Cogmind - Beta 11.1 @@@ ROGUE MODE // 2022.06.19 @ 02:55:24 Player: Spark774th Result: Self-destructed Performance ------------- Evolutions (4) 2000 Regions Visited (10) 2000 Robots Destroyed (138) 690 Value Destroyed (4960) 4960 Prototype IDs (16) 320 Alien Tech Used (0) 0 Bonus (790) 790 TOTAL SCORE: 10760 Bonus ------- High Alert Combat Kills 393 Follower Combat Kills 97 Met Data Miner 300 Cogmind --------- Core Integrity 335/850 Matter 300/300 Energy 78/100 System Corruption 8% Temperature Cool (0) Movement Core (700) Ox13 Location -5/Proximity Caves Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (5) --- (None) > --- UTILITY (6) ------ High-capacity Storage Unit > --- WEAPON (3) ------- (None) > --- INVENTORY (20) --- Neutrino Core Cloaking Device Drone Bay (2/2) Heavy Laser Gatling Laser Advanced Assault Cannon Improved Proton Missile Launcher Heavy Shock Bomb Launcher Peak State ------------ > --- POWER ------------ Neutrino Core > --- PROPULSION ------- Light Treads Armored Treads Flexi-carbon Leg > --- UTILITY ---------- Advanced Heat Sink High-capacity Storage Unit Advanced Targeting Computer Improved Weapon Cycler Improved Light Armor Plating Shock Absorption System > --- WEAPON ----------- Gatling Laser Heavy Ion Cannon Heavy Phase Cannon > --- INVENTORY -------- Deuterium Engine Improved Cooling System Trap Scanner Energy Filter Improved Kinecellerator Weapon Cycler Cloaking Device Improved Weapon Shielding Advanced Shield Generator Long-range Tractor Beam Drone Bay Heavy Particle Gun Heavy Laser Plasma Rifle Flak Gun Flak Gun Heavy Machine Gun Advanced Assault Cannon Improved Proton Missile Launcher Heavy Shock Bomb Launcher [Rating: 59] Favorites ----------- Power Improved Deuterium Engine Engine Improved Deuterium Engine Power Core Light Nuclear Core Propulsion Armored Treads Treads Armored Treads Leg Aluminum Leg Wheel Wheel Hover Unit Aerolev Unit Utility High-capacity Storage Unit Device Advanced Heat Sink Storage High-capacity Storage Unit Processor Advanced Targeting Computer Hackware Improved System Shield Protection Improved Light Armor Plating Weapon Gatling Laser Energy Gun Gatling Laser Energy Cannon EM Pulse Cannon Ballistic Gun Flak Gun Ballistic Cannon Assault Cannon Launcher Improved Proton Missile Launcher Special Weapon Mining Laser Impact Weapon Hammer Build | -11 -10 -10 -9 -9 -8 -7 -6 -6 -6 -5 ------- Run | Scr Mat Min Mat Sto Mat Fac Fac Low Dat Pro Slots Evolved 8 | . . . 2 . 2 2 2 . . . Power . | . . . . . . . . . . . Propulsion 3 | . . . 1 . 1 1 . . . . Utility 4 | . . . . . 1 1 2 . . . Weapon 1 | . . . 1 . . . . . . . Parts Attached 200 | 11 4 20 15 6 29 61 27 16 . 11 Power 18 | 2 . 3 4 . 3 2 1 1 . 2 Engine 11 | 2 . 1 1 . 3 1 1 1 . 1 Core 7 | . . 2 3 . . 1 . . . 1 Reactor . | . . . . . . . . . . . Propulsion 55 | 4 . 8 10 2 11 17 1 . . 2 Treads 13 | . . . . . . 12 1 . . . Leg 29 | 2 . 4 4 2 10 5 . . . 2 Wheel 12 | 2 . 4 6 . . . . . . . Hover 1 | . . . . . 1 . . . . . Flight . | . . . . . . . . . . . Utility 41 | 1 2 2 . 1 3 16 10 3 . 3 Device 19 | 1 . 1 . . 1 8 4 2 . 2 Storage 5 | . 2 . . . 1 2 . . . . Processor 1 | . . . . . . 1 . . . . Hackware 1 | . . . . . . . 1 . . . Protection 15 | . . 1 . 1 1 5 5 1 . 1 Artifact . | . . . . . . . . . . . Weapon 86 | 4 2 7 1 3 12 26 15 12 . 4 Energy Gun 34 | 3 2 2 1 2 4 10 5 4 . 1 Energy Cannon 6 | . . . . . 1 3 . . . 2 Ballistic Gun 20 | . . 1 . 1 6 4 4 3 . 1 Ballistic Cannon 7 | . . . . . 1 5 . 1 . . Launcher 15 | . . 2 . . . 3 6 4 . . Special Weapon 3 | 1 . 1 . . . 1 . . . . Impact Weapon 1 | . . 1 . . . . . . . . Slashing Weapon . | . . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . Unidentified Prototypes 3 | . . . . . 1 2 . . . . Corrupted Parts 4 | 1 . . . . . 2 . . . 1 System Corruption 11 | 1 . . . . . 7 . . . 3 Parts Lost 37 | . . 5 . . 2 10 1 6 . 13 Power 4 | . . 1 . . 1 . . 1 . 1 Propulsion 14 | . . 2 . . 1 5 . 3 . 3 Utility 13 | . . 1 . . . 3 1 2 . 6 Weapon 6 | . . 1 . . . 2 . . . 3 Highest Loss Streak 13 | . . 4 . . 1 2 1 2 . 13 To Critical Strikes . | . . . . . . . . . . . Average Slot Usage (%) 94 | . 97 94 98 99 97 97 99 91 80 83 Engine 5 | . 14 7 . . 6 2 6 6 6 5 Core 2 | . . 6 11 11 2 4 . . . . Treads 14 | . . . . . . 20 33 25 13 12 Leg 13 | . . 19 7 32 34 15 . . . 5 Wheel 1 | . 28 8 24 . . . . . . . Device 8 | . 14 1 . . 7 5 6 10 20 19 Storage 7 | . 11 14 11 11 9 7 6 6 6 6 Processor 4 | . . . . . . 6 6 6 6 5 Protection 10 | . . 10 11 11 9 8 19 14 6 5 Energy Gun 10 | . 27 15 21 11 7 13 7 5 13 9 Energy Cannon 1 | . . . . . 4 2 1 . . 4 Ballistic Gun 6 | . . . 11 21 13 2 6 7 6 4 Ballistic Cannon 1 | . . . . . 1 2 . 1 . . Launcher 2 | . . 9 . . . 1 3 3 . . Naked Turns . | . . . . . . . . . . . Heaviest Build 109 | 9 49 51 54 55 64 84 109 98 70 87 Greatest Support 108 | 20 20 32 48 35 55 108 108 108 40 40 Greatest Overweight (x) 21 | . 2 4 5 2 1 1 1 1 1 21 Average Overweight (x) . | . 1 1 1 1 . . . . 1 1 Largest Inventory Capacity 20 | 5 20 20 20 20 20 20 20 20 20 20 Average Capacity 19 | 5 18 20 20 20 20 20 20 20 20 20 Most Carried 20 | 5 13 20 20 20 20 20 20 20 20 20 Average Carried 18 | 4 9 14 19 19 19 19 19 19 20 19 Final Capacity 20 | 5 20 20 20 20 20 20 20 20 20 20 Final Carried 20 | 5 13 20 19 18 20 20 19 20 20 8 Class Distribution -------------------- 45% | Scavenger-Tank 16% | Mutant 13% | Scavenger-Gunner 12% | Tank 8% | Scavenger-Mutant 4% | Gunner Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Tank | -9/Materials Scavenger-Tank | -9/Storage Scavenger-Tank | -8/Materials Scavenger-Gunner | -7/Factory Scavenger-Tank | -6/Factory Scavenger-Tank | -6/Lower Caves Scavenger-Tank | -6/Data Miner Scavenger-Tank | -5/Proximity Caves Resources | -11 -10 -10 -9 -9 -8 -7 -6 -6 -6 -5 ----------- Run | Scr Mat Min Mat Sto Mat Fac Fac Low Dat Pro Matter Collected 4116 | 315 40 243 . 319 770 1313 251 563 . 302 Remotely . | . . . . . . . . . . . Salvage Created 5362 | 102 127 319 43 366 1293 2321 251 363 . 177 Parts 239 | 8 5 14 3 17 68 103 7 7 . 7 Haulers Intercepted 3 | . . . . . . 3 . . . . Recyclers Shooed 1 | . . . . . 1 . . . . . Parts Field Recycled . | . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . Parts Self-Destructed 15 | . . . . . . . . 1 . 14 Prevented 4 | . . . . . . . . 4 . . Kills | -11 -10 -10 -9 -9 -8 -7 -6 -6 -6 -5 ------- Run | Scr Mat Min Mat Sto Mat Fac Fac Low Dat Pro Combat Hostiles Destroyed 102 | 1 3 6 1 8 29 39 6 6 . 3 Guns 70 | 1 3 5 1 7 19 27 6 1 . . Cannons 15 | . . . . . 6 6 . 1 . 2 AOE 15 | . . 1 . 1 4 5 . 4 . . Classes Destroyed 18 | 2 . 3 . 1 5 5 . 2 . . Worker 10 | . . 1 . 2 . 7 . . . . Builder 2 | . . . . . 1 1 . . . . Tunneler 3 | 3 . . . . . . . . . . Hauler 3 | . . . . . . 3 . . . . Recycler 8 | . . 2 . . 1 5 . . . . Operator 1 | . . . . . 1 . . . . . Watcher 12 | . . . . . 5 7 . . . . Swarmer 14 | . . . . . 7 7 . . . . Grunt 52 | 1 3 3 1 6 17 16 1 4 . . Brawler 3 | . . . . . . 1 1 . . 1 Duelist 2 | . . . . . . 1 1 . . . Sentry 14 | . . . . 2 3 5 3 1 . . Specialist 2 | . . . . . . 2 . . . . Hunter 3 | . . . . . 2 1 . . . . Programmer 8 | . . . . . . 6 . . . 2 Behemoth 1 | . . . . . . . . 1 . . Samaritan 2 | . . . . . . . . 2 . . Assembled 3 | . . 3 . . . . . . . . Best Kill Streak 11 | 2 2 2 1 3 11 11 3 3 . 2 Combat Bots Only 9 | 1 2 2 1 3 9 5 3 3 . 2 Max Kills in Single Turn 6 | 2 1 1 1 2 4 6 1 1 . 1 Gunslinging 1 | . . . . 1 1 . . . . . Exploded 3 | . . 1 . 1 3 3 . 1 . . Melee . | . . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . Combat | -11 -10 -10 -9 -9 -8 -7 -6 -6 -6 -5 -------- Run | Scr Mat Min Mat Sto Mat Fac Fac Low Dat Pro Damage Taken 8874 | 34 91 695 86 366 981 3267 491 1117 . 1746 Core 1431 | 11 46 110 34 72 101 542 23 70 . 422 Absorbed by Shields 429 | . . . . . 369 9 . . . 51 Redirected to Shielding 46 | . . 3 3 40 . . . . . . Regen/Repaired (Parts) 87 | . . . . 87 . . . . . . Core Remaining (%) 60 | 95 . 33 . 73 81 22 . . . . Volleys Fired 373 | 45 9 36 3 23 81 111 18 36 . 11 Largest 3 | 2 2 2 3 3 3 3 3 3 . 3 Hottest 235 | 140 80 80 110 110 189 200 204 177 . 235 Shots Fired 889 | 53 18 47 8 69 232 309 50 74 . 29 Gun 676 | 15 18 45 8 69 183 254 50 20 . 14 Cannon 116 | . . . . . 49 34 . 18 . 15 Launcher 59 | . . 2 . . . 21 . 36 . . Special 38 | 38 . . . . . . . . . . Kinetic 309 | . . 1 3 40 154 48 30 31 . 2 Thermal 322 | 46 9 23 . 9 45 136 20 7 . 27 Explosive 38 | . . 2 . . . 21 . 15 . . Electromagnetic 220 | 7 9 21 5 20 33 104 . 21 . . Robot Hit Streak 19 | 2 4 12 3 6 19 13 17 9 . 6 Robot Miss Streak 8 | 2 1 3 6 8 7 6 3 4 . 3 Penetration Max . | . . . . . . . . . . . Secondary Targets 6 | . 1 1 . 1 3 . . . . . Max Gunslinging Chain 1 | . 1 1 . 1 1 . . . . . Shots Hit Robots 557 | 7 14 26 3 42 150 215 44 34 . 22 Core Hits 344 | 5 5 15 1 22 88 132 43 24 . 9 Critical Kills 1 | . . . . . . 1 . . . . Critical Parts Destroyed . | . . . . . . . . . . . Critical Strikes 9 | . . 1 . 1 3 3 . 1 . . Burn 5 | . . . . . 2 2 . 1 . . Destroy 1 | . . . . . . 1 . . . . Blast 1 | . . . . . 1 . . . . . Corrupt 2 | . . 1 . 1 . . . . . . Melee Attacks . | . . . . . . . . . . . Impact . | . . . . . . . . . . . Slashing . | . . . . . . . . . . . Piercing . | . . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . Damage Inflicted 13739 | 118 169 488 68 691 2831 6143 977 1661 . 593 Guns 8234 | 94 169 340 68 614 1711 3733 977 222 . 306 Cannons 1739 | . . . . . 750 533 . 169 . 287 Explosions 3738 | . . 147 . 77 370 1874 . 1270 . . Melee . | . . . . . . . . . . . Ramming 4 | . . 1 . . . 3 . . . . Kinetic 3057 | . . . 58 376 1332 416 568 257 . 50 Thermal 4525 | 66 64 273 . 158 512 2366 409 134 . 543 Explosive 2940 | . . 36 . . 370 1874 . 660 . . Electromagnetic 3213 | 52 105 178 10 157 617 1484 . 610 . . Impact . | . . . . . . . . . . . Slashing . | . . . . . . . . . . . Piercing . | . . . . . . . . . . . Highest Corruption 8 | 1 1 1 . . . 7 . . . 8 Average Corruption 2 | 1 1 1 . . . 3 . . . 5 Corruption Purged 7 | . . . . . . 7 . . . . Corruption Blocked . | . . . . . . . . . . . Effects 68 | 4 2 13 . . . 45 . . . 4 Message Errors 17 | 2 2 2 . . . 8 . . . 3 Matter Fused 21 | 1 . 6 . . . 14 . . . . Heat Flow Errors 11 | 1 . 1 . . . 9 . . . . Energy Discharges 6 | . . 1 . . . 5 . . . . Parts Rejected 1 | . . . . . . 1 . . . . Data Loss (minor) 6 | . . . . . . 6 . . . . Data Loss (major) 2 | . . 2 . . . . . . . . Misfires 2 | . . . . . . 2 . . . . Alerts 1 | . . 1 . . . . . . . . Weapon Failures 1 | . . . . . . . . . . 1 Overload Shots . | . . . . . . . . . . . Overflow Damage 237 | . . 15 . . 34 138 . 50 . . Projectiles 53 | . . . . . 34 19 . . . . Explosions 184 | . . 15 . . . 119 . 50 . . Melee . | . . . . . . . . . . . Knockbacks 3 | . . . . . 2 1 . . . . Impact . | . . . . . . . . . . . Kinetic 3 | . . . . . 2 1 . . . . Secondary . | . . . . . . . . . . . Self-Inflicted Damage 583 | . . 141 . 35 98 306 . 3 . . Shots 13 | . . 5 . 1 1 5 . 1 . . Rammed . | . . . . . . . . . . . Targets Rammed 2 | . . 1 . . . 1 . . . . Kicked 2 | . . 1 . . . 1 . . . . Crushed . | . . . . . . . . . . . Highest Temperature 594 | 300 102 121 102 264 464 594 202 111 . 319 Average Temperature 109 | 99 52 37 44 85 95 147 46 27 . 122 Received Heat Transfer 2111 | 18 48 280 48 129 294 573 108 331 . 282 Effects 27 | 1 . . . . 5 19 . . . 2 Shutdowns 8 | . . . . . 1 7 . . . . Energy Bleed 5 | 1 . . . . 2 2 . . . . Interference 8 | . . . . . 2 4 . . . 2 Matter Decay 1 | . . . . . . 1 . . . . Short Circuit 1 | . . . . . . 1 . . . . Damage (major) 2 | . . . . . . 2 . . . . Damage (core) 2 | . . . . . . 2 . . . . Siege Activations . | . . . . . . . . . . . Robots Corrupted 3 | . . . . . . 1 . 2 . . Combat Hostiles 1 | . . . . . . 1 . . . . Parts Fried 17 | . 1 . . . 1 8 . 7 . . Impact Corruptions . | . . . . . . . . . . . Robots Melted 1 | . . . . . . . . . . 1 Combat Hostiles 1 | . . . . . . . . . . 1 Parts Melted 10 | . . . . . 2 3 2 . . 3 Heat Transferred 9060 | 150 150 525 . 245 1125 4751 885 360 . 869 Parts Sabotaged . | . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . Power Chain Reactions 6 | . . 3 . 1 . 1 . 1 . . Missiles Intercepted . | . . . . . . . . . . . Alert | -11 -10 -10 -9 -9 -8 -7 -6 -6 -6 -5 ------- Run | Scr Mat Min Mat Sto Mat Fac Fac Low Dat Pro Peak Influence 993 | 30 128 121 62 217 504 993 680 . . . Initial 486 | . 3 49 10 26 54 207 486 . . . Average 238 | 13 59 40 35 118 227 357 517 . . . Maximum Alert Level 3 | . . . . 1 2 3 2 . . . Low Security (%) 60 | 100 100 100 100 80 46 49 . . . . Level 1 17 | . . . . 19 41 15 . . . . Level 2 13 | . . . . . 11 12 100 . . . Level 3 8 | . . . . . . 22 . . . . Level 4 . | . . . . . . . . . . . Level 5 . | . . . . . . . . . . . High Security . | . . . . . . . . . . . Max Security . | . . . . . . . . . . . Squads Dispatched 21 | . 2 . 1 1 6 8 3 . . . Investigation 5 | . 1 . 1 . 3 . . . . . Extermination 4 | . . . . . . 4 . . . . Reinforcement 8 | . 1 . . 1 3 3 . . . . Assault 1 | . . . . . . 1 . . . . Garrison 3 | . . . . . . . 3 . . . Intercept . | . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . Construction Impeded 2 | . . . . . . 2 . . . . Haulers Reinforced . | . . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . Stealth | -11 -10 -10 -9 -9 -8 -7 -6 -6 -6 -5 --------- Run | Scr Mat Min Mat Sto Mat Fac Fac Low Dat Pro Distress Signals 5 | . . . . 1 3 1 . . . . Communications Jammed . | . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . Times Spotted 147 | 1 3 9 4 11 43 57 6 8 . 5 Peak Tracking Total 7 | 1 2 5 3 4 7 5 2 4 . 4 Tactical Retreats 11 | . . 4 . . 1 3 . 3 . . Traps | -11 -10 -10 -9 -9 -8 -7 -6 -6 -6 -5 ------- Run | Scr Mat Min Mat Sto Mat Fac Fac Low Dat Pro Traps Triggered 5 | . . . . 1 2 2 . . . . Indirectly . | . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . Triggered . | . . . . . . . . . . . Disarmed . | . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . Reused . | . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . Installed 1 | . . . 1 . . . . . . . Triggered . | . . . . . . . . . . . Most Traps Carried 2 | . . 2 2 1 1 . . . . . Machines | -11 -10 -10 -9 -9 -8 -7 -6 -6 -6 -5 ---------- Run | Scr Mat Min Mat Sto Mat Fac Fac Low Dat Pro Machines Disabled 14 | . . 1 . . 3 10 . . . . Max in Single Turn 4 | . . 1 . . 1 4 . . . . Garrison Access 1 | . . . . . . 1 . . . . Machines Sabotaged . | . . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . Hacking | -11 -10 -10 -9 -9 -8 -7 -6 -6 -6 -5 --------- Run | Scr Mat Min Mat Sto Mat Fac Fac Low Dat Pro Machines Accessed 24 | . 1 1 2 4 4 5 2 1 4 . Terminals 9 | . . . . 3 2 3 1 . . . Fabricators . | . . . . . . . . . . . Repair Stations 1 | . . . . 1 . . . . . . Recycling Units 3 | . 1 . 1 . 1 . . . . . Scanalyzers 2 | . . . 1 . 1 . . . . . Garrison Access 3 | . . . . . . 2 1 . . . Total Hacks 55 | . 2 1 4 6 6 5 2 1 28 . Successful 48 | . 1 1 3 5 6 2 1 1 28 . Failed 7 | . 1 . 1 1 . 3 1 . . . Catastrophic . | . . . . . . . . . . . Database Lockouts . | . . . . . . . . . . . Manual 4 | . 1 . . . . . . . 3 . Terminals 10 | . . . . 4 2 3 1 . . . Fabricators . | . . . . . . . . . . . Repair Stations 2 | . . . . 2 . . . . . . Recycling Units 4 | . 2 . 1 . 1 . . . . . Scanalyzers 6 | . . . 3 . 3 . . . . . Garrison Access 3 | . . . . . . 2 1 . . . Terminal Hacks 36 | . . 1 . 3 2 1 . 1 28 . Record 14 | . . . . 2 1 . . . 11 . Part Schematic 11 | . . . . . . . . . 11 . Robot Schematic 4 | . . . . 1 . . . . 3 . Prototype ID Bank 4 | . . . . . 1 . . . 3 . Open Door 2 | . . 1 . . . . . 1 . . Open DSF 1 | . . . . . . 1 . . . . Fabricator Hacks . | . . . . . . . . . . . Repair Station Hacks 2 | . . . . 2 . . . . . . Scan Component 1 | . . . . 1 . . . . . . Repair 1 | . . . . 1 . . . . . . Recycling Unit Hacks 3 | . 1 . 1 . 1 . . . . . Report Inventory 3 | . 1 . 1 . 1 . . . . . Scanalyzer 5 | . . . 2 . 3 . . . . . Insert Component 2 | . . . 1 . 1 . . . . . Analyze 3 | . . . 1 . 2 . . . . . Garrison Access Hacks 2 | . . . . . . 1 1 . . . Unlock Access 1 | . . . . . . . 1 . . . Seal Access 1 | . . . . . . 1 . . . . Unauthorized Hacks . | . . . . . . . . . . . Terminals . | . . . . . . . . . . . Fabricators . | . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . Used . | . . . . . . . . . . . Hacking Detections 11 | . 1 . 1 2 3 2 2 . . . Full Trace Events 3 | . 1 . 1 . 1 . . . . . Feedback Events . | . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . Robot Schematics Acquired 4 | . . . . 1 . . . . 3 . Robots Built . | . . . . . . . . . . . Authchips . | . . . . . . . . . . . Time . | . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . Part Schematics Acquired 13 | . . . 1 . 1 . . . 11 . Parts Built . | . . . . . . . . . . . Authchips . | . . . . . . . . . . . Time . | . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . Parts Repaired 1 | . . . . 1 . . . . . . Time 38 | . . . . 38 . . . . . . Parts Recycled . | . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . Parts Scanalyzed 2 | . . . 1 . 1 . . . . . Part Schematics Acquired 2 | . . . 1 . 1 . . . . . Parts Damaged . | . . . . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -8 -7 -6 -6 -6 -5 ------------ Run | Scr Mat Min Mat Sto Mat Fac Fac Low Dat Pro Used RIF Installer . | . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . Non-combat . | . . . . . . . . . . . Combat . | . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . Allies | -11 -10 -10 -9 -9 -8 -7 -6 -6 -6 -5 -------- Run | Scr Mat Min Mat Sto Mat Fac Fac Low Dat Pro Total Allies 1 | . . . . . . . . . . 1 Largest Group 1 | . . . . . . . . . . 1 Highest-Rated Group 96 | . . . . . . . . . . 96 Highest-Rated Ally 96 | . . . . . . . . . . 96 Total Orders . | . . . . . . . . . . . Ally Attacks 14 | . . . . . . . . . . 14 Total Damage 478 | . . . . . . . . . . 478 Kills 2 | . . . . . . . . . . 2 Allies Corrupted . | . . . . . . . . . . . Allies Melted 1 | . . 1 . . . . . . . . Intel | -11 -10 -10 -9 -9 -8 -7 -6 -6 -6 -5 ------- Run | Scr Mat Min Mat Sto Mat Fac Fac Low Dat Pro Robot Analysis Total . | . . . . . . . . . . . Derelict Logs Recovered 3 | . . 3 . . . . . . . . Drone Launches . | . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . Exploration | -11 -10 -10 -9 -9 -8 -7 -6 -6 -6 -5 ------------- Run | Scr Mat Min Mat Sto Mat Fac Fac Low Dat Pro Turns Passed 15472 | 588 268 1447 244 768 2403 3803 663 3434 271 1583 Spaces Moved 7279 | 455 206 683 147 335 915 1802 296 1736 111 593 Core 74 | 72 . . . . . . . . . 2 Treads 3940 | . . . . . . 1225 296 1736 111 572 Legs 2231 | 1 . 355 29 335 915 577 . . . 19 Wheels 1034 | 382 206 328 118 . . . . . . . Hover . | . . . . . . . . . . . Flight . | . . . . . . . . . . . Fastest Speed 50 | 50 80 110 115 190 120 120 164 164 245 245 Average Speed 176 | 75 105 190 131 190 189 159 169 189 245 248 Slowest Speed 1100 | 120 110 260 470 260 190 245 246 245 245 1100 Overloaded Moves . | . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . Exploration Rate (%) 43 | 11 14 95 7 39 45 36 7 99 75 53 Regions Visited 10 Branch Regions 5 Pre-discovered Areas 2 | . . 1 . . . . . . 1 . Known Exits Taken . | . . . . . . . . . . . Unknown Exits Taken 10 | 1 1 1 1 1 1 1 1 1 1 . Scrap Searched 6 | . . 1 . . . . . 2 . 3 Spaces Dug 9 | 9 . . . . . . . . . . Terrain Destroyed 304 | 12 . 24 . 2 54 145 . 64 . 3 Melee . | . . . . . . . . . . . Projectile 32 | 12 . . . . 7 5 . 5 . 3 AOE 272 | . . 24 . 2 47 140 . 59 . . Terrain Rammed . | . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . Actions | -11 -10 -10 -9 -9 -8 -7 -6 -6 -6 -5 --------- Run | Scr Mat Min Mat Sto Mat Fac Fac Low Dat Pro Total 9118 | 572 239 788 190 420 1421 2472 411 1805 111 689 Wait 916 | 41 5 . 8 38 317 395 50 4 1 57 Move 7269 | 454 205 682 146 334 914 1801 295 1735 110 593 Hop . | . . . . . . . . . . . Pick Up 176 | 15 11 28 8 8 38 48 9 8 . 3 Fast Attach 27 | . 3 . 2 1 5 8 4 1 . 3 Attach 63 | 7 1 11 3 3 7 17 5 5 . 4 Detach 10 | 1 . 3 . . 2 1 2 1 . . Swap 110 | 4 . 9 10 2 17 36 18 10 . 4 Drop 165 | 5 5 18 9 10 40 49 10 5 . 14 Fire 373 | 45 9 36 3 23 81 111 18 36 . 11 Melee . | . . . . . . . . . . . Ram . | . . . . . . . . . . . Kick 2 | . . 1 . . . 1 . . . . Crush . | . . . . . . . . . . . Escape Stasis 5 | . . . . . . 5 . . . . Rewire 1 | . . . . 1 . . . . . . Trap 1 | . . . 1 . . . . . . . Miscellaneous . | . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -10/Mines -9/Materials -9/Storage -8/Materials -7/Factory (discovered 2 exits: *Fac x2) -6/Factory (discovered 2 exits: *Low / Gar) -6/Lower Caves (discovered 2 exits: [*Low] / *Dat) -6/Data Miner -5/Proximity Caves History --------- Turn | Location | Event 2 | -11/Scrapyard | Met Revision 17 113 | -11/Scrapyard | Discovered new exit (range 8) 589 | -11/Scrapyard | Entered Materials 643 | -10/Materials | Build established: Mutant 804 | -10/Materials | Discovered new exit (range 16) 857 | -10/Materials | Entered Mines 906 | -10/Mines | Met a Derelict bent on vengeance 985 | -10/Mines | Assembled infested the area 990 | -10/Mines | Assisted by a Guerilla fighting off Assembled 1032 | -10/Mines | Core integrity fell below 50% 1081 | -10/Mines | Lost 4 parts (1p1n1u1w) 1618 | -10/Mines | Met a Derelict who couldn't figure out how to use a Trap Extractor 1944 | -10/Mines | Learned Materials emergency access door positions 2083 | -10/Mines | Learned Materials non-interactive machine intel 2101 | -10/Mines | Found a hidden stash of uninstalled traps 2247 | -10/Mines | Discovered new exit (range 9) 2304 | -10/Mines | Entered Materials 2304 | -9/Materials | Evolved 2 slots: Propulsion x1, Weapon x1 2304 | -9/Materials | Discovered new exit (range 14) 2306 | -9/Materials | Loaded intel: 45 non-interactive machine locations 2548 | -9/Materials | Entered Storage 2626 | -9/Storage | Build established: Tank 3046 | -9/Storage | Build established: Scavenger-Tank 3165 | -9/Storage | Discovered new exit (range 15) 3281 | -9/Storage | Repaired Carbon-fiber Leg 3316 | -9/Storage | Entered Materials 3316 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 4491 | -8/Materials | Destroyed 9 combat bots 5612 | -8/Materials | Discovered new exit (range 16) 5719 | -8/Materials | Entered Factory 5719 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 6439 | -7/Factory | Build established: Scavenger-Gunner 8744 | -7/Factory | Core integrity fell below 50% 9070 | -7/Factory | Discovered new exit (range 8) 9304 | -7/Factory | Build established: Gunner 9319 | -7/Factory | First assault squad dispatched 9325 | -7/Factory | Discovered new exit (range 14) 9522 | -7/Factory | Entered another Factory area 9522 | -6/Factory | Evolved 2 slots: Utility x2 9569 | -6/Factory | Discovered new exit (range 7) 9627 | -6/Factory | Identified exit to Garrison 9677 | -6/Factory | Garrison activated, responded to threat 10112 | -6/Factory | Spotted B-75 Beast 10120 | -6/Factory | Build established: Scavenger-Tank 10185 | -6/Factory | Entered Lower Caves 10902 | -6/Lower Caves | Attracted the attention of an 0b10 checkpoint 11293 | -6/Lower Caves | Spotted B-75 Beast 11755 | -6/Lower Caves | Encountered a Warlord checkpoint 12321 | -6/Lower Caves | Destroyed B-75 Beast 12756 | -6/Lower Caves | Build established: Scavenger-Mutant 13005 | -6/Lower Caves | Discovered new exit (range 16) 13009 | -6/Lower Caves | A Derelict revealed a hidden shortcut to meet someone special 13114 | -6/Lower Caves | Build established: Scavenger-Tank 13619 | -6/Lower Caves | Entered Data Miner 13619 | -6/Data Miner | Discovered new exit (range 6) 13681 | -6/Data Miner | Met Data Miner 13744 | -6/Data Miner | Learned location of Section 7 (-2) 13754 | -6/Data Miner | Acquired the access code to Warlord's prototype stash 13792 | -6/Data Miner | Received God Mode back door access code from Data Miner 13890 | -6/Data Miner | Entered Proximity Caves 14242 | -5/Proximity Caves | Escorted by Enhanced Grunt 14803 | -5/Proximity Caves | Attracted the attention of an 0b10 checkpoint 15364 | -5/Proximity Caves | Entered a huge 0b10 base via the front door 15370 | -5/Proximity Caves | Spotted B-75 Beast 15466 | -5/Proximity Caves | Core integrity fell below 50% 15473 | -5/Proximity Caves | Self-destructed Last Messages --------------- 15457_ Hvy. Ion Cannon destroyed. 15457_ Penetrated by Slug. 15457_ Imp. Cooling System destroyed. 15459_ Imp. Weapon Cycler destroyed. 15462_ Penetrated by Slug. 15465_ Slug penetrates Wall. 15465_ Knocked back. 15467_ LWH,KD:%1E#UBFBIF2QEP|%YXU&E 15468_ Discarded Adv. Targeting Computer. 15469_ Dropped Trap Scanner. 15469_ Dropped Imp. Kinecellerator. 15470_ Dropped Weapon Cycler. 15470_ Dropped Energy Filter. 15471_ Dropped Imp. Weapon Shielding. 15471_ Dropped Lrn. Tractor Beam. 15472_ Dropped Hvy. Particle Gun. 15472_ Dropped Flak Gun. 15473_ Dropped Hvy. Machine Gun. [Achievement: 5k Club] [Achievement: 10k Club] Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ???????????# ????????????????????????????????????? | | ???????????# ????????#####???????????????????????? | | ???????????# ??????? ##???#??????????????????? | | ?????????### ##????? ##? #??????????????????? | | ?????????# ##??? # ## ????????????????? | | ??????????# #?? ?????????????????? | | ??????????# ## ???????????????????? | | ????? ???# ?????????????????????? | | ????? #??# ???????????????????????? | | ???? ### #????????????????????????? | | ???? #?????????????? ?????? | | ???? ## #??????????????# ????? | | ????? ####### ##??????????????# ????? | | ????? ##????# ##???????????????# #????? | | ???? ###### ###??####???????## #????? | | ???? #??# ##??????? ?????? | | ???????# #??# ####????# #?????? | | ???????# ## #### #??# #????# ##????? | | ???????# #?????## ###??# #?????# #????? | | ???????# ##?????# #?####![ ##????## #????? | | ???##### ##????# ###[!@!# ##?????#" #????? | | ??## #????; !!% ;#??#### #?????? | | ?## ###### [ #;### ##????? | | ## * #?###### ;"# % ###### | | # ! ## #?###### B % / | | # ! ### ### YBB !] / | | ## ##?# # ### ## %* / | | ### ##### "" ## ;### #### ##"% [= " | | ?### #?# """"" ## # ###### % %#??###?## " | | ???### #### """" ### #?#### "#???????## ### | | ?????# #### " #?# #?# ##????????###?? | | #????# ## "" "" #?# #?## #?????????????? | | ##???# ###" """ #?# #??# #????????????? | | ##??## ##?#" " "" ### ##?# ???????????? | | #???# #??# ## ## ??????????? | | #???###??# ### ## ?????????? | | #????????## ### #### ## ????????? | | #??????????# #??####??# ???????? | | ##?????????## #######???# ?????? | | ######?????## ## # ##???# ## #????? | | #??????# #### ##### #????###??##????? | | # #????### #### #???# ###?????????????? | | # ### #???## # #???# ###???????????? | | # #?# ##??# # ####??## ##??????????? | | ## #### ##?## # ####??# #??????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 64 Energy Generation 19 Energy Capacity 315 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Range 16 Terrain Scan Density 10 Armor Coverage 675 Resistance: KI 30 Resistance: EX 25 Propulsion Shielding 33 Weapon Cycling 20 Evasion (%) 55 Targeting Accuracy 8 Recoil Reduction 5 Defensive Hacking 12 Item Schematics ----------------- Maul | -9/Materials | Scanalyzed Lrg. Storage Unit | -8/Materials | Scanalyzed Combat Drone Bay | -6/Data Miner | Free Lgt. Regenerative Plating | -6/Data Miner | Free Cld. Nuclear Pulse Thruster | -6/Data Miner | Free Imp. Energy Well | -6/Data Miner | Free Mni. Smartbomb Launcher | -6/Data Miner | Free Imp. Heavy Treads | -6/Data Miner | Free Adv. Reaction Control System | -6/Data Miner | Free Adv. Datajack | -6/Data Miner | Free Hardcell Cannon | -6/Data Miner | Free Hyp. Railgun | -6/Data Miner | Free Adv. Particle Charger | -6/Data Miner | Free Robot Schematics ------------------ G-34 Mercenary | -9/Storage | Hacked R-10 Processor | -6/Data Miner | Free G-50 Soldier | -6/Data Miner | Free Y-64 Sentinel | -6/Data Miner | Free Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- 10k Club 5k Club Crack Shot I Survived The Infestation It's Just You Leap Before You Look Librarian Loot Pinata Made in Tau Ceti IV More Dakka Please Novice Programmer One Hack Too Far Oops Part-time Mechanic Power Corrupts Remodeling Risk Taker Safety First Serviceable Loadout Significant Disruption Storm Trooper The Oracle Tourist Troublemaker Uninvited Guest Challenges ------------ None Game ------ Seed SpacefoldLargeCasing Manual? 0 Play Time 05:24:12 Cumulative 10.7 hours Start 2022.06.17 @ 05:57:13 End 2022.06.19 @ 02:55:24 Sessions 6 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 1 Rogue 1 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 2 Gallery% 8 Achievement% 9 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 2 Font 36/X11 Map View 76x50 Tactical HUD 1 Map Filters NONE Filters SATURATION(60) Steam 1 RUN: 1aa303bd-d7e7-4918-97ea-665411404dbe