Cogmind - Beta 16 @@@ ROGUE MODE // 2025.12.15 @ 18:53:59 Player: EuleBlut Result: Destroyed by P-60 Hacker with Shock Rifle Performance ------------- Evolutions (4) 2000 Regions Visited (6) 1200 Robots Destroyed (44) 220 Value Destroyed (1698) 1698 Prototype IDs (1) 20 Alien Tech Used (0) 0 Bonus (500) 500 TOTAL SCORE: 5638 Bonus ------- Entered DSFs 500 Cogmind --------- Core Integrity 0/850 Matter 187/300 Energy 100/100 System Corruption 2% Temperature Cool (0) Movement Core (700) Ox13 Location -6/Factory Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (8) ------ High-capacity Storage Unit Armor Integrity Analyzer Backup Plating III > --- WEAPON (2) ------- (None) > --- INVENTORY (20) --- Improved Ion Engine Improved Ion Engine Heavy Ion Engine Light Deuterium Engine Light Nuclear Core Light Nuclear Core Large Storage Unit Faulty Improved Assault Rifle Faulty Improved Assault Rifle Peak State ------------ > --- POWER ------------ Improved Deuterium Engine > --- PROPULSION ------- Medium Treads Medium Treads Medium Treads > --- UTILITY ---------- High-capacity Storage Unit Trap Scanner Core Analyzer Armor Integrity Analyzer ECM Suite Phase Shifter Improved Light Armor Plating > --- WEAPON ----------- Improved Assault Rifle Improved Light Cannon > --- INVENTORY -------- Improved Ion Engine Improved Ion Engine Heavy Ion Engine Deuterium Engine Light Deuterium Engine Light Deuterium Engine Light Nuclear Core Light Nuclear Core Large Storage Unit Phase Shifter Improved Light Armor Plating Improved Light Armor Plating Improved Light Armor Plating Heavy Assault Rifle Improved Assault Rifle [Rating: 46] Favorites ----------- Power Ion Engine Engine Ion Engine Propulsion Light Treads Treads Light Treads Wheel Wheel Utility High-capacity Storage Unit Device ECM Suite Storage High-capacity Storage Unit Processor Improved Targeting Computer Protection Weapon Shielding Weapon Assault Rifle Ballistic Gun Assault Rifle Ballistic Cannon Improved Light Cannon Launcher Grenade Launcher Build | -11 -10 -9 -8 -7 -7 -6 ------- Run | Yrd Mat Mat Mat Fac DSF Fac Slots Evolved 8 | . . 2 2 2 . 2 Power . | . . . . . . . Propulsion 2 | . . . . . . 2 Utility 6 | . . 2 2 2 . . Weapon . | . . . . . . . Parts Attached 51 | 6 2 9 6 4 14 10 Power 7 | 1 . 2 1 . 1 2 Engine 7 | 1 . 2 1 . 1 2 Core . | . . . . . . . Reactor . | . . . . . . . Propulsion 9 | 2 . 2 1 . 4 . Treads 7 | . . 2 1 . 4 . Leg . | . . . . . . . Wheel 2 | 2 . . . . . . Hover . | . . . . . . . Flight . | . . . . . . . Utility 25 | 1 2 3 3 4 6 6 Device 9 | . . 1 2 1 3 2 Storage 3 | 1 1 . . 1 . . Processor 3 | . 1 . . . 2 . Hackware . | . . . . . . . Protection 10 | . . 2 1 2 1 4 Artifact . | . . . . . . . Weapon 10 | 2 . 2 1 . 3 2 Energy Gun . | . . . . . . . Energy Cannon . | . . . . . . . Ballistic Gun 6 | 2 . 1 . . 1 2 Ballistic Cannon 1 | . . . . . 1 . Launcher 3 | . . 1 1 . 1 . Special Weapon . | . . . . . . . Impact Weapon . | . . . . . . . Slashing Weapon . | . . . . . . . Piercing Weapon . | . . . . . . . Special Melee Weapon . | . . . . . . . Unidentified Prototypes 1 | . . . . . . 1 Parts Lost 37 | . 1 4 3 . 12 17 Power 5 | . . 1 1 . . 3 Propulsion 7 | . 1 1 1 . 1 3 Utility 16 | . . . . . 8 8 Weapon 9 | . . 2 1 . 3 3 Highest Loss Streak 11 | . 1 3 2 . 6 11 To Critical Strikes 2 | . . . . . . 2 Average Backups 15 | 1 7 15 19 19 18 14 Power 5 | . 2 4 6 8 7 7 Propulsion 1 | . 2 1 1 1 . . Utility 4 | . 1 4 6 5 6 4 Weapon 3 | . 1 5 5 5 3 2 Tool/Special . | . . . . . . . Unused Backups 9 | . . . . . 1 8 Power 7 | . . . . . 1 6 Propulsion . | . . . . . . . Utility 1 | . . . . . . 1 Weapon 1 | . . . . . . 1 Tool/Special . | . . . . . . . Average Slot Usage (%) 85 | . 82 82 99 97 89 63 Engine 9 | . 14 11 9 7 7 4 Treads 11 | . . 12 17 15 12 13 Wheel 5 | . 25 4 . . . . Device 12 | . . 9 18 21 16 14 Storage 11 | . 14 11 9 14 13 6 Processor 8 | . . 11 9 7 12 9 Protection 7 | . . 3 17 15 10 5 Ballistic Gun 10 | . 28 9 9 7 6 2 Launcher 5 | . . 10 9 7 4 . Peak Build Rating 46 | 6 8 16 20 30 44 46 Average Rating 20 | 4 6 11 17 26 37 33 On Entrance 17 | . 6 8 16 20 30 39 Avg Prop Armor Cover (%) . | . . . . . . . Naked Turns . | . . . . . . . Heaviest Build 72 | 14 49 55 57 66 72 65 Greatest Support 84 | 20 20 40 40 40 56 84 Greatest Overweight (x) 17 | 1 4 5 1 1 3 17 Average Overweight (x) 1 | . 2 2 1 1 1 . Largest Inventory Capacity 20 | 8 20 20 20 20 20 20 Average Capacity 19 | 7 19 20 20 20 20 20 Most Carried 20 | 4 13 20 20 20 20 17 Average Carried 15 | 1 7 15 19 19 18 14 Final Capacity 20 | 8 20 20 20 20 20 20 Final Carried 20 | 4 13 20 20 20 17 9 Class Distribution -------------------- 99% | Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -8/Materials Mutant | -7/Factory Mutant | -7/DSF Mutant | -6/Factory Resources | -11 -10 -9 -8 -7 -7 -6 ----------- Run | Yrd Mat Mat Mat Fac DSF Fac Matter Collected 1466 | 157 247 230 295 . 537 . Remotely . | . . . . . . . Salvage Created 1519 | . 267 202 292 . 639 119 Parts 96 | . 21 18 19 . 30 8 Haulers Intercepted . | . . . . . . . Recyclers Shooed 1 | . 1 . . . . . Parts Field Recycled . | . . . . . . . Retrieved Matter . | . . . . . . . Parts Self-Destructed . | . . . . . . . Prevented . | . . . . . . . Parts Restored . | . . . . . . . Kills | -11 -10 -9 -8 -7 -7 -6 ------- Run | Yrd Mat Mat Mat Fac DSF Fac Combat Hostiles Destroyed 41 | . 9 9 7 . 13 3 Guns 22 | . 9 4 3 . 4 2 Cannons 3 | . . . . . 2 1 AOE 15 | . . 5 4 . 6 . Classes Destroyed 10 | . 2 1 3 . 4 . Worker 1 | . . . 1 . . . Builder 2 | . . . 2 . . . Swarmer 7 | . 3 4 . . . . Grunt 18 | . 6 . 5 . 7 . Brawler 1 | . . . 1 . . . Duelist 2 | . . . . . 2 . Sentry 6 | . . 5 1 . . . Specialist 2 | . . . . . 2 . Hunter 4 | . . . . . 1 3 Heavy 1 | . . . . . 1 . Best Kill Streak 5 | . 3 4 5 . 4 2 Combat Bots Only 4 | . 3 4 4 . 4 2 Max Kills in Single Turn 3 | . 2 1 2 . 3 1 Gunslinging 1 | . 1 . . . . . Exploded 2 | . . 1 1 . 2 . Melee . | . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . Combat | -11 -10 -9 -8 -7 -7 -6 -------- Run | Yrd Mat Mat Mat Fac DSF Fac Hostile Shots Fired 456 | . 41 59 41 . 94 221 Missed 127 | . 12 24 12 . 32 47 Hits 329 | . 29 35 29 . 62 174 Melee 3 | . . . . . 3 . Projectile 326 | . 29 35 29 . 59 174 AOE 1 | . . . . . . 1 Critical Strikes 18 | . 1 1 4 . 4 8 Actively Blocked 1 | . . . . . 1 . Damage Taken 5824 | . 297 506 477 . 1835 2709 Core 1531 | . 47 126 28 . 476 854 Absorbed by Shields 77 | . . . . . 77 . Redirected to Shielding 116 | . . . 28 . 88 . Core Remaining (%) 75 | 100 81 68 94 . 32 . Volleys Fired 146 | 1 23 24 34 . 47 17 Largest 2 | 2 2 2 2 . 2 1 Hottest 56 | 40 40 50 50 . 56 33 Shots Fired 203 | 2 46 29 42 . 67 17 Gun 140 | 2 46 12 34 . 35 11 Cannon 18 | . . . . . 12 6 Launcher 45 | . . 17 8 . 20 . Special . | . . . . . . . Kinetic 158 | 2 46 12 34 . 47 17 Thermal . | . . . . . . . Explosive 45 | . . 17 8 . 20 . Electromagnetic . | . . . . . . . Robot Hit Streak 30 | . 7 12 9 . 30 6 Robot Miss Streak 5 | . 5 1 5 . 3 2 Penetration Max . | . . . . . . . Secondary Targets 2 | . 2 . . . . . Max Gunslinging Chain 1 | . 1 . . . . . Shots Hit Robots 145 | . 29 25 29 . 50 12 Core Hits 108 | . 13 17 24 . 47 7 Critical Kills 2 | . . . . . . 2 Critical Parts Destroyed 1 | . . . . . 1 . Critical Strikes 5 | . . 1 . . 1 3 Destroy 4 | . . 1 . . 1 2 Blast 1 | . . . . . . 1 Melee Attacks . | . . . . . . . Impact . | . . . . . . . Slashing . | . . . . . . . Piercing . | . . . . . . . Sneak Attacks . | . . . . . . . Combat Hostiles . | . . . . . . . Follow-up Attacks . | . . . . . . . Damage Inflicted 3342 | . 385 406 767 . 1604 180 Guns 1257 | . 378 110 307 . 358 104 Cannons 298 | . . . . . 222 76 Explosions 1780 | . . 296 460 . 1024 . Melee . | . . . . . . . Ramming 7 | . 7 . . . . . Kinetic 1555 | . 378 110 307 . 580 180 Thermal . | . . . . . . . Explosive 1780 | . . 296 460 . 1024 . Electromagnetic . | . . . . . . . Impact . | . . . . . . . Slashing . | . . . . . . . Piercing . | . . . . . . . Highest Corruption 1 | . . . 1 . . 1 Average Corruption 1 | . . . 1 . . 1 Corruption Purged . | . . . . . . . Corruption Blocked . | . . . . . . . Overload Shots . | . . . . . . . Overflow Damage 1 | . . 1 . . . . Projectiles . | . . . . . . . Explosions 1 | . . 1 . . . . Melee . | . . . . . . . Knockbacks 3 | . . . . . 1 2 Impact . | . . . . . . . Kinetic 3 | . . . . . 1 2 Secondary . | . . . . . . . Self-Inflicted Damage 124 | . 3 52 . . 69 . Shots 8 | . . 6 . . 2 . Rammed 1 | . 1 . . . . . Targets Rammed 1 | . 1 . . . . . Kicked . | . . . . . . . Crushed . | . . . . . . . Highest Temperature 1378 | . . 4 23 . 1378 . Average Temperature 579 | . . 2 10 . 678 . Received Heat Transfer 696 | . 96 108 324 . 156 12 Effects 28 | . . . . . 28 . Shutdowns 5 | . . . . . 5 . Energy Bleed 8 | . . . . . 8 . Interference 4 | . . . . . 4 . Matter Decay 2 | . . . . . 2 . Short Circuit 1 | . . . . . 1 . Damage (minor) 1 | . . . . . 1 . Damage (major) 5 | . . . . . 5 . Damage (core) 2 | . . . . . 2 . Siege Activations . | . . . . . . . Martial Activations . | . . . . . . . Shielding Activations . | . . . . . . . Robots Disrupted . | . . . . . . . Combat Hostiles . | . . . . . . . Robots Corrupted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Fried . | . . . . . . . Impact Corruptions . | . . . . . . . Robots Melted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Melted . | . . . . . . . Heat Transferred . | . . . . . . . Parts Sabotaged . | . . . . . . . Parts Stolen . | . . . . . . . Parts Stripped . | . . . . . . . Power Chain Reactions . | . . . . . . . Alert | -11 -10 -9 -8 -7 -7 -6 ------- Run | Yrd Mat Mat Mat Fac DSF Fac Maximum Alert Level 1 | . . . . . 1 . Low Security (%) 98 | 100 100 100 100 100 93 100 Level 1 1 | . . . . . 6 . Level 2 . | . . . . . . . Level 3 . | . . . . . . . Level 4 . | . . . . . . . Level 5 . | . . . . . . . High Security . | . . . . . . . Max Security . | . . . . . . . Sterilizations 1 | . . . . . 1 . Peak Influence 236 | . 80 85 124 30 236 123 Initial 123 | . . 25 10 30 . 123 Average 37 | . 28 26 43 3 85 39 Influence Increases 1225 | . 220 323 245 . 356 81 Destroy 0b10 Robot/C 820 | . 180 180 140 . 260 60 Destroy 0b10 Robot/NC 35 | . . . 15 . 20 . Destroy Leader 200 | . 40 60 40 . 40 20 Successful Hack 4 | . . 4 . . . . Destroy Structure 151 | . . 79 50 . 21 1 Lose Combat Pursuer 15 | . . . . . 15 . Influence Decreases 1225 | . 160 357 203 68 120 317 Entered New Map 202 | . . 35 16 38 . 113 Time Decay 795 | . 150 305 166 30 . 144 Lost Part 228 | . 10 17 21 . 120 60 Squads Dispatched 10 | . 3 1 2 1 1 2 Investigation 2 | . 1 . . . . 1 Extermination 2 | . . . . 1 . 1 Reinforcement 6 | . 2 1 2 . 1 . Assault . | . . . . . . . Garrison . | . . . . . . . Intercept . | . . . . . . . Searches Triggered . | . . . . . . . Construction Impeded 1 | . . . 1 . . . Haulers Reinforced . | . . . . . . . Active Scanning Responses . | . . . . . . . Cargo Convoy Interrupts . | . . . . . . . Stealth | -11 -10 -9 -8 -7 -7 -6 --------- Run | Yrd Mat Mat Mat Fac DSF Fac Distress Signals 1 | . . 1 . . . . Communications Jammed . | . . . . . . . Distress Signals . | . . . . . . . Times Spotted 54 | . 11 14 9 . 15 5 Peak Tracking Total 5 | . 3 5 3 . 4 4 Tactical Retreats 3 | . . . 1 . 1 1 ECM-based Alert Blocks 3 | . . . 2 . . 1 Traps | -11 -10 -9 -8 -7 -7 -6 ------- Run | Yrd Mat Mat Mat Fac DSF Fac Traps Triggered 3 | . 1 . 1 . 1 . Indirectly . | . . . . . . . Trap Hack Attempts . | . . . . . . . Triggered . | . . . . . . . Disarmed . | . . . . . . . Reprogrammed . | . . . . . . . Reused . | . . . . . . . Traps Extracted . | . . . . . . . Installed . | . . . . . . . Triggered . | . . . . . . . Machines | -11 -10 -9 -8 -7 -7 -6 ---------- Run | Yrd Mat Mat Mat Fac DSF Fac Machines Disabled 1 | . . . . . 1 . Max in Single Turn 1 | . . . . . 1 . Machines Repaired . | . . . . . . . Machines Dismantled . | . . . . . . . Machines Sabotaged . | . . . . . . . Overloaded Fab Kills . | . . . . . . . Hacking | -11 -10 -9 -8 -7 -7 -6 --------- Run | Yrd Mat Mat Mat Fac DSF Fac Machines Accessed 6 | . 1 3 . 1 . 1 Terminals 5 | . 1 3 . 1 . . Fabricators . | . . . . . . . Repair Stations 1 | . . . . . . 1 Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Total Hacks 12 | . 2 6 . 1 . 3 Successful 3 | . . 2 . 1 . . Failed 9 | . 2 4 . . . 3 Catastrophic 3 | . . 2 . . . 1 Database Lockouts . | . . . . . . . Manual 2 | . . 2 . . . . Terminals 9 | . 2 6 . 1 . . Fabricators . | . . . . . . . Repair Stations 3 | . . . . . . 3 Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Terminal Hacks 3 | . . 2 . 1 . . Record 2 | . . 2 . . . . Open DSF 1 | . . . . 1 . . Fabricator Hacks . | . . . . . . . Repair Station Hacks . | . . . . . . . Recycling Unit Hacks . | . . . . . . . Scanalyzer . | . . . . . . . Garrison Access Hacks . | . . . . . . . Unauthorized Hacks . | . . . . . . . Terminals . | . . . . . . . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Data Cores Recovered . | . . . . . . . Used . | . . . . . . . Hacking Detections 4 | . 1 2 . . . 1 Full Trace Events 1 | . . . . . . 1 Feedback Events . | . . . . . . . Feedback Blocked . | . . . . . . . Robot Schematics Acquired . | . . . . . . . Robots Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Robot Build Rating . | . . . . . . . Part Schematics Acquired . | . . . . . . . Parts Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Part Build Rating . | . . . . . . . Part Studies Acquired . | . . . . . . . Parts Repaired . | . . . . . . . Time . | . . . . . . . Parts Recycled . | . . . . . . . Recycled Matter . | . . . . . . . Retrieved Matter . | . . . . . . . Retrieved Components . | . . . . . . . Parts Scanalyzed . | . . . . . . . Part Schematics Acquired . | . . . . . . . Parts Damaged . | . . . . . . . Bothacking | -11 -10 -9 -8 -7 -7 -6 ------------ Run | Yrd Mat Mat Mat Fac DSF Fac Used RIF Installer . | . . . . . . . Robots Hacked . | . . . . . . . Non-combat . | . . . . . . . Combat . | . . . . . . . Robot Hacks Applied . | . . . . . . . Relay Couplers Released . | . . . . . . . Fabnet Peak Effective % . | . . . . . . . Robots Rewired . | . . . . . . . Allies Hacked . | . . . . . . . Hacks Repelled . | . . . . . . . Allies | -11 -10 -9 -8 -7 -7 -6 -------- Run | Yrd Mat Mat Mat Fac DSF Fac Total Allies . | . . . . . . . Largest Group . | . . . . . . . Highest-Rated Group . | . . . . . . . Highest-Rated Ally . | . . . . . . . Initial Warlord ECA Mod 9 | . . . . . . 9 Total Orders . | . . . . . . . Ally Attacks . | . . . . . . . Total Damage . | . . . . . . . Kills . | . . . . . . . Allies Corrupted . | . . . . . . . Allies Melted . | . . . . . . . Intel | -11 -10 -9 -8 -7 -7 -6 ------- Run | Yrd Mat Mat Mat Fac DSF Fac Active Infowar (turns) 2156 | . . 705 437 341 508 165 Traps 165 | . . . . . . 165 ECM 2148 | . . 705 437 341 508 157 Robot Analysis Total . | . . . . . . . Derelict Logs Recovered . | . . . . . . . Drone Launches . | . . . . . . . Drone Recoveries . | . . . . . . . Exploration | -11 -10 -9 -8 -7 -7 -6 ------------- Run | Yrd Mat Mat Mat Fac DSF Fac Turns Passed 3207 | 66 532 840 438 341 550 440 Spaces Moved 1397 | 58 372 370 146 137 147 167 Core 17 | 9 . . . . . 8 Treads 775 | . . 186 146 137 147 159 Legs . | . . . . . . . Wheels 605 | 49 372 184 . . . . Hover . | . . . . . . . Flight . | . . . . . . . Fastest Speed 50 | 50 80 140 240 245 240 160 Average Speed 185 | 81 113 194 241 245 257 200 Slowest Speed 900 | 100 140 240 245 245 410 900 Overloaded Moves . | . . . . . . . Propulsion Burnouts . | . . . . . . . Robots Hopped . | . . . . . . . Potential Cave-ins . | . . . . . . . Cave-ins Triggered . | . . . . . . . Exploration Rate (%) 30 | 5 57 44 15 4 83 4 Regions Visited 6 Branch Regions . Pre-discovered Areas . | . . . . . . . Known Exits Taken 1 | . . . . 1 . . Unknown Exits Taken 4 | 1 1 1 1 . . . Scrap Searched . | . . . . . . . Spaces Dug . | . . . . . . . Terrain Destroyed 185 | . . 111 52 . 21 1 Melee . | . . . . . . . Projectile . | . . . . . . . AOE 184 | . . 111 52 . 21 . Terrain Rammed . | . . . . . . . Walls Destroyed . | . . . . . . . Machines Disabled . | . . . . . . . Actions | -11 -10 -9 -8 -7 -7 -6 --------- Run | Yrd Mat Mat Mat Fac DSF Fac Total 1819 | 74 435 463 191 143 256 257 Wait 153 | . 26 44 . 1 30 52 Move 1391 | 57 371 369 145 136 146 167 Hop . | . . . . . . . Pick Up 56 | 10 11 14 5 . 12 4 Fast Attach 2 | . . . . 2 . . Attach 46 | 6 1 7 5 1 13 13 Detach 3 | . . . . 1 . 2 Swap 8 | . 1 3 1 1 2 . Drop 13 | . 1 2 1 1 6 2 Fire 146 | 1 23 24 34 . 47 17 Melee . | . . . . . . . Ram 1 | . 1 . . . . . Kick . | . . . . . . . Crush . | . . . . . . . Escape Stasis . | . . . . . . . Rewire . | . . . . . . . Trap . | . . . . . . . Miscellaneous . | . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: *Mat x2 / [*Min]) -9/Materials -8/Materials -7/Factory -7/DSF -6/Factory History --------- Turn | Location | Event 24 | -11/Scrapyard | Discovered new exit (range 16) 67 | -11/Scrapyard | Entered Materials 158 | -10/Materials | Discovered new exit (range 16) 235 | -10/Materials | Discovered new exit (range 7) 307 | -10/Materials | Build established: Mutant 570 | -10/Materials | Discovered new exit (range 7) 599 | -10/Materials | Entered another Materials area 599 | -9/Materials | Evolved 2 slots: Utility x2 982 | -9/Materials | Lost 3 parts (1p1n1w) 1431 | -9/Materials | Discovered new exit (range 3) 1439 | -9/Materials | Entered another Materials area 1439 | -8/Materials | Evolved 2 slots: Utility x2 1777 | -8/Materials | Discovered new exit (range 16) 1877 | -8/Materials | Entered Factory 1877 | -7/Factory | Evolved 2 slots: Utility x2 2205 | -7/Factory | Identified exit to DSF 2218 | -7/Factory | Entered DSF 2314 | -7/DSF | Additional patrols routed to DSF 2389 | -7/DSF | Lost 6 parts (1n4u1w) 2404 | -7/DSF | Discovered new exit (range 14) 2647 | -7/DSF | Sterilization system engaged 2667 | -7/DSF | Ambient heat levels rising (+10) 2682 | -7/DSF | Ambient heat levels rising (+10) 2685 | -7/DSF | Lost 5 parts (4u1w) 2697 | -7/DSF | Ambient heat levels rising (+10) 2712 | -7/DSF | Ambient heat levels rising (+10) 2727 | -7/DSF | Ambient heat levels rising (+10) 2737 | -7/DSF | Core integrity fell below 50% 2742 | -7/DSF | Ambient heat levels rising (+10) 2757 | -7/DSF | Ambient heat levels rising (+10) 2768 | -7/DSF | Entered Factory 2768 | -6/Factory | Evolved 2 slots: Propulsion x2 3130 | -6/Factory | Core integrity fell below 50% 3143 | -6/Factory | Core integrity fell below 20% 3166 | -6/Factory | Lost 11 parts (2p3n5u1w) 3208 | -6/Factory | Destroyed by P-60 Hacker with Shock Rifle Last Messages --------------- K-01 Serf collects debris. Penetrated by Slug. Critical hit (Destroy). K-01 Serf collects debris. R-10 Processor collects Gauss Rifle. K-01 Serf collects debris. Penetrated by Slug. Imp. Light Armor Plating destroyed. K-01 Serf collects debris. Acquired Backup Plating III. K-01 Serf collects debris. Penetrated by Slug. K-01 Serf destroyed. Penetrated by Slug. K-01 Serf collects debris. U-05 Engineer builds a Wall. K-01 Serf collects debris. Penetrated by Slug. K-01 Serf collects debris. U-05 Engineer builds a Wall. 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