 3 | . . . . . . 3 . Melee Attacks 31 | . . . . . . 31 . Impact 31 | . . . . . . 31 . Slashing . | . . . . . . . . Piercing . | . . . . . . . . Sneak Attacks 4 | . . . . . . 4 . Combat Hostiles . | . . . . . . . . Follow-up Attacks 3 | . . . . . . 3 . Damage Inflicted 4672 | . 285 79 589 191 233 2337 958 Guns 1265 | . 239 46 258 191 233 186 112 Cannons 605 | . . . 266 . . 282 57 Explosions 1830 | . 43 33 61 . . 904 789 Melee 965 | . . . . . . 965 . Ramming 7 | . 3 . 4 . . . . Kinetic 230 | . . . . . 44 186 . Thermal 944 | . 43 33 319 191 189 57 112 Explosive 1636 | . . . . . . 847 789 Electromagnetic 890 | . 239 46 266 . . 282 57 Impact 965 | . . . . . . 965 . Slashing . | . . . . . . . . Piercing . | . . . . . . . . Highest Corruption 6 | . . . . . . 6 6 Average Corruption 5 | . . . . . . 5 6 Corruption Purged . | . . . . . . . . Corruption Blocked . | . . . . . . . . Effects 11 | . . . . . . 8 3 Matter Fused 4 | . . . . . . 3 1 Heat Flow Errors 2 | . . . . . . 1 1 Data Loss (minor) 2 | . . . . . . 2 . Data Loss (major) 1 | . . . . . . 1 . Alerts 1 | . . . . . . 1 . Weapon Failures 1 | . . . . . . . 1 Overload Shots . | . . . . . . . . Overflow Damage 496 | . 12 12 18 . . 424 30 Projectiles 29 | . . . 18 . . 11 . Explosions 66 | . 12 12 . . . 12 30 Melee 401 | . . . . . . 401 . Knockbacks 3 | . . . . . . 3 . Impact 3 | . . . . . . 3 . Kinetic . | . . . . . . . . Secondary . | . . . . . . . . Self-Inflicted Damage 183 | . 36 36 . . . 111 . Shots 4 | . 1 1 . . . 2 . Rammed 1 | . . . 1 . . . . Targets Rammed 2 | . 1 . 1 . . . . Kicked 1 | . 1 . . . . . . Crushed . | . . . . . . . . Highest Temperature 420 | . 105 12 243 420 312 203 84 Average Temperature 91 | . 64 12 87 248 134 24 18 Received Heat Transfer 999 | . 165 . 87 60 135 321 231 Effects 7 | . . . 3 3 . 1 . Shutdowns 1 | . . . . 1 . . . Energy Bleed 1 | . . . . . . 1 . Interference 3 | . . . 3 . . . . Short Circuit 1 | . . . . 1 . . . Damage (minor) 1 | . . . . 1 . . . Siege Activations . | . . . . . . . . Martial Activations . | . . . . . . . . Shielding Activations . | . . . . . . . . Robots Disrupted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Robots Corrupted 8 | . 1 . . . . 7 . Combat Hostiles 5 | . 1 . . . . 4 . Parts Fried 12 | . 2 . 1 . . 9 . Impact Corruptions 12 | . . . . . . 12 . Robots Melted 1 | . . . . . . . 1 Combat Hostiles . | . . . . . . . . Parts Melted 2 | . . . 1 . 1 . . Heat Transferred 2137 | . 50 50 729 407 407 50 444 Parts Sabotaged . | . . . . . . . . Parts Stolen . | . . . . . . . . Parts Stripped . | . . . . . . . . Power Chain Reactions 4 | . 1 1 1 . . 1 . Alert | -11 -10 -10 -9 -9 -8 -7 -7 ------- Run | Yrd Mat Min Mat Min Mat Fac Sto Maximum Alert Level 1 | . . . . . . 1 1 Low Security (%) 71 | . 100 100 100 100 100 33 89 Level 1 28 | . . . . . . 66 10 Level 2 . | . . . . . . . . Level 3 . | . . . . . . . . Level 4 . | . . . . . . . . Level 5 . | . . . . . . . . High Security . | . . . . . . . . Max Security . | . . . . . . . . Peak Influence 316 | . 30 54 133 57 56 316 225 Initial 117 | . . . 20 47 22 11 117 Average 107 | . 7 14 53 23 17 207 106 Influence Increases 1639 | . 58 74 273 67 98 833 236 Destroy 0b10 Robot/C 860 | . 40 60 200 40 60 340 120 Destroy 0b10 Robot/NC 50 | . 5 . 5 . . 25 15 Destroy Leader 198 | . 12 10 50 10 10 74 32 Successful Hack 41 | . . . . 17 12 12 . Disable Machine 165 | . . . 15 . . 150 . Destroy Structure 145 | . 1 4 3 . 1 112 24 Partial Spotted 60 | . . . . . 15 30 15 Lose Combat Pursuer 120 | . . . . . . 90 30 Influence Decreases 1416 | . 58 20 204 133 129 601 271 Entered New Map 301 | . . . 34 76 35 15 141 Time Decay 722 | . 47 20 170 57 54 324 50 Lost Part 271 | . 11 . . . 40 140 80 Purge Threat 122 | . . . . . . 122 . Squads Dispatched 17 | . . . 1 1 3 7 5 Investigation 7 | . . . . 1 1 3 2 Extermination 2 | . . . . . . 2 . Reinforcement 6 | . . . 1 . 1 2 2 Assault . | . . . . . . . . Garrison 2 | . . . . . 1 . 1 Intercept . | . . . . . . . . Searches Triggered . | . . . . . . . . Construction Impeded . | . . . . . . . . Haulers Reinforced 2 | . . . . . . 1 1 Active Scanning Responses . | . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . Stealth | -11 -10 -10 -9 -9 -8 -7 -7 --------- Run | Yrd Mat Min Mat Min Mat Fac Sto Distress Signals 3 | . . . . . . 1 2 Communications Jammed . | . . . . . . . . Distress Signals . | . . . . . . . . Times Spotted 82 | . 2 3 13 2 15 29 18 Peak Tracking Total 13 | . 2 2 4 2 10 8 13 Tactical Retreats 5 | . . . . . . 3 2 Traps | -11 -10 -10 -9 -9 -8 -7 -7 ------- Run | Yrd Mat Min Mat Min Mat Fac Sto Traps Triggered 1 | . . . . . . 1 . Indirectly . | . . . . . . . . Trap Hack Attempts . | . . . . . . . . Triggered . | . . . . . . . . Disarmed . | . . . . . . . . Reprogrammed 8 | . 5 . . . . 3 . Reused . | . . . . . . . . Traps Extracted . | . . . . . . . . Installed . | . . . . . . . . Triggered . | . . . . . . . . Machines | -11 -10 -10 -9 -9 -8 -7 -7 ---------- Run | Yrd Mat Min Mat Min Mat Fac Sto Machines Disabled 11 | . . . 1 . . 10 . Max in Single Turn 2 | . . . 1 . . 2 . Machines Repaired . | . . . . . . . . Machines Dismantled . | . . . . . . . . Machines Sabotaged . | . . . . . . . . Overloaded Fab Kills . | . . . . . . . . Hacking | -11 -10 -10 -9 -9 -8 -7 -7 --------- Run | Yrd Mat Min Mat Min Mat Fac Sto Machines Accessed 17 | . 1 . . 1 3 8 4 Terminals 14 | . 1 . . 1 3 6 3 Fabricators 2 | . . . . . . 2 . Repair Stations 1 | . . . . . . . 1 Recycling Units . | . . . . . . . . Scanalyzers . | . . . . . . . . Garrison Access . | . . . . . . . . Total Hacks 81 | . 5 . . 11 17 36 12 Successful 27 | . 3 . . 5 6 11 2 Failed 54 | . 2 . . 6 11 25 10 Catastrophic 12 | . . . . . 5 5 2 Database Lockouts . | . . . . . . . . Manual 41 | . 2 . . 6 16 17 . Terminals 70 | . 5 . . 11 17 29 8 Fabricators 7 | . . . . . . 7 . Repair Stations 4 | . . . . . . . 4 Recycling Units . | . . . . . . . . Scanalyzers . | . . . . . . . . Garrison Access . | . . . . . . . . Terminal Hacks 21 | . 3 . . 5 6 6 1 Robot Analysis 1 | . . . . . 1 . . Prototype ID Bank 2 | . . . . 2 . . . Branch Access Points 2 | . . . . . 1 1 . Alert Level 4 | . . . . 1 1 1 1 Unreport Threat 1 | . . . . . . 1 . Locate Traps 4 | . 1 . . . 1 2 . Reprogram Traps 3 | . 2 . . . . 1 . Dispatch Records 1 | . . . . 1 . . . Garrison Status 1 | . . . . . 1 . . Recall Reinforcements 1 | . . . . . 1 . . Zone Layout 1 | . . . . 1 . . . Fabricator Hacks 3 | . . . . . . 3 . Network Status 2 | . . . . . . 2 . Build 1 | . . . . . . 1 . Repair Station Hacks 1 | . . . . . . . 1 Refit 1 | . . . . . . . 1 Recycling Unit Hacks . | . . . . . . . . Scanalyzer . | . . . . . . . . Garrison Access Hacks . | . . . . . . . . Unauthorized Hacks 2 | . . . . . . 2 . Terminals . | . . . . . . . . Fabricators 2 | . . . . . . 2 . Prioritize 1 | . . . . . . 1 . Liberate 1 | . . . . . . 1 . Repair Stations . | . . . . . . . . Recycling Units . | . . . . . . . . Scanalyzers . | . . . . . . . . Garrison Access . | . . . . . . . . Data Cores Recovered . | . . . . . . . . Used . | . . . . . . . . Hacking Detections 16 | . 1 . . 1 3 7 4 Full Trace Events 8 | . 1 . . 1 1 3 2 Feedback Events . | . . . . . . . . Feedback Blocked . | . . . . . . . . Robot Schematics Acquired . | . . . . . . . . Robots Built . | . . . . . . . . Authchips . | . . . . . . . . Time . | . . . . . . . . Total Robot Build Rating . | . . . . . . . . Part Schematics Acquired . | . . . . . . . . Parts Built 2 | . . . . . . 2 . Authchips . | . . . . . . . . Time 84 | . . . . . . 84 . Total Part Build Rating 8 | . . . . . . 8 . Parts Repaired . | . . . . . . . . Time . | . . . . . . . . Parts Recycled . | . . . . . . . . Recycled Matter . | . . . . . . . . Retrieved Matter . | . . . . . . . . Retrieved Components . | . . . . . . . . Parts Scanalyzed . | . . . . . . . . Part Schematics Acquired . | . . . . . . . . Parts Damaged . | . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -8 -7 -7 ------------ Run | Yrd Mat Min Mat Min Mat Fac Sto Used RIF Installer . | . . . . . . . . Robots Hacked . | . . . . . . . . Non-combat . | . . . . . . . . Combat . | . . . . . . . . Robot Hacks Applied . | . . . . . . . . Relay Couplers Released . | . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . Robots Rewired . | . . . . . . . . Allies Hacked . | . . . . . . . . Hacks Repelled . | . . . . . . . . Allies | -11 -10 -10 -9 -9 -8 -7 -7 -------- Run | Yrd Mat Min Mat Min Mat Fac Sto Total Allies . | . . . . . . . . Largest Group . | . . . . . . . . Highest-Rated Group . | . . . . . . . . Highest-Rated Ally . | . . . . . . . . Total Orders . | . . . . . . . . Ally Attacks . | . . . . . . . . Total Damage . | . . . . . . . . Kills . | . . . . . . . . Allies Corrupted . | . . . . . . . . Allies Melted . | . . . . . . . . Intel | -11 -10 -10 -9 -9 -8 -7 -7 ------- Run | Yrd Mat Min Mat Min Mat Fac Sto Active Infowar (turns) 455 | . . . . . . 361 94 Sensors 455 | . . . . . . 361 94 Terrain 78 | . . . . . . 78 . Jamming 18 | . . . . . . 18 . Robot Analysis Total 1 | . . . . . 1 . . Derelict Logs Recovered . | . . . . . . . . Drone Launches . | . . . . . . . . Drone Recoveries . | . . . . . . . . Exploration | -11 -10 -10 -9 -9 -8 -7 -7 ------------- Run | Yrd Mat Min Mat Min Mat Fac Sto Turns Passed 1812 | . 132 114 370 155 187 745 109 Spaces Moved 1478 | 1 58 87 156 86 226 749 115 Core 73 | . . . . . . 62 11 Treads 270 | . . . 148 86 36 . . Legs 381 | 1 58 87 8 . . 202 25 Wheels . | . . . . . . . . Hover . | . . . . . . . . Flight 754 | . . . . . 190 485 79 Fastest Speed 27 | 120 120 120 120 160 29 27 40 Average Speed 84 | 120 134 120 157 160 53 65 59 Slowest Speed 250 | 120 190 120 160 160 240 250 200 Overloaded Moves . | . . . . . . . . Propulsion Burnouts . | . . . . . . . . Robots Hopped 20 | . . . . . 9 5 6 Potential Cave-ins . | . . . . . . . . Cave-ins Triggered . | . . . . . . . . Exploration Rate (%) 25 | 2 33 28 18 30 27 26 36 Regions Visited 7 Branch Regions 3 Pre-discovered Areas . | . . . . . . . . Known Exits Taken 1 | . . . . . . 1 . Unknown Exits Taken 6 | 1 1 1 1 1 1 . . Scrap Searched 1 | . . . . 1 . . . Spaces Dug 4 | . . . . . . 4 . Terrain Destroyed 141 | . 1 4 2 . . 111 23 Melee 4 | . . . . . . 4 . Projectile . | . . . . . . . . AOE 137 | . 1 4 2 . . 107 23 Terrain Rammed . | . . . . . . . . Walls Destroyed . | . . . . . . . . Machines Disabled . | . . . . . . . . Actions | -11 -10 -10 -9 -9 -8 -7 -7 --------- Run | Yrd Mat Min Mat Min Mat Fac Sto Total 1805 | . 87 92 234 92 264 910 126 Wait 49 | . . 2 1 1 2 43 . Move 1435 | . 57 86 155 85 211 738 103 Hop 16 | . . . . . 5 5 6 Pick Up 29 | . 1 . 16 . 5 7 . Fast Attach 28 | . 1 . 2 . 3 21 1 Attach 31 | . 1 . 6 . 10 12 2 Detach 18 | . 1 . . . 4 12 1 Swap 17 | . . . 7 . 3 7 . Drop 36 | . . . 14 . 8 13 1 Fire 118 | . 25 4 32 6 13 26 12 Melee 26 | . . . . . . 26 . Ram . | . . . . . . . . Kick 1 | . 1 . . . . . . Crush 1 | . . . 1 . . . . Escape Stasis . | . . . . . . . . Rewire . | . . . . . . . . Trap . | . . . . . . . . Miscellaneous . | . . . . . . . . Route ------- -11/Scrapyard -10/Materials -10/Mines -9/Materials -9/Mines -8/Materials -7/Factory (discovered 4 exits: *Sto x2 / *Low x2) -7/Storage (discovered 1 exit: [*Fac]) History --------- Turn | Location | Event 1 | -11/Scrapyard | Discovered new exit (range 0) 1 | -11/Scrapyard | Entered Materials 107 | -10/Materials | Discovered new exit (range 13) 133 | -10/Materials | Entered Mines 149 | -10/Mines | Assembled infested the area 231 | -10/Mines | Discovered new exit (range 11) 247 | -10/Mines | Entered Materials 247 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 308 | -9/Materials | Build established: Mutant 584 | -9/Materials | Discovered new exit (range 12) 617 | -9/Materials | Entered Mines 626 | -9/Mines | Met a Derelict bent on vengeance 740 | -9/Mines | Discovered new exit (range 4) 772 | -9/Mines | Entered Materials 772 | -8/Materials | Evolved 2 slots: Utility x1, Weapon x1 867 | -8/Materials | Garrison activated, responded to threat 952 | -8/Materials | Discovered new exit (range 11) 959 | -8/Materials | Entered Factory 959 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 1106 | -7/Factory | Identified exit to Storage 1106 | -7/Factory | Identified exit to Lower Caves 1153 | -7/Factory | Lost 4 parts (1n3u) 1367 | -7/Factory | Lost 6 parts (1p2n3u) 1445 | -7/Factory | Fabricated Imp. EM Pulse Cannon (x2) 1663 | -7/Factory | Core integrity fell below 50% 1704 | -7/Factory | Entered Storage 1799 | -7/Storage | Garrison activated, responded to threat 1807 | -7/Storage | Core integrity fell below 20% 1811 | -7/Storage | Discovered new exit (range 15) 1813 | -7/Storage | Self-destructed Last Messages --------------- 01796_ G-47 Trooper destroyed. 01796_ Destroyed Lgt. Nuclear Core. 01796_ G-47 Trooper destroyed. 01796_ Backup Propulsion I destroyed. 01796_ U-05 Engineer lays Concrete. 01796_ Xenon Bombardment Thruster destroyed. 01797_ U-05 Engineer lays Concrete. 01798_ Imp. Sensor Array destroyed. 01798_ U-05 Engineer lays Concrete. 01799_ G-47 Trooper destroyed. 01799_ Y-54 Guardian calls for garrison reinforcements. 01799_ ALERT: Activating Garrison Access S001. 01799_ U-05 Engineer destroyed. 01799_ U-05 Engineer lays Concrete. 01802_ Backup Power I destroyed. 01803_ U-05 Engineer lays Concrete. 01804_ U-05 Engineer destroyed. 01806_ Imp. Heat Sink destroyed. 01806_ Prc. Grenade Launcher destroyed. 01811_ EXIT=FOUND Map ----- +----------------------------------------------------+ | ########+######## #?????????????????????? | | #?????????????????????? | | " ###+##+########+## #?????????????????????? | | "T#?# ????? * # ####??????????????????? | | ###?#?""" ??? !# # ???????????????????? | | ??????""" ?# ![# # "???????????????????? | | ??????""" # # # "???????????????????? | | ????? # # + "???????????????????? | | ?????######## | ""??????????????????? | | ????????????####### =%! ""?????????????????? | | ?????????????????# = "?????????????????? | | ?????????????????# = %= ????????????????? | | ????????????????## !* * #######????????????? | | ????????????????? % [ #????????????? | | ?????????????????? =** """"??????????????? | | ?????????????????? """"??????????????? | | ??????????????????? !! """"??????????????? | | ???????????????????#=%! """"??????????????? | | ???????????????????# | # ""???????????? | | ???????????????????# #?? "" ??????????? | | ???????????????????# #???? ##???????????? | | ???????????????????# #?????? #????????????? | | ?????????##+##+##### #################?????? | | ??????? Y g #????? | | ??????? g g < #????? | | ??????? ^ @ #????? | | ???????#######+#########+############????????? | | ?????????????????????? ??????????????????? | | ???????????????????? ????????????????? | | ??????????????????# #??????????????? | | ??????????????????# #??????????????? | | ??????????????????# """ """ #??????????????? | | ??????????????????# """ """ ??????????????? | | ??????????????????# """ """ ##?????????????? | | ??????????????????#?###########??????????????? | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | +----------------------------------------------------+ Best States ------------- Heat Dissipation 48 Energy Generation 15 Energy Capacity 275 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 15 Terrain Scan Range 16 Terrain Scan Density 410 Jamming Range 12 Armor Coverage 225 Weapon Shielding 33 Evasion (%) 64 Targeting Accuracy 8 Target Analysis 5 Recoil Reduction 2 Offensive Hacking 10 Defensive Hacking 30 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Imp. EM Pulse Cannon | x2 | -7/Factory | Preloaded Repaired ---------- Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed LinearZhirovShockpuncher Manual? 0 Play Time 00:19:26 Cumulative 1062.0 hours Start 2025.05.24 @ 17:54:35 End 2025.05.24 @ 18:12:38 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 1318 Rogue 1035 Adventurer 124 Explorer 159 Win Type - Total 47 Types 33/0/8/4/1/0/0/1/0/0 Lore% 91 Gallery% 86 Achievement% 80 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 2 Font 18/X11 Map View 76x50 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 49e13435-568e-4f35-a9c6-c4235c5b9491