Cogmind - Beta 14 @@@ ROGUE MODE // 2024.08.24 @ 12:51:32 Player: star Result: Destroyed by G-47 Trooper with Particle Gun Performance ------------- Evolutions (3) 1500 Regions Visited (7) 1400 Robots Destroyed (86) 430 Value Destroyed (2548) 2548 Prototype IDs (7) 140 Alien Tech Used (0) 0 Bonus (201) 201 TOTAL SCORE: 6219 Bonus ------- High Alert Combat Kills 158 Follower Combat Kills 60 Friendly Fire -17 Cogmind --------- Core Integrity 0/700 Matter 16/300 Energy 66/100 System Corruption 6% Temperature Danger (419) Movement Core (650) Ox12 Location -7/Lower Caves Parts ------- > --- POWER (1) -------- Nuclear Core > --- PROPULSION (4) --- (None) > --- UTILITY (4) ------ Large Storage Unit Weight Redist. System > --- WEAPON (4) ------- Wave Gun Advanced Assault Cannon > --- INVENTORY (15) --- Gravmag System Large Storage Unit Experimental Sensor Array Kinecellerator Weapon Cycler Advanced ECM Suite Reaction Control System Improved Medium Armor Plating Field Recycling Unit (0) Power Maul Peak State ------------ > --- POWER ------------ Micro Nuclear Core > --- PROPULSION ------- Gravmag System Gravmag System Improved Airjet Improved Airjet > --- UTILITY ---------- Large Storage Unit Improved Signal Interpreter Hardened Heavy Armor Plating > --- WEAPON ----------- Arc Projector Precision Shock Rifle High-powered Shotgun Advanced Assault Cannon > --- INVENTORY -------- Nuclear Core Gravmag System Large Storage Unit Experimental Sensor Array Kinecellerator Weapon Cycler Advanced ECM Suite Reaction Control System Improved Medium Armor Plating Field Recycling Unit Advanced Assault Cannon Heavy Missile Launcher Power Maul [Rating: 55] Favorites ----------- Power Micro Nuclear Core Engine Improved Ion Engine Power Core Micro Nuclear Core Propulsion Wheel Leg Carbon-fiber Leg Wheel Wheel Hover Unit Improved Airjet Utility Large Storage Unit Device Precision Energy Filter Storage Large Storage Unit Processor Improved Signal Interpreter Hackware Hacking Suite Protection Hardened Medium Armor Plating Weapon High-powered Shotgun Energy Gun Improved EM Shotgun Ballistic Gun High-powered Shotgun Ballistic Cannon Advanced Assault Cannon Launcher Heavy Missile Launcher Build | -11 -10 -9 -9 -8 -7 -7 -7 ------- Run | Yrd Mat Mat Min Mat Fac Low Low Slots Evolved 6 | . . 2 . 2 2 . . Power . | . . . . . . . . Propulsion 2 | . . 1 . 1 . . . Utility 2 | . . 1 . 1 . . . Weapon 2 | . . . . . 2 . . Parts Attached 93 | 6 6 16 5 4 36 2 18 Power 8 | 1 . 4 . . 2 . 1 Engine 4 | 1 . 3 . . . . . Core 4 | . . 1 . . 2 . 1 Reactor . | . . . . . . . . Propulsion 24 | 2 2 6 . 1 11 1 1 Treads . | . . . . . . . . Leg 1 | . . . . . . . 1 Wheel 18 | 2 2 6 . 1 7 . . Hover 5 | . . . . . 4 1 . Flight . | . . . . . . . . Utility 19 | 1 3 1 1 3 5 1 4 Device 3 | . . . 1 . . . 2 Storage 2 | 1 1 . . . . . . Processor 3 | . . . . 1 2 . . Hackware 1 | . . . . 1 . . . Protection 10 | . 2 1 . 1 3 1 2 Artifact . | . . . . . . . . Weapon 42 | 2 1 5 4 . 18 . 12 Energy Gun 11 | . . 2 . . 5 . 4 Energy Cannon . | . . . . . . . . Ballistic Gun 13 | 2 . 3 2 . 6 . . Ballistic Cannon 5 | . . . . . 2 . 3 Launcher 13 | . 1 . 2 . 5 . 5 Special Weapon . | . . . . . . . . Impact Weapon . | . . . . . . . . Slashing Weapon . | . . . . . . . . Piercing Weapon . | . . . . . . . . Special Melee Weapon . | . . . . . . . . Unidentified Prototypes 5 | . . 1 1 . 2 . 1 Corrupted Parts 1 | . . . . . 1 . . System Corruption 2 | . . . . . 2 . . Parts Lost 28 | . . 3 . 1 7 . 17 Power 1 | . . . . . . . 1 Propulsion 11 | . . 2 . 1 3 . 5 Utility 6 | . . . . . 1 . 5 Weapon 10 | . . 1 . . 3 . 6 Highest Loss Streak 7 | . . 2 . 1 3 . 7 To Critical Strikes . | . . . . . . . . Average Slot Usage (%) 90 | . 93 95 100 91 96 95 67 Engine 3 | . 14 8 11 9 . . . Core 4 | . . 2 . . 7 7 6 Wheel 18 | . 28 29 33 33 22 . . Hover 6 | . . . . . 5 27 8 Device 1 | . . . 1 3 . . 7 Storage 8 | . 14 11 11 9 7 7 7 Processor 5 | . . . . 5 11 13 . Hackware 1 | . . . . 1 2 . . Protection 9 | . 7 21 20 11 6 7 5 Energy Gun 11 | . . 10 11 9 14 15 10 Ballistic Gun 9 | . 27 11 10 9 9 7 1 Ballistic Cannon 4 | . . . . . 4 7 11 Peak Build Rating 55 | 6 7 20 27 30 54 55 55 Average Rating 31 | 4 6 17 19 25 36 52 40 On Entrance 23 | . 6 7 18 27 24 50 55 Naked Turns . | . . . . . . . . Heaviest Build 71 | 12 31 44 44 47 53 63 71 Greatest Support 46 | 26 26 36 36 46 46 36 36 Greatest Overweight (x) 18 | 2 1 1 1 1 4 1 18 Average Overweight (x) 1 | . . . 1 . 1 1 2 Largest Inventory Capacity 15 | 8 15 15 15 15 15 15 15 Average Capacity 14 | 7 9 15 15 15 15 15 15 Most Carried 15 | 3 8 15 14 15 15 15 15 Average Carried 12 | 1 5 13 13 14 14 14 12 Final Capacity 15 | 8 15 15 15 15 15 15 15 Final Carried 15 | 3 8 13 14 15 15 13 10 Class Distribution -------------------- 42% | Mutant 33% | Gunner 24% | Tank Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -9/Mines Mutant | -8/Materials Gunner | -7/Factory Gunner | -7/Lower Caves Tank | -7/Lower Caves Resources | -11 -10 -9 -9 -8 -7 -7 -7 ----------- Run | Yrd Mat Mat Min Mat Fac Low Low Matter Collected 2147 | 244 134 349 112 79 875 186 168 Remotely . | . . . . . . . . Salvage Created 2584 | . 212 582 24 186 1007 123 450 Parts 157 | . 13 42 5 10 57 8 22 Haulers Intercepted 6 | . . 2 . . 3 . 1 Recyclers Shooed 3 | . . . 1 . 2 . . Parts Field Recycled . | . . . . . . . . Retrieved Matter . | . . . . . . . . Parts Self-Destructed 27 | . . . . . . 7 20 Prevented 1 | . . . . . . 1 . Kills | -11 -10 -9 -9 -8 -7 -7 -7 ------- Run | Yrd Mat Mat Min Mat Fac Low Low Combat Hostiles Destroyed 73 | . 7 14 4 5 23 4 16 Guns 38 | . 7 14 . 5 9 2 1 Cannons 8 | . . . . . 2 2 4 AOE 27 | . . . 4 . 12 . 11 Classes Destroyed 12 | . 2 5 . 1 4 . . Worker 2 | . . 1 . . 1 . . Builder 2 | . . 1 . . 1 . . Hauler 6 | . . 2 . . 3 . 1 Recycler 1 | . . . . . 1 . . Operator 1 | . . 1 . . . . . Watcher 1 | . . . . 1 . . . Swarmer 37 | . 3 7 4 3 12 3 5 Grunt 19 | . 4 3 . . 2 . 10 Sentry 9 | . . 4 . 2 2 . 1 Hunter 2 | . . . . . 1 1 . Programmer 5 | . . . . . 5 . . Heavy 1 | . . . . . 1 . . Best Kill Streak 9 | . 3 9 4 4 6 3 6 Combat Bots Only 9 | . 3 9 4 4 5 3 5 Max Kills in Single Turn 4 | . 1 2 3 1 4 1 3 Gunslinging . | . . . . . . . . Exploded 3 | . . . 3 . 3 . 2 Melee . | . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . Combat | -11 -10 -9 -9 -8 -7 -7 -7 -------- Run | Yrd Mat Mat Min Mat Fac Low Low Hostile Shots Fired 487 | . 48 56 6 31 123 16 207 Missed 132 | . 12 7 1 11 42 2 57 Damage Taken 5428 | . 367 527 45 211 1420 200 2658 Core 917 | . 98 69 . 50 207 46 447 Absorbed by Shields 43 | . . . . . 43 . . Ignored by Resistances 12 | . . . . . . . 12 Core Remaining (%) 83 | 100 60 . 82 90 . . . Volleys Fired 152 | . 23 31 7 11 56 7 17 Largest 4 | . 2 2 2 2 4 4 4 Hottest 227 | . 50 70 70 70 183 183 227 Shots Fired 363 | . 46 55 10 22 155 25 50 Gun 285 | . 45 55 6 22 124 17 16 Cannon 48 | . . . . . 17 8 23 Launcher 30 | . 1 . 4 . 14 . 11 Special . | . . . . . . . . Kinetic 196 | . 45 33 3 11 62 15 27 Thermal 11 | . . . . . . . 11 Explosive 30 | . 1 . 4 . 14 . 11 Electromagnetic 126 | . . 22 3 11 79 10 1 Robot Hit Streak 11 | . 8 11 11 4 11 3 6 Robot Miss Streak 8 | . 2 6 2 4 8 6 3 Penetration Max . | . . . . . . . . Secondary Targets 5 | . . 4 . 1 . . . Max Gunslinging Chain 1 | . . 1 . 1 . . . Shots Hit Robots 211 | . 27 39 7 15 94 10 19 Core Hits 168 | . 12 27 8 9 69 7 36 Critical Kills 1 | . . 1 . . . . . Critical Parts Destroyed . | . . . . . . . . Critical Strikes 4 | . . 1 . . 1 1 1 Destroy 1 | . . 1 . . . . . Blast 2 | . . . . . . 1 1 Corrupt 1 | . . . . . 1 . . Melee Attacks . | . . . . . . . . Impact . | . . . . . . . . Slashing . | . . . . . . . . Piercing . | . . . . . . . . Sneak Attacks . | . . . . . . . . Combat Hostiles . | . . . . . . . . Follow-up Attacks . | . . . . . . . . Damage Inflicted 6759 | . 341 714 326 282 2879 203 2014 Guns 2923 | . 329 650 153 242 1154 138 257 Cannons 736 | . . . . . 343 65 328 Explosions 3098 | . 12 64 173 40 1380 . 1429 Melee . | . . . . . . . . Ramming 2 | . . . . . 2 . . Kinetic 2442 | . 329 348 84 168 999 119 395 Thermal 380 | . . 64 . 40 107 . 169 Explosive 2887 | . 12 . 173 . 1273 . 1429 Electromagnetic 1048 | . . 302 69 74 498 84 21 Impact . | . . . . . . . . Slashing . | . . . . . . . . Piercing . | . . . . . . . . Highest Corruption 6 | . . . . . 6 6 6 Average Corruption 4 | . . . . . 3 6 6 Corruption Purged . | . . . . . . . . Corruption Blocked . | . . . . . . . . Effects 67 | . . . . . 28 14 25 Message Errors 13 | . . . . . 9 . 4 Matter Fused 18 | . . . . . 9 3 6 Heat Flow Errors 12 | . . . . . . 7 5 Energy Discharges 10 | . . . . . 7 1 2 Parts Fused 1 | . . . . . 1 . . Data Loss (minor) 4 | . . . . . 1 . 3 Data Loss (major) 3 | . . . . . . 1 2 Misfires 6 | . . . . . 1 2 3 Overload Shots . | . . . . . . . . Overflow Damage 337 | . . . 10 . 243 . 84 Projectiles 10 | . . . . . 10 . . Explosions 327 | . . . 10 . 233 . 84 Melee . | . . . . . . . . Knockbacks 3 | . . . . . 2 . 1 Impact . | . . . . . . . . Kinetic 3 | . . . . . 2 . 1 Secondary . | . . . . . . . . Self-Inflicted Damage 631 | . . 26 . 30 293 . 282 Shots 13 | . . 1 . 1 4 . 7 Rammed 1 | . . . . . 1 . . Targets Rammed 1 | . . . . . 1 . . Kicked . | . . . . . . . . Crushed . | . . . . . . . . Highest Temperature 656 | . 5 242 67 57 405 507 656 Average Temperature 122 | . 2 87 28 19 121 170 150 Received Heat Transfer 1164 | . 171 117 15 18 48 . 795 Effects 29 | . . 5 . . 4 9 11 Shutdowns 4 | . . . . . 1 2 1 Energy Bleed 6 | . . 3 . . 1 . 2 Interference 8 | . . 2 . . . 1 5 Matter Decay 3 | . . . . . 1 1 1 Short Circuit 3 | . . . . . 1 1 1 Damage (minor) 1 | . . . . . . 1 . Damage (major) 3 | . . . . . . 3 . Damage (core) 1 | . . . . . . . 1 Siege Activations . | . . . . . . . . Robots Corrupted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Parts Fried 1 | . . 1 . . . . . Impact Corruptions . | . . . . . . . . Robots Melted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Parts Melted 1 | . . . 1 . . . . Heat Transferred 409 | . . 50 . 50 50 . 259 Parts Sabotaged . | . . . . . . . . Parts Stolen . | . . . . . . . . Parts Stripped . | . . . . . . . . Power Chain Reactions 5 | . . 1 . 1 3 . . Alert | -11 -10 -9 -9 -8 -7 -7 -7 ------- Run | Yrd Mat Mat Min Mat Fac Low Low Peak Influence 566 | . 230 419 280 277 566 . . Initial 126 | . . 34 116 101 126 . . Average 296 | . 114 216 216 170 416 . . Maximum Alert Level 2 | . 1 2 1 1 2 . . Low Security (%) 30 | 100 72 45 34 71 5 . . Level 1 40 | . 27 50 65 28 37 . . Level 2 28 | . . 3 . . 56 . . Level 3 . | . . . . . . . . Level 4 . | . . . . . . . . Level 5 . | . . . . . . . . High Security . | . . . . . . . . Max Security . | . . . . . . . . Squads Dispatched 16 | . 4 1 . . 11 . . Investigation 4 | . 3 . . . 1 . . Extermination 6 | . . . . . 6 . . Reinforcement 6 | . 1 1 . . 4 . . Assault . | . . . . . . . . Garrison . | . . . . . . . . Intercept . | . . . . . . . . Searches Triggered . | . . . . . . . . Construction Impeded 1 | . . . . . 1 . . Haulers Reinforced . | . . . . . . . . Active Scanning Responses . | . . . . . . . . Cargo Convoy Interrupts 1 | . . . . . 1 . . Stealth | -11 -10 -9 -9 -8 -7 -7 -7 --------- Run | Yrd Mat Mat Min Mat Fac Low Low Distress Signals 10 | . 2 2 1 1 4 . . Communications Jammed . | . . . . . . . . Distress Signals . | . . . . . . . . Times Spotted 110 | . 15 19 6 10 35 3 22 Peak Tracking Total 7 | . 7 6 3 6 5 2 7 Tactical Retreats 7 | . 1 . . . 3 . 3 Traps | -11 -10 -9 -9 -8 -7 -7 -7 ------- Run | Yrd Mat Mat Min Mat Fac Low Low Traps Triggered 8 | . 1 . . . 7 . . Indirectly . | . . . . . . . . Trap Hack Attempts . | . . . . . . . . Triggered . | . . . . . . . . Disarmed . | . . . . . . . . Reprogrammed . | . . . . . . . . Reused . | . . . . . . . . Traps Extracted . | . . . . . . . . Installed . | . . . . . . . . Triggered 1 | . . . . . 1 . . Machines | -11 -10 -9 -9 -8 -7 -7 -7 ---------- Run | Yrd Mat Mat Min Mat Fac Low Low Machines Disabled 4 | . . 1 . . 3 . . Max in Single Turn 2 | . . 1 . . 2 . . Machines Repaired . | . . . . . . . . Machines Dismantled . | . . . . . . . . Machines Sabotaged . | . . . . . . . . Overloaded Fab Kills . | . . . . . . . . Hacking | -11 -10 -9 -9 -8 -7 -7 -7 --------- Run | Yrd Mat Mat Min Mat Fac Low Low Machines Accessed 13 | . 4 3 . 1 2 2 1 Terminals 8 | . 4 2 . . 1 . 1 Fabricators 1 | . . . . . 1 . . Repair Stations . | . . . . . . . . Recycling Units . | . . . . . . . . Scanalyzers 2 | . . 1 . 1 . . . Garrison Access . | . . . . . . . . Total Hacks 48 | . 17 16 . 2 7 5 1 Successful 28 | . 8 10 . 1 3 5 1 Failed 20 | . 9 6 . 1 4 . . Catastrophic 1 | . 1 . . . . . . Database Lockouts . | . . . . . . . . Manual 16 | . 14 2 . . . . . Terminals 29 | . 17 6 . . 5 . 1 Fabricators 2 | . . . . . 2 . . Repair Stations . | . . . . . . . . Recycling Units . | . . . . . . . . Scanalyzers 12 | . . 10 . 2 . . . Garrison Access . | . . . . . . . . Terminal Hacks 12 | . 3 1 . . 2 5 1 Record 5 | . . . . . . 4 1 Part Schematic 2 | . . . . . 2 . . Robot Analysis 2 | . 1 1 . . . . . Prototype ID Bank 1 | . 1 . . . . . . Open Door 1 | . . . . . . 1 . Alert Level 1 | . 1 . . . . . . Fabricator Hacks 1 | . . . . . 1 . . Load Schematic 1 | . . . . . 1 . . Repair Station Hacks . | . . . . . . . . Recycling Unit Hacks . | . . . . . . . . Scanalyzer 9 | . . 8 . 1 . . . Insert Component 5 | . . 4 . 1 . . . Analyze 4 | . . 4 . . . . . Garrison Access Hacks . | . . . . . . . . Unauthorized Hacks 6 | . 5 1 . . . . . Terminals 6 | . 5 1 . . . . . Botnet 3 | . 3 . . . . . . Skim 3 | . 2 1 . . . . . Fabricators . | . . . . . . . . Repair Stations . | . . . . . . . . Recycling Units . | . . . . . . . . Scanalyzers . | . . . . . . . . Garrison Access . | . . . . . . . . Data Cores Recovered . | . . . . . . . . Used . | . . . . . . . . Hacking Detections 10 | . 4 3 . 1 2 . . Full Trace Events 2 | . 2 . . . . . . Feedback Events . | . . . . . . . . Feedback Blocked . | . . . . . . . . Robot Schematics Acquired . | . . . . . . . . Robots Built . | . . . . . . . . Authchips . | . . . . . . . . Time . | . . . . . . . . Total Robot Build Rating . | . . . . . . . . Part Schematics Acquired 6 | . . 4 . . 2 . . Parts Built . | . . . . . . . . Authchips . | . . . . . . . . Time . | . . . . . . . . Total Part Build Rating . | . . . . . . . . Parts Repaired . | . . . . . . . . Time . | . . . . . . . . Parts Recycled . | . . . . . . . . Recycled Matter . | . . . . . . . . Retrieved Matter . | . . . . . . . . Retrieved Components . | . . . . . . . . Parts Scanalyzed 5 | . . 4 . 1 . . . Part Schematics Acquired 4 | . . 4 . . . . . Parts Damaged 1 | . . . . 1 . . . Bothacking | -11 -10 -9 -9 -8 -7 -7 -7 ------------ Run | Yrd Mat Mat Min Mat Fac Low Low Used RIF Installer . | . . . . . . . . Robots Hacked . | . . . . . . . . Non-combat . | . . . . . . . . Combat . | . . . . . . . . Robot Hacks Applied . | . . . . . . . . Relay Couplers Released . | . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . Robots Rewired . | . . . . . . . . Allies Hacked . | . . . . . . . . Hacks Repelled . | . . . . . . . . Allies | -11 -10 -9 -9 -8 -7 -7 -7 -------- Run | Yrd Mat Mat Min Mat Fac Low Low Total Allies 4 | . . . 2 . . 2 . Largest Group 2 | . . . 2 . . 2 . Highest-Rated Group 51 | . . . 45 . . 51 . Highest-Rated Ally 31 | . . . 31 . . 31 . Total Orders . | . . . . . . . . Ally Attacks 8 | . . . 8 . . . . Total Damage 105 | . . . 105 . . . . Kills 2 | . . . 2 . . . . Allies Corrupted . | . . . . . . . . Allies Melted . | . . . . . . . . Intel | -11 -10 -9 -9 -8 -7 -7 -7 ------- Run | Yrd Mat Mat Min Mat Fac Low Low Robot Analysis Total 2 | . 1 1 . . . . . Derelict Logs Recovered 5 | . . . 2 . . 2 1 Drone Launches . | . . . . . . . . Drone Recoveries . | . . . . . . . . Exploration | -11 -10 -9 -9 -8 -7 -7 -7 ------------- Run | Yrd Mat Mat Min Mat Fac Low Low Turns Passed 4943 | 53 426 559 370 334 1750 429 1022 Spaces Moved 3300 | 45 349 370 324 242 1231 332 407 Core 36 | 8 . . . . . . 28 Treads . | . . . . . . . . Legs 147 | . . . . . . . 147 Wheels 2370 | 37 349 370 324 242 1048 . . Hover 747 | . . . . . 183 332 232 Flight . | . . . . . . . . Fastest Speed 50 | 50 80 86 101 85 80 103 103 Average Speed 114 | 90 89 101 101 94 99 103 228 Slowest Speed 950 | 150 95 105 101 101 305 105 950 Overloaded Moves . | . . . . . . . . Propulsion Burnouts . | . . . . . . . . Robots Hopped . | . . . . . . . . Cave-ins Triggered . | . . . . . . . . Exploration Rate (%) 43 | 4 59 37 84 26 31 46 62 Regions Visited 7 Branch Regions 3 Pre-discovered Areas 1 | . . . 1 . . . . Known Exits Taken 3 | . . . . 1 1 1 . Unknown Exits Taken 4 | 1 1 1 1 . . . . Scrap Searched 4 | . . . 1 . . 2 1 Spaces Dug 4 | . . . . . 4 . . Terrain Destroyed 256 | . 7 7 17 3 80 2 140 Melee . | . . . . . . . . Projectile 6 | . . . . . . 2 4 AOE 250 | . 7 7 17 3 80 . 136 Terrain Rammed . | . . . . . . . . Walls Destroyed . | . . . . . . . . Machines Disabled . | . . . . . . . . Actions | -11 -10 -9 -9 -8 -7 -7 -7 --------- Run | Yrd Mat Mat Min Mat Fac Low Low Total 4146 | 54 415 495 354 325 1646 401 456 Wait 488 | 1 29 59 18 64 249 58 10 Move 3293 | 44 348 369 323 241 1230 331 407 Hop . | . . . . . . . . Pick Up 44 | 3 5 11 1 3 18 1 2 Fast Attach 20 | 6 1 3 . 2 3 . 5 Attach 23 | . . 5 . 1 8 2 7 Detach 3 | . . 1 . . . . 2 Swap 50 | . 5 8 5 1 25 . 6 Drop 35 | . 4 8 . 2 19 2 . Fire 152 | . 23 31 7 11 56 7 17 Melee . | . . . . . . . . Ram 1 | . . . . . 1 . . Kick . | . . . . . . . . Crush . | . . . . . . . . Escape Stasis 37 | . . . . . 37 . . Rewire . | . . . . . . . . Trap . | . . . . . . . . Miscellaneous . | . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: *Mat x2 / [*Min]) -9/Materials -9/Mines (discovered 2 exits: *Mat x2) -8/Materials -7/Factory (discovered 2 exits: *Low x2) -7/Lower Caves -7/Lower Caves (discovered 1 exit: *Fac) History --------- Turn | Location | Event 17 | -11/Scrapyard | Discovered new exit (range 15) 54 | -11/Scrapyard | Entered Materials 80 | -10/Materials | Discovered new exit (range 13) 93 | -10/Materials | Discovered new exit (range 15) 268 | -10/Materials | Discovered new exit (range 4) 307 | -10/Materials | Build established: Mutant 480 | -10/Materials | Entered another Materials area 480 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 810 | -9/Materials | Destroyed 9 combat bots 1002 | -9/Materials | Discovered new exit (range 8) 1039 | -9/Materials | Entered Mines 1088 | -9/Mines | Learned Materials trap positions 1103 | -9/Mines | Discovered new exit (range 7) 1319 | -9/Mines | Learned location of Zion (-6) 1353 | -9/Mines | Found a damaged Exp. Sensor Array with a note attached 1355 | -9/Mines | Found Prototype Device 1356 | -9/Mines | Identified Exp. Sensor Array 1397 | -9/Mines | Discovered new exit (range 9) 1409 | -9/Mines | Entered Materials 1409 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1410 | -8/Materials | Loaded intel: 26 trap records 1722 | -8/Materials | Discovered new exit (range 15) 1742 | -8/Materials | Identified exit to Factory 1743 | -8/Materials | Entered Factory 1743 | -7/Factory | Evolved 2 slots: Weapon x2 1812 | -7/Factory | Lost 3 parts (1n2w) 2177 | -7/Factory | Build established: Tank 2483 | -7/Factory | Cargo convoy interrupted 2586 | -7/Factory | Discovered new exit (range 10) 2596 | -7/Factory | Identified exit to Lower Caves 2749 | -7/Factory | Build established: Gunner 3471 | -7/Factory | Discovered exit to Lower Caves (range 15) 3493 | -7/Factory | Entered Lower Caves 3544 | -7/Lower Caves | Learned Factory terminal intel 3636 | -7/Lower Caves | Learned Factory terminal intel 3701 | -7/Lower Caves | A Commander dispatched an escort 3867 | -7/Lower Caves | Encountered a Warlord checkpoint 3867 | -7/Lower Caves | Discovered new exit (range 9) 3881 | -7/Lower Caves | Identified exit to Lower Caves 3922 | -7/Lower Caves | Entered another Lower Caves area 3922 | -7/Lower Caves | Accompanied by 2 allies 3923 | -7/Lower Caves | Commander's escort returned to base 3970 | -7/Lower Caves | Discovered new exit (range 9) 3982 | -7/Lower Caves | Identified exit to Factory 3984 | -7/Lower Caves | Learned Factory garrison access intel 4023 | -7/Lower Caves | Spotted B-75 Beast 4103 | -7/Lower Caves | Found Imp. Powered Armor 4147 | -7/Lower Caves | Lost 3 parts (1n2w) 4218 | -7/Lower Caves | Core integrity fell below 50% 4300 | -7/Lower Caves | Lost 6 parts (3n2u1w) 4842 | -7/Lower Caves | Build established: Tank 4893 | -7/Lower Caves | Attracted the attention of an 0b10 checkpoint 4926 | -7/Lower Caves | Core integrity fell below 20% 4944 | -7/Lower Caves | Destroyed by G-47 Trooper with Particle Gun Last Messages --------------- 04921_ Adv. Assault Cannon temporarily disabled. 04921_ Weight Redist. System temporarily disabled. 04921_ Adv. Assault Cannon temporarily disabled. 04922_ Overheating: Energy bleed (-10). 04922_ Carbon-fiber Leg fries itself beyond repair. 04923_ Overheating: Matter decay (-3). 04924_ Overheating: System interference. 04924_ Wave Gun temporarily disabled. 04924_ Adv. Assault Cannon temporarily disabled. 04925_ Nuclear Core broken. 04925_ Overheating: Short circuit. 04926_ Overheating: Core damaged (-133). 04927_ Overheating: Energy bleed (-22). 04928_ The unstable cave ceiling collapses. 04928_ Adv. Assault Cannon destroyed. 04932_ Aluminum Leg fries itself beyond repair. 04933_ Unknown Energy Gun fries itself beyond repair. 04933_ Lgt. Nuclear Core fries itself beyond repair. 04933_ Critical hit (Burn: +37). 04939_ Reactive Plating destroyed. Map ----- +----------------------------------------------------+ | | | | | | | | | | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ????????????????????????????????????#######??????? | | ????????????????????????????????????#"""""#??????? | | ????????????????????????????????????#"" ""#??????? | | ??????????????????????????####??????#"" ""#??????? | | ?????????????????????????## ##?????##" "###?????? | | ?????????????????????##### ########" "# ####### | | ????????????????????## # " | | ????????????????????# ## ##### | | ????????????????????## #### #####???# | | ?????????????????????## @ ##??## #??????# | | ?????????????????????# #????## #??????# | | ?????????????????????# #?????## ######## | | ?????????????????????## % #??????###### ## | | ???????????????????? #?????????## ### | | ??????????????????? g% ###??????# ### | | ?????????????????? #?????# | | ????????????????? g ?????# | | ???????????????? % % ###??# ## | | ?????????????? ## # #### ###### | | ????????????? ?# % ## ## | | ????????????? ??## ### # | | ????????????? ???? #### ## ### ## | | ??????????????? ???? ##?# # # #"" "" | | ????????????????????? ;#???# ## # # | | ????????????????????? ##?????# ## | | ???????????????????????????### ### | | ??????????????????????????? ## ## ## | | ???????????????????????????# ## ## [ " | | ????????????????????????#### # # " | | ???????????????########## # # = ## % " | | ?????????????? " # % ## | | ??????????????? "%" % # # | | ??????????????????????# " #" " | | ??????????????????????# # #"" | +----------------------------------------------------+ Best States ------------- Heat Dissipation 34 Energy Generation 15 Energy Capacity 265 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 20 Terrain Scan Density 10 Additional Mass Support 6 Armor Coverage 1000 Resistance: KI 20 Evasion (%) 44 Targeting Accuracy 8 Energy Filtering 50 Offensive Hacking 10 Item Schematics ----------------- Hpw. Shotgun | -9/Materials | Scanalyzed Hrd. Medium Armor Plating | -9/Materials | Scanalyzed Imp. EM Shotgun | -9/Materials | Scanalyzed Nuclear Core | -9/Materials | Scanalyzed System Restoration Module | -7/Factory | Hacked Recoil Nullifier | -7/Factory | Hacked Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed MappingCoolantAnalyzer Manual? 0 Play Time 01:01:36 Cumulative 53.5 hours Start 2024.08.17 @ 01:56:21 End 2024.08.24 @ 12:51:32 Sessions 4 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 99 Rogue 99 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 21 Gallery% 42 Achievement% 34 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 2 Font 18/SmallcapsGlow Map View 76x50 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 7f4f5b84-79ca-4e1c-9838-ced1aeb028f5