Cogmind - Beta 11 X2 @@@ ROGUE MODE // 2021.03.15 @ 10:05:22 Player: lsend Result: Escaped! Performance ------------- Evolutions (9) 4500 Regions Visited (31) 6200 Robots Destroyed (23) 115 Value Destroyed (426) 426 Prototype IDs (83) 1660 Alien Tech Used (1) 200 Bonus (14524) 14524 TOTAL SCORE: 27625 Bonus ------- Follower Combat Kills 162 Aligned with FarCom 300 Met Data Miner 300 Met Zhirov 300 Met Warlord at Base 500 MAIN.C Attacked Warlord 500 Met Warlord at Research 2000 Destroyed MAIN.C Guards 500 Met MAIN.C 5000 Met Warlord at Command 2000 Win 3000 Friendly Fire -38 Cogmind --------- Core Integrity 1073/1600 Matter 290/300 Energy 309/315 System Corruption 12% Temperature Cool (12) Movement Flying (28) Location To Epsilon Eridani Parts ------- > --- POWER (2) -------- Neutrino Core > --- PROPULSION (7) --- Cooled Nuclear Pulse Thruster Cooled Field Propulsion Drive Improved Diametric Drive Impulse Thruster Array > --- UTILITY (14) ----- Medium Storage Unit Inertial Stasis Machine Experimental Optical Array Experimental Terrain Scan Processor Experimental Core Analyzer Advanced Hacking Suite Advanced Hacking Suite Advanced System Shield > --- WEAPON (2) ------- Vortex Lance > --- INVENTORY (10) --- Q-thruster Advanced Transmission Jammer Improved Remote Force Field Transdimensional Reconstructor Vortex Lance Peak State ------------ > --- POWER ------------ Light Fission Core Light Fission Core > --- PROPULSION ------- Cooled Nuclear Pulse Thruster Cooled Field Propulsion Drive Q-thruster Q-thruster Improved Diametric Drive Impulse Thruster Array > --- UTILITY ---------- Medium Storage Unit Experimental Optical Array Experimental Terrain Scanner Experimental Terrain Scan Processor Experimental Core Analyzer Advanced Transmission Jammer Advanced Phase Shifter Experimental Propulsion Shielding Layered Medium Armor Plating Improved Remote Force Field Advanced Hacking Suite Advanced Hacking Suite Advanced Hacking Suite Advanced System Shield > --- WEAPON ----------- Kinetic Spear Vortex Lance > --- INVENTORY -------- Light Quantum Reactor Impulse Thruster Array Inertial Stasis Machine Light Regenerative Plating Advanced Shield Generator Antimissile System Transdimensional Reconstructor Field Lobotomy Kit Vortex Lance [Rating: 185] Favorites ----------- Power Light Fission Core Engine Light Deuterium Engine Power Core Light Fission Core Reactor Light Antimatter Reactor Propulsion Cooled Field Propulsion Drive Treads Light Treads Leg Carbon-fiber Leg Flight Unit Cooled Field Propulsion Drive Utility Advanced Hacking Suite Device Improved Sensor Array Storage Medium Storage Unit Processor Experimental Optical Array Hackware Advanced Hacking Suite Protection Layered Medium Armor Plating Weapon Katana Launcher Grenade Launcher Special Weapon Field Lobotomy Kit Impact Weapon Gravity Flail Slashing Weapon Katana Piercing Weapon Vortex Lance Build | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -4 -4 -3 -3 -2 -1 -1 ------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Fac Was Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Was Fac Upp Upp War Pro Res Res Acc Com Slots Evolved 18 | . . . 2 . . . 2 2 2 . . . . . . 2 . . . . 2 . . . . . . 2 2 2 . Power 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . Propulsion 5 | . . . 1 . . . 1 1 1 . . . . . . . . . . . . . . . . . . 1 . . . Utility 12 | . . . 1 . . . 1 1 1 . . . . . . 2 . . . . 2 . . . . . . . 2 2 . Weapon . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Attached 117 | 2 2 . 1 . . 2 17 2 6 . 7 3 . . . 5 1 . 5 . 9 . 3 1 . 10 . 13 3 2 23 Power 16 | . . . . . . . 2 . 1 . 2 . . . . . . . . . 1 . . . . . . 2 . . 8 Engine 1 | . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . Core 9 | . . . . . . . 1 . 1 . 2 . . . . . . . . . . . . . . . . 2 . . 3 Reactor 6 | . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . 5 Propulsion 22 | 2 . . 1 . . . 5 1 1 . 1 . . . . 1 . . 1 . 3 . . . . 1 . 4 . . 1 Treads 2 | 2 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Leg 1 | . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . Wheel . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Flight 19 | . . . . . . . 5 1 1 . 1 . . . . 1 . . 1 . 3 . . . . 1 . 4 . . 1 Utility 62 | . 1 . . . . . 6 1 3 . 4 3 . . . 4 1 . 4 . 5 . 2 1 . 7 . 6 3 2 9 Device 32 | . 1 . . . . . 2 . . . 1 2 . . . 1 1 . 1 . 3 . 1 1 . 3 . 5 1 1 8 Storage 5 | . . . . . . . . . . . 1 . . . . . . . 1 . . . . . . 1 . 1 1 . . Processor 8 | . . . . . . . 1 1 2 . 1 . . . . . . . . . 1 . . . . 1 . . . 1 . Hackware 7 | . . . . . . . 1 . 1 . . . . . . 2 . . 1 . 1 . . . . . . . 1 . . Protection 10 | . . . . . . . 2 . . . 1 1 . . . 1 . . 1 . . . 1 . . 2 . . . . 1 Artifact . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Weapon 17 | . 1 . . . . 2 4 . 1 . . . . . . . . . . . . . 1 . . 2 . 1 . . 5 Energy Gun . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Energy Cannon . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Ballistic Gun . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Ballistic Cannon . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Launcher 6 | . 1 . . . . 2 3 . . . . . . . . . . . . . . . . . . . . . . . . Special Weapon 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 Impact Weapon 1 | . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . Slashing Weapon 3 | . . . . . . . 1 . 1 . . . . . . . . . . . . . . . . . . . . . 1 Piercing Weapon 6 | . . . . . . . . . . . . . . . . . . . . . . . . . . 2 . 1 . . 3 Special Melee Weapon . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Unidentified Prototypes 16 | . . . . . . . 1 . 1 . 1 . . . . . . . 4 . . . 1 . . 6 . 1 1 . . Parts Lost 22 | . . . . . . . 3 . . . . . . . . . . . . 1 . . . . . 1 . . . . 17 Power 7 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 7 Propulsion 4 | . . . . . . . 2 . . . . . . . . . . . . . . . . . . . . . . . 2 Utility 8 | . . . . . . . 1 . . . . . . . . . . . . . . . . . . 1 . . . . 6 Weapon 3 | . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . 2 Highest Loss Streak 8 | . . . . . . . 1 . . . . . . . . . . . . 1 . . . . . 1 . . . . 8 Average Slot Usage (%) 84 | . 42 42 40 44 44 44 50 75 91 93 98 100 100 100 100 100 100 100 99 95 91 89 89 89 89 92 89 93 94 96 81 Core 3 | . . . . . . . 4 7 6 6 5 6 6 6 6 5 5 5 5 5 . . . . . . . 7 8 8 1 Reactor 2 | . . . . . . . . . . . . . . . . . . . . . 4 5 5 5 5 5 5 1 . . 5 Treads 2 | . 28 28 22 22 22 22 3 . . . . . . . . . . . . . . . . . . . . . . . . Flight 25 | . . . . . . . 17 24 33 33 38 40 40 40 40 35 35 35 35 35 29 26 26 26 26 26 26 27 26 24 23 Device 8 | . 12 14 11 11 11 11 2 7 6 6 4 5 6 6 6 5 5 5 6 5 9 10 10 10 10 9 10 9 12 16 10 Storage 3 | . . . . . . . . . . . 1 6 6 6 6 5 5 5 5 5 5 5 5 5 5 4 . 2 4 4 4 Processor 12 | . . . . . . . 4 11 19 20 20 20 20 20 20 17 17 17 17 17 15 15 15 15 15 13 10 9 8 12 12 Hackware 11 | . . . . . . . 8 7 6 6 6 6 6 6 6 11 11 11 11 11 15 15 15 15 15 15 15 14 17 16 15 Protection 5 | . . . . . . . 6 7 6 6 6 . . . . 5 5 5 3 5 5 5 5 5 5 6 10 9 8 8 4 Slashing Weapon 4 | . . . . . . . 1 7 11 13 13 13 13 13 13 11 11 11 11 6 5 5 5 5 5 1 . . . . 2 Piercing Weapon 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . 7 10 9 8 8 1 Naked Turns . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Heaviest Build 59 | . 4 1 1 1 1 4 13 13 17 17 23 23 17 17 17 24 24 24 24 24 32 32 34 34 34 41 36 49 46 49 59 Greatest Support 52 | 3 3 3 3 3 3 3 13 18 18 18 24 24 24 24 24 26 26 26 26 26 41 41 41 41 41 42 42 52 52 52 52 Greatest Overweight (x) 14 | . 1 . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . 14 Average Overweight (x) . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Largest Inventory Capacity 10 | 5 5 5 5 5 5 5 5 5 5 5 8 8 8 8 8 8 8 8 8 8 8 8 8 8 8 8 5 10 10 10 10 Average Capacity 7 | 5 5 5 5 5 5 5 5 5 5 5 5 8 8 8 8 8 8 8 8 8 8 8 8 8 8 7 5 8 10 10 10 Most Carried 10 | 1 2 2 3 3 4 4 5 5 5 5 7 7 7 7 7 8 8 8 8 8 8 8 8 8 8 8 5 10 10 10 10 Average Carried 6 | . 1 2 2 3 3 3 4 5 4 5 5 7 7 7 7 7 8 8 7 8 7 8 8 8 8 7 5 7 8 9 8 Final Capacity 10 | 5 5 5 5 5 5 5 5 5 5 5 8 8 8 8 8 8 8 8 8 8 8 8 8 8 8 5 5 10 10 10 10 Final Carried 10 | 1 2 2 3 3 4 4 5 5 5 5 7 7 7 7 7 8 8 8 8 8 8 8 8 8 8 5 5 10 10 10 5 Class Distribution -------------------- 29% | Hacker-Scout 14% | Hacker-Ninja 13% | Sprinter 12% | Hacker-Sprinter 11% | Hacker-Mutant 8% | Scout 8% | Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Mutant | -9/Mines Mutant | -9/Exiles Scout | -8/Mines Sprinter | -8/Materials Sprinter | -7/Factory Sprinter | -6/Factory Sprinter | -6/Waste Sprinter | -6/Factory Scout | -6/Lower Caves Scout | -6/Lower Caves Scout | -6/Data Miner Scout | -5/Proximity Caves Hacker-Sprinter | -5/Factory Hacker-Scout | -5/Upper Caves Hacker-Scout | -5/Upper Caves Hacker-Scout | -5/Zhirov Hacker-Scout | -4/Proximity Caves Hacker-Scout | -4/Factory Hacker-Ninja | -4/Waste Hacker-Ninja | -4/Factory Hacker-Scout | -4/Upper Caves Hacker-Scout | -4/Upper Caves Hacker-Scout | -4/Warlord Hacker-Scout | -3/Proximity Caves Hacker-Scout | -3/Research Hacker-Ninja | -2/Research Hacker-Ninja | -1/Access Hacker-Mutant | -1/Command Resources | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -4 -4 -3 -3 -2 -1 -1 ----------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Fac Was Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Was Fac Upp Upp War Pro Res Res Acc Com Matter Collected 1474 | 204 . . . 62 . 11 8 59 . . 303 40 . . . 50 10 . . . 96 49 10 30 . . 58 103 94 20 267 Remotely . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Salvage Created 1451 | . . . . . . 16 30 59 . . 409 . . . . 105 . . . . 96 . 109 227 . . . 103 206 . 91 Parts 57 | . . . . . . 8 5 3 . . 11 . . . . 4 . . . . 4 . 4 . . . . 5 8 . 5 Haulers Intercepted 9 | . . . . . . . . 1 . . 4 . . . . 1 . . . . 1 . . . . . . . 2 . . Recyclers Shooed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Field Recycled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Self-Destructed 11 | . . . . . . . . . . . . . . . . . . . . 2 . . . . . 9 . . . . . Prevented 6 | . . . . . . . . . . . . . . . . . . . . . . . . . 1 5 . . . . . Kills | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -4 -4 -3 -3 -2 -1 -1 ------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Fac Was Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Was Fac Upp Upp War Pro Res Res Acc Com Combat Hostiles Destroyed 9 | . 1 . . . . 4 3 . . . . . . . . . . . . . . . . . . . . . . . 1 Melee 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 AOE 8 | . 1 . . . . 4 3 . . . . . . . . . . . . . . . . . . . . . . . . Classes Destroyed 6 | . 1 . . . . . . 2 . . 1 . . . . . . . . . . . 1 . . . . . . . 1 Hauler 9 | . . . . . . . . 1 . . 4 . . . . 1 . . . . 1 . . . . . . . 2 . . Recycler 2 | . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . 1 . . . Operator 1 | . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . Watcher 2 | . . . . . . . . . . . 1 . . . . 1 . . . . . . . . . . . . . . . Swarmer 8 | . 1 . . . . 4 3 . . . . . . . . . . . . . . . . . . . . . . . . Hunter 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 Packrat 3 | . . . . . . . . . . . . . . . . . . . . . . . . 3 . . . . . . . Best Kill Streak 4 | . 1 . . . . 4 3 1 . . 2 . . . . 2 . . . . 1 . 1 . . . . 1 1 . 1 Combat Bots Only 4 | . 1 . . . . 4 3 . . . . . . . . . . . . . . . . . . . . . . . 1 Max Kills in Single Turn 3 | . 1 . . . . 3 3 1 . . 1 . . . . 1 . . . . 1 . 1 1 . . . 1 1 . 1 Gunslinging . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Exploded 3 | . 1 . . . . 3 3 . . . . . . . . . . . . . . . . . . . . . . . . Melee 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Combat | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -4 -4 -3 -3 -2 -1 -1 -------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Fac Was Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Was Fac Upp Upp War Pro Res Res Acc Com Damage Taken 4291 | . 59 . 81 34 . 176 358 . . . . 19 90 . 25 78 75 18 . 205 . . . . 183 88 86 52 72 127 2465 Core 990 | . 14 . 54 . . 17 148 . . . . 19 35 . . 38 21 18 . . . . . . 25 18 22 34 . 18 509 Absorbed by Shields 276 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 19 26 47 184 Core Remaining (%) 90 | 100 . 94 . . . 82 73 100 . . . . . . 93 . . . . 92 . . . . . . 94 97 100 . 67 Volleys Fired 14 | . 2 . . . . 4 3 . . . . . . . . . . . . . . . . . . . . . . . 5 Largest 1 | . 1 . . . . 1 1 . . . . . . . . . . . . . . . . . . . . . . . 1 Hottest 30 | . 30 . . . . 30 30 . . . . . . . . . . . . . . . . . . . . . . . . Shots Fired 14 | . 2 . . . . 4 3 . . . . . . . . . . . . . . . . . . . . . . . 5 Gun . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Cannon . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Launcher 9 | . 2 . . . . 4 3 . . . . . . . . . . . . . . . . . . . . . . . . Special 5 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 5 Kinetic . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Thermal . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Explosive 9 | . 2 . . . . 4 3 . . . . . . . . . . . . . . . . . . . . . . . . Electromagnetic . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robot Hit Streak 11 | . 1 . . . . 5 6 . . . . . . . . . . . . . . . . . . . . . . . 11 Robot Miss Streak 1 | . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Penetration Max . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Secondary Targets . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Shots Hit Robots 42 | . 1 . . . . 4 1 4 . . 10 . . . . 3 . . . . 3 . 1 5 . . . 1 3 . 6 Core Hits 28 | . 3 . . . . 4 3 1 . . 5 . . . . 2 . . . . 1 . 1 3 . . . 1 2 . 2 Critical Hits 1 | . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . Critical Kills 1 | . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . Critical Parts Destroyed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Melee Attacks 164 | . . . . . . . 3 4 . . 30 3 4 . 1 13 23 8 . 6 3 . 4 8 6 . . 16 5 13 14 Impact . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Slashing 116 | . . . . . . . 3 4 . . 30 3 4 . 1 13 23 8 . 6 3 . 4 8 6 . . . . . . Piercing 32 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 12 4 11 5 Entropic 16 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 4 1 2 9 Sneak Attacks 15 | . . . . . . . . 2 . . 5 . . . . 1 . . . . 1 . 1 2 . . . 1 2 . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Follow-up Attacks 1 | . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . Damage Inflicted 3097 | . 152 . . 3 . 329 130 312 . . 771 . . . . 208 . . . . 200 . 121 337 . . . 155 336 . 43 Guns . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Cannons . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Explosions 605 | . 152 . . . . 329 124 . . . . . . . . . . . . . . . . . . . . . . . . Melee 2483 | . . . . . . . . 312 . . 771 . . . . 208 . . . . 200 . 121 337 . . . 155 336 . 43 Ramming 9 | . . . . 3 . . 6 . . . . . . . . . . . . . . . . . . . . . . . . Kinetic . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Thermal . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Explosive 605 | . 152 . . . . 329 124 . . . . . . . . . . . . . . . . . . . . . . . . Electromagnetic . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Impact . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Slashing 1949 | . . . . . . . . 312 . . 771 . . . . 208 . . . . 200 . 121 337 . . . . . . . Piercing 534 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 155 336 . 43 Highest Corruption 12 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . 4 12 Average Corruption 5 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . 3 7 Corruption Purged . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Effects 72 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 3 . 5 64 Message Errors 23 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 . 1 20 Matter Fused 18 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 16 Heat Flow Errors 5 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 4 Energy Discharges 6 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 5 Parts Rejected 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 Data Loss (minor) 8 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . 7 Data Loss (major) 3 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 3 Misdirections 7 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 7 Overload Shots . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Overflow Damage 321 | . 12 . . . . 44 . 100 . . . . . . . . . . . . . . . 142 . . . . 23 . . Projectiles . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Explosions 56 | . 12 . . . . 44 . . . . . . . . . . . . . . . . . . . . . . . . . Melee 265 | . . . . . . . . 100 . . . . . . . . . . . . . . . 142 . . . . 23 . . Knockbacks . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Impact . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Kinetic . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Secondary . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Self-Inflicted Damage 72 | . 5 . . 1 . 61 5 . . . . . . . . . . . . . . . . . . . . . . . . Shots 6 | . 1 . . . . 4 1 . . . . . . . . . . . . . . . . . . . . . . . . Rammed 2 | . . . . 1 . . 1 . . . . . . . . . . . . . . . . . . . . . . . . Targets Rammed 2 | . . . . 1 . . 1 . . . . . . . . . . . . . . . . . . . . . . . . Kicked . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Highest Temperature 258 | . . . . . . . . . . . 2 . 14 . 1 6 15 6 . . . . . . . . . 3 . 238 258 Average Temperature 57 | . . . . . . . . . . . 2 . 2 . 1 4 7 3 . . . . . . . . . 3 . 119 114 Received Heat Transfer 501 | . . . 42 18 . 18 108 . . . . . 12 . 9 9 27 9 . 18 . . . . . 9 . . . 6 216 Siege Activations . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Fried . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Impact Corruptions . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Melted . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Melted . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Heat Transferred . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Sabotaged . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Missiles Intercepted 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 Alert | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -4 -4 -3 -3 -2 -1 -1 ------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Fac Was Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Was Fac Upp Upp War Pro Res Res Acc Com Peak Influence 521 | . 116 45 54 120 . 167 394 205 76 71 299 . . . . 142 . . . . 134 46 110 . . . . 136 430 521 188 Initial 257 | . . 45 17 7 . . 65 179 36 26 49 . . . . 9 . . . . 122 46 32 . . . . 40 62 257 9 Average 96 | . 77 45 18 24 . 113 176 142 50 38 145 . . . . 95 . . . . 123 46 72 . . . . 56 269 300 23 Maximum Alert Level 2 | . . . . . . . 1 1 . . 1 . . . . . . . . . . . . . . . . . 2 2 . Low Security (%) 85 | 100 100 100 100 100 . 100 48 92 100 100 85 . . . . 100 . . . . 100 100 100 . . . . 100 34 4 100 Level 1 13 | . . . . . . . 51 7 . . 14 . . . . . . . . . . . . . . . . . 56 82 . Level 2 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 9 12 . Level 3 . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Squads Dispatched 32 | . 1 . 4 1 . . 1 1 . . 1 . . . . 1 . . . 1 2 . 1 . . . . 4 1 6 7 Investigation 10 | . . . 1 . . . . 1 . . . . . . . 1 . . . . 1 . 1 . . . . 4 . . 1 Extermination 4 | . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . 3 Reinforcement 13 | . 1 . 3 . . . 1 . . . . . . . . . . . . . 1 . . . . . . . 1 3 3 Assault 2 | . . . . 1 . . . . . . . . . . . . . . . 1 . . . . . . . . . . . Garrison 3 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 3 . Intercept . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Construction Impeded . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Haulers Reinforced 2 | . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . 1 . Stealth | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -4 -4 -3 -3 -2 -1 -1 --------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Fac Was Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Was Fac Upp Upp War Pro Res Res Acc Com Distress Signals 15 | . . . 1 . . . 2 . . . . . . . . . . . . . . . . . . . . 2 1 2 7 Communications Jammed 17 | . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . 5 11 Distress Signals 17 | . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . 5 11 Times Spotted 229 | . 6 . 8 8 . 8 26 . . 2 3 1 3 . 1 6 12 6 . 25 . . 1 5 2 13 8 19 18 17 31 Peak Tracking Total 12 | . 3 . 7 4 . 4 9 . . 2 2 1 4 . 1 4 7 6 . 12 1 . 1 5 2 8 5 5 10 6 9 Tactical Retreats 41 | . 1 . 1 3 . 1 3 . . . . . 3 . 1 2 3 1 . 6 . . . 1 . . 2 2 3 5 3 Traps | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -4 -4 -3 -3 -2 -1 -1 ------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Fac Was Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Was Fac Upp Upp War Pro Res Res Acc Com Traps Triggered 12 | . . . . . . . 1 . 1 . . . . . . 2 . . . . 1 . . . . . . 1 . 4 2 Indirectly . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Triggered 12 | . . . . . . . . . . . . . . . . . 1 . . . . . . . 1 10 . . . . . Machines | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -4 -4 -3 -3 -2 -1 -1 ---------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Fac Was Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Was Fac Upp Upp War Pro Res Res Acc Com Machines Disabled 6 | . 1 . . . . . 3 . . . . . . . 1 1 . . . . . . . . . . . . . . . Max in Single Turn 1 | . 1 . . . . . 1 . . . . . . . 1 1 . . . . . . . . . . . . . . . Garrison Access 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . Machines Sabotaged . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Fab Network Shutdowns . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Hacking | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -4 -4 -3 -3 -2 -1 -1 --------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Fac Was Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Was Fac Upp Upp War Pro Res Res Acc Com Machines Accessed 86 | . 2 . 3 . 2 . 4 7 4 . 7 . 1 4 . 2 1 . 4 . 4 . 4 . . 8 . 12 4 8 5 Terminals 50 | . 2 . 3 . . . 4 6 3 . 6 . . . . . . . . . 1 . 4 . . . . 7 3 6 5 Fabricators 10 | . . . . . . . . . . . 1 . . . . 1 . . . . 2 . . . . . . 4 1 1 . Repair Stations . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Recycling Units 6 | . . . . . . . . 1 1 . . . . . . 1 . . . . 1 . . . . . . 1 . 1 . Scanalyzers . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Total Hacks 245 | . 6 . 8 . 2 . 9 20 10 . 16 . 1 25 . 7 1 . 17 . 12 . 12 . . 18 . 29 16 25 11 Successful 160 | . 3 . 6 . 2 . 6 6 4 . 9 . 1 25 . 3 1 . 17 . 7 . 5 . . 18 . 16 10 13 8 Failed 84 | . 3 . 2 . . . 3 14 6 . 7 . . . . 4 . . . . 4 . 7 . . . . 13 6 12 3 Catastrophic 9 | . . . . . . . . 2 2 . 1 . . . . . . . . . . . 1 . . . . 2 . 1 . Database Lockouts 1 | . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . Manual 80 | . 3 . 3 . 1 . 7 5 5 . 2 . . . 1 . . . . . 5 . 9 . . 1 . 12 10 12 4 Terminals 143 | . 6 . 8 . . . 9 17 8 . 14 . . . . . . . . . 5 . 12 . . . . 19 14 20 11 Fabricators 27 | . . . . . . . . . . . 2 . . . . 5 . . . . 5 . . . . . . 9 2 4 . Repair Stations . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Recycling Units 11 | . . . . . . . . 3 2 . . . . . . 2 . . . . 2 . . . . . . 1 . 1 . Scanalyzers . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Terminal Hacks 124 | . 2 . 5 . 2 . 4 5 3 . 6 . 1 25 . . 1 . 17 . 3 . 4 . . 18 . 6 6 10 6 Record 29 | . . . . . 1 . . . . . . . . 11 . . . . 5 . . . . . . 12 . . . . . Part Schematic 17 | . . . . . . . . . . . 1 . . 8 . . . . 4 . 1 . 1 . . . . 1 . 1 . Robot Schematic 3 | . . . . . . . . . . . . . . 3 . . . . . . . . . . . . . . . . . Robot Analysis 4 | . . . . . . . . . . . . . . . . . . . 4 . . . . . . . . . . . . Prototype ID Bank 17 | . . . . . . . . . . . . . . 3 . . . . 4 . . . 1 . . 4 . 1 1 2 1 Open Door 5 | . . . . . . . . . . . . . 1 . . . 1 . . . . . . . . 2 . . . . 1 Level Access Points 3 | . . . . . . . 1 . . . 1 . . . . . . . . . . . . . . . . . 1 . . Branch Access Points 11 | . 2 . 1 . . . 1 . 1 . 1 . . . . . . . . . 1 . 1 . . . . 1 1 1 . Emergency Access Points 3 | . . . 1 . . . . 1 . . . . . . . . . . . . . . 1 . . . . . . . . Machine Index 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 Terminal Index 5 | . . . 1 . . . . 1 . . 1 . . . . . . . . . . . . . . . . . 1 . 1 Fabricator Index 3 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 1 1 . Unreport Threat 7 | . . . 1 . . . 1 1 . . . . . . . . . . . . . . . . . . . 1 . 3 . Locate Traps 10 | . . . 1 . . . 1 1 1 . 2 . . . . . . . . . . . . . . . . 1 1 2 . Registered Prototypes 1 | . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . Zone Layout 2 | . . . . . . . . 1 . . . . . . . . . . . . 1 . . . . . . . . . . EX-Prototype ID Bank 1 | . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . Disengage Seal 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 Fabricator Hacks 18 | . . . . . . . . . . . 2 . . . . 2 . . . . 3 . . . . . . 7 2 2 . Load Schematic 10 | . . . . . . . . . . . 1 . . . . 1 . . . . 2 . . . . . . 4 1 1 . Build 8 | . . . . . . . . . . . 1 . . . . 1 . . . . 1 . . . . . . 3 1 1 . Repair Station Hacks . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Recycling Unit Hacks 5 | . . . . . . . . 1 . . . . . . . 1 . . . . 1 . . . . . . 1 . 1 . Retrieve Components 5 | . . . . . . . . 1 . . . . . . . 1 . . . . 1 . . . . . . 1 . 1 . Scanalyzer . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Garrison Access Hacks . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Unauthorized Hacks 13 | . 1 . 1 . . . 2 . 1 . 1 . . . . . . . . . . . 1 . . . . 2 2 . 2 Terminals 13 | . 1 . 1 . . . 2 . 1 . 1 . . . . . . . . . . . 1 . . . . 2 2 . 2 Track 3 | . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . 1 . 1 Assimilate 4 | . 1 . . . . . 1 . . . 1 . . . . . . . . . . . . . . . . . 1 . . Botnet 6 | . . . . . . . 1 . 1 . . . . . . . . . . . . . 1 . . . . 2 . . 1 Fabricators . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Data Cores Recovered 1 | . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . Used . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Hacking Detections 59 | . 2 . 2 . . . 4 7 3 . 6 . . . . 2 . . . . 4 . 4 . . . . 10 4 8 3 Full Trace Events 8 | . . . . . . . . 1 . . . . . . . 1 . . . . 1 . 1 . . . . 4 . . . Feedback Events 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . Corruption 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . Feedback Blocked . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robot Schematics Acquired 3 | . . . . . . . . . . . . . . 3 . . . . . . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Part Schematics Acquired 17 | . . . . . . . . . . . 1 . . 8 . . . . 4 . 1 . 1 . . . . 1 . 1 . Parts Built 8 | . . . . . . . . . . . 1 . . . . 1 . . . . 1 . . . . . . 3 1 1 . Matter 2325 | . . . . . . . . . . . 212 . . . . 212 . . . . 351 . . . . . . 914 351 285 . Time 606 | . . . . . . . . . . . 106 . . . . 53 . . . . 93 . . . . . . 211 93 50 . Total Part Build Rating 51 | . . . . . . . . . . . 6 . . . . 6 . . . . 7 . . . . . . 20 7 5 . Parts Repaired . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Components 8 | . . . . . . . . 2 . . . . . . . 2 . . . . 2 . . . . . . 1 . 1 . Parts Scanalyzed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -4 -4 -3 -3 -2 -1 -1 ------------ Run | Scr Mat Min Mat Min Exi Min Mat Fac Fac Was Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Was Fac Upp Upp War Pro Res Res Acc Com Used RIF Installer . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Relay Couplers Released 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 . . Machine Destruction 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 . . Robots Rewired . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Allies | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -4 -4 -3 -3 -2 -1 -1 -------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Fac Was Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Was Fac Upp Upp War Pro Res Res Acc Com Total Allies 29 | . 1 . . 1 . . 1 . . . 1 . . . 1 . . . . . . 20 . . . . . . 1 . 3 Largest Group 20 | . 1 1 1 1 . . 1 . . . 1 . . . 1 . . . . . . 20 . . . . . . 1 . 1 Highest-Rated Group 822 | . 10 10 10 31 . . 10 . . . 10 . . . 95 . . . . . . 822 . . . . . . 44 . 160 Highest-Rated Ally 160 | . 10 10 10 31 . . 10 . . . 10 . . . 95 . . . . . . 50 . . . . . . 44 . 160 Total Orders . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Ally Attacks 18 | . . . . 5 . . . . . . . . . . 4 . . . . . . . . . . . . . . . 9 Total Damage 526 | . . . . 42 . . . . . . . . . . 186 . . . . . . . . . . . . . . . 298 Kills 3 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 3 Allies Corrupted . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Field Lobotomies 3 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 3 Intel | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -4 -4 -3 -3 -2 -1 -1 ------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Fac Was Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Was Fac Upp Upp War Pro Res Res Acc Com Robot Analysis Total 4 | . . . . . . . . . . . . . . . . . . . 4 . . . . . . . . . . . . Derelict Logs Recovered 11 | . . . . 1 . . . . . . . 2 2 . . . . 2 . 2 . . . 1 1 . . . . . . Drone Launches . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Exploration | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -4 -4 -3 -3 -2 -1 -1 ------------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Fac Was Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Was Fac Upp Upp War Pro Res Res Acc Com Turns Passed 7307 | 18 103 17 51 229 111 213 296 113 108 27 540 87 154 22 132 337 300 159 53 166 185 21 142 127 141 228 207 584 239 411 1786 Spaces Moved 16175 | 29 170 23 96 429 219 225 621 340 363 87 1451 306 576 86 212 601 902 565 160 628 305 79 435 401 455 814 809 1316 845 1279 1348 Core 1293 | 29 170 23 96 429 219 225 101 . . . . . . . . . . . . . . . . . . . . . . . 1 Treads . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Legs . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Wheels . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Flight 14882 | . . . . . . . 520 340 363 87 1451 306 576 86 212 601 902 565 160 628 305 79 435 401 455 814 809 1316 845 1279 1347 Fastest Speed 20 | 50 50 50 50 50 50 50 30 27 27 27 25 25 25 25 25 25 25 25 24 24 20 26 26 26 26 25 25 21 23 23 23 Average Speed 27 | 50 52 50 50 50 50 50 35 29 27 27 26 25 25 25 25 25 25 25 24 24 23 26 26 26 26 25 25 22 23 23 25 Slowest Speed 750 | 50 100 50 50 50 50 100 50 30 27 27 27 25 25 25 25 25 25 25 25 24 26 26 26 26 26 26 25 23 23 23 750 Overloaded Moves . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Hopped 81 | . . . . . . . 5 . 1 . 18 . . . . 1 2 . . 1 1 . 1 . . . . 9 14 19 9 Cave-ins Triggered . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Exploration Rate (%) 49 | 2 42 7 20 80 60 48 55 13 14 81 46 45 80 75 39 21 85 76 61 81 13 75 13 55 56 94 85 43 27 39 40 Regions Visited 31 Branch Regions 17 Pre-discovered Areas 8 | . . . . 1 1 . . . . . . . . 1 . . . . 3 1 . . . . 1 . . . . . . Known Exits Taken 19 | . 1 . 1 . . . 1 . . . 1 1 1 1 1 1 1 1 1 1 . . 1 1 1 . . 1 1 1 . Unknown Exits Taken 8 | 1 . 1 . 1 1 1 . 1 . . . . . . . . . . . . . . . . . 1 1 . . . . Scrap Searched 16 | . . . . 1 . 1 . . . . . 2 3 . 1 . 2 2 . . . . . 2 . . 2 . . . . Spaces Dug 119 | . . . . . . . 16 . . . 16 2 4 . . 7 21 6 . 4 . . 3 2 6 . . 11 1 11 9 Terrain Destroyed 161 | . 10 . . . . 29 19 . . . 16 2 4 . . 7 21 6 . 4 . . 3 2 6 . . 11 1 11 9 Melee 105 | . . . . . . . 2 . . . 16 2 4 . . 7 21 6 . 4 . . 3 2 6 . . 11 1 11 9 Projectile . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . AOE 56 | . 10 . . . . 29 17 . . . . . . . . . . . . . . . . . . . . . . . . Terrain Rammed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Actions | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -4 -4 -3 -3 -2 -1 -1 --------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Fac Was Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Was Fac Upp Upp War Pro Res Res Acc Com Total 18729 | 31 180 27 97 442 219 319 683 345 370 89 1545 310 579 85 288 767 941 572 175 632 414 78 457 410 467 835 812 1582 869 1359 2750 Wait 2177 | . 6 5 . 13 . 87 34 . . 3 69 . . . 76 112 20 2 . . 90 . 14 1 7 . 4 213 27 49 1345 Move 15999 | 28 169 22 95 428 218 224 611 339 361 86 1418 305 575 85 211 598 897 564 159 625 303 78 432 400 454 813 808 1302 816 1243 1332 Hop 65 | . . . . . . . 4 . 1 . 14 . . . . 1 2 . . 1 1 . 1 . . . . 4 14 16 6 Pick Up 32 | 1 . . 1 . 1 . 2 . 1 . 4 . . . . 3 . . 3 . 1 . . . . 1 . 8 3 2 1 Fast Attach 61 | 2 2 . 1 . . . 13 2 3 . 4 . . . . 1 . . 5 . 3 . 1 . . 10 . 8 1 . 5 Attach 31 | . . . . . . 2 4 . 1 . 1 . . . . 1 . . . . 1 . . . . . . 4 2 2 13 Detach 18 | . 1 . . . . 2 3 . . . . . . . . . . . . . 1 . . . . 1 . 3 . . 7 Swap 26 | . . . . . . . . . 2 . 2 3 . . . 3 1 . 1 . 5 . 2 1 . . . 1 . . 5 Drop 53 | . . . . . . . 5 . 1 . 7 . . . . 1 . . 7 . 6 . 3 . . 10 . 9 2 . 2 Fire 14 | . 2 . . . . 4 3 . . . . . . . . . . . . . . . . . . . . . . . 5 Melee 145 | . . . . . . . 3 4 . . 26 2 4 . 1 11 21 6 . 6 3 . 4 8 6 . . 12 4 11 13 Ram 2 | . . . . 1 . . 1 . . . . . . . . . . . . . . . . . . . . . . . . Kick . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Crush . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Escape Stasis 106 | . . . . . . . . . . . . . . . . 36 . . . . . . . . . . . 18 . 36 16 Rewire . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Trap . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -10/Mines -9/Materials (discovered 2 exits: *Min / Sto) -9/Mines (discovered 3 exits: *Mat / *Exi / [*Zio]) -9/Exiles -8/Mines -8/Materials (discovered 3 exits: *Fac x3) -7/Factory -6/Factory (discovered 2 exits: Low x2) -6/Waste -6/Factory (discovered 6 exits: *Fac x4 / *Low x2) -6/Lower Caves -6/Lower Caves -6/Data Miner -5/Proximity Caves -5/Factory -5/Upper Caves -5/Upper Caves -5/Zhirov -4/Proximity Caves -4/Factory (discovered 5 exits: Upp x2 / Ext x2 / Arm) -4/Waste -4/Factory (discovered 5 exits: *Upp x2 / Ext x2 / Arm) -4/Upper Caves -4/Upper Caves (discovered 2 exits: *Res / *War) -4/Warlord -3/Proximity Caves -3/Research (discovered 3 exits: *Res / Tes x2) -2/Research (discovered 5 exits: *Acc x3 / Qua x2) -1/Access (discovered 2 exits: [Sur] / *Com) -1/Command To Epsilon Eridani History --------- Turn | Location | Event 7 | -11/Scrapyard | Discovered new exit (range 16) 19 | -11/Scrapyard | Entered Materials 51 | -10/Materials | Identified exit to Mines 122 | -10/Materials | Entered Mines 122 | -10/Mines | Accompanied by 1 ally 129 | -10/Mines | Met a Derelict bent on vengeance 129 | -10/Mines | Discovered new exit (range 8) 139 | -10/Mines | Entered Materials 139 | -9/Materials | Accompanied by 1 ally 139 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 143 | -9/Materials | Identified exit to Mines 143 | -9/Materials | Identified exit to Storage 190 | -9/Materials | Entered Mines 193 | -9/Mines | Met a Derelict testing a Signal Generator 212 | -9/Mines | Learned location of Zion (-7) 306 | -9/Mines | Build established: Mutant 318 | -9/Mines | Found a hidden stash of uninstalled traps 330 | -9/Mines | A Derelict revealed a hidden shortcut to a safe place 382 | -9/Mines | A weapon hastily lodged in a ceiling crevice suddenly fell to the ground 400 | -9/Mines | Discovered new exit (range 7) 416 | -9/Mines | Deemed a non-threat by the Exiles lab entrance 417 | -9/Mines | Discovered new exit (range 5) 419 | -9/Mines | Entered Exiles 432 | -9/Exiles | Met 8R-AWN 440 | -9/Exiles | Met EX-HEX 457 | -9/Exiles | Met EX-BIN 464 | -9/Exiles | Aligned with FarCom system 464 | -9/Exiles | Given EX-Vault access code 476 | -9/Exiles | Opened EX-Vault 480 | -9/Exiles | Found Field Lobotomy Kit 493 | -9/Exiles | Warned to stay clear of 0b10 Research branches 507 | -9/Exiles | Met EX-DEC 524 | -9/Exiles | Discovered new exit (range 12) 530 | -9/Exiles | Left Exiles lab with Field Lobotomy Kit 530 | -9/Exiles | Entered Mines 740 | -8/Mines | Discovered new exit (range 8) 743 | -8/Mines | Entered Materials 743 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1030 | -8/Materials | Identified exit to Factory 1039 | -8/Materials | Entered Factory 1039 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 1144 | -7/Factory | Discovered new exit (range 12) 1152 | -7/Factory | Entered another Factory area 1152 | -6/Factory | Evolved 2 slots: Propulsion x1, Utility x1 1195 | -6/Factory | Build established: Sprinter 1203 | -6/Factory | Identified exit to Lower Caves 1260 | -6/Factory | Sucked down chute 1260 | -6/Factory | Entered Waste 1263 | -6/Waste | Spotted C-40 Crusher 1263 | -6/Waste | Spotted C-40 Crusher 1269 | -6/Waste | Spotted C-40 Crusher 1272 | -6/Waste | Spotted C-40 Crusher 1282 | -6/Waste | Spotted C-40 Crusher 1282 | -6/Waste | Spotted C-40 Crusher 1283 | -6/Waste | Discovered new exit (range 13) 1287 | -6/Waste | Entered Factory 1353 | -6/Factory | Discovered new exit (range 12) 1376 | -6/Factory | Identified exit to Factory 1502 | -6/Factory | Spotted B-75 Beast 1818 | -6/Factory | Fabricated Adv. Hacking Suite (x1) 1827 | -6/Factory | Entered Lower Caves 1830 | -6/Lower Caves | Identified exit to Lower Caves 1851 | -6/Lower Caves | Encountered a Warlord checkpoint 1912 | -6/Lower Caves | Learned Factory garrison access intel 1914 | -6/Lower Caves | Entered another Lower Caves area 1921 | -6/Lower Caves | Spotted B-75 Beast 1992 | -6/Lower Caves | Learned 8 Factory zone layouts 2043 | -6/Lower Caves | Learned 8 Factory zone layouts 2063 | -6/Lower Caves | Discovered new exit (range 14) 2068 | -6/Lower Caves | Identified exit to Data Miner 2068 | -6/Lower Caves | Entered Data Miner 2068 | -6/Data Miner | Discovered new exit (range 6) 2072 | -6/Data Miner | Met Data Miner 2079 | -6/Data Miner | Learned location of Section 7 (-2) 2079 | -6/Data Miner | Acquired the access code to Warlord's prototype stash 2083 | -6/Data Miner | Received God Mode back door access code from Data Miner 2089 | -6/Data Miner | Identified exit to Proximity Caves 2090 | -6/Data Miner | Entered Proximity Caves 2114 | -5/Proximity Caves | Acquired the password to a Derelict Tinkerer's latest research 2123 | -5/Proximity Caves | Escorted by Enhanced Grunt 2134 | -5/Proximity Caves | Build established: Scout 2150 | -5/Proximity Caves | Discovered exit to Factory (range 5) 2222 | -5/Proximity Caves | Entered Factory 2222 | -5/Factory | Evolved 2 slots: Utility x2 2223 | -5/Factory | Identified exit to Upper Caves 2224 | -5/Factory | Loaded intel: 4 garrison access locations 2365 | -5/Factory | Spotted B-75 Beast 2405 | -5/Factory | Incoming investigation squad redirected 2428 | -5/Factory | Fabricated Adv. Hacking Suite? 2559 | -5/Factory | Entered Upper Caves 2591 | -5/Upper Caves | Spotted B-75 Beast 2846 | -5/Upper Caves | Build established: Hacker-Scout 2858 | -5/Upper Caves | Discovered new exit (range 5) 2859 | -5/Upper Caves | Identified exit to Upper Caves 2859 | -5/Upper Caves | Entered another Upper Caves area 2883 | -5/Upper Caves | Learned location of 1 exit from Factory 2919 | -5/Upper Caves | Spotted B-75 Beast 3014 | -5/Upper Caves | Discovered new exit (range 17) 3015 | -5/Upper Caves | Learned Factory terminal intel 3018 | -5/Upper Caves | Identified exit to Zhirov 3018 | -5/Upper Caves | Entered Zhirov 3018 | -5/Zhirov | Discovered new exit (range 3) 3023 | -5/Zhirov | Met Zhirov 3028 | -5/Zhirov | Learned location of Quarantine (-2) 3028 | -5/Zhirov | Learned location of Testing (-3) 3028 | -5/Zhirov | Learned location of Command (-1) 3030 | -5/Zhirov | Zhirov requested help retrieving the SGEMP Prototype 3035 | -5/Zhirov | Found Alien Artifact 3035 | -5/Zhirov | Identified Integrated Dissipator 3035 | -5/Zhirov | Installed Integrated Dissipator, increased core heat dissipation (+20) 3053 | -5/Zhirov | Found Alien Artifact 3071 | -5/Zhirov | Identified exit to Proximity Caves 3071 | -5/Zhirov | Entered Proximity Caves 3079 | -4/Proximity Caves | Learned Research garrison access intel 3084 | -4/Proximity Caves | Spotted B-86 Titan 3183 | -4/Proximity Caves | Attracted the attention of an 0b10 outpost 3208 | -4/Proximity Caves | Attracted the attention of an 0b10 checkpoint 3236 | -4/Proximity Caves | Discovered new exit (range 5) 3237 | -4/Proximity Caves | Identified exit to Factory 3237 | -4/Proximity Caves | Entered Factory 3237 | -4/Factory | Evolved 2 slots: Utility x2 3238 | -4/Factory | Identified exit to Extension 3239 | -4/Factory | Loaded intel: 21 terminal locations 3345 | -4/Factory | Fabricated Exp. Optical Array (x1) 3390 | -4/Factory | Identified exit to Upper Caves 3390 | -4/Factory | Identified exit to Armory 3390 | -4/Factory | Central database locked down 3418 | -4/Factory | Spotted B-86 Titan 3422 | -4/Factory | Manually triggered Chute Trap 3422 | -4/Factory | Sucked down chute 3422 | -4/Factory | Entered Waste 3423 | -4/Waste | Joined by Warlord forces that had cleared the area 3440 | -4/Waste | Discovered new exit (range 11) 3443 | -4/Waste | Identified exit to Factory 3443 | -4/Waste | Entered Factory 3491 | -4/Factory | Incoming investigation squad redirected 3585 | -4/Factory | Entered Upper Caves 3663 | -4/Upper Caves | Learned Research stockpile data 3680 | -4/Upper Caves | Discovered new exit (range 10) 3682 | -4/Upper Caves | Identified exit to Upper Caves 3712 | -4/Upper Caves | Attracted the attention of an 0b10 checkpoint 3712 | -4/Upper Caves | Entered another Upper Caves area 3715 | -4/Upper Caves | Discovered new exit (range 19) 3847 | -4/Upper Caves | Discovered new exit (range 8) 3849 | -4/Upper Caves | Identified exit to Warlord 3853 | -4/Upper Caves | Entered Warlord 3905 | -4/Warlord | Visited the Vortex Lab 3907 | -4/Warlord | Found Prototype Piercing Weapon 3907 | -4/Warlord | Identified Vortex Lance 3911 | -4/Warlord | Warlord's base attacked by MAIN.C 3912 | -4/Warlord | Found Vortex Lance 3930 | -4/Warlord | Met Warlord 3933 | -4/Warlord | Opened Warlord's prototype stash 3939 | -4/Warlord | Found Prototype Device 3939 | -4/Warlord | Identified Exp. Focal Shield 3945 | -4/Warlord | Found Prototype Processor 3945 | -4/Warlord | Identified Exp. Core Analyzer 4054 | -4/Warlord | Learned Factory fabricator intel 4054 | -4/Warlord | Learned Research repair station intel 4054 | -4/Warlord | Learned 4 Armory zone layouts 4054 | -4/Warlord | Learned 4 Research zone layouts 4055 | -4/Warlord | Learned Armory trap positions 4055 | -4/Warlord | Learned Quarantine emergency access door positions 4055 | -4/Warlord | Learned Testing stockpile data 4064 | -4/Warlord | Opened side exit 4080 | -4/Warlord | Discovered new exit (range 8) 4081 | -4/Warlord | Entered Proximity Caves 4227 | -3/Proximity Caves | Attracted the attention of an 0b10 checkpoint 4286 | -3/Proximity Caves | Discovered new exit (range 8) 4288 | -3/Proximity Caves | Entered Research 4288 | -3/Research | Evolved 2 slots: Power x1, Propulsion x1 4289 | -3/Research | Identified exit to Research 4291 | -3/Research | Loaded intel: 4 repair station locations 4292 | -3/Research | Loaded intel: 4 garrison access locations 4304 | -3/Research | Identified exit to Testing 4322 | -3/Research | Incoming investigation squad redirected 4325 | -3/Research | Incoming investigation squad redirected 4382 | -3/Research | Fabricated Kinetic Spear (x1) 4436 | -3/Research | Found Antimissile System 4444 | -3/Research | Incoming investigation squad redirected 4561 | -3/Research | Fabricated Exp. Terrain Scanner (x1) 4581 | -3/Research | Spotted B-86 Titan 4613 | -3/Research | Found Antimissile System 4768 | -3/Research | Fabricated Adv. System Shield (x1) 4794 | -3/Research | Spotted B-86 Titan 4872 | -3/Research | Entered another Research area 4872 | -2/Research | Warlord forces began assault on 0b10 4872 | -2/Research | Evolved 2 slots: Utility x2 4886 | -2/Research | Met up with Warlord 4946 | -2/Research | Spotted B-90 Cyclops 4978 | -2/Research | Identified exit to Quarantine 4981 | -2/Research | Identified exit to Access 4982 | -2/Research | Research machine network offline 5058 | -2/Research | Fabricated Exp. Terrain Scan Processor (x1) 5111 | -2/Research | Entered Access 5111 | -1/Access | Evolved 2 slots: Utility x2 5171 | -1/Access | Build established: Hacker-Ninja 5207 | -1/Access | Garrison activated, responded to threat 5253 | -1/Access | Discovered new exit (range 30) 5266 | -1/Access | Fabricated Lgt. Regenerative Plating (x1) 5367 | -1/Access | Identified exit to Command 5370 | -1/Access | Garrison activated, responded to threat 5393 | -1/Access | Spotted B-99 Colossus 5522 | -1/Access | Entered Command 5571 | -1/Command | Disengaged cave seal 5571 | -1/Command | Derelicts emerged from the dark tunnel 5571 | -1/Command | Welcomed Warlord to Command 5590 | -1/Command | Spotted B-99 Colossus 5737 | -1/Command | Disengaged cave seal 5737 | -1/Command | Derelicts emerged from the dark tunnel 5781 | -1/Command | Incoming investigation squad redirected 5796 | -1/Command | Spotted M Guard 5796 | -1/Command | Spotted M Guard 5796 | -1/Command | Spotted Combat Programmer 5796 | -1/Command | Spotted Combat Programmer 5814 | -1/Command | Combat Programmer assimilated allied LB-9A3(g) 5814 | -1/Command | Spotted LB-9A3(g) 5832 | -1/Command | Lost 5 parts (1p3u1w) 5853 | -1/Command | Assimilated Combat Programmer with FLK Orb 5857 | -1/Command | Assimilated Combat Programmer with FLK Orb 5860 | -1/Command | Assimilated P-80 Master with FLK Orb 5902 | -1/Command | All MAIN.C guards destroyed 6074 | -1/Command | Warlord commented on Warlord statues 6121 | -1/Command | Build established: Hacker-Sprinter 6653 | -1/Command | Build established: Hacker-Mutant 7170 | -1/Command | Warlord destroyed during the assault 7175 | -1/Command | Met MAIN.C 7187 | -1/Command | System corruption reached 10% 7195 | -1/Command | 0b10 Conduit disabled 7224 | -1/Command | Lost 8 parts (4p1n2u1w) 7297 | -1/Command | Spotted B-99 Colossus 7297 | -1/Command | Spotted Alpha 7 7297 | -1/Command | Spotted Striker 7297 | -1/Command | Spotted Executioner 7297 | -1/Command | Spotted Executioner 7299 | -1/Command | Discovered new exit (range 5) 7307 | -1/Command | Spotted Executioner 7307 | -1/Command | Spotted Executioner 7308 | -1/Command | Spotted Striker 7308 | *** | Escaped! Last Messages --------------- 07299_ EXIT=FOUND 07301_ Field strength at 84. 07302_ Slug penetrates Access Shell. 07302_ Field strength at 72. 07303_ Field strength at 64. 07304_ Field strength at 56. 07305_ Field strength at 48. 07306_ The unstable cave ceiling collapses. 07306_ Field strength at 40. 07307_ Field strength at 32. 07307_ Penetrated by Slug. 07307_ Slug penetrates Executioner. 07307_ Slug penetrates Wall. 07307_ Penetrated by Slug. 07307_ Slug penetrates Wall. 07307_ Penetrated by Slug. 07307_ Stasis field depleted. 07307_ Slug penetrates Reinforced Barrier. 07308_ Penetrated by Slug. 07308_ Slug penetrates Access Shell. Map ----- +----------------------------------------------------+ | # ### "" # #? #???????? ??? # | | # ### # # ########### ##+##### | | # #?# # # ### | | # #?# # + ### | | # #?##+######### # ??## | | # #??# #???????# # ### | | + #??# ###############? ? ?#?# | | # #### # ! #??????? ####### ### | | # # #??????++++##????????###### ### | | # # #????? #?????????????# ? ### | | # # #????? ##??????????##? ? ### | | # #????7 7?????????##?##? ### | | + #????# ##?????????#??# ### | | +######## #????K K????????????##? ### | | ## !! #????# ##?????????????? ##? | | ## ! #????? E#?????????????? ??### | | "" ## #????? ^ ##?????????????? ### | | """ ## #????? E#?????????????? ### | | """ ##########?#### #?????????????? ???### | | "" ## #?# ??BB??????????????? ##? | | ## #?#BB ???BB?????????????????## | | ## #?# B ????????????????????? ??## | | ##### ### #?# """""????????????????? #?# | | # ### E" "?????????????????? ? ? | | + = ##; " "" "???????????????????#?# | | # ###### #; "@ "?????????????????#??## | | # ?????# ### E "???????????????????##? | | # ??????# #?# " #???????????????#?# | | #???????# #?# #????????????????#? | | ????????+ #?# #?????????????????# | | ????????####+####?# #?????????????????? | | ???####????# #????###;#;########?????????????????? | | ???# ==??# #??????#####????????????????????????? | | ???# =! # #????????###########????????????????? | | ???# + #????????# !! #????????????????? | | ???# # #????????# ! #????????????????? | | ???# ??# ##########? ! #????????????????? | | # / ????# #??? ??????????????????? | | # # ??????# ######+#???????????????????? | | #??????????# #???????????????????? | | ???????????# #???????????????????? | | ???????????# #???????????????????? | | ???????????# ????????????????? | | ???????????# ! ????????????? | | ???????????# ??????????? | | ???????????#############################?????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | | | | +----------------------------------------------------+ Best States ------------- Heat Dissipation 72 Energy Generation 38 Energy Capacity 385 Matter Stores 300 Matter Capacity 300 Sight Range 23 Robot Scan Range 15 Terrain Scan Range 30 Terrain Scan Density 1010 Jamming Range 16 Additional Mass Support 16 Armor Coverage 375 Propulsion Shielding 90 Weapon Shielding 90 Point Defense Rating 240 Phase Shifting 15 Evasion (%) 80 Melee Accuracy 8 Core Analysis 15 Offensive Hacking 42 Defensive Hacking 14 Item Schematics ----------------- Adv. Hacking Suite | -6/Factory | Hacked Combat Drone Bay | -6/Data Miner | Free Lgt. Regenerative Plating | -6/Data Miner | Free Exp. Flexi-carbon Leg | -6/Data Miner | Free Exp. Terrain Scanner | -6/Data Miner | Free Exp. Terrain Scan Processor | -6/Data Miner | Free Exp. Targeting Computer | -6/Data Miner | Free Exp. Transmission Jammer | -6/Data Miner | Free Kinetic Spear | -6/Data Miner | Free Assault Drone Bay | -5/Zhirov | Free Exp. Heat Sink | -5/Zhirov | Free Exp. Optical Array | -5/Zhirov | Free Imp. Arc Thrower | -5/Zhirov | Free Adv. System Shield | -4/Factory | Hacked Exp. Propulsion Shielding | -4/Factory | Hacked Exp. Utility Shielding | -3/Research | Hacked Adv. Power Amplifier | -1/Access | Hacked Robot Schematics ------------------ S-27 Virus | -6/Data Miner | Free G-50 Soldier | -6/Data Miner | Free I-36 Angel | -6/Data Miner | Free Fabricated ------------ Adv. Hacking Suite | x1 | -6/Factory Adv. Hacking Suite | x1 | -5/Factory Exp. Optical Array | x1 | -4/Factory Kinetic Spear | x1 | -3/Research Exp. Terrain Scanner | x1 | -3/Research Adv. System Shield | x1 | -3/Research Exp. Terrain Scan Processor | x1 | -2/Research Lgt. Regenerative Plating | x1 | -1/Access Alien Tech Used ----------------- Integrated Dissipator Achievements -------------- None Challenges ------------ None Game ------ Seed DirtyTargetTendrils Manual? 0 Play Time 02:57:48 Cumulative 590.5 hours Start 2021.03.04 @ 14:09:32 End 2021.03.15 @ 10:05:22 Sessions 9 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 459 Rogue 459 Adventurer 0 Explorer 0 Win Type 0 Total 155 Types 87/9/42/6/3/2/4/1/1 Lore% 98 Gallery% 96 Achievement% 84 Wizard Run 0 Options --------- ASCII 1 Keyboard 0 Movement Vi Keybinds 0 Fullscreen 0 Font 16/Smallcaps Map View 86x75 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: d7d567d4-0049-4e0f-b3c7-e115e16d0610