Cogmind - Beta 13 *** ADVENTURER MODE // 2024.07.21 @ 13:56:50 Player: LegoMDS Result: Destroyed by G-50 Soldier with Heavy Laser Performance ------------- Evolutions (4) 2000 Regions Visited (9) 1800 Robots Destroyed (176) 880 Value Destroyed (6564) 6564 Prototype IDs (24) 480 Alien Tech Used (0) 0 Bonus (810) 810 TOTAL SCORE: 12534 Bonus ------- High Alert Combat Kills 413 Follower Combat Kills 97 Met Data Miner 300 Cogmind --------- Core Integrity 0/850 Matter 300/300 Energy 87/625 System Corruption 1% Temperature Cool (9) Movement Walking (120) Location -5/Proximity Caves Parts ------- > --- POWER (2) -------- Light Ion Engine > --- PROPULSION (3) --- Carbon-fiber Leg Carbon-fiber Leg Armored Leg > --- UTILITY (7) ------ Advanced Energy Well Long-range Terrain Scanner Advanced Terrain Scan Processor Advanced Targeting Computer Makeshift Hacking Suite > --- WEAPON (3) ------- (None) > --- INVENTORY (5) ---- Xenon Bombardment Thruster 0b10 Decoder Chip [Scout] Improved System Shield Component Analysis Suite Railgun Peak State ------------ > --- POWER ------------ Angular Momentum Engine Light Fission Core > --- PROPULSION ------- Carbon-fiber Leg Improved Carbon-fiber Leg Armored Leg > --- UTILITY ---------- Improved Cooling System Large Storage Unit Gravity Neutralizer Long-range Terrain Scanner Advanced Terrain Scan Processor Advanced Targeting Computer Precision Energy Filter > --- WEAPON ----------- Cooled Pulse Rifle Heavy Gatling Laser Advanced KE Penetrator > --- INVENTORY -------- Carbon-fiber Leg Carbon-fiber Leg Carbon-fiber Leg Xenon Bombardment Thruster Improved Cesium-ion Thruster Cooled VTOL Module Cooled VTOL Module Energy Well Enhanced Optical Array Improved Terrain Scanner Improved Particle Charger Weapon Cycler Force Field Improved System Shield Component Analysis Suite [Rating: 80] Favorites ----------- Power Light Fission Core Engine Angular Momentum Engine Power Core Light Fission Core Propulsion Improved Carbon-fiber Leg Leg Improved Carbon-fiber Leg Utility Large Storage Unit Device Improved Cooling System Storage Large Storage Unit Processor Advanced Targeting Computer Hackware Hacking Suite Protection Light Armor Plating Weapon Cooled Pulse Rifle Energy Gun Cooled Pulse Rifle Energy Cannon Plasma Cannon Ballistic Gun Gauss Rifle Launcher Grenade Launcher Special Weapon Enhanced Flamer Build | -11 -10 -9 -8 -7 -6 -6 -6 -6 -5 ------- Run | Yrd Mat Mat Mat Fac Fac Low Low Dat Pro Slots Evolved 8 | . . 2 2 2 2 . . . . Power 1 | . . . . . 1 . . . . Propulsion 1 | . . . 1 . . . . . . Utility 5 | . . 1 1 2 1 . . . . Weapon 1 | . . 1 . . . . . . . Parts Attached 189 | 5 9 28 23 49 51 13 4 . 7 Power 29 | 1 4 3 3 6 9 2 . . 1 Engine 13 | 1 1 2 1 4 1 2 . . 1 Core 16 | . 3 1 2 2 8 . . . . Reactor . | . . . . . . . . . . Propulsion 37 | 2 1 7 5 9 9 1 1 . 2 Treads . | . . . . . . . . . . Leg 37 | 2 1 7 5 9 9 1 1 . 2 Wheel . | . . . . . . . . . . Hover . | . . . . . . . . . . Flight . | . . . . . . . . . . Utility 70 | . 3 8 6 20 20 7 3 . 3 Device 55 | . 1 6 4 18 17 5 2 . 2 Storage 6 | . 2 . 1 . 2 . . . 1 Processor 6 | . . 1 1 1 1 2 . . . Hackware 2 | . . . . 1 . . 1 . . Protection 1 | . . 1 . . . . . . . Artifact . | . . . . . . . . . . Weapon 53 | 2 1 10 9 14 13 3 . . 1 Energy Gun 20 | . . 4 1 6 7 2 . . . Energy Cannon 4 | . . . . 3 . . . . 1 Ballistic Gun 22 | 2 . 4 6 4 6 . . . . Ballistic Cannon . | . . . . . . . . . . Launcher 4 | . 1 . 2 1 . . . . . Special Weapon 3 | . . 2 . . . 1 . . . Impact Weapon . | . . . . . . . . . . Slashing Weapon . | . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . Unidentified Prototypes 3 | . . 1 . . 1 . . . 1 Parts Lost 41 | . . 3 . 11 8 5 6 . 8 Power 4 | . . . . 1 . 1 1 . 1 Propulsion 9 | . . . . 4 2 1 1 . 1 Utility 18 | . . 1 . 5 5 1 3 . 3 Weapon 10 | . . 2 . 1 1 2 1 . 3 Highest Loss Streak 8 | . . 3 . 3 3 2 6 . 8 To Critical Strikes 1 | . . . . . 1 . . . . Average Slot Usage (%) 96 | . 96 97 99 98 99 97 87 86 90 Engine 3 | . 3 1 2 3 . 2 6 6 12 Core 7 | . 9 9 6 3 11 9 1 . . Leg 22 | . 28 21 27 22 19 19 19 20 19 Device 20 | . 13 14 9 16 31 26 21 20 19 Storage 7 | . 11 11 9 7 6 6 6 6 5 Processor 8 | . . 7 18 14 . 10 13 13 13 Hackware 3 | . . . . 5 6 1 2 6 6 Energy Gun 8 | . . 9 7 10 12 11 6 6 5 Ballistic Gun 9 | . 17 15 11 7 6 6 6 6 5 Launcher 2 | . 10 3 7 2 . . . . . Naked Turns . | . . . . . . . . . . Heaviest Build 64 | 7 21 27 37 51 62 64 61 49 52 Greatest Support 61 | 20 20 26 54 54 54 61 61 46 46 Greatest Overweight (x) 2 | . 1 2 . 1 1 1 1 1 1 Average Overweight (x) . | . . . . . . . . 1 . Largest Inventory Capacity 15 | 5 10 10 15 15 15 15 15 15 15 Average Capacity 13 | 5 9 10 12 15 15 15 15 15 14 Most Carried 15 | 4 5 10 14 15 15 15 15 13 15 Average Carried 11 | . 3 5 10 13 14 14 13 13 12 Final Capacity 15 | 5 10 10 15 15 15 15 15 15 5 Final Carried 15 | . 4 10 14 14 15 15 13 13 5 Class Distribution -------------------- 29% | Hacker-Gunner 19% | Skirmisher 16% | Mutant 12% | Hacker-Mutant 11% | Scavenger-Skirmisher 4% | Scavenger-Tank 3% | Hacker-Skirmisher Dominant Class ---------------- Mutant | -10/Materials Scavenger-Skirmisher | -9/Materials Skirmisher | -8/Materials Hacker-Gunner | -7/Factory Hacker-Gunner | -6/Factory Skirmisher | -6/Lower Caves Hacker-Mutant | -6/Lower Caves Hacker-Mutant | -6/Data Miner Hacker-Mutant | -5/Proximity Caves Resources | -11 -10 -9 -8 -7 -6 -6 -6 -6 -5 ----------- Run | Yrd Mat Mat Mat Fac Fac Low Low Dat Pro Matter Collected 3934 | 208 315 507 369 1193 879 309 86 . 68 Remotely . | . . . . . . . . . . Salvage Created 7325 | . 426 1114 487 2110 1738 828 303 . 319 Parts 393 | . 24 73 35 102 100 28 14 . 17 Haulers Intercepted 3 | . . 1 . . 1 1 . . . Recyclers Shooed 2 | . . . . 2 . . . . . Parts Field Recycled . | . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . Parts Self-Destructed 41 | . . . . . . 14 14 . 13 Prevented 8 | . . . . . . 3 . . 5 Kills | -11 -10 -9 -8 -7 -6 -6 -6 -6 -5 ------- Run | Yrd Mat Mat Mat Fac Fac Low Low Dat Pro Combat Hostiles Destroyed 143 | . 9 26 12 44 25 12 7 . 8 Melee 1 | . . 1 . . . . . . . Guns 129 | . 8 25 11 38 25 11 7 . 4 Cannons 6 | . . . . 4 . . . . 2 AOE 4 | . 1 . 1 2 . . . . . Classes Destroyed 17 | . 3 7 1 3 2 . . . 1 Worker 8 | . 1 . . 4 3 . . . . Builder 2 | . . 1 . 1 . . . . . Tunneler 1 | . . . . . 1 . . . . Hauler 3 | . . 1 . . 1 1 . . . Recycler 1 | . . . . 1 . . . . . Mechanic 1 | . . 1 . . . . . . . Operator 3 | . . 1 1 . 1 . . . . Drone 2 | . . . . . . . . . 2 Watcher 14 | . 2 5 1 4 2 . . . . Swarmer 28 | . . 8 4 10 . . 3 . 3 Grunt 63 | . 9 10 3 20 11 7 1 . 2 Brawler 5 | . . . . 2 3 . . . . Duelist 4 | . . 2 . 1 1 . . . . Sentry 17 | . . 6 4 6 . . . . 1 Hunter 8 | . . . 1 2 2 1 2 . . Programmer 11 | . . . . 3 7 . 1 . . Heavy 1 | . . . . . 1 . . . . Thug 1 | . . . . . . 1 . . . Savage 3 | . . . . . . 3 . . . Best Kill Streak 10 | . 3 10 4 9 8 6 5 . 5 Combat Bots Only 10 | . 3 10 4 6 4 5 5 . 5 Max Kills in Single Turn 3 | . 3 2 1 2 2 1 2 . 1 Gunslinging 1 | . . . . 1 . . 1 . . Exploded 1 | . 1 . 1 1 . . . . . Melee 1 | . . 1 . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . Combat | -11 -10 -9 -8 -7 -6 -6 -6 -6 -5 -------- Run | Yrd Mat Mat Mat Fac Fac Low Low Dat Pro Hostile Shots Fired 944 | . 36 134 62 407 151 43 44 . 67 Missed 314 | . 12 35 25 155 50 7 13 . 17 Damage Taken 7173 | . 246 939 350 2229 1611 658 368 . 772 Core 1431 | . 82 131 73 281 335 181 80 . 268 Absorbed by Shields 450 | . . . . 182 190 42 36 . . Ignored by Resistances 2067 | . 76 282 102 677 436 166 116 . 212 Regen/Repaired (Parts) 116 | . 20 96 . . . . . . . Core Remaining (%) 75 | 100 67 67 86 59 . . . . . Volleys Fired 414 | . 37 66 32 137 80 29 17 . 16 Largest 3 | . 2 3 3 3 3 3 2 . 2 Hottest 235 | . 50 135 108 190 235 170 55 . 81 Shots Fired 917 | . 59 165 72 289 202 75 33 . 22 Gun 864 | . 56 157 70 258 202 75 33 . 13 Cannon 34 | . . . . 25 . . . . 9 Launcher 13 | . 3 2 2 6 . . . . . Special 6 | . . 6 . . . . . . . Kinetic 478 | . 56 88 44 156 81 29 17 . 7 Thermal 339 | . . 75 26 124 62 30 16 . 6 Explosive 13 | . 3 2 2 6 . . . . . Electromagnetic 87 | . . . . 3 59 16 . . 9 Robot Hit Streak 37 | . 9 18 14 37 30 26 27 . 13 Robot Miss Streak 7 | . 3 6 4 5 7 2 1 . 2 Penetration Max 1 | . . . . 1 1 . . . 1 Secondary Targets 20 | . . 6 . 3 6 2 2 . 1 Max Gunslinging Chain 1 | . . 1 . 1 1 1 1 . 1 Shots Hit Robots 671 | . 39 111 42 223 147 63 29 . 17 Core Hits 373 | . 23 58 30 148 72 24 10 . 8 Critical Kills 11 | . . . 1 1 3 3 3 . . Critical Parts Destroyed 12 | . . . . 1 7 1 2 . 1 Critical Strikes 38 | . . 4 3 3 11 6 8 . 3 Burn 12 | . . 4 2 . . 2 3 . 1 Destroy 24 | . . . 1 3 10 4 5 . 1 Corrupt 2 | . . . . . 1 . . . 1 Melee Attacks . | . . . . . . . . . . Impact . | . . . . . . . . . . Slashing . | . . . . . . . . . . Piercing . | . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . Damage Inflicted 14795 | . 558 1846 806 5284 3666 1494 612 . 529 Guns 13291 | . 491 1640 686 4480 3666 1494 612 . 222 Cannons 775 | . . . . 480 . . . . 295 Explosions 688 | . 67 177 120 324 . . . . . Melee . | . . . . . . . . . . Ramming 18 | . . 6 . . . . . . 12 Kinetic 6913 | . 491 875 297 2732 1431 615 339 . 133 Thermal 5480 | . . 788 389 2204 1216 521 273 . 89 Explosive 688 | . 67 177 120 324 . . . . . Electromagnetic 1696 | . . . . 24 1019 358 . . 295 Impact . | . . . . . . . . . . Slashing . | . . . . . . . . . . Piercing . | . . . . . . . . . . Highest Corruption 6 | . . . . 6 6 1 1 1 1 Average Corruption 2 | . . . . 4 3 1 1 1 1 Corruption Purged 13 | . . . . . 13 . . . . Corruption Blocked . | . . . . . . . . . . Effects 74 | . . . . 25 32 7 5 1 4 Message Errors 19 | . . . . 7 7 2 1 1 1 Matter Fused 14 | . . . . 6 7 . 1 . . Heat Flow Errors 10 | . . . . 3 4 1 1 . 1 Energy Discharges 8 | . . . . . 2 4 1 . 1 Data Loss (minor) 4 | . . . . 1 1 . 1 . 1 Data Loss (major) 6 | . . . . 2 4 . . . . Misfires 6 | . . . . 2 4 . . . . Alerts 3 | . . . . 2 1 . . . . Weapon Failures 4 | . . . . 2 2 . . . . Overload Shots . | . . . . . . . . . . Overflow Damage 3 | . . . . 3 . . . . . Projectiles 3 | . . . . 3 . . . . . Explosions . | . . . . . . . . . . Melee . | . . . . . . . . . . Knockbacks . | . . . . . . . . . . Impact . | . . . . . . . . . . Kinetic . | . . . . . . . . . . Secondary . | . . . . . . . . . . Self-Inflicted Damage . | . . . . . . . . . . Shots . | . . . . . . . . . . Rammed . | . . . . . . . . . . Targets Rammed 11 | . . 4 . . . . . . 7 Kicked 11 | . . 4 . . . . . . 7 Crushed . | . . . . . . . . . . Highest Temperature 779 | . 19 287 169 580 779 586 213 . 218 Average Temperature 122 | . 6 77 68 106 161 237 110 . 87 Received Heat Transfer 2605 | . 198 420 162 636 577 216 45 . 351 Effects 53 | . . . . 14 25 14 . . . Shutdowns 18 | . . . . 3 9 6 . . . Energy Bleed 5 | . . . . 1 2 2 . . . Interference 8 | . . . . 3 4 1 . . . Matter Decay 3 | . . . . . 1 2 . . . Short Circuit 4 | . . . . . 4 . . . . Damage (minor) 2 | . . . . . 2 . . . . Damage (major) 10 | . . . . 7 1 2 . . . Damage (core) 3 | . . . . . 2 1 . . . Siege Activations . | . . . . . . . . . . Robots Corrupted 3 | . . . . . . 1 . . 2 Combat Hostiles 3 | . . . . . . 1 . . 2 Parts Fried 6 | . . . . . 4 . . . 2 Impact Corruptions . | . . . . . . . . . . Robots Melted . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Parts Melted 24 | . . 6 . 14 3 . 1 . . Heat Transferred 11579 | . . 2125 1018 4171 2007 1333 703 . 222 Parts Sabotaged . | . . . . . . . . . . Parts Stolen . | . . . . . . . . . . Parts Stripped . | . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . Alert | -11 -10 -9 -8 -7 -6 -6 -6 -6 -5 ------- Run | Yrd Mat Mat Mat Fac Fac Low Low Dat Pro Peak Influence 688 | . 275 611 525 688 269 . . . . Initial 193 | . . 10 189 166 193 . . . . Average 259 | . 95 285 396 447 106 . . . . Maximum Alert Level 2 | . 1 2 2 2 1 . . . . Low Security (%) 45 | 100 84 28 2 . 90 . . . . Level 1 25 | . 15 40 34 38 9 . . . . Level 2 28 | . . 31 62 60 . . . . . Level 3 . | . . . . . . . . . . Level 4 . | . . . . . . . . . . Level 5 . | . . . . . . . . . . High Security . | . . . . . . . . . . Max Security . | . . . . . . . . . . Squads Dispatched 33 | . 4 4 1 17 7 . . . . Investigation 14 | . 4 2 1 6 1 . . . . Extermination 7 | . . . . 3 4 . . . . Reinforcement 7 | . . 2 . 3 2 . . . . Assault . | . . . . . . . . . . Garrison 5 | . . . . 5 . . . . . Intercept . | . . . . . . . . . . Searches Triggered . | . . . . . . . . . . Construction Impeded 1 | . . . . 1 . . . . . Haulers Reinforced 1 | . . . . 1 . . . . . Active Scanning Responses . | . . . . . . . . . . Cargo Convoy Interrupts 1 | . . . . . 1 . . . . Stealth | -11 -10 -9 -8 -7 -6 -6 -6 -6 -5 --------- Run | Yrd Mat Mat Mat Fac Fac Low Low Dat Pro Distress Signals 10 | . . 4 . 6 . . . . . Communications Jammed . | . . . . . . . . . . Distress Signals . | . . . . . . . . . . Times Spotted 195 | . 16 37 14 55 34 12 12 . 15 Peak Tracking Total 12 | . 3 10 4 5 7 5 7 . 12 Tactical Retreats 4 | . . 1 . 2 . . . . 1 Traps | -11 -10 -9 -8 -7 -6 -6 -6 -6 -5 ------- Run | Yrd Mat Mat Mat Fac Fac Low Low Dat Pro Traps Triggered 7 | . 3 1 . 1 2 . . . . Indirectly . | . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . Triggered . | . . . . . . . . . . Disarmed 2 | . 2 . . . . . . . . Reprogrammed . | . . . . . . . . . . Reused . | . . . . . . . . . . Traps Extracted . | . . . . . . . . . . Installed . | . . . . . . . . . . Triggered 1 | . . . . . 1 . . . . Machines | -11 -10 -9 -8 -7 -6 -6 -6 -6 -5 ---------- Run | Yrd Mat Mat Mat Fac Fac Low Low Dat Pro Machines Disabled 5 | . 1 1 . 1 1 . . . 1 Max in Single Turn 1 | . 1 1 . 1 1 . . . . Garrison Access 1 | . . . . 1 . . . . . Machines Repaired . | . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . Hacking | -11 -10 -9 -8 -7 -6 -6 -6 -6 -5 --------- Run | Yrd Mat Mat Mat Fac Fac Low Low Dat Pro Machines Accessed 30 | . 5 6 1 10 2 . 2 4 . Terminals 13 | . 4 4 . 4 1 . . . . Fabricators 3 | . . . . 2 1 . . . . Repair Stations 3 | . 1 1 1 . . . . . . Recycling Units 1 | . . 1 . . . . . . . Scanalyzers 3 | . . . . 3 . . . . . Garrison Access 1 | . . . . 1 . . . . . Total Hacks 114 | . 14 27 5 27 4 . 6 31 . Successful 80 | . 6 17 1 16 3 . 6 31 . Failed 34 | . 8 10 4 11 1 . . . . Catastrophic 2 | . . 1 . . 1 . . . . Database Lockouts . | . . . . . . . . . . Manual 12 | . 8 . 2 1 1 . . . . Terminals 40 | . 10 18 . 10 2 . . . . Fabricators 6 | . . . . 4 2 . . . . Repair Stations 14 | . 4 5 5 . . . . . . Recycling Units 4 | . . 4 . . . . . . . Scanalyzers 12 | . . . . 12 . . . . . Garrison Access 1 | . . . . 1 . . . . . Terminal Hacks 54 | . 3 9 . 4 1 . 6 31 . Record 23 | . . 7 . . . . 5 11 . Part Schematic 12 | . . . . . . . . 12 . Robot Schematic 5 | . . . . . . . . 5 . Prototype ID Bank 3 | . . . . . . . . 3 . Open Door 1 | . . . . . . . 1 . . Open DSF 1 | . . . . 1 . . . . . Level Access Points 2 | . . . . 1 1 . . . . Alert Level 1 | . . . . 1 . . . . . Disarm Traps 1 | . 1 . . . . . . . . Assault Status 1 | . . 1 . . . . . . . Recall Investigation 1 | . 1 . . . . . . . . Registered Components 1 | . 1 . . . . . . . . Registered Prototypes 1 | . . 1 . . . . . . . Zone Layout 1 | . . . . 1 . . . . . Fabricator Hacks 5 | . . . . 3 2 . . . . Network Status 1 | . . . . 1 . . . . . Load Schematic 2 | . . . . 1 1 . . . . Build 2 | . . . . 1 1 . . . . Repair Station Hacks 8 | . 3 4 1 . . . . . . Scan Component 5 | . 2 2 1 . . . . . . Repair 3 | . 1 2 . . . . . . . Recycling Unit Hacks 4 | . . 4 . . . . . . . Recycle Component 1 | . . 1 . . . . . . . Process 2 | . . 2 . . . . . . . Report Inventory 1 | . . 1 . . . . . . . Scanalyzer 8 | . . . . 8 . . . . . Insert Component 4 | . . . . 4 . . . . . Analyze 4 | . . . . 4 . . . . . Garrison Access Hacks 1 | . . . . 1 . . . . . Seal Access 1 | . . . . 1 . . . . . Unauthorized Hacks . | . . . . . . . . . . Terminals . | . . . . . . . . . . Fabricators . | . . . . . . . . . . Repair Stations . | . . . . . . . . . . Recycling Units . | . . . . . . . . . . Scanalyzers . | . . . . . . . . . . Garrison Access . | . . . . . . . . . . Data Cores Recovered 2 | . . . 1 . 1 . . . . Used . | . . . . . . . . . . Hacking Detections 22 | . 3 6 2 9 2 . . . . Full Trace Events 14 | . 2 4 1 6 1 . . . . Feedback Events . | . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . Robot Schematics Acquired 5 | . . . . . . . . 5 . Robots Built . | . . . . . . . . . . Authchips . | . . . . . . . . . . Time . | . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . Part Schematics Acquired 15 | . . . . 3 . . . 12 . Parts Built 3 | . . . . 1 2 . . . . Authchips . | . . . . . . . . . . Time 151 | . . . . 67 84 . . . . Total Part Build Rating 12 | . . . . 4 8 . . . . Parts Repaired 3 | . 1 2 . . . . . . . Time 96 | . 38 58 . . . . . . . Parts Recycled 1 | . . 1 . . . . . . . Recycled Matter 247 | . . 247 . . . . . . . Retrieved Matter . | . . . . . . . . . . Retrieved Components . | . . . . . . . . . . Parts Scanalyzed 3 | . . . . 3 . . . . . Part Schematics Acquired 3 | . . . . 3 . . . . . Parts Damaged . | . . . . . . . . . . Bothacking | -11 -10 -9 -8 -7 -6 -6 -6 -6 -5 ------------ Run | Yrd Mat Mat Mat Fac Fac Low Low Dat Pro Used RIF Installer . | . . . . . . . . . . Robots Hacked . | . . . . . . . . . . Non-combat . | . . . . . . . . . . Combat . | . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . Robots Rewired . | . . . . . . . . . . Allies Hacked . | . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . Allies | -11 -10 -9 -8 -7 -6 -6 -6 -6 -5 -------- Run | Yrd Mat Mat Mat Fac Fac Low Low Dat Pro Total Allies 1 | . . . . . . . . . 1 Largest Group 1 | . . . . . . . . . 1 Highest-Rated Group 96 | . . . . . . . . . 96 Highest-Rated Ally 96 | . . . . . . . . . 96 Total Orders . | . . . . . . . . . . Ally Attacks 6 | . . . . . . . . . 6 Total Damage 369 | . . . . . . . . . 369 Kills 4 | . . . . . . . . . 4 Allies Corrupted . | . . . . . . . . . . Allies Melted . | . . . . . . . . . . Intel | -11 -10 -9 -8 -7 -6 -6 -6 -6 -5 ------- Run | Yrd Mat Mat Mat Fac Fac Low Low Dat Pro Robot Analysis Total . | . . . . . . . . . . Derelict Logs Recovered 3 | . . . . . . 1 2 . . Drone Launches . | . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . Exploration | -11 -10 -9 -8 -7 -6 -6 -6 -6 -5 ------------- Run | Yrd Mat Mat Mat Fac Fac Low Low Dat Pro Turns Passed 9176 | 46 1081 973 603 2046 1966 971 777 162 551 Spaces Moved 4656 | 37 551 430 372 1037 787 652 447 86 257 Core 11 | 11 . . . . . . . . . Treads . | . . . . . . . . . . Legs 4645 | 26 551 430 372 1037 787 652 447 86 257 Wheels . | . . . . . . . . . . Hover . | . . . . . . . . . . Flight . | . . . . . . . . . . Fastest Speed 50 | 50 120 120 120 120 120 120 120 190 120 Average Speed 152 | 99 167 146 120 136 183 129 161 190 187 Slowest Speed 260 | 120 190 260 123 195 195 190 190 190 190 Overloaded Moves . | . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . Robots Hopped . | . . . . . . . . . . Cave-ins Triggered 1 | . . . . 1 . . . . . Exploration Rate (%) 43 | 3 70 52 30 30 14 66 59 70 37 Regions Visited 9 Branch Regions 4 Pre-discovered Areas 2 | . . . . . . . 1 1 . Known Exits Taken 2 | . . . 1 1 . . . . . Unknown Exits Taken 7 | 1 1 1 . . 1 1 1 1 . Scrap Searched 6 | . . . . . . 2 3 . 1 Spaces Dug . | . . . . . . . . . . Terrain Destroyed 171 | . 28 16 21 75 1 17 9 . 4 Melee . | . . . . . . . . . . Projectile 31 | . . . . . 1 17 9 . 4 AOE 140 | . 28 16 21 75 . . . . . Terrain Rammed . | . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . Machines Disabled . | . . . . . . . . . . Actions | -11 -10 -9 -8 -7 -6 -6 -6 -6 -5 --------- Run | Yrd Mat Mat Mat Fac Fac Low Low Dat Pro Total 5952 | 46 649 625 465 1406 1185 723 471 85 297 Wait 471 | . 38 63 . 136 211 17 . . 6 Move 4647 | 36 550 429 371 1036 786 651 446 85 257 Hop . | . . . . . . . . . . Pick Up 131 | 5 11 24 20 27 30 7 3 . 4 Fast Attach 15 | . . 1 2 3 5 3 . . 1 Attach 61 | 5 3 12 3 14 14 3 4 . 3 Detach 6 | . . 3 . 2 1 . . . . Swap 113 | . 6 15 18 32 32 7 . . 3 Drop 82 | . 4 7 19 19 26 6 1 . . Fire 414 | . 37 66 32 137 80 29 17 . 16 Melee . | . . . . . . . . . . Ram . | . . . . . . . . . . Kick 11 | . . 4 . . . . . . 7 Crush . | . . . . . . . . . . Escape Stasis . | . . . . . . . . . . Rewire . | . . . . . . . . . . Trap . | . . . . . . . . . . Miscellaneous 1 | . . 1 . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: *Mat x2 / [*Min]) -9/Materials (discovered 2 exits: *Mat / [*Min]) -8/Materials -7/Factory (discovered 4 exits: *Fac x4) -6/Factory (discovered 5 exits: Fac x4 / [*Low]) -6/Lower Caves -6/Lower Caves (discovered 2 exits: Fac / *Dat) -6/Data Miner -5/Proximity Caves History --------- Turn | Location | Event 7 | -11/Scrapyard | Discovered new exit (range 16) 47 | -11/Scrapyard | Entered Materials 70 | -10/Materials | Discovered new exit (range 15) 309 | -10/Materials | Build established: Mutant 518 | -10/Materials | Discovered new exit (range 14) 646 | -10/Materials | Repaired Lgt. Nuclear Core 726 | -10/Materials | Discovered new exit (range 11) 1128 | -10/Materials | Entered another Materials area 1128 | -9/Materials | Evolved 2 slots: Utility x1, Weapon x1 1314 | -9/Materials | Discovered new exit (range 15) 1450 | -9/Materials | Lost 3 parts (1u2w) 1712 | -9/Materials | Build established: Scavenger-Skirmisher 1877 | -9/Materials | Repaired Sensor Array 1957 | -9/Materials | Destroyed 10 combat bots 2032 | -9/Materials | Repaired Imp. Aluminum Leg 2074 | -9/Materials | Discovered new exit (range 4) 2101 | -9/Materials | Entered another Materials area 2101 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 2606 | -8/Materials | Build established: Skirmisher 2635 | -8/Materials | Discovered new exit (range 5) 2703 | -8/Materials | Identified exit to Factory 2704 | -8/Materials | Entered Factory 2704 | -7/Factory | Evolved 2 slots: Utility x2 2986 | -7/Factory | Garrison activated, responded to threat 3446 | -7/Factory | Build established: Hacker-Gunner 3650 | -7/Factory | Garrison activated, responded to threat 3685 | -7/Factory | Identified exit to Factory 3740 | -7/Factory | Lost 3 parts (1p1n1u) 4022 | -7/Factory | Build established: Scavenger-Tank 4162 | -7/Factory | Fabricated Cld. Pulse Rifle (x1) 4215 | -7/Factory | Crushed by falling debris 4246 | -7/Factory | Lost 3 parts (1n2u) 4473 | -7/Factory | Build established: Hacker-Gunner 4750 | -7/Factory | Entered another Factory area 4750 | -6/Factory | Evolved 2 slots: Power x1, Utility x1 5179 | -6/Factory | Identified exit to Factory 5285 | -6/Factory | Fabricated Gauss Rifle (x2) 6152 | -6/Factory | Cargo convoy interrupted 6351 | -6/Factory | Lost 3 parts (1n1u1w) 6654 | -6/Factory | Discovered new exit (range 14) 6716 | -6/Factory | Entered Lower Caves 6718 | -6/Lower Caves | Ambushed by wild Derelicts 6733 | -6/Lower Caves | Core integrity fell below 50% 6773 | -6/Lower Caves | Learned Factory garrison access intel 7629 | -6/Lower Caves | Build established: Skirmisher 7629 | -6/Lower Caves | Discovered new exit (range 15) 7687 | -6/Lower Caves | Entered another Lower Caves area 7779 | -6/Lower Caves | Discovered exit to Factory (range 14) 7815 | -6/Lower Caves | Learned Factory security intel 7976 | -6/Lower Caves | Lost 6 parts (1p1n3u1w) 8175 | -6/Lower Caves | Learned 8 Factory zone layouts 8175 | -6/Lower Caves | Learned Research emergency access door positions 8439 | -6/Lower Caves | Discovered new exit (range 14) 8460 | -6/Lower Caves | Build established: Hacker-Mutant 8464 | -6/Lower Caves | Entered Data Miner 8464 | -6/Data Miner | Discovered new exit (range 6) 8501 | -6/Data Miner | Met Data Miner 8546 | -6/Data Miner | Learned location of Section 7 (-3) 8546 | -6/Data Miner | Acquired the access code to Warlord's prototype stash 8578 | -6/Data Miner | Received God Mode back door access code from Data Miner 8626 | -6/Data Miner | Entered Proximity Caves 8631 | -5/Proximity Caves | Spotter reported a threat 8640 | -5/Proximity Caves | Spotter reported a threat 9119 | -5/Proximity Caves | Escorted by Enhanced Grunt 9139 | -5/Proximity Caves | Core integrity fell below 20% 9177 | -5/Proximity Caves | Destroyed by G-50 Soldier with Heavy Laser Last Messages --------------- Corrupted Hvy. Laser fries itself beyond repair. Unknown Device self-destruct mechanism malfunctions. Kicked G-50 Soldier out of the way. Penetrated by Slug. Slug penetrates Wall. Kicked G-50 Soldier. Y-72 Warden system terminally corrupted. Unknown Device fried. Kicked G-50 Soldier. Carbon-fiber Leg destroyed. Lrn. Proton Cannon destroyed. Acquired 5 matter. Gravity Neutralizer destroyed. Kicked G-50 Soldier. Kicked G-50 Soldier out of the way. Corrupted Quantum Rifle self-destruct mechanism malfunctions. Acquired Corrupted Railgun. [Achievement: 10k Club] Map ----- +----------------------------------------------------+ | ?## #?#? ? ?#### ###? ?##? ?##?????? | | #?## ?#### ? ###?# ###? ?#?# #?#####??#?? | | ############ ? ##### ###? ##### ########?#?? | | ############ ##?## ?## ####? ## ###?#???? | | ###?########### ? #### ####??#?# | | ############### ?## ##???##? | | #### ######## #### #######? | | #?## ########? ###### ##?###?? | | ########### ########## ###? ?####### ?#####?? | | ####?###### #######################? ##########? | | #?######### ##################### ######?###? | | #?#?### ##################### ## ########?#? | | ###### ##################### ## #####?####? | | ##### ####### ## ##########? | | #### ## #####?####? | | ############# ####### ########## | | # #####??#########] ###### ######### | | #### ###########?###### ##### &####?#### | | ##### #################### #### ######### | | #################?######## ######## | | ###############?######### #### ######### | | ###################### ##### ##?####### | | ?######## ####? #### %###### ########### | | #########? ## #### ##%!g##?#### #####?##??#? | | ### #### #######%#=;###### #######?#### | | ##? #### ?# # @=g==!%==! ###### | | #?? # [!!%]%=! ##?### | | ##?? ######++%= #"### ###### | | #### #"""""!% ! ""# ###### | | ? ????#####? ## # " " % % " # ###?#? | | ? #?### #### # [ % # ##?### | | ?????#### ####### # # ?####?? | | ????###?## ###?### # ###"/+#### # ####?# | | ?#???#??### ####### # #" "# #??###### | | ?????# ### ? #?# ## + #" ?? + ###### | | ?????? ? ? ## # + ?? "# + ###### | | ????????? ? ? ## # # # # ##?### | | ?????????? ?? ? ? ## #### """" ###? ??##?## | | ???????????? ?? ## #"?" """" " # ###### | | ?????????#? ? ##? #""" """? " # ###?## | | ????????????##?######### #""T $ " # ?###??# | | ?????????????##?##?###?? #""" ? " ? #####? | | ???????????????########? ?#######?#####?#? ?###### | | ???????????????#######?? ? ?? ?? ? ###??? | | ??????????????##?#####?# ? ###??? | | ????????????????#####?#######?##?####???######???? | | ?????????????????##?#?###########?###?###?##?##??? | | ???????????????????##########??#####??###????#???? | | ??????????????????????#####?????#????####????????? | | ???????????????????????##??##??#?#?##????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 64 Energy Generation 31 Energy Capacity 625 Matter Stores 300 Matter Capacity 300 Sight Range 18 Robot Scan Range 15 Terrain Scan Range 24 Terrain Scan Density 210 Additional Mass Support 12 Armor Coverage 150 Resistance: KI 20 Resistance: TH 20 Resistance: EX 20 Resistance: EM 20 Resistance: I 20 Resistance: S 20 Resistance: P 20 Weapon Cycling 15 Evasion (%) 55 Targeting Accuracy 8 Target Analysis 5 Recoil Reduction 4 Energy Filtering 50 Particle Charging 20 Kinecelleration 30 Offensive Hacking 21 Authchip Count 1 Item Schematics ----------------- Cld. Pulse Rifle | -7/Factory | Scanalyzed Flak Gun | -7/Factory | Scanalyzed Gauss Rifle | -7/Factory | Scanalyzed Combat Drone Bay | -6/Data Miner | Free Lgt. Regenerative Plating | -6/Data Miner | Free Cld. Gravmag System | -6/Data Miner | Free Imp. Energy Well | -6/Data Miner | Free Ionic Axe | -6/Data Miner | Free Adv. VSS Leg | -6/Data Miner | Free Adv. Coolant Injector | -6/Data Miner | Free Railgun | -6/Data Miner | Free Adv. Cryofiber Web | -6/Data Miner | Free Adv. Field Recycling Unit | -6/Data Miner | Free Imp. Force Booster | -6/Data Miner | Free Biometal Leg | -6/Data Miner | Free Robot Schematics ------------------ G-50 Soldier | -6/Data Miner | Free B-60 Warrior | -6/Data Miner | Free B-48 Gladiator | -6/Data Miner | Free R-10 Processor | -6/Data Miner | Free G-67 Veteran | -6/Data Miner | Free Fabricated ------------ Cld. Pulse Rifle | x1 | -7/Factory Gauss Rifle | x2 | -6/Factory Alien Tech Used ----------------- None Achievements -------------- 10k Club Gun Specialist Omniscient Cartographer Party Time Please Form A Line Power Corrupts Serviceable Loadout The Oracle Troublemaker Unlikely Earthworm Challenges ------------ None Game ------ Seed RainbowPointyBiocell Manual? 0 Play Time 02:31:25 Cumulative 5.5 hours Start 2024.07.21 @ 11:24:40 End 2024.07.21 @ 13:56:50 Sessions 1 Manual Loads 0 Difficulty Adventurer Special Mode None Game No. 4 Rogue 0 Adventurer 4 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 12 Gallery% 10 Achievement% 14 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 50x35 Zoom Use 0% Tactical HUD 0 Map Filters NONE Filters NONE Steam 1 RUN: 0f2bc8c8-a0a9-431c-8215-ed100864a1d8