Cogmind - Beta 10.2 @@@ ROGUE MODE // 2021.07.19 @ 18:56:26

Player: OccultOnion

Result: Destroyed by S-27 Virus with Autogun

 Performance 
-------------
Evolutions (6)             3000
Regions Visited (9)        1800
Robots Destroyed (84)      420
Value Destroyed (2640)     2640
Prototype IDs (5)          100
Alien Tech Used (0)        0
Bonus (242)                242
              TOTAL SCORE: 8202

 Bonus
-------
High Alert Combat Kills    242

 Cogmind 
---------
Core Integrity             0/1150
Matter                     57/300
Energy                     99/100
System Corruption          19%
Temperature                Cool (0)
Movement                   Core (50)
Location                   -4/Factory

 Parts 
-------
>          --- POWER (2) --------
               (None)
>          --- PROPULSION (6) ---
               (None)
>          --- UTILITY (8) ------
               (None)
>          --- WEAPON (3) -------
               (None)
>          --- INVENTORY (4) ----
    Medium Storage Unit
  Advanced Actuator Array

 Peak State 
------------
>            --- POWER ------------
       Light Angular Momentum Engine
             Antimatter Reactor
>            --- PROPULSION -------
             Gravmag Array
             Antigrav System
             Antigrav System
      Combat Gravmag System
      Combat Gravmag System
>            --- UTILITY ----------
             Coolant Injector
       Small Storage Unit
      Medium Storage Unit
     Compact Battery
    Advanced Visual Processing Unit
  Long-range Sensor Array
             Target Analyzer
   Makeshift System Shield
>            --- WEAPON -----------
             Autogun
             Mass Driver
             Powered Hammer
>            --- INVENTORY --------
             Deuterium Engine
       Light Nuclear Core
       Light Nuclear Core
             Antigrav System
             Drone Bay
             Dispersion Rifle
       Heavy Plasma Cannon
    Enhanced Gauss Cannon
       Heavy Gauss Cannon
    Improved Plasma Cutter
[Rating: 86]

 Favorites 
-----------
Power                      Enhanced Nuclear Core
  Engine                   Ion Engine
  Power Core               Enhanced Nuclear Core
  Reactor                  Antimatter Reactor
Propulsion                 Combat Gravmag System
  Treads                   Medium Treads
  Leg                      Aluminum Leg
  Wheel                    Wheel
  Hover Unit               Combat Gravmag System
  Flight Unit              Improved Flight Unit
Utility                    Advanced Visual Processing Unit
  Device                   Coolant Injector
  Storage                  Medium Storage Unit
  Processor                Advanced Visual Processing Unit
  Hackware                 Hacking Suite
  Protection               Improved Power Shielding
Weapon                     Powered Hammer
  Energy Gun               Small Laser
  Energy Cannon            Plasma Cannon
  Ballistic Gun            Improved Assault Rifle
  Ballistic Cannon         Advanced Assault Cannon
  Launcher                 Grenade Launcher
  Impact Weapon            Powered Hammer

 Build                          | -11 -10 -9  -8  -7  -6  -6  -6  -5  -4  
-------                    Run  | Scr Mat Mat Mat Fac Fac Low Low Fac Fac 
Slots Evolved              12   | .   .   2   2   2   2   .   .   2   2   
  Power                    1    | .   .   .   .   .   .   .   .   1   .   
  Propulsion               4    | .   .   1   1   .   .   .   .   .   2   
  Utility                  6    | .   .   1   1   1   2   .   .   1   .   
  Weapon                   1    | .   .   .   .   1   .   .   .   .   .   
Parts Attached             89   | 1   5   13  15  11  3   9   4   7   21  
  Power                    12   | .   1   2   2   1   .   .   1   1   4   
    Engine                 7    | .   .   2   2   .   .   .   .   1   2   
    Core                   3    | .   1   .   .   1   .   .   .   .   1   
    Reactor                2    | .   .   .   .   .   .   .   1   .   1   
  Propulsion               31   | .   2   5   5   7   .   3   1   4   4   
    Treads                 1    | .   .   .   .   1   .   .   .   .   .   
    Leg                    5    | .   .   2   2   1   .   .   .   .   .   
    Wheel                  5    | .   2   .   .   1   .   2   .   .   .   
    Hover                  16   | .   .   3   1   4   .   .   .   4   4   
    Flight                 4    | .   .   .   2   .   .   1   1   .   .   
  Utility                  21   | 1   .   3   1   1   2   4   1   1   7   
    Device                 11   | 1   .   .   .   .   2   1   .   1   6   
    Storage                4    | .   .   1   .   .   .   2   .   .   1   
    Processor              3    | .   .   2   .   .   .   1   .   .   .   
    Hackware               2    | .   .   .   .   1   .   .   1   .   .   
    Protection             1    | .   .   .   1   .   .   .   .   .   .   
    Artifact               .    | .   .   .   .   .   .   .   .   .   .   
  Weapon                   25   | .   2   3   7   2   1   2   1   1   6   
    Energy Gun             4    | .   1   1   .   .   1   .   .   .   1   
    Energy Cannon          7    | .   .   1   2   .   .   1   .   .   3   
    Ballistic Gun          7    | .   1   1   3   .   .   1   1   .   .   
    Ballistic Cannon       4    | .   .   .   .   1   .   .   .   1   2   
    Launcher               2    | .   .   .   2   .   .   .   .   .   .   
    Special Weapon         .    | .   .   .   .   .   .   .   .   .   .   
    Impact Weapon          1    | .   .   .   .   1   .   .   .   .   .   
    Slashing Weapon        .    | .   .   .   .   .   .   .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   .   .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   .   .   .   .   
  Unidentified Prototypes  5    | .   .   .   3   2   .   .   .   .   .   
Parts Lost                 73   | .   5   8   11  .   .   11  5   .   33  
  Power                    10   | .   1   2   1   .   .   .   1   .   5   
  Propulsion               21   | .   2   2   5   .   .   5   1   .   6   
  Utility                  20   | .   .   1   .   .   .   4   1   .   14  
  Weapon                   22   | .   2   3   5   .   .   2   2   .   8   
  Highest Loss Streak      18   | .   5   4   7   .   .   9   5   .   18  
Average Slot Usage (%)     87   | .   98  84  85  96  100 78  71  90  68  
  Engine                   3    | .   9   7   7   3   .   .   .   3   3   
  Core                     2    | .   4   1   .   3   6   6   .   .   1   
  Reactor                  1    | .   .   .   .   .   .   .   3   5   2   
  Leg                      5    | .   19  10  1   11  6   .   .   .   .   
  Wheel                    2    | .   7   7   .   4   .   2   .   .   .   
  Hover                    8    | .   .   6   16  3   20  1   .   13  18  
  Flight                   3    | .   .   .   10  5   .   2   10  2   .   
  Device                   7    | .   14  4   .   .   13  14  6   9   10  
  Storage                  11   | .   14  11  9   7   6   14  20  17  8   
  Processor                12   | .   .   16  18  15  13  12  13  11  7   
  Hackware                 3    | .   .   .   .   6   6   .   3   5   1   
  Protection               2    | .   .   .   6   7   6   .   .   .   .   
  Energy Gun               1    | .   3   5   2   .   4   .   .   .   .   
  Energy Cannon            1    | .   .   6   7   .   .   4   1   .   .   
  Ballistic Gun            7    | .   23  7   2   11  1   4   3   5   2   
  Ballistic Cannon         3    | .   .   .   .   6   6   .   .   4   4   
  Impact Weapon            3    | .   .   .   .   3   6   6   6   5   3   
Naked Turns                30   | .   .   .   .   .   .   .   .   .   30  
Heaviest Build             60   | 13  13  16  25  31  33  38  36  56  60  
  Greatest Support         110  | 20  32  32  24  33  39  39  13  78  110 
  Greatest Overweight (x)  12   | .   1   3   5   3   .   12  2   3   2   
  Average Overweight (x)   .    | .   .   .   .   2   .   2   1   .   .   
Largest Inventory Capacity 10   | 6   6   8   8   8   8   10  10  10  10  
  Average Capacity         8    | 6   6   6   8   8   8   9   10  10  8   
  Most Carried             10   | 6   6   8   8   8   8   8   9   10  10  
  Average Carried          7    | 5   5   5   7   7   7   6   6   9   6   
  Final Capacity           10   | 6   6   8   8   8   8   10  10  10  4   
  Final Carried            10   | 6   6   8   7   8   8   7   6   10  2   

 Class Distribution 
--------------------
 49% | Mutant
 40% | Scavenger-Mutant
 10% | Scavenger-Skirmisher

 Dominant Class 
----------------
               Mutant | -10/Materials
     Scavenger-Mutant | -9/Materials
     Scavenger-Mutant | -8/Materials
 Scavenger-Skirmisher | -7/Factory
               Mutant | -6/Factory
               Mutant | -6/Lower Caves
     Scavenger-Mutant | -6/Lower Caves
     Scavenger-Mutant | -5/Factory
               Mutant | -4/Factory

 Resources                      | -11 -10 -9  -8  -7  -6  -6  -6  -5  -4  
-----------                Run  | Scr Mat Mat Mat Fac Fac Low Low Fac Fac 
Matter Collected           1677 | 200 175 142 125 161 215 359 27  177 96  
  Remotely                 .    | .   .   .   .   .   .   .   .   .   .   
Salvage Created            2944 | 64  348 514 834 308 159 230 74  183 230 
  Parts                    168  | 7   29  28  47  12  7   13  5   11  9   
Haulers Intercepted        5    | .   1   1   2   1   .   .   .   .   .   
Recyclers Shooed           1    | .   .   .   .   .   1   .   .   .   .   
Parts Field Recycled       .    | .   .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   .   
Parts Self-Destructed      13   | .   .   .   .   .   .   11  2   .   .   
  Prevented                2    | .   .   .   .   .   .   .   2   .   .   

 Kills                          | -11 -10 -9  -8  -7  -6  -6  -6  -5  -4  
-------                    Run  | Scr Mat Mat Mat Fac Fac Low Low Fac Fac 
Combat Hostiles Destroyed  57   | .   9   8   16  1   .   7   3   4   9   
  Melee                    2    | .   .   .   .   .   .   1   1   .   .   
  Guns                     28   | .   9   4   3   1   .   3   .   4   4   
  Cannons                  16   | .   .   4   3   .   .   2   2   .   5   
  AOE                      10   | .   .   .   10  .   .   .   .   .   .   
Classes Destroyed          13   | 2   3   3   3   1   .   1   .   .   .   
  Worker                   5    | .   .   .   2   2   .   .   .   1   .   
  Builder                  3    | .   .   .   2   .   1   .   .   .   .   
  Tunneler                 1    | 1   .   .   .   .   .   .   .   .   .   
  Hauler                   5    | .   1   1   2   1   .   .   .   .   .   
  Recycler                 7    | 1   .   .   3   2   1   .   .   .   .   
  Operator                 1    | .   .   1   .   .   .   .   .   .   .   
  Watcher                  5    | .   .   2   1   1   .   .   .   .   1   
  Swarmer                  23   | .   3   .   3   .   .   7   3   .   7   
  Grunt                    24   | .   6   6   12  .   .   .   .   .   .   
  Duelist                  1    | .   .   .   1   .   .   .   .   .   .   
  Sentry                   4    | .   .   2   .   .   .   .   .   1   1   
  Programmer               4    | .   .   .   .   1   .   .   .   2   1   
  Samaritan                1    | .   .   .   .   .   .   1   .   .   .   
  Thug                     1    | .   .   .   .   .   .   .   .   1   .   
Best Kill Streak           10   | 2   3   4   10  2   1   3   3   3   5   
  Combat Bots Only         7    | .   3   2   7   1   .   3   3   3   5   
Max Kills in Single Turn   2    | 1   1   1   2   1   1   1   1   1   2   
  Gunslinging              .    | .   .   .   .   .   .   .   .   .   .   
  Exploded                 2    | .   .   .   2   .   .   .   .   .   .   
  Melee                    1    | .   .   .   .   .   .   1   1   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   .   .   .   

 Combat                         | -11  -10  -9   -8   -7   -6   -6   -6   -5   -4   
--------                   Run  | Scr  Mat  Mat  Mat  Fac  Fac  Low  Low  Fac  Fac  
Damage Taken               8325 | .    590  511  1170 92   34   1242 355  414  3917 
  Core                     2188 | .    42   89   355  .    .    237  144  170  1151 
  Absorbed by Shields      48   | .    .    .    .    .    .    .    .    .    48   
Core Remaining (%)         76   | 100  83   77   35   100  .    .    55   83   .    
Volleys Fired              231  | 4    40   41   45   19   9    20   8    13   32   
  Largest                  3    | 2    2    2    2    3    1    2    2    2    3    
  Hottest                  255  | 40   60   96   119  94   55   103  103  80   255  
Shots Fired                402  | 8    78   69   64   46   9    39   9    26   54   
  Gun                      248  | 8    78   49   25   27   9    19   1    13   19   
  Cannon                   142  | .    .    20   27   19   .    20   8    13   35   
  Launcher                 12   | .    .    .    12   .    .    .    .    .    .    
  Special                  .    | .    .    .    .    .    .    .    .    .    .    
  Kinetic                  255  | 8    65   38   12   46   .    20   1    26   39   
  Thermal                  69   | .    13   11   13   .    .    9    8    .    15   
  Explosive                12   | .    .    .    12   .    .    .    .    .    .    
  Electromagnetic          66   | .    .    20   27   .    9    10   .    .    .    
  Robot Hit Streak         13   | 4    8    11   13   7    7    3    3    6    7    
  Robot Miss Streak        5    | 2    3    2    1    3    1    5    1    2    4    
  Penetration Max          .    | .    .    .    .    .    .    .    .    .    .    
  Secondary Targets        4    | .    3    1    .    .    .    .    .    .    .    
    Max Gunslinging Chain  1    | .    1    1    .    .    .    .    .    .    .    
Shots Hit Robots           270  | 4    53   49   48   28   8    23   7    15   35   
  Core Hits                144  | 3    20   24   49   9    5    8    3    9    14   
  Critical Hits            9    | .    .    .    .    1    .    .    1    3    4    
  Critical Kills           4    | .    .    .    .    1    .    .    1    .    2    
  Critical Parts Destroyed 5    | .    .    .    .    .    .    .    .    3    2    
Melee Attacks              84   | .    .    .    .    15   11   19   3    14   22   
  Impact                   84   | .    .    .    .    15   11   19   3    14   22   
  Slashing                 .    | .    .    .    .    .    .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    .    .    .    .    .    
  Sneak Attacks            5    | .    .    .    .    3    1    1    .    .    .    
    Combat Hostiles        .    | .    .    .    .    .    .    .    .    .    .    
  Follow-up Attacks        .    | .    .    .    .    .    .    .    .    .    .    
Damage Inflicted           6597 | 44   542  700  1962 676  209  478  145  611  1230 
  Guns                     1983 | 44   542  271  264  227  103  94   .    185  253  
  Cannons                  2268 | .    .    379  521  157  .    103  102  221  785  
  Explosions               1614 | .    .    50   1177 .    24   .    .    205  158  
  Melee                    720  | .    .    .    .    292  82   281  43   .    22   
  Ramming                  12   | .    .    .    .    .    .    .    .    .    12   
  Kinetic                  2196 | 44   431  206  150  384  .    33   .    406  542  
  Thermal                  1620 | .    111  115  306  .    24   103  102  205  654  
  Explosive                985  | .    .    .    985  .    .    .    .    .    .    
  Electromagnetic          1064 | .    .    379  521  .    103  61   .    .    .    
  Impact                   720  | .    .    .    .    292  82   281  43   .    22   
  Slashing                 .    | .    .    .    .    .    .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    .    .    .    .    .    
Highest Corruption         19   | .    .    2    .    .    .    1    1    1    19   
  Average Corruption       2    | .    .    2    .    .    .    1    1    1    8    
  Corruption Purged        .    | .    .    .    .    .    .    .    .    .    .    
  Effects                  20   | .    .    1    .    .    .    4    .    .    15   
    Message Errors         1    | .    .    .    .    .    .    .    .    .    1    
    Matter Fused           4    | .    .    .    .    .    .    .    .    .    4    
    Heat Flow Errors       1    | .    .    1    .    .    .    .    .    .    .    
    Energy Discharges      5    | .    .    .    .    .    .    2    .    .    3    
    Parts Rejected         1    | .    .    .    .    .    .    .    .    .    1    
    Data Loss (minor)      2    | .    .    .    .    .    .    2    .    .    .    
    Misdirections          1    | .    .    .    .    .    .    .    .    .    1    
    Targeting Errors       3    | .    .    .    .    .    .    .    .    .    3    
    Weapon Failures        2    | .    .    .    .    .    .    .    .    .    2    
Overload Shots             .    | .    .    .    .    .    .    .    .    .    .    
Overflow Damage            561  | .    .    24   43   196  .    82   24   .    192  
  Projectiles              78   | .    .    .    .    4    .    15   .    .    59   
  Explosions               200  | .    .    24   43   .    .    .    .    .    133  
  Melee                    283  | .    .    .    .    192  .    67   24   .    .    
Knockbacks                 11   | .    .    .    .    2    .    .    1    2    6    
  Impact                   3    | .    .    .    .    2    .    .    1    .    .    
  Kinetic                  7    | .    .    .    .    .    .    .    .    2    5    
  Secondary                1    | .    .    .    .    .    .    .    .    .    1    
Self-Inflicted Damage      601  | .    .    47   115  .    34   .    .    122  283  
  Shots                    11   | .    .    1    3    .    1    .    .    2    4    
  Rammed                   5    | .    .    .    .    .    .    .    .    .    5    
Targets Rammed             5    | .    .    .    .    .    .    .    .    .    5    
  Kicked                   .    | .    .    .    .    .    .    .    .    .    .    
  Crushed                  .    | .    .    .    .    .    .    .    .    .    .    
Highest Temperature        199  | .    66   199  154  12   16   195  61   192  199  
  Average Temperature      46   | .    15   34   34   5    5    98   36   102  41   
  Received Heat Transfer   1038 | .    246  234  450  .    .    .    .    36   72   
Siege Activations          .    | .    .    .    .    .    .    .    .    .    .    
Robots Corrupted           .    | .    .    .    .    .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    .    .    .    .    
  Parts Fried              8    | .    .    1    4    1    .    2    .    .    .    
  Impact Corruptions       12   | .    .    .    .    7    .    4    1    .    .    
Robots Melted              .    | .    .    .    .    .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    .    .    .    .    
  Parts Melted             .    | .    .    .    .    .    .    .    .    .    .    
  Heat Transferred         2009 | .    250  200  550  .    50   200  200  150  409  
Parts Sabotaged            .    | .    .    .    .    .    .    .    .    .    .    
Parts Stolen               .    | .    .    .    .    .    .    .    .    .    .    
Parts Stripped             .    | .    .    .    .    .    .    .    .    .    .    
Power Chain Reactions      5    | .    .    1    3    .    1    .    .    .    .    
Missiles Intercepted       .    | .    .    .    .    .    .    .    .    .    .    

 Alert                          | -11 -10 -9  -8  -7  -6  -6  -6  -5  -4  
-------                    Run  | Scr Mat Mat Mat Fac Fac Low Low Fac Fac 
Peak Influence             821  | 10  208 385 612 598 297 .   .   709 821 
  Initial                  347  | .   6   87  78  277 247 .   .   37  347 
  Average                  317  | 6   101 213 344 400 268 .   .   183 642 
Maximum Alert Level        3    | .   1   1   2   2   1   .   .   3   3   
  Low Security (%)         36   | 100 99  54  16  9   .   .   .   75  .   
  Level 1                  32   | .   .   45  58  38  100 .   .   .   24  
  Level 2                  23   | .   .   .   24  52  .   .   .   22  17  
  Level 3                  7    | .   .   .   .   .   .   .   .   2   57  
  Level 4                  .    | .   .   .   .   .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   .   .   .   .   
Squads Dispatched          16   | .   .   2   4   2   .   .   .   3   5   
  Investigation            5    | .   .   .   2   1   .   .   .   .   2   
  Extermination            4    | .   .   .   .   1   .   .   .   2   1   
  Reinforcement            6    | .   .   2   2   .   .   .   .   1   1   
  Assault                  1    | .   .   .   .   .   .   .   .   .   1   
  Garrison                 .    | .   .   .   .   .   .   .   .   .   .   
  Intercept                .    | .   .   .   .   .   .   .   .   .   .   
Construction Impeded       1    | .   .   .   1   .   .   .   .   .   .   
Haulers Reinforced         .    | .   .   .   .   .   .   .   .   .   .   

 Stealth                        | -11 -10 -9  -8  -7  -6  -6  -6  -5  -4  
---------                  Run  | Scr Mat Mat Mat Fac Fac Low Low Fac Fac 
Distress Signals           6    | .   2   .   4   .   .   .   .   .   .   
Communications Jammed      .    | .   .   .   .   .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   .   .   .   .   
Times Spotted              100  | .   13  15  23  4   1   7   3   5   29  
  Peak Tracking Total      13   | .   3   3   8   2   .   4   3   2   13  
  Tactical Retreats        8    | .   1   1   3   .   .   .   .   .   3   

 Traps                          | -11 -10 -9  -8  -7  -6  -6  -6  -5  -4  
-------                    Run  | Scr Mat Mat Mat Fac Fac Low Low Fac Fac 
Traps Triggered            5    | .   .   1   1   .   .   .   .   1   2   
  Indirectly               .    | .   .   .   .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   

 Machines                       | -11 -10 -9  -8  -7  -6  -6  -6  -5  -4  
----------                 Run  | Scr Mat Mat Mat Fac Fac Low Low Fac Fac 
Machines Disabled          30   | .   .   1   3   4   .   .   .   3   19  
  Max in Single Turn       16   | .   .   1   1   1   .   .   .   2   16  
Machines Sabotaged         .    | .   .   .   .   .   .   .   .   .   .   
Garrisons Compromised      .    | .   .   .   .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   .   .   .   
Fab Network Shutdowns      2    | .   .   .   .   1   .   .   .   1   .   

 Hacking                        | -11 -10 -9  -8  -7  -6  -6  -6  -5  -4  
---------                  Run  | Scr Mat Mat Mat Fac Fac Low Low Fac Fac 
Machines Accessed          18   | .   .   2   .   5   1   1   .   6   3   
  Terminals                13   | .   .   2   .   4   .   .   .   5   2   
  Fabricators              2    | .   .   .   .   1   .   .   .   1   .   
  Repair Stations          1    | .   .   .   .   .   1   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              1    | .   .   .   .   .   .   .   .   .   1   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   .   
Total Hacks                42   | .   .   5   .   11  2   1   .   14  9   
  Successful               16   | .   .   2   .   3   1   1   .   4   5   
  Failed                   26   | .   .   3   .   8   1   .   .   10  4   
    Catastrophic           5    | .   .   1   .   .   .   .   .   3   1   
  Database Lockouts        .    | .   .   .   .   .   .   .   .   .   .   
  Manual                   27   | .   .   4   .   7   .   .   .   11  5   
  Terminals                30   | .   .   5   .   8   .   .   .   12  5   
  Fabricators              5    | .   .   .   .   3   .   .   .   2   .   
  Repair Stations          2    | .   .   .   .   .   2   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              4    | .   .   .   .   .   .   .   .   .   4   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   .   
Terminal Hacks             1    | .   .   .   .   .   .   1   .   .   .   
  Open Door                1    | .   .   .   .   .   .   1   .   .   .   
Fabricator Hacks           2    | .   .   .   .   1   .   .   .   1   .   
  Build                    2    | .   .   .   .   1   .   .   .   1   .   
Repair Station Hacks       1    | .   .   .   .   .   1   .   .   .   .   
  Scan Component           1    | .   .   .   .   .   1   .   .   .   .   
Recycling Unit Hacks       .    | .   .   .   .   .   .   .   .   .   .   
Scanalyzer                 4    | .   .   .   .   .   .   .   .   .   4   
  Insert Component         2    | .   .   .   .   .   .   .   .   .   2   
  Analyze                  2    | .   .   .   .   .   .   .   .   .   2   
Garrison Access Hacks      .    | .   .   .   .   .   .   .   .   .   .   
Unauthorized Hacks         8    | .   .   2   .   2   .   .   .   3   1   
  Terminals                8    | .   .   2   .   2   .   .   .   3   1   
    Track                  1    | .   .   .   .   1   .   .   .   .   .   
    Botnet                 6    | .   .   2   .   1   .   .   .   3   .   
    Detonate               1    | .   .   .   .   .   .   .   .   .   1   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   .   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   .   .   .   .   
Hacking Detections         17   | .   .   2   .   5   1   .   .   6   3   
  Full Trace Events        2    | .   .   .   .   1   .   .   .   .   1   
  Feedback Events          .    | .   .   .   .   .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   .   .   .   .   
  Robots Built             1    | .   .   .   .   .   .   .   .   1   .   
    Matter                 153  | .   .   .   .   .   .   .   .   153 .   
    Time                   40   | .   .   .   .   .   .   .   .   40  .   
  Total Robot Build Rating 1    | .   .   .   .   .   .   .   .   1   .   
Part Schematics Acquired   1    | .   .   .   .   .   .   .   .   .   1   
  Parts Built              2    | .   .   .   .   2   .   .   .   .   .   
    Matter                 234  | .   .   .   .   234 .   .   .   .   .   
    Time                   58   | .   .   .   .   58  .   .   .   .   .   
  Total Part Build Rating  14   | .   .   .   .   14  .   .   .   .   .   
Parts Repaired             .    | .   .   .   .   .   .   .   .   .   .   
  Time                     .    | .   .   .   .   .   .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   .   .   .   .   .   
Parts Scanalyzed           2    | .   .   .   .   .   .   .   .   .   2   
  Part Schematics Acquired 1    | .   .   .   .   .   .   .   .   .   1   
  Parts Damaged            1    | .   .   .   .   .   .   .   .   .   1   

 Bothacking                     | -11 -10 -9  -8  -7  -6  -6  -6  -5  -4  
------------               Run  | Scr Mat Mat Mat Fac Fac Low Low Fac Fac 
Used RIF Installer         .    | .   .   .   .   .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   .   .   .   

 Allies                         | -11 -10 -9  -8  -7  -6  -6  -6  -5  -4  
--------                   Run  | Scr Mat Mat Mat Fac Fac Low Low Fac Fac 
Total Allies               4    | .   .   .   .   .   .   .   .   4   .   
  Largest Group            3    | .   .   .   .   .   .   .   .   3   .   
  Highest-Rated Group      93   | .   .   .   .   .   .   .   .   93  .   
  Highest-Rated Ally       31   | .   .   .   .   .   .   .   .   31  .   
Total Orders               .    | .   .   .   .   .   .   .   .   .   .   
Ally Attacks               5    | .   .   .   .   .   .   .   .   5   .   
  Total Damage             71   | .   .   .   .   .   .   .   .   71  .   
  Kills                    .    | .   .   .   .   .   .   .   .   .   .   
Allies Corrupted           .    | .   .   .   .   .   .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   .   .   .   .   .   

 Intel                          | -11 -10 -9  -8  -7  -6  -6  -6  -5  -4  
-------                    Run  | Scr Mat Mat Mat Fac Fac Low Low Fac Fac 
Robot Analysis Total       .    | .   .   .   .   .   .   .   .   .   .   
Derelict Logs Recovered    .    | .   .   .   .   .   .   .   .   .   .   
Drone Launches             .    | .   .   .   .   .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   .   .   .   .   

 Exploration                    | -11  -10  -9   -8   -7   -6   -6   -6   -5   -4   
-------------              Run  | Scr  Mat  Mat  Mat  Fac  Fac  Low  Low  Fac  Fac  
Turns Passed               4610 | 22   398  412  395  1050 289  678  85   797  484  
Spaces Moved               3491 | 7    202  280  229  797  271  438  29   742  496  
  Core                     175  | .    .    4    3    .    .    79   .    .    89   
  Treads                   .    | .    .    .    .    .    .    .    .    .    .    
  Legs                     420  | 7    150  91   30   141  .    1    .    .    .    
  Wheels                   910  | .    52   79   .    495  .    284  .    .    .    
  Hover                    1873 | .    .    106  157  161  271  74   .    697  407  
  Flight                   113  | .    .    .    39   .    .    .    29   45   .    
  Fastest Speed            32   | 120  100  52   32   62   62   62   117  65   50   
  Average Speed            94   | 120  115  90   107  113  62   127  191  79   55   
  Slowest Speed            650  | 120  150  200  300  180  62   650  200  277  220  
  Overloaded Moves         .    | .    .    .    .    .    .    .    .    .    .    
  Propulsion Burnouts      .    | .    .    .    .    .    .    .    .    .    .    
  Robots Hopped            .    | .    .    .    .    .    .    .    .    .    .    
  Cave-ins Triggered       2    | .    .    .    .    .    .    1    .    .    1    
Exploration Rate (%)       23   | 2    30   39   25   21   7    67   7    19   17   
  Regions Visited          9
    Branch Regions         2
  Pre-discovered Areas     .    | .    .    .    .    .    .    .    .    .    .    
  Known Exits Taken        .    | .    .    .    .    .    .    .    .    .    .    
  Unknown Exits Taken      9    | 1    1    1    1    1    1    1    1    1    .    
Scrap Searched             4    | .    .    .    .    .    .    4    .    .    .    
Spaces Dug                 53   | .    .    .    .    11   9    .    .    14   19   
Terrain Destroyed          257  | .    .    6    64   13   15   8    .    56   95   
  Melee                    51   | .    .    .    .    11   9    .    .    13   18   
  Projectile               24   | .    .    .    .    2    .    8    .    3    11   
  AOE                      182  | .    .    6    64   .    6    .    .    40   66   
Terrain Rammed             .    | .    .    .    .    .    .    .    .    .    .    
  Walls Destroyed          .    | .    .    .    .    .    .    .    .    .    .    
  Machines Disabled        .    | .    .    .    .    .    .    .    .    .    .    

 Actions                        | -11 -10 -9  -8  -7  -6  -6  -6  -5  -4  
---------                  Run  | Scr Mat Mat Mat Fac Fac Low Low Fac Fac 
Total                      4339 | 14  298 378 314 886 368 493 46  915 627 
  Wait                     292  | .   43  25  11  3   73  .   .   111 26  
  Move                     3482 | 6   201 279 228 796 270 437 28  741 496 
  Hop                      .    | .   .   .   .   .   .   .   .   .   .   
  Pick Up                  111  | 2   7   16  13  23  2   8   3   18  19  
  Fast Attach              .    | .   .   .   .   .   .   .   .   .   .   
  Attach                   75   | 1   5   10  12  4   2   9   4   7   21  
  Detach                   3    | .   .   .   .   .   .   .   .   1   2   
  Swap                     14   | .   .   3   3   7   1   .   .   .   .   
  Drop                     42   | 1   2   4   2   19  .   .   .   10  4   
  Fire                     231  | 4   40  41  45  19  9   20  8   13  32  
  Melee                    84   | .   .   .   .   15  11  19  3   14  22  
  Ram                      5    | .   .   .   .   .   .   .   .   .   5   
  Kick                     .    | .   .   .   .   .   .   .   .   .   .   
  Crush                    .    | .   .   .   .   .   .   .   .   .   .   
  Escape Stasis            .    | .   .   .   .   .   .   .   .   .   .   
  Rewire                   .    | .   .   .   .   .   .   .   .   .   .   
  Trap                     .    | .   .   .   .   .   .   .   .   .   .   
  Miscellaneous            .    | .   .   .   .   .   .   .   .   .   .   

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 2 exits: *Mat / [*Min])
-9/Materials (discovered 2 exits: [*Mat] / [*Min])
-8/Materials
-7/Factory
-6/Factory
-6/Lower Caves
-6/Lower Caves
-5/Factory (discovered 2 exits: *Fac x2)
-4/Factory

 History 
---------
 Turn | Location       | Event
   13 | -11/Scrapyard  | Discovered new exit (range 3)
   23 | -11/Scrapyard  | Entered Materials
  181 | -10/Materials  | Discovered new exit (range 5)
  347 | -10/Materials  | Build established: Mutant
  349 | -10/Materials  | Lost 5 parts (1p2n2w)
  404 | -10/Materials  | Discovered new exit (range 3)
  421 | -10/Materials  | Entered another Materials area
  421 | -9/Materials   | Evolved 2 slots: Propulsion x1, Utility x1
  515 | -9/Materials   | Discovered new exit (range 14)
  613 | -9/Materials   | Lost 4 parts (2n1u1w)
  827 | -9/Materials   | Discovered new exit (range 6)
  833 | -9/Materials   | Entered another Materials area
  833 | -8/Materials   | Evolved 2 slots: Propulsion x1, Utility x1
  962 | -8/Materials   | Build established: Scavenger-Mutant
  985 | -8/Materials   | Lost 3 parts (2n1w)
 1121 | -8/Materials   | Core integrity fell below 50%
 1164 | -8/Materials   | Destroyed 7 combat bots
 1169 | -8/Materials   | Lost 7 parts (1p2n4w)
 1210 | -8/Materials   | Discovered new exit (range 10)
 1228 | -8/Materials   | Entered Factory
 1228 | -7/Factory     | Evolved 2 slots: Utility x1, Weapon x1
 1613 | -7/Factory     | Build established: Scavenger-Skirmisher
 1692 | -7/Factory     | Fabricated Antimatter Reactor?
 1727 | -7/Factory     | Local fabrication network quarantined
 2077 | -7/Factory     | Build established: Scavenger-Mutant
 2276 | -7/Factory     | Discovered new exit (range 3)
 2278 | -7/Factory     | Entered another Factory area
 2278 | -6/Factory     | Evolved 2 slots: Utility x2
 2413 | -6/Factory     | Build established: Mutant
 2557 | -6/Factory     | Discovered new exit (range 14)
 2567 | -6/Factory     | Entered Lower Caves
 2652 | -6/Lower Caves | Crushed by falling debris
 2704 | -6/Lower Caves | Lost 9 parts (4n3u2w)
 3142 | -6/Lower Caves | Encountered a Warlord checkpoint
 3239 | -6/Lower Caves | Discovered new exit (range 7)
 3245 | -6/Lower Caves | Entered another Lower Caves area
 3293 | -6/Lower Caves | Lost 5 parts (1p1n1u2w)
 3304 | -6/Lower Caves | Discovered new exit (range 13)
 3330 | -6/Lower Caves | Entered Factory
 3330 | -5/Factory     | Evolved 2 slots: Power x1, Utility x1
 3526 | -5/Factory     | Allied Derelicts emerged from ambush trap array
 3863 | -5/Factory     | Discovered new exit (range 7)
 3877 | -5/Factory     | Fabricated K-01 Serf?
 3892 | -5/Factory     | P-70 Sage assimilated allied J2-CO2(g)
 3894 | -5/Factory     | Build established: Scavenger-Mutant
 3931 | -5/Factory     | Local fabrication network quarantined
 4115 | -5/Factory     | Discovered new exit (range 20)
 4127 | -5/Factory     | Entered another Factory area
 4127 | -4/Factory     | Evolved 2 slots: Propulsion x2
 4278 | -4/Factory     | Lost 3 parts (1n2u)
 4346 | -4/Factory     | Lost 4 parts (1p2u1w)
 4399 | -4/Factory     | Lost 4 parts (1p1n1u1w)
 4414 | -4/Factory     | First assault squad dispatched
 4447 | -4/Factory     | Crushed by falling debris
 4447 | -4/Factory     | System corruption reached 10%
 4478 | -4/Factory     | Lost 4 parts (1n3u)
 4571 | -4/Factory     | Core integrity fell below 50%
 4587 | -4/Factory     | Build established: Mutant
 4590 | -4/Factory     | Spotted B-86 Titan
 4597 | -4/Factory     | Core integrity fell below 20%
 4611 | -4/Factory     | Destroyed by S-27 Virus with Autogun

 Last Messages 
---------------
04590_ System corrupted: Matter fused (-5).
04591_ Penetrated by Slug.
04596_ Pressure Siphon disabled.
04596_ Slug penetrates Pressure Siphon. <x2>
04599_ O-24 Administrator: "IFF HANDSHAKE FAILED. SECURING TERMINAL."
04601_ Connecting with Terminal...
>>Trojan(Detonate)
Trojan loaded successfully.
  Testing...
  Scanning machine control network...
  Found 2 applicable machines.
    OCHMGG5UDK: Nuclear Reactor
    01E92E511H: Nuclear Reactor
  Infected machine control systems.
04601_ ALERT: Suspicious activity at Terminal F002. Dispatching
  Investigation squad.
04606_ ALERT: Hostiles spotted, dispatching reinforcements to Terminal
  F004.
04606_ P-70 Sage resets S-27 Virus, system corruption cleaned.
04608_ System corrupted: Matter fused (-8).

 Map 
-----
+----------------------------------------------------+
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|            ??????????????????????####?#??????????? |
|            ???????????????????#        ??""T"????? |
|            ???????????????????# """ """    ??????? |
|            ????????????####???# """ """   ???????? |
|            ????????????#   ???+ """ """  ????????? |
|            ????????????#  #???#         ?????????? |
|            ???#+####+###  #????  !      ?????????? |
|            ???#           #?????     ?  ?????????? |
|            ???#           ########"####+########## |
|            ???#          @                         |
|            ???????##+##                            |
|            ???????????#                            |
|            ???????????#                            |
|            ???????????#                   "  """"  |
|            ???????????#                   T  """"  |
|            ???????????## ###            ^ "  """"  |
|            ????????????#+??#+######                |
|            ???????????????????????#          """"  |
|            ???????????????????????######     """"  |
|            ????????????????????????????#     """"  |
|            ????????????????????????????#           |
|            ????????????????????????????#     """"  |
|            ????????????????????????????      """"  |
|            ????????????????????????????#     """"  |
|            ????????????????????????????#           |
|            ????????????????????????????#           |
|            ?????????????????????????????           |
|            ?????????????????????????????      ?### |
|            ??????????????????????????????     ???# |
|            ??????????????????????????????????????# |
|            ??????????????????????????????????????? |
|            ??????????????????????????????????????? |
|            ??????????????????????????????????????? |
|            ??????????????????????????????????????? |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           62
Coolant Potential          65
Energy Generation          34
Energy Capacity            675
Matter Stores              300
Matter Capacity            300
Sight Range                20
Robot Scan Range           20
Terrain Scan Range         16
Terrain Scan Density       10
Jamming Range              16
Additional Mass Support    6
Power Shielding            66
Evasion (%)                55
Target Analysis            5
Matter Filtering           30
Offensive Hacking          10
Defensive Hacking          11

 Item Schematics 
-----------------
 Mass Driver | -4/Factory | Scanalyzed

 Robot Schematics 
------------------
None

 Fabricated
------------
 Antimatter Reactor | x2 | -7/Factory | Preloaded
          K-01 Serf | x1 | -5/Factory | Preloaded

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              AluminumDerelictScanner
  Manual?         0
Play Time         00:47:44
  Cumulative      93.5 hours
  Start           2021.07.19 @ 18:10:37
  End             2021.07.19 @ 18:56:26
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          193
  Rogue           193
  Adventurer      0
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             34
Gallery%          56
Achievement%      35
Wizard Run        0

 Options 
---------
ASCII             0
Keyboard          1
Movement          Numpad
Keybinds          0
Fullscreen        1
Font              18/SmallcapsGlow
Map View          76x50
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: df4e31f7-f3ea-4808-89ea-7394cc89dd53