Cogmind - Beta 14 @@@ ROGUE MODE // 2025.02.19 @ 23:55:28 Player: Zedx Result: Self-destructed Performance ------------- Evolutions (2) 1000 Regions Visited (6) 1200 Robots Destroyed (24) 120 Value Destroyed (303) 303 Prototype IDs (27) 540 Alien Tech Used (0) 0 Bonus (507) 507 TOTAL SCORE: 3670 Bonus ------- Follower Combat Kills 7 Entered Garrisons 200 Aligned with FarCom 300 Cogmind --------- Core Integrity 469/550 Matter 197/300 Energy 300/300 System Corruption 0% Temperature Cool (0) Movement Walking (100) Location -8/Garrison Parts ------- > --- POWER (2) -------- Ion Engine Light Angular Momentum Engine > --- PROPULSION (3) --- Aluminum Leg Potential Leg Potential Leg > --- UTILITY (4) ------ Large Storage Unit Sensor Array Signal Interpreter Targeting Computer > --- WEAPON (2) ------- Autogun Grenade Launcher > --- INVENTORY (15) --- Ion Engine Light Ion Engine Improved Ion Engine Light Treads Light Treads Improved Heat Sink Improved Heat Sink Large Storage Unit Shield Generator Light Assault Rifle Light Assault Rifle Light Assault Rifle Proton Bomb Trap Gamma Bomb Trap Peak State ------------ > --- POWER ------------ Ion Engine Light Angular Momentum Engine > --- PROPULSION ------- Aluminum Leg Potential Leg Potential Leg > --- UTILITY ---------- Large Storage Unit Sensor Array Signal Interpreter Targeting Computer > --- WEAPON ----------- Autogun Grenade Launcher > --- INVENTORY -------- Ion Engine Light Ion Engine Light Ion Engine Improved Ion Engine Light Treads Light Treads Improved Heat Sink Improved Heat Sink Large Storage Unit Shield Generator Light Assault Rifle Light Assault Rifle Proton Bomb Trap Gamma Bomb Trap Gamma Bomb Trap [Rating: 36] Favorites ----------- Power Ion Engine Engine Ion Engine Propulsion Aluminum Leg Leg Aluminum Leg Utility Medium Storage Unit Device Sensor Array Storage Medium Storage Unit Processor Signal Interpreter Weapon Light Assault Rifle Energy Gun Particle Gun Ballistic Gun Light Assault Rifle Launcher Grenade Launcher Build | -11 -10 -10 -10 -9 -8 -8 ------- Run | Yrd Mat Min Exi Min Mat Gar Slots Evolved 4 | . . . . . 4 . Power 1 | . . . . . 1 . Propulsion 1 | . . . . . 1 . Utility 2 | . . . . . 2 . Weapon . | . . . . . . . Parts Attached 37 | 5 12 5 2 3 7 3 Power 8 | 1 1 . . 2 2 2 Engine 8 | 1 1 . . 2 2 2 Core . | . . . . . . . Reactor . | . . . . . . . Propulsion 7 | 2 2 . 2 . 1 . Treads . | . . . . . . . Leg 7 | 2 2 . 2 . 1 . Wheel . | . . . . . . . Hover . | . . . . . . . Flight . | . . . . . . . Utility 9 | 1 4 . . . 4 . Device 4 | . 3 . . . 1 . Storage 3 | 1 1 . . . 1 . Processor 2 | . . . . . 2 . Hackware . | . . . . . . . Protection . | . . . . . . . Artifact . | . . . . . . . Weapon 13 | 1 5 5 . 1 . 1 Energy Gun 5 | 1 3 1 . . . . Energy Cannon . | . . . . . . . Ballistic Gun 7 | . 2 4 . 1 . . Ballistic Cannon . | . . . . . . . Launcher 1 | . . . . . . 1 Special Weapon . | . . . . . . . Impact Weapon . | . . . . . . . Slashing Weapon . | . . . . . . . Piercing Weapon . | . . . . . . . Special Melee Weapon . | . . . . . . . Unidentified Prototypes 1 | . . . 1 . . . Parts Lost . | . . . . . . . Power . | . . . . . . . Propulsion . | . . . . . . . Utility . | . . . . . . . Weapon . | . . . . . . . Highest Loss Streak . | . . . . . . . To Critical Strikes . | . . . . . . . Average Slot Usage (%) 99 | . 98 100 99 100 99 100 Engine 14 | . 13 14 14 14 17 18 Leg 27 | . 27 28 27 28 27 27 Device 13 | . 13 14 14 14 13 9 Storage 12 | . 14 14 14 14 9 9 Processor 4 | . . . . . 13 18 Energy Gun 6 | . 15 5 . . . . Ballistic Gun 17 | . 11 22 28 28 18 10 Peak Build Rating 36 | 5 10 9 26 28 33 36 Average Rating 16 | 3 9 8 10 26 32 33 On Entrance 15 | . 5 9 8 26 28 33 Naked Turns . | . . . . . . . Heaviest Build 41 | 12 21 20 18 22 37 41 Greatest Support 70 | 20 20 20 60 60 70 70 Greatest Overweight (x) 2 | 1 2 . . . . . Average Overweight (x) . | . . . . . . . Largest Inventory Capacity 15 | 8 10 10 10 10 15 15 Average Capacity 10 | 7 9 10 10 10 12 15 Most Carried 15 | 4 10 10 10 10 11 15 Average Carried 9 | 2 8 9 9 9 9 12 Final Capacity 15 | 8 10 10 10 10 15 15 Final Carried 14 | 4 10 9 10 10 11 14 Class Distribution -------------------- 66% | Mutant 32% | Skirmisher Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -10/Exiles Skirmisher | -9/Mines Skirmisher | -8/Materials Skirmisher | -8/Garrison Resources | -11 -10 -10 -10 -9 -8 -8 ----------- Run | Yrd Mat Min Exi Min Mat Gar Matter Collected 716 | 152 265 35 . 97 113 54 Remotely . | . . . . . . . Salvage Created 407 | . 268 35 . 25 25 54 Parts 42 | . 28 3 . 1 3 7 Haulers Intercepted . | . . . . . . . Recyclers Shooed 1 | . 1 . . . . . Parts Field Recycled . | . . . . . . . Retrieved Matter . | . . . . . . . Parts Self-Destructed . | . . . . . . . Prevented . | . . . . . . . Kills | -11 -10 -10 -10 -9 -8 -8 ------- Run | Yrd Mat Min Exi Min Mat Gar Combat Hostiles Destroyed 20 | . 9 3 . 2 2 4 Guns 19 | . 8 3 . 2 2 4 AOE 1 | . 1 . . . . . Classes Destroyed 5 | . 5 . . . . . Builder 1 | . 1 . . . . . Recycler 1 | . 1 . . . . . Operator 1 | . 1 . . . . . Watcher 1 | . 1 . . . . . Swarmer 20 | . 9 3 . 2 2 4 Best Kill Streak 6 | . 6 2 . 2 1 4 Combat Bots Only 5 | . 5 2 . 2 1 4 Max Kills in Single Turn 2 | . 2 1 . 2 1 1 Gunslinging . | . . . . . . . Exploded 1 | . 1 . . . . . Melee . | . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . Combat | -11 -10 -10 -10 -9 -8 -8 -------- Run | Yrd Mat Min Exi Min Mat Gar Hostile Shots Fired 133 | . 36 34 . 6 5 52 Missed 37 | . 9 7 . 3 1 17 Damage Taken 847 | . 234 240 . 23 28 322 Core 185 | . 41 63 . . . 81 Absorbed by Shields 10 | . 6 . . . 4 . Regen/Repaired (Parts) 69 | . 69 . . . . . Core Remaining (%) 79 | 100 . . . 58 . . Volleys Fired 95 | . 42 17 . 1 7 28 Largest 2 | . 2 2 . 2 2 1 Hottest 130 | . 130 85 . 40 43 30 Shots Fired 161 | . 85 32 . 2 14 28 Gun 159 | . 85 32 . 2 14 26 Cannon . | . . . . . . . Launcher 2 | . . . . . . 2 Special . | . . . . . . . Kinetic 83 | . 26 15 . 2 14 26 Thermal 46 | . 29 17 . . . . Explosive 2 | . . . . . . 2 Electromagnetic 30 | . 30 . . . . . Robot Hit Streak 5 | . 4 3 . 1 5 3 Robot Miss Streak 8 | . 4 4 . 1 3 8 Penetration Max . | . . . . . . . Secondary Targets 3 | . 1 2 . . . . Max Gunslinging Chain 1 | . 1 1 . . . . Shots Hit Robots 64 | . 36 12 . 1 9 6 Core Hits 30 | . 15 5 . 2 3 5 Critical Kills . | . . . . . . . Critical Parts Destroyed 1 | . 1 . . . . . Critical Strikes 3 | . 2 1 . . . . Burn 1 | . . 1 . . . . Destroy 1 | . 1 . . . . . Corrupt 1 | . 1 . . . . . Melee Attacks . | . . . . . . . Impact . | . . . . . . . Slashing . | . . . . . . . Piercing . | . . . . . . . Sneak Attacks . | . . . . . . . Combat Hostiles . | . . . . . . . Follow-up Attacks . | . . . . . . . Damage Inflicted 1026 | . 615 148 . 21 118 124 Guns 859 | . 462 148 . 17 118 114 Cannons . | . . . . . . . Explosions 152 | . 142 . . . . 10 Melee . | . . . . . . . Ramming 15 | . 11 . . 4 . . Kinetic 377 | . 89 39 . 17 118 114 Thermal 433 | . 324 109 . . . . Explosive 10 | . . . . . . 10 Electromagnetic 191 | . 191 . . . . . Impact . | . . . . . . . Slashing . | . . . . . . . Piercing . | . . . . . . . Highest Corruption 3 | . 3 3 3 3 . . Average Corruption 2 | . 2 3 3 3 . . Corruption Purged . | . . . . . . . Corruption Blocked . | . . . . . . . Effects 50 | . 22 5 16 7 . . Message Errors 10 | . 4 3 2 1 . . Matter Fused 10 | . 6 . 3 1 . . Heat Flow Errors 5 | . 2 . 2 1 . . Energy Discharges 8 | . 3 1 2 2 . . Parts Rejected 1 | . 1 . . . . . Parts Fused 2 | . 2 . . . . . Data Loss (minor) 9 | . 2 1 4 2 . . Data Loss (major) 2 | . . . 2 . . . Misfires 1 | . 1 . . . . . Alerts 2 | . 1 . 1 . . . Overload Shots . | . . . . . . . Overflow Damage . | . . . . . . . Projectiles . | . . . . . . . Explosions . | . . . . . . . Melee . | . . . . . . . Knockbacks . | . . . . . . . Impact . | . . . . . . . Kinetic . | . . . . . . . Secondary . | . . . . . . . Self-Inflicted Damage 67 | . 27 . . . . 40 Shots 3 | . 2 . . . . 1 Rammed . | . . . . . . . Targets Rammed 5 | . 4 . . 1 . . Kicked 5 | . 4 . . 1 . . Crushed . | . . . . . . . Highest Temperature 381 | . 247 381 228 216 2 6 Average Temperature 95 | . 64 218 114 116 1 3 Received Heat Transfer . | . . . . . . . Effects 3 | . . 3 . . . . Shutdowns 1 | . . 1 . . . . Short Circuit 2 | . . 2 . . . . Siege Activations . | . . . . . . . Robots Corrupted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Fried . | . . . . . . . Impact Corruptions . | . . . . . . . Robots Melted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Melted . | . . . . . . . Heat Transferred 927 | . 594 333 . . . . Parts Sabotaged . | . . . . . . . Parts Stolen . | . . . . . . . Parts Stripped . | . . . . . . . Power Chain Reactions 2 | . 2 . . . . . Alert | -11 -10 -10 -10 -9 -8 -8 ------- Run | Yrd Mat Min Exi Min Mat Gar Peak Influence 234 | . 234 78 . 93 50 167 Initial 35 | . . 8 . . 35 32 Average 53 | . 66 70 . 14 23 81 Maximum Alert Level 1 | . 1 . . . . . Low Security (%) 94 | 100 89 100 . 100 100 100 Level 1 5 | . 10 . . . . . Level 2 . | . . . . . . . Level 3 . | . . . . . . . Level 4 . | . . . . . . . Level 5 . | . . . . . . . High Security . | . . . . . . . Max Security . | . . . . . . . Squads Dispatched . | . . . . . . . Investigation . | . . . . . . . Extermination . | . . . . . . . Reinforcement . | . . . . . . . Assault . | . . . . . . . Garrison . | . . . . . . . Intercept . | . . . . . . . Searches Triggered . | . . . . . . . Construction Impeded . | . . . . . . . Haulers Reinforced . | . . . . . . . Active Scanning Responses . | . . . . . . . Cargo Convoy Interrupts . | . . . . . . . Stealth | -11 -10 -10 -10 -9 -8 -8 --------- Run | Yrd Mat Min Exi Min Mat Gar Distress Signals 4 | . 2 . . . 2 . Communications Jammed . | . . . . . . . Distress Signals . | . . . . . . . Times Spotted 51 | . 32 3 . 4 5 7 Peak Tracking Total 4 | . 4 3 . 4 3 3 Tactical Retreats 2 | . 2 . . . . . Traps | -11 -10 -10 -10 -9 -8 -8 ------- Run | Yrd Mat Min Exi Min Mat Gar Traps Triggered 2 | . 2 . . . . . Indirectly . | . . . . . . . Trap Hack Attempts . | . . . . . . . Triggered . | . . . . . . . Disarmed . | . . . . . . . Reprogrammed . | . . . . . . . Reused . | . . . . . . . Traps Extracted . | . . . . . . . Installed 1 | . . . . . . 1 Triggered 1 | . 1 . . . . . Most Traps Carried 3 | . . . . . . 3 Machines | -11 -10 -10 -10 -9 -8 -8 ---------- Run | Yrd Mat Min Exi Min Mat Gar Machines Disabled 6 | . 2 . . 1 . 3 Max in Single Turn 2 | . 1 . . . . 2 Machines Repaired . | . . . . . . . Machines Dismantled . | . . . . . . . Machines Sabotaged . | . . . . . . . Overloaded Fab Kills . | . . . . . . . Hacking | -11 -10 -10 -10 -9 -8 -8 --------- Run | Yrd Mat Min Exi Min Mat Gar Machines Accessed 13 | . 7 . 1 . 5 . Terminals 10 | . 6 . . . 4 . Fabricators . | . . . . . . . Repair Stations 1 | . 1 . . . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access 1 | . . . . . 1 . Total Hacks 46 | . 31 . 1 . 14 . Successful 27 | . 18 . 1 . 8 . Failed 19 | . 13 . . . 6 . Catastrophic 3 | . 1 . . . 2 . Database Lockouts . | . . . . . . . Manual 6 | . 3 . 1 . 2 . Terminals 39 | . 26 . . . 13 . Fabricators . | . . . . . . . Repair Stations 5 | . 5 . . . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access 1 | . . . . . 1 . Terminal Hacks 22 | . 14 . 1 . 7 . Part Schematic 1 | . 1 . . . . . Prototype ID Bank 2 | . 1 . . . 1 . Emergency Access Points 4 | . 2 . . . 2 . Scanalyzer Index 1 | . 1 . . . . . Alert Level 2 | . 2 . . . . . Locate Traps 3 | . 2 . . . 1 . Maintenance Status 2 | . 2 . . . . . Transport Status 2 | . 2 . . . . . Hauler Manifests 1 | . . . . . 1 . Registered Components 1 | . . . . . 1 . Zone Layout 2 | . 1 . . . 1 . Derelict Proto ID Bank 1 | . . . 1 . . . Fabricator Hacks . | . . . . . . . Repair Station Hacks 4 | . 4 . . . . . Scan Component 2 | . 2 . . . . . Repair 2 | . 2 . . . . . Recycling Unit Hacks . | . . . . . . . Scanalyzer . | . . . . . . . Garrison Access Hacks 1 | . . . . . 1 . Unlock Access 1 | . . . . . 1 . Unauthorized Hacks . | . . . . . . . Terminals . | . . . . . . . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Data Cores Recovered . | . . . . . . . Used . | . . . . . . . Hacking Detections 12 | . 7 . . . 5 . Full Trace Events . | . . . . . . . Feedback Events . | . . . . . . . Feedback Blocked . | . . . . . . . Robot Schematics Acquired . | . . . . . . . Robots Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Robot Build Rating . | . . . . . . . Part Schematics Acquired 1 | . 1 . . . . . Parts Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Part Build Rating . | . . . . . . . Parts Repaired 2 | . 2 . . . . . Time 52 | . 52 . . . . . Parts Recycled . | . . . . . . . Recycled Matter . | . . . . . . . Retrieved Matter . | . . . . . . . Retrieved Components . | . . . . . . . Parts Scanalyzed . | . . . . . . . Part Schematics Acquired . | . . . . . . . Parts Damaged . | . . . . . . . Bothacking | -11 -10 -10 -10 -9 -8 -8 ------------ Run | Yrd Mat Min Exi Min Mat Gar Used RIF Installer . | . . . . . . . Robots Hacked . | . . . . . . . Non-combat . | . . . . . . . Combat . | . . . . . . . Robot Hacks Applied . | . . . . . . . Relay Couplers Released . | . . . . . . . Fabnet Peak Effective % . | . . . . . . . Robots Rewired . | . . . . . . . Allies Hacked . | . . . . . . . Hacks Repelled . | . . . . . . . Allies | -11 -10 -10 -10 -9 -8 -8 -------- Run | Yrd Mat Min Exi Min Mat Gar Total Allies 2 | . . . . 2 . . Largest Group 2 | . . . . 2 2 . Highest-Rated Group 46 | . . . . 46 46 . Highest-Rated Ally 31 | . . . . 31 31 . Total Orders . | . . . . . . . Ally Attacks 6 | . . . . 4 2 . Total Damage 62 | . . . . 22 40 . Kills 1 | . . . . 1 . . Allies Corrupted . | . . . . . . . Allies Melted . | . . . . . . . Intel | -11 -10 -10 -10 -9 -8 -8 ------- Run | Yrd Mat Min Exi Min Mat Gar Robot Analysis Total . | . . . . . . . Derelict Logs Recovered . | . . . . . . . Drone Launches . | . . . . . . . Drone Recoveries . | . . . . . . . Exploration | -11 -10 -10 -10 -9 -8 -8 ------------- Run | Yrd Mat Min Exi Min Mat Gar Turns Passed 4176 | 85 1718 210 756 276 737 394 Spaces Moved 2594 | 56 831 121 635 224 474 253 Core 5 | 5 . . . . . . Treads . | . . . . . . . Legs 2589 | 51 831 121 635 224 474 253 Wheels . | . . . . . . . Hover . | . . . . . . . Flight . | . . . . . . . Fastest Speed 50 | 50 120 120 90 90 100 100 Average Speed 127 | 125 171 120 114 90 100 100 Slowest Speed 260 | 190 260 120 120 90 100 100 Overloaded Moves . | . . . . . . . Propulsion Burnouts . | . . . . . . . Robots Hopped . | . . . . . . . Cave-ins Triggered . | . . . . . . . Exploration Rate (%) 41 | 4 78 23 92 41 25 26 Regions Visited 6 Branch Regions 3 Pre-discovered Areas . | . . . . . . . Known Exits Taken 1 | . . . . . 1 . Unknown Exits Taken 5 | 1 1 1 1 1 . . Scrap Searched 1 | . . . . 1 . . Spaces Dug . | . . . . . . . Terrain Destroyed 8 | . 8 . . . . . Melee . | . . . . . . . Projectile . | . . . . . . . AOE 8 | . 8 . . . . . Terrain Rammed . | . . . . . . . Walls Destroyed . | . . . . . . . Machines Disabled . | . . . . . . . Actions | -11 -10 -10 -10 -9 -8 -8 --------- Run | Yrd Mat Min Exi Min Mat Gar Total 3331 | 71 1045 159 661 298 725 372 Wait 497 | . 118 8 4 63 229 75 Move 2588 | 55 830 120 634 223 473 253 Hop . | . . . . . . . Pick Up 60 | 10 25 4 3 4 7 7 Fast Attach . | . . . . . . . Attach 16 | 5 5 1 1 . 4 . Detach 1 | . . . 1 . . . Swap 21 | . 7 4 1 3 3 3 Drop 30 | 1 14 5 1 3 2 4 Fire 95 | . 42 17 . 1 7 28 Melee . | . . . . . . . Ram . | . . . . . . . Kick 5 | . 4 . . 1 . . Crush . | . . . . . . . Escape Stasis . | . . . . . . . Rewire 17 | . . . 16 . . 1 Trap 1 | . . . . . . 1 Miscellaneous . | . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 4 exits: [*Mat x2] / [*Min x2]) -10/Mines (discovered 2 exits: [*Mat] / *Exi) -10/Exiles (discovered 2 exits: [*Min x2]) -9/Mines -8/Materials -8/Garrison History --------- Turn | Location | Event 7 | -11/Scrapyard | Discovered new exit (range 15) 86 | -11/Scrapyard | Entered Materials 342 | -10/Materials | Build established: Mutant 402 | -10/Materials | Discovered new exit (range 16) 666 | -10/Materials | Discovered new exit (range 16) 712 | -10/Materials | Repaired Aluminum Leg 740 | -10/Materials | Repaired Ion Engine 1120 | -10/Materials | Discovered new exit (range 8) 1487 | -10/Materials | Discovered new exit (range 8) 1804 | -10/Materials | Entered Mines 1914 | -10/Mines | Discovered new exit (range 11) 2008 | -10/Mines | Deemed a non-threat by the Exiles lab entrance 2008 | -10/Mines | Discovered new exit (range 5) 2014 | -10/Mines | Entered Exiles 2045 | -10/Exiles | Discovered new exit (range 14) 2078 | -10/Exiles | Met 8R-AWN 2097 | -10/Exiles | Met EX-HEX 2165 | -10/Exiles | Met EX-DEC 2272 | -10/Exiles | Discovered new exit (range 11) 2386 | -10/Exiles | Visited The Gauntlet 2612 | -10/Exiles | Met EX-BIN 2629 | -10/Exiles | Aligned with FarCom system 2630 | -10/Exiles | Given EX-Vault access code 2665 | -10/Exiles | Opened EX-Vault 2667 | -10/Exiles | Found Prototype Leg 2670 | -10/Exiles | Identified Potential Leg 2673 | -10/Exiles | Found Potential Leg 2703 | -10/Exiles | Warned to stay clear of 0b10 Research branches 2770 | -10/Exiles | Left Exiles lab with Potential Leg 2770 | -10/Exiles | Entered Mines 2997 | -9/Mines | Discovered new exit (range 9) 3000 | -9/Mines | Found DCF Scrap (11 items) 3046 | -9/Mines | Entered Materials 3046 | -8/Materials | Accompanied by 2 allies 3046 | -8/Materials | Evolved 4 slots: Power x1, Propulsion x1, Utility x2 3051 | -8/Materials | Led the pair of lost Derelicts to an unsafe place 3069 | -8/Materials | Build established: Skirmisher 3782 | -8/Materials | Identified exit to Garrison 3783 | -8/Materials | Entered Garrison 4165 | -8/Garrison | Triggered checkpoint 4177 | -8/Garrison | Self-destructed Last Messages --------------- 03922_ Acquired Proton Bomb Trap. 03928_ Acquired EM Surge Trap. 03930_ Dropped EM Surge Trap. 03945_ Acquired Gamma Bomb Trap. 04095_ S-10 Pest destroyed. 04128_ Acquired 12 matter. 04130_ Acquired 11 matter. 04131_ Acquired 31 matter. 04135_ Acquired Lgt. Ion Engine. 04137_ Dropped Lgt. Ion Engine. 04137_ Acquired Lgt. Ion Engine. 04140_ Dropped Lgt. Ion Engine. 04143_ Acquired Lgt. Assault Rifle. 04165_ Beams of light sweep through the air. An alarm sounds. 04165_ Dropped Gamma Bomb Trap. 04165_ C-30 ARC bursts open, deploying its payload. 04165_ S-10 Pest unfolds itself. 04165_ Installed Gamma Bomb Trap. Map ----- +----------------------------------------------------+ | ???????????????????????????????????????????# #?? | | ???????????????????????????????????????????# #?? | | ?????????????????????????##############????# ### | | ?????????????????????????# #????# ^ | | ?????????????????????????# """" """ #????# | | ??????????????????????????????" " &" #????# ### | | ?????????????????????????#????" "& " #????# #?? | | ?????????????????????????# """" """" #????# #?? | | ?????????????????????????# #????# #?? | | ?????????????????????????# #????# #?? | | ?????????????????????????# """& """ #????# #?? | | ?????????????????????????#?"& " &" #????# #?? | | ???????????????????????????"&&" &&" #????# #?? | | ?????????????????????????# """" """" #????# #?? | | ?????????????????????????# ^ #????# #?? | | ?????????????????????????#### ####????# #?? | | ????????????????????????????##### #???????# #?? | | ??????????????????????########### ######### #?? | | ??????????????????????# = #?? | | ??????????????????????# =*== #?? | | ??????????????????????# * #?? | | ??????????????????????# #######++#############?? | | ??????????????????????# #??????????????????????? | | ??????????????????????# #??????????????????????? | | ??????????????????????# #??????????????????????? | | ??????????????????????# @#??????????????????????? | | ??????????????????????# #??????????????????????? | | ??????????????????????# #??????????????????????? | | ???????????## ##""""## #??????????????????????? | | ???????????# #??????????????????????? | | ???????????# #??????????????????????? | | ???????????# #??????????????????????? | | ???????????# ## ##s ^#??????????????????????? | | ???????????# ???# ?# ss#??????????????????????? | | ??????????????? ? ??????????????????????? | | ????????????? ??????????????????????? | | ???????????? "%?????????????????????? | | ???????????? ?????????????????????? | | ???????????? ## ## ###????????????????????? | | ???????????? ??# ?# #??????????????????????? | | ??????????????? ?? ??????????????????????? | | ?????????????? ?? ??????????????????????? | | ?????????????? ??? #??????????????????????? | | ?????????????? ##"???## #???????????????????????? | | ??????????????????????# ????????????????????????? | | ??????????????????????# ????????????????????????? | | ??????????????????????# ????????????????????????? | | ??????????????????????? ????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 31 Energy Generation 23 Energy Capacity 415 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 14 Terrain Scan Density 10 Evasion (%) 57 Targeting Accuracy 5 Item Schematics ----------------- Aluminum Leg | -10/Materials | Hacked Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- Novice Programmer Challenges ------------ None Game ------ Seed DiametricImpactActivator Manual? 0 Play Time 00:43:25 Cumulative 36.9 hours Start 2025.02.19 @ 23:09:26 End 2025.02.19 @ 23:55:28 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 42 Rogue 42 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 16 Gallery% 33 Achievement% 23 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 2 Font 24/Smallcaps Map View 50x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 8e484942-06a5-4981-8b14-c1b4ad3e0168