Cogmind - Beta 11 @@@ ROGUE MODE // 2022.06.23 @ 09:39:24 Player: CreepyD Result: Destroyed by P-70 Sage via exploding Power Conduit Performance ------------- Evolutions (6) 3000 Regions Visited (10) 2000 Robots Destroyed (99) 495 Value Destroyed (3674) 3674 Prototype IDs (13) 260 Alien Tech Used (0) 0 Bonus (1639) 1639 TOTAL SCORE: 11068 Bonus ------- High Alert Combat Kills 710 Follower Combat Kills 956 Friendly Fire -27 Cogmind --------- Core Integrity 0/1150 Matter 300/300 Energy 100/100 System Corruption 25% Temperature Cool (24) Movement Flying (40) Location -4/Factory Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (2) --- Field Propulsion Array > --- UTILITY (14) ----- Improved Signal Interpreter Advanced Terrain Scan Processor Improved Transmission Jammer > --- WEAPON (2) ------- (None) > --- INVENTORY (5) ---- Neutrino Core High-capacity Matter Pod (200) Advanced ECM Suite Shock Maul Peak State ------------ > --- POWER ------------ Antimatter Reactor > --- PROPULSION ------- Wheel Centrium Wheel > --- UTILITY ---------- Small Storage Unit Advanced Trap Scanner Machine Analyzer Improved Signal Interpreter Advanced Terrain Scan Processor Targeting Computer Advanced Target Analyzer Core Analyzer Advanced Transmission Jammer Layered Heavy Armor Plating Layered Heavy Armor Plating Thermal Defense Suite > --- WEAPON ----------- Hypervelocity Gauss Rifle Shock Maul > --- INVENTORY -------- Neutrino Core Wheel High-capacity Matter Pod Improved Transmission Jammer Advanced ECM Suite Enhanced Gauss Cannon Micro-nuke Launcher Power Maul [Rating: 96] Favorites ----------- Power Improved Deuterium Engine Engine Improved Deuterium Engine Power Core Neutrino Core Reactor Antimatter Reactor Propulsion Light Treads Treads Light Treads Leg Myomer Leg Wheel Armored Wheel Flight Unit Field Propulsion Array Utility Small Storage Unit Device Energy Filter Storage Small Storage Unit Processor Targeting Computer Protection Layered Medium Armor Plating Weapon Shock Maul Energy Gun EM Pulse Gun Energy Cannon Heavy Ion Cannon Ballistic Gun Hypervelocity Gauss Rifle Ballistic Cannon Gauss Cannon Launcher Micro-nuke Launcher Impact Weapon Shock Maul Build | -11 -10 -10 -9 -9 -8 -7 -6 -5 -5 -4 ------- Run | Scr Mat Min Mat Min Mat Fac Fac Fac Ext Fac Slots Evolved 12 | . . . 2 . 2 2 2 2 . 2 Power . | . . . . . . . . . . . Propulsion . | . . . . . . . . . . . Utility 12 | . . . 2 . 2 2 2 2 . 2 Weapon . | . . . . . . . . . . . Parts Attached 112 | 6 . 2 11 3 8 8 18 4 6 46 Power 15 | 1 . . 3 1 . 1 2 . 2 5 Engine 9 | 1 . . 3 1 . 1 2 . . 1 Core 2 | . . . . . . . . . 2 . Reactor 4 | . . . . . . . . . . 4 Propulsion 23 | 2 . 1 2 . 2 1 4 1 . 10 Treads 7 | 2 . 1 2 . 1 1 . . . . Leg 6 | . . . . . 1 . . . . 5 Wheel 9 | . . . . . . . 4 1 . 4 Hover . | . . . . . . . . . . . Flight 1 | . . . . . . . . . . 1 Utility 55 | 1 . 1 3 1 6 5 10 3 3 22 Device 32 | . . . . 1 3 3 7 3 1 14 Storage 3 | 1 . . . . 1 . . . . 1 Processor 8 | . . 1 1 . 2 2 . . . 2 Hackware . | . . . . . . . . . . . Protection 12 | . . . 2 . . . 3 . 2 5 Artifact . | . . . . . . . . . . . Weapon 19 | 2 . . 3 1 . 1 2 . 1 9 Energy Gun 3 | 2 . . 1 . . . . . . . Energy Cannon 2 | . . . . 1 . . 1 . . . Ballistic Gun 3 | . . . . . . . . . . 3 Ballistic Cannon 5 | . . . 2 . . 1 . . 1 1 Launcher 3 | . . . . . . . . . . 3 Special Weapon . | . . . . . . . . . . . Impact Weapon 3 | . . . . . . . 1 . . 2 Slashing Weapon . | . . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . Unidentified Prototypes 6 | . . . 2 . . . 2 . . 2 Parts Lost 38 | . . 1 2 1 . . 6 . 3 25 Power 4 | . . . 1 . . . . . 1 2 Propulsion 5 | . . . . . . . 1 . . 4 Utility 25 | . . . 1 1 . . 5 . 2 16 Weapon 4 | . . 1 . . . . . . . 3 Highest Loss Streak 8 | . . 1 1 1 . . 3 . 2 8 To Critical Strikes 1 | . . . . . . . . . . 1 Average Slot Usage (%) 94 | . 85 97 95 89 96 99 97 98 98 86 Engine 6 | . 14 14 10 11 9 6 6 5 . . Treads 9 | . 28 28 22 14 13 15 4 . . . Wheel 4 | . . . . . . . 7 11 11 6 Device 18 | . . . . 5 27 23 25 21 18 25 Storage 7 | . 14 14 11 11 9 7 6 5 5 4 Processor 22 | . . 11 21 22 17 30 26 23 23 23 Protection 5 | . . . 8 3 . . 5 17 19 7 Energy Gun 4 | . 28 28 7 5 . . . . . . Energy Cannon 3 | . . . . 5 9 7 6 5 5 . Ballistic Cannon 4 | . . . 14 11 9 7 5 . . 1 Impact Weapon 1 | . . . . . . . . 5 4 5 Naked Turns . | . . . . . . . . . . . Heaviest Build 79 | 12 12 12 23 28 31 34 51 49 67 79 Greatest Support 46 | 40 40 40 40 40 46 40 40 28 24 45 Greatest Overweight (x) 4 | . . . . 1 1 . 2 2 2 4 Average Overweight (x) . | . . . . . . . 1 1 2 1 Largest Inventory Capacity 8 | 8 8 8 8 8 8 8 8 8 8 8 Average Capacity 7 | 7 8 8 8 8 8 8 8 8 8 7 Most Carried 8 | 4 5 8 8 8 8 8 8 8 8 8 Average Carried 7 | 2 4 6 5 7 7 7 6 7 7 7 Final Capacity 8 | 8 8 8 8 8 8 8 8 8 8 5 Final Carried 8 | 4 5 7 8 8 8 7 8 8 8 4 Class Distribution -------------------- 57% | Mutant 11% | Scavenger-Mutant 11% | Commander-Mutant 10% | Scavenger-Skirmisher 9% | Skirmisher Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Mutant | -9/Mines Mutant | -8/Materials Scavenger-Skirmisher | -7/Factory Skirmisher | -6/Factory Mutant | -5/Factory Commander-Mutant | -5/Extension Mutant | -4/Factory Resources | -11 -10 -10 -9 -9 -8 -7 -6 -5 -5 -4 ----------- Run | Scr Mat Min Mat Min Mat Fac Fac Fac Ext Fac Matter Collected 2544 | 142 . 311 340 96 . 255 421 . 209 770 Remotely . | . . . . . . . . . . . Salvage Created 3761 | 52 . 312 352 151 91 317 780 . 364 1342 Parts 181 | 7 . 23 28 17 7 21 30 . 7 41 Haulers Intercepted 7 | . . . 2 . . 1 1 . 1 2 Recyclers Shooed 2 | . . . . . . . . . . 2 Parts Field Recycled . | . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . . . Prevented . | . . . . . . . . . . . Kills | -11 -10 -10 -9 -9 -8 -7 -6 -5 -5 -4 ------- Run | Scr Mat Min Mat Min Mat Fac Fac Fac Ext Fac Combat Hostiles Destroyed 71 | . . 9 10 8 3 3 12 . 4 22 Melee 5 | . . 1 . . . . . . . 4 Guns 12 | . . 6 . 4 . . . . . 2 Cannons 38 | . . . 10 3 3 3 12 . 2 5 AOE 6 | . . 2 . . . . . . . 4 Classes Destroyed 16 | 1 . 3 2 3 . 3 . . 2 2 Worker 6 | . . . . 1 . 1 1 . . 3 Builder 4 | . . . . . . . . . 2 2 Tunneler 2 | 2 . . . . . . . . . . Hauler 7 | . . . 2 . . 1 1 . 1 2 Recycler 4 | . . . . . . 2 2 . . . Watcher 7 | . . . 1 . 1 1 . . 1 3 Swarmer 22 | . . 4 4 3 2 . 7 . . 2 Saboteur 1 | . . . . . . . . . . 1 Grunt 22 | . . 3 4 2 . . 1 . 2 10 Brawler 1 | . . . . . . . . . . 1 Duelist 5 | . . . . 1 . . . . . 4 Sentry 11 | . . 2 2 . 1 . 3 . 1 2 Hunter 1 | . . . . . . 1 . . . . Programmer 5 | . . . . . . 2 1 . . 2 Behemoth 1 | . . . . . . . . . 1 . Assembled 2 | . . . . 2 . . . . . . Best Kill Streak 7 | 2 . 3 6 3 3 3 5 . 3 7 Combat Bots Only 7 | . . 3 4 3 2 1 4 . 2 7 Max Kills in Single Turn 2 | 1 . 1 1 1 1 2 1 . 1 2 Gunslinging . | . . . . . . . . . . . Exploded 2 | . . 1 . . . . . . . 2 Melee 1 | . . 1 . . . . . . . 1 Uniques/NPCs Destroyed . | . . . . . . . . . . . Combat | -11 -10 -10 -9 -9 -8 -7 -6 -5 -5 -4 -------- Run | Scr Mat Min Mat Min Mat Fac Fac Fac Ext Fac Damage Taken 8060 | . . 270 321 268 63 277 910 . 702 5249 Core 1561 | . . 20 65 33 13 27 105 . 119 1179 Absorbed by Shields . | . . . . . . . . . . . Redirected to Shielding 95 | . . . . . . . 80 . 15 . Core Remaining (%) 90 | 100 . 92 . 75 97 96 87 . 88 . Volleys Fired 217 | 3 1 18 26 16 9 28 40 . 21 55 Largest 2 | 2 2 2 2 2 2 2 2 . 2 1 Hottest 153 | 80 80 80 95 104 104 113 153 . 105 105 Shots Fired 367 | 6 2 36 52 32 18 56 78 . 31 56 Gun 85 | 6 2 36 8 14 . . . . . 19 Cannon 275 | . . . 44 18 18 56 78 . 31 30 Launcher 7 | . . . . . . . . . . 7 Special . | . . . . . . . . . . . Kinetic 189 | . . . 44 16 9 28 38 . 10 44 Thermal 120 | . . . 1 16 9 28 40 . 21 5 Explosive 7 | . . . . . . . . . . 7 Electromagnetic 51 | 6 2 36 7 . . . . . . . Robot Hit Streak 12 | 4 . 9 10 9 4 12 7 . 9 6 Robot Miss Streak 3 | 1 2 2 3 2 2 2 2 . 2 3 Penetration Max 2 | . . . . . . . . . 1 2 Secondary Targets 1 | . . 1 . . . . . . . . Max Gunslinging Chain 1 | . . 1 . . . . . . . . Shots Hit Robots 289 | 5 . 24 34 20 10 33 47 . 24 92 Core Hits 132 | 2 . 12 14 10 4 9 19 . 7 55 Critical Kills 5 | . . . . . . . . . . 5 Critical Parts Destroyed 26 | . . . . . . . . . 5 21 Critical Strikes 49 | . . . 3 4 . 2 3 . 7 30 Burn 4 | . . . . 4 . . . . . . Destroy 5 | . . . . . . . . . . 5 Blast 13 | . . . 3 . . 2 3 . 2 3 Smash 27 | . . . . . . . . . 5 22 Melee Attacks 110 | . . . . . . . . . 10 100 Impact 110 | . . . . . . . . . 10 100 Slashing . | . . . . . . . . . . . Piercing . | . . . . . . . . . . . Sneak Attacks 7 | . . . . . . . . . 1 6 Combat Hostiles 1 | . . . . . . . . . . 1 Follow-up Attacks . | . . . . . . . . . . . Damage Inflicted 11167 | 67 . 398 647 428 286 928 1450 . 1148 5815 Guns 662 | 67 . 275 54 168 . . . . . 98 Cannons 4852 | . . . 593 256 286 927 1450 . 738 602 Explosions 1618 | . . 112 . . . . . . . 1506 Melee 4019 | . . . . . . . . . 410 3609 Ramming 16 | . . 11 . 4 . 1 . . . . Kinetic 2846 | . . . 593 256 67 420 562 . 248 700 Thermal 2402 | . . 112 18 168 219 507 888 . 490 . Explosive 1241 | . . . . . . . . . . 1241 Electromagnetic 643 | 67 . 275 36 . . . . . . 265 Impact 4019 | . . . . . . . . . 410 3609 Slashing . | . . . . . . . . . . . Piercing . | . . . . . . . . . . . Highest Corruption 25 | . 3 3 . . . . 1 . . 25 Average Corruption 5 | . 2 3 . . . . 1 . . 11 Corruption Purged . | . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . Effects 44 | . 2 16 . . . . 2 . . 24 Message Errors 5 | . . 4 . . . . . . . 1 Matter Fused 13 | . . 9 . . . . 1 . . 3 Heat Flow Errors 3 | . . . . . . . . . . 3 Energy Discharges 6 | . . 1 . . . . . . . 5 Parts Rejected 2 | . . . . . . . . . . 2 Data Loss (minor) 6 | . 2 . . . . . . . . 4 Data Loss (major) 2 | . . 1 . . . . . . . 1 Misfires 1 | . . . . . . . . . . 1 Alerts 3 | . . 1 . . . . 1 . . 1 Misdirections 3 | . . . . . . . . . . 3 Overload Shots 8 | . . . . . . . 1 . 6 1 Effects 2 | . . . . . . . . . 1 1 Heat Surge 2 | . . . . . . . . . 1 1 Overflow Damage 1878 | . . . 7 . 7 14 31 . 292 1527 Projectiles 130 | . . . 7 . 7 14 31 . 21 50 Explosions 21 | . . . . . . . . . . 21 Melee 1727 | . . . . . . . . . 271 1456 Knockbacks 44 | . . . 3 5 . 3 4 . 1 28 Impact 21 | . . . . . . . . . 1 20 Kinetic 17 | . . . 3 5 . 3 4 . . 2 Secondary 6 | . . . . . . . . . . 6 Self-Inflicted Damage 129 | . . 26 . . . . . . . 103 Shots 4 | . . 1 . . . . . . . 3 Rammed 6 | . . 3 . 1 . 2 . . . . Targets Rammed 7 | . . 4 . 1 . 2 . . . . Kicked . | . . . . . . . . . . . Crushed 1 | . . 1 . . . . . . . . Highest Temperature 364 | 54 18 132 126 301 . . 364 . 346 316 Average Temperature 88 | 30 12 48 40 106 . . 115 . 169 60 Received Heat Transfer 1385 | . . 69 66 30 9 . 84 . 120 1007 Effects 2 | . . . . 1 . . . . 1 . Energy Bleed 2 | . . . . 1 . . . . 1 . Siege Activations . | . . . . . . . . . . . Robots Corrupted 1 | . . . . . . . . . . 1 Combat Hostiles 1 | . . . . . . . . . . 1 Parts Fried 15 | . . . . . . . . . 6 9 Impact Corruptions 46 | . . . . . . . . . 6 40 Robots Melted 1 | . . . . 1 . . . . . . Combat Hostiles 1 | . . . . 1 . . . . . . Parts Melted 8 | . . . . . 1 1 1 . 4 1 Heat Transferred 3805 | . . 150 37 666 296 666 1300 . 690 . Parts Sabotaged 2 | . . . . . . . . . . 2 Parts Stolen . | . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . Power Chain Reactions 3 | . . 2 . . . . . . . 1 Missiles Intercepted . | . . . . . . . . . . . Alert | -11 -10 -10 -9 -9 -8 -7 -6 -5 -5 -4 ------- Run | Scr Mat Min Mat Min Mat Fac Fac Fac Ext Fac Peak Influence 1348 | 10 36 166 243 262 170 124 271 136 449 1348 Initial 219 | . 6 13 55 94 25 . 5 132 66 219 Average 281 | . 21 74 98 174 55 34 66 132 242 848 Maximum Alert Level 4 | . . . 1 1 . . 1 . 2 4 Low Security (%) 63 | 100 100 100 81 49 100 100 80 100 56 . Level 1 14 | . . . 18 50 . . 19 . 34 13 Level 2 4 | . . . . . . . . . 9 13 Level 3 10 | . . . . . . . . . . 41 Level 4 7 | . . . . . . . . . . 31 Level 5 . | . . . . . . . . . . . High Security . | . . . . . . . . . . . Max Security . | . . . . . . . . . . . Squads Dispatched 25 | . . . 1 1 . 3 4 . 3 13 Investigation 4 | . . . . 1 . . 1 . 1 1 Extermination 4 | . . . . . . 1 1 . . 2 Reinforcement 11 | . . . 1 . . 2 2 . 2 4 Assault 6 | . . . . . . . . . . 6 Garrison . | . . . . . . . . . . . Intercept . | . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . Construction Impeded 2 | . . . . . . . 1 . . 1 Haulers Reinforced 1 | . . . . . . . 1 . . . Active Scanning Responses . | . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . Stealth | -11 -10 -10 -9 -9 -8 -7 -6 -5 -5 -4 --------- Run | Scr Mat Min Mat Min Mat Fac Fac Fac Ext Fac Distress Signals 6 | . . . . . . . . . 4 2 Communications Jammed 192 | . . . . . . . . . . 192 Distress Signals 192 | . . . . . . . . . . 192 Times Spotted 159 | . 1 12 13 8 6 6 17 . 18 78 Peak Tracking Total 13 | . 1 3 4 3 4 2 4 . 4 13 Tactical Retreats 16 | . . . . . . . 3 . . 13 Traps | -11 -10 -10 -9 -9 -8 -7 -6 -5 -5 -4 ------- Run | Scr Mat Min Mat Min Mat Fac Fac Fac Ext Fac Traps Triggered 4 | . 2 . . . . 1 . . . 1 Indirectly . | . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . Triggered . | . . . . . . . . . . . Disarmed . | . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . Reused . | . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . Installed . | . . . . . . . . . . . Triggered . | . . . . . . . . . . . Machines | -11 -10 -10 -9 -9 -8 -7 -6 -5 -5 -4 ---------- Run | Scr Mat Min Mat Min Mat Fac Fac Fac Ext Fac Machines Disabled 19 | . 1 1 1 1 . . 2 . 3 10 Max in Single Turn 4 | . 1 1 1 1 . . 1 . 1 4 Garrison Access 2 | . . . . . . . . . . 2 Machines Sabotaged . | . . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . Hacking | -11 -10 -10 -9 -9 -8 -7 -6 -5 -5 -4 --------- Run | Scr Mat Min Mat Min Mat Fac Fac Fac Ext Fac Machines Accessed 21 | . 1 . 1 1 3 2 3 2 3 5 Terminals 15 | . 1 . 1 . 2 1 2 1 3 4 Fabricators 1 | . . . . . . . . . . 1 Repair Stations . | . . . . . . . . . . . Recycling Units 3 | . . . . . 1 . 1 1 . . Scanalyzers . | . . . . . . . . . . . Garrison Access 1 | . . . . . . 1 . . . . Total Hacks 49 | . 4 . 5 1 9 3 6 2 4 15 Successful 24 | . . . 3 1 6 . 2 1 2 9 Failed 25 | . 4 . 2 . 3 3 4 1 2 6 Catastrophic 5 | . . . 1 . . 1 1 . 1 1 Database Lockouts . | . . . . . . . . . . . Manual 16 | . . . 4 . 6 . 1 . . 5 Terminals 38 | . 4 . 5 . 7 1 3 1 4 13 Fabricators 2 | . . . . . . . . . . 2 Repair Stations . | . . . . . . . . . . . Recycling Units 6 | . . . . . 2 . 3 1 . . Scanalyzers . | . . . . . . . . . . . Garrison Access 2 | . . . . . . 2 . . . . Terminal Hacks 21 | . . . 3 1 5 . 2 1 2 7 Record 3 | . . . . . 1 . . . . 2 Part Schematic 2 | . . . . . 1 . 1 . . . Robot Analysis 1 | . . . . . . . . . . 1 Prototype ID Bank 2 | . . . 1 . 1 . . . . . Open Door 4 | . . . . 1 . . . 1 2 . Branch Access Points 2 | . . . . . 1 . . . . 1 Emergency Access Points 2 | . . . 1 . . . 1 . . . Alert Level 1 | . . . . . . . . . . 1 Unreport Threat 2 | . . . 1 . . . . . . 1 Dispatch Records 1 | . . . . . 1 . . . . . Zone Layout 1 | . . . . . . . . . . 1 Fabricator Hacks 2 | . . . . . . . . . . 2 Load Schematic 1 | . . . . . . . . . . 1 Build 1 | . . . . . . . . . . 1 Repair Station Hacks . | . . . . . . . . . . . Recycling Unit Hacks 1 | . . . . . 1 . . . . . Retrieve Components 1 | . . . . . 1 . . . . . Scanalyzer . | . . . . . . . . . . . Garrison Access Hacks . | . . . . . . . . . . . Unauthorized Hacks . | . . . . . . . . . . . Terminals . | . . . . . . . . . . . Fabricators . | . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . Used . | . . . . . . . . . . . Hacking Detections 16 | . 1 . 1 . 2 2 3 1 1 5 Full Trace Events 3 | . . . . . . . 1 . 1 1 Feedback Events . | . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . Robots Built . | . . . . . . . . . . . Authchips . | . . . . . . . . . . . Time . | . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . Part Schematics Acquired 2 | . . . . . 1 . 1 . . . Parts Built 1 | . . . . . . . . . . 1 Authchips . | . . . . . . . . . . . Time 117 | . . . . . . . . . . 117 Total Part Build Rating 7 | . . . . . . . . . . 7 Parts Repaired . | . . . . . . . . . . . Time . | . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -8 -7 -6 -5 -5 -4 ------------ Run | Scr Mat Min Mat Min Mat Fac Fac Fac Ext Fac Used RIF Installer . | . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . Non-combat . | . . . . . . . . . . . Combat . | . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . Relay Couplers Released 1 | . . . . . . . . . . 1 Machine Destruction 1 | . . . . . . . . . . 1 Fabnet Peak Effective % . | . . . . . . . . . . . Robots Rewired 14 | . . . . . . . . . 14 . Allies Hacked . | . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . Allies | -11 -10 -10 -9 -9 -8 -7 -6 -5 -5 -4 -------- Run | Scr Mat Min Mat Min Mat Fac Fac Fac Ext Fac Total Allies 18 | . . 1 . . . . . . 17 . Largest Group 14 | . . 1 . . . . . . 14 5 Highest-Rated Group 415 | . . 31 . . . . . . 415 149 Highest-Rated Ally 39 | . . 31 . . . . . . 39 39 Total Orders 3 | . . . . . . . . 2 1 . EXPLORE 2 | . . . . . . . . 1 1 . RETURN 1 | . . . . . . . . 1 . . Ally Attacks 195 | . . 3 . . . . . . 151 41 Total Damage 4276 | . . 62 . . . . . . 3406 808 Kills 32 | . . 1 . . . . . . 20 11 Allies Corrupted . | . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . Intel | -11 -10 -10 -9 -9 -8 -7 -6 -5 -5 -4 ------- Run | Scr Mat Min Mat Min Mat Fac Fac Fac Ext Fac Robot Analysis Total 1 | . . . . . . . . . . 1 Derelict Logs Recovered 2 | . . 1 . 1 . . . . . . Drone Launches 3 | . . . . . . . . 2 1 . Drone Recoveries 2 | . . . . . . . . 2 . . Exploration | -11 -10 -10 -9 -9 -8 -7 -6 -5 -5 -4 ------------- Run | Scr Mat Min Mat Min Mat Fac Fac Fac Ext Fac Turns Passed 6727 | 73 178 712 335 502 489 732 1195 222 639 1650 Spaces Moved 3366 | 34 109 397 137 226 214 334 571 173 218 953 Core 139 | 6 . . . . . . . . . 133 Treads 1483 | 28 109 397 137 226 173 334 79 . . . Legs 226 | . . . . . 41 . . . . 185 Wheels 1458 | . . . . . . . 492 173 218 575 Hover . | . . . . . . . . . . . Flight 60 | . . . . . . . . . . 60 Fastest Speed 40 | 50 160 160 160 160 165 165 105 105 120 40 Average Speed 141 | 140 160 160 160 195 192 165 125 118 120 115 Slowest Speed 360 | 160 160 160 160 240 240 165 250 120 120 360 Overloaded Moves . | . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . Exploration Rate (%) 31 | 5 37 90 21 53 20 14 19 9 41 34 Regions Visited 10 Branch Regions 3 Pre-discovered Areas 1 | . . . . 1 . . . . . . Known Exits Taken 5 | . . . . . 1 1 1 1 1 . Unknown Exits Taken 5 | 1 1 1 1 1 . . . . . . Scrap Searched 1 | . . . . 1 . . . . . . Spaces Dug 23 | . . . . . . . 1 . 2 20 Terrain Destroyed 177 | . . 6 3 2 1 3 17 . 7 138 Melee 18 | . . . . . . . . . . 18 Projectile 49 | . . . 3 2 1 3 17 . 7 16 AOE 109 | . . 6 . . . . . . . 103 Terrain Rammed . | . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . Actions | -11 -10 -10 -9 -9 -8 -7 -6 -5 -5 -4 --------- Run | Scr Mat Min Mat Min Mat Fac Fac Fac Ext Fac Total 4760 | 53 111 437 202 256 272 457 993 192 544 1243 Wait 572 | 1 1 8 10 1 36 78 337 7 43 50 Move 3357 | 33 108 397 136 225 213 333 570 172 217 953 Hop . | . . . . . . . . . . . Pick Up 76 | 10 1 6 12 4 3 4 16 5 3 12 Fast Attach 46 | . . . 1 3 3 3 5 1 4 26 Attach 36 | 6 . 1 6 . 3 2 8 2 1 7 Detach 1 | . . . . . . . . . . 1 Swap 31 | . . 1 4 . 2 3 5 1 1 14 Drop 68 | . . 3 7 6 3 4 12 4 4 25 Fire 217 | 3 1 18 26 16 9 28 40 . 21 55 Melee 110 | . . . . . . . . . 10 100 Ram . | . . . . . . . . . . . Kick . | . . . . . . . . . . . Crush 6 | . . 3 . 1 . 2 . . . . Escape Stasis . | . . . . . . . . . . . Rewire 240 | . . . . . . . . . 240 . Trap . | . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -10/Mines -9/Materials (discovered 2 exits: *Min x2) -9/Mines -8/Materials (discovered 2 exits: *Fac / Sto) -7/Factory (discovered 2 exits: *Fac / *Low) -6/Factory -5/Factory -5/Extension -4/Factory (discovered 2 exits: *Upp x2) History --------- Turn | Location | Event 6 | -11/Scrapyard | Discovered new exit (range 16) 74 | -11/Scrapyard | Entered Materials 235 | -10/Materials | Discovered new exit (range 7) 252 | -10/Materials | Entered Mines 303 | -10/Mines | Build established: Mutant 436 | -10/Mines | Received a Mining Laser from a helpful Derelict 559 | -10/Mines | Learned Materials terminal intel 956 | -10/Mines | Discovered new exit (range 6) 964 | -10/Mines | Entered Materials 964 | -9/Materials | Evolved 2 slots: Utility x2 965 | -9/Materials | Loaded intel: 12 terminal locations 1200 | -9/Materials | Discovered new exit (range 17) 1244 | -9/Materials | Discovered new exit (range 7) 1299 | -9/Materials | Entered Mines 1304 | -9/Mines | Assembled infested the area 1307 | -9/Mines | Met a Derelict bent on vengeance 1314 | -9/Mines | Learned location of Storage (-8) 1540 | -9/Mines | Met a Derelict shopkeep closing up shop 1789 | -9/Mines | Discovered new exit (range 5) 1801 | -9/Mines | Entered Materials 1801 | -8/Materials | Evolved 2 slots: Utility x2 1828 | -8/Materials | Identified exit to Storage 2266 | -8/Materials | Discovered new exit (range 15) 2289 | -8/Materials | Identified exit to Factory 2290 | -8/Materials | Entered Factory 2290 | -7/Factory | Evolved 2 slots: Utility x2 2305 | -7/Factory | Discovered new exit (range 14) 2326 | -7/Factory | Identified exit to Lower Caves 2590 | -7/Factory | Build established: Scavenger-Skirmisher 2907 | -7/Factory | Discovered new exit (range 14) 2925 | -7/Factory | Identified exit to Factory 3022 | -7/Factory | Entered another Factory area 3022 | -6/Factory | Evolved 2 slots: Utility x2 3248 | -6/Factory | Build established: Skirmisher 3318 | -6/Factory | Spotted B-75 Beast 3445 | -6/Factory | Lost 3 parts (1n2u) 3858 | -6/Factory | Build established: Scavenger-Mutant 4169 | -6/Factory | Build established: Mutant 4197 | -6/Factory | Discovered new exit (range 14) 4216 | -6/Factory | Identified exit to Factory 4217 | -6/Factory | Entered another Factory area 4217 | -5/Factory | Evolved 2 slots: Utility x2 4435 | -5/Factory | Discovered new exit (range 6) 4438 | -5/Factory | Identified exit to Extension 4439 | -5/Factory | Entered Extension 4883 | -5/Extension | Rescued a captive Derelict 4889 | -5/Extension | Build established: Commander-Mutant 4926 | -5/Extension | Rescued a captive Derelict 4986 | -5/Extension | Rescued a captive Derelict 4998 | -5/Extension | Spotted B-75 Beast 5001 | -5/Extension | Spotted B-75 Beast 5018 | -5/Extension | Destroyed B-75 Beast 5025 | -5/Extension | Allies destroyed B-75 Beast 5058 | -5/Extension | Discovered new exit (range 2) 5060 | -5/Extension | Identified exit to Factory 5078 | -5/Extension | Entered Factory 5078 | -4/Factory | Accompanied by 5 allies 5078 | -4/Factory | Evolved 2 slots: Utility x2 5114 | -4/Factory | Discovered new exit (range 9) 5124 | -4/Factory | Identified exit to Upper Caves 5328 | -4/Factory | First assault squad dispatched 5426 | -4/Factory | Destroyed 7 combat bots 5612 | -4/Factory | Spotted B-86 Titan 5712 | -4/Factory | Build established: Scavenger-Mutant 5719 | -4/Factory | Lost 4 parts (1n3u) 5720 | -4/Factory | Fabricated Adv. Actuator Array? 6134 | -4/Factory | Build established: Mutant 6345 | -4/Factory | Found Prototype Processor 6345 | -4/Factory | Identified Exp. Melee Analysis Suite 6489 | -4/Factory | System corruption reached 10% 6602 | -4/Factory | Lost 4 parts (1n3u) 6616 | -4/Factory | Core integrity fell below 50% 6626 | -4/Factory | Core integrity fell below 20% 6653 | -4/Factory | Lost 8 parts (1p1n5u1w) 6728 | -4/Factory | Destroyed by P-70 Sage via exploding Power Conduit Last Messages --------------- 06688_ Assembly Bed disabled. 06689_ K-01 Serf cleans the Assembly Bed. 06692_ Acquired Field Propulsion Array. 06696_ K-01 Serf cleans the Assembly Bed. 06705_ System corrupted: Component data lost. 06715_ Destroyed Adv. Visual Processing Unit. 06715_ W-44 Eye system corrupted by crushing effect. 06715_ W-44 Eye knocked back. 06723_ W-44 Eye suffers critical hit (Smash). 06723_ Destroyed Adv. Signal Interpreter. 06723_ Destroyed Antigrav System. 06723_ W-44 Eye system corrupted by crushing effect. 06723_ W-44 Eye knocked back. 06724_ W-44 Eye system terminally corrupted. 06724_ Adv. Sensor Array fried. 06725_ System corrupted: Matter fused (-5). 06726_ Acquired 25 matter. 06728_ Power Conduit explodes. 06728_ P-70 Sage destroyed. 06728_ Power Maul destroyed. Map ----- +----------------------------------------------------+ | ?????????????????????# ???? | | ?????????????????????# ????? | | ?????????????????????# ????? | | ?????????????????????# ?????? | | ?????????????????????# ?????? | | ?????????????????????# #+##########?????? | | ?????????????????????# #????????????????? | | ?????????????????????# +????????????????? | | ?????????????????????# ####????????????????? | | ?????????????????????# ##??????????????????? | | ?????????????????????# ^ T#??????????????????? | | ?????????????????????# #??????????????????? | | ?????????????# ### ##??????????????????? | | ?????????????+ Y! #???????????????????? | | ?????????????# # !% ####? ????????????? | | ?????????????# ?? p # ????????????? | | ????????????????### # ] ?????????????? | | ????????????????# ; ??????????????? | | ?????????????????# ! ##??????????????? | | ?????????????????# ##?????????????? | | ?????????????????# ;! #?????????????? | | ?????????????????# ; #??????????????? | | ?????????????????# ; ##?????????????? | | ?????????????????# ; #?????????????? | | ???????????????????# #?????????????? | | ???????????????????#] @ #?????????????? | | ???????????????????# ! ; #?????????????? | | ???????????????????#######;;;;;;;# #?????????????? | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | +----------------------------------------------------+ Best States ------------- Heat Dissipation 73 Energy Generation 21 Energy Capacity 325 Matter Stores 442 Matter Capacity 500 Sight Range 18 Robot Scan Range 14 Terrain Scan Range 20 Terrain Scan Density 210 ECM Strength 2 Jamming Range 16 Additional Mass Support 6 Armor Coverage 1200 Resistance: KI 20 Resistance: TH 20 Weapon Shielding 66 Weapon Cycling 15 Evasion (%) 62 Targeting Accuracy 5 Target Analysis 8 Core Analysis 6 Recoil Reduction 2 Energy Filtering 30 Kinecelleration 40 Item Schematics ----------------- Adv. Targeting Computer | -8/Materials | Hacked Adv. Actuator Array | -6/Factory | Hacked Robot Schematics ------------------ None Fabricated ------------ Adv. Actuator Array | x1 | -4/Factory Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed PointThunderPod Manual? 0 Play Time 01:40:04 Cumulative 131.2 hours Start 2022.06.22 @ 09:39:36 End 2022.06.23 @ 09:39:24 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 120 Rogue 119 Adventurer 1 Explorer 0 Win Type - Total 1 Types 1/0/0/0/0/0/0/0/0 Lore% 45 Gallery% 63 Achievement% 47 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 0 Font 18/SmallcapsGlow Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam X RUN: 6bfa4cb1-3bf3-4344-9033-cb89a0da9567