Cogmind - Beta 13 @@@ ROGUE MODE // 2024.03.31 @ 07:06:47

Player: DeluxeH30

Result: Destroyed by G-47 Trooper with Particle Gun

 Performance 
-------------
Evolutions (2)             1000
Regions Visited (3)        600
Robots Destroyed (69)      345
Value Destroyed (1641)     1641
Prototype IDs (0)          0
Alien Tech Used (0)        0
Bonus (87)                 87
              TOTAL SCORE: 3673

 Bonus
-------
High Alert Combat Kills    87

 Cogmind 
---------
Core Integrity             0/550
Matter                     287/300
Energy                     96/100
System Corruption          0%
Temperature                Cool (9)
Movement                   Walking (190) Ox1
Location                   -8/Materials

 Parts 
-------
>          --- POWER (2) --------
               (None)
>          --- PROPULSION (3) ---
           Aluminum Leg
>          --- UTILITY (3) ------
  Advanced Heat Sink
    Medium Storage Unit
>          --- WEAPON (3) -------
           Pulse Rifle
           Scythe
>          --- INVENTORY (10) ---
  Improved Sensor Array
  Improved Utility Shielding
  Improved Light Armor Plating
           Hardlight Generator
           Particle Gun
           Ion Cannon

 Peak State 
------------
>          --- POWER ------------
     Light Ion Engine
     Light Ion Engine
>          --- PROPULSION -------
           Aluminum Leg
           Wheel
>          --- UTILITY ----------
  Advanced Heat Sink
    Medium Storage Unit
  Improved Light Armor Plating
>          --- WEAPON -----------
           Pulse Rifle
           Pulse Rifle
           Pulse Rifle
>          --- INVENTORY --------
           VTOL Module
  Improved Sensor Array
  Improved Utility Shielding
           Hardlight Generator
           Particle Gun
           Ion Cannon
     Light Assault Rifle
     Light Assault Rifle
           Rocket Launcher
[Rating: 24]

 Favorites 
-----------
Power                      Light Ion Engine
  Engine                   Light Ion Engine
  Power Core               Light Nuclear Core
Propulsion                 Aluminum Leg
  Leg                      Aluminum Leg
  Wheel                    Wheel
  Flight Unit              VTOL Module
Utility                    Small Storage Unit
  Device                   Terrain Scanner
  Storage                  Small Storage Unit
  Protection               Improved Light Armor Plating
Weapon                     Assault Rifle
  Energy Gun               Pulse Rifle
  Energy Cannon            Particle Cannon
  Ballistic Gun            Assault Rifle
  Launcher                 Mini Grenade Launcher
  Slashing Weapon          Scythe

 Build                          | -11 -10 -9  -8  
-------                    Run  | Yrd Mat Mat Mat 
Slots Evolved              4    | .   .   2   2   
  Power                    1    | .   .   1   .   
  Propulsion               1    | .   .   .   1   
  Utility                  1    | .   .   .   1   
  Weapon                   1    | .   .   1   .   
Parts Attached             88   | 6   9   33  40  
  Power                    17   | 1   4   4   8   
    Engine                 16   | 1   4   4   7   
    Core                   1    | .   .   .   1   
    Reactor                .    | .   .   .   .   
  Propulsion               17   | 2   1   8   6   
    Treads                 .    | .   .   .   .   
    Leg                    14   | 2   1   7   4   
    Wheel                  1    | .   .   .   1   
    Hover                  .    | .   .   .   .   
    Flight                 2    | .   .   1   1   
  Utility                  26   | 1   2   10  13  
    Device                 12   | .   2   3   7   
    Storage                4    | 1   .   .   3   
    Processor              .    | .   .   .   .   
    Hackware               .    | .   .   .   .   
    Protection             10   | .   .   7   3   
    Artifact               .    | .   .   .   .   
  Weapon                   28   | 2   2   11  13  
    Energy Gun             7    | .   .   .   7   
    Energy Cannon          4    | .   .   2   2   
    Ballistic Gun          7    | 2   2   2   1   
    Ballistic Cannon       .    | .   .   .   .   
    Launcher               8    | .   .   7   1   
    Special Weapon         .    | .   .   .   .   
    Impact Weapon          .    | .   .   .   .   
    Slashing Weapon        2    | .   .   .   2   
    Piercing Weapon        .    | .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   
  Unidentified Prototypes  .    | .   .   .   .   
Parts Lost                 27   | .   2   6   19  
  Power                    10   | .   1   3   6   
  Propulsion               7    | .   .   .   7   
  Utility                  3    | .   1   .   2   
  Weapon                   7    | .   .   3   4   
  Highest Loss Streak      9    | .   2   4   9   
  To Critical Strikes      .    | .   .   .   .   
Average Slot Usage (%)     86   | .   95  90  78  
  Engine                   13   | .   13  14  13  
  Leg                      20   | .   28  22  15  
  Device                   6    | .   11  2   6   
  Storage                  10   | .   14  11  9   
  Protection               6    | .   .   8   7   
  Energy Gun               3    | .   .   .   10  
  Energy Cannon            3    | .   .   5   3   
  Ballistic Gun            12   | .   27  15  .   
  Launcher                 5    | .   .   11  3   
  Slashing Weapon          2    | .   .   .   6   
Naked Turns                .    | .   .   .   .   
Heaviest Build             34   | 14  14  24  34  
  Greatest Support         30   | 20  20  20  30  
  Greatest Overweight (x)  5    | .   .   2   5   
  Average Overweight (x)   .    | .   .   .   .   
Largest Inventory Capacity 15   | 8   8   8   15  
  Average Capacity         8    | 6   8   8   8   
  Most Carried             10   | 6   8   8   10  
  Average Carried          7    | 4   7   7   7   
  Final Capacity           10   | 8   8   8   10  
  Final Carried            8    | 6   6   8   6   

 Class Distribution 
--------------------
 41% | Mutant
 24% | Tank
 16% | Scavenger-Mutant
  8% | Scavenger-Skirmisher
  8% | Scavenger-Tank

 Dominant Class 
----------------
 Mutant | -10/Materials
   Tank | -9/Materials
 Mutant | -8/Materials

 Resources                      | -11 -10 -9  -8  
-----------                Run  | Yrd Mat Mat Mat 
Matter Collected           1412 | 170 301 366 575 
  Remotely                 181  | .   28  20  133 
Salvage Created            1893 | .   356 855 682 
  Parts                    125  | .   22  59  44  
Haulers Intercepted        .    | .   .   .   .   
Recyclers Shooed           7    | .   2   4   1   
Parts Field Recycled       .    | .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   
Parts Self-Destructed      .    | .   .   .   .   
  Prevented                .    | .   .   .   .   

 Kills                          | -11 -10 -9  -8  
-------                    Run  | Yrd Mat Mat Mat 
Combat Hostiles Destroyed  41   | .   6   20  15  
  Melee                    4    | .   .   .   4   
  Guns                     24   | .   6   9   9   
  Cannons                  2    | .   .   2   .   
  AOE                      11   | .   .   9   2   
Classes Destroyed          11   | .   4   6   1   
  Worker                   6    | .   .   5   1   
  Builder                  11   | .   1   7   3   
  Tunneler                 1    | .   .   1   .   
  Recycler                 3    | .   1   1   1   
  Mechanic                 1    | .   .   1   .   
  Watcher                  6    | .   1   4   1   
  Swarmer                  9    | .   .   4   5   
  Grunt                    26   | .   6   14  6   
  Brawler                  2    | .   .   1   1   
  Sentry                   3    | .   .   1   2   
  Hunter                   1    | .   .   .   1   
Best Kill Streak           16   | .   3   16  5   
  Combat Bots Only         4    | .   3   4   3   
Max Kills in Single Turn   4    | .   1   4   2   
  Gunslinging              .    | .   .   .   .   
  Exploded                 2    | .   .   2   1   
  Melee                    1    | .   .   .   1   
Uniques/NPCs Destroyed     .    | .   .   .   .   

 Combat                         | -11  -10  -9   -8   
--------                   Run  | Yrd  Mat  Mat  Mat  
Hostile Shots Fired        363  | .    50   91   222  
  Missed                   99   | .    19   21   59   
Damage Taken               3590 | .    341  965  2284 
  Core                     729  | .    55   123  551  
  Absorbed by Shields      20   | .    .    .    20   
  Ignored by Resistances   20   | .    .    20   .    
  Regen/Repaired (Parts)   11   | .    11   .    .    
Core Remaining (%)         82   | 100  78   69   .    
Volleys Fired              139  | .    35   53   51   
  Largest                  3    | .    2    3    3    
  Hottest                  189  | .    40   136  189  
Shots Fired                261  | .    70   99   92   
  Gun                      214  | .    70   63   81   
  Cannon                   20   | .    .    13   7    
  Launcher                 27   | .    .    23   4    
  Special                  .    | .    .    .    .    
  Kinetic                  142  | .    70   63   9    
  Thermal                  92   | .    .    13   79   
  Explosive                21   | .    .    17   4    
  Electromagnetic          6    | .    .    6    .    
  Robot Hit Streak         9    | .    9    9    8    
  Robot Miss Streak        7    | .    3    7    4    
  Penetration Max          .    | .    .    .    .    
  Secondary Targets        5    | .    2    1    2    
    Max Gunslinging Chain  1    | .    1    1    1    
Shots Hit Robots           155  | .    41   46   68   
  Core Hits                108  | .    18   58   32   
  Critical Kills           1    | .    .    1    .    
  Critical Parts Destroyed 1    | .    .    1    .    
  Critical Strikes         4    | .    .    2    2    
    Burn                   2    | .    .    .    2    
    Destroy                2    | .    .    2    .    
Melee Attacks              17   | .    .    .    17   
  Impact                   .    | .    .    .    .    
  Slashing                 17   | .    .    .    17   
  Piercing                 .    | .    .    .    .    
  Sneak Attacks            2    | .    .    .    2    
    Combat Hostiles        .    | .    .    .    .    
  Follow-up Attacks        .    | .    .    .    .    
Damage Inflicted           4447 | .    404  2304 1739 
  Guns                     1677 | .    388  406  883  
  Cannons                  204  | .    .    143  61   
  Explosions               2086 | .    .    1741 345  
  Melee                    437  | .    .    .    437  
  Ramming                  43   | .    16   14   13   
  Kinetic                  829  | .    388  406  35   
  Thermal                  1074 | .    .    165  909  
  Explosive                1845 | .    .    1500 345  
  Electromagnetic          219  | .    .    219  .    
  Impact                   .    | .    .    .    .    
  Slashing                 437  | .    .    .    437  
  Piercing                 .    | .    .    .    .    
Highest Corruption         .    | .    .    .    .    
  Average Corruption       .    | .    .    .    .    
  Corruption Purged        .    | .    .    .    .    
  Corruption Blocked       .    | .    .    .    .    
Overload Shots             .    | .    .    .    .    
Overflow Damage            76   | .    .    65   11   
  Projectiles              .    | .    .    .    .    
  Explosions               76   | .    .    65   11   
  Melee                    .    | .    .    .    .    
Knockbacks                 .    | .    .    .    .    
  Impact                   .    | .    .    .    .    
  Kinetic                  .    | .    .    .    .    
  Secondary                .    | .    .    .    .    
Self-Inflicted Damage      245  | .    .    215  30   
  Shots                    9    | .    .    8    1    
  Rammed                   3    | .    .    .    3    
Targets Rammed             15   | .    4    7    4    
  Kicked                   12   | .    4    7    1    
  Crushed                  .    | .    .    .    .    
Highest Temperature        478  | .    18   240  478  
  Average Temperature      106  | .    6    57   143  
  Received Heat Transfer   1491 | .    186  315  990  
  Effects                  5    | .    .    .    5    
    Shutdowns              3    | .    .    .    3    
    Energy Bleed           1    | .    .    .    1    
    Damage (minor)         1    | .    .    .    1    
Siege Activations          .    | .    .    .    .    
Robots Corrupted           .    | .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    
  Parts Fried              .    | .    .    .    .    
  Impact Corruptions       .    | .    .    .    .    
Robots Melted              .    | .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    
  Parts Melted             5    | .    .    1    4    
  Heat Transferred         2455 | .    .    309  2146 
Parts Sabotaged            .    | .    .    .    .    
Parts Stolen               .    | .    .    .    .    
Parts Stripped             .    | .    .    .    .    
Power Chain Reactions      1    | .    .    1    .    

 Alert                          | -11 -10 -9  -8  
-------                    Run  | Yrd Mat Mat Mat 
Peak Influence             615  | .   209 615 467 
  Initial                  259  | .   .   3   259 
  Average                  240  | .   70  307 290 
Maximum Alert Level        2    | .   1   2   2   
  Low Security (%)         40   | 100 96  35  10  
  Level 1                  37   | .   3   14  81  
  Level 2                  21   | .   .   50  8   
  Level 3                  .    | .   .   .   .   
  Level 4                  .    | .   .   .   .   
  Level 5                  .    | .   .   .   .   
  High Security            .    | .   .   .   .   
  Max Security             .    | .   .   .   .   
Squads Dispatched          14   | .   4   6   4   
  Investigation            5    | .   2   3   .   
  Extermination            .    | .   .   .   .   
  Reinforcement            6    | .   2   3   1   
  Assault                  .    | .   .   .   .   
  Garrison                 3    | .   .   .   3   
  Intercept                .    | .   .   .   .   
Searches Triggered         .    | .   .   .   .   
Construction Impeded       4    | .   .   3   1   
Haulers Reinforced         .    | .   .   .   .   
Active Scanning Responses  .    | .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   

 Stealth                        | -11 -10 -9  -8  
---------                  Run  | Yrd Mat Mat Mat 
Distress Signals           6    | .   .   3   3   
Communications Jammed      .    | .   .   .   .   
  Distress Signals         .    | .   .   .   .   
Times Spotted              68   | .   9   29  30  
  Peak Tracking Total      8    | .   4   7   8   
  Tactical Retreats        2    | .   .   2   .   

 Traps                          | -11 -10 -9  -8  
-------                    Run  | Yrd Mat Mat Mat 
Traps Triggered            2    | .   1   1   .   
  Indirectly               .    | .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   
  Triggered                .    | .   .   .   .   
  Disarmed                 .    | .   .   .   .   
  Reprogrammed             .    | .   .   .   .   
  Reused                   .    | .   .   .   .   
Traps Extracted            .    | .   .   .   .   
  Installed                .    | .   .   .   .   
  Triggered                .    | .   .   .   .   

 Machines                       | -11 -10 -9  -8  
----------                 Run  | Yrd Mat Mat Mat 
Machines Disabled          12   | .   1   6   5   
  Max in Single Turn       2    | .   1   2   2   
Machines Repaired          .    | .   .   .   .   
Machines Dismantled        .    | .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   

 Hacking                        | -11 -10 -9  -8  
---------                  Run  | Yrd Mat Mat Mat 
Machines Accessed          5    | .   3   2   .   
  Terminals                1    | .   1   .   .   
  Fabricators              .    | .   .   .   .   
  Repair Stations          1    | .   1   .   .   
  Recycling Units          2    | .   1   1   .   
  Scanalyzers              1    | .   .   1   .   
  Garrison Access          .    | .   .   .   .   
Total Hacks                24   | .   12  12  .   
  Successful               18   | .   8   10  .   
  Failed                   6    | .   4   2   .   
    Catastrophic           .    | .   .   .   .   
  Database Lockouts        .    | .   .   .   .   
  Manual                   .    | .   .   .   .   
  Terminals                3    | .   3   .   .   
  Fabricators              .    | .   .   .   .   
  Repair Stations          6    | .   6   .   .   
  Recycling Units          11   | .   3   8   .   
  Scanalyzers              4    | .   .   4   .   
  Garrison Access          .    | .   .   .   .   
Terminal Hacks             3    | .   3   .   .   
  Alert Level              1    | .   1   .   .   
  Dispatch Records         1    | .   1   .   .   
  Surveillance Status      1    | .   1   .   .   
Fabricator Hacks           .    | .   .   .   .   
Repair Station Hacks       5    | .   5   .   .   
  Scan Component           2    | .   2   .   .   
  Repair                   2    | .   2   .   .   
  Refit                    1    | .   1   .   .   
Recycling Unit Hacks       7    | .   .   7   .   
  Recycle Component        2    | .   .   2   .   
  Process                  2    | .   .   2   .   
  Retrieve Matter          2    | .   .   2   .   
  Retrieve Components      1    | .   .   1   .   
Scanalyzer                 3    | .   .   3   .   
  Insert Component         2    | .   .   2   .   
  Analyze                  1    | .   .   1   .   
Garrison Access Hacks      .    | .   .   .   .   
Unauthorized Hacks         .    | .   .   .   .   
  Terminals                .    | .   .   .   .   
  Fabricators              .    | .   .   .   .   
  Repair Stations          .    | .   .   .   .   
  Recycling Units          .    | .   .   .   .   
  Scanalyzers              .    | .   .   .   .   
  Garrison Access          .    | .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   
  Used                     .    | .   .   .   .   
Hacking Detections         4    | .   2   2   .   
  Full Trace Events        3    | .   1   2   .   
  Feedback Events          .    | .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   
  Robots Built             .    | .   .   .   .   
    Authchips              .    | .   .   .   .   
    Time                   .    | .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   
Part Schematics Acquired   1    | .   .   1   .   
  Parts Built              .    | .   .   .   .   
    Authchips              .    | .   .   .   .   
    Time                   .    | .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   
Parts Repaired             2    | .   2   .   .   
  Time                     52   | .   52  .   .   
Parts Recycled             2    | .   .   2   .   
  Recycled Matter          90   | .   .   90  .   
  Retrieved Matter         90   | .   .   90  .   
  Retrieved Components     1    | .   .   1   .   
Parts Scanalyzed           2    | .   .   2   .   
  Part Schematics Acquired 1    | .   .   1   .   
  Parts Damaged            .    | .   .   .   .   

 Bothacking                     | -11 -10 -9  -8  
------------               Run  | Yrd Mat Mat Mat 
Used RIF Installer         .    | .   .   .   .   
Robots Hacked              .    | .   .   .   .   
  Non-combat               .    | .   .   .   .   
  Combat                   .    | .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   
Robots Rewired             .    | .   .   .   .   
Allies Hacked              .    | .   .   .   .   
Hacks Repelled             .    | .   .   .   .   

 Allies                         | -11 -10 -9  -8  
--------                   Run  | Yrd Mat Mat Mat 
Total Allies               .    | .   .   .   .   
  Largest Group            .    | .   .   .   .   
  Highest-Rated Group      .    | .   .   .   .   
  Highest-Rated Ally       .    | .   .   .   .   
Total Orders               .    | .   .   .   .   
Ally Attacks               .    | .   .   .   .   
  Total Damage             .    | .   .   .   .   
  Kills                    .    | .   .   .   .   
Allies Corrupted           .    | .   .   .   .   
Allies Melted              .    | .   .   .   .   

 Intel                          | -11 -10 -9  -8  
-------                    Run  | Yrd Mat Mat Mat 
Robot Analysis Total       .    | .   .   .   .   
Derelict Logs Recovered    .    | .   .   .   .   
Drone Launches             .    | .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   

 Exploration                    | -11 -10 -9  -8  
-------------              Run  | Yrd Mat Mat Mat 
Turns Passed               1995 | 68  423 746 758 
Spaces Moved               885  | 49  236 302 298 
  Core                     13   | 13  .   .   .   
  Treads                   .    | .   .   .   .   
  Legs                     807  | 36  236 302 233 
  Wheels                   61   | .   .   .   61  
  Hover                    .    | .   .   .   .   
  Flight                   4    | .   .   .   4   
  Fastest Speed            50   | 50  120 120 110 
  Average Speed            142  | 101 120 154 154 
  Slowest Speed            435  | 120 120 260 435 
  Overloaded Moves         .    | .   .   .   .   
  Propulsion Burnouts      .    | .   .   .   .   
  Robots Hopped            .    | .   .   .   .   
  Cave-ins Triggered       .    | .   .   .   .   
Exploration Rate (%)       21   | 4   27  31  23  
  Regions Visited          3
    Branch Regions         .
  Pre-discovered Areas     .    | .   .   .   .   
  Known Exits Taken        .    | .   .   .   .   
  Unknown Exits Taken      3    | 1   1   1   .   
Scrap Searched             .    | .   .   .   .   
Spaces Dug                 .    | .   .   .   .   
Terrain Destroyed          82   | .   .   71  11  
  Melee                    .    | .   .   .   .   
  Projectile               .    | .   .   .   .   
  AOE                      82   | .   .   71  11  
Terrain Rammed             .    | .   .   .   .   
  Walls Destroyed          .    | .   .   .   .   
  Machines Disabled        .    | .   .   .   .   

 Actions                        | -11 -10 -9  -8  
---------                  Run  | Yrd Mat Mat Mat 
Total                      1361 | 67  315 488 491 
  Wait                     71   | 1   6   42  22  
  Move                     882  | 48  235 301 298 
  Hop                      .    | .   .   .   .   
  Pick Up                  92   | 12  15  31  34  
  Fast Attach              .    | .   .   .   .   
  Attach                   45   | 6   4   12  23  
  Detach                   6    | .   .   1   5   
  Swap                     43   | .   5   21  17  
  Drop                     51   | .   11  20  20  
  Fire                     139  | .   35  53  51  
  Melee                    17   | .   .   .   17  
  Ram                      3    | .   .   .   3   
  Kick                     12   | .   4   7   1   
  Crush                    .    | .   .   .   .   
  Escape Stasis            .    | .   .   .   .   
  Rewire                   .    | .   .   .   .   
  Trap                     .    | .   .   .   .   
  Miscellaneous            .    | .   .   .   .   

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 2 exits: *Mat / [*Min])
-9/Materials
-8/Materials

 History 
---------
 Turn | Location      | Event
    7 | -11/Scrapyard | Discovered new exit (range 15)
   69 | -11/Scrapyard | Entered Materials
   95 | -10/Materials | Discovered new exit (range 16)
  286 | -10/Materials | Discovered new exit (range 16)
  313 | -10/Materials | Build established: Mutant
  313 | -10/Materials | Repaired Lgt. Ion Engine
  339 | -10/Materials | Repaired Assault Rifle
  492 | -10/Materials | Entered another Materials area
  492 | -9/Materials  | Evolved 2 slots: Power x1, Weapon x1
  943 | -9/Materials  | Lost 4 parts (2p2w)
 1175 | -9/Materials  | Discovered new exit (range 15)
 1231 | -9/Materials  | Build established: Tank
 1238 | -9/Materials  | Entered another Materials area
 1238 | -8/Materials  | Evolved 2 slots: Propulsion x1, Utility x1
 1565 | -8/Materials  | Lost 5 parts (2p1n1u1w)
 1795 | -8/Materials  | Garrison activated, responded to threat
 1818 | -8/Materials  | Lost 5 parts (1p3n1u)
 1968 | -8/Materials  | Core integrity fell below 50%
 1983 | -8/Materials  | Core integrity fell below 20%
 1996 | -8/Materials  | Destroyed by G-47 Trooper with Particle Gun

 Last Messages 
---------------
U-05 Engineer lays Concrete. <x3>
K-01 Serf collects debris. <x2>
R-06 Scavenger collects Wheel.
U-05 Engineer lays Concrete.
K-01 Serf collects debris.
U-05 Engineer lays Concrete.
Acquired Aluminum Leg.
U-05 Engineer lays Concrete.
K-01 Serf collects debris. <x2>
U-05 Engineer lays Concrete.
K-01 Serf collects debris.
R-06 Scavenger collects Particle Gun.
VTOL Module destroyed.
U-05 Engineer lays Concrete. <x3>
K-01 Serf collects debris.
U-05 Engineer lays Concrete.
K-01 Serf collects debris. <x3>
U-05 Engineer lays Concrete.
U-05 Engineer builds a Wall.
R-06 Scavenger collects Wheel.

 Map 
-----
+----------------------------------------------------+
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
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| ???????????????????   ?? ????????????????????????? |
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| ???????????????????    ? ????????????????????????? |
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| ???????????????????           ???????????????????? |
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|     #?????????+  """  """ !"""  "????????????????? |
|     #?????????#  """  ""  %! "  "????????????????? |
|     #?????????#  """  ""  = ""  """  ????????????? |
|     #?????????#                     ?????????????? |
| !   #?????????#                    ??????????????? |
|     #?#########  """  """    "  """??????????????? |
|     ?##       #  """        ""  """ ?""??????????? |
|   ???#        #  """       """  """  """?????????? |
| ##???#        #                           ???????? |
|  #???#       ""          %u!              ???????? |
|  #???#       ""        kr  ########??????????????? |
|  #???#       "T      !  k@% #????????????????????? |
|  #????       ""         gg  #????????????????????? |
|  #??????     ""[[   """uYk= #????????????????????? |
|  #???????     #     """ =%m%#????????????????????? |
|  ##########+### !   """  !k ##???????????????????? |
|                     """   =[%#???????????????????? |
|                         =  *!+     "?????????????? |
| """                        % #     ""????????????? |
| """     ###+######### ###### #     ""????????????? |
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| ???##   ##???????????????????????????????????????? |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           50
Energy Generation          21
Energy Capacity            440
Matter Stores              300
Matter Capacity            300
Sight Range                16
Robot Scan Range           15
Terrain Scan Range         14
Terrain Scan Density       10
Armor Coverage             150
Resistance: TH             10
Utility Shielding          66
Evasion (%)                55

 Item Schematics 
-----------------
 Rocket Launcher | -9/Materials | Scanalyzed

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
Let's See Who's Tougher
Troublemaker

 Challenges 
------------
None

 Game 
------
Seed              GravityDataFlightbrick
  Manual?         0
Play Time         00:43:51
  Cumulative      3.1 hours
  Start           2024.03.31 @ 06:24:07
  End             2024.03.31 @ 07:06:47
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          3
  Rogue           3
  Adventurer      0
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             0
Gallery%          7
Achievement%      7
Wizard Run        0

 Options 
---------
Layout            1
ASCII             0
Keyboard          0
Movement          Mouse
Keybinds          0
Fullscreen        2
Font              32/SmallcapsGlow
Map View          50x35
Zoom Use          0%
Tactical HUD      0
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 37bf8eaf-b6ab-4ffd-874c-c828d0ef1ff7