Cogmind - Beta 11.1 *** ADVENTURER MODE // 2022.06.11 @ 03:42:05

Player: Olexender

Result: Destroyed by G-50 Soldier with Heavy Laser

 Performance 
-------------
Evolutions (3)             1500
Regions Visited (5)        1000
Robots Destroyed (109)     545
Value Destroyed (2601)     2601
Prototype IDs (11)         220
Alien Tech Used (0)        0
Bonus (195)                195
              TOTAL SCORE: 6061

 Bonus
-------
High Alert Combat Kills    279
Follower Combat Kills      130
Friendly Fire              -214

 Cogmind 
---------
Core Integrity             0/700
Matter                     234/300
Energy                     300/300
System Corruption          9%
Temperature                Cool (9)
Movement                   Core (800) Ox15
Location                   -7/Factory

 Parts 
-------
>               --- POWER (2) --------
       Enhanced Nuclear Core
>               --- PROPULSION (3) ---
                    (None)
>               --- UTILITY (5) ------
  High-capacity Storage Unit
                Transport Network Coupler
>               --- WEAPON (3) -------
                    (None)
>               --- INVENTORY (20) ---
                Coolant Injector
  High-capacity Matter Pod (200)
                Terrain Scanner
       Advanced ECM Suite
                Power Shielding
                Authchip [Armor]
                Dynamic Insulation System
                Field Recycling Unit (17)
                Shock Rifle
          Heavy Laser
                Proton Missile Launcher

 Peak State 
------------
>               --- POWER ------------
          Light Deuterium Engine
>               --- PROPULSION -------
        Compact Wheel
                Gravmag System
                Gravmag System
>               --- UTILITY ----------
  High-capacity Storage Unit
                Weight Redist. System
                Transport Network Coupler
                Armor Integrity Analyzer
       Improved Medium Armor Plating
>               --- WEAPON -----------
       Advanced Beam Cannon
                Greatsword
>               --- INVENTORY --------
                Wheel
  High-capacity Matter Pod
                Structural Scanner
                Terrain Scanner
                Seismic Detector
       Advanced ECM Suite
       Advanced ECM Suite
                Core Shielding
                Power Shielding
       Improved Power Shielding
                Authchip [Armor]
                Dynamic Insulation System
                Field Recycling Unit
                Shock Rifle
          Heavy Laser
                Plasma Rifle
          Heavy Assault Rifle
          Heavy Mace
[Rating: 39]

 Favorites 
-----------
Power                      Cooled Ion Engine
  Engine                   Cooled Ion Engine
  Power Core               Light Nuclear Core
Propulsion                 Compact Wheel
  Wheel                    Compact Wheel
  Hover Unit               Gravmag System
Utility                    Huge Storage Unit
  Device                   Structural Scanner
  Storage                  Huge Storage Unit
  Processor                Transport Network Coupler
  Hackware                 Authchip [Armor]
  Protection               Core Shielding
Weapon                     Advanced Beam Cannon
  Energy Gun               Medium Laser
  Energy Cannon            Advanced Beam Cannon
  Ballistic Gun            Light Assault Rifle
  Launcher                 Guided Missile Launcher
  Special Weapon           Welding Torch
  Impact Weapon            Heavy Hammer
  Slashing Weapon          Scythe

 Build                          | -11 -10 -9  -9  -9  -7  
-------                    Run  | Scr Mat Mat Sto Rec Fac 
Slots Evolved              6    | .   .   2   .   .   4   
  Power                    1    | .   .   1   .   .   .   
  Propulsion               1    | .   .   .   .   .   1   
  Utility                  3    | .   .   1   .   .   2   
  Weapon                   1    | .   .   .   .   .   1   
Parts Attached             129  | 7   2   14  44  16  46  
  Power                    16   | 1   .   5   2   3   5   
    Engine                 11   | 1   .   5   2   1   2   
    Core                   5    | .   .   .   .   2   3   
    Reactor                .    | .   .   .   .   .   .   
  Propulsion               28   | 2   .   5   8   2   11  
    Treads                 .    | .   .   .   .   .   .   
    Leg                    .    | .   .   .   .   .   .   
    Wheel                  23   | 2   .   5   8   2   6   
    Hover                  5    | .   .   .   .   .   5   
    Flight                 .    | .   .   .   .   .   .   
  Utility                  48   | 1   2   3   16  7   19  
    Device                 24   | .   1   1   11  2   9   
    Storage                7    | 1   1   1   1   2   1   
    Processor              5    | .   .   1   2   .   2   
    Hackware               2    | .   .   .   .   2   .   
    Protection             10   | .   .   .   2   1   7   
    Artifact               .    | .   .   .   .   .   .   
  Weapon                   37   | 3   .   1   18  4   11  
    Energy Gun             9    | 2   .   1   4   .   2   
    Energy Cannon          4    | .   .   .   2   2   .   
    Ballistic Gun          11   | 1   .   .   7   2   1   
    Ballistic Cannon       .    | .   .   .   .   .   .   
    Launcher               3    | .   .   .   2   .   1   
    Special Weapon         1    | .   .   .   1   .   .   
    Impact Weapon          6    | .   .   .   2   .   4   
    Slashing Weapon        3    | .   .   .   .   .   3   
    Piercing Weapon        .    | .   .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   
  Unidentified Prototypes  7    | .   .   3   2   .   2   
Parts Lost                 40   | .   .   3   8   .   29  
  Power                    6    | .   .   1   .   .   5   
  Propulsion               14   | .   .   2   3   .   9   
  Utility                  9    | .   .   .   1   .   8   
  Weapon                   11   | .   .   .   4   .   7   
  Highest Loss Streak      13   | .   .   2   3   .   13  
  To Critical Strikes      1    | .   .   .   .   .   1   
Average Slot Usage (%)     94   | .   98  92  97  96  86  
  Engine                   15   | .   14  19  22  14  4   
  Core                     3    | .   .   .   .   6   8   
  Wheel                    20   | .   28  17  21  22  15  
  Device                   9    | .   12  11  5   11  13  
  Storage                  10   | .   14  11  11  11  7   
  Processor                6    | .   .   11  10  .   7   
  Protection               5    | .   .   .   6   10  4   
  Energy Gun               5    | .   14  11  6   .   1   
  Energy Cannon            2    | .   .   .   .   7   3   
  Ballistic Gun            8    | .   14  10  8   5   4   
  Impact Weapon            2    | .   .   .   2   5   3   
Naked Turns                .    | .   .   .   .   .   .   
Heaviest Build             119  | 13  89  39  113 119 72  
  Greatest Support         54   | 26  26  26  24  38  54  
  Greatest Overweight (x)  10   | 2   3   10  10  5   6   
  Average Overweight (x)   2    | .   2   1   4   2   1   
Largest Inventory Capacity 25   | 8   25  25  25  25  20  
  Average Capacity         21   | 7   20  15  24  21  20  
  Most Carried             25   | 6   11  15  25  25  20  
  Average Carried          17   | 3   7   9   22  18  16  
  Final Capacity           25   | 8   25  15  25  20  20  
  Final Carried            22   | 5   11  15  22  14  11  

 Class Distribution 
--------------------
 37% | Mutant
 31% | Scavenger-Mutant
 30% | Commander-Mutant

 Dominant Class 
----------------
           Mutant | -10/Materials
           Mutant | -9/Materials
 Commander-Mutant | -9/Storage
 Scavenger-Mutant | -9/Recycling
 Scavenger-Mutant | -7/Factory

 Resources                      | -11  -10  -9   -9   -9   -7   
-----------                Run  | Scr  Mat  Mat  Sto  Rec  Fac  
Matter Collected           2430 | 277  45   230  1028 399  451  
  Remotely                 .    | .    .    .    .    .    .    
Salvage Created            4198 | 165  203  723  1325 413  1369 
  Parts                    235  | 14   21   35   83   30   52   
Haulers Intercepted        9    | .    1    2    5    .    1    
Recyclers Shooed           3    | .    .    1    .    .    2    
Parts Field Recycled       3    | .    .    .    .    .    3    
  Retrieved Matter         21   | .    .    .    .    .    21   
Parts Self-Destructed      .    | .    .    .    .    .    .    
  Prevented                .    | .    .    .    .    .    .    

 Kills                          | -11 -10 -9  -9  -9  -7  
-------                    Run  | Scr Mat Mat Sto Rec Fac 
Combat Hostiles Destroyed  68   | .   5   14  18  10  21  
  Melee                    9    | .   .   .   .   .   9   
  Guns                     44   | .   5   14  17  5   3   
  Cannons                  7    | .   .   .   .   5   2   
  AOE                      1    | .   .   .   1   .   .   
Classes Destroyed          14   | 2   5   2   2   1   2   
  Worker                   4    | .   1   3   .   .   .   
  Builder                  6    | .   .   .   5   .   1   
  Tunneler                 6    | 5   .   1   .   .   .   
  Hauler                   9    | .   1   2   5   .   1   
  Recycler                 9    | 1   .   .   1   4   3   
  Mechanic                 3    | .   .   .   2   .   1   
  Drone                    10   | .   .   .   .   10  .   
  Watcher                  3    | .   1   .   1   .   1   
  Swarmer                  9    | .   3   3   .   .   3   
  Grunt                    26   | .   2   6   8   1   9   
  Brawler                  2    | .   .   2   .   .   .   
  Duelist                  3    | .   .   .   .   .   3   
  Sentry                   15   | .   .   3   10  .   2   
  Programmer               4    | .   .   .   .   .   4   
Best Kill Streak           7    | 6   4   5   5   2   7   
  Combat Bots Only         6    | .   3   3   3   2   6   
Max Kills in Single Turn   2    | 1   2   1   1   2   1   
  Gunslinging              1    | .   1   .   .   .   .   
  Exploded                 1    | .   .   .   1   .   .   
  Melee                    1    | .   .   .   .   .   1   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   

 Combat                         | -11  -10  -9   -9   -9   -7   
--------                   Run  | Scr  Mat  Mat  Sto  Rec  Fac  
Damage Taken               4854 | .    38   621  1273 7    2915 
  Core                     1017 | .    5    55   251  6    700  
  Absorbed by Shields      16   | .    .    .    16   .    .    
  Redirected to Shielding  199  | .    .    .    33   1    165  
  Regen/Repaired (Parts)   446  | .    446  .    .    .    .    
Core Remaining (%)         73   | 100  98   .    .    22   .    
Volleys Fired              370  | 7    26   67   183  40   47   
  Largest                  2    | 2    2    2    2    2    2    
  Hottest                  136  | 70   70   70   136  93   98   
Shots Fired                648  | 14   52   134  300  74   74   
  Gun                      513  | 14   52   134  236  35   42   
  Cannon                   82   | .    .    .    12   39   31   
  Launcher                 8    | .    .    .    7    .    1    
  Special                  45   | .    .    .    45   .    .    
  Kinetic                  308  | 7    26   67   136  35   37   
  Thermal                  332  | 7    26   67   157  39   36   
  Explosive                7    | .    .    .    7    .    .    
  Electromagnetic          1    | .    .    .    .    .    1    
  Robot Hit Streak         45   | 7    16   24   45   3    18   
  Robot Miss Streak        15   | 1    1    2    2    15   2    
  Penetration Max          .    | .    .    .    .    .    .    
  Secondary Targets        2    | .    1    1    .    .    .    
    Max Gunslinging Chain  1    | .    1    1    .    .    .    
Shots Hit Robots           416  | 9    39   106  132  21   109  
  Core Hits                159  | 7    15   37   53   14   33   
  Critical Kills           2    | .    .    .    .    1    1    
  Critical Parts Destroyed 5    | .    1    .    1    .    3    
  Critical Strikes         19   | .    3    6    2    1    7    
    Burn                   10   | .    2    6    1    .    1    
    Destroy                3    | .    1    .    1    .    1    
    Smash                  4    | .    .    .    .    1    3    
    Sever                  2    | .    .    .    .    .    2    
Melee Attacks              83   | .    .    .    24   2    57   
  Impact                   57   | .    .    .    24   2    31   
  Slashing                 26   | .    .    .    .    .    26   
  Piercing                 .    | .    .    .    .    .    .    
  Sneak Attacks            11   | .    .    .    1    2    8    
    Combat Hostiles        4    | .    .    .    .    .    4    
  Follow-up Attacks        .    | .    .    .    .    .    .    
Damage Inflicted           7913 | 98   411  1088 2151 528  3637 
  Guns                     4011 | 98   411  1088 1733 139  542  
  Cannons                  716  | .    .    .    .    245  471  
  Explosions               368  | .    .    .    335  .    33   
  Melee                    2801 | .    .    .    80   130  2591 
  Ramming                  17   | .    .    .    3    14   .    
  Kinetic                  2495 | 23   173  383  1326 139  451  
  Thermal                  2232 | 75   238  705  407  245  562  
  Explosive                335  | .    .    .    335  .    .    
  Electromagnetic          33   | .    .    .    .    .    33   
  Impact                   1585 | .    .    .    80   130  1375 
  Slashing                 1216 | .    .    .    .    .    1216 
  Piercing                 .    | .    .    .    .    .    .    
Highest Corruption         7    | .    .    1    7    7    7    
  Average Corruption       3    | .    .    1    2    7    3    
  Corruption Purged        .    | .    .    .    .    .    .    
  Corruption Blocked       .    | .    .    .    .    .    .    
  Effects                  75   | .    .    5    27   30   13   
    Message Errors         15   | .    .    .    4    8    3    
    Matter Fused           20   | .    .    4    7    4    5    
    Heat Flow Errors       11   | .    .    .    6    3    2    
    Energy Discharges      9    | .    .    .    3    6    .    
    Parts Rejected         1    | .    .    .    .    1    .    
    Data Loss (minor)      6    | .    .    .    4    1    1    
    Data Loss (major)      8    | .    .    1    3    3    1    
    Alerts                 4    | .    .    .    .    3    1    
    Weapon Failures        1    | .    .    .    .    1    .    
Overload Shots             .    | .    .    .    .    .    .    
Overflow Damage            552  | .    .    .    .    31   521  
  Projectiles              16   | .    .    .    .    1    15   
  Explosions               .    | .    .    .    .    .    .    
  Melee                    536  | .    .    .    .    30   506  
Knockbacks                 14   | .    .    .    .    .    14   
  Impact                   10   | .    .    .    .    .    10   
  Kinetic                  .    | .    .    .    .    .    .    
  Secondary                4    | .    .    .    .    .    4    
Self-Inflicted Damage      42   | .    .    .    35   7    .    
  Shots                    1    | .    .    .    1    .    .    
  Rammed                   2    | .    .    .    1    1    .    
Targets Rammed             2    | .    .    .    1    1    .    
  Kicked                   .    | .    .    .    .    .    .    
  Crushed                  .    | .    .    .    .    .    .    
Highest Temperature        360  | 40   100  269  360  238  285  
  Average Temperature      83   | 19   35   95   102  60   82   
  Received Heat Transfer   2046 | .    9    231  444  .    1362 
  Effects                  3    | .    .    .    2    .    1    
    Energy Bleed           1    | .    .    .    .    .    1    
    Interference           2    | .    .    .    2    .    .    
Siege Activations          .    | .    .    .    .    .    .    
Robots Corrupted           .    | .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    
  Parts Fried              10   | .    .    .    .    1    9    
  Impact Corruptions       18   | .    .    .    .    2    16   
Robots Melted              .    | .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    
  Parts Melted             17   | 1    1    9    3    .    3    
  Heat Transferred         6149 | 222  851  2553 1110 444  969  
Parts Sabotaged            .    | .    .    .    .    .    .    
Parts Stolen               .    | .    .    .    .    .    .    
Parts Stripped             .    | .    .    .    .    .    .    
Power Chain Reactions      2    | .    .    .    .    .    2    
Missiles Intercepted       .    | .    .    .    .    .    .    

 Alert                          | -11 -10 -9  -9  -9  -7  
-------                    Run  | Scr Mat Mat Sto Rec Fac 
Peak Influence             985  | 30  173 203 416 168 985 
  Initial                  935  | .   16  16  42  6   935 
  Average                  230  | 12  55  95  131 43  675 
Maximum Alert Level        3    | .   .   1   2   .   3   
  Low Security (%)         65   | 100 100 96  72  100 .   
  Level 1                  10   | .   .   3   26  .   .   
  Level 2                  16   | .   .   .   1   .   69  
  Level 3                  7    | .   .   .   .   .   30  
  Level 4                  .    | .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   
Squads Dispatched          17   | .   .   2   4   .   11  
  Investigation            8    | .   .   1   4   .   3   
  Extermination            3    | .   .   .   .   .   3   
  Reinforcement            3    | .   .   1   .   .   2   
  Assault                  2    | .   .   .   .   .   2   
  Garrison                 1    | .   .   .   .   .   1   
  Intercept                .    | .   .   .   .   .   .   
Searches Triggered         2    | .   .   .   .   .   2   
Construction Impeded       .    | .   .   .   .   .   .   
Haulers Reinforced         1    | .   .   .   .   .   1   
Active Scanning Responses  .    | .   .   .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   .   .   

 Stealth                        | -11 -10 -9  -9  -9  -7  
---------                  Run  | Scr Mat Mat Sto Rec Fac 
Distress Signals           12   | .   1   4   5   .   2   
Communications Jammed      .    | .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   
Times Spotted              105  | .   11  19  20  24  31  
  Peak Tracking Total      6    | .   5   4   3   3   6   
  Tactical Retreats        2    | .   .   2   .   .   .   

 Traps                          | -11 -10 -9  -9  -9  -7  
-------                    Run  | Scr Mat Mat Sto Rec Fac 
Traps Triggered            5    | .   .   .   4   .   1   
  Indirectly               .    | .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   

 Machines                       | -11 -10 -9  -9  -9  -7  
----------                 Run  | Scr Mat Mat Sto Rec Fac 
Machines Disabled          4    | .   .   .   3   1   .   
  Max in Single Turn       1    | .   .   .   1   1   .   
  Garrison Access          2    | .   .   .   1   .   1   
Machines Sabotaged         .    | .   .   .   .   .   .   
Garrisons Compromised      .    | .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   

 Hacking                        | -11 -10 -9  -9  -9  -7  
---------                  Run  | Scr Mat Mat Sto Rec Fac 
Machines Accessed          40   | .   8   3   15  9   5   
  Terminals                26   | .   5   2   12  5   2   
  Fabricators              .    | .   .   .   .   .   .   
  Repair Stations          1    | .   1   .   .   .   .   
  Recycling Units          11   | .   2   .   2   4   3   
  Scanalyzers              1    | .   .   1   .   .   .   
  Garrison Access          1    | .   .   .   1   .   .   
Total Hacks                116  | .   23  11  38  29  15  
  Successful               70   | .   19  10  17  17  7   
  Failed                   46   | .   4   1   21  12  8   
    Catastrophic           5    | .   .   1   1   3   .   
  Database Lockouts        .    | .   .   .   .   .   .   
  Manual                   .    | .   .   .   .   .   .   
  Terminals                79   | .   16  7   29  21  6   
  Fabricators              .    | .   .   .   .   .   .   
  Repair Stations          2    | .   2   .   .   .   .   
  Recycling Units          27   | .   5   .   5   8   9   
  Scanalyzers              4    | .   .   4   .   .   .   
  Garrison Access          4    | .   .   .   4   .   .   
Terminal Hacks             46   | .   12  6   14  10  4   
  Record                   9    | .   7   2   .   .   .   
  Part Schematic           1    | .   .   .   .   1   .   
  Prototype ID Bank        3    | .   1   .   2   .   .   
  Open Door                4    | .   .   .   4   .   .   
  Open DSF                 1    | .   .   .   .   .   1   
  Level Access Points      1    | .   .   .   1   .   .   
  Branch Access Points     2    | .   .   .   1   .   1   
  Emergency Access Points  2    | .   1   1   .   .   .   
  Recycling Unit Index     1    | .   .   .   .   .   1   
  Garrison Index           1    | .   .   .   1   .   .   
  Alert Level              1    | .   .   .   .   1   .   
  Unreport Threat          3    | .   1   1   1   .   .   
  Locate Traps             2    | .   2   .   .   .   .   
  Dispatch Records         1    | .   .   .   .   1   .   
  Surveillance Status      1    | .   .   1   .   .   .   
  Recall Extermination     2    | .   .   .   .   2   .   
  Recall Reinforcements    2    | .   .   .   1   1   .   
  Recall Assault           1    | .   .   .   .   1   .   
  Hauler Manifests         4    | .   .   .   1   3   .   
  Registered Components    1    | .   .   .   .   .   1   
  Zone Layout              3    | .   .   1   2   .   .   
Fabricator Hacks           .    | .   .   .   .   .   .   
Repair Station Hacks       2    | .   2   .   .   .   .   
  Scan Component           1    | .   1   .   .   .   .   
  Repair                   1    | .   1   .   .   .   .   
Recycling Unit Hacks       17   | .   5   .   2   7   3   
  Report Inventory         10   | .   3   .   2   3   2   
  Retrieve Matter          3    | .   .   .   .   3   .   
  Retrieve Components      4    | .   2   .   .   1   1   
Scanalyzer                 4    | .   .   4   .   .   .   
  Insert Component         2    | .   .   2   .   .   .   
  Analyze                  2    | .   .   2   .   .   .   
Garrison Access Hacks      1    | .   .   .   1   .   .   
  Seal Access              1    | .   .   .   1   .   .   
Unauthorized Hacks         .    | .   .   .   .   .   .   
  Terminals                .    | .   .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   
Hacking Detections         35   | .   7   3   12  8   5   
  Full Trace Events        11   | .   .   1   4   4   2   
  Feedback Events          2    | .   .   1   1   .   .   
    Corruption             2    | .   .   1   1   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   
Part Schematics Acquired   3    | .   .   2   .   1   .   
  Parts Built              .    | .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   .   
Parts Repaired             1    | .   1   .   .   .   .   
  Time                     26   | .   26  .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   
  Retrieved Components     24   | .   11  .   .   10  3   
Parts Scanalyzed           2    | .   .   2   .   .   .   
  Part Schematics Acquired 2    | .   .   2   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   

 Bothacking                     | -11 -10 -9  -9  -9  -7  
------------               Run  | Scr Mat Mat Sto Rec Fac 
Used RIF Installer         .    | .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   
Relay Couplers Released    5    | .   .   .   .   .   5   
  Machine Destruction      2    | .   .   .   .   .   2   
  Programmers              3    | .   .   .   .   .   3   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   

 Allies                         | -11 -10 -9  -9  -9  -7  
--------                   Run  | Scr Mat Mat Sto Rec Fac 
Total Allies               10   | .   .   .   10  .   .   
  Largest Group            10   | .   .   .   10  6   3   
  Highest-Rated Group      88   | .   .   .   88  56  32  
  Highest-Rated Ally       16   | .   .   .   16  16  16  
Total Orders               32   | .   .   .   30  1   1   
  FOLLOW                   1    | .   .   .   1   .   .   
  GUARD                    8    | .   .   .   8   .   .   
  AID                      7    | .   .   .   5   1   1   
  EXPLORE                  16   | .   .   .   16  .   .   
Ally Attacks               135  | .   .   .   28  107 .   
  Total Damage             689  | .   .   .   217 472 .   
  Kills                    19   | .   .   .   7   12  .   
Allies Corrupted           1    | .   .   .   .   .   1   
Allies Melted              .    | .   .   .   .   .   .   

 Intel                          | -11 -10 -9  -9  -9  -7  
-------                    Run  | Scr Mat Mat Sto Rec Fac 
Robot Analysis Total       .    | .   .   .   .   .   .   
Derelict Logs Recovered    .    | .   .   .   .   .   .   
Drone Launches             19   | .   .   .   19  .   .   
  Drone Recoveries         3    | .   .   .   3   .   .   

 Exploration                    | -11  -10  -9   -9   -9   -7   
-------------              Run  | Scr  Mat  Mat  Sto  Rec  Fac  
Turns Passed               6505 | 114  726  541  2475 1120 1529 
Spaces Moved               3419 | 84   386  236  1120 764  829  
  Core                     27   | 18   .    6    .    .    3    
  Treads                   .    | .    .    .    .    .    .    
  Legs                     .    | .    .    .    .    .    .    
  Wheels                   3293 | 66   386  230  1120 764  727  
  Hover                    99   | .    .    .    .    .    99   
  Flight                   .    | .    .    .    .    .    .    
  Fastest Speed            50   | 50   90   95   95   100  105  
  Average Speed            133  | 88   120  114  148  125  136  
  Slowest Speed            550  | 150  135  550  230  155  350  
  Overloaded Moves         .    | .    .    .    .    .    .    
  Propulsion Burnouts      .    | .    .    .    .    .    .    
  Robots Hopped            .    | .    .    .    .    .    .    
  Cave-ins Triggered       1    | .    .    .    1    .    .    
Exploration Rate (%)       51   | 4    61   26   96   99   21   
  Regions Visited          5
    Branch Regions         2
  Pre-discovered Areas     1    | .    .    .    1    .    .    
  Known Exits Taken        2    | .    .    1    1    .    .    
  Unknown Exits Taken      3    | 1    1    .    .    1    .    
Scrap Searched             .    | .    .    .    .    .    .    
Spaces Dug                 10   | .    .    .    10   .    .    
Terrain Destroyed          80   | .    .    .    72   .    8    
  Melee                    10   | .    .    .    10   .    .    
  Projectile               .    | .    .    .    .    .    .    
  AOE                      70   | .    .    .    62   .    8    
Terrain Rammed             .    | .    .    .    .    .    .    
  Walls Destroyed          .    | .    .    .    .    .    .    
  Machines Disabled        .    | .    .    .    .    .    .    

 Actions                        | -11  -10  -9   -9   -9   -7   
---------                  Run  | Scr  Mat  Mat  Sto  Rec  Fac  
Total                      4570 | 109  601  386  1578 850  1046 
  Wait                     369  | 3    180  47   111  1    27   
  Move                     3414 | 83   385  235  1119 763  829  
  Hop                      .    | .    .    .    .    .    .    
  Pick Up                  117  | 9    8    15   42   15   28   
  Fast Attach              8    | 2    .    .    1    2    3    
  Attach                   55   | 4    1    7    16   3    24   
  Detach                   8    | .    .    1    4    1    2    
  Swap                     66   | 1    1    7    27   11   19   
  Drop                     53   | .    .    7    24   11   11   
  Fire                     370  | 7    26   67   183  40   47   
  Melee                    82   | .    .    .    24   2    56   
  Ram                      2    | .    .    .    1    1    .    
  Kick                     .    | .    .    .    .    .    .    
  Crush                    .    | .    .    .    .    .    .    
  Escape Stasis            26   | .    .    .    26   .    .    
  Rewire                   .    | .    .    .    .    .    .    
  Trap                     .    | .    .    .    .    .    .    
  Miscellaneous            .    | .    .    .    .    .    .    

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 3 exits: *Mat x2 / [*Min])
-9/Materials (discovered 2 exits: Mat / *Sto)
-9/Storage (discovered 2 exits: Mat / *Rec)
-9/Recycling
-7/Factory (discovered 2 exits: *Low x2)

 History 
---------
 Turn | Location      | Event
   35 | -11/Scrapyard | Discovered new exit (range 14)
  115 | -11/Scrapyard | Entered Materials
  302 | -10/Materials | Build established: Mutant
  323 | -10/Materials | Repaired Huge Storage Unit
  419 | -10/Materials | Discovered new exit (range 16)
  501 | -10/Materials | Discovered new exit (range 13)
  679 | -10/Materials | Discovered new exit (range 9)
  841 | -10/Materials | Entered another Materials area
  841 | -9/Materials  | Evolved 2 slots: Power x1, Utility x1
 1226 | -9/Materials  | Discovered new exit (range 12)
 1226 | -9/Materials  | Discovered new exit (range 14)
 1350 | -9/Materials  | Identified exit to Storage
 1382 | -9/Materials  | Entered Storage
 1468 | -9/Storage    | Found Prototype Launcher
 1492 | -9/Storage    | Identified Gui. Missile Launcher
 1788 | -9/Storage    | Learned location of Armory (-4)
 2099 | -9/Storage    | Identified exit to Materials
 2330 | -9/Storage    | Core integrity fell below 50%
 2356 | -9/Storage    | Identified exit to Recycling
 2408 | -9/Storage    | Assisted by bots powering up and referring to "LRC-V3"
 2718 | -9/Storage    | Build established: Commander-Mutant
 3030 | -9/Storage    | Found Prototype Processor
 3031 | -9/Storage    | Identified Exp. Targeting Computer
 3808 | -9/Storage    | Crushed by falling debris
 3839 | -9/Storage    | Lost 3 parts (2n1u)
 3857 | -9/Storage    | Entered Recycling
 3857 | -9/Recycling  | Accompanied by 6 allies
 3858 | -9/Recycling  | Joined Warlord attack on 0b10 via Recycling
 3872 | -9/Recycling  | Spotter reported a threat
 3874 | -9/Recycling  | Spotter reported a threat
 3876 | -9/Recycling  | Spotter reported a threat
 3877 | -9/Recycling  | Spotter reported a threat
 3877 | -9/Recycling  | Spotter reported a threat
 3878 | -9/Recycling  | Spotter reported a threat
 3909 | -9/Recycling  | Spotter reported a threat
 3930 | -9/Recycling  | Spotter reported a threat
 3931 | -9/Recycling  | Spotter reported a threat
 3931 | -9/Recycling  | Spotter reported a threat
 3979 | -9/Recycling  | Spotter reported a threat
 3979 | -9/Recycling  | Spotter reported a threat
 3979 | -9/Recycling  | Spotter reported a threat
 4033 | -9/Recycling  | Spotter reported a threat
 4034 | -9/Recycling  | Spotter reported a threat
 4034 | -9/Recycling  | Spotter reported a threat
 4081 | -9/Recycling  | Spotter reported a threat
 4096 | -9/Recycling  | Spotter reported a threat
 4118 | -9/Recycling  | Spotter reported a threat
 4150 | -9/Recycling  | Spotter reported a threat
 4169 | -9/Recycling  | Spotter reported a threat
 4171 | -9/Recycling  | Spotter reported a threat
 4184 | -9/Recycling  | Spotter reported a threat
 4222 | -9/Recycling  | Spotter reported a threat
 4222 | -9/Recycling  | Spotter reported a threat
 4224 | -9/Recycling  | Spotter reported a threat
 4241 | -9/Recycling  | Spotter reported a threat
 4274 | -9/Recycling  | Spotter reported a threat
 4277 | -9/Recycling  | Spotter reported a threat
 4291 | -9/Recycling  | Spotter reported a threat
 4294 | -9/Recycling  | Spotter reported a threat
 4363 | -9/Recycling  | Spotter reported a threat
 4446 | -9/Recycling  | Spotter reported a threat
 4452 | -9/Recycling  | Spotter reported a threat
 4488 | -9/Recycling  | Spotter reported a threat
 4537 | -9/Recycling  | Spotter reported a threat
 4548 | -9/Recycling  | Spotter reported a threat
 4548 | -9/Recycling  | Spotter reported a threat
 4599 | -9/Recycling  | Spotter reported a threat
 4601 | -9/Recycling  | Spotter reported a threat
 4665 | -9/Recycling  | Build established: Scavenger-Mutant
 4673 | -9/Recycling  | Spotter reported a threat
 4678 | -9/Recycling  | Spotter reported a threat
 4701 | -9/Recycling  | Spotter reported a threat
 4716 | -9/Recycling  | Spotter reported a threat
 4731 | -9/Recycling  | Spotter reported a threat
 4799 | -9/Recycling  | Spotter reported a threat
 4836 | -9/Recycling  | Spotter reported a threat
 4849 | -9/Recycling  | Spotter reported a threat
 4851 | -9/Recycling  | Spotter reported a threat
 4867 | -9/Recycling  | Spotter reported a threat
 4904 | -9/Recycling  | Spotter reported a threat
 4905 | -9/Recycling  | Spotter reported a threat
 4944 | -9/Recycling  | Discovered new exit (range 5)
 4948 | -9/Recycling  | Spotter reported a threat
 4977 | -9/Recycling  | Entered Factory
 4977 | -7/Factory    | Accompanied by 3 allies
 4977 | -7/Factory    | Evolved 4 slots: Propulsion x1, Utility x2, Weapon x1
 5115 | -7/Factory    | Garrison activated, responded to threat
 5118 | -7/Factory    | Discovered new exit (range 5)
 5377 | -7/Factory    | Search patrols dispatched
 5658 | -7/Factory    | Lost 4 parts (1p3n)
 5726 | -7/Factory    | Identified exit to Lower Caves
 5777 | -7/Factory    | Search patrols dispatched
 6009 | -7/Factory    | Lost 4 parts (1p1n1u1w)
 6026 | -7/Factory    | Core integrity fell below 50%
 6177 | -7/Factory    | First assault squad dispatched
 6207 | -7/Factory    | Lost 3 parts (1p1n1u)
 6486 | -7/Factory    | Core integrity fell below 20%
 6506 | -7/Factory    | Destroyed by G-50 Soldier with Heavy Laser

 Last Messages 
---------------
06461_ ALERT: Cargo convoy en route, clear transfer corridor.
06461_ P-60 Hacker destroyed.
06462_ Critical hit (Burn: +37).
06470_ G-50 Soldier Lgt. Angular Momentum Engine severed.
06476_ System corrupted: Heat flow error (+159).
06482_ Cld. Airjet destroyed.
06491_ Hvy. Assault Rifle destroyed.
06492_ Core Shielding destroyed.
06494_ Imp. Medium Armor Plating destroyed.
06495_ I>HHR0,XXTTFBIF>NTI KQ VD
06496_ R-06 Scavenger collects Mic. Nuclear Core.
06497_ Critical hit (Burn: +37).
06497_ Axe destroyed.
06497_ System corrupted by crushing effect (+3).
06502_ R-06 Scavenger collects Carbon-fiber Leg.
06505_ R-06 Scavenger collects Remote Datajack.
06505_ Hvy. Mace destroyed.
06506_ Imp. Power Shielding destroyed.
06506_ System corrupted by crushing effect (+2).
[Achievement: Back For More]

 Map 
-----
+----------------------------------------------------+
|  ??#####?# ##   ######### ##### #####+#########??? |
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|         #%= """" #?????#  """ # ##      """"  ###  |
|        =#%/ """" #?????#  """ # ##      """"  ###  |
|       [%+%%="""" ############## ##      """"  ###  |
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| /]     "#        #            # ##      """"  ###  |
| ]]      #]      !+            # ##            ###  |
|        *#####+####      !!!   # ########+########  |
|       [%##### #?##      !!!   #            #       |
|    = %==      #?##      !!!   #             =  *|  |
|   *%    #####+#?##            +               **!% |
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| ?????????? """"        +  """  #            # !!!  |
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| ???????????"????????     ?????###+#######????????? |
| ??????????????????????????????### #######????????? |
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| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           38
Energy Generation          27
Energy Capacity            460
Matter Stores              300
Matter Capacity            300
Sight Range                16
Robot Scan Range           14
Terrain Scan Range         14
Terrain Scan Density       10
ECM Strength               2
Additional Mass Support    6
Armor Coverage             225
Resistance: KI             20
Resistance: TH             20
Resistance: EX             20
Resistance: EM             20
Resistance: I              20
Resistance: S              20
Resistance: P              20
Core Shielding             20
Power Shielding            66
Propulsion Shielding       66
Evasion (%)                50
Targeting Accuracy         12
Armor Integrity Analysis   30
Offensive Hacking          10
Authchip Count             1

 Item Schematics 
-----------------
  Core Shielding | -9/Materials | Scanalyzed
    EM Pulse Gun | -9/Materials | Scanalyzed
 Hvy. Ion Cannon | -9/Recycling | Hacked

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
Back For More
Part-time Excavator
\\IAMDERELICT

 Challenges 
------------
None

 Game 
------
Seed              HeavyTrapBiocell
  Manual?         0
Play Time         01:58:11
  Cumulative      51.8 hours
  Start           2022.06.09 @ 15:59:17
  End             2022.06.11 @ 03:42:05
Sessions          5
Manual Loads      0
Difficulty        Adventurer
Special Mode      None
Game No.          50
  Rogue           0
  Adventurer      50
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             34
Gallery%          44
Achievement%      30
Wizard Run        0

 Options 
---------
ASCII             0
Keyboard          0
Movement          Mouse
Keybinds          0
Fullscreen        1
Font              24/Smallcaps
Map View          113x50
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 2b768b01-24d8-4d30-85fb-a4fea68bd7d2