Cogmind - Beta 11 X8 @@@ ROGUE MODE // 2021.10.26 @ 10:09:33 Player: kasaphescent Result: Escaped! Performance ------------- Evolutions (9) 4500 Regions Visited (12) 2400 Robots Destroyed (166) 830 Value Destroyed (8813) 8813 Prototype IDs (28) 560 Alien Tech Used (0) 0 Bonus (4184) 4184 TOTAL SCORE: 21287 Bonus ------- High Alert Combat Kills 820 Follower Combat Kills 64 Aligned with FarCom 300 Win 3000 Cogmind --------- Core Integrity 1492/1600 Matter 290/300 Energy 920/950 System Corruption 11% Temperature Cool (19) Movement Treading (153) Location To Epsilon Eridani Parts ------- > --- POWER (2) -------- Reinforced Quantum Reactor Improved Quantum Reactor > --- PROPULSION (8) --- Advanced Medium Treads Biometal Medium Treads Armored Heavy Treads Biometal Heavy Treads Advanced Heavy Siege Treads > --- UTILITY (13) ----- Advanced Cooling System Advanced Cooling System Advanced Cooling System High-capacity Storage Unit Energy Well Enhanced Optical Array Advanced Targeting Computer Advanced Core Analyzer Advanced Transmission Jammer Improved Core Shielding Hacking Suite Splice Drone Bay (6/6) > --- WEAPON (2) ------- Enhanced Nova Cannon > --- INVENTORY (20) --- Quantum Reactor Quantum Reactor Quantum Reactor Biometal Medium Treads Biometal Medium Treads Advanced Thermal Shield Remote Force Field Nova Cannon Nova Cannon Nova Cannon Enhanced Nova Cannon Enhanced Nova Cannon Enhanced Nova Cannon Enhanced Nova Cannon Micro-nuke Launcher Peak State ------------ > --- POWER ------------ Reinforced Quantum Reactor Improved Quantum Reactor > --- PROPULSION ------- Advanced Medium Treads Biometal Medium Treads Armored Heavy Treads Biometal Heavy Treads Advanced Heavy Siege Treads > --- UTILITY ---------- Advanced Cooling System Advanced Cooling System Advanced Cooling System High-capacity Storage Unit Energy Well Enhanced Optical Array Experimental Signal Interpreter Advanced Targeting Computer Advanced Core Analyzer Advanced Transmission Jammer Improved Core Shielding Advanced Thermal Shield Hacking Suite > --- WEAPON ----------- Enhanced Nova Cannon Enhanced Nova Cannon > --- INVENTORY -------- Quantum Reactor Quantum Reactor Quantum Reactor Biometal Medium Treads Biometal Medium Treads Remote Force Field Splice Drone Bay Nova Cannon Nova Cannon Nova Cannon Enhanced Nova Cannon Enhanced Nova Cannon Enhanced Nova Cannon Enhanced Nova Cannon Micro-nuke Launcher [Rating: 186] Favorites ----------- Power Light Angular Momentum Engine Engine Light Angular Momentum Engine Power Core Light Nuclear Core Reactor Light Particle Reactor Propulsion Potential Leg Treads Armored Heavy Treads Leg Potential Leg Utility Advanced Targeting Computer Device Advanced Heat Sink Storage High-capacity Storage Unit Processor Advanced Targeting Computer Hackware Hacking Suite Protection Hardened Medium Armor Plating Weapon Enhanced Nova Cannon Energy Gun Medium Laser Energy Cannon Enhanced Nova Cannon Ballistic Gun Light Assault Rifle Ballistic Cannon Heavy Gauss Cannon Launcher Micro-nuke Launcher Build | -11 -10 -10 -10 -9 -8 -7 -6 -5 -4 -3 -2 -1 ------- Run | Scr Mat Min Exi Min Mat Fac Fac Fac Fac Res Res Acc Slots Evolved 18 | . . . . . 4 2 2 2 2 2 2 2 Power 1 | . . . . . . . . . . 1 . . Propulsion 6 | . . . . . 2 . . . . 1 1 2 Utility 11 | . . . . . 2 2 2 2 2 . 1 . Weapon . | . . . . . . . . . . . . . Parts Attached 166 | 6 1 1 2 . 17 7 11 9 14 28 46 24 Power 17 | 1 . . . . 2 . 1 2 . 4 5 2 Engine 4 | 1 . . . . 1 . 1 1 . . . . Core 2 | . . . . . 1 . . 1 . . . . Reactor 11 | . . . . . . . . . . 4 5 2 Propulsion 46 | 2 . . 2 . 2 2 2 . 5 9 15 7 Treads 13 | . . . . . . . . . . . 6 7 Leg 33 | 2 . . 2 . 2 2 2 . 5 9 9 . Wheel . | . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . Utility 61 | 1 1 1 . . 5 5 6 7 4 6 16 9 Device 31 | . . . . . 3 1 1 4 3 2 11 6 Storage 5 | 1 . 1 . . . . 2 1 . . . . Processor 13 | . 1 . . . 2 3 1 2 . . 2 2 Hackware 1 | . . . . . . . . . . . . 1 Protection 11 | . . . . . . 1 2 . 1 4 3 . Artifact . | . . . . . . . . . . . . . Weapon 42 | 2 . . . . 8 . 2 . 5 9 10 6 Energy Gun 1 | . . . . . 1 . . . . . . . Energy Cannon 22 | . . . . . 2 . 1 . 3 5 7 4 Ballistic Gun 4 | 2 . . . . 2 . . . . . . . Ballistic Cannon 8 | . . . . . 1 . 1 . 1 3 2 . Launcher 7 | . . . . . 2 . . . 1 1 1 2 Special Weapon . | . . . . . . . . . . . . . Impact Weapon . | . . . . . . . . . . . . . Slashing Weapon . | . . . . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . . Unidentified Prototypes 5 | . . . . . 1 . 1 1 . . . 2 Parts Lost 50 | . . . . . 4 . . . . 13 24 9 Power 6 | . . . . . 1 . . . . 2 3 . Propulsion 16 | . . . . . 1 . . . . 5 7 3 Utility 20 | . . . . . . . . . . 4 11 5 Weapon 8 | . . . . . 2 . . . . 2 3 1 Highest Loss Streak 6 | . . . . . 1 . . . . 5 6 2 Average Slot Usage (%) 91 | . 91 100 100 100 85 94 98 96 93 95 89 84 Engine 3 | . 14 14 14 14 7 7 6 5 5 2 . . Reactor 4 | . . . . . . . . . . 6 7 8 Treads 4 | . . . . . . . . . . . 4 19 Leg 18 | . 28 28 28 28 26 28 26 23 20 22 16 . Device 13 | . . . . . 7 6 6 6 14 16 17 18 Storage 8 | . 14 14 14 14 9 7 6 9 10 9 8 8 Processor 20 | . 6 14 14 14 15 21 25 24 26 21 20 16 Protection 4 | . . . . . . 5 13 10 5 3 2 4 Energy Cannon 5 | . . . . . 7 7 6 5 7 5 5 6 Ballistic Gun 2 | . 28 28 28 28 4 . . . . . . . Ballistic Cannon 2 | . . . . . . 7 6 5 2 3 2 1 Naked Turns . | . . . . . . . . . . . . . Heaviest Build 136 | 12 12 17 17 17 29 37 122 92 91 114 135 136 Greatest Support 285 | 20 20 20 60 60 70 100 100 100 100 128 190 285 Greatest Overweight (x) 1 | 1 . . . . . . 1 . 1 1 1 . Average Overweight (x) . | . . . . . . . . . . . . . Largest Inventory Capacity 25 | 8 8 10 10 10 10 10 25 20 20 20 20 20 Average Capacity 17 | 7 8 8 10 10 10 10 15 20 20 20 20 20 Most Carried 20 | 6 8 8 10 9 10 10 14 17 20 20 20 20 Average Carried 15 | 3 6 7 8 8 7 9 10 14 17 17 18 17 Final Capacity 20 | 8 8 10 10 10 10 10 20 20 20 20 20 20 Final Carried 20 | 6 8 8 8 9 10 10 14 17 20 20 18 15 Class Distribution -------------------- 54% | Mutant 45% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -10/Exiles Mutant | -9/Mines Mutant | -8/Materials Mutant | -7/Factory Mutant | -6/Factory Mutant | -5/Factory Mutant | -4/Factory Mutant | -3/Research Scavenger-Mutant | -2/Research Scavenger-Mutant | -1/Access Resources | -11 -10 -10 -10 -9 -8 -7 -6 -5 -4 -3 -2 -1 ----------- Run | Scr Mat Min Exi Min Mat Fac Fac Fac Fac Res Res Acc Matter Collected 3356 | 253 . 59 . . 376 66 146 284 267 535 782 588 Remotely . | . . . . . . . . . . . . . Salvage Created 8146 | . . 192 . . 848 36 191 345 685 1218 1712 2919 Parts 391 | . . 10 . . 36 3 13 16 18 76 91 128 Haulers Intercepted 1 | . . . . . 1 . . . . . . . Recyclers Shooed 5 | . . 1 . . . . 2 . . 1 1 . Parts Field Recycled . | . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . . . . . Prevented . | . . . . . . . . . . . . . Kills | -11 -10 -10 -10 -9 -8 -7 -6 -5 -4 -3 -2 -1 ------- Run | Scr Mat Min Exi Min Mat Fac Fac Fac Fac Res Res Acc Combat Hostiles Destroyed 136 | . . 5 . . 17 . 5 7 14 24 28 36 Guns 9 | . . 5 . . 4 . . . . . . . Cannons 91 | . . . . . 5 . 5 6 9 17 23 26 AOE 23 | . . . . . 6 . . . 3 4 3 7 Classes Destroyed 14 | . . 3 . . 6 . 1 . 1 1 1 1 Worker 8 | . . . . . 2 1 . . 1 . . 4 Builder 5 | . . . . . 1 . . . . 2 . 2 Tunneler 2 | . . . . . . . . . . . . 2 Hauler 1 | . . . . . 1 . . . . . . . Recycler 6 | . . 1 . . 1 . . 1 . . . 3 Watcher 8 | . . . . . 1 1 2 . 1 . . 3 Swarmer 35 | . . 3 . . 4 . 3 4 4 9 4 4 Grunt 34 | . . 2 . . 10 . 1 3 3 1 . 14 Brawler 2 | . . . . . 1 . . . . . . 1 Sentry 11 | . . . . . 2 . . . 1 3 2 3 Specialist 5 | . . . . . . . . . . . 3 2 Hunter 10 | . . . . . . . . . 2 2 4 2 Programmer 36 | . . . . . . . 1 . 4 8 13 10 Heavy 3 | . . . . . . . . . . 1 2 . Best Kill Streak 11 | . . 3 . . 9 1 3 4 5 8 4 11 Combat Bots Only 8 | . . 3 . . 7 . 3 4 4 7 4 8 Max Kills in Single Turn 4 | . . 1 . . 3 1 1 1 3 4 2 3 Gunslinging . | . . . . . . . . . . . . . Exploded 4 | . . . . . 3 . . . 3 4 2 2 Melee . | . . . . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . Combat | -11 -10 -10 -10 -9 -8 -7 -6 -5 -4 -3 -2 -1 -------- Run | Scr Mat Min Exi Min Mat Fac Fac Fac Fac Res Res Acc Damage Taken 15483 | . . 250 . . 970 . 335 262 961 3671 5017 4017 Core 1545 | . . 24 . . 291 . 33 27 135 324 603 108 Absorbed by Shields 390 | . . . . . . . . . . . 129 261 Core Remaining (%) 84 | 100 . . . 90 47 100 96 97 88 75 58 93 Volleys Fired 514 | . . 16 . . 54 5 24 16 63 109 114 113 Largest 2 | . . 2 . . 2 2 2 2 2 2 2 2 Hottest 240 | . . 40 . . 110 108 143 143 170 203 240 240 Shots Fired 872 | . . 32 . . 99 10 40 31 95 167 189 209 Gun 90 | . . 32 . . 58 . . . . . . . Cannon 768 | . . . . . 36 10 40 31 94 166 187 204 Launcher 14 | . . . . . 5 . . . 1 1 2 5 Special . | . . . . . . . . . . . . . Kinetic 235 | . . 32 . . 32 5 16 15 16 46 49 24 Thermal 597 | . . . . . 62 5 24 16 78 101 131 180 Explosive 14 | . . . . . 5 . . . 1 1 2 5 Electromagnetic 26 | . . . . . . . . . . 19 7 . Robot Hit Streak 38 | . . 5 . . 24 6 11 9 16 38 24 26 Robot Miss Streak 3 | . . 2 . . 3 1 2 1 1 2 3 3 Penetration Max 1 | . . . . . . . . . 1 1 . 1 Secondary Targets 1 | . . 1 . . . . . . . . . . Max Gunslinging Chain 1 | . . 1 . . . . . . . . . . Shots Hit Robots 589 | . . 21 . . 80 6 26 21 58 115 122 140 Core Hits 282 | . . 12 . . 42 2 11 10 23 40 59 83 Critical Kills 8 | . . . . . . . . 1 1 2 1 3 Critical Parts Destroyed . | . . . . . . . . . . . . . Critical Strikes 30 | . . . . . 4 . . 1 6 6 7 6 Burn 4 | . . . . . 4 . . . . . . . Meltdown 8 | . . . . . . . . 1 1 2 1 3 Blast 18 | . . . . . . . . . 5 4 6 3 Melee Attacks . | . . . . . . . . . . . . . Impact . | . . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . Damage Inflicted 23406 | . . 192 . . 1854 148 777 707 2287 4534 5322 7585 Guns 660 | . . 192 . . 468 . . . . . . . Cannons 19719 | . . . . . 713 148 733 707 1983 4070 5099 6266 Explosions 2970 | . . . . . 673 . 44 . 304 464 223 1262 Melee . | . . . . . . . . . . . . . Ramming 57 | . . . . . . . . . . . . 57 Kinetic 4500 | . . 192 . . 197 80 263 311 539 1198 1072 648 Thermal 15403 | . . . . . 984 68 470 396 1444 2553 3833 5655 Explosive 2891 | . . . . . 631 . 44 . 304 464 223 1225 Electromagnetic 555 | . . . . . 42 . . . . 319 194 . Impact . | . . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . Highest Corruption 26 | . 1 1 1 1 . . 1 . 2 12 26 11 Average Corruption 7 | . 1 1 1 1 . . 1 . 1 9 11 4 Corruption Purged . | . . . . . . . . . . . . . Effects 125 | . . 2 . . . . . . . 32 68 23 Message Errors 25 | . . . . . . . . . . 6 11 8 Matter Fused 20 | . . . . . . . . . . 6 12 2 Heat Flow Errors 14 | . . . . . . . . . . 3 10 1 Energy Discharges 24 | . . 1 . . . . . . . 10 9 4 Parts Rejected 1 | . . . . . . . . . . 1 . . Data Loss (minor) 22 | . . 1 . . . . . . . 2 15 4 Data Loss (major) 4 | . . . . . . . . . . 1 2 1 Misfires 3 | . . . . . . . . . . 1 . 2 Alerts 1 | . . . . . . . . . . . 1 . Misdirections 4 | . . . . . . . . . . 1 2 1 Weapon Failures 7 | . . . . . . . . . . 1 6 . Overload Shots . | . . . . . . . . . . . . . Overflow Damage 645 | . . . . . . 11 7 6 90 182 184 165 Projectiles 645 | . . . . . . 11 7 6 90 182 184 165 Explosions . | . . . . . . . . . . . . . Melee . | . . . . . . . . . . . . . Knockbacks 43 | . . . . . . 2 5 2 8 12 14 . Impact . | . . . . . . . . . . . . . Kinetic 37 | . . . . . . 2 5 2 5 10 13 . Secondary 6 | . . . . . . . . . 3 2 1 . Self-Inflicted Damage 72 | . . . . . . . 64 . . . . 8 Shots 2 | . . . . . . . 1 . . . . 1 Rammed 1 | . . . . . . . . . . . . 1 Targets Rammed 2 | . . . . . . . . . . . . 2 Kicked . | . . . . . . . . . . . . . Crushed 1 | . . . . . . . . . . . . 1 Highest Temperature 399 | . . 57 . . 171 . 60 302 13 276 399 124 Average Temperature 99 | . . 23 . . 40 . 24 74 5 105 182 26 Received Heat Transfer 1461 | . . 123 . . 468 . 72 45 132 193 37 391 Effects 3 | . . . . . . . . 1 . . 2 . Shutdowns 2 | . . . . . . . . . . . 2 . Short Circuit 1 | . . . . . . . . 1 . . . . Siege Activations . | . . . . . . . . . . . . . Robots Corrupted 2 | . . . . . . . . . . 1 1 . Combat Hostiles 2 | . . . . . . . . . . 1 1 . Parts Fried 6 | . . . . . . . . . . 6 . . Impact Corruptions . | . . . . . . . . . . . . . Robots Melted 11 | . . . . . 2 . . 1 2 2 1 3 Combat Hostiles 11 | . . . . . 2 . . 1 2 2 1 3 Parts Melted 45 | . . . . . 4 . 1 . 14 7 5 14 Heat Transferred 16535 | . . . . . 2257 111 707 550 2200 2755 3330 4625 Parts Sabotaged . | . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . . . . Missiles Intercepted . | . . . . . . . . . . . . . Alert | -11 -10 -10 -10 -9 -8 -7 -6 -5 -4 -3 -2 -1 ------- Run | Scr Mat Min Exi Min Mat Fac Fac Fac Fac Res Res Acc Peak Influence 1151 | . 24 134 . . 393 174 140 121 331 430 522 1151 Initial 312 | . . 9 . . . 132 . 14 42 114 238 312 Average 217 | . 13 66 . . 230 138 46 56 109 231 234 462 Maximum Alert Level 4 | . . . . . 2 . . . 1 2 2 4 Low Security (%) 52 | 100 100 100 . 100 29 100 100 100 68 38 38 11 Level 1 35 | . . . . . 70 . . . 31 51 51 43 Level 2 7 | . . . . . . . . . . 10 10 21 Level 3 4 | . . . . . . . . . . . . 23 Level 4 . | . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . Squads Dispatched 30 | . . . . . 1 . 1 1 4 5 7 11 Investigation 4 | . . . . . . . . 1 2 . 1 . Extermination 16 | . . . . . . . 1 . 2 3 4 6 Reinforcement 9 | . . . . . 1 . . . . 2 2 4 Assault 1 | . . . . . . . . . . . . 1 Garrison . | . . . . . . . . . . . . . Intercept . | . . . . . . . . . . . . . Construction Impeded 1 | . . . . . . . . . . . . 1 Haulers Reinforced 1 | . . . . . . . . . . . . 1 Active Scanning Responses . | . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . Stealth | -11 -10 -10 -10 -9 -8 -7 -6 -5 -4 -3 -2 -1 --------- Run | Scr Mat Min Exi Min Mat Fac Fac Fac Fac Res Res Acc Distress Signals 12 | . . . . . 2 . . . 3 3 . 4 Communications Jammed 184 | . . . . . . . . . . 55 47 82 Distress Signals 153 | . . . . . . . . . . 36 35 82 Times Spotted 212 | . 1 5 . . 22 2 11 7 26 37 38 63 Peak Tracking Total 10 | . 1 3 . . 7 1 3 4 4 7 5 10 Tactical Retreats 12 | . . . . . . . 1 . 3 1 3 4 Traps | -11 -10 -10 -10 -9 -8 -7 -6 -5 -4 -3 -2 -1 ------- Run | Scr Mat Min Exi Min Mat Fac Fac Fac Fac Res Res Acc Traps Triggered 6 | . 1 . . . . . . . 3 . 2 . Indirectly . | . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . Machines | -11 -10 -10 -10 -9 -8 -7 -6 -5 -4 -3 -2 -1 ---------- Run | Scr Mat Min Exi Min Mat Fac Fac Fac Fac Res Res Acc Machines Disabled 14 | . . . . . 1 1 3 . . 3 3 3 Max in Single Turn 2 | . . . . . 1 1 2 . . 1 1 1 Garrison Access 2 | . . . . . . . . . 1 1 . . Energy Cycler 1 | . . . . . . . . . . . . 1 Machines Sabotaged . | . . . . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . Hacking | -11 -10 -10 -10 -9 -8 -7 -6 -5 -4 -3 -2 -1 --------- Run | Scr Mat Min Exi Min Mat Fac Fac Fac Fac Res Res Acc Machines Accessed 30 | . 3 . 1 1 1 2 2 3 6 4 4 3 Terminals 22 | . 3 . . . 1 . 2 3 4 3 3 3 Fabricators 2 | . . . . . . 1 . . . . 1 . Repair Stations 1 | . . . . . . 1 . . . . . . Recycling Units . | . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . Garrison Access 3 | . . . . . . . . . 2 1 . . Total Hacks 58 | . 9 . 1 1 2 3 3 7 14 8 6 4 Successful 26 | . 4 . 1 1 2 3 1 2 7 2 2 1 Failed 32 | . 5 . . . . . 2 5 7 6 4 3 Catastrophic 8 | . . . . . . . 1 1 2 1 . 3 Database Lockouts . | . . . . . . . . . . . . . Manual 32 | . 9 . 1 . 1 . 1 2 7 4 3 4 Terminals 44 | . 9 . . . 2 . 3 7 9 5 5 4 Fabricators 2 | . . . . . . 1 . . . . 1 . Repair Stations 2 | . . . . . . 2 . . . . . . Recycling Units . | . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . Garrison Access 8 | . . . . . . . . . 5 3 . . Terminal Hacks 11 | . 1 . 1 1 1 . 1 1 4 . 1 . Record 2 | . . . . . 1 . 1 . . . . . Part Schematic 1 | . 1 . . . . . . . . . . . Open Door 1 | . . . . 1 . . . . . . . . Open DSF 4 | . . . . . . . . 1 2 . 1 . Unreport Threat 2 | . . . . . . . . . 2 . . . EX-Prototype ID Bank 1 | . . . 1 . . . . . . . . . Fabricator Hacks 1 | . . . . . . 1 . . . . . . Network Status 1 | . . . . . . 1 . . . . . . Repair Station Hacks 2 | . . . . . . 2 . . . . . . Scan Component 1 | . . . . . . 1 . . . . . . Repair 1 | . . . . . . 1 . . . . . . Recycling Unit Hacks . | . . . . . . . . . . . . . Scanalyzer . | . . . . . . . . . . . . . Garrison Access Hacks 2 | . . . . . . . . . 1 1 . . Seal Access 2 | . . . . . . . . . 1 1 . . Unauthorized Hacks 10 | . 3 . . . 1 . . 1 2 1 1 1 Terminals 10 | . 3 . . . 1 . . 1 2 1 1 1 Botnet 10 | . 3 . . . 1 . . 1 2 1 1 1 Fabricators . | . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . . . Used . | . . . . . . . . . . . . . Hacking Detections 25 | . 2 . . . 1 2 2 3 5 4 3 3 Full Trace Events 3 | . . . . . . . . 1 1 . 1 . Feedback Events 1 | . . . . . . . . . . . 1 . Corruption 1 | . . . . . . . . . . . 1 . Feedback Blocked . | . . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . Part Schematics Acquired 1 | . 1 . . . . . . . . . . . Parts Built . | . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . . Parts Repaired 1 | . . . . . . 1 . . . . . . Time 38 | . . . . . . 38 . . . . . . Parts Recycled . | . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . Bothacking | -11 -10 -10 -10 -9 -8 -7 -6 -5 -4 -3 -2 -1 ------------ Run | Scr Mat Min Exi Min Mat Fac Fac Fac Fac Res Res Acc Used RIF Installer . | . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . Allies | -11 -10 -10 -10 -9 -8 -7 -6 -5 -4 -3 -2 -1 -------- Run | Scr Mat Min Exi Min Mat Fac Fac Fac Fac Res Res Acc Total Allies 5 | . . . . . . . . . . . 3 2 Largest Group 3 | . . . . . . . . . . . 3 2 Highest-Rated Group 448 | . . . . . . . . . . . 138 448 Highest-Rated Ally 224 | . . . . . . . . . . . 46 224 Total Orders 1 | . . . . . 1 . . . . . . . RETURN 1 | . . . . . 1 . . . . . . . Ally Attacks 35 | . . . . . . . . . . . 9 26 Total Damage 1116 | . . . . . . . . . . . 223 893 Kills 3 | . . . . . . . . . . . . 3 Allies Corrupted 2 | . . . . . . . . . . . 2 . Allies Melted . | . . . . . . . . . . . . . Intel | -11 -10 -10 -10 -9 -8 -7 -6 -5 -4 -3 -2 -1 ------- Run | Scr Mat Min Exi Min Mat Fac Fac Fac Fac Res Res Acc Robot Analysis Total . | . . . . . . . . . . . . . Derelict Logs Recovered 1 | . . . . 1 . . . . . . . . Drone Launches 21 | . . . . . 1 . . . . . . 20 Drone Recoveries 21 | . . . . . 1 . . . . . . 20 Exploration | -11 -10 -10 -10 -9 -8 -7 -6 -5 -4 -3 -2 -1 ------------- Run | Scr Mat Min Exi Min Mat Fac Fac Fac Fac Res Res Acc Turns Passed 10807 | 72 224 226 247 174 555 463 1019 605 1231 1779 2145 2067 Spaces Moved 6583 | 41 184 148 221 173 349 374 687 488 788 1120 1132 878 Core 3 | 3 . . . . . . . . . . . . Treads 1124 | . . . . . . . . . . . 246 878 Legs 5456 | 38 184 148 221 173 349 374 687 488 788 1120 886 . Wheels . | . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . Fastest Speed 50 | 50 120 120 90 90 90 90 107 110 73 98 106 153 Average Speed 120 | 140 120 120 106 90 94 104 122 110 106 113 130 161 Slowest Speed 192 | 190 120 120 120 90 100 110 185 110 189 192 186 166 Overloaded Moves 25 | . . . . . . . . . 20 5 . . Propulsion Burnouts . | . . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . . Exploration Rate (%) 28 | 4 36 35 61 40 34 9 26 13 28 37 31 22 Regions Visited 12 Branch Regions 3 Pre-discovered Areas . | . . . . . . . . . . . . . Known Exits Taken 5 | . . . . . . . 1 1 1 1 1 . Unknown Exits Taken 7 | 1 1 1 1 1 1 1 . . . . . . Scrap Searched . | . . . . . . . . . . . . . Spaces Dug 97 | . . . . . . . 3 1 26 21 36 10 Terrain Destroyed 321 | . . . . . 11 . 27 7 50 52 80 94 Melee . | . . . . . . . . . . . . . Projectile 180 | . . . . . . . 10 7 33 38 50 42 AOE 141 | . . . . . 11 . 17 . 17 14 30 52 Terrain Rammed . | . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . Actions | -11 -10 -10 -10 -9 -8 -7 -6 -5 -4 -3 -2 -1 --------- Run | Scr Mat Min Exi Min Mat Fac Fac Fac Fac Res Res Acc Total 8577 | 52 186 173 235 191 474 438 829 524 1077 1465 1608 1325 Wait 1134 | . . 2 5 18 43 41 81 4 207 174 273 286 Move 6570 | 40 183 147 220 172 348 373 686 487 787 1119 1131 877 Hop . | . . . . . . . . . . . . . Pick Up 99 | 6 2 3 4 1 6 6 17 2 3 21 18 10 Fast Attach 54 | 6 1 . . . 5 3 2 5 6 4 15 7 Attach 47 | . . . 2 . 5 1 2 1 1 14 14 7 Detach 14 | . . . . . 2 . . 4 . 1 4 3 Swap 65 | . . 1 . . 7 3 7 3 7 10 17 10 Drop 77 | . . 4 4 . 4 6 10 2 3 13 21 10 Fire 514 | . . 16 . . 54 5 24 16 63 109 114 113 Melee . | . . . . . . . . . . . . . Ram 1 | . . . . . . . . . . . 1 . Kick . | . . . . . . . . . . . . . Crush 2 | . . . . . . . . . . . . 2 Escape Stasis . | . . . . . . . . . . . . . Rewire . | . . . . . . . . . . . . . Trap . | . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -10/Mines -10/Exiles -9/Mines -8/Materials -7/Factory -6/Factory -5/Factory -4/Factory -3/Research -2/Research -1/Access To Epsilon Eridani History --------- Turn | Location | Event 29 | -11/Scrapyard | Discovered new exit (range 15) 73 | -11/Scrapyard | Entered Materials 289 | -10/Materials | Discovered new exit (range 7) 297 | -10/Materials | Entered Mines 309 | -10/Mines | Build established: Mutant 517 | -10/Mines | Deemed a non-threat by the Exiles lab entrance 519 | -10/Mines | Discovered new exit (range 5) 523 | -10/Mines | Entered Exiles 555 | -10/Exiles | Met 8R-AWN 576 | -10/Exiles | Met EX-HEX 612 | -10/Exiles | Met EX-BIN 625 | -10/Exiles | Aligned with FarCom system 626 | -10/Exiles | Given EX-Vault access code 654 | -10/Exiles | Opened EX-Vault 665 | -10/Exiles | Found Potential Leg 667 | -10/Exiles | Found Potential Leg 691 | -10/Exiles | Warned to stay clear of 0b10 Research branches 701 | -10/Exiles | Exiles lab attacked by MAIN.C 754 | -10/Exiles | Discovered new exit (range 14) 770 | -10/Exiles | Left Exiles lab with Potential Leg 770 | -10/Exiles | Entered Mines 837 | -9/Mines | Learned Materials security intel 926 | -9/Mines | Discovered new exit (range 6) 933 | -9/Mines | Found the Drone Emporium 937 | -9/Mines | Found Prototype Device 944 | -9/Mines | Entered Materials 944 | -8/Materials | Evolved 4 slots: Propulsion x2, Utility x2 945 | -8/Materials | Identified Splice Drone Bay 1129 | -8/Materials | Destroyed 7 combat bots 1343 | -8/Materials | Core integrity fell below 50% 1476 | -8/Materials | Discovered new exit (range 11) 1499 | -8/Materials | Entered Factory 1499 | -7/Factory | Evolved 2 slots: Utility x2 1749 | -7/Factory | Discovered new exit (range 5) 1822 | -7/Factory | Repaired Imp. Heat Sink 1962 | -7/Factory | Entered another Factory area 1962 | -6/Factory | Evolved 2 slots: Utility x2 2968 | -6/Factory | Discovered new exit (range 10) 2978 | -6/Factory | Identified exit to Factory 2981 | -6/Factory | Entered another Factory area 2981 | -5/Factory | Evolved 2 slots: Utility x2 3563 | -5/Factory | Discovered new exit (range 21) 3585 | -5/Factory | Identified exit to Factory 3586 | -5/Factory | Entered another Factory area 3586 | -4/Factory | Evolved 2 slots: Utility x2 4791 | -4/Factory | Discovered new exit (range 7) 4797 | -4/Factory | Identified exit to Research 4817 | -4/Factory | Entered Research 4817 | -3/Research | Evolved 2 slots: Power x1, Propulsion x1 4944 | -3/Research | Spotted B-86 Titan 5766 | -3/Research | Lost 4 parts (1p2u1w) 5924 | -3/Research | System corruption reached 10% 5948 | -3/Research | Lost 5 parts (3n1u1w) 6240 | -3/Research | Build established: Scavenger-Mutant 6274 | -3/Research | Destroyed 7 combat bots 6565 | -3/Research | Discovered new exit (range 7) 6589 | -3/Research | Identified exit to Research 6596 | -3/Research | Entered another Research area 6596 | -2/Research | Evolved 2 slots: Propulsion x1, Utility x1 6780 | -2/Research | Lost 3 parts (1p1n1u) 6944 | -2/Research | Spotted B-90 Cyclops 7290 | -2/Research | Allied Derelicts emerged from ambush trap array 7856 | -2/Research | System corruption reached 10% 8160 | -2/Research | Lost 4 parts (1p2u1w) 8242 | -2/Research | Lost 6 parts (1p3n1u1w) 8678 | -2/Research | Discovered new exit (range 14) 8732 | -2/Research | Identified exit to Access 8741 | -2/Research | Entered Access 8741 | -1/Access | Evolved 2 slots: Propulsion x2 8863 | -1/Access | Found Prototype Processor 8864 | -1/Access | Identified Exp. Signal Interpreter 9953 | -1/Access | Energy Cycler disabled 10338 | -1/Access | Destroyed 8 combat bots 10522 | -1/Access | First assault squad dispatched 10666 | -1/Access | System corruption reached 10% 10750 | -1/Access | Spotted B-99 Colossus 10750 | -1/Access | Spotted B-99 Colossus 10794 | -1/Access | Discovered new exit (range 10) 10798 | -1/Access | P-80 Master assimilated allied B-99 Colossus 10808 | *** | Escaped! Last Messages --------------- 10794_ S-43 Plague Lgt. Antimatter Reactor breaks down. 10794_ S-43 Plague overheating. 10795_ Splice Drone released from Splice Drone Bay. 10795_ S-43 Plague knocked back. 10795_ Slug penetrates S-43 Plague. 10795_ Slug penetrates B-99 Colossus. 10795_ Slug penetrates Wall. 10795_ S-43 Plague destroyed. 10795_ Slug penetrates A-15 Conveyor. 10795_ Splice Drone retrieved by Splice Drone Bay. 10796_ B-99 Colossus activates siege mode. 10796_ K-01 Serf collects debris. 10796_ Splice Drone retrieved by Splice Drone Bay. 10797_ Splice Drone injecting S-43 Plague... Initiated overload sequence, T-4 to critical power. 10798_ P-80 Master hacks B-99 Colossus, assimilated. 10798_ Network quickbooting B-99 Colossus, ETC: 6. 10799_ Splice Drone retrieved by Splice Drone Bay. 10804_ B-99 Colossus reactivates. 10805_ DE/ %W&J>PW= E<|21& DM JZ1MQZZ5M Map ----- +----------------------------------------------------+ | ?# #????# "" ?#!! * | | ?# #????# "" #]!% ############ % %###### | | ?# #????# #%]! #############%!##????# | | ?# ????+ #%! # /#! ##????# | | ?# #????# "== #! |#%!##????# | | ?? ?????# # %[ # =!+% #######+ | | ???????????# # %# |# !## | | ???????????# # # #* ## | | ???????????# # BB ##########""# ##!! | | ???????????###########" BB "###????? ## ##!! | | ???????????????????# %*% #????###?# ##! | | ???????????????????# % = #????????# ## | | ???????????????????# #????????# ## | | ???????????????????# % s #????????# ## !% | | ???????????????????# % #????????# ## !%= | | ???????????????????# s #????????# ######+# | | ???????????????????# #????????# % | | ???????????????????#"""""" """#????????# | | ?????????????????????????"u"???????????######## # | | ?????????????????????????" "??????????????????# # | | ???????????????????#"""""" """#???????????????# # | | ???????????????????# #???????????????# # | | ???????????????????# """" " #???????????????# # | | ??????????????????????" " #???????????????# # | | ??????????????????????" "" "? #???????????????# # | | ??????????????????????" "@ "??#???????????????# # | | ??????????????????????" "??????????????????# # | | ??????????????????????""""""??????????????????# # | | ???????????????????????????????????????????# # | | ???????????????????????????????????????????# # | | ???????????h??????????????????????????????????# # | | ??????????????????????????????????????????????# # | | ??????????????????????????????????????????????# # | | ????????????h?????????????????????????????????# # | | ??????????????????????????????????????????????# # | | ????????????s?????????????????????????????????# ? | | ??????????????????????????????????????????????? ? | | ??????????????????????????????????????????????? ? | | ??????????????????????????????????????????????? ? | | ???????????????s??????????????????????????????? ? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 145 Energy Generation 49 Energy Capacity 950 Matter Stores 300 Matter Capacity 300 Sight Range 22 Terrain Scan Density 10 Jamming Range 16 Armor Coverage 600 Resistance: TH 30 Resistance: EM 25 Core Shielding 30 Evasion (%) 60 Targeting Accuracy 24 Core Analysis 10 Recoil Reduction 8 Energy Filtering 30 Kinecelleration 40 Offensive Hacking 10 Item Schematics ----------------- Hcp. Storage Unit | -10/Materials | Hacked Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- Release The Drones! Challenges ------------ None Game ------ Seed ZioniteMassActivator Manual? 0 Play Time 01:53:33 Cumulative 168.5 hours Start 2021.10.25 @ 10:21:03 End 2021.10.26 @ 10:09:33 Sessions 6 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 106 Rogue 106 Adventurer 0 Explorer 0 Win Type 0 Total 2 Types 2/0/0/0/0/0/0/0/0 Lore% 55 Gallery% 72 Achievement% 51 Wizard Run 0 Options --------- ASCII 0 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 34f570ba-8bf5-4c34-b80e-c77b5efda149