Cogmind - Beta 9.4 --- EXPLORER MODE // 2020.02.04 @ 22:12:25

Player: Pitter

Result: Destroyed by Y-54 Guardian with Gatling Laser

 Performance 
-------------
Evolutions (3)             1500
Regions Visited (5)        1000
Robots Destroyed (118)     590
Value Destroyed (4191)     4191
Prototype IDs (2)          40
Alien Tech Used (0)        0
Bonus (33)                 33
              TOTAL SCORE: 7354

 Bonus
-------
High Alert Combat Kills    33

 Cogmind 
---------
Core Integrity             0/700
Matter                     138/300
Energy                     290/290
System Corruption          2%
Temperature                Cool (309)
Movement                   Treading (165) Ox1
Location                   -7/Factory

 Parts 
-------
>          --- POWER (2) --------
  Improved Deuterium Engine
>          --- PROPULSION (4) ---
  Advanced Treads
  Advanced Treads
    Medium Treads
>          --- UTILITY (4) ------
     Large Storage Unit
  Hardened Medium Armor Plating
  Hardened Medium Armor Plating
>          --- WEAPON (4) -------
           Plasma Cannon
           Flak Gun
     Heavy Rocket Launcher
>          --- INVENTORY (10) ---
           Nuclear Core
  Advanced Treads
           Aluminum Leg
  Improved Heat Sink
    Medium Matter Pod (47)
     Heavy Assault Rifle
     Heavy Assault Rifle
           Minigun
           Gauss Rifle
           Flak Cannon

 Peak State 
------------
>          --- POWER ------------
           Nuclear Core
           Nuclear Core
>          --- PROPULSION -------
           Gravmag System
           Gravmag System
           Gravmag System
           Gravmag System
>          --- UTILITY ----------
     Large Storage Unit
     Large Storage Unit
  Hardened Heavy Armor Plating
>          --- WEAPON -----------
           EM Shotgun
           Gatling Laser
    Cooled Particle Cannon
     Heavy Assault Rifle
>          --- INVENTORY --------
  Improved Deuterium Engine
  Improved Deuterium Engine
  Improved Aluminum Leg
    Medium Matter Pod
    Medium Matter Pod
           EM Shotgun
           Beam Rifle
           Ion Cannon
           Plasma Cannon
     Heavy Assault Rifle
           Minigun
           Flak Cannon
           EMP Blaster
           Rocket Launcher
           Rocket Launcher
           Missile Launcher
[Rating: 49]

 Favorites 
-----------
Power                      Nuclear Core
  Engine                   Improved Ion Engine
  Power Core               Nuclear Core
Propulsion                 Gravmag System
  Treads                   Advanced Treads
  Leg                      Improved Aluminum Leg
  Hover Unit               Gravmag System
Utility                    Large Storage Unit
  Device                   Improved Heat Sink
  Storage                  Large Storage Unit
  Processor                Targeting Computer
  Protection               Hardened Heavy Armor Plating
Weapon                     Heavy Assault Rifle
  Energy Gun               EM Shotgun
  Energy Cannon            Light EM Pulse Cannon
  Ballistic Gun            Heavy Assault Rifle
  Ballistic Cannon         Improved Light Cannon
  Launcher                 Rocket Launcher

 Build                          | -11 -10 -9  -9  -8  -7  
-------                    Run  | Scr Mat Mat Sto Mat Fac 
Slots Evolved              7    | .   1   2   .   2   2   
  Power                    1    | .   .   .   .   .   1   
  Propulsion               2    | .   1   .   .   .   1   
  Utility                  2    | .   .   1   .   1   .   
  Weapon                   2    | .   .   1   .   1   .   
Parts Attached             97   | 6   10  3   12  33  33  
  Power                    11   | 1   2   .   .   4   4   
    Engine                 8    | 1   2   .   .   3   2   
    Core                   3    | .   .   .   .   1   2   
    Reactor                .    | .   .   .   .   .   .   
  Propulsion               31   | 2   5   .   3   11  10  
    Treads                 5    | .   .   .   .   2   3   
    Leg                    19   | 2   5   .   3   6   3   
    Wheel                  .    | .   .   .   .   .   .   
    Hover                  7    | .   .   .   .   3   4   
    Flight                 .    | .   .   .   .   .   .   
  Utility                  13   | 2   .   2   1   3   5   
    Device                 1    | .   .   .   .   .   1   
    Storage                7    | 1   .   2   1   2   1   
    Processor              2    | 1   .   .   .   1   .   
    Hackware               .    | .   .   .   .   .   .   
    Protection             3    | .   .   .   .   .   3   
    Artifact               .    | .   .   .   .   .   .   
  Weapon                   42   | 1   3   1   8   15  14  
    Energy Gun             13   | .   2   .   4   5   2   
    Energy Cannon          4    | .   .   .   .   1   3   
    Ballistic Gun          14   | 1   1   .   2   5   5   
    Ballistic Cannon       4    | .   .   .   2   2   .   
    Launcher               7    | .   .   1   .   2   4   
    Special Weapon         .    | .   .   .   .   .   .   
    Impact Weapon          .    | .   .   .   .   .   .   
    Slashing Weapon        .    | .   .   .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   
  Unidentified Prototypes  2    | .   .   .   1   .   1   
Parts Lost                 13   | .   .   .   1   .   12  
  Power                    2    | .   .   .   .   .   2   
  Propulsion               5    | .   .   .   1   .   4   
  Utility                  2    | .   .   .   .   .   2   
  Weapon                   4    | .   .   .   .   .   4   
  Highest Loss Streak      3    | .   .   .   1   .   3   
Average Slot Usage (%)     91   | .   99  96  89  97  83  
  Engine                   5    | .   12  10  10  2   2   
  Core                     4    | .   .   .   .   4   10  
  Leg                      18   | .   36  30  24  22  .   
  Hover                    5    | .   .   .   .   1   18  
  Storage                  19   | .   12  16  20  29  14  
  Processor                5    | .   12  10  9   3   .   
  Protection               1    | .   .   .   .   .   6   
  Energy Gun               9    | .   11  10  11  9   7   
  Energy Cannon            1    | .   .   .   .   3   2   
  Ballistic Gun            11   | .   12  10  9   12  12  
  Ballistic Cannon         2    | .   .   .   3   5   .   
  Launcher                 2    | .   .   10  2   1   3   
Naked Turns                .    | .   .   .   .   .   .   
Heaviest Build             85   | 15  19  47  53  59  85  
  Greatest Support         72   | 20  39  39  39  49  72  
  Greatest Overweight (x)  27   | 1   .   1   3   5   27  
  Average Overweight (x)   1    | .   .   .   1   1   1   
Largest Inventory Capacity 16   | 8   8   16  16  16  16  
  Average Capacity         14   | 6   8   12  16  16  15  
  Most Carried             16   | 7   8   9   16  16  16  
  Average Carried          12   | 4   7   7   9   14  14  
  Final Capacity           16   | 8   8   16  16  16  10  
  Final Carried            16   | 7   8   7   16  16  10  

 Class Distribution 
--------------------
 47% | Hacker-Gunner
 31% | Hacker-Mutant
 21% | Hacker-Tank

 Dominant Class 
----------------
 Hacker-Mutant | -10/Materials
 Hacker-Mutant | -9/Materials
 Hacker-Gunner | -9/Storage
 Hacker-Gunner | -8/Materials
   Hacker-Tank | -7/Factory

 Resources                      | -11  -10  -9   -9   -8   -7   
-----------                Run  | Scr  Mat  Mat  Sto  Mat  Fac  
Matter Collected           2675 | 269  133  .    381  1115 777  
  Remotely                 .    | .    .    .    .    .    .    
Salvage Created            4662 | 94   494  .    1221 1633 1220 
  Parts                    232  | 1    23   .    65   93   50   
Haulers Intercepted        .    | .    .    .    .    .    .    
Recyclers Shooed           4    | .    .    .    4    .    .    
Parts Field Recycled       .    | .    .    .    .    .    .    
  Retrieved Matter         .    | .    .    .    .    .    .    
Parts Self-Destructed      .    | .    .    .    .    .    .    
  Prevented                .    | .    .    .    .    .    .    

 Kills                          | -11 -10 -9  -9  -8  -7  
-------                    Run  | Scr Mat Mat Sto Mat Fac 
Combat Hostiles Destroyed  92   | .   10  .   22  34  26  
  Guns                     61   | .   10  .   19  18  14  
  Cannons                  12   | .   .   .   1   10  1   
  AOE                      15   | .   .   .   .   6   9   
Classes Destroyed          12   | 1   3   .   2   4   2   
  Worker                   5    | .   .   .   .   2   3   
  Builder                  1    | .   .   .   .   1   .   
  Recycler                 7    | 1   1   .   3   1   1   
  Operator                 3    | .   .   .   2   1   .   
  Watcher                  10   | .   1   .   2   4   3   
  Swarmer                  13   | .   2   .   3   5   3   
  Grunt                    51   | .   8   .   10  18  15  
  Brawler                  1    | .   .   .   .   1   .   
  Duelist                  1    | .   .   .   .   1   .   
  Sentry                   23   | .   .   .   9   9   5   
  Hunter                   1    | .   .   .   .   .   1   
  Programmer               2    | .   .   .   .   .   2   
Best Kill Streak           6    | 1   4   .   6   5   6   
  Combat Bots Only         6    | .   4   .   5   4   6   
Max Kills in Single Turn   2    | 1   1   .   2   2   2   
  Gunslinging              .    | .   .   .   .   .   .   
  Exploded                 2    | .   .   .   .   2   2   
  Melee                    .    | .   .   .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   

 Combat                         | -11  -10  -9   -9   -8   -7   
--------                   Run  | Scr  Mat  Mat  Sto  Mat  Fac  
Damage Taken               4152 | .    274  .    544  781  2553 
  Core                     1010 | .    81   .    102  124  703  
  Absorbed by Shields      .    | .    .    .    .    .    .    
Core Remaining (%)         79   | 100  67   .    74   77   .    
Volleys Fired              265  | 3    43   .    78   75   66   
  Largest                  4    | 1    2    .    3    4    4    
  Hottest                  178  | 20   70   .    155  178  178  
Shots Fired                666  | 3    85   .    183  244  151  
  Gun                      531  | 3    85   .    171  167  105  
  Cannon                   99   | .    .    .    12   68   19   
  Launcher                 36   | .    .    .    .    9    27   
  Special                  .    | .    .    .    .    .    .    
  Kinetic                  344  | 3    43   .    88   157  53   
  Thermal                  164  | .    42   .    43   27   52   
  Explosive                36   | .    .    .    .    9    27   
  Electromagnetic          122  | .    .    .    52   51   19   
  Robot Hit Streak         61   | 3    31   .    30   35   61   
  Robot Miss Streak        3    | .    2    .    2    3    3    
  Penetration Max          1    | .    .    .    .    .    1    
  Secondary Targets        5    | .    3    .    1    .    1    
    Max Gunslinging Chain  1    | .    1    .    1    .    1    
Shots Hit Robots           506  | 3    70   .    133  171  129  
  Core Hits                242  | 2    26   .    40   86   88   
  Critical Hits            6    | .    .    .    3    2    1    
  Critical Kills           2    | .    .    .    .    1    1    
  Critical Parts Destroyed 4    | .    .    .    3    1    .    
Melee Attacks              .    | .    .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    .    
  Slashing                 .    | .    .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    .    
  Sneak Attacks            .    | .    .    .    .    .    .    
    Combat Hostiles        .    | .    .    .    .    .    .    
  Follow-up Attacks        .    | .    .    .    .    .    .    
Damage Inflicted           9868 | 44   875  .    2022 3295 3632 
  Guns                     6517 | 44   872  .    1901 1915 1785 
  Cannons                  1317 | .    .    .    111  809  397  
  Explosions               1912 | .    .    .    .    560  1352 
  Melee                    .    | .    .    .    .    .    .    
  Ramming                  122  | .    3    .    10   11   98   
  Kinetic                  3413 | 44   434  .    663  1543 729  
  Thermal                  2399 | .    438  .    365  379  1217 
  Explosive                1817 | .    .    .    .    465  1352 
  Electromagnetic          2117 | .    .    .    984  897  236  
  Impact                   .    | .    .    .    .    .    .    
  Slashing                 .    | .    .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    .    
Highest Corruption         2    | .    1    .    .    2    2    
  Average Corruption       1    | .    1    .    .    1    1    
  Corruption Purged        .    | .    .    .    .    .    .    
  Effects                  12   | .    2    .    .    2    8    
    Message Errors         3    | .    1    .    .    .    2    
    Energy Discharges      6    | .    1    .    .    1    4    
    Data Loss (minor)      2    | .    .    .    .    1    1    
    Targeting Errors       1    | .    .    .    .    .    1    
Overload Shots             .    | .    .    .    .    .    .    
Overflow Damage            81   | .    .    .    .    32   49   
  Projectiles              37   | .    .    .    .    30   7    
  Explosions               44   | .    .    .    .    2    42   
  Melee                    .    | .    .    .    .    .    .    
Knockbacks                 13   | .    .    .    .    12   1    
  Impact                   1    | .    .    .    .    .    1    
  Kinetic                  12   | .    .    .    .    12   .    
  Secondary                .    | .    .    .    .    .    .    
Self-Inflicted Damage      538  | .    .    .    4    152  382  
  Shots                    24   | .    .    .    .    9    15   
  Rammed                   8    | .    .    .    2    .    6    
Targets Rammed             11   | .    1    .    2    2    6    
  Kicked                   3    | .    1    .    .    2    .    
  Crushed                  .    | .    .    .    .    .    .    
Highest Temperature        1439 | .    99   .    378  447  1439 
  Average Temperature      185  | .    36   .    75   133  301  
  Received Heat Transfer   1782 | .    195  .    309  459  819  
  Effects                  113  | .    .    .    3    7    103  
    Shutdowns              35   | .    .    .    .    2    33   
    Energy Bleed           9    | .    .    .    .    .    9    
    Interference           21   | .    .    .    3    2    16   
    Matter Decay           6    | .    .    .    .    .    6    
    Short Circuit          12   | .    .    .    .    2    10   
    Damage (minor)         13   | .    .    .    .    1    12   
    Damage (major)         12   | .    .    .    .    .    12   
    Damage (core)          5    | .    .    .    .    .    5    
Siege Activations          .    | .    .    .    .    .    .    
Robots Corrupted           2    | .    .    .    2    .    .    
  Combat Hostiles          2    | .    .    .    2    .    .    
  Parts Fried              6    | .    .    .    6    .    .    
  Impact Corruptions       1    | .    .    .    .    .    1    
Robots Melted              2    | .    .    .    .    .    2    
  Combat Hostiles          2    | .    .    .    .    .    2    
  Parts Melted             14   | .    6    .    2    .    6    
  Heat Transferred         5768 | .    1295 .    1073 840  2560 
Parts Sabotaged            .    | .    .    .    .    .    .    
Parts Stolen               .    | .    .    .    .    .    .    
Parts Stripped             .    | .    .    .    .    .    .    
Power Chain Reactions      3    | .    .    .    .    3    .    
Missiles Intercepted       .    | .    .    .    .    .    .    

 Alert                          | -11 -10 -9  -9  -8  -7  
-------                    Run  | Scr Mat Mat Sto Mat Fac 
Peak Influence             500  | 5   165 .   287 500 338 
  Average Influence        119  | 3   82  .   125 158 104 
Maximum Alert Level        2    | .   .   .   1   2   1   
  Low Security (%)         80   | 100 100 100 72  66  90  
  Level 1                  17   | .   .   .   27  26  9   
  Level 2                  1    | .   .   .   .   6   .   
  Level 3                  .    | .   .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   
Squads Dispatched          19   | .   .   .   2   5   12  
  Investigation            1    | .   .   .   .   .   1   
  Extermination            2    | .   .   .   .   .   2   
  Reinforcement            10   | .   .   .   2   5   3   
  Assault                  .    | .   .   .   .   .   .   
  Garrison                 6    | .   .   .   .   .   6   
  Intercept                .    | .   .   .   .   .   .   
Construction Impeded       5    | .   .   .   .   2   3   
Haulers Reinforced         .    | .   .   .   .   .   .   

 Stealth                        | -11 -10 -9  -9  -8  -7  
---------                  Run  | Scr Mat Mat Sto Mat Fac 
Distress Signals           6    | .   1   .   1   3   1   
Communications Jammed      .    | .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   
Times Spotted              126  | .   13  .   34  47  32  
  Peak Tracking Total      5    | .   4   .   4   5   5   
  Tactical Retreats        6    | .   .   .   2   3   1   

 Traps                          | -11 -10 -9  -9  -8  -7  
-------                    Run  | Scr Mat Mat Sto Mat Fac 
Traps Triggered            10   | .   2   .   4   3   1   
  Indirectly               .    | .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   

 Machines                       | -11 -10 -9  -9  -8  -7  
----------                 Run  | Scr Mat Mat Sto Mat Fac 
Machines Disabled          11   | .   .   .   .   3   8   
  Max in Single Turn       2    | .   .   .   .   1   2   
Machines Sabotaged         .    | .   .   .   .   .   .   
Garrisons Compromised      .    | .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   
Fab Network Shutdowns      .    | .   .   .   .   .   .   

 Hacking                        | -11 -10 -9  -9  -8  -7  
---------                  Run  | Scr Mat Mat Sto Mat Fac 
Machines Accessed          1    | .   .   .   .   .   1   
  Terminals                .    | .   .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   
  Repair Stations          1    | .   .   .   .   .   1   
  Recycling Units          .    | .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   
Total Hacks                4    | .   .   .   .   .   4   
  Successful               3    | .   .   .   .   .   3   
  Failed                   1    | .   .   .   .   .   1   
    Catastrophic           .    | .   .   .   .   .   .   
  Database Lockouts        .    | .   .   .   .   .   .   
  Manual                   .    | .   .   .   .   .   .   
  Terminals                .    | .   .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   
  Repair Stations          4    | .   .   .   .   .   4   
  Recycling Units          .    | .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   
Terminal Hacks             .    | .   .   .   .   .   .   
Fabricator Hacks           .    | .   .   .   .   .   .   
Repair Station Hacks       3    | .   .   .   .   .   3   
  Scan Component           2    | .   .   .   .   .   2   
  Repair                   1    | .   .   .   .   .   1   
Recycling Unit Hacks       .    | .   .   .   .   .   .   
Scanalyzer                 .    | .   .   .   .   .   .   
Garrison Access Hacks      .    | .   .   .   .   .   .   
Unauthorized Hacks         .    | .   .   .   .   .   .   
  Terminals                .    | .   .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   
Hacking Detections         1    | .   .   .   .   .   1   
  Full Trace Events        1    | .   .   .   .   .   1   
  Feedback Events          .    | .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   
    Matter                 .    | .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   
Part Schematics Acquired   .    | .   .   .   .   .   .   
  Parts Built              .    | .   .   .   .   .   .   
    Matter                 .    | .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   .   
Parts Repaired             1    | .   .   .   .   .   1   
  Time                     16   | .   .   .   .   .   16  
Parts Recycled             .    | .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   

 Bothacking                     | -11 -10 -9  -9  -8  -7  
------------               Run  | Scr Mat Mat Sto Mat Fac 
Used RIF Installer         .    | .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   

 Allies                         | -11 -10 -9  -9  -8  -7  
--------                   Run  | Scr Mat Mat Sto Mat Fac 
Total Allies               .    | .   .   .   .   .   .   
  Largest Group            .    | .   .   .   .   .   .   
  Highest-Rated Group      .    | .   .   .   .   .   .   
  Highest-Rated Ally       .    | .   .   .   .   .   .   
Total Orders               .    | .   .   .   .   .   .   
Ally Attacks               .    | .   .   .   .   .   .   
  Total Damage             .    | .   .   .   .   .   .   
  Kills                    .    | .   .   .   .   .   .   
Allies Corrupted           .    | .   .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   .   

 Intel                          | -11 -10 -9  -9  -8  -7  
-------                    Run  | Scr Mat Mat Sto Mat Fac 
Robot Analysis Total       .    | .   .   .   .   .   .   
Derelict Logs Recovered    .    | .   .   .   .   .   .   
Drone Launches             .    | .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   

 Exploration                    | -11  -10  -9   -9   -8   -7   
-------------              Run  | Scr  Mat  Mat  Sto  Mat  Fac  
Turns Passed               5487 | 139  806  27   1200 1664 1651 
Spaces Moved               2688 | 107  521  15   572  751  722  
  Core                     32   | 21   .    .    .    .    11   
  Treads                   153  | .    .    .    .    31   122  
  Legs                     1870 | 86   521  15   572  662  14   
  Wheels                   .    | .    .    .    .    .    .    
  Hover                    633  | .    .    .    .    58   575  
  Flight                   .    | .    .    .    .    .    .    
  Fastest Speed            50   | 50   120  120  150  112  108  
  Average Speed            148  | 107  120  138  153  157  162  
  Slowest Speed            1400 | 150  120  150  210  380  1400 
  Overloaded Moves         .    | .    .    .    .    .    .    
  Propulsion Burnouts      .    | .    .    .    .    .    .    
  Robots Hopped            .    | .    .    .    .    .    .    
  Cave-ins Triggered       .    | .    .    .    .    .    .    
Exploration Rate (%)       41   | 6    74   3    82   68   16   
  Regions Visited          5
    Branch Regions         1
  Pre-discovered Areas     .    | .    .    .    .    .    .    
  Known Exits Taken        5    | 1    1    1    1    1    .    
  Unknown Exits Taken      .    | .    .    .    .    .    .    
Scrap Searched             .    | .    .    .    .    .    .    
Spaces Dug                 .    | .    .    .    .    .    .    
Terrain Destroyed          251  | .    .    .    1    56   194  
  Melee                    .    | .    .    .    .    .    .    
  Projectile               7    | .    .    .    1    6    .    
  AOE                      244  | .    .    .    .    50   194  

 Actions                        | -11  -10  -9   -9   -8   -7   
---------                  Run  | Scr  Mat  Mat  Sto  Mat  Fac  
Total                      3668 | 128  620  22   747  1078 1073 
  Wait                     438  | .    28   .    63   146  201  
  Move                     2683 | 106  520  14   571  750  722  
  Hop                      .    | .    .    .    .    .    .    
  Pick Up                  104  | 13   8    3    18   36   26   
  Fast Attach              8    | .    .    .    2    2    4    
  Attach                   43   | 6    2    2    6    11   16   
  Detach                   1    | .    .    .    .    .    1    
  Swap                     46   | .    8    1    4    20   13   
  Drop                     69   | .    10   2    3    36   18   
  Fire                     265  | 3    43   .    78   75   66   
  Melee                    .    | .    .    .    .    .    .    
  Ram                      4    | .    .    .    .    .    4    
  Kick                     5    | .    1    .    2    2    .    
  Crush                    2    | .    .    .    .    .    2    
  Escape Stasis            .    | .    .    .    .    .    .    
  Rewire                   .    | .    .    .    .    .    .    
  Trap                     .    | .    .    .    .    .    .    
  Miscellaneous            .    | .    .    .    .    .    .    

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 4 exits: *Mat x3 / *Min)
-9/Materials
-9/Storage
-8/Materials (discovered 2 exits: *Fac x2)
-7/Factory (discovered 1 exit: *Fac)

 History 
---------
 Turn | Location      | Event
   53 | -11/Scrapyard | Identified exit to Materials
   53 | -11/Scrapyard | Discovered exit to Materials (range 15)
  140 | -11/Scrapyard | Entered Materials
  140 | -10/Materials | Evolved 1 slot: Propulsion x1
  230 | -10/Materials | Identified exit to Mines
  230 | -10/Materials | Discovered exit to Mines (range 7)
  308 | -10/Materials | Build established: Hacker-Mutant
  528 | -10/Materials | Identified exit to Materials
  528 | -10/Materials | Discovered exit to Materials (range 4)
  652 | -10/Materials | Discovered exit to Materials (range 13)
  761 | -10/Materials | Discovered exit to Materials (range 11)
  946 | -10/Materials | Entered another Materials area
  946 | -9/Materials  | Evolved 2 slots: Utility x1, Weapon x1
  947 | -9/Materials  | Identified exit to Storage
  947 | -9/Materials  | Discovered exit to Storage (range 9)
  973 | -9/Materials  | Entered Storage
 1520 | -9/Storage    | Build established: Hacker-Gunner
 2088 | -9/Storage    | Identified exit to Materials
 2088 | -9/Storage    | Discovered exit to Materials (range 15)
 2173 | -9/Storage    | Entered Materials
 2173 | -8/Materials  | Evolved 2 slots: Utility x1, Weapon x1
 2642 | -8/Materials  | Identified exit to Factory
 2642 | -8/Materials  | Discovered exit to Factory (range 16)
 3829 | -8/Materials  | Discovered exit to Factory (range 5)
 3837 | -8/Materials  | Entered Factory
 3837 | -7/Factory    | Evolved 2 slots: Power x1, Propulsion x1
 3867 | -7/Factory    | Repaired Hvy. Assault Rifle?
 3912 | -7/Factory    | Identified exit to Factory
 3912 | -7/Factory    | Discovered exit to Factory (range 15)
 4320 | -7/Factory    | Build established: Hacker-Tank
 4877 | -7/Factory    | Garrison activated, responded to threat
 4901 | -7/Factory    | Core integrity fell below 50%
 4956 | -7/Factory    | Core integrity fell below 20%
 4979 | -7/Factory    | Lost 3 parts (1n2w)
 5067 | -7/Factory    | Lost 3 parts (2n1u)
 5488 | -7/Factory    | Destroyed by Y-54 Guardian with Gatling Laser

 Last Messages 
---------------
05479_ U-05 Engineer builds a Wall.
05480_ W-25 Informer destroyed.
05481_ U-05 Engineer lays Concrete.
05482_ The unstable cave ceiling collapses.
05482_ Destroyed Particle Gun.
05483_ U-05 Engineer lays Concrete.
05483_ U-05 Engineer builds a Wall.
05484_ Y-54 Guardian emerges from the garrison.
05484_ U-05 Engineer lays Concrete.
05484_ G-47 Trooper destroyed. <x2>
05485_ U-05 Engineer lays Concrete.
05485_ U-05 Engineer builds a Wall.
05486_ The unstable cave ceiling collapses.
05486_ Y-54 Guardian crushed by falling debris.
05486_ U-05 Engineer lays Concrete. <x2>
05487_ U-05 Engineer builds a Wall.
05487_ U-05 Engineer lays Concrete. <x2>
05488_ Imp. Deuterium Engine destroyed.
[Achievement: First Step to Greatness]
[Achievement: 5k Club]

 Map 
-----
+----------------------------------------------------+
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| ?????????????????????????????????????????????????? |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           48
Energy Generation          27
Energy Capacity            480
Matter Stores              500
Matter Capacity            500
Sight Range                16
Terrain Scan Density       10
Armor Coverage             600
Resistance: KI             35
Resistance: TH             35
Resistance: EX             35
Resistance: EM             35
Resistance: I              35
Resistance: S              35
Resistance: P              35
Evasion (%)                50
Targeting Accuracy         5
Recoil Reduction           3
Offensive Hacking          20

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
5k Club
Crack Shot
First Step to Greatness
It's Just You
Let's See Who's Tougher
Made in Tau Ceti IV
One Hack Too Far
Part-time Mechanic
Please Form A Line
Power Corrupts
Remodeling
Risk Taker
Troublemaker
Uninvited Guest

 Challenges 
------------
None

 Game 
------
Seed              140
  Manual?         1
Play Time         01:28:26
  Cumulative      11.4 hours
  Start           2020.02.04 @ 20:41:29
  End             2020.02.04 @ 22:12:25
Sessions          1
Manual Loads      0
Difficulty        Explorer
Special Mode      None
Game No.          20
  Rogue           19
  Adventurer      0
  Explorer        1
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0
Lore%             2
Gallery%          14
Achievement%      5
Wizard Run        0

 Options 
---------
ASCII             0
Keyboard          0
Movement          Mouse
Keybinds          0
Fullscreen        1
Font              18/SmallcapsGlow
Map View          76x50
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: de22f9d9-aa4d-40b8-b072-9e8749851ec0