Cogmind - Beta 10.1 @@@ ROGUE MODE // 2020.09.24 @ 13:14:58 Player: Styles Result: Destroyed by G-50 Soldier with Heavy Laser Performance ------------- Evolutions (5) 2500 Regions Visited (10) 2000 Robots Destroyed (142) 710 Value Destroyed (5390) 5390 Prototype IDs (11) 220 Alien Tech Used (0) 0 Bonus (617) 617 TOTAL SCORE: 11437 Bonus ------- High Alert Combat Kills 179 Follower Combat Kills 272 Met Imprinter 300 Friendly Fire -134 Cogmind --------- Core Integrity 0/1000 Matter 5/300 Energy 93/100 System Corruption 0% Temperature Cool (9) Movement Core (50) Location -5/Factory Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (3) --- (None) > --- UTILITY (8) ------ Improved Targeting Computer Core Analyzer > --- WEAPON (4) ------- (None) > --- INVENTORY (4) ---- Heart of Steel Phasing Sabre Peak State ------------ > --- POWER ------------ Light Angular Momentum Engine Light Antimatter Reactor > --- PROPULSION ------- Carbon-fiber Leg Carbon-fiber Leg Carbon-fiber Leg > --- UTILITY ---------- Medium Storage Unit Large Storage Unit Improved Targeting Computer Advanced Targeting Computer Core Analyzer Heart of Steel > --- WEAPON ----------- Improved Arc Projector Heavy Laser Plasma Rifle Phasing Sabre > --- INVENTORY -------- Light Angular Momentum Engine Carbon-fiber Leg Flexi-carbon Leg Hacking Suite System Restoration Module Proton Cannon Heavy Flak Cannon Heavy Missile Launcher Improved Plasma Cutter [Rating: 81] Favorites ----------- Power Light Nuclear Core Engine Light Angular Momentum Engine Power Core Light Nuclear Core Reactor Light Antimatter Reactor Propulsion Armored Wheel Treads Light Treads Leg Carbon-fiber Leg Wheel Armored Wheel Utility Medium Storage Unit Device Coolant Injector Storage Medium Storage Unit Processor Advanced Targeting Computer Hackware Experimental Hacking Suite Protection Improved Light Armor Plating Weapon Heavy Machine Gun Energy Gun Heavy Riot Gun Energy Cannon Cooled Particle Cannon Ballistic Gun Heavy Machine Gun Ballistic Cannon Heavy Flak Cannon Launcher Heavy Missile Launcher Special Weapon Enhanced Flamer Slashing Weapon Phasing Sabre Build | -11 -10 -9 -8 -7 -6 -6 -6 -6 -5 -5 ------- Run | Scr Mat Mat Mat Fac Fac Low Low Zio Pro Fac Slots Evolved 10 | . . 2 2 2 2 . . . . 2 Power 1 | . . . . . 1 . . . . . Propulsion 1 | . . . 1 . . . . . . . Utility 6 | . . 1 1 2 1 . . . . 1 Weapon 2 | . . 1 . . . . . . . 1 Parts Attached 169 | 6 4 24 17 12 34 4 9 8 28 23 Power 17 | 1 1 3 2 1 3 1 1 . 2 2 Engine 10 | 1 1 3 1 . 1 . 1 . 1 1 Core 6 | . . . 1 1 2 1 . . 1 . Reactor 1 | . . . . . . . . . . 1 Propulsion 31 | 2 . 10 4 . 6 1 2 . 2 4 Treads 12 | 1 . 7 1 . 1 . 1 . 1 . Leg 4 | . . . . . . . . . . 4 Wheel 15 | 1 . 3 3 . 5 1 1 . 1 . Hover . | . . . . . . . . . . . Flight . | . . . . . . . . . . . Utility 47 | 1 2 1 3 6 11 2 2 2 9 8 Device 13 | . . . 1 1 2 1 1 1 3 3 Storage 6 | 1 . 1 . 2 1 . . . 1 . Processor 5 | . 1 . 1 1 . . 1 . . 1 Hackware 3 | . . . . 2 . . . 1 . . Protection 20 | . 1 . 1 . 8 1 . . 5 4 Artifact . | . . . . . . . . . . . Weapon 74 | 2 1 10 8 5 14 . 4 6 15 9 Energy Gun 20 | 1 1 5 3 2 2 . . 2 1 3 Energy Cannon 7 | . . . . 1 4 . . . . 2 Ballistic Gun 18 | 1 . 1 . . 4 . 3 1 8 . Ballistic Cannon 8 | . . . 4 1 2 . . . . 1 Launcher 9 | . . . . . . . 1 1 6 1 Special Weapon 1 | . . . . . . . . 1 . . Impact Weapon . | . . . . . . . . . . . Slashing Weapon 11 | . . 4 1 1 2 . . 1 . 2 Piercing Weapon . | . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . Unidentified Prototypes 11 | . . 2 2 1 1 . . 3 1 1 Parts Lost 70 | . 1 12 3 1 12 3 4 1 12 21 Power 10 | . . 2 . 1 . 1 1 . 2 3 Propulsion 17 | . . 3 . . 4 . 1 . 4 5 Utility 15 | . . 1 . . 3 2 1 1 2 5 Weapon 28 | . 1 6 3 . 5 . 1 . 4 8 Highest Loss Streak 11 | . 1 5 1 1 3 3 3 1 5 11 Average Slot Usage (%) 92 | . 94 71 96 99 99 100 96 99 87 75 Engine 5 | . 14 10 7 . 1 6 6 6 2 3 Core 5 | . . . 1 6 11 6 6 6 4 . Treads 6 | . 14 12 4 . . 6 12 6 6 . Wheel 12 | . 14 8 22 23 18 13 6 13 6 2 Device 5 | . . . 7 1 4 6 6 7 6 4 Storage 13 | . 14 17 18 15 13 13 13 13 13 10 Processor 11 | . . . 6 14 13 13 15 13 13 11 Hackware 2 | . . . . 12 5 . . 4 6 2 Protection 6 | . 8 1 1 1 8 13 6 6 5 6 Energy Gun 4 | . 20 7 8 6 1 . . 6 1 3 Energy Cannon 1 | . . . . 4 6 6 . . . 1 Ballistic Gun 8 | . 8 3 4 . 6 6 12 8 15 9 Ballistic Cannon 3 | . . . 12 9 2 6 5 . . . Slashing Weapon 1 | . . 9 . . . . . 2 . 1 Naked Turns . | . . . . . . . . . . . Heaviest Build 89 | 10 16 24 29 40 59 57 52 49 71 89 Greatest Support 45 | 16 16 40 36 36 44 28 22 22 22 45 Greatest Overweight (x) 28 | . . 7 1 1 3 2 4 2 7 28 Average Overweight (x) 2 | . . . . . 1 2 3 1 5 5 Largest Inventory Capacity 14 | 6 6 8 8 12 12 12 12 12 14 14 Average Capacity 11 | 5 6 7 8 10 12 12 12 12 13 13 Most Carried 13 | 4 6 7 8 12 12 12 12 12 13 13 Average Carried 10 | 2 5 5 7 9 11 11 10 11 11 10 Final Capacity 14 | 6 6 8 8 12 12 12 12 12 14 4 Final Carried 13 | 4 5 7 8 12 11 12 12 12 13 4 Class Distribution -------------------- 36% | Scavenger-Gunner 28% | Scavenger-Mutant 15% | Mutant 9% | Gunner 3% | Scavenger-Tank Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Gunner | -8/Materials Hacker-Gunner | -7/Factory Scavenger-Gunner | -6/Factory Scavenger-Gunner | -6/Lower Caves Scavenger-Mutant | -6/Lower Caves Scavenger-Gunner | -6/Zion Scavenger-Gunner | -5/Proximity Caves Scavenger-Tank | -5/Factory Resources | -11 -10 -9 -8 -7 -6 -6 -6 -6 -5 -5 ----------- Run | Scr Mat Mat Mat Fac Fac Low Low Zio Pro Fac Matter Collected 3675 | 251 47 219 394 154 940 201 310 33 783 343 Remotely . | . . . . . . . . . . . Salvage Created 5831 | 60 330 923 593 349 1697 356 310 . 642 571 Parts 296 | . 13 61 32 13 80 19 16 . 34 28 Haulers Intercepted 5 | . 1 1 1 1 . . . . 1 . Recyclers Shooed 9 | . . 1 4 . 1 . . . . 3 Parts Field Recycled . | . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . Parts Self-Destructed 51 | . . . . . . 16 13 . 22 . Prevented 6 | . . . . . . . 5 . 1 . Kills | -11 -10 -9 -8 -7 -6 -6 -6 -6 -5 -5 ------- Run | Scr Mat Mat Mat Fac Fac Low Low Zio Pro Fac Combat Hostiles Destroyed 118 | . 4 18 9 5 24 10 9 . 28 11 Melee 15 | . . 12 . . . . . . . 3 Guns 39 | . 2 4 4 2 13 3 4 . 4 3 Cannons 28 | . . . 5 3 11 7 2 . . . AOE 36 | . 2 2 . . . . 3 . 24 5 Classes Destroyed 14 | 1 2 4 2 . 3 . 2 . . . Worker 1 | . . . 1 . . . . . . . Builder 3 | . . 2 . . . . . . . 1 Hauler 5 | . 1 1 1 1 . . . . 1 . Recycler 8 | 1 1 1 1 1 3 . . . . . Minesweeper 1 | . . . . . . . 1 . . . Operator 3 | . . . 1 . 1 . . . . 1 Watcher 2 | . . . . . 2 . . . . . Swarmer 32 | . . 3 . . 6 6 3 . 14 . Grunt 60 | . 4 10 6 4 9 3 5 . 10 9 Brawler 1 | . . . . . . . 1 . . . Duelist 3 | . . 2 . . . . . . . 1 Sentry 16 | . . 3 3 1 6 1 . . 2 . Hunter 4 | . . . . . 1 . . . 2 1 Programmer 2 | . . . . . 2 . . . . . Decomposer 1 | . . . . . . . 1 . . . Best Kill Streak 12 | 1 3 6 5 3 7 4 4 . 12 7 Combat Bots Only 12 | . 2 6 3 2 6 4 4 . 12 5 Max Kills in Single Turn 5 | 1 1 3 1 1 1 2 1 . 3 5 Gunslinging . | . . . . . . . . . . . Exploded 4 | . 1 2 . . . . 1 . 3 4 Melee 1 | . . 1 . . . . . . . 1 Uniques/NPCs Destroyed . | . . . . . . . . . . . Combat | -11 -10 -9 -8 -7 -6 -6 -6 -6 -5 -5 -------- Run | Scr Mat Mat Mat Fac Fac Low Low Zio Pro Fac Damage Taken 10327 | . 213 1334 500 656 1590 504 624 45 1461 3400 Core 1923 | . 13 310 66 147 126 77 112 . 63 1009 Absorbed by Shields 575 | . . . . . . . . . 346 229 Core Remaining (%) 73 | 100 94 22 88 79 . . . . 55 . Volleys Fired 255 | 5 13 27 32 17 62 16 21 10 33 19 Largest 3 | 2 2 3 3 3 3 3 3 1 3 3 Hottest 170 | 60 60 146 154 149 163 163 163 39 170 144 Shots Fired 602 | 8 26 38 92 47 183 41 50 10 65 42 Gun 355 | 8 26 38 52 9 101 16 26 . 45 34 Cannon 212 | . . . 40 38 82 25 21 . . 6 Launcher 35 | . . . . . . . 3 10 20 2 Special . | . . . . . . . . . . . Kinetic 366 | 5 13 8 62 24 109 32 41 . 36 36 Thermal 112 | . . 5 20 14 55 9 6 . 1 2 Explosive 35 | . . . . . . . 3 10 20 2 Electromagnetic 89 | 3 13 25 10 9 19 . . . 8 2 Robot Hit Streak 21 | 3 7 17 16 10 18 14 21 . 19 10 Robot Miss Streak 10 | 2 2 5 2 4 10 3 3 . 5 3 Penetration Max . | . . . . . . . . . . . Secondary Targets 1 | . . 1 . . . . . . . . Max Gunslinging Chain 1 | . . 1 . . . . . . . . Shots Hit Robots 470 | 4 18 62 68 29 132 25 39 . 48 45 Core Hits 359 | 3 10 31 26 13 97 25 33 3 68 50 Critical Hits 5 | . . . 1 1 2 . . . 1 . Critical Kills 1 | . . . 1 . . . . . . . Critical Parts Destroyed 4 | . . . . 1 2 . . . 1 . Melee Attacks 113 | . . 46 1 4 2 . . 49 . 11 Impact . | . . . . . . . . . . . Slashing 113 | . . 46 1 4 2 . . 49 . 11 Piercing . | . . . . . . . . . . . Sneak Attacks 4 | . . 4 . . . . . . . . Combat Hostiles 1 | . . 1 . . . . . . . . Follow-up Attacks 2 | . . 2 . . . . . . . . Damage Inflicted 15491 | 44 329 1822 930 738 2925 662 1262 64 4423 2292 Guns 4688 | 44 210 425 586 101 1483 230 420 . 744 445 Cannons 3516 | . . . 344 637 1442 432 528 . . 133 Explosions 5647 | . 119 158 . . . . 314 64 3679 1313 Melee 1633 | . . 1232 . . . . . . . 401 Ramming 7 | . . 7 . . . . . . . . Kinetic 4900 | 31 64 87 541 313 1449 489 792 . 586 548 Thermal 3480 | . 119 211 223 324 1152 173 156 . 261 861 Explosive 4272 | . . . . . . . 314 64 3442 452 Electromagnetic 1199 | 13 146 285 166 101 324 . . . 134 30 Impact . | . . . . . . . . . . . Slashing 1633 | . . 1232 . . . . . . . 401 Piercing . | . . . . . . . . . . . Highest Corruption 1 | . . . . 1 . . . . . . Average Corruption 1 | . . . . 1 . . . . . . Corruption Purged . | . . . . . . . . . . . Effects 2 | . . . . 2 . . . . . . Energy Discharges 2 | . . . . 2 . . . . . . Overload Shots . | . . . . . . . . . . . Overflow Damage 326 | . . 61 . 4 2 4 18 . 66 171 Projectiles 15 | . . . . 4 2 4 5 . . . Explosions 255 | . . 5 . . . . 13 . 66 171 Melee 56 | . . 56 . . . . . . . . Knockbacks 18 | . . . 4 1 . 8 3 . . 2 Impact . | . . . . . . . . . . . Kinetic 18 | . . . 4 1 . 8 3 . . 2 Secondary . | . . . . . . . . . . . Self-Inflicted Damage 215 | . 31 43 . . . . . 45 38 58 Shots 7 | . 1 1 . . . . . 2 2 1 Rammed 3 | . . 3 . . . . . . . . Targets Rammed 3 | . . 3 . . . . . . . . Kicked . | . . . . . . . . . . . Crushed . | . . . . . . . . . . . Highest Temperature 488 | 40 115 231 488 327 270 198 198 . 293 72 Average Temperature 90 | 26 55 58 98 135 84 94 117 . 103 16 Received Heat Transfer 2894 | . 96 294 243 339 387 102 252 . 336 845 Effects 7 | . . . 1 5 . . . . 1 . Energy Bleed 1 | . . . . . . . . . 1 . Interference 3 | . . . . 3 . . . . . . Short Circuit 1 | . . . . 1 . . . . . . Damage (minor) 2 | . . . 1 1 . . . . . . Siege Activations . | . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . Parts Fried 3 | . . 2 1 . . . . . . . Impact Corruptions . | . . . . . . . . . . . Robots Melted . | . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . Parts Melted 1 | . . . . . 1 . . . . . Heat Transferred 4668 | . 150 386 508 444 1593 350 300 . 237 700 Parts Sabotaged . | . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . Power Chain Reactions 5 | . 2 2 . . . . . . 1 . Missiles Intercepted . | . . . . . . . . . . . Alert | -11 -10 -9 -8 -7 -6 -6 -6 -6 -5 -5 ------- Run | Scr Mat Mat Mat Fac Fac Low Low Zio Pro Fac Peak Influence 591 | 5 167 207 174 324 591 . . . . 297 Initial 186 | . 3 70 . 40 158 . . . . 186 Average 175 | 1 90 121 81 158 273 . . . . 197 Maximum Alert Level 2 | . . 1 . 1 2 . . . . 1 Low Security (%) 59 | 100 100 83 100 67 25 . . . . 35 Level 1 33 | . . 16 . 32 54 . . . . 64 Level 2 6 | . . . . . 19 . . . . . Level 3 . | . . . . . . . . . . . Level 4 . | . . . . . . . . . . . Level 5 . | . . . . . . . . . . . High Security . | . . . . . . . . . . . Max Security . | . . . . . . . . . . . Squads Dispatched 15 | . . . 2 3 8 . . . . 2 Investigation 3 | . . . 1 1 1 . . . . . Extermination 2 | . . . . . 2 . . . . . Reinforcement 7 | . . . . 2 3 . . . . 2 Assault . | . . . . . . . . . . . Garrison 3 | . . . 1 . 2 . . . . . Intercept . | . . . . . . . . . . . Construction Impeded 1 | . . . . . . . . . . 1 Haulers Reinforced . | . . . . . . . . . . . Stealth | -11 -10 -9 -8 -7 -6 -6 -6 -6 -5 -5 --------- Run | Scr Mat Mat Mat Fac Fac Low Low Zio Pro Fac Distress Signals 5 | . 1 2 . . 1 . . . . 1 Communications Jammed . | . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . Times Spotted 187 | . 6 28 19 10 38 9 9 . 32 36 Peak Tracking Total 13 | . 4 9 4 4 7 4 4 . 10 13 Tactical Retreats 15 | . 1 2 6 . 1 . 1 . . 4 Traps | -11 -10 -9 -8 -7 -6 -6 -6 -6 -5 -5 ------- Run | Scr Mat Mat Mat Fac Fac Low Low Zio Pro Fac Traps Triggered 7 | . 1 1 1 . 4 . . . . . Indirectly . | . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . Triggered . | . . . . . . . . . . . Disarmed . | . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . Reused . | . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . Installed . | . . . . . . . . . . . Triggered 2 | . . . . . . . 2 . . . Machines | -11 -10 -9 -8 -7 -6 -6 -6 -6 -5 -5 ---------- Run | Scr Mat Mat Mat Fac Fac Low Low Zio Pro Fac Machines Disabled 9 | . . . . 2 3 . . . 1 3 Max in Single Turn 3 | . . . . 1 1 . . . 1 3 Garrison Access 1 | . . . . . 1 . . . . . Machines Sabotaged . | . . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . Fab Network Shutdowns . | . . . . . . . . . . . Hacking | -11 -10 -9 -8 -7 -6 -6 -6 -6 -5 -5 --------- Run | Scr Mat Mat Mat Fac Fac Low Low Zio Pro Fac Machines Accessed 29 | . 5 8 8 4 2 1 . . 1 . Terminals 25 | . 5 8 7 4 . . . . 1 . Fabricators 1 | . . . . . 1 . . . . . Repair Stations . | . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . Garrison Access 2 | . . . 1 . 1 . . . . . Total Hacks 91 | . 17 30 20 15 4 1 . . 4 . Successful 52 | . 9 18 11 8 1 1 . . 4 . Failed 39 | . 8 12 9 7 3 . . . . . Catastrophic 8 | . 2 . 3 2 1 . . . . . Database Lockouts . | . . . . . . . . . . . Manual 68 | . 12 28 16 9 . . . 3 . . Terminals 85 | . 17 30 19 15 . . . . 4 . Fabricators 1 | . . . . . 1 . . . . . Repair Stations . | . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . Garrison Access 4 | . . . 1 . 3 . . . . . Terminal Hacks 28 | . 5 8 5 5 . 1 . . 4 . Record 4 | . . . . . . . . . 4 . Part Schematic 1 | . 1 . . . . . . . . . Robot Analysis 3 | . 1 1 1 . . . . . . . Open Door 1 | . . . . . . 1 . . . . Level Access Points 4 | . 1 1 1 1 . . . . . . Branch Access Points 1 | . . . . 1 . . . . . . Terminal Index 4 | . 1 1 1 1 . . . . . . Alert Level 2 | . . 1 . 1 . . . . . . Unreport Threat 4 | . . 3 1 . . . . . . . Recall Investigation 2 | . . . 1 1 . . . . . . Zone Layout 2 | . 1 1 . . . . . . . . Fabricator Hacks . | . . . . . . . . . . . Repair Station Hacks . | . . . . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . . . Scanalyzer . | . . . . . . . . . . . Garrison Access Hacks 1 | . . . . . 1 . . . . . Seal Access 1 | . . . . . 1 . . . . . Unauthorized Hacks 23 | . 4 10 6 3 . . . . . . Terminals 23 | . 4 10 6 3 . . . . . . Assimilate 2 | . . . 1 1 . . . . . . Botnet 17 | . 3 8 4 2 . . . . . . Operators 4 | . 1 2 1 . . . . . . . Fabricators . | . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . Data Cores Recovered 1 | . . . 1 . . . . . . . Used 1 | . . . 1 . . . . . . . Hacking Detections 26 | . 4 8 7 4 2 . . . 1 . Full Trace Events 1 | . . . . 1 . . . . . . Feedback Events 1 | . . . . 1 . . . . . . Corruption 1 | . . . . 1 . . . . . . Feedback Blocked . | . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . Robots Built . | . . . . . . . . . . . Matter . | . . . . . . . . . . . Time . | . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . Part Schematics Acquired 1 | . 1 . . . . . . . . . Parts Built . | . . . . . . . . . . . Matter . | . . . . . . . . . . . Time . | . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . Parts Repaired . | . . . . . . . . . . . Time . | . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . Bothacking | -11 -10 -9 -8 -7 -6 -6 -6 -6 -5 -5 ------------ Run | Scr Mat Mat Mat Fac Fac Low Low Zio Pro Fac Used RIF Installer . | . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . Non-combat . | . . . . . . . . . . . Combat . | . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . Allies | -11 -10 -9 -8 -7 -6 -6 -6 -6 -5 -5 -------- Run | Scr Mat Mat Mat Fac Fac Low Low Zio Pro Fac Total Allies 3 | . . . 1 . . . . 2 . . Largest Group 2 | . . . 1 . . . . 2 1 . Highest-Rated Group 188 | . . . 26 . . . . 188 94 . Highest-Rated Ally 94 | . . . 26 . . . . 94 94 . Total Orders . | . . . . . . . . . . . Ally Attacks 16 | . . . . . . . . . 16 . Total Damage 737 | . . . . . . . . . 737 . Kills 7 | . . . . . . . . . 7 . Allies Corrupted . | . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . Intel | -11 -10 -9 -8 -7 -6 -6 -6 -6 -5 -5 ------- Run | Scr Mat Mat Mat Fac Fac Low Low Zio Pro Fac Robot Analysis Total 3 | . 1 1 1 . . . . . . . Derelict Logs Recovered 8 | . . . . . . 2 1 3 2 . Drone Launches 1 | . . . . . . . . . . 1 Drone Recoveries . | . . . . . . . . . . . Exploration | -11 -10 -9 -8 -7 -6 -6 -6 -6 -5 -5 ------------- Run | Scr Mat Mat Mat Fac Fac Low Low Zio Pro Fac Turns Passed 8382 | 79 284 749 580 379 1291 733 1269 1429 1005 584 Spaces Moved 5607 | 55 226 424 328 277 785 524 919 1167 601 301 Core 35 | 1 . 6 . . . . . . . 28 Treads 46 | . . 46 . . . . . . . . Legs 87 | . . . . . . . . . . 87 Wheels 5439 | 54 226 372 328 277 785 524 919 1167 601 186 Hover . | . . . . . . . . . . . Flight . | . . . . . . . . . . . Fastest Speed 50 | 50 100 90 90 90 96 115 105 95 105 50 Average Speed 114 | 99 100 108 93 92 103 115 129 104 138 151 Slowest Speed 1450 | 100 100 400 110 100 120 115 130 105 150 1450 Overloaded Moves . | . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . Robots Hopped 2 | . . . . . . 2 . . . . Cave-ins Triggered . | . . . . . . . . . . . Exploration Rate (%) 42 | 4 39 42 40 9 22 65 92 86 63 10 Regions Visited 10 Branch Regions 4 Pre-discovered Areas 5 | . . . . . . . 1 2 2 . Known Exits Taken 5 | . 1 1 1 1 . 1 . . . . Unknown Exits Taken 5 | 1 . . . . 1 . 1 1 1 . Scrap Searched 8 | . . . . . . 1 4 1 2 . Spaces Dug 235 | . . 6 1 2 2 . 23 140 61 . Terrain Destroyed 461 | . 6 13 1 5 7 . 39 171 176 43 Melee 23 | . . 6 1 2 2 . . 12 . . Projectile 9 | . . . . 3 5 . . . 1 . AOE 429 | . 6 7 . . . . 39 159 175 43 Terrain Rammed . | . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . Actions | -11 -10 -9 -8 -7 -6 -6 -6 -6 -5 -5 --------- Run | Scr Mat Mat Mat Fac Fac Low Low Zio Pro Fac Total 6898 | 69 262 610 528 355 1120 621 959 1282 712 380 Wait 603 | . 14 76 123 29 206 72 2 40 35 6 Move 5593 | 54 225 423 327 276 784 519 918 1166 600 301 Hop 2 | . . . . . . 2 . . . . Pick Up 77 | 4 3 9 13 8 19 5 5 1 6 4 Fast Attach 76 | 6 2 10 10 5 13 . 3 7 9 11 Attach 53 | . 1 9 4 2 13 3 3 . 9 9 Detach 13 | . . 3 . 1 2 . . . 4 3 Swap 43 | . 1 5 3 5 8 1 3 4 10 3 Drop 72 | . 3 4 15 8 11 3 4 5 6 13 Fire 255 | 5 13 27 32 17 62 16 21 10 33 19 Melee 108 | . . 41 1 4 2 . . 49 . 11 Ram 3 | . . 3 . . . . . . . . Kick . | . . . . . . . . . . . Crush . | . . . . . . . . . . . Escape Stasis . | . . . . . . . . . . . Rewire . | . . . . . . . . . . . Trap . | . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 4 exits: *Mat x3 / [*Min]) -9/Materials (discovered 4 exits: *Mat x3 / [*Min]) -8/Materials (discovered 3 exits: *Fac x3) -7/Factory (discovered 7 exits: *Fac x4 / Sto / Low x2) -6/Factory (discovered 2 exits: *Fac / *Low) -6/Lower Caves -6/Lower Caves (discovered 2 exits: *Fac / *Zio) -6/Zion (discovered 2 exits: Dee / *Pro) -5/Proximity Caves -5/Factory (discovered 2 exits: Fac / Upp) History --------- Turn | Location | Event 20 | -11/Scrapyard | Discovered new exit (range 15) 80 | -11/Scrapyard | Entered Materials 249 | -10/Materials | Discovered new exit (range 16) 305 | -10/Materials | Build established: Mutant 306 | -10/Materials | Discovered new exit (range 9) 352 | -10/Materials | Identified exit to Materials 364 | -10/Materials | Entered another Materials area 364 | -9/Materials | Evolved 2 slots: Utility x1, Weapon x1 497 | -9/Materials | Lost 5 parts (1p1n1u2w) 596 | -9/Materials | Core integrity fell below 50% 691 | -9/Materials | Discovered new exit (range 9) 829 | -9/Materials | Lost 4 parts (2n2w) 996 | -9/Materials | Identified exit to Materials 1113 | -9/Materials | Entered another Materials area 1113 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1188 | -8/Materials | Garrison activated, responded to threat 1503 | -8/Materials | Identified exit to Factory 1546 | -8/Materials | Build established: Gunner 1693 | -8/Materials | Entered Factory 1693 | -7/Factory | Evolved 2 slots: Utility x2 2030 | -7/Factory | Discovered new exit (range 9) 2054 | -7/Factory | Identified exit to Storage 2054 | -7/Factory | Identified exit to Lower Caves 2054 | -7/Factory | Identified exit to Factory 2072 | -7/Factory | Entered another Factory area 2072 | -6/Factory | Evolved 2 slots: Power x1, Utility x1 2369 | -6/Factory | Lost 3 parts (1n1u1w) 2716 | -6/Factory | Build established: Scavenger-Gunner 2827 | -6/Factory | Lost 3 parts (2n1u) 3208 | -6/Factory | Discovered new exit (range 15) 3233 | -6/Factory | Garrison activated, responded to threat 3264 | -6/Factory | Discovered new exit (range 14) 3363 | -6/Factory | Entered Lower Caves 3404 | -6/Lower Caves | Lost 3 parts (1p2u) 3532 | -6/Lower Caves | Found Prototype Device 3722 | -6/Lower Caves | Encountered a Warlord checkpoint 3797 | -6/Lower Caves | Identified exit to Lower Caves 4064 | -6/Lower Caves | Attracted the attention of an 0b10 checkpoint 4096 | -6/Lower Caves | Entered another Lower Caves area 4155 | -6/Lower Caves | Lost 3 parts (1n1u1w) 4268 | -6/Lower Caves | Discovered new exit (range 6) 4419 | -6/Lower Caves | Spotted B-75 Beast 4485 | -6/Lower Caves | Build established: Scavenger-Mutant 4816 | -6/Lower Caves | Learned location of Zion (-6) 5045 | -6/Lower Caves | Discovered new exit (range 7) 5365 | -6/Lower Caves | Entered Zion 5395 | -6/Zion | Learned Factory terminal intel 5440 | -6/Zion | Identified exit to Deep Caves 5451 | -6/Zion | Given A8's code to call for help 5556 | -6/Zion | Given the Hacking Drone Bay 5557 | -6/Zion | Found Prototype Device 5557 | -6/Zion | Identified Hacking Drone Bay 5635 | -6/Zion | Build established: Scavenger-Gunner 5795 | -6/Zion | Found Prototype Hackware 5795 | -6/Zion | Identified Exp. Hacking Suite 5873 | -6/Zion | Learned Factory scanalyzer intel 5897 | -6/Zion | Learned Factory stockpile data 5963 | -6/Zion | Received a hallucinogenic algorithm 6089 | -6/Zion | Enhanced Grunt warped into view, answering call for help 6111 | -6/Zion | Enhanced Grunt warped into view, answering call for help 6405 | -6/Zion | Build established: Scavenger-Mutant 6762 | -6/Zion | Discovered new exit (range 12) 6794 | -6/Zion | Entered Proximity Caves 6794 | -5/Proximity Caves | Accompanied by 1 ally 6837 | -5/Proximity Caves | Found Imp. Powered Armor 6916 | -5/Proximity Caves | Attracted the attention of an 0b10 checkpoint 6999 | -5/Proximity Caves | Lost 4 parts (1p1n2w) 7015 | -5/Proximity Caves | Destroyed 8 combat bots 7136 | -5/Proximity Caves | Attracted the attention of an 0b10 base 7188 | -5/Proximity Caves | Learned location of Extension (-4) 7191 | -5/Proximity Caves | Lost 5 parts (1p1n1u2w) 7195 | -5/Proximity Caves | Destroyed 12 combat bots 7587 | -5/Proximity Caves | Learned 8 Factory zone layouts 7754 | -5/Proximity Caves | Discovered new exit (range 4) 7799 | -5/Proximity Caves | Entered Factory 7799 | -5/Factory | Evolved 2 slots: Utility x1, Weapon x1 7800 | -5/Factory | Identified exit to Upper Caves 7801 | -5/Factory | Identified exit to Factory 7803 | -5/Factory | Loaded intel: 19 terminal locations 7804 | -5/Factory | Loaded intel: 4 scanalyzer locations 8229 | -5/Factory | Lost 7 parts (2n3u2w) 8296 | -5/Factory | Identified Heart of Steel 8367 | -5/Factory | Core integrity fell below 50% 8374 | -5/Factory | Core integrity fell below 20% 8383 | -5/Factory | Destroyed by G-50 Soldier with Heavy Laser Last Messages --------------- 08366_ Penetrated by Slug. 08367_ Dropped Hacking Suite. 08367_ Penetrated by Slug. 08367_ Dropped Carbon-fiber Leg. 08367_ U-05 Engineer lays Concrete. 08368_ Dropped Imp. Plasma Cutter. 08368_ Dropped Lgt. Angular Momentum Engine. 08368_ U-05 Engineer lays Concrete. 08369_ R-10 Processor destroyed. 08369_ U-05 Engineer lays Concrete. 08369_ Penetrated by Slug. 08369_ Slug penetrates Wall. 08370_ Acquired Heart of Steel. 08370_ Penetrated by Slug. 08370_ U-05 Engineer lays Concrete. 08373_ G-50 Soldier destroyed. 08373_ Slug penetrates Wall. 08373_ U-05 Engineer lays Concrete. 08374_ Penetrated by Slug. 08375_ Slug penetrates Wall. Map ----- +----------------------------------------------------+ | ######## #? #?????????????????????????????? | | ???????# ####+######?????????????????????????? | | ???????# ????????????????????????? | | ???????# ^ #????????????????????????????? | | ???????# """ #????????????????????????????? | | ???????# """ #?????????? ????????????????? | | ???????# """ #???????? ????????????????? | | ???????###### #?????? #???????????????? | | ????????????# #????! #???????????????? | | ????????????# #?? #???????????????? | | ????????????# " # #???????????????? | | ????????????# "" / #???????????????? | | ????????????# G # #???????????????? | | ????????????# "" #?? #???????????????? | | ????????????# " #???? #???????????????? | | ???????????## #?????? #???????????????? | | ????????+ !#???????? ????????????????? | | ????????########## #????#+#???##????????????????? | | ?????????????????# #????# #?????????????????????? | | ?????????????????# ###### #?????????????????????? | | ?????????????????# #?????????????????????? | | ?????????????????# +?????????????????????? | | ?????????????????# #?????????????????????? | | ?????????????????# #????############?????? | | ?????????????????# g #????# #?????? | | ?????????????????# g g@ ##???# #?????? | | ?????????????????# g #???# #?????? | | ????????????????# ### #???# #?????? | | ????????????????# #######?# ##### #?????? | | ????????????????# ????????# # #?????? | | ????????????????# ????????# # #?????? | | ????????????????# ????????# %+! ! #?????? | | ????????????????#+????????# # #?????? | | ????????????? ???????????# # #?????? | | ??????????????""??????????# # #?????? | | ?????????????? ??######## # #?????? | | ????????????""""" ?# # #?????? | | ????????????? # # ! #?????? | | ??????????????""" / # = #?????? | | ????????????? # ############?????? | | ?????????????"""???# #????????????????? | | ???????????????????# ########????????????????? | | ???????????????????# ##########??????????????? | | ???????????????????# # * #??????????????? | | ???????????????????# # |!! #??????????????? | | ???!???????????????# !]= #??????????????? | | ????????????######## != #??????????????? | | ???????? # "????????????? | | ???????????######### %% # ?????????? | | ???????????????????# !!= #######????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 56 Coolant Potential 65 Energy Generation 34 Energy Capacity 280 Matter Stores 300 Matter Capacity 300 Sight Range 22 Terrain Scan Range 20 Terrain Scan Density 10 Jamming Range 12 Armor Coverage 625 Evasion (%) 50 Targeting Accuracy 14 Core Analysis 6 Recoil Reduction 2 Offensive Hacking 16 Defensive Hacking 10 Item Schematics ----------------- Hcp. Storage Unit | -10/Materials | Hacked Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed ManeuveringDamperWarhead Manual? 0 Play Time 01:51:45 Cumulative 84.7 hours Start 2020.09.24 @ 01:47:59 End 2020.09.24 @ 13:14:58 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 62 Rogue 62 Adventurer 0 Explorer 0 Win Type - Total 2 Types 2/0/0/0/0/0/0/0/0 Lore% 50 Gallery% 55 Achievement% 40 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 0bbed870-15e3-40c4-9025-6aa70f3fe889