Cogmind - Beta 11.1 @@@ ROGUE MODE // 2022.07.05 @ 22:43:57 Player: Artem Result: Destroyed by X-62 Marksman with Pulse Rifle Performance ------------- Evolutions (2) 1000 Regions Visited (4) 800 Robots Destroyed (64) 320 Value Destroyed (2061) 2061 Prototype IDs (9) 180 Alien Tech Used (0) 0 Bonus (585) 585 TOTAL SCORE: 4946 Bonus ------- High Alert Combat Kills 489 Follower Combat Kills 96 Cogmind --------- Core Integrity 0/550 Matter 16/300 Energy 106/160 System Corruption 6% Temperature Cool (9) Movement Walking (190) Ox1 Location -8/Materials Parts ------- > --- POWER (1) -------- Light Nuclear Core > --- PROPULSION (2) --- Improved Carbon-fiber Leg > --- UTILITY (4) ------ Cooling System Large Storage Unit Trap Extractor (0/4) > --- WEAPON (4) ------- Particle Gun Rocket Launcher > --- INVENTORY (15) --- Improved Carbon-fiber Leg Machine Analyzer Matter Filter Reflective Plating Lightning Gun Improved EM Pulse Cannon Improved EM Pulse Cannon Improved EM Pulse Cannon Peak State ------------ > --- POWER ------------ Deuterium Engine > --- PROPULSION ------- Improved Carbon-fiber Leg Improved Carbon-fiber Leg > --- UTILITY ---------- Improved Heat Sink Large Storage Unit High-powered Tractor Beam Trap Extractor > --- WEAPON ----------- Advanced Assault Cannon Advanced Assault Cannon Advanced Assault Cannon Advanced Assault Cannon > --- INVENTORY -------- Ion Engine Light Nuclear Core Improved Carbon-fiber Leg Improved Carbon-fiber Leg Machine Analyzer Matter Filter Reflective Plating Particle Gun Improved Medium Laser Improved Medium Laser Improved Medium Laser Light EM Pulse Cannon Heavy Assault Rifle Rocket Launcher Rocket Launcher [Rating: 39] Favorites ----------- Power Ion Engine Engine Ion Engine Power Core Light Nuclear Core Propulsion Aluminum Leg Leg Aluminum Leg Wheel Armored Wheel Utility Large Storage Unit Device Improved Heat Sink Storage Large Storage Unit Processor Signal Interpreter Protection Improved Power Shielding Weapon Assault Cannon Energy Gun Improved EM Shotgun Energy Cannon Light EM Pulse Cannon Ballistic Gun Assault Rifle Ballistic Cannon Assault Cannon Launcher Improved Grenade Launcher Build | -11 -10 -10 -9 -8 ------- Run | Scr Mat Min Mat Mat Slots Evolved 4 | . . . 2 2 Power . | . . . . . Propulsion . | . . . . . Utility 2 | . . . 1 1 Weapon 2 | . . . 1 1 Parts Attached 67 | 8 2 . 22 35 Power 10 | 2 . . 3 5 Engine 9 | 2 . . 3 4 Core 1 | . . . . 1 Reactor . | . . . . . Propulsion 9 | 2 . . 3 4 Treads . | . . . . . Leg 6 | 2 . . . 4 Wheel 3 | . . . 3 . Hover . | . . . . . Flight . | . . . . . Utility 17 | 2 2 . 7 6 Device 8 | 1 . . 2 5 Storage 6 | 1 2 . 3 . Processor 2 | . . . 1 1 Hackware . | . . . . . Protection 1 | . . . 1 . Artifact . | . . . . . Weapon 31 | 2 . . 9 20 Energy Gun 12 | 1 . . 5 6 Energy Cannon 2 | . . . . 2 Ballistic Gun 2 | 1 . . . 1 Ballistic Cannon 12 | . . . 4 8 Launcher 3 | . . . . 3 Special Weapon . | . . . . . Impact Weapon . | . . . . . Slashing Weapon . | . . . . . Piercing Weapon . | . . . . . Special Melee Weapon . | . . . . . Unidentified Prototypes 2 | . . . 2 . Parts Lost 19 | . . . 1 18 Power 2 | . . . . 2 Propulsion 2 | . . . . 2 Utility 5 | . . . 1 4 Weapon 10 | . . . . 10 Highest Loss Streak 6 | . . . 1 6 To Critical Strikes 1 | . . . . 1 Average Slot Usage (%) 95 | . 100 100 96 93 Engine 10 | . 14 14 10 8 Leg 16 | . 28 28 14 12 Wheel 4 | . . . 7 3 Device 14 | . 14 14 7 23 Storage 10 | . 14 14 11 9 Processor 3 | . . . 6 1 Protection 2 | . . . 5 . Energy Gun 7 | . 14 14 5 8 Energy Cannon 1 | . . . . 4 Ballistic Gun 2 | . 14 14 . . Ballistic Cannon 18 | . . . 26 17 Launcher 1 | . . . . 3 Naked Turns . | . . . . . Heaviest Build 101 | 15 50 50 101 57 Greatest Support 36 | 20 20 20 24 36 Greatest Overweight (x) 4 | . 2 2 4 3 Average Overweight (x) 1 | . . 2 1 1 Largest Inventory Capacity 25 | 8 20 20 25 15 Average Capacity 15 | 7 12 20 16 15 Most Carried 19 | 8 7 9 19 15 Average Carried 8 | 5 5 7 7 10 Final Capacity 20 | 8 20 20 15 15 Final Carried 10 | 7 7 9 10 8 Class Distribution -------------------- 40% | Gunner 36% | Mutant 20% | Tank 3% | Skirmisher Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Tank | -9/Materials Gunner | -8/Materials Resources | -11 -10 -10 -9 -8 ----------- Run | Scr Mat Min Mat Mat Matter Collected 1817 | 316 . 123 681 697 Remotely 812 | . . . 293 519 Salvage Created 1915 | 139 . . 650 1126 Parts 101 | 8 . . 44 49 Haulers Intercepted 2 | . . . 1 1 Recyclers Shooed . | . . . . . Parts Field Recycled . | . . . . . Retrieved Matter . | . . . . . Parts Self-Destructed . | . . . . . Prevented . | . . . . . Kills | -11 -10 -10 -9 -8 ------- Run | Scr Mat Min Mat Mat Combat Hostiles Destroyed 50 | . . . 22 28 Guns 10 | . . . 3 7 Cannons 29 | . . . 18 11 AOE 10 | . . . 1 9 Classes Destroyed 11 | 2 . . 6 3 Tunneler 3 | 3 . . . . Hauler 2 | . . . 1 1 Recycler 2 | 1 . . . 1 Mechanic 1 | . . . . 1 Operator 1 | . . . 1 . Watcher 5 | . . . 2 3 Swarmer 12 | . . . 9 3 Grunt 27 | . . . 9 18 Brawler 2 | . . . . 2 Duelist 1 | . . . . 1 Sentry 8 | . . . 4 4 Best Kill Streak 6 | 3 . . 6 6 Combat Bots Only 6 | . . . 6 6 Max Kills in Single Turn 3 | 1 . . 2 3 Gunslinging 1 | . . . . 1 Exploded 2 | . . . 1 2 Melee . | . . . . . Uniques/NPCs Destroyed . | . . . . . Combat | -11 -10 -10 -9 -8 -------- Run | Scr Mat Min Mat Mat Damage Taken 3789 | . . . 1059 2730 Core 684 | . . . 122 562 Absorbed by Shields . | . . . . . Redirected to Shielding 28 | . . . 28 . Regen/Repaired (Parts) 123 | . . . . 123 Core Remaining (%) 89 | 100 . 100 69 . Volleys Fired 122 | 12 1 . 46 63 Largest 4 | 2 2 . 3 4 Hottest 200 | 60 60 . 134 200 Shots Fired 317 | 23 2 . 128 164 Gun 107 | 23 2 . 28 54 Cannon 196 | . . . 100 96 Launcher 14 | . . . . 14 Special . | . . . . . Kinetic 204 | 12 1 . 100 91 Thermal 45 | . . . . 45 Explosive 14 | . . . . 14 Electromagnetic 54 | 11 1 . 28 14 Robot Hit Streak 10 | 2 1 . 8 10 Robot Miss Streak 7 | 2 1 . 5 7 Penetration Max . | . . . . . Secondary Targets 2 | . . . . 2 Max Gunslinging Chain 1 | . . . . 1 Shots Hit Robots 172 | 14 1 . 68 89 Core Hits 104 | 4 . . 35 65 Critical Kills . | . . . . . Critical Parts Destroyed . | . . . . . Critical Strikes 8 | . . . 1 7 Burn 5 | . . . . 5 Blast 3 | . . . 1 2 Melee Attacks . | . . . . . Impact . | . . . . . Slashing . | . . . . . Piercing . | . . . . . Sneak Attacks . | . . . . . Combat Hostiles . | . . . . . Follow-up Attacks . | . . . . . Damage Inflicted 5201 | 213 11 . 1668 3309 Guns 1213 | 182 11 . 331 689 Cannons 2449 | . . . 1206 1243 Explosions 1475 | 31 . . 67 1377 Melee . | . . . . . Ramming 64 | . . . 64 . Kinetic 2485 | 100 11 . 1206 1168 Thermal 727 | 31 . . 67 629 Explosive 1329 | . . . . 1329 Electromagnetic 596 | 82 . . 331 183 Impact . | . . . . . Slashing . | . . . . . Piercing . | . . . . . Highest Corruption 6 | . . . . 6 Average Corruption 5 | . . . . 5 Corruption Purged . | . . . . . Corruption Blocked . | . . . . . Effects 33 | . . . . 33 Message Errors 11 | . . . . 11 Matter Fused 3 | . . . . 3 Heat Flow Errors 6 | . . . . 6 Energy Discharges 3 | . . . . 3 Data Loss (minor) 2 | . . . . 2 Data Loss (major) 3 | . . . . 3 Misfires 2 | . . . . 2 Weapon Failures 3 | . . . . 3 Overload Shots . | . . . . . Overflow Damage 81 | 11 . . 32 38 Projectiles 32 | . . . 32 . Explosions 49 | 11 . . . 38 Melee . | . . . . . Knockbacks 23 | . . . 17 6 Impact . | . . . . . Kinetic 22 | . . . 17 5 Secondary 1 | . . . . 1 Self-Inflicted Damage 223 | . . . 152 71 Shots 6 | . . . 3 3 Rammed 6 | . . . 6 . Targets Rammed 9 | . . . 9 . Kicked 3 | . . . 3 . Crushed . | . . . . . Highest Temperature 425 | . . . 301 425 Average Temperature 121 | . . . 108 131 Received Heat Transfer 1446 | . . . 348 1098 Effects 5 | . . . 4 1 Energy Bleed 1 | . . . 1 . Interference 4 | . . . 3 1 Siege Activations . | . . . . . Robots Corrupted . | . . . . . Combat Hostiles . | . . . . . Parts Fried . | . . . . . Impact Corruptions . | . . . . . Robots Melted 1 | . . . . 1 Combat Hostiles 1 | . . . . 1 Parts Melted 1 | . . . . 1 Heat Transferred 1778 | 50 . . 50 1678 Parts Sabotaged . | . . . . . Parts Stolen . | . . . . . Parts Stripped . | . . . . . Power Chain Reactions 5 | 1 . . 3 1 Missiles Intercepted . | . . . . . Alert | -11 -10 -10 -9 -8 ------- Run | Scr Mat Min Mat Mat Peak Influence 925 | 20 33 93 807 925 Initial 340 | . 13 12 35 340 Average 389 | 8 19 35 247 738 Maximum Alert Level 3 | . . . 3 3 Low Security (%) 35 | 100 100 100 38 . Level 1 18 | . . . 39 4 Level 2 16 | . . . 19 22 Level 3 28 | . . . 2 73 Level 4 . | . . . . . Level 5 . | . . . . . High Security . | . . . . . Max Security . | . . . . . Squads Dispatched 12 | . . . 4 8 Investigation 6 | . . . 3 3 Extermination . | . . . . . Reinforcement 4 | . . . 1 3 Assault 2 | . . . . 2 Garrison . | . . . . . Intercept . | . . . . . Searches Triggered . | . . . . . Construction Impeded . | . . . . . Haulers Reinforced . | . . . . . Active Scanning Responses . | . . . . . Cargo Convoy Interrupts . | . . . . . Stealth | -11 -10 -10 -9 -8 --------- Run | Scr Mat Min Mat Mat Distress Signals 3 | . . . 1 2 Communications Jammed . | . . . . . Distress Signals . | . . . . . Times Spotted 92 | . 2 3 33 54 Peak Tracking Total 11 | . 2 3 5 11 Tactical Retreats 9 | . . . 6 3 Traps | -11 -10 -10 -9 -8 ------- Run | Scr Mat Min Mat Mat Traps Triggered 3 | . . . 1 2 Indirectly . | . . . . . Trap Hack Attempts . | . . . . . Triggered . | . . . . . Disarmed . | . . . . . Reprogrammed . | . . . . . Reused . | . . . . . Traps Extracted . | . . . . . Installed . | . . . . . Triggered . | . . . . . Machines | -11 -10 -10 -9 -8 ---------- Run | Scr Mat Min Mat Mat Machines Disabled 9 | . . . 6 3 Max in Single Turn 2 | . . . 2 1 Machines Sabotaged . | . . . . . Garrisons Compromised . | . . . . . Overloaded Fab Kills . | . . . . . Hacking | -11 -10 -10 -9 -8 --------- Run | Scr Mat Min Mat Mat Machines Accessed 16 | . 2 . 10 4 Terminals 13 | . 2 . 8 3 Fabricators . | . . . . . Repair Stations 1 | . . . . 1 Recycling Units 1 | . . . 1 . Scanalyzers 1 | . . . 1 . Garrison Access . | . . . . . Total Hacks 53 | . 7 . 32 14 Successful 39 | . 4 . 24 11 Failed 14 | . 3 . 8 3 Catastrophic 3 | . . . 2 1 Database Lockouts . | . . . . . Manual . | . . . . . Terminals 45 | . 7 . 27 11 Fabricators . | . . . . . Repair Stations 3 | . . . . 3 Recycling Units 2 | . . . 2 . Scanalyzers 3 | . . . 3 . Garrison Access . | . . . . . Terminal Hacks 32 | . 4 . 19 9 Record 17 | . . . 9 8 Prototype ID Bank 5 | . 1 . 3 1 Level Access Points 1 | . . . 1 . Branch Access Points 1 | . 1 . . . Terminal Index 1 | . . . 1 . Alert Level 4 | . 2 . 2 . Recall Investigation 1 | . . . 1 . Recall Reinforcements 1 | . . . 1 . Zone Layout 1 | . . . 1 . Fabricator Hacks . | . . . . . Repair Station Hacks 2 | . . . . 2 Scan Component 1 | . . . . 1 Repair 1 | . . . . 1 Recycling Unit Hacks 2 | . . . 2 . Report Inventory 1 | . . . 1 . Retrieve Components 1 | . . . 1 . Scanalyzer 3 | . . . 3 . Insert Component 2 | . . . 2 . Analyze 1 | . . . 1 . Garrison Access Hacks . | . . . . . Unauthorized Hacks . | . . . . . Terminals . | . . . . . Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units . | . . . . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Data Cores Recovered 1 | . . . 1 . Used . | . . . . . Hacking Detections 15 | . 2 . 9 4 Full Trace Events 7 | . . . 5 2 Feedback Events . | . . . . . Feedback Blocked . | . . . . . Robot Schematics Acquired . | . . . . . Robots Built . | . . . . . Authchips . | . . . . . Time . | . . . . . Total Robot Build Rating . | . . . . . Part Schematics Acquired 1 | . . . 1 . Parts Built . | . . . . . Authchips . | . . . . . Time . | . . . . . Total Part Build Rating . | . . . . . Parts Repaired 1 | . . . . 1 Time 22 | . . . . 22 Parts Recycled . | . . . . . Recycled Matter . | . . . . . Retrieved Matter . | . . . . . Retrieved Components 4 | . . . 4 . Parts Scanalyzed 1 | . . . 1 . Part Schematics Acquired 1 | . . . 1 . Parts Damaged . | . . . . . Bothacking | -11 -10 -10 -9 -8 ------------ Run | Scr Mat Min Mat Mat Used RIF Installer . | . . . . . Robots Hacked . | . . . . . Non-combat . | . . . . . Combat . | . . . . . Robot Hacks Applied . | . . . . . Relay Couplers Released . | . . . . . Fabnet Peak Effective % . | . . . . . Robots Rewired . | . . . . . Allies Hacked . | . . . . . Hacks Repelled . | . . . . . Allies | -11 -10 -10 -9 -8 -------- Run | Scr Mat Min Mat Mat Total Allies 3 | . . 3 . . Largest Group 3 | . . 3 3 . Highest-Rated Group 40 | . . 40 40 . Highest-Rated Ally 16 | . . 16 16 . Total Orders . | . . . . . Ally Attacks 21 | . . 6 15 . Total Damage 177 | . . 48 129 . Kills 6 | . . 3 3 . Allies Corrupted . | . . . . . Allies Melted . | . . . . . Intel | -11 -10 -10 -9 -8 ------- Run | Scr Mat Min Mat Mat Robot Analysis Total . | . . . . . Derelict Logs Recovered 1 | . . 1 . . Drone Launches . | . . . . . Drone Recoveries . | . . . . . Exploration | -11 -10 -10 -9 -8 ------------- Run | Scr Mat Min Mat Mat Turns Passed 3266 | 127 186 303 1426 1224 Spaces Moved 1457 | 67 108 109 635 538 Core 14 | 14 . . . . Treads . | . . . . . Legs 941 | 53 108 109 296 375 Wheels 502 | . . . 339 163 Hover . | . . . . . Flight . | . . . . . Fastest Speed 50 | 50 120 260 105 105 Average Speed 180 | 105 162 260 185 170 Slowest Speed 330 | 120 260 260 330 330 Overloaded Moves . | . . . . . Propulsion Burnouts . | . . . . . Robots Hopped . | . . . . . Cave-ins Triggered . | . . . . . Exploration Rate (%) 29 | 4 29 28 40 46 Regions Visited 4 Branch Regions 1 Pre-discovered Areas 1 | . . 1 . . Known Exits Taken 2 | . 1 . 1 . Unknown Exits Taken 2 | 1 . 1 . . Scrap Searched 1 | . . 1 . . Spaces Dug 3 | . . . 3 . Terrain Destroyed 178 | 4 . . 49 125 Melee . | . . . . . Projectile 59 | . . . 22 37 AOE 119 | 4 . . 27 88 Terrain Rammed . | . . . . . Walls Destroyed . | . . . . . Machines Disabled . | . . . . . Actions | -11 -10 -10 -9 -8 --------- Run | Scr Mat Min Mat Mat Total 1855 | 100 120 130 787 718 Wait 89 | . . 20 21 48 Move 1453 | 66 107 108 634 538 Hop . | . . . . . Pick Up 68 | 14 5 2 27 20 Fast Attach 9 | . . . 1 8 Attach 35 | 7 . . 12 16 Detach 2 | . . . 2 . Swap 23 | 1 2 . 9 11 Drop 45 | . 5 . 26 14 Fire 122 | 12 1 . 46 63 Melee . | . . . . . Ram 6 | . . . 6 . Kick 3 | . . . 3 . Crush . | . . . . . Escape Stasis . | . . . . . Rewire . | . . . . . Trap . | . . . . . Miscellaneous . | . . . . . Route ------- -11/Scrapyard -10/Materials -10/Mines -9/Materials (discovered 3 exits: *Mat x3) -8/Materials History --------- Turn | Location | Event 9 | -11/Scrapyard | Discovered new exit (range 16) 128 | -11/Scrapyard | Entered Materials 137 | -10/Materials | Identified exit to Mines 304 | -10/Materials | Build established: Mutant 314 | -10/Materials | Entered Mines 320 | -10/Mines | Assisted by bots powering up and referring to "LRC-V3" 353 | -10/Mines | Learned location of Storage (-9) 374 | -10/Mines | Received a Rocket Launcher from a helpful Derelict 569 | -10/Mines | Discovered new exit (range 5) 617 | -10/Mines | Entered Materials 617 | -9/Materials | Accompanied by 3 allies 617 | -9/Materials | Evolved 2 slots: Utility x1, Weapon x1 950 | -9/Materials | Identified exit to Materials 1020 | -9/Materials | Build established: Tank 1764 | -9/Materials | Build established: Gunner 2043 | -9/Materials | Entered another Materials area 2043 | -8/Materials | Evolved 2 slots: Utility x1, Weapon x1 2214 | -8/Materials | Lost 4 parts (1p1u2w) 2443 | -8/Materials | First assault squad dispatched 2680 | -8/Materials | Lost 3 parts (1n1u1w) 2684 | -8/Materials | Core integrity fell below 50% 3001 | -8/Materials | Repaired Imp. Carbon-fiber Leg 3252 | -8/Materials | Core integrity fell below 20% 3267 | -8/Materials | Destroyed by X-62 Marksman with Pulse Rifle Last Messages --------------- 03225_ Penetrated by Slug. 03226_ Acquired Lightning Gun. 03227_ Penetrated by Slug. 03229_ Acquired Imp. EM Pulse Cannon. 03242_ Penetrated by Slug. 03242_ Imp. Grenade Launcher destroyed. 03245_ Penetrated by Slug. 03248_ Imp. Heat Sink destroyed. 03251_ Penetrated by Slug. 03251_ Deuterium Engine destroyed. 03251_ Penetrated by Slug. 03251_ Imp. Carbon-fiber Leg destroyed. 03254_ Penetrated by Slug. 03259_ Slug penetrates Wall. 03260_ Penetrated by Slug. 03264_ Adv. Assault Cannon destroyed. 03265_ U-05 Engineer builds a Wall. 03266_ System corrupted: Energy discharge (-59). 03267_ Penetrated by Slug. 03267_ Adv. Assault Cannon destroyed. 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