Cogmind - Beta 14 X1 @@@ ROGUE MODE // 2024.08.04 @ 14:38:14 Player: saltine Result: Self-destructed Performance ------------- Evolutions (2) 1000 Regions Visited (5) 1000 Robots Destroyed (125) 625 Value Destroyed (4719) 4719 Prototype IDs (6) 120 Alien Tech Used (0) 0 Bonus (1295) 1295 TOTAL SCORE: 8759 Bonus ------- High Alert Combat Kills 595 Entered Garrisons 200 Used RIF Installer 500 Cogmind --------- Core Integrity 187/550 Matter 300/300 Energy 140/140 System Corruption 5% Temperature Cool (0) Movement Treading (160) Location -8/Materials Parts ------- > --- POWER (1) -------- Light Deuterium Engine > --- PROPULSION (2) --- Improved Treads Improved Treads (fused) > --- UTILITY (6) ------ Improved Heat Sink Large Storage Unit Machine Analyzer Seismic Detector Relay Coupler [Swarmer] (40) Relay Coupler [Grunt] (26) > --- WEAPON (2) ------- Heavy Ion Cannon Enhanced Autogun > --- INVENTORY (15) --- Light Nuclear Core Light Treads Light Treads Improved Treads Armored Wheel Improved Medium Armor Plating Relay Coupler [NC] (31) Relay Coupler [NC] (29) Relay Coupler [Swarmer] (39) Relay Coupler [Grunt] (32) Relay Coupler [Sentry] (21) Relay Coupler [Hunter] (12) Long-range Tractor Beam Heavy Ion Cannon Improved Grenade Launcher Peak State ------------ > --- POWER ------------ Cooled Ion Engine > --- PROPULSION ------- Advanced Treads Advanced Treads > --- UTILITY ---------- Cryofiber Web Improved Heat Sink Large Storage Unit Machine Analyzer Visual Processing Unit Improved Medium Armor Plating > --- WEAPON ----------- Advanced Beam Cannon Enhanced Autogun > --- INVENTORY -------- Light Nuclear Core Improved Treads Improved Treads Improved Treads Improved Treads Advanced Treads Advanced Treads Armored Wheel Improved Medium Armor Plating Long-range Tractor Beam Heavy Ion Cannon Heavy Ion Cannon Heavy Assault Rifle Rocket Launcher Improved Grenade Launcher [Rating: 36] Favorites ----------- Power Cooled Ion Engine Engine Cooled Ion Engine Power Core Light Nuclear Core Propulsion Advanced Treads Treads Advanced Treads Utility Large Storage Unit Device Improved Heat Sink Storage Large Storage Unit Processor Machine Analyzer Hackware Relay Coupler [Grunt] Protection Improved Medium Armor Plating Weapon Advanced Beam Cannon Energy Gun Medium Laser Energy Cannon Advanced Beam Cannon Ballistic Gun Heavy Assault Rifle Ballistic Cannon Assault Cannon Launcher Improved Grenade Launcher Special Weapon Mining Laser Build | -11 -10 -9 -8 -8 -8 ------- Run | Yrd Mat Mat Mat Gar Mat Slots Evolved 4 | . . 2 2 . . Power . | . . . . . . Propulsion . | . . . . . . Utility 4 | . . 2 2 . . Weapon . | . . . . . . Parts Attached 69 | 7 8 17 16 17 4 Power 5 | 1 . 2 1 1 . Engine 4 | 1 . 1 1 1 . Core 1 | . . 1 . . . Reactor . | . . . . . . Propulsion 10 | 2 2 2 . 3 1 Treads 10 | 2 2 2 . 3 1 Leg . | . . . . . . Wheel . | . . . . . . Hover . | . . . . . . Flight . | . . . . . . Utility 18 | 1 3 3 6 4 1 Device 7 | . 2 1 3 . 1 Storage 2 | 1 1 . . . . Processor 2 | . . 1 1 . . Hackware 3 | . . . . 3 . Protection 4 | . . 1 2 1 . Artifact . | . . . . . . Weapon 36 | 3 3 10 9 9 2 Energy Gun 4 | 2 1 . 1 . . Energy Cannon 3 | . . 2 . 1 . Ballistic Gun 13 | 1 2 4 4 1 1 Ballistic Cannon 6 | . . . 2 4 . Launcher 8 | . . 2 2 3 1 Special Weapon 2 | . . 2 . . . Impact Weapon . | . . . . . . Slashing Weapon . | . . . . . . Piercing Weapon . | . . . . . . Special Melee Weapon . | . . . . . . Unidentified Prototypes 4 | . . 1 3 . . Parts Lost 15 | . 2 2 2 9 . Power 2 | . . 1 . 1 . Propulsion 3 | . . . . 3 . Utility 6 | . 1 . 2 3 . Weapon 4 | . 1 1 . 2 . Highest Loss Streak 3 | . 1 1 1 3 . To Critical Strikes . | . . . . . . Average Slot Usage (%) 92 | . 91 94 95 85 99 Engine 10 | . 14 9 9 9 9 Treads 20 | . 28 22 18 17 18 Device 13 | . 6 11 19 12 17 Storage 10 | . 14 11 9 9 9 Processor 7 | . . 9 10 9 9 Hackware 2 | . . . . 2 18 Protection 6 | . . 8 10 8 . Energy Gun 2 | . 13 1 . . . Energy Cannon 7 | . . 9 9 9 9 Ballistic Gun 7 | . 14 9 4 4 8 Ballistic Cannon 1 | . . . 4 3 . Naked Turns . | . . . . . . Heaviest Build 51 | 14 31 39 48 51 38 Greatest Support 46 | 40 46 46 44 45 46 Greatest Overweight (x) 1 | . . . 1 1 . Average Overweight (x) . | . . . . . . Largest Inventory Capacity 15 | 8 15 15 15 15 15 Average Capacity 14 | 6 10 15 15 15 15 Most Carried 15 | 3 15 15 15 15 15 Average Carried 13 | 1 8 14 14 13 14 Final Capacity 15 | 8 15 15 15 15 15 Final Carried 15 | 3 15 15 15 15 15 Class Distribution -------------------- 100% | Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -8/Materials Mutant | -8/Garrison Mutant | -8/Materials Resources | -11 -10 -9 -8 -8 -8 ----------- Run | Yrd Mat Mat Mat Gar Mat Matter Collected 2145 | 220 263 392 458 622 190 Remotely . | . . . . . . Salvage Created 4303 | . 503 1598 893 983 326 Parts 264 | . 30 101 58 51 24 Haulers Intercepted 4 | . 1 2 1 . . Recyclers Shooed 6 | . 4 1 . . 1 Parts Field Recycled . | . . . . . . Retrieved Matter . | . . . . . . Parts Self-Destructed . | . . . . . . Prevented . | . . . . . . Kills | -11 -10 -9 -8 -8 -8 ------- Run | Yrd Mat Mat Mat Gar Mat Combat Hostiles Destroyed 103 | . 12 26 24 32 9 Guns 27 | . 12 6 4 4 1 Cannons 46 | . . 13 15 15 3 AOE 29 | . . 6 5 13 5 Classes Destroyed 15 | . 5 5 2 1 2 Worker 1 | . . 1 . . . Builder 2 | . . . . . 2 Tunneler 2 | . 1 . . . 1 Hauler 4 | . 1 2 1 . . Recycler 7 | . 2 5 . . . Mechanic 4 | . . 3 1 . . Operator 1 | . . . 1 . . Watcher 1 | . . 1 . . . Swarmer 30 | . 6 6 7 11 . Grunt 42 | . 6 7 10 15 4 Brawler 5 | . . . 1 1 3 Duelist 4 | . . 3 . 1 . Protector 1 | . . . . . 1 Sentry 20 | . . 10 6 3 1 Programmer 1 | . . . . 1 . Best Kill Streak 11 | . 6 9 8 9 11 Combat Bots Only 9 | . 4 8 7 9 8 Max Kills in Single Turn 4 | . 2 3 2 4 4 Gunslinging . | . . . . . . Exploded 4 | . . 3 2 4 4 Melee . | . . . . . . Uniques/NPCs Destroyed . | . . . . . . Combat | -11 -10 -9 -8 -8 -8 -------- Run | Yrd Mat Mat Mat Gar Mat Hostile Shots Fired 446 | . 71 99 85 160 31 Missed 150 | . 20 30 31 54 15 Damage Taken 3808 | . 550 791 744 1440 283 Core 606 | . 58 185 74 225 64 Absorbed by Shields 11 | . . . . 11 . Core Remaining (%) 76 | 100 76 53 . . . Volleys Fired 300 | . 53 69 64 81 33 Largest 2 | . 2 2 2 2 2 Hottest 112 | . 73 101 112 112 101 Shots Fired 531 | . 98 131 107 137 58 Gun 256 | . 98 81 27 30 20 Cannon 247 | . . 40 75 98 34 Launcher 23 | . . 5 5 9 4 Special 5 | . . 5 . . . Kinetic 236 | . 50 59 59 48 20 Thermal 272 | . 48 67 43 80 34 Explosive 23 | . . 5 5 9 4 Electromagnetic . | . . . . . . Robot Hit Streak 15 | . 15 9 12 12 9 Robot Miss Streak 7 | . 5 3 3 7 4 Penetration Max . | . . . . . . Secondary Targets 5 | . 4 1 . . . Max Gunslinging Chain 1 | . 1 1 . . . Shots Hit Robots 308 | . 65 76 64 73 30 Core Hits 179 | . 25 45 39 49 21 Critical Kills 1 | . . 1 . . . Critical Parts Destroyed 1 | . . . . . 1 Critical Strikes 6 | . 2 1 2 . 1 Burn 2 | . 2 . . . . Meltdown 1 | . . 1 . . . Destroy 1 | . . . . . 1 Blast 2 | . . . 2 . . Melee Attacks . | . . . . . . Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Sneak Attacks . | . . . . . . Combat Hostiles . | . . . . . . Follow-up Attacks . | . . . . . . Damage Inflicted 8596 | . 896 1810 1870 2561 1459 Guns 2316 | . 808 688 326 260 234 Cannons 3437 | . . 658 1024 1324 431 Explosions 2814 | . 67 464 512 977 794 Melee . | . . . . . . Ramming 29 | . 21 . 8 . . Kinetic 2353 | . 379 490 721 529 234 Thermal 3451 | . 429 856 680 1055 431 Explosive 2763 | . 67 464 461 977 794 Electromagnetic . | . . . . . . Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Highest Corruption 5 | . 1 . 4 5 5 Average Corruption 3 | . 1 . 3 4 5 Corruption Purged . | . . . . . . Corruption Blocked . | . . . . . . Effects 74 | . 4 . 27 30 13 Message Errors 20 | . 1 . 9 7 3 Matter Fused 24 | . 2 . 10 10 2 Heat Flow Errors 8 | . . . 4 2 2 Energy Discharges 8 | . . . 4 2 2 Parts Fused 1 | . . . . . 1 Data Loss (minor) 6 | . . . . 5 1 Data Loss (major) 2 | . 1 . . 1 . Misfires 3 | . . . . 2 1 Alerts 1 | . . . . . 1 Weapon Failures 1 | . . . . 1 . Overload Shots . | . . . . . . Overflow Damage 139 | . . 35 41 27 36 Projectiles 47 | . . 2 . 9 36 Explosions 92 | . . 33 41 18 . Melee . | . . . . . . Knockbacks 4 | . . . 2 2 . Impact . | . . . . . . Kinetic 4 | . . . 2 2 . Secondary . | . . . . . . Self-Inflicted Damage 31 | . . 18 . 4 9 Shots 3 | . . 1 . 1 1 Rammed 6 | . 5 . 1 . . Targets Rammed 6 | . 5 . 1 . . Kicked . | . . . . . . Crushed . | . . . . . . Highest Temperature 321 | . 321 18 223 216 243 Average Temperature 75 | . 96 6 90 51 69 Received Heat Transfer 1662 | . 249 252 306 684 171 Effects 2 | . 2 . . . . Energy Bleed 2 | . 2 . . . . Siege Activations . | . . . . . . Robots Corrupted . | . . . . . . Combat Hostiles . | . . . . . . Parts Fried . | . . . . . . Impact Corruptions . | . . . . . . Robots Melted 1 | . . 1 . . . Combat Hostiles 1 | . . 1 . . . Parts Melted 9 | . 5 2 . 2 . Heat Transferred 6419 | . 1348 1776 1197 1515 583 Parts Sabotaged . | . . . . . . Parts Stolen . | . . . . . . Parts Stripped . | . . . . . . Power Chain Reactions . | . . . . . . Alert | -11 -10 -9 -8 -8 -8 ------- Run | Yrd Mat Mat Mat Gar Mat Peak Influence 1235 | . 175 586 416 1235 701 Initial 601 | . . 41 185 270 601 Average 377 | . 48 345 212 816 622 Maximum Alert Level 4 | . . 2 2 4 3 Low Security (%) 31 | 100 100 5 39 . . Level 1 33 | . . 68 58 8 . Level 2 20 | . . 25 2 20 97 Level 3 10 | . . . . 49 2 Level 4 4 | . . . . 21 . Level 5 . | . . . . . . High Security . | . . . . . . Max Security . | . . . . . . Squads Dispatched 8 | . 1 1 3 . 3 Investigation 2 | . 1 . 1 . . Extermination . | . . . . . . Reinforcement 3 | . . . 2 . 1 Assault 2 | . . 1 . . 1 Garrison 1 | . . . . . 1 Intercept . | . . . . . . Searches Triggered . | . . . . . . Construction Impeded . | . . . . . . Haulers Reinforced . | . . . . . . Active Scanning Responses . | . . . . . . Cargo Convoy Interrupts . | . . . . . . Stealth | -11 -10 -9 -8 -8 -8 --------- Run | Yrd Mat Mat Mat Gar Mat Distress Signals 12 | . 6 2 3 . 1 Communications Jammed . | . . . . . . Distress Signals . | . . . . . . Times Spotted 137 | . 18 42 32 31 14 Peak Tracking Total 9 | . 5 6 4 9 7 Tactical Retreats 5 | . 1 . 1 2 1 Traps | -11 -10 -9 -8 -8 -8 ------- Run | Yrd Mat Mat Mat Gar Mat Traps Triggered 4 | . 1 . 2 1 . Indirectly . | . . . . . . Trap Hack Attempts . | . . . . . . Triggered . | . . . . . . Disarmed . | . . . . . . Reprogrammed . | . . . . . . Reused . | . . . . . . Traps Extracted . | . . . . . . Installed . | . . . . . . Triggered . | . . . . . . Machines | -11 -10 -9 -8 -8 -8 ---------- Run | Yrd Mat Mat Mat Gar Mat Machines Disabled 12 | . 2 1 2 6 1 Max in Single Turn 2 | . 2 1 2 1 1 Garrison Access 1 | . . . . . 1 Garrison Relay 5 | . . . . 5 . Machines Repaired . | . . . . . . Machines Dismantled . | . . . . . . Machines Sabotaged . | . . . . . . Overloaded Fab Kills . | . . . . . . Hacking | -11 -10 -9 -8 -8 -8 --------- Run | Yrd Mat Mat Mat Gar Mat Machines Accessed 29 | . 6 8 8 3 4 Terminals 26 | . 5 8 7 3 3 Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units 1 | . 1 . . . . Scanalyzers . | . . . . . . Garrison Access 2 | . . . 1 . 1 Total Hacks 81 | . 15 30 25 5 6 Successful 38 | . 5 15 13 2 3 Failed 43 | . 10 15 12 3 3 Catastrophic 4 | . 2 . 1 . 1 Database Lockouts . | . . . . . . Manual 35 | . 1 14 15 . 5 Terminals 76 | . 14 30 23 5 4 Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units 1 | . 1 . . . . Scanalyzers . | . . . . . . Garrison Access 4 | . . . 2 . 2 Terminal Hacks 22 | . 4 11 5 2 . Robot Analysis 3 | . 1 2 . . . Prototype ID Bank 1 | . 1 . . . . Level Access Points 1 | . . 1 . . . Terminal Index 1 | . . . 1 . . Unreport Threat 2 | . . 1 1 . . Locate Traps 3 | . 1 2 . . . Security Status 1 | . . 1 . . . Hauler Manifests 2 | . . 1 1 . . Registered Components 1 | . . 1 . . . Zone Layout 5 | . 1 2 2 . . Garrison Registry 1 | . . . . 1 . Patrol Navigation 1 | . . . . 1 . Fabricator Hacks . | . . . . . . Repair Station Hacks . | . . . . . . Recycling Unit Hacks . | . . . . . . Scanalyzer . | . . . . . . Garrison Access Hacks 3 | . . . 1 . 2 Unlock Access 1 | . . . 1 . . Seal Access 1 | . . . . . 1 Coupler Status 1 | . . . . . 1 Unauthorized Hacks 13 | . 1 4 7 . 1 Terminals 12 | . . 4 7 . 1 Assimilate 2 | . . 1 1 . . Botnet 6 | . . 2 4 . . Operators 4 | . . 1 2 . 1 Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units 1 | . 1 . . . . Reject 1 | . 1 . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Data Cores Recovered . | . . . . . . Used . | . . . . . . Hacking Detections 24 | . 5 7 8 1 3 Full Trace Events 3 | . 1 1 1 . . Feedback Events 1 | . 1 . . . . Corruption 1 | . 1 . . . . Feedback Blocked . | . . . . . . Robot Schematics Acquired . | . . . . . . Robots Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Robot Build Rating . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Part Build Rating . | . . . . . . Parts Repaired . | . . . . . . Time . | . . . . . . Parts Recycled . | . . . . . . Recycled Matter . | . . . . . . Retrieved Matter . | . . . . . . Retrieved Components . | . . . . . . Parts Scanalyzed . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Damaged . | . . . . . . Bothacking | -11 -10 -9 -8 -8 -8 ------------ Run | Yrd Mat Mat Mat Gar Mat Used RIF Installer 1 | . . . . 1 . Robots Hacked . | . . . . . . Non-combat . | . . . . . . Combat . | . . . . . . Robot Hacks Applied . | . . . . . . Relay Couplers Released 23 | . . . . 23 . Machine Destruction 19 | . . . . 19 . Programmers 4 | . . . . 4 . Attached 3 | . . . . 3 . Fabnet Peak Effective % . | . . . . . . Robots Rewired . | . . . . . . Allies Hacked . | . . . . . . Hacks Repelled . | . . . . . . Allies | -11 -10 -9 -8 -8 -8 -------- Run | Yrd Mat Mat Mat Gar Mat Total Allies 1 | . . 1 . . . Largest Group 1 | . . 1 . . . Highest-Rated Group 10 | . . 10 . . . Highest-Rated Ally 10 | . . 10 . . . Total Orders . | . . . . . . Ally Attacks . | . . . . . . Total Damage . | . . . . . . Kills . | . . . . . . Allies Corrupted . | . . . . . . Allies Melted . | . . . . . . Intel | -11 -10 -9 -8 -8 -8 ------- Run | Yrd Mat Mat Mat Gar Mat Robot Analysis Total 3 | . 1 2 . . . Derelict Logs Recovered . | . . . . . . Drone Launches . | . . . . . . Drone Recoveries . | . . . . . . Exploration | -11 -10 -9 -8 -8 -8 ------------- Run | Yrd Mat Mat Mat Gar Mat Turns Passed 5327 | 74 969 1276 1377 1121 510 Spaces Moved 2487 | 41 486 679 633 405 243 Core 4 | 4 . . . . . Treads 2483 | 37 486 679 633 405 243 Legs . | . . . . . . Wheels . | . . . . . . Hover . | . . . . . . Flight . | . . . . . . Fastest Speed 50 | 50 160 145 145 152 152 Average Speed 170 | 149 160 147 179 217 157 Slowest Speed 225 | 160 160 160 225 225 160 Overloaded Moves . | . . . . . . Propulsion Burnouts . | . . . . . . Robots Hopped . | . . . . . . Cave-ins Triggered . | . . . . . . Exploration Rate (%) 51 | 3 77 75 67 55 29 Regions Visited 5 Branch Regions . Pre-discovered Areas . | . . . . . . Known Exits Taken 2 | . . 1 1 . . Unknown Exits Taken 2 | 1 1 . . . . Scrap Searched . | . . . . . . Spaces Dug 16 | . . 5 3 . 8 Terrain Destroyed 239 | . 7 42 86 53 51 Melee . | . . . . . . Projectile 31 | . . 5 8 1 17 AOE 208 | . 7 37 78 52 34 Terrain Rammed . | . . . . . . Walls Destroyed . | . . . . . . Machines Disabled . | . . . . . . Actions | -11 -10 -9 -8 -8 -8 --------- Run | Yrd Mat Mat Mat Gar Mat Total 3056 | 50 577 816 775 518 320 Wait 98 | . 6 16 38 . 38 Move 2483 | 40 485 678 633 404 243 Hop . | . . . . . . Pick Up 53 | 3 15 16 7 11 1 Fast Attach 27 | 6 3 5 10 2 1 Attach 13 | . 2 2 1 8 . Detach 1 | . . 1 . . . Swap 29 | 1 3 10 5 7 3 Drop 45 | . 5 19 16 4 1 Fire 300 | . 53 69 64 81 33 Melee . | . . . . . . Ram . | . . . . . . Kick . | . . . . . . Crush 6 | . 5 . 1 . . Escape Stasis 1 | . . . . 1 . Rewire . | . . . . . . Trap . | . . . . . . Miscellaneous . | . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 4 exits: *Mat x3 / [*Min]) -9/Materials (discovered 4 exits: *Mat x3 / [*Min]) -8/Materials (discovered 3 exits: [*Fac x2] / Gar) -8/Garrison (discovered 4 exits: *Mat x4) -8/Materials History --------- Turn | Location | Event 43 | -11/Scrapyard | Discovered new exit (range 14) 75 | -11/Scrapyard | Entered Materials 230 | -10/Materials | Discovered new exit (range 13) 304 | -10/Materials | Build established: Mutant 318 | -10/Materials | Discovered new exit (range 16) 604 | -10/Materials | Discovered new exit (range 14) 1027 | -10/Materials | Discovered new exit (range 9) 1044 | -10/Materials | Entered another Materials area 1044 | -9/Materials | Evolved 2 slots: Utility x2 1060 | -9/Materials | Identified exit to Materials 1165 | -9/Materials | Destroyed 8 combat bots 1660 | -9/Materials | Discovered new exit (range 8) 2244 | -9/Materials | First assault squad dispatched 2320 | -9/Materials | Entered another Materials area 2320 | -8/Materials | Evolved 2 slots: Utility x2 2426 | -8/Materials | Met 7R-MNS 2661 | -8/Materials | Discovered new exit (range 11) 3134 | -8/Materials | Discovered new exit (range 16) 3680 | -8/Materials | Destroyed 7 combat bots 3697 | -8/Materials | Identified exit to Garrison 3697 | -8/Materials | Entered Garrison 3741 | -8/Garrison | Triggered checkpoint 3789 | -8/Garrison | Garrison Relay disabled 4040 | -8/Garrison | Destroyed 9 combat bots 4149 | -8/Garrison | Discovered new exit (range 12) 4235 | -8/Garrison | Triggered checkpoint 4300 | -8/Garrison | Discovered new exit (range 77) 4300 | -8/Garrison | Discovered new exit (range 18) 4300 | -8/Garrison | Discovered new exit (range 65) 4300 | -8/Garrison | Discovered new exit (range 81) 4318 | -8/Garrison | Garrison Relay disabled 4367 | -8/Garrison | Garrison Relay disabled 4499 | -8/Garrison | Triggered checkpoint 4556 | -8/Garrison | Installed Relay Interface Framework 4574 | -8/Garrison | Garrison Relay disabled 4657 | -8/Garrison | Triggered checkpoint 4696 | -8/Garrison | Triggered checkpoint 4729 | -8/Garrison | Core integrity fell below 50% 4767 | -8/Garrison | Lost 3 parts (1p1n1u) 4773 | -8/Garrison | Garrison Relay disabled 4818 | -8/Garrison | Entered Materials 5218 | -8/Materials | First assault squad dispatched 5230 | -8/Materials | Garrison activated, responded to threat 5278 | -8/Materials | Destroyed 8 combat bots 5328 | -8/Materials | Self-destructed Last Messages --------------- 05287_ Destroyed Aluminum Leg. 05287_ U-05 Engineer lays Concrete. 05289_ R-06 Scavenger collects Wheel. 05289_ U-05 Engineer destroyed. 05292_ Destroyed Particle Gun. 05294_ Acquired 24 matter. 05297_ The unstable cave ceiling collapses. 05298_ Acquired 34 matter. 05299_ Acquired 31 matter. 05301_ Acquired 55 matter. 05323_ Connecting with Garrison Access... >>Couplers Installed: Relay Coupler [Sentry] (12) Relay Coupler [Swarmer] (22) Relay Coupler [NC] (18) Relay Coupler [Grunt] (20) >>Seal Access door sealed. 05327_ VMB>2PU:WSOUUN3SZ=RGAAVF 6