Cogmind - Beta 14 X1 @@@ ROGUE MODE // 2024.08.04 @ 14:38:14

Player: saltine

Result: Self-destructed

 Performance 
-------------
Evolutions (2)             1000
Regions Visited (5)        1000
Robots Destroyed (125)     625
Value Destroyed (4719)     4719
Prototype IDs (6)          120
Alien Tech Used (0)        0
Bonus (1295)               1295
              TOTAL SCORE: 8759

 Bonus
-------
High Alert Combat Kills    595
Entered Garrisons          200
Used RIF Installer         500

 Cogmind 
---------
Core Integrity             187/550
Matter                     300/300
Energy                     140/140
System Corruption          5%
Temperature                Cool (0)
Movement                   Treading (160)
Location                   -8/Materials

 Parts 
-------
>            --- POWER (1) --------
       Light Deuterium Engine
>            --- PROPULSION (2) ---
    Improved Treads
    Improved Treads (fused)
>            --- UTILITY (6) ------
    Improved Heat Sink
       Large Storage Unit
             Machine Analyzer
             Seismic Detector
             Relay Coupler [Swarmer] (40)
             Relay Coupler [Grunt] (26)
>            --- WEAPON (2) -------
       Heavy Ion Cannon
    Enhanced Autogun
>            --- INVENTORY (15) ---
       Light Nuclear Core
       Light Treads
       Light Treads
    Improved Treads
     Armored Wheel
    Improved Medium Armor Plating
             Relay Coupler [NC] (31)
             Relay Coupler [NC] (29)
             Relay Coupler [Swarmer] (39)
             Relay Coupler [Grunt] (32)
             Relay Coupler [Sentry] (21)
             Relay Coupler [Hunter] (12)
  Long-range Tractor Beam
       Heavy Ion Cannon
    Improved Grenade Launcher

 Peak State 
------------
>            --- POWER ------------
      Cooled Ion Engine
>            --- PROPULSION -------
    Advanced Treads
    Advanced Treads
>            --- UTILITY ----------
             Cryofiber Web
    Improved Heat Sink
       Large Storage Unit
             Machine Analyzer
             Visual Processing Unit
    Improved Medium Armor Plating
>            --- WEAPON -----------
    Advanced Beam Cannon
    Enhanced Autogun
>            --- INVENTORY --------
       Light Nuclear Core
    Improved Treads
    Improved Treads
    Improved Treads
    Improved Treads
    Advanced Treads
    Advanced Treads
     Armored Wheel
    Improved Medium Armor Plating
  Long-range Tractor Beam
       Heavy Ion Cannon
       Heavy Ion Cannon
       Heavy Assault Rifle
             Rocket Launcher
    Improved Grenade Launcher
[Rating: 36]

 Favorites 
-----------
Power                      Cooled Ion Engine
  Engine                   Cooled Ion Engine
  Power Core               Light Nuclear Core
Propulsion                 Advanced Treads
  Treads                   Advanced Treads
Utility                    Large Storage Unit
  Device                   Improved Heat Sink
  Storage                  Large Storage Unit
  Processor                Machine Analyzer
  Hackware                 Relay Coupler [Grunt]
  Protection               Improved Medium Armor Plating
Weapon                     Advanced Beam Cannon
  Energy Gun               Medium Laser
  Energy Cannon            Advanced Beam Cannon
  Ballistic Gun            Heavy Assault Rifle
  Ballistic Cannon         Assault Cannon
  Launcher                 Improved Grenade Launcher
  Special Weapon           Mining Laser

 Build                          | -11 -10 -9  -8  -8  -8  
-------                    Run  | Yrd Mat Mat Mat Gar Mat 
Slots Evolved              4    | .   .   2   2   .   .   
  Power                    .    | .   .   .   .   .   .   
  Propulsion               .    | .   .   .   .   .   .   
  Utility                  4    | .   .   2   2   .   .   
  Weapon                   .    | .   .   .   .   .   .   
Parts Attached             69   | 7   8   17  16  17  4   
  Power                    5    | 1   .   2   1   1   .   
    Engine                 4    | 1   .   1   1   1   .   
    Core                   1    | .   .   1   .   .   .   
    Reactor                .    | .   .   .   .   .   .   
  Propulsion               10   | 2   2   2   .   3   1   
    Treads                 10   | 2   2   2   .   3   1   
    Leg                    .    | .   .   .   .   .   .   
    Wheel                  .    | .   .   .   .   .   .   
    Hover                  .    | .   .   .   .   .   .   
    Flight                 .    | .   .   .   .   .   .   
  Utility                  18   | 1   3   3   6   4   1   
    Device                 7    | .   2   1   3   .   1   
    Storage                2    | 1   1   .   .   .   .   
    Processor              2    | .   .   1   1   .   .   
    Hackware               3    | .   .   .   .   3   .   
    Protection             4    | .   .   1   2   1   .   
    Artifact               .    | .   .   .   .   .   .   
  Weapon                   36   | 3   3   10  9   9   2   
    Energy Gun             4    | 2   1   .   1   .   .   
    Energy Cannon          3    | .   .   2   .   1   .   
    Ballistic Gun          13   | 1   2   4   4   1   1   
    Ballistic Cannon       6    | .   .   .   2   4   .   
    Launcher               8    | .   .   2   2   3   1   
    Special Weapon         2    | .   .   2   .   .   .   
    Impact Weapon          .    | .   .   .   .   .   .   
    Slashing Weapon        .    | .   .   .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   
  Unidentified Prototypes  4    | .   .   1   3   .   .   
Parts Lost                 15   | .   2   2   2   9   .   
  Power                    2    | .   .   1   .   1   .   
  Propulsion               3    | .   .   .   .   3   .   
  Utility                  6    | .   1   .   2   3   .   
  Weapon                   4    | .   1   1   .   2   .   
  Highest Loss Streak      3    | .   1   1   1   3   .   
  To Critical Strikes      .    | .   .   .   .   .   .   
Average Slot Usage (%)     92   | .   91  94  95  85  99  
  Engine                   10   | .   14  9   9   9   9   
  Treads                   20   | .   28  22  18  17  18  
  Device                   13   | .   6   11  19  12  17  
  Storage                  10   | .   14  11  9   9   9   
  Processor                7    | .   .   9   10  9   9   
  Hackware                 2    | .   .   .   .   2   18  
  Protection               6    | .   .   8   10  8   .   
  Energy Gun               2    | .   13  1   .   .   .   
  Energy Cannon            7    | .   .   9   9   9   9   
  Ballistic Gun            7    | .   14  9   4   4   8   
  Ballistic Cannon         1    | .   .   .   4   3   .   
Naked Turns                .    | .   .   .   .   .   .   
Heaviest Build             51   | 14  31  39  48  51  38  
  Greatest Support         46   | 40  46  46  44  45  46  
  Greatest Overweight (x)  1    | .   .   .   1   1   .   
  Average Overweight (x)   .    | .   .   .   .   .   .   
Largest Inventory Capacity 15   | 8   15  15  15  15  15  
  Average Capacity         14   | 6   10  15  15  15  15  
  Most Carried             15   | 3   15  15  15  15  15  
  Average Carried          13   | 1   8   14  14  13  14  
  Final Capacity           15   | 8   15  15  15  15  15  
  Final Carried            15   | 3   15  15  15  15  15  

 Class Distribution 
--------------------
 100% | Mutant

 Dominant Class 
----------------
 Mutant | -10/Materials
 Mutant | -9/Materials
 Mutant | -8/Materials
 Mutant | -8/Garrison
 Mutant | -8/Materials

 Resources                      | -11  -10  -9   -8   -8   -8   
-----------                Run  | Yrd  Mat  Mat  Mat  Gar  Mat  
Matter Collected           2145 | 220  263  392  458  622  190  
  Remotely                 .    | .    .    .    .    .    .    
Salvage Created            4303 | .    503  1598 893  983  326  
  Parts                    264  | .    30   101  58   51   24   
Haulers Intercepted        4    | .    1    2    1    .    .    
Recyclers Shooed           6    | .    4    1    .    .    1    
Parts Field Recycled       .    | .    .    .    .    .    .    
  Retrieved Matter         .    | .    .    .    .    .    .    
Parts Self-Destructed      .    | .    .    .    .    .    .    
  Prevented                .    | .    .    .    .    .    .    

 Kills                          | -11 -10 -9  -8  -8  -8  
-------                    Run  | Yrd Mat Mat Mat Gar Mat 
Combat Hostiles Destroyed  103  | .   12  26  24  32  9   
  Guns                     27   | .   12  6   4   4   1   
  Cannons                  46   | .   .   13  15  15  3   
  AOE                      29   | .   .   6   5   13  5   
Classes Destroyed          15   | .   5   5   2   1   2   
  Worker                   1    | .   .   1   .   .   .   
  Builder                  2    | .   .   .   .   .   2   
  Tunneler                 2    | .   1   .   .   .   1   
  Hauler                   4    | .   1   2   1   .   .   
  Recycler                 7    | .   2   5   .   .   .   
  Mechanic                 4    | .   .   3   1   .   .   
  Operator                 1    | .   .   .   1   .   .   
  Watcher                  1    | .   .   1   .   .   .   
  Swarmer                  30   | .   6   6   7   11  .   
  Grunt                    42   | .   6   7   10  15  4   
  Brawler                  5    | .   .   .   1   1   3   
  Duelist                  4    | .   .   3   .   1   .   
  Protector                1    | .   .   .   .   .   1   
  Sentry                   20   | .   .   10  6   3   1   
  Programmer               1    | .   .   .   .   1   .   
Best Kill Streak           11   | .   6   9   8   9   11  
  Combat Bots Only         9    | .   4   8   7   9   8   
Max Kills in Single Turn   4    | .   2   3   2   4   4   
  Gunslinging              .    | .   .   .   .   .   .   
  Exploded                 4    | .   .   3   2   4   4   
  Melee                    .    | .   .   .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   

 Combat                         | -11  -10  -9   -8   -8   -8   
--------                   Run  | Yrd  Mat  Mat  Mat  Gar  Mat  
Hostile Shots Fired        446  | .    71   99   85   160  31   
  Missed                   150  | .    20   30   31   54   15   
Damage Taken               3808 | .    550  791  744  1440 283  
  Core                     606  | .    58   185  74   225  64   
  Absorbed by Shields      11   | .    .    .    .    11   .    
Core Remaining (%)         76   | 100  76   53   .    .    .    
Volleys Fired              300  | .    53   69   64   81   33   
  Largest                  2    | .    2    2    2    2    2    
  Hottest                  112  | .    73   101  112  112  101  
Shots Fired                531  | .    98   131  107  137  58   
  Gun                      256  | .    98   81   27   30   20   
  Cannon                   247  | .    .    40   75   98   34   
  Launcher                 23   | .    .    5    5    9    4    
  Special                  5    | .    .    5    .    .    .    
  Kinetic                  236  | .    50   59   59   48   20   
  Thermal                  272  | .    48   67   43   80   34   
  Explosive                23   | .    .    5    5    9    4    
  Electromagnetic          .    | .    .    .    .    .    .    
  Robot Hit Streak         15   | .    15   9    12   12   9    
  Robot Miss Streak        7    | .    5    3    3    7    4    
  Penetration Max          .    | .    .    .    .    .    .    
  Secondary Targets        5    | .    4    1    .    .    .    
    Max Gunslinging Chain  1    | .    1    1    .    .    .    
Shots Hit Robots           308  | .    65   76   64   73   30   
  Core Hits                179  | .    25   45   39   49   21   
  Critical Kills           1    | .    .    1    .    .    .    
  Critical Parts Destroyed 1    | .    .    .    .    .    1    
  Critical Strikes         6    | .    2    1    2    .    1    
    Burn                   2    | .    2    .    .    .    .    
    Meltdown               1    | .    .    1    .    .    .    
    Destroy                1    | .    .    .    .    .    1    
    Blast                  2    | .    .    .    2    .    .    
Melee Attacks              .    | .    .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    .    
  Slashing                 .    | .    .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    .    
  Sneak Attacks            .    | .    .    .    .    .    .    
    Combat Hostiles        .    | .    .    .    .    .    .    
  Follow-up Attacks        .    | .    .    .    .    .    .    
Damage Inflicted           8596 | .    896  1810 1870 2561 1459 
  Guns                     2316 | .    808  688  326  260  234  
  Cannons                  3437 | .    .    658  1024 1324 431  
  Explosions               2814 | .    67   464  512  977  794  
  Melee                    .    | .    .    .    .    .    .    
  Ramming                  29   | .    21   .    8    .    .    
  Kinetic                  2353 | .    379  490  721  529  234  
  Thermal                  3451 | .    429  856  680  1055 431  
  Explosive                2763 | .    67   464  461  977  794  
  Electromagnetic          .    | .    .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    .    
  Slashing                 .    | .    .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    .    
Highest Corruption         5    | .    1    .    4    5    5    
  Average Corruption       3    | .    1    .    3    4    5    
  Corruption Purged        .    | .    .    .    .    .    .    
  Corruption Blocked       .    | .    .    .    .    .    .    
  Effects                  74   | .    4    .    27   30   13   
    Message Errors         20   | .    1    .    9    7    3    
    Matter Fused           24   | .    2    .    10   10   2    
    Heat Flow Errors       8    | .    .    .    4    2    2    
    Energy Discharges      8    | .    .    .    4    2    2    
    Parts Fused            1    | .    .    .    .    .    1    
    Data Loss (minor)      6    | .    .    .    .    5    1    
    Data Loss (major)      2    | .    1    .    .    1    .    
    Misfires               3    | .    .    .    .    2    1    
    Alerts                 1    | .    .    .    .    .    1    
    Weapon Failures        1    | .    .    .    .    1    .    
Overload Shots             .    | .    .    .    .    .    .    
Overflow Damage            139  | .    .    35   41   27   36   
  Projectiles              47   | .    .    2    .    9    36   
  Explosions               92   | .    .    33   41   18   .    
  Melee                    .    | .    .    .    .    .    .    
Knockbacks                 4    | .    .    .    2    2    .    
  Impact                   .    | .    .    .    .    .    .    
  Kinetic                  4    | .    .    .    2    2    .    
  Secondary                .    | .    .    .    .    .    .    
Self-Inflicted Damage      31   | .    .    18   .    4    9    
  Shots                    3    | .    .    1    .    1    1    
  Rammed                   6    | .    5    .    1    .    .    
Targets Rammed             6    | .    5    .    1    .    .    
  Kicked                   .    | .    .    .    .    .    .    
  Crushed                  .    | .    .    .    .    .    .    
Highest Temperature        321  | .    321  18   223  216  243  
  Average Temperature      75   | .    96   6    90   51   69   
  Received Heat Transfer   1662 | .    249  252  306  684  171  
  Effects                  2    | .    2    .    .    .    .    
    Energy Bleed           2    | .    2    .    .    .    .    
Siege Activations          .    | .    .    .    .    .    .    
Robots Corrupted           .    | .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    
  Parts Fried              .    | .    .    .    .    .    .    
  Impact Corruptions       .    | .    .    .    .    .    .    
Robots Melted              1    | .    .    1    .    .    .    
  Combat Hostiles          1    | .    .    1    .    .    .    
  Parts Melted             9    | .    5    2    .    2    .    
  Heat Transferred         6419 | .    1348 1776 1197 1515 583  
Parts Sabotaged            .    | .    .    .    .    .    .    
Parts Stolen               .    | .    .    .    .    .    .    
Parts Stripped             .    | .    .    .    .    .    .    
Power Chain Reactions      .    | .    .    .    .    .    .    

 Alert                          | -11  -10  -9   -8   -8   -8   
-------                    Run  | Yrd  Mat  Mat  Mat  Gar  Mat  
Peak Influence             1235 | .    175  586  416  1235 701  
  Initial                  601  | .    .    41   185  270  601  
  Average                  377  | .    48   345  212  816  622  
Maximum Alert Level        4    | .    .    2    2    4    3    
  Low Security (%)         31   | 100  100  5    39   .    .    
  Level 1                  33   | .    .    68   58   8    .    
  Level 2                  20   | .    .    25   2    20   97   
  Level 3                  10   | .    .    .    .    49   2    
  Level 4                  4    | .    .    .    .    21   .    
  Level 5                  .    | .    .    .    .    .    .    
  High Security            .    | .    .    .    .    .    .    
  Max Security             .    | .    .    .    .    .    .    
Squads Dispatched          8    | .    1    1    3    .    3    
  Investigation            2    | .    1    .    1    .    .    
  Extermination            .    | .    .    .    .    .    .    
  Reinforcement            3    | .    .    .    2    .    1    
  Assault                  2    | .    .    1    .    .    1    
  Garrison                 1    | .    .    .    .    .    1    
  Intercept                .    | .    .    .    .    .    .    
Searches Triggered         .    | .    .    .    .    .    .    
Construction Impeded       .    | .    .    .    .    .    .    
Haulers Reinforced         .    | .    .    .    .    .    .    
Active Scanning Responses  .    | .    .    .    .    .    .    
Cargo Convoy Interrupts    .    | .    .    .    .    .    .    

 Stealth                        | -11 -10 -9  -8  -8  -8  
---------                  Run  | Yrd Mat Mat Mat Gar Mat 
Distress Signals           12   | .   6   2   3   .   1   
Communications Jammed      .    | .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   
Times Spotted              137  | .   18  42  32  31  14  
  Peak Tracking Total      9    | .   5   6   4   9   7   
  Tactical Retreats        5    | .   1   .   1   2   1   

 Traps                          | -11 -10 -9  -8  -8  -8  
-------                    Run  | Yrd Mat Mat Mat Gar Mat 
Traps Triggered            4    | .   1   .   2   1   .   
  Indirectly               .    | .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   

 Machines                       | -11 -10 -9  -8  -8  -8  
----------                 Run  | Yrd Mat Mat Mat Gar Mat 
Machines Disabled          12   | .   2   1   2   6   1   
  Max in Single Turn       2    | .   2   1   2   1   1   
  Garrison Access          1    | .   .   .   .   .   1   
  Garrison Relay           5    | .   .   .   .   5   .   
Machines Repaired          .    | .   .   .   .   .   .   
Machines Dismantled        .    | .   .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   

 Hacking                        | -11 -10 -9  -8  -8  -8  
---------                  Run  | Yrd Mat Mat Mat Gar Mat 
Machines Accessed          29   | .   6   8   8   3   4   
  Terminals                26   | .   5   8   7   3   3   
  Fabricators              .    | .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   
  Recycling Units          1    | .   1   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   
  Garrison Access          2    | .   .   .   1   .   1   
Total Hacks                81   | .   15  30  25  5   6   
  Successful               38   | .   5   15  13  2   3   
  Failed                   43   | .   10  15  12  3   3   
    Catastrophic           4    | .   2   .   1   .   1   
  Database Lockouts        .    | .   .   .   .   .   .   
  Manual                   35   | .   1   14  15  .   5   
  Terminals                76   | .   14  30  23  5   4   
  Fabricators              .    | .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   
  Recycling Units          1    | .   1   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   
  Garrison Access          4    | .   .   .   2   .   2   
Terminal Hacks             22   | .   4   11  5   2   .   
  Robot Analysis           3    | .   1   2   .   .   .   
  Prototype ID Bank        1    | .   1   .   .   .   .   
  Level Access Points      1    | .   .   1   .   .   .   
  Terminal Index           1    | .   .   .   1   .   .   
  Unreport Threat          2    | .   .   1   1   .   .   
  Locate Traps             3    | .   1   2   .   .   .   
  Security Status          1    | .   .   1   .   .   .   
  Hauler Manifests         2    | .   .   1   1   .   .   
  Registered Components    1    | .   .   1   .   .   .   
  Zone Layout              5    | .   1   2   2   .   .   
  Garrison Registry        1    | .   .   .   .   1   .   
  Patrol Navigation        1    | .   .   .   .   1   .   
Fabricator Hacks           .    | .   .   .   .   .   .   
Repair Station Hacks       .    | .   .   .   .   .   .   
Recycling Unit Hacks       .    | .   .   .   .   .   .   
Scanalyzer                 .    | .   .   .   .   .   .   
Garrison Access Hacks      3    | .   .   .   1   .   2   
  Unlock Access            1    | .   .   .   1   .   .   
  Seal Access              1    | .   .   .   .   .   1   
  Coupler Status           1    | .   .   .   .   .   1   
Unauthorized Hacks         13   | .   1   4   7   .   1   
  Terminals                12   | .   .   4   7   .   1   
    Assimilate             2    | .   .   1   1   .   .   
    Botnet                 6    | .   .   2   4   .   .   
    Operators              4    | .   .   1   2   .   1   
  Fabricators              .    | .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   
  Recycling Units          1    | .   1   .   .   .   .   
    Reject                 1    | .   1   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   
Hacking Detections         24   | .   5   7   8   1   3   
  Full Trace Events        3    | .   1   1   1   .   .   
  Feedback Events          1    | .   1   .   .   .   .   
    Corruption             1    | .   1   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   
Part Schematics Acquired   .    | .   .   .   .   .   .   
  Parts Built              .    | .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   .   
Parts Repaired             .    | .   .   .   .   .   .   
  Time                     .    | .   .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   

 Bothacking                     | -11 -10 -9  -8  -8  -8  
------------               Run  | Yrd Mat Mat Mat Gar Mat 
Used RIF Installer         1    | .   .   .   .   1   .   
Robots Hacked              .    | .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   
Relay Couplers Released    23   | .   .   .   .   23  .   
  Machine Destruction      19   | .   .   .   .   19  .   
  Programmers              4    | .   .   .   .   4   .   
  Attached                 3    | .   .   .   .   3   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   

 Allies                         | -11 -10 -9  -8  -8  -8  
--------                   Run  | Yrd Mat Mat Mat Gar Mat 
Total Allies               1    | .   .   1   .   .   .   
  Largest Group            1    | .   .   1   .   .   .   
  Highest-Rated Group      10   | .   .   10  .   .   .   
  Highest-Rated Ally       10   | .   .   10  .   .   .   
Total Orders               .    | .   .   .   .   .   .   
Ally Attacks               .    | .   .   .   .   .   .   
  Total Damage             .    | .   .   .   .   .   .   
  Kills                    .    | .   .   .   .   .   .   
Allies Corrupted           .    | .   .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   .   

 Intel                          | -11 -10 -9  -8  -8  -8  
-------                    Run  | Yrd Mat Mat Mat Gar Mat 
Robot Analysis Total       3    | .   1   2   .   .   .   
Derelict Logs Recovered    .    | .   .   .   .   .   .   
Drone Launches             .    | .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   

 Exploration                    | -11  -10  -9   -8   -8   -8   
-------------              Run  | Yrd  Mat  Mat  Mat  Gar  Mat  
Turns Passed               5327 | 74   969  1276 1377 1121 510  
Spaces Moved               2487 | 41   486  679  633  405  243  
  Core                     4    | 4    .    .    .    .    .    
  Treads                   2483 | 37   486  679  633  405  243  
  Legs                     .    | .    .    .    .    .    .    
  Wheels                   .    | .    .    .    .    .    .    
  Hover                    .    | .    .    .    .    .    .    
  Flight                   .    | .    .    .    .    .    .    
  Fastest Speed            50   | 50   160  145  145  152  152  
  Average Speed            170  | 149  160  147  179  217  157  
  Slowest Speed            225  | 160  160  160  225  225  160  
  Overloaded Moves         .    | .    .    .    .    .    .    
  Propulsion Burnouts      .    | .    .    .    .    .    .    
  Robots Hopped            .    | .    .    .    .    .    .    
  Cave-ins Triggered       .    | .    .    .    .    .    .    
Exploration Rate (%)       51   | 3    77   75   67   55   29   
  Regions Visited          5
    Branch Regions         .
  Pre-discovered Areas     .    | .    .    .    .    .    .    
  Known Exits Taken        2    | .    .    1    1    .    .    
  Unknown Exits Taken      2    | 1    1    .    .    .    .    
Scrap Searched             .    | .    .    .    .    .    .    
Spaces Dug                 16   | .    .    5    3    .    8    
Terrain Destroyed          239  | .    7    42   86   53   51   
  Melee                    .    | .    .    .    .    .    .    
  Projectile               31   | .    .    5    8    1    17   
  AOE                      208  | .    7    37   78   52   34   
Terrain Rammed             .    | .    .    .    .    .    .    
  Walls Destroyed          .    | .    .    .    .    .    .    
  Machines Disabled        .    | .    .    .    .    .    .    

 Actions                        | -11 -10 -9  -8  -8  -8  
---------                  Run  | Yrd Mat Mat Mat Gar Mat 
Total                      3056 | 50  577 816 775 518 320 
  Wait                     98   | .   6   16  38  .   38  
  Move                     2483 | 40  485 678 633 404 243 
  Hop                      .    | .   .   .   .   .   .   
  Pick Up                  53   | 3   15  16  7   11  1   
  Fast Attach              27   | 6   3   5   10  2   1   
  Attach                   13   | .   2   2   1   8   .   
  Detach                   1    | .   .   1   .   .   .   
  Swap                     29   | 1   3   10  5   7   3   
  Drop                     45   | .   5   19  16  4   1   
  Fire                     300  | .   53  69  64  81  33  
  Melee                    .    | .   .   .   .   .   .   
  Ram                      .    | .   .   .   .   .   .   
  Kick                     .    | .   .   .   .   .   .   
  Crush                    6    | .   5   .   1   .   .   
  Escape Stasis            1    | .   .   .   .   1   .   
  Rewire                   .    | .   .   .   .   .   .   
  Trap                     .    | .   .   .   .   .   .   
  Miscellaneous            .    | .   .   .   .   .   .   

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 4 exits: *Mat x3 / [*Min])
-9/Materials (discovered 4 exits: *Mat x3 / [*Min])
-8/Materials (discovered 3 exits: [*Fac x2] / Gar)
-8/Garrison (discovered 4 exits: *Mat x4)
-8/Materials

 History 
---------
 Turn | Location      | Event
   43 | -11/Scrapyard | Discovered new exit (range 14)
   75 | -11/Scrapyard | Entered Materials
  230 | -10/Materials | Discovered new exit (range 13)
  304 | -10/Materials | Build established: Mutant
  318 | -10/Materials | Discovered new exit (range 16)
  604 | -10/Materials | Discovered new exit (range 14)
 1027 | -10/Materials | Discovered new exit (range 9)
 1044 | -10/Materials | Entered another Materials area
 1044 | -9/Materials  | Evolved 2 slots: Utility x2
 1060 | -9/Materials  | Identified exit to Materials
 1165 | -9/Materials  | Destroyed 8 combat bots
 1660 | -9/Materials  | Discovered new exit (range 8)
 2244 | -9/Materials  | First assault squad dispatched
 2320 | -9/Materials  | Entered another Materials area
 2320 | -8/Materials  | Evolved 2 slots: Utility x2
 2426 | -8/Materials  | Met 7R-MNS
 2661 | -8/Materials  | Discovered new exit (range 11)
 3134 | -8/Materials  | Discovered new exit (range 16)
 3680 | -8/Materials  | Destroyed 7 combat bots
 3697 | -8/Materials  | Identified exit to Garrison
 3697 | -8/Materials  | Entered Garrison
 3741 | -8/Garrison   | Triggered checkpoint
 3789 | -8/Garrison   | Garrison Relay disabled
 4040 | -8/Garrison   | Destroyed 9 combat bots
 4149 | -8/Garrison   | Discovered new exit (range 12)
 4235 | -8/Garrison   | Triggered checkpoint
 4300 | -8/Garrison   | Discovered new exit (range 77)
 4300 | -8/Garrison   | Discovered new exit (range 18)
 4300 | -8/Garrison   | Discovered new exit (range 65)
 4300 | -8/Garrison   | Discovered new exit (range 81)
 4318 | -8/Garrison   | Garrison Relay disabled
 4367 | -8/Garrison   | Garrison Relay disabled
 4499 | -8/Garrison   | Triggered checkpoint
 4556 | -8/Garrison   | Installed Relay Interface Framework
 4574 | -8/Garrison   | Garrison Relay disabled
 4657 | -8/Garrison   | Triggered checkpoint
 4696 | -8/Garrison   | Triggered checkpoint
 4729 | -8/Garrison   | Core integrity fell below 50%
 4767 | -8/Garrison   | Lost 3 parts (1p1n1u)
 4773 | -8/Garrison   | Garrison Relay disabled
 4818 | -8/Garrison   | Entered Materials
 5218 | -8/Materials  | First assault squad dispatched
 5230 | -8/Materials  | Garrison activated, responded to threat
 5278 | -8/Materials  | Destroyed 8 combat bots
 5328 | -8/Materials  | Self-destructed

 Last Messages 
---------------
05287_ Destroyed Aluminum Leg.
05287_ U-05 Engineer lays Concrete. <x2>
05289_ R-06 Scavenger collects Wheel.
05289_ U-05 Engineer destroyed.
05292_ Destroyed Particle Gun.
05294_ Acquired 24 matter.
05297_ The unstable cave ceiling collapses.
05298_ Acquired 34 matter.
05299_ Acquired 31 matter.
05301_ Acquired 55 matter.
05323_ Connecting with Garrison Access...
>>Couplers
Installed:
    Relay Coupler [Sentry] (12)
    Relay Coupler [Swarmer] (22)
    Relay Coupler [NC] (18)
    Relay Coupler [Grunt] (20)
>>Seal
Access door sealed.
05327_ VMB>2PU:WSOUUN3SZ=RGAAVF 6<Y

 Map 
-----
+----------------------------------------------------+
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| ?????????????????????????????????????????????????? |
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| ###???????????# "" #            g   ??"??????????? |
|   ############# "T #        ]w     [?????????????? |
|               +!"" #                ?????????????? |
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|  #?????????#  = =[ #%# #""###????????????????????? |
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|  #??????????# ""   #=!%%= ##?????????????"""?????? |
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+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           59
Energy Generation          14
Energy Capacity            280
Matter Stores              300
Matter Capacity            300
Sight Range                18
Terrain Scan Density       10
Base Temperature (-)       100
Armor Coverage             300
Evasion (%)                40
Recoil Reduction           2
Relay Coupler Types        2
Relay Coupler Value        66

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              DroneBehemothCompactor
  Manual?         0
Play Time         01:01:03
  Cumulative      99.6 hours
  Start           2024.08.03 @ 20:43:21
  End             2024.08.04 @ 14:38:14
Sessions          4
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          94
  Rogue           94
  Adventurer      0
  Explorer        0
Win Type          -
  Total           3
  Types           2/0/1/0/0/0/0/0/0
Lore%             40
Gallery%          53
Achievement%      50
Wizard Run        0

 Options 
---------
Layout            0
ASCII             0
Keyboard          0
Movement          Arrows
Keybinds          0
Fullscreen        2
Font              18/SmallcapsGlow
Map View          76x50
Zoom Use          0%
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 016bdd30-19f3-4993-b88b-44970143dbb2