Cogmind - Beta 10.1 @@@ ROGUE MODE // 2020.09.24 @ 13:14:58

Player: Styles

Result: Destroyed by G-50 Soldier with Heavy Laser

 Performance 
-------------
Evolutions (5)             2500
Regions Visited (10)       2000
Robots Destroyed (142)     710
Value Destroyed (5390)     5390
Prototype IDs (11)         220
Alien Tech Used (0)        0
Bonus (617)                617
              TOTAL SCORE: 11437

 Bonus
-------
High Alert Combat Kills    179
Follower Combat Kills      272
Met Imprinter              300
Friendly Fire              -134

 Cogmind 
---------
Core Integrity             0/1000
Matter                     5/300
Energy                     93/100
System Corruption          0%
Temperature                Cool (9)
Movement                   Core (50)
Location                   -5/Factory

 Parts 
-------
>          --- POWER (2) --------
               (None)
>          --- PROPULSION (3) ---
               (None)
>          --- UTILITY (8) ------
  Improved Targeting Computer
           Core Analyzer
>          --- WEAPON (4) -------
               (None)
>          --- INVENTORY (4) ----
           Heart of Steel
           Phasing Sabre

 Peak State 
------------
>          --- POWER ------------
     Light Angular Momentum Engine
     Light Antimatter Reactor
>          --- PROPULSION -------
           Carbon-fiber Leg
           Carbon-fiber Leg
           Carbon-fiber Leg
>          --- UTILITY ----------
    Medium Storage Unit
     Large Storage Unit
  Improved Targeting Computer
  Advanced Targeting Computer
           Core Analyzer
           Heart of Steel
>          --- WEAPON -----------
  Improved Arc Projector
     Heavy Laser
           Plasma Rifle
           Phasing Sabre
>          --- INVENTORY --------
     Light Angular Momentum Engine
           Carbon-fiber Leg
           Flexi-carbon Leg
           Hacking Suite
           System Restoration Module
           Proton Cannon
     Heavy Flak Cannon
     Heavy Missile Launcher
  Improved Plasma Cutter
[Rating: 81]

 Favorites 
-----------
Power                      Light Nuclear Core
  Engine                   Light Angular Momentum Engine
  Power Core               Light Nuclear Core
  Reactor                  Light Antimatter Reactor
Propulsion                 Armored Wheel
  Treads                   Light Treads
  Leg                      Carbon-fiber Leg
  Wheel                    Armored Wheel
Utility                    Medium Storage Unit
  Device                   Coolant Injector
  Storage                  Medium Storage Unit
  Processor                Advanced Targeting Computer
  Hackware                 Experimental Hacking Suite
  Protection               Improved Light Armor Plating
Weapon                     Heavy Machine Gun
  Energy Gun               Heavy Riot Gun
  Energy Cannon            Cooled Particle Cannon
  Ballistic Gun            Heavy Machine Gun
  Ballistic Cannon         Heavy Flak Cannon
  Launcher                 Heavy Missile Launcher
  Special Weapon           Enhanced Flamer
  Slashing Weapon          Phasing Sabre

 Build                          | -11 -10 -9  -8  -7  -6  -6  -6  -6  -5  -5  
-------                    Run  | Scr Mat Mat Mat Fac Fac Low Low Zio Pro Fac 
Slots Evolved              10   | .   .   2   2   2   2   .   .   .   .   2   
  Power                    1    | .   .   .   .   .   1   .   .   .   .   .   
  Propulsion               1    | .   .   .   1   .   .   .   .   .   .   .   
  Utility                  6    | .   .   1   1   2   1   .   .   .   .   1   
  Weapon                   2    | .   .   1   .   .   .   .   .   .   .   1   
Parts Attached             169  | 6   4   24  17  12  34  4   9   8   28  23  
  Power                    17   | 1   1   3   2   1   3   1   1   .   2   2   
    Engine                 10   | 1   1   3   1   .   1   .   1   .   1   1   
    Core                   6    | .   .   .   1   1   2   1   .   .   1   .   
    Reactor                1    | .   .   .   .   .   .   .   .   .   .   1   
  Propulsion               31   | 2   .   10  4   .   6   1   2   .   2   4   
    Treads                 12   | 1   .   7   1   .   1   .   1   .   1   .   
    Leg                    4    | .   .   .   .   .   .   .   .   .   .   4   
    Wheel                  15   | 1   .   3   3   .   5   1   1   .   1   .   
    Hover                  .    | .   .   .   .   .   .   .   .   .   .   .   
    Flight                 .    | .   .   .   .   .   .   .   .   .   .   .   
  Utility                  47   | 1   2   1   3   6   11  2   2   2   9   8   
    Device                 13   | .   .   .   1   1   2   1   1   1   3   3   
    Storage                6    | 1   .   1   .   2   1   .   .   .   1   .   
    Processor              5    | .   1   .   1   1   .   .   1   .   .   1   
    Hackware               3    | .   .   .   .   2   .   .   .   1   .   .   
    Protection             20   | .   1   .   1   .   8   1   .   .   5   4   
    Artifact               .    | .   .   .   .   .   .   .   .   .   .   .   
  Weapon                   74   | 2   1   10  8   5   14  .   4   6   15  9   
    Energy Gun             20   | 1   1   5   3   2   2   .   .   2   1   3   
    Energy Cannon          7    | .   .   .   .   1   4   .   .   .   .   2   
    Ballistic Gun          18   | 1   .   1   .   .   4   .   3   1   8   .   
    Ballistic Cannon       8    | .   .   .   4   1   2   .   .   .   .   1   
    Launcher               9    | .   .   .   .   .   .   .   1   1   6   1   
    Special Weapon         1    | .   .   .   .   .   .   .   .   1   .   .   
    Impact Weapon          .    | .   .   .   .   .   .   .   .   .   .   .   
    Slashing Weapon        11   | .   .   4   1   1   2   .   .   1   .   2   
    Piercing Weapon        .    | .   .   .   .   .   .   .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   .   .   .   .   .   
  Unidentified Prototypes  11   | .   .   2   2   1   1   .   .   3   1   1   
Parts Lost                 70   | .   1   12  3   1   12  3   4   1   12  21  
  Power                    10   | .   .   2   .   1   .   1   1   .   2   3   
  Propulsion               17   | .   .   3   .   .   4   .   1   .   4   5   
  Utility                  15   | .   .   1   .   .   3   2   1   1   2   5   
  Weapon                   28   | .   1   6   3   .   5   .   1   .   4   8   
  Highest Loss Streak      11   | .   1   5   1   1   3   3   3   1   5   11  
Average Slot Usage (%)     92   | .   94  71  96  99  99  100 96  99  87  75  
  Engine                   5    | .   14  10  7   .   1   6   6   6   2   3   
  Core                     5    | .   .   .   1   6   11  6   6   6   4   .   
  Treads                   6    | .   14  12  4   .   .   6   12  6   6   .   
  Wheel                    12   | .   14  8   22  23  18  13  6   13  6   2   
  Device                   5    | .   .   .   7   1   4   6   6   7   6   4   
  Storage                  13   | .   14  17  18  15  13  13  13  13  13  10  
  Processor                11   | .   .   .   6   14  13  13  15  13  13  11  
  Hackware                 2    | .   .   .   .   12  5   .   .   4   6   2   
  Protection               6    | .   8   1   1   1   8   13  6   6   5   6   
  Energy Gun               4    | .   20  7   8   6   1   .   .   6   1   3   
  Energy Cannon            1    | .   .   .   .   4   6   6   .   .   .   1   
  Ballistic Gun            8    | .   8   3   4   .   6   6   12  8   15  9   
  Ballistic Cannon         3    | .   .   .   12  9   2   6   5   .   .   .   
  Slashing Weapon          1    | .   .   9   .   .   .   .   .   2   .   1   
Naked Turns                .    | .   .   .   .   .   .   .   .   .   .   .   
Heaviest Build             89   | 10  16  24  29  40  59  57  52  49  71  89  
  Greatest Support         45   | 16  16  40  36  36  44  28  22  22  22  45  
  Greatest Overweight (x)  28   | .   .   7   1   1   3   2   4   2   7   28  
  Average Overweight (x)   2    | .   .   .   .   .   1   2   3   1   5   5   
Largest Inventory Capacity 14   | 6   6   8   8   12  12  12  12  12  14  14  
  Average Capacity         11   | 5   6   7   8   10  12  12  12  12  13  13  
  Most Carried             13   | 4   6   7   8   12  12  12  12  12  13  13  
  Average Carried          10   | 2   5   5   7   9   11  11  10  11  11  10  
  Final Capacity           14   | 6   6   8   8   12  12  12  12  12  14  4   
  Final Carried            13   | 4   5   7   8   12  11  12  12  12  13  4   

 Class Distribution 
--------------------
 36% | Scavenger-Gunner
 28% | Scavenger-Mutant
 15% | Mutant
  9% | Gunner
  3% | Scavenger-Tank

 Dominant Class 
----------------
           Mutant | -10/Materials
           Mutant | -9/Materials
           Gunner | -8/Materials
    Hacker-Gunner | -7/Factory
 Scavenger-Gunner | -6/Factory
 Scavenger-Gunner | -6/Lower Caves
 Scavenger-Mutant | -6/Lower Caves
 Scavenger-Gunner | -6/Zion
 Scavenger-Gunner | -5/Proximity Caves
   Scavenger-Tank | -5/Factory

 Resources                      | -11  -10  -9   -8   -7   -6   -6   -6   -6   -5   -5   
-----------                Run  | Scr  Mat  Mat  Mat  Fac  Fac  Low  Low  Zio  Pro  Fac  
Matter Collected           3675 | 251  47   219  394  154  940  201  310  33   783  343  
  Remotely                 .    | .    .    .    .    .    .    .    .    .    .    .    
Salvage Created            5831 | 60   330  923  593  349  1697 356  310  .    642  571  
  Parts                    296  | .    13   61   32   13   80   19   16   .    34   28   
Haulers Intercepted        5    | .    1    1    1    1    .    .    .    .    1    .    
Recyclers Shooed           9    | .    .    1    4    .    1    .    .    .    .    3    
Parts Field Recycled       .    | .    .    .    .    .    .    .    .    .    .    .    
  Retrieved Matter         .    | .    .    .    .    .    .    .    .    .    .    .    
Parts Self-Destructed      51   | .    .    .    .    .    .    16   13   .    22   .    
  Prevented                6    | .    .    .    .    .    .    .    5    .    1    .    

 Kills                          | -11 -10 -9  -8  -7  -6  -6  -6  -6  -5  -5  
-------                    Run  | Scr Mat Mat Mat Fac Fac Low Low Zio Pro Fac 
Combat Hostiles Destroyed  118  | .   4   18  9   5   24  10  9   .   28  11  
  Melee                    15   | .   .   12  .   .   .   .   .   .   .   3   
  Guns                     39   | .   2   4   4   2   13  3   4   .   4   3   
  Cannons                  28   | .   .   .   5   3   11  7   2   .   .   .   
  AOE                      36   | .   2   2   .   .   .   .   3   .   24  5   
Classes Destroyed          14   | 1   2   4   2   .   3   .   2   .   .   .   
  Worker                   1    | .   .   .   1   .   .   .   .   .   .   .   
  Builder                  3    | .   .   2   .   .   .   .   .   .   .   1   
  Hauler                   5    | .   1   1   1   1   .   .   .   .   1   .   
  Recycler                 8    | 1   1   1   1   1   3   .   .   .   .   .   
  Minesweeper              1    | .   .   .   .   .   .   .   1   .   .   .   
  Operator                 3    | .   .   .   1   .   1   .   .   .   .   1   
  Watcher                  2    | .   .   .   .   .   2   .   .   .   .   .   
  Swarmer                  32   | .   .   3   .   .   6   6   3   .   14  .   
  Grunt                    60   | .   4   10  6   4   9   3   5   .   10  9   
  Brawler                  1    | .   .   .   .   .   .   .   1   .   .   .   
  Duelist                  3    | .   .   2   .   .   .   .   .   .   .   1   
  Sentry                   16   | .   .   3   3   1   6   1   .   .   2   .   
  Hunter                   4    | .   .   .   .   .   1   .   .   .   2   1   
  Programmer               2    | .   .   .   .   .   2   .   .   .   .   .   
  Decomposer               1    | .   .   .   .   .   .   .   1   .   .   .   
Best Kill Streak           12   | 1   3   6   5   3   7   4   4   .   12  7   
  Combat Bots Only         12   | .   2   6   3   2   6   4   4   .   12  5   
Max Kills in Single Turn   5    | 1   1   3   1   1   1   2   1   .   3   5   
  Gunslinging              .    | .   .   .   .   .   .   .   .   .   .   .   
  Exploded                 4    | .   1   2   .   .   .   .   1   .   3   4   
  Melee                    1    | .   .   1   .   .   .   .   .   .   .   1   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   .   .   .   .   

 Combat                          | -11  -10  -9   -8   -7   -6   -6   -6   -6   -5   -5   
--------                   Run   | Scr  Mat  Mat  Mat  Fac  Fac  Low  Low  Zio  Pro  Fac  
Damage Taken               10327 | .    213  1334 500  656  1590 504  624  45   1461 3400 
  Core                     1923  | .    13   310  66   147  126  77   112  .    63   1009 
  Absorbed by Shields      575   | .    .    .    .    .    .    .    .    .    346  229  
Core Remaining (%)         73    | 100  94   22   88   79   .    .    .    .    55   .    
Volleys Fired              255   | 5    13   27   32   17   62   16   21   10   33   19   
  Largest                  3     | 2    2    3    3    3    3    3    3    1    3    3    
  Hottest                  170   | 60   60   146  154  149  163  163  163  39   170  144  
Shots Fired                602   | 8    26   38   92   47   183  41   50   10   65   42   
  Gun                      355   | 8    26   38   52   9    101  16   26   .    45   34   
  Cannon                   212   | .    .    .    40   38   82   25   21   .    .    6    
  Launcher                 35    | .    .    .    .    .    .    .    3    10   20   2    
  Special                  .     | .    .    .    .    .    .    .    .    .    .    .    
  Kinetic                  366   | 5    13   8    62   24   109  32   41   .    36   36   
  Thermal                  112   | .    .    5    20   14   55   9    6    .    1    2    
  Explosive                35    | .    .    .    .    .    .    .    3    10   20   2    
  Electromagnetic          89    | 3    13   25   10   9    19   .    .    .    8    2    
  Robot Hit Streak         21    | 3    7    17   16   10   18   14   21   .    19   10   
  Robot Miss Streak        10    | 2    2    5    2    4    10   3    3    .    5    3    
  Penetration Max          .     | .    .    .    .    .    .    .    .    .    .    .    
  Secondary Targets        1     | .    .    1    .    .    .    .    .    .    .    .    
    Max Gunslinging Chain  1     | .    .    1    .    .    .    .    .    .    .    .    
Shots Hit Robots           470   | 4    18   62   68   29   132  25   39   .    48   45   
  Core Hits                359   | 3    10   31   26   13   97   25   33   3    68   50   
  Critical Hits            5     | .    .    .    1    1    2    .    .    .    1    .    
  Critical Kills           1     | .    .    .    1    .    .    .    .    .    .    .    
  Critical Parts Destroyed 4     | .    .    .    .    1    2    .    .    .    1    .    
Melee Attacks              113   | .    .    46   1    4    2    .    .    49   .    11   
  Impact                   .     | .    .    .    .    .    .    .    .    .    .    .    
  Slashing                 113   | .    .    46   1    4    2    .    .    49   .    11   
  Piercing                 .     | .    .    .    .    .    .    .    .    .    .    .    
  Sneak Attacks            4     | .    .    4    .    .    .    .    .    .    .    .    
    Combat Hostiles        1     | .    .    1    .    .    .    .    .    .    .    .    
  Follow-up Attacks        2     | .    .    2    .    .    .    .    .    .    .    .    
Damage Inflicted           15491 | 44   329  1822 930  738  2925 662  1262 64   4423 2292 
  Guns                     4688  | 44   210  425  586  101  1483 230  420  .    744  445  
  Cannons                  3516  | .    .    .    344  637  1442 432  528  .    .    133  
  Explosions               5647  | .    119  158  .    .    .    .    314  64   3679 1313 
  Melee                    1633  | .    .    1232 .    .    .    .    .    .    .    401  
  Ramming                  7     | .    .    7    .    .    .    .    .    .    .    .    
  Kinetic                  4900  | 31   64   87   541  313  1449 489  792  .    586  548  
  Thermal                  3480  | .    119  211  223  324  1152 173  156  .    261  861  
  Explosive                4272  | .    .    .    .    .    .    .    314  64   3442 452  
  Electromagnetic          1199  | 13   146  285  166  101  324  .    .    .    134  30   
  Impact                   .     | .    .    .    .    .    .    .    .    .    .    .    
  Slashing                 1633  | .    .    1232 .    .    .    .    .    .    .    401  
  Piercing                 .     | .    .    .    .    .    .    .    .    .    .    .    
Highest Corruption         1     | .    .    .    .    1    .    .    .    .    .    .    
  Average Corruption       1     | .    .    .    .    1    .    .    .    .    .    .    
  Corruption Purged        .     | .    .    .    .    .    .    .    .    .    .    .    
  Effects                  2     | .    .    .    .    2    .    .    .    .    .    .    
    Energy Discharges      2     | .    .    .    .    2    .    .    .    .    .    .    
Overload Shots             .     | .    .    .    .    .    .    .    .    .    .    .    
Overflow Damage            326   | .    .    61   .    4    2    4    18   .    66   171  
  Projectiles              15    | .    .    .    .    4    2    4    5    .    .    .    
  Explosions               255   | .    .    5    .    .    .    .    13   .    66   171  
  Melee                    56    | .    .    56   .    .    .    .    .    .    .    .    
Knockbacks                 18    | .    .    .    4    1    .    8    3    .    .    2    
  Impact                   .     | .    .    .    .    .    .    .    .    .    .    .    
  Kinetic                  18    | .    .    .    4    1    .    8    3    .    .    2    
  Secondary                .     | .    .    .    .    .    .    .    .    .    .    .    
Self-Inflicted Damage      215   | .    31   43   .    .    .    .    .    45   38   58   
  Shots                    7     | .    1    1    .    .    .    .    .    2    2    1    
  Rammed                   3     | .    .    3    .    .    .    .    .    .    .    .    
Targets Rammed             3     | .    .    3    .    .    .    .    .    .    .    .    
  Kicked                   .     | .    .    .    .    .    .    .    .    .    .    .    
  Crushed                  .     | .    .    .    .    .    .    .    .    .    .    .    
Highest Temperature        488   | 40   115  231  488  327  270  198  198  .    293  72   
  Average Temperature      90    | 26   55   58   98   135  84   94   117  .    103  16   
  Received Heat Transfer   2894  | .    96   294  243  339  387  102  252  .    336  845  
  Effects                  7     | .    .    .    1    5    .    .    .    .    1    .    
    Energy Bleed           1     | .    .    .    .    .    .    .    .    .    1    .    
    Interference           3     | .    .    .    .    3    .    .    .    .    .    .    
    Short Circuit          1     | .    .    .    .    1    .    .    .    .    .    .    
    Damage (minor)         2     | .    .    .    1    1    .    .    .    .    .    .    
Siege Activations          .     | .    .    .    .    .    .    .    .    .    .    .    
Robots Corrupted           .     | .    .    .    .    .    .    .    .    .    .    .    
  Combat Hostiles          .     | .    .    .    .    .    .    .    .    .    .    .    
  Parts Fried              3     | .    .    2    1    .    .    .    .    .    .    .    
  Impact Corruptions       .     | .    .    .    .    .    .    .    .    .    .    .    
Robots Melted              .     | .    .    .    .    .    .    .    .    .    .    .    
  Combat Hostiles          .     | .    .    .    .    .    .    .    .    .    .    .    
  Parts Melted             1     | .    .    .    .    .    1    .    .    .    .    .    
  Heat Transferred         4668  | .    150  386  508  444  1593 350  300  .    237  700  
Parts Sabotaged            .     | .    .    .    .    .    .    .    .    .    .    .    
Parts Stolen               .     | .    .    .    .    .    .    .    .    .    .    .    
Parts Stripped             .     | .    .    .    .    .    .    .    .    .    .    .    
Power Chain Reactions      5     | .    2    2    .    .    .    .    .    .    1    .    
Missiles Intercepted       .     | .    .    .    .    .    .    .    .    .    .    .    

 Alert                          | -11 -10 -9  -8  -7  -6  -6  -6  -6  -5  -5  
-------                    Run  | Scr Mat Mat Mat Fac Fac Low Low Zio Pro Fac 
Peak Influence             591  | 5   167 207 174 324 591 .   .   .   .   297 
  Initial                  186  | .   3   70  .   40  158 .   .   .   .   186 
  Average                  175  | 1   90  121 81  158 273 .   .   .   .   197 
Maximum Alert Level        2    | .   .   1   .   1   2   .   .   .   .   1   
  Low Security (%)         59   | 100 100 83  100 67  25  .   .   .   .   35  
  Level 1                  33   | .   .   16  .   32  54  .   .   .   .   64  
  Level 2                  6    | .   .   .   .   .   19  .   .   .   .   .   
  Level 3                  .    | .   .   .   .   .   .   .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   .   .   .   .   .   
Squads Dispatched          15   | .   .   .   2   3   8   .   .   .   .   2   
  Investigation            3    | .   .   .   1   1   1   .   .   .   .   .   
  Extermination            2    | .   .   .   .   .   2   .   .   .   .   .   
  Reinforcement            7    | .   .   .   .   2   3   .   .   .   .   2   
  Assault                  .    | .   .   .   .   .   .   .   .   .   .   .   
  Garrison                 3    | .   .   .   1   .   2   .   .   .   .   .   
  Intercept                .    | .   .   .   .   .   .   .   .   .   .   .   
Construction Impeded       1    | .   .   .   .   .   .   .   .   .   .   1   
Haulers Reinforced         .    | .   .   .   .   .   .   .   .   .   .   .   

 Stealth                        | -11 -10 -9  -8  -7  -6  -6  -6  -6  -5  -5  
---------                  Run  | Scr Mat Mat Mat Fac Fac Low Low Zio Pro Fac 
Distress Signals           5    | .   1   2   .   .   1   .   .   .   .   1   
Communications Jammed      .    | .   .   .   .   .   .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   .   .   .   .   .   
Times Spotted              187  | .   6   28  19  10  38  9   9   .   32  36  
  Peak Tracking Total      13   | .   4   9   4   4   7   4   4   .   10  13  
  Tactical Retreats        15   | .   1   2   6   .   1   .   1   .   .   4   

 Traps                          | -11 -10 -9  -8  -7  -6  -6  -6  -6  -5  -5  
-------                    Run  | Scr Mat Mat Mat Fac Fac Low Low Zio Pro Fac 
Traps Triggered            7    | .   1   1   1   .   4   .   .   .   .   .   
  Indirectly               .    | .   .   .   .   .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   .   .   .   .   
  Triggered                2    | .   .   .   .   .   .   .   2   .   .   .   

 Machines                       | -11 -10 -9  -8  -7  -6  -6  -6  -6  -5  -5  
----------                 Run  | Scr Mat Mat Mat Fac Fac Low Low Zio Pro Fac 
Machines Disabled          9    | .   .   .   .   2   3   .   .   .   1   3   
  Max in Single Turn       3    | .   .   .   .   1   1   .   .   .   1   3   
  Garrison Access          1    | .   .   .   .   .   1   .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   .   .   .   .   
Garrisons Compromised      .    | .   .   .   .   .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   .   .   .   .   
Fab Network Shutdowns      .    | .   .   .   .   .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -9  -8  -7  -6  -6  -6  -6  -5  -5  
---------                  Run  | Scr Mat Mat Mat Fac Fac Low Low Zio Pro Fac 
Machines Accessed          29   | .   5   8   8   4   2   1   .   .   1   .   
  Terminals                25   | .   5   8   7   4   .   .   .   .   1   .   
  Fabricators              1    | .   .   .   .   .   1   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          2    | .   .   .   1   .   1   .   .   .   .   .   
Total Hacks                91   | .   17  30  20  15  4   1   .   .   4   .   
  Successful               52   | .   9   18  11  8   1   1   .   .   4   .   
  Failed                   39   | .   8   12  9   7   3   .   .   .   .   .   
    Catastrophic           8    | .   2   .   3   2   1   .   .   .   .   .   
  Database Lockouts        .    | .   .   .   .   .   .   .   .   .   .   .   
  Manual                   68   | .   12  28  16  9   .   .   .   3   .   .   
  Terminals                85   | .   17  30  19  15  .   .   .   .   4   .   
  Fabricators              1    | .   .   .   .   .   1   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          4    | .   .   .   1   .   3   .   .   .   .   .   
Terminal Hacks             28   | .   5   8   5   5   .   1   .   .   4   .   
  Record                   4    | .   .   .   .   .   .   .   .   .   4   .   
  Part Schematic           1    | .   1   .   .   .   .   .   .   .   .   .   
  Robot Analysis           3    | .   1   1   1   .   .   .   .   .   .   .   
  Open Door                1    | .   .   .   .   .   .   1   .   .   .   .   
  Level Access Points      4    | .   1   1   1   1   .   .   .   .   .   .   
  Branch Access Points     1    | .   .   .   .   1   .   .   .   .   .   .   
  Terminal Index           4    | .   1   1   1   1   .   .   .   .   .   .   
  Alert Level              2    | .   .   1   .   1   .   .   .   .   .   .   
  Unreport Threat          4    | .   .   3   1   .   .   .   .   .   .   .   
  Recall Investigation     2    | .   .   .   1   1   .   .   .   .   .   .   
  Zone Layout              2    | .   1   1   .   .   .   .   .   .   .   .   
Fabricator Hacks           .    | .   .   .   .   .   .   .   .   .   .   .   
Repair Station Hacks       .    | .   .   .   .   .   .   .   .   .   .   .   
Recycling Unit Hacks       .    | .   .   .   .   .   .   .   .   .   .   .   
Scanalyzer                 .    | .   .   .   .   .   .   .   .   .   .   .   
Garrison Access Hacks      1    | .   .   .   .   .   1   .   .   .   .   .   
  Seal Access              1    | .   .   .   .   .   1   .   .   .   .   .   
Unauthorized Hacks         23   | .   4   10  6   3   .   .   .   .   .   .   
  Terminals                23   | .   4   10  6   3   .   .   .   .   .   .   
    Assimilate             2    | .   .   .   1   1   .   .   .   .   .   .   
    Botnet                 17   | .   3   8   4   2   .   .   .   .   .   .   
    Operators              4    | .   1   2   1   .   .   .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   .   .   
Data Cores Recovered       1    | .   .   .   1   .   .   .   .   .   .   .   
  Used                     1    | .   .   .   1   .   .   .   .   .   .   .   
Hacking Detections         26   | .   4   8   7   4   2   .   .   .   1   .   
  Full Trace Events        1    | .   .   .   .   1   .   .   .   .   .   .   
  Feedback Events          1    | .   .   .   .   1   .   .   .   .   .   .   
    Corruption             1    | .   .   .   .   1   .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   .   .   .   .   .   
    Matter                 .    | .   .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   .   .   .   .   
Part Schematics Acquired   1    | .   1   .   .   .   .   .   .   .   .   .   
  Parts Built              .    | .   .   .   .   .   .   .   .   .   .   .   
    Matter                 .    | .   .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   .   .   .   .   .   .   
Parts Repaired             .    | .   .   .   .   .   .   .   .   .   .   .   
  Time                     .    | .   .   .   .   .   .   .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   .   .   .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   .   .   .   .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   .   .   .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -9  -8  -7  -6  -6  -6  -6  -5  -5  
------------               Run  | Scr Mat Mat Mat Fac Fac Low Low Zio Pro Fac 
Used RIF Installer         .    | .   .   .   .   .   .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   .   .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   .   .   .   .   

 Allies                         | -11 -10 -9  -8  -7  -6  -6  -6  -6  -5  -5  
--------                   Run  | Scr Mat Mat Mat Fac Fac Low Low Zio Pro Fac 
Total Allies               3    | .   .   .   1   .   .   .   .   2   .   .   
  Largest Group            2    | .   .   .   1   .   .   .   .   2   1   .   
  Highest-Rated Group      188  | .   .   .   26  .   .   .   .   188 94  .   
  Highest-Rated Ally       94   | .   .   .   26  .   .   .   .   94  94  .   
Total Orders               .    | .   .   .   .   .   .   .   .   .   .   .   
Ally Attacks               16   | .   .   .   .   .   .   .   .   .   16  .   
  Total Damage             737  | .   .   .   .   .   .   .   .   .   737 .   
  Kills                    7    | .   .   .   .   .   .   .   .   .   7   .   
Allies Corrupted           .    | .   .   .   .   .   .   .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   .   .   .   .   .   .   

 Intel                          | -11 -10 -9  -8  -7  -6  -6  -6  -6  -5  -5  
-------                    Run  | Scr Mat Mat Mat Fac Fac Low Low Zio Pro Fac 
Robot Analysis Total       3    | .   1   1   1   .   .   .   .   .   .   .   
Derelict Logs Recovered    8    | .   .   .   .   .   .   2   1   3   2   .   
Drone Launches             1    | .   .   .   .   .   .   .   .   .   .   1   
  Drone Recoveries         .    | .   .   .   .   .   .   .   .   .   .   .   

 Exploration                    | -11  -10  -9   -8   -7   -6   -6   -6   -6   -5   -5   
-------------              Run  | Scr  Mat  Mat  Mat  Fac  Fac  Low  Low  Zio  Pro  Fac  
Turns Passed               8382 | 79   284  749  580  379  1291 733  1269 1429 1005 584  
Spaces Moved               5607 | 55   226  424  328  277  785  524  919  1167 601  301  
  Core                     35   | 1    .    6    .    .    .    .    .    .    .    28   
  Treads                   46   | .    .    46   .    .    .    .    .    .    .    .    
  Legs                     87   | .    .    .    .    .    .    .    .    .    .    87   
  Wheels                   5439 | 54   226  372  328  277  785  524  919  1167 601  186  
  Hover                    .    | .    .    .    .    .    .    .    .    .    .    .    
  Flight                   .    | .    .    .    .    .    .    .    .    .    .    .    
  Fastest Speed            50   | 50   100  90   90   90   96   115  105  95   105  50   
  Average Speed            114  | 99   100  108  93   92   103  115  129  104  138  151  
  Slowest Speed            1450 | 100  100  400  110  100  120  115  130  105  150  1450 
  Overloaded Moves         .    | .    .    .    .    .    .    .    .    .    .    .    
  Propulsion Burnouts      .    | .    .    .    .    .    .    .    .    .    .    .    
  Robots Hopped            2    | .    .    .    .    .    .    2    .    .    .    .    
  Cave-ins Triggered       .    | .    .    .    .    .    .    .    .    .    .    .    
Exploration Rate (%)       42   | 4    39   42   40   9    22   65   92   86   63   10   
  Regions Visited          10
    Branch Regions         4
  Pre-discovered Areas     5    | .    .    .    .    .    .    .    1    2    2    .    
  Known Exits Taken        5    | .    1    1    1    1    .    1    .    .    .    .    
  Unknown Exits Taken      5    | 1    .    .    .    .    1    .    1    1    1    .    
Scrap Searched             8    | .    .    .    .    .    .    1    4    1    2    .    
Spaces Dug                 235  | .    .    6    1    2    2    .    23   140  61   .    
Terrain Destroyed          461  | .    6    13   1    5    7    .    39   171  176  43   
  Melee                    23   | .    .    6    1    2    2    .    .    12   .    .    
  Projectile               9    | .    .    .    .    3    5    .    .    .    1    .    
  AOE                      429  | .    6    7    .    .    .    .    39   159  175  43   
Terrain Rammed             .    | .    .    .    .    .    .    .    .    .    .    .    
  Walls Destroyed          .    | .    .    .    .    .    .    .    .    .    .    .    
  Machines Disabled        .    | .    .    .    .    .    .    .    .    .    .    .    

 Actions                        | -11  -10  -9   -8   -7   -6   -6   -6   -6   -5   -5   
---------                  Run  | Scr  Mat  Mat  Mat  Fac  Fac  Low  Low  Zio  Pro  Fac  
Total                      6898 | 69   262  610  528  355  1120 621  959  1282 712  380  
  Wait                     603  | .    14   76   123  29   206  72   2    40   35   6    
  Move                     5593 | 54   225  423  327  276  784  519  918  1166 600  301  
  Hop                      2    | .    .    .    .    .    .    2    .    .    .    .    
  Pick Up                  77   | 4    3    9    13   8    19   5    5    1    6    4    
  Fast Attach              76   | 6    2    10   10   5    13   .    3    7    9    11   
  Attach                   53   | .    1    9    4    2    13   3    3    .    9    9    
  Detach                   13   | .    .    3    .    1    2    .    .    .    4    3    
  Swap                     43   | .    1    5    3    5    8    1    3    4    10   3    
  Drop                     72   | .    3    4    15   8    11   3    4    5    6    13   
  Fire                     255  | 5    13   27   32   17   62   16   21   10   33   19   
  Melee                    108  | .    .    41   1    4    2    .    .    49   .    11   
  Ram                      3    | .    .    3    .    .    .    .    .    .    .    .    
  Kick                     .    | .    .    .    .    .    .    .    .    .    .    .    
  Crush                    .    | .    .    .    .    .    .    .    .    .    .    .    
  Escape Stasis            .    | .    .    .    .    .    .    .    .    .    .    .    
  Rewire                   .    | .    .    .    .    .    .    .    .    .    .    .    
  Trap                     .    | .    .    .    .    .    .    .    .    .    .    .    
  Miscellaneous            .    | .    .    .    .    .    .    .    .    .    .    .    

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 4 exits: *Mat x3 / [*Min])
-9/Materials (discovered 4 exits: *Mat x3 / [*Min])
-8/Materials (discovered 3 exits: *Fac x3)
-7/Factory (discovered 7 exits: *Fac x4 / Sto / Low x2)
-6/Factory (discovered 2 exits: *Fac / *Low)
-6/Lower Caves
-6/Lower Caves (discovered 2 exits: *Fac / *Zio)
-6/Zion (discovered 2 exits: Dee / *Pro)
-5/Proximity Caves
-5/Factory (discovered 2 exits: Fac / Upp)

 History 
---------
 Turn | Location           | Event
   20 | -11/Scrapyard      | Discovered new exit (range 15)
   80 | -11/Scrapyard      | Entered Materials
  249 | -10/Materials      | Discovered new exit (range 16)
  305 | -10/Materials      | Build established: Mutant
  306 | -10/Materials      | Discovered new exit (range 9)
  352 | -10/Materials      | Identified exit to Materials
  364 | -10/Materials      | Entered another Materials area
  364 | -9/Materials       | Evolved 2 slots: Utility x1, Weapon x1
  497 | -9/Materials       | Lost 5 parts (1p1n1u2w)
  596 | -9/Materials       | Core integrity fell below 50%
  691 | -9/Materials       | Discovered new exit (range 9)
  829 | -9/Materials       | Lost 4 parts (2n2w)
  996 | -9/Materials       | Identified exit to Materials
 1113 | -9/Materials       | Entered another Materials area
 1113 | -8/Materials       | Evolved 2 slots: Propulsion x1, Utility x1
 1188 | -8/Materials       | Garrison activated, responded to threat
 1503 | -8/Materials       | Identified exit to Factory
 1546 | -8/Materials       | Build established: Gunner
 1693 | -8/Materials       | Entered Factory
 1693 | -7/Factory         | Evolved 2 slots: Utility x2
 2030 | -7/Factory         | Discovered new exit (range 9)
 2054 | -7/Factory         | Identified exit to Storage
 2054 | -7/Factory         | Identified exit to Lower Caves
 2054 | -7/Factory         | Identified exit to Factory
 2072 | -7/Factory         | Entered another Factory area
 2072 | -6/Factory         | Evolved 2 slots: Power x1, Utility x1
 2369 | -6/Factory         | Lost 3 parts (1n1u1w)
 2716 | -6/Factory         | Build established: Scavenger-Gunner
 2827 | -6/Factory         | Lost 3 parts (2n1u)
 3208 | -6/Factory         | Discovered new exit (range 15)
 3233 | -6/Factory         | Garrison activated, responded to threat
 3264 | -6/Factory         | Discovered new exit (range 14)
 3363 | -6/Factory         | Entered Lower Caves
 3404 | -6/Lower Caves     | Lost 3 parts (1p2u)
 3532 | -6/Lower Caves     | Found Prototype Device
 3722 | -6/Lower Caves     | Encountered a Warlord checkpoint
 3797 | -6/Lower Caves     | Identified exit to Lower Caves
 4064 | -6/Lower Caves     | Attracted the attention of an 0b10 checkpoint
 4096 | -6/Lower Caves     | Entered another Lower Caves area
 4155 | -6/Lower Caves     | Lost 3 parts (1n1u1w)
 4268 | -6/Lower Caves     | Discovered new exit (range 6)
 4419 | -6/Lower Caves     | Spotted B-75 Beast
 4485 | -6/Lower Caves     | Build established: Scavenger-Mutant
 4816 | -6/Lower Caves     | Learned location of Zion (-6)
 5045 | -6/Lower Caves     | Discovered new exit (range 7)
 5365 | -6/Lower Caves     | Entered Zion
 5395 | -6/Zion            | Learned Factory terminal intel
 5440 | -6/Zion            | Identified exit to Deep Caves
 5451 | -6/Zion            | Given A8's code to call for help
 5556 | -6/Zion            | Given the Hacking Drone Bay
 5557 | -6/Zion            | Found Prototype Device
 5557 | -6/Zion            | Identified Hacking Drone Bay
 5635 | -6/Zion            | Build established: Scavenger-Gunner
 5795 | -6/Zion            | Found Prototype Hackware
 5795 | -6/Zion            | Identified Exp. Hacking Suite
 5873 | -6/Zion            | Learned Factory scanalyzer intel
 5897 | -6/Zion            | Learned Factory stockpile data
 5963 | -6/Zion            | Received a hallucinogenic algorithm
 6089 | -6/Zion            | Enhanced Grunt warped into view, answering call for help
 6111 | -6/Zion            | Enhanced Grunt warped into view, answering call for help
 6405 | -6/Zion            | Build established: Scavenger-Mutant
 6762 | -6/Zion            | Discovered new exit (range 12)
 6794 | -6/Zion            | Entered Proximity Caves
 6794 | -5/Proximity Caves | Accompanied by 1 ally
 6837 | -5/Proximity Caves | Found Imp. Powered Armor
 6916 | -5/Proximity Caves | Attracted the attention of an 0b10 checkpoint
 6999 | -5/Proximity Caves | Lost 4 parts (1p1n2w)
 7015 | -5/Proximity Caves | Destroyed 8 combat bots
 7136 | -5/Proximity Caves | Attracted the attention of an 0b10 base
 7188 | -5/Proximity Caves | Learned location of Extension (-4)
 7191 | -5/Proximity Caves | Lost 5 parts (1p1n1u2w)
 7195 | -5/Proximity Caves | Destroyed 12 combat bots
 7587 | -5/Proximity Caves | Learned 8 Factory zone layouts
 7754 | -5/Proximity Caves | Discovered new exit (range 4)
 7799 | -5/Proximity Caves | Entered Factory
 7799 | -5/Factory         | Evolved 2 slots: Utility x1, Weapon x1
 7800 | -5/Factory         | Identified exit to Upper Caves
 7801 | -5/Factory         | Identified exit to Factory
 7803 | -5/Factory         | Loaded intel: 19 terminal locations
 7804 | -5/Factory         | Loaded intel: 4 scanalyzer locations
 8229 | -5/Factory         | Lost 7 parts (2n3u2w)
 8296 | -5/Factory         | Identified Heart of Steel
 8367 | -5/Factory         | Core integrity fell below 50%
 8374 | -5/Factory         | Core integrity fell below 20%
 8383 | -5/Factory         | Destroyed by G-50 Soldier with Heavy Laser

 Last Messages 
---------------
08366_ Penetrated by Slug. <x2>
08367_ Dropped Hacking Suite.
08367_ Penetrated by Slug. <x2>
08367_ Dropped Carbon-fiber Leg.
08367_ U-05 Engineer lays Concrete.
08368_ Dropped Imp. Plasma Cutter.
08368_ Dropped Lgt. Angular Momentum Engine.
08368_ U-05 Engineer lays Concrete. <x2>
08369_ R-10 Processor destroyed.
08369_ U-05 Engineer lays Concrete. <x2>
08369_ Penetrated by Slug.
08369_ Slug penetrates Wall.
08370_ Acquired Heart of Steel.
08370_ Penetrated by Slug. <x2>
08370_ U-05 Engineer lays Concrete. <x7>
08373_ G-50 Soldier destroyed.
08373_ Slug penetrates Wall.
08373_ U-05 Engineer lays Concrete. <x2>
08374_ Penetrated by Slug.
08375_ Slug penetrates Wall.

 Map 
-----
+----------------------------------------------------+
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| ???????#       """  #??????????  ????????????????? |
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+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           56
Coolant Potential          65
Energy Generation          34
Energy Capacity            280
Matter Stores              300
Matter Capacity            300
Sight Range                22
Terrain Scan Range         20
Terrain Scan Density       10
Jamming Range              12
Armor Coverage             625
Evasion (%)                50
Targeting Accuracy         14
Core Analysis              6
Recoil Reduction           2
Offensive Hacking          16
Defensive Hacking          10

 Item Schematics 
-----------------
 Hcp. Storage Unit | -10/Materials | Hacked

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              ManeuveringDamperWarhead
  Manual?         0
Play Time         01:51:45
  Cumulative      84.7 hours
  Start           2020.09.24 @ 01:47:59
  End             2020.09.24 @ 13:14:58
Sessions          3
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          62
  Rogue           62
  Adventurer      0
  Explorer        0
Win Type          -
  Total           2
  Types           2/0/0/0/0/0/0/0/0
Lore%             50
Gallery%          55
Achievement%      40
Wizard Run        0

 Options 
---------
ASCII             0
Keyboard          0
Movement          Mouse
Keybinds          0
Fullscreen        1
Font              24/Smallcaps
Map View          76x50
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 0bbed870-15e3-40c4-9025-6aa70f3fe889