Cogmind - Beta 12 @@@ ROGUE MODE // 2024.02.11 @ 16:34:03 Player: Remuluson2 Result: Destroyed by G-47 Trooper with Particle Gun Performance ------------- Evolutions (2) 1000 Regions Visited (4) 800 Robots Destroyed (76) 380 Value Destroyed (1682) 1682 Prototype IDs (4) 80 Alien Tech Used (0) 0 Bonus (-306) -306 TOTAL SCORE: 3636 Bonus ------- High Alert Combat Kills 15 Follower Combat Kills 85 Friendly Fire -406 Cogmind --------- Core Integrity 0/550 Matter 72/300 Energy 100/100 System Corruption 2% Temperature Cool (9) Movement Treading (160) Location -8/Materials Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (4) --- Light Treads > --- UTILITY (3) ------ Improved Utility Shielding Light Armor Plating > --- WEAPON (2) ------- Scythe Scythe > --- INVENTORY (5) ---- Heat Sink Peak State ------------ > --- POWER ------------ Light Deuterium Engine Light Deuterium Engine > --- PROPULSION ------- Light Treads Light Treads Carbon-fiber Leg Carbon-fiber Leg > --- UTILITY ---------- Trap Scanner Layered Light Armor Plating Hacking Suite > --- WEAPON ----------- Heavy Assault Rifle Precision Grenade Launcher > --- INVENTORY -------- Light Ion Engine Heat Sink Trap Scanner Improved Utility Shielding EM Pulse Cannon [Rating: 32] Favorites ----------- Power Light Ion Engine Engine Light Ion Engine Power Core Light Nuclear Core Propulsion Aluminum Leg Treads Light Treads Leg Aluminum Leg Wheel Compact Wheel Hover Unit Hover Unit Flight Unit Flight Unit Utility Hacking Suite Device Heat Sink Storage Small Storage Unit Processor Signal Interpreter Hackware Hacking Suite Protection Layered Light Armor Plating Weapon Small Laser Energy Gun Small Laser Energy Cannon EM Pulse Cannon Ballistic Gun Heavy Assault Rifle Launcher Precision Grenade Launcher Slashing Weapon Scythe Build | -11 -10 -10 -9 -8 ------- Run | Jun Mat Min Mat Mat Slots Evolved 4 | . . . 2 2 Power 1 | . . . . 1 Propulsion 2 | . . . 2 . Utility 1 | . . . . 1 Weapon . | . . . . . Parts Attached 107 | 7 12 14 40 34 Power 16 | 1 2 1 5 7 Engine 14 | 1 2 . 4 7 Core 2 | . . 1 1 . Reactor . | . . . . . Propulsion 40 | 2 6 7 16 9 Treads 8 | . . . 5 3 Leg 21 | 2 . 7 6 6 Wheel 5 | . 2 . 3 . Hover 4 | . 4 . . . Flight 2 | . . . 2 . Utility 19 | 2 3 1 7 6 Device 9 | 1 1 1 4 2 Storage 1 | 1 . . . . Processor 2 | . 1 . 1 . Hackware 2 | . 1 . 1 . Protection 5 | . . . 1 4 Artifact . | . . . . . Weapon 32 | 2 1 5 12 12 Energy Gun 8 | 2 . 4 1 1 Energy Cannon 13 | . . 1 8 4 Ballistic Gun 5 | . 1 . 2 2 Ballistic Cannon . | . . . . . Launcher 4 | . . . 1 3 Special Weapon . | . . . . . Impact Weapon . | . . . . . Slashing Weapon 2 | . . . . 2 Piercing Weapon . | . . . . . Special Melee Weapon . | . . . . . Unidentified Prototypes 1 | . . . . 1 Corrupted Parts 1 | . . . 1 . System Corruption 2 | . . . 2 . Parts Lost 32 | . 3 2 11 16 Power 5 | . 1 . 2 2 Propulsion 18 | . 2 . 7 9 Utility 2 | . . 1 . 1 Weapon 7 | . . 1 2 4 Highest Loss Streak 8 | . 2 1 8 8 To Critical Strikes . | . . . . . Average Slot Usage (%) 88 | . 96 93 88 81 Engine 9 | . 13 4 8 13 Core 2 | . . 9 1 . Treads 6 | . . . 5 16 Leg 15 | . 1 19 23 6 Wheel 3 | . 4 . 3 4 Hover 3 | . 19 4 . . Flight 1 | . . . 3 . Device 7 | . 3 13 5 7 Processor 2 | . 7 . 2 . Hackware 9 | . 11 12 9 7 Protection 3 | . . . 3 8 Energy Gun 8 | . 26 20 2 . Energy Cannon 6 | . . 2 11 4 Ballistic Gun 5 | . 1 4 6 8 Naked Turns 5 | . . . . 5 Heaviest Build 26 | 13 13 13 20 26 Greatest Support 60 | 20 24 20 40 60 Greatest Overweight (x) 3 | . . 2 3 2 Average Overweight (x) . | . . . . . Largest Inventory Capacity 8 | 8 8 5 5 5 Average Capacity 5 | 6 5 5 5 5 Most Carried 8 | 6 8 5 5 5 Average Carried 4 | 4 5 4 4 4 Final Capacity 8 | 8 5 5 5 5 Final Carried 6 | 6 5 5 3 1 Class Distribution -------------------- 81% | Scavenger-Mutant 18% | Mutant Dominant Class ---------------- Scavenger-Mutant | -10/Materials Scavenger-Mutant | -10/Mines Scavenger-Mutant | -9/Materials Scavenger-Mutant | -8/Materials Resources | -11 -10 -10 -9 -8 ----------- Run | Jun Mat Min Mat Mat Matter Collected 1422 | 186 208 153 565 310 Remotely . | . . . . . Salvage Created 2151 | 19 335 168 1053 576 Parts 143 | 3 30 9 63 38 Haulers Intercepted 1 | . . . 1 . Recyclers Shooed 5 | . 2 . 2 1 Parts Field Recycled . | . . . . . Retrieved Matter . | . . . . . Parts Self-Destructed . | . . . . . Prevented . | . . . . . Kills | -11 -10 -10 -9 -8 ------- Run | Jun Mat Min Mat Mat Combat Hostiles Destroyed 52 | . 8 4 21 19 Guns 20 | . 8 3 2 7 Cannons 18 | . . 1 15 2 AOE 12 | . . . 2 10 Classes Destroyed 11 | 1 6 . 3 1 Worker 3 | . . . 2 1 Builder 7 | . 1 . 2 4 Tunneler 1 | 1 . . . . Hauler 1 | . . . 1 . Recycler 3 | . 1 . 1 1 Operator 3 | . 2 . 1 . Watcher 4 | . 2 . 1 1 Swarmer 23 | . 6 . 10 7 Grunt 21 | . 2 4 6 9 Brawler 2 | . . . . 2 Sentry 6 | . . . 5 1 Thug 2 | . . . 2 . Best Kill Streak 11 | 1 4 2 5 11 Combat Bots Only 7 | . 3 2 5 7 Max Kills in Single Turn 4 | 1 2 1 2 4 Gunslinging 1 | . 1 . . . Exploded 3 | . . . 2 3 Melee . | . . . . . Uniques/NPCs Destroyed . | . . . . . Combat | -11 -10 -10 -9 -8 -------- Run | Jun Mat Min Mat Mat Damage Taken 4321 | . 262 416 1489 2154 Core 1093 | . 72 99 363 559 Absorbed by Shields . | . . . . . Regen/Repaired (Parts) 53 | . . . . 53 Core Remaining (%) 46 | 100 . 31 9 . Volleys Fired 233 | 1 38 37 84 73 Largest 2 | 2 2 2 2 2 Hottest 136 | 80 80 105 136 86 Shots Fired 362 | 2 76 54 133 97 Gun 226 | 2 76 48 32 68 Cannon 122 | . . 6 100 16 Launcher 14 | . . . 1 13 Special . | . . . . . Kinetic 114 | . 9 14 30 61 Thermal 152 | 2 67 34 42 7 Explosive 14 | . . . 1 13 Electromagnetic 82 | . . 6 60 16 Robot Hit Streak 13 | 1 6 8 12 13 Robot Miss Streak 7 | 1 7 3 6 3 Penetration Max . | . . . . . Secondary Targets 1 | . 1 . . . Max Gunslinging Chain 1 | . 1 . . . Shots Hit Robots 221 | 1 40 35 76 69 Core Hits 122 | 1 22 11 35 53 Critical Kills 1 | . . . 1 . Critical Parts Destroyed 3 | . . 2 1 . Critical Strikes 7 | . . 2 5 . Meltdown 1 | . . . 1 . Destroy 5 | . . 2 3 . Corrupt 1 | . . . 1 . Melee Attacks 5 | . . . . 5 Impact . | . . . . . Slashing 5 | . . . . 5 Piercing . | . . . . . Sneak Attacks . | . . . . . Combat Hostiles . | . . . . . Follow-up Attacks 1 | . . . . 1 Damage Inflicted 5518 | 10 444 406 1976 2682 Guns 1633 | 10 444 378 277 524 Cannons 1509 | . . 28 1194 287 Explosions 2282 | . . . 492 1790 Melee 61 | . . . . 61 Ramming 33 | . . . 13 20 Kinetic 847 | . 52 84 247 464 Thermal 1652 | 10 392 294 896 60 Explosive 1664 | . . . 1 1663 Electromagnetic 1261 | . . 28 819 414 Impact . | . . . . . Slashing 61 | . . . . 61 Piercing . | . . . . . Highest Corruption 2 | . . . 2 2 Average Corruption 1 | . . . 2 1 Corruption Purged . | . . . . . Corruption Blocked . | . . . . . Effects 19 | . . . 13 6 Message Errors 3 | . . . 1 2 Matter Fused 5 | . . . 3 2 Heat Flow Errors 2 | . . . 2 . Energy Discharges 3 | . . . 2 1 Data Loss (minor) 1 | . . . 1 . Data Loss (major) 3 | . . . 2 1 Weapon Failures 2 | . . . 2 . Overload Shots . | . . . . . Overflow Damage 167 | . . . 55 112 Projectiles 21 | . . . 21 . Explosions 146 | . . . 34 112 Melee . | . . . . . Knockbacks . | . . . . . Impact . | . . . . . Kinetic . | . . . . . Secondary . | . . . . . Self-Inflicted Damage 270 | . . . 49 221 Shots 10 | . . . 3 7 Rammed 9 | . . . 3 6 Targets Rammed 15 | . . 1 7 7 Kicked 5 | . . 1 4 . Crushed 1 | . . . . 1 Highest Temperature 710 | 18 102 373 710 246 Average Temperature 110 | 12 28 109 171 66 Received Heat Transfer 1269 | . 78 246 207 738 Effects 25 | . . 1 24 . Shutdowns 2 | . . . 2 . Energy Bleed 4 | . . 1 3 . Matter Decay 4 | . . . 4 . Short Circuit 4 | . . . 4 . Damage (minor) 3 | . . . 3 . Damage (major) 4 | . . . 4 . Damage (core) 4 | . . . 4 . Siege Activations . | . . . . . Robots Corrupted 1 | . . . 1 . Combat Hostiles 1 | . . . 1 . Parts Fried 8 | . . . 8 . Impact Corruptions . | . . . . . Robots Melted 1 | . . . 1 . Combat Hostiles 1 | . . . 1 . Parts Melted 4 | . 1 1 2 . Heat Transferred 2836 | 25 900 685 1078 148 Parts Sabotaged . | . . . . . Parts Stolen . | . . . . . Parts Stripped . | . . . . . Power Chain Reactions 3 | . . . 3 . Missiles Intercepted . | . . . . . Alert | -11 -10 -10 -9 -8 ------- Run | Jun Mat Min Mat Mat Peak Influence 426 | 5 231 134 426 370 Initial 73 | . 3 54 16 73 Average 168 | 2 110 54 248 171 Maximum Alert Level 2 | . 1 . 2 1 Low Security (%) 65 | 100 77 100 37 74 Level 1 29 | . 22 . 48 25 Level 2 5 | . . . 13 . Level 3 . | . . . . . Level 4 . | . . . . . Level 5 . | . . . . . High Security . | . . . . . Max Security . | . . . . . Squads Dispatched 8 | . 4 . 3 1 Investigation 4 | . 1 . 3 . Extermination . | . . . . . Reinforcement 4 | . 3 . . 1 Assault . | . . . . . Garrison . | . . . . . Intercept . | . . . . . Searches Triggered . | . . . . . Construction Impeded 1 | . . . . 1 Haulers Reinforced . | . . . . . Active Scanning Responses . | . . . . . Cargo Convoy Interrupts . | . . . . . Stealth | -11 -10 -10 -9 -8 --------- Run | Jun Mat Min Mat Mat Distress Signals 9 | . 2 1 3 3 Communications Jammed . | . . . . . Distress Signals . | . . . . . Times Spotted 86 | . 16 7 31 32 Peak Tracking Total 7 | . 4 2 6 7 Tactical Retreats 6 | . 2 . 3 1 Traps | -11 -10 -10 -9 -8 ------- Run | Jun Mat Min Mat Mat Traps Triggered 10 | . 1 1 3 5 Indirectly . | . . . . . Trap Hack Attempts . | . . . . . Triggered . | . . . . . Disarmed . | . . . . . Reprogrammed . | . . . . . Reused . | . . . . . Traps Extracted . | . . . . . Installed . | . . . . . Triggered . | . . . . . Machines | -11 -10 -10 -9 -8 ---------- Run | Jun Mat Min Mat Mat Machines Disabled 8 | . . . 5 3 Max in Single Turn 2 | . . . 2 2 Machines Repaired . | . . . . . Machines Sabotaged . | . . . . . Overloaded Fab Kills . | . . . . . Hacking | -11 -10 -10 -9 -8 --------- Run | Jun Mat Min Mat Mat Machines Accessed 21 | . 5 1 14 1 Terminals 17 | . 5 . 12 . Fabricators . | . . . . . Repair Stations 1 | . . . . 1 Recycling Units . | . . . . . Scanalyzers 2 | . . . 2 . Garrison Access . | . . . . . Total Hacks 59 | . 13 1 43 2 Successful 33 | . 4 1 26 2 Failed 26 | . 9 . 17 . Catastrophic 4 | . 2 . 2 . Database Lockouts . | . . . . . Manual 20 | . 9 . 11 . Terminals 47 | . 13 . 34 . Fabricators . | . . . . . Repair Stations 2 | . . . . 2 Recycling Units . | . . . . . Scanalyzers 9 | . . . 9 . Garrison Access . | . . . . . Terminal Hacks 22 | . 4 1 17 . Record 3 | . 1 . 2 . Part Schematic 1 | . . . 1 . Robot Analysis 4 | . 1 . 3 . Prototype ID Bank 1 | . . . 1 . Open Door 1 | . . 1 . . Emergency Access Points 1 | . . . 1 . Terminal Index 2 | . 1 . 1 . Alert Level 1 | . 1 . . . Unreport Threat 1 | . . . 1 . Dispatch Records 1 | . . . 1 . Maintenance Status 1 | . . . 1 . Security Status 1 | . . . 1 . Patrol Status 1 | . . . 1 . Recall Investigation 1 | . . . 1 . Recall Reinforcements 1 | . . . 1 . Hauler Manifests 1 | . . . 1 . Fabricator Hacks . | . . . . . Repair Station Hacks 2 | . . . . 2 Scan Component 1 | . . . . 1 Repair 1 | . . . . 1 Recycling Unit Hacks . | . . . . . Scanalyzer 9 | . . . 9 . Insert Component 5 | . . . 5 . Analyze 4 | . . . 4 . Garrison Access Hacks . | . . . . . Unauthorized Hacks . | . . . . . Terminals . | . . . . . Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units . | . . . . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Data Cores Recovered 1 | . . . 1 . Used . | . . . . . Hacking Detections 19 | . 5 . 14 . Full Trace Events 3 | . . . 3 . Feedback Events . | . . . . . Feedback Blocked . | . . . . . Robot Schematics Acquired . | . . . . . Robots Built . | . . . . . Authchips . | . . . . . Time . | . . . . . Total Robot Build Rating . | . . . . . Part Schematics Acquired 5 | . . . 5 . Parts Built . | . . . . . Authchips . | . . . . . Time . | . . . . . Total Part Build Rating . | . . . . . Parts Repaired 1 | . . . . 1 Time 38 | . . . . 38 Parts Recycled . | . . . . . Recycled Matter . | . . . . . Retrieved Matter . | . . . . . Retrieved Components . | . . . . . Parts Scanalyzed 4 | . . . 4 . Part Schematics Acquired 4 | . . . 4 . Parts Damaged 1 | . . . 1 . Bothacking | -11 -10 -10 -9 -8 ------------ Run | Jun Mat Min Mat Mat Used RIF Installer . | . . . . . Robots Hacked . | . . . . . Non-combat . | . . . . . Combat . | . . . . . Robot Hacks Applied . | . . . . . Relay Couplers Released . | . . . . . Fabnet Peak Effective % . | . . . . . Robots Rewired . | . . . . . Allies Hacked . | . . . . . Hacks Repelled . | . . . . . Allies | -11 -10 -10 -9 -8 -------- Run | Jun Mat Min Mat Mat Total Allies 1 | . . 1 . . Largest Group 1 | . . 1 1 . Highest-Rated Group 31 | . . 31 31 . Highest-Rated Ally 31 | . . 31 31 . Total Orders . | . . . . . Ally Attacks 16 | . . 13 3 . Total Damage 190 | . . 126 64 . Kills 3 | . . 2 1 . Allies Corrupted . | . . . . . Allies Melted . | . . . . . Intel | -11 -10 -10 -9 -8 ------- Run | Jun Mat Min Mat Mat Robot Analysis Total 4 | . 1 . 3 . Derelict Logs Recovered 1 | . . 1 . . Drone Launches . | . . . . . Drone Recoveries . | . . . . . Exploration | -11 -10 -10 -9 -8 ------------- Run | Jun Mat Min Mat Mat Turns Passed 3827 | 96 581 662 1545 943 Spaces Moved 2377 | 65 663 373 817 459 Core 35 | 6 . . 5 24 Treads 247 | . . . 12 235 Legs 1025 | 59 28 302 504 132 Wheels 372 | . 66 . 238 68 Hover 640 | . 569 71 . . Flight 58 | . . . 58 . Fastest Speed 37 | 50 56 60 37 50 Average Speed 107 | 113 62 126 115 141 Slowest Speed 240 | 120 120 180 200 240 Overloaded Moves . | . . . . . Propulsion Burnouts . | . . . . . Robots Hopped . | . . . . . Cave-ins Triggered . | . . . . . Exploration Rate (%) 47 | 3 84 56 59 34 Regions Visited 4 Branch Regions 1 Pre-discovered Areas 3 | . . 3 . . Known Exits Taken 3 | . 1 1 1 . Unknown Exits Taken 1 | 1 . . . . Scrap Searched . | . . . . . Spaces Dug 8 | . . . 8 . Terrain Destroyed 189 | . . . 63 126 Melee . | . . . . . Projectile . | . . . . . AOE 189 | . . . 63 126 Terrain Rammed . | . . . . . Walls Destroyed . | . . . . . Machines Disabled . | . . . . . Actions | -11 -10 -10 -9 -8 --------- Run | Jun Mat Min Mat Mat Total 3293 | 84 755 512 1290 652 Wait 424 | . 20 71 285 48 Move 2373 | 64 662 372 816 459 Hop . | . . . . . Pick Up 74 | 12 10 7 30 15 Fast Attach 22 | 1 3 2 6 10 Attach 40 | 6 1 1 17 15 Detach 1 | . . . 1 . Swap 45 | . 8 11 17 9 Drop 62 | . 13 10 27 12 Fire 233 | 1 38 37 84 73 Melee 4 | . . . . 4 Ram 1 | . . . . 1 Kick 5 | . . 1 4 . Crush 9 | . . . 3 6 Escape Stasis . | . . . . . Rewire . | . . . . . Trap . | . . . . . Miscellaneous . | . . . . . Route ------- -11/Junkyard -10/Materials (discovered 4 exits: *Mat x3 / *Min) -10/Mines (discovered 2 exits: *Mat x2) -9/Materials (discovered 2 exits: *Mat x2) -8/Materials (discovered 1 exit: [*Fac]) History --------- Turn | Location | Event 73 | -11/Junkyard | Discovered new exit (range 15) 97 | -11/Junkyard | Entered Materials 185 | -10/Materials | Discovered new exit (range 9) 239 | -10/Materials | Discovered new exit (range 5) 281 | -10/Materials | Discovered new exit (range 16) 365 | -10/Materials | Discovered new exit (range 9) 401 | -10/Materials | Identified exit to Materials 510 | -10/Materials | Build established: Scavenger-Mutant 677 | -10/Materials | Identified exit to Mines 678 | -10/Materials | Entered Mines 683 | -10/Mines | Met a Derelict who couldn't figure out how to use a Trap Extractor 867 | -10/Mines | Core integrity fell below 50% 1025 | -10/Mines | Escorted by a lone wolf Derelict 1045 | -10/Mines | Learned location of Storage (-9) 1242 | -10/Mines | Learned location of Zion (-7) 1298 | -10/Mines | Discovered exit to Materials (range 8) 1334 | -10/Mines | Discovered exit to Materials (range 6) 1340 | -10/Mines | Entered Materials 1340 | -9/Materials | Accompanied by 1 ally 1340 | -9/Materials | Evolved 2 slots: Propulsion x2 1969 | -9/Materials | Discovered new exit (range 10) 1980 | -9/Materials | Identified exit to Materials 2291 | -9/Materials | Core integrity fell below 50% 2310 | -9/Materials | Core integrity fell below 20% 2367 | -9/Materials | Lost 8 parts (1p5n2w) 2870 | -9/Materials | Discovered exit to Materials (range 16) 2885 | -9/Materials | Entered another Materials area 2885 | -8/Materials | Evolved 2 slots: Power x1, Utility x1 3197 | -8/Materials | Repaired EM Pulse Cannon 3567 | -8/Materials | Destroyed 7 combat bots 3712 | -8/Materials | Lost 8 parts (2p4n1u1w) 3728 | -8/Materials | Core integrity fell below 50% 3783 | -8/Materials | Build established: Mutant 3800 | -8/Materials | Core integrity fell below 20% 3810 | -8/Materials | Discovered new exit (range 16) 3828 | -8/Materials | Destroyed by G-47 Trooper with Particle Gun Last Messages --------------- 03802_ K-01 Serf collects debris. 03805_ Nuclear Reactor explodes. 03805_ K-01 Serf collects debris. 03807_ The unstable cave ceiling collapses. 03808_ Acquired Lgt. Treads. 03809_ K-01 Serf collects debris. 03810_ EXIT=FOUND 03813_ U-05 Engineer lays Concrete. 03815_ K-01 Serf collects debris. 03815_ U-05 Engineer builds a Wall. 03816_ Scythe follow-up attack on G-47 Trooper. 03818_ U-05 Engineer builds a Wall. 03818_ K-01 Serf collects debris. 03823_ U-05 Engineer lays Concrete. 03823_ U-05 Engineer builds a Wall. 03824_ R-06 Scavenger collects Wheel. 03825_ U-05 Engineer lays Concrete. 03825_ K-01 Serf collects debris. 03827_ U-05 Engineer builds a Wall. 03827_ R-06 Scavenger collects Sml. Matter Pod. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ??????????????????????#####??????????????????????? | | ??????????????????????# ??????????????????????? | | ??????????????????????# < ??????????????????????? | | ??????????????????????# ??????????????????????? | | ????????????????????### ??????????????????????? | | ????????????????????? ??????????????????????? | | ????????????????????? ??????????????????????? | | ?????????????????????? #??????????????????????? | | ??????????????????????# ###########????????????? | | ??????????????????????#k # #????????????? | | ??????????????????????#w # #????????????? | | ??????????????????????# g/ #????????????? | | ??????????????????????# @# #????????????? | | ???????????????????#??# ###??????????? | | ???????????????????? ?# *! #??????????? | | ???????????????????? ?# *! #??????????? | | ????????????????????? #k # #??????????? | | ????????????????????? # k[ #??????????? | | ????????????????????? + #??????????? | | ????????????????"" ]] # a %! # #??????????? | | ????????????????"?????#% r #??????????? | | ??????????????????????#= #??????????? | | ??????????????????????# ##### ##?????????? | | ??????????????????????# # u k #?????????? | | ??????????????????????# # u #?????????? | | ??????????????######### + """"" #?????????? | | #######???????## ^^ # """"""""" #?????????? | | # # ###?????## ^^ # """ """ #?????????? | | # # #?????## #### ## #+#?????????? | | #????### ############ # #?????????? | | ############# # #?????# % # #?????????? | | # ??????# % ## #?????????? | | ######### ## ##????????? | | % # ## % #????????? | | # ############# # ## % #????????? | | # #### # #! = ## * * #????????? | | # ### # ! ## = #????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 41 Energy Generation 23 Energy Capacity 305 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 ECM Strength 1 Base Temperature (-) 100 Armor Coverage 150 Utility Shielding 66 Evasion (%) 55 Recoil Reduction 3 Offensive Hacking 10 Trap Extractor Capacity 6 Item Schematics ----------------- EM Pulse Cannon | -9/Materials | Scanalyzed Aluminum Leg | -9/Materials | Scanalyzed Datajack | -9/Materials | Hacked Imp. Utility Shielding | -9/Materials | Scanalyzed Lgt. Assault Rifle | -9/Materials | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- Armchair Analyst Close Call Hey, That's Mine! It's Just You Safety First Universal Adapter Challenges ------------ None Game ------ Seed ModifiedDynamicSpecial Manual? 0 Play Time 01:15:51 Cumulative 5.5 hours Start 2024.02.11 @ 14:55:08 End 2024.02.11 @ 16:34:03 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 3 Rogue 3 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 3 Gallery% 6 Achievement% 8 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 1 Font 18/SmallcapsGlow Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: a305ed55-7de6-4a5a-b711-215660fc7448