Cogmind - Beta 16.1 @@@ ROGUE MODE // 2026.01.18 @ 01:02:50 // AFD2019/Pay2Buy Player: H3-MLN Result: Escaped! Performance ------------- Evolutions (9) 4500 Regions Visited (29) 5800 Robots Destroyed (333) 1665 Value Destroyed (13069) 13069 Prototype IDs (82) 1640 Alien Tech Used (0) 0 Bonus (13969) 13969 TOTAL SCORE: 40643 Bonus ------- Triggered High Security 500 High Alert Combat Kills 4241 Follower Combat Kills 3744 Awakened Behemoth Slayer 1000 Entered DSFs 500 Met Data Miner 300 Met Imprinter 300 Was Imprinted 300 Met Zhirov 300 Win 3000 Friendly Fire -216 Cogmind --------- Core Integrity 320/1600 Matter 300/300 Energy 77/100 System Corruption 15% Temperature Cool (4) Movement Hovering (60) Location To Epsilon Eridani Parts ------- > --- POWER (3) -------- (None) > --- PROPULSION (6) --- Antigrav Array > --- UTILITY (12) ----- Core Analyzer > --- WEAPON (4) ------- (None) > --- INVENTORY (10) --- Quantum Reactor Combat Antigrav System Advanced Point Defense System Compact HERF Cannon Peak State ------------ > --- POWER ------------ Zionite Light DM Reactor Quantum Reactor > --- PROPULSION ------- Combat Antigrav System Antigrav Array Cooled Linear Gravjet Cooled Linear Gravjet Combat Linear Gravjet > --- UTILITY ---------- Advanced Cooling System Experimental Matter Compressor Core Analyzer Quantum Capacitor Improved Transmission Jammer Experimental Reaction Control System Experimental Shield Generator Hacking Suite Makeshift Hacking Suite Experimental System Shield Hacking Drone Bay > --- WEAPON ----------- Enhanced Nova Cannon Ragnarok Missile Launcher Makeshift Sword CR-A16's Behemoth Slayer > --- INVENTORY -------- Antigrav Array Antigrav Array Antigrav Array Experimental Actuator Array Powered Armor Improved Trap Extractor Mapping Drone Bay [Rating: 191] Favorites ----------- Power Cooled Deuterium Engine Engine Cooled Deuterium Engine Power Core Fission Core Reactor Quantum Reactor Propulsion Overtuned Scrapsphere Treads Armored Treads Leg Titanium Leg Wheel Overtuned Scrapsphere Hover Unit Cooled Linear Gravjet Flight Unit Cooled Cesium-ion Thruster Utility Improved Shield Generator Device Improved Shield Generator Storage Experimental Matter Compressor Processor Core Analyzer Hackware Hacking Suite Protection Heavy Armor Plating Weapon Enhanced Autogun Energy Gun Medium Laser Energy Cannon Advanced Beam Cannon Ballistic Gun Enhanced Autogun Ballistic Cannon Improved Light Cannon Launcher Advanced EMP Blaster Special Weapon Flamer Slashing Weapon Makeshift Sword Piercing Weapon CR-A16's Pointy Stick Special Melee Weapon Improved Datajack Build | -11 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -3 -2 -2 -1 -1 ------- Run | Yrd Mat Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Was Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Res Res DSF Acc Com Slots Evolved 18 | . . 2 . . . 2 2 . . . . 2 . . . . . . 2 . . . . 2 2 2 . 2 . Power 2 | . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . 1 . Propulsion 4 | . . . . . . 1 . . . . . 1 . . . . . . 1 . . . . . . 1 . . . Utility 10 | . . 1 . . . 1 1 . . . . 1 . . . . . . 1 . . . . 2 2 . . 1 . Weapon 2 | . . 1 . . . . . . . . . . . . . . . . . . . . . . . 1 . . . Parts Attached 77 | . 8 14 1 . 1 6 6 1 3 2 3 3 . 3 . . . 4 1 . . . . 2 5 . 2 3 9 Power 6 | . 1 1 . . . 1 . . . . . . . . . . . . . . . . . . 1 . 1 1 . Engine 2 | . 1 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . Core 2 | . . . . . . 1 . . . . . . . . . . . . . . . . . . . . 1 . . Reactor 2 | . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . 1 . Propulsion 15 | . 2 1 . . . . . . . . . 1 . . . . . 4 . . . . . . 3 . . 1 3 Treads 2 | . 2 . . . . . . . . . . . . . . . . . . . . . . . . . . . . Leg 1 | . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . Wheel 3 | . . 1 . . . . . . . . . 1 . . . . . 1 . . . . . . . . . . . Hover 6 | . . . . . . . . . . . . . . . . . . . . . . . . . 2 . . 1 3 Flight 3 | . . . . . . . . . . . . . . . . . . 3 . . . . . . . . . . . Utility 33 | . 2 5 1 . 1 2 4 . 3 2 2 1 . 2 . . . . 1 . . . . 1 . . 1 . 5 Device 19 | . 1 2 1 . 1 2 2 . 2 1 1 1 . . . . . . . . . . . 1 . . 1 . 3 Storage 2 | . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . 1 Processor 3 | . . 1 . . . . 1 . . . . . . 1 . . . . . . . . . . . . . . . Hackware 1 | . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . Protection 8 | . 1 1 . . . . 1 . 1 1 1 . . 1 . . . . . . . . . . . . . . 1 Artifact . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Weapon 23 | . 3 7 . . . 3 2 1 . . 1 1 . 1 . . . . . . . . . 1 1 . . 1 1 Energy Gun 3 | . . 1 . . . . . 1 . . . . . . . . . . . . . . . . 1 . . . . Energy Cannon 3 | . . 1 . . . . 1 . . . . . . . . . . . . . . . . . . . . 1 . Ballistic Gun 6 | . . 3 . . . 2 1 . . . . . . . . . . . . . . . . . . . . . . Ballistic Cannon 1 | . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . Launcher 3 | . . 2 . . . . . . . . . . . . . . . . . . . . . . . . . . 1 Special Weapon 2 | . 2 . . . . . . . . . . . . . . . . . . . . . . . . . . . . Impact Weapon . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Slashing Weapon 1 | . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . Piercing Weapon 2 | . . . . . . . . . . . 1 . . . . . . . . . . . . 1 . . . . . Special Melee Weapon 2 | . . . . . . 1 . . . . . 1 . . . . . . . . . . . . . . . . . Unidentified Prototypes 8 | . . . 1 . . . . . 1 1 . . . . . . . . . . . . . . 5 . . . . Parts Lost 60 | . 3 5 1 . . 10 1 . . . 3 1 . . . . . 2 . . . . . . 1 . . 4 29 Power 7 | . . . . . . 1 . . . . . . . . . . . 1 . . . . . . . . . 1 4 Propulsion 15 | . . 2 1 . . 1 . . . . 1 . . . . . . 1 . . . . . . . . . 1 8 Utility 21 | . . 2 . . . 5 1 . . . . 1 . . . . . . . . . . . . . . . 2 10 Weapon 17 | . 3 1 . . . 3 . . . . 2 . . . . . . . . . . . . . 1 . . . 7 Highest Loss Streak 21 | . 1 2 1 . . 3 1 . . . 2 1 . . . . . 1 . . . . . . 1 . . 1 21 To Critical Strikes 1 | . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . Average Backups 8 | . . 7 8 8 8 8 9 9 9 9 9 9 9 9 9 9 9 9 9 10 10 10 10 10 9 10 9 8 6 Power . | . . 2 1 1 1 . . . . . . . . . . . . . 1 1 1 1 1 1 1 2 1 . . Propulsion . | . . . . . . . . . . . . 1 2 2 2 2 2 2 2 2 2 2 2 2 1 2 2 3 2 Utility 4 | . . 2 2 2 2 4 6 6 7 7 7 5 5 5 5 5 5 5 5 6 6 6 6 5 4 4 4 4 3 Weapon 2 | . . 2 5 5 5 2 2 3 2 2 . 1 2 1 2 2 2 1 1 1 1 . 1 1 2 2 1 . . Tool/Special . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Unused Backups 6 | . . 2 1 . . . . . 2 . . . . . . . . . . . . . . . 1 . . . . Power 1 | . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . Propulsion . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Utility 5 | . . 1 1 . . . . . 2 . . . . . . . . . . . . . . . 1 . . . . Weapon . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Tool/Special . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Average Slot Usage (%) 92 | . 86 93 99 100 100 87 85 92 98 100 93 84 83 92 93 93 93 82 87 88 88 88 88 83 90 82 87 93 80 Engine 6 | . 13 11 11 11 11 3 1 7 7 7 7 . . . . . . . . . . . . . . . . . . Core 3 | . . . . . . 5 7 7 7 7 7 11 13 13 13 13 13 6 5 5 5 5 5 5 1 . 1 3 . Treads 6 | . 26 3 5 11 11 8 7 7 7 7 1 . . . . . . . . . . . . . . . . . . Leg 1 | . . 8 5 . . . . . . . . . . . . . . . . . . . . . . . . . . Wheel 8 | . . 8 10 11 11 13 15 15 15 15 15 1 . . . . . 12 . . . . . . . . . . . Hover 1 | . . . . . . . . . . . . . . . . . . . . . . . . . 6 8 13 20 18 Flight 3 | . . . . . . . . . . . . 22 26 26 26 26 26 1 23 23 23 23 23 21 15 13 7 . . Device 14 | . 13 12 11 11 11 14 8 15 21 22 16 24 16 15 13 13 13 17 17 17 17 17 17 20 21 21 21 23 17 Processor 13 | . . 13 22 22 22 9 13 7 7 7 7 12 13 18 20 20 20 20 17 17 17 17 17 15 18 17 17 15 4 Hackware 1 | . . . . . . . . . . . . . . . . . . . 3 5 5 5 5 5 4 4 4 4 12 Protection 4 | . 12 2 . . . 5 6 7 6 7 13 1 6 4 6 6 6 2 1 . . . . 4 4 4 4 4 3 Energy Cannon 4 | . . 2 11 11 11 2 3 1 2 7 6 . . . . . . 5 1 5 5 5 5 . . . 1 4 3 Ballistic Gun 9 | . . 9 15 22 1 16 15 15 14 15 8 . . . . . . . . . . . . . . . . . . Launcher 3 | . . 9 6 . 20 7 2 . . . . . . . . . . . . . . . . . . . . . 1 Slashing Weapon 1 | . . . . . . . . . . . . . . 1 6 6 6 5 5 5 5 5 5 5 4 4 4 4 4 Special Melee Weapon 1 | . . . . . . . . . . . . 1 6 6 6 6 6 6 5 5 5 4 5 5 4 4 4 3 . Peak Build Rating 191 | 3 15 36 41 36 36 42 53 58 64 68 64 83 75 88 79 79 79 85 90 86 86 92 91 100 121 111 156 183 191 Average Rating 56 | 3 13 29 36 36 35 39 47 56 60 63 57 76 73 79 78 79 79 66 85 86 86 90 91 95 111 111 129 171 169 On Entrance 70 | . 3 15 35 36 36 36 41 53 58 64 60 56 69 75 79 79 79 79 77 86 86 86 91 91 95 111 111 156 173 Avg Prop Armor Cover (%) 4 | . . 6 3 3 3 4 6 6 7 4 7 1 . . . . . 4 . . . . . . 3 4 4 . 11 Naked Turns 24 | . 24 . . . . . . . . . . . . . . . . . . . . . . . . . . . . Heaviest Build 91 | 3 23 31 31 25 31 42 55 56 56 69 69 65 22 24 23 22 22 42 23 22 22 22 22 22 34 24 43 91 88 Greatest Support 100 | 3 46 46 20 20 20 20 20 20 20 20 16 24 36 24 24 24 24 24 24 24 24 24 24 33 30 30 84 100 100 Greatest Overweight (x) 22 | . . 2 3 1 1 5 4 6 6 6 22 8 . . . . . 7 . . . . . . 2 . . 1 1 Average Overweight (x) . | . . 1 1 1 1 2 3 4 3 2 6 . . . . . . 3 . . . . . . . . . . . Largest Inventory Capacity 10 | 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 Average Capacity 10 | 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 Most Carried 10 | . 4 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 Average Carried 8 | . . 7 9 10 9 8 9 9 9 9 9 9 9 9 9 9 10 9 9 10 10 10 10 9 9 10 9 9 9 Final Capacity 10 | 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 Final Carried 10 | . 4 10 10 10 9 10 10 9 10 10 10 10 9 10 9 10 10 10 10 10 10 10 10 10 10 10 10 10 4 Class Distribution -------------------- 36% | Gunner 17% | Tank 15% | Mutant 6% | Bomber 6% | Ninja 4% | Scout 3% | Messiah-Ninja Dominant Class ---------------- Mutant | -10/Materials Gunner | -9/Materials Bomber | -9/Mines Gunner | -9/Exiles Gunner | -8/Mines Gunner | -8/Materials Gunner | -7/Factory Tank | -7/Lower Caves Tank | -7/Lower Caves Tank | -7/Zion Mutant | -6/Proximity Caves Sprinter | -6/Factory Sprinter | -6/Waste Scout | -6/Factory Scout | -6/Lower Caves Scout | -6/Lower Caves Scout | -6/Data Miner Assassin | -5/Proximity Caves Ninja | -5/Factory Ninja | -5/Upper Caves Ninja | -5/Upper Caves Ninja | -5/Zhirov Ninja | -4/Proximity Caves Trapper-Ninja | -4/Factory Messiah-Ninja | -3/Research Messiah-Ninja | -2/Research Messiah-Ninja | -2/DSF Messiah-Ninja | -1/Access Hacker-Mutant | -1/Command Resources | -11 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -3 -2 -2 -1 -1 ----------- Run | Yrd Mat Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Was Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Res Res DSF Acc Com Matter Collected 7155 | 105 385 1514 203 . 110 1894 427 55 147 30 237 60 . 125 20 . . 60 165 . . 20 . 130 448 . 157 70 793 Remotely . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Salvage Created 14717 | 117 369 2861 634 . 544 3913 1116 229 422 . 122 106 . 217 79 56 . 104 179 90 15 100 13 601 . . . 830 2000 Parts . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Haulers Intercepted 7 | . 1 2 . . . 3 . . 1 . . . . . . . . . . . . . . . . . . . . Recyclers Shooed 1 | . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Field Recycled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Prevented . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Restored . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Kills | -11 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -3 -2 -2 -1 -1 ------- Run | Yrd Mat Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Was Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Res Res DSF Acc Com Combat Hostiles Destroyed 239 | . 15 52 16 . 9 60 21 3 5 . 3 1 . 2 . . . 1 . . . . 1 1 . . . 5 44 Melee 8 | . . . . . . . . . . . . 1 . 2 . . . . . . . . 1 . . . . . 4 Guns 65 | . . 29 3 . . 27 4 . . . 2 . . . . . . . . . . . . . . . . . . Cannons 39 | . 14 4 3 . . 5 4 . . . 1 . . . . . . . . . . . . . . . . 1 7 AOE 91 | . . 17 10 . 6 18 9 1 1 . . . . . . . . . . . . . . . . . . . 29 Classes Destroyed 23 | 2 5 6 1 . 1 1 1 . . . . . . . 2 1 . . . . . . 1 1 . . . . 1 Worker 20 | . 1 5 . . . 6 1 . . . . 3 . 1 . . . . . . . . . . . . . . 3 Builder 19 | . . 5 . . 2 3 1 . . . . . . . . . . . 6 . . . . . . . . 2 . Tunneler 8 | 1 . 1 2 . 1 . . . . . . . . 1 . . . . 1 . . . . 1 . . . . . Hauler 7 | . 1 2 . . . 3 . . 1 . . . . . . . . . . . . . . . . . . . . Recycler 18 | 1 2 3 1 . . 5 . . . . . . . . . . . . . . . . . 3 . . . 1 2 Minesweeper 2 | . . . . . . . . . . . . . . . 1 1 . . . . . . . . . . . . . Mechanic 5 | . . 2 . . . 1 1 . . . . . . . . . . . . . . . . . . . . . 1 Operator 6 | . . 1 . . . 3 1 . . . . . . 1 . . . . . . . . . . . . . . . Drone 2 | . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . 1 Watcher 11 | . 2 3 . . . 3 1 . . . . . . . . . . . 1 . . . . 1 . . . . . Swarmer 49 | . 12 6 3 . . 6 4 . . . 1 1 . . . . . . . . . . . . . . . 1 15 Grunt 117 | . 3 33 11 . 5 35 12 3 5 . . . . 1 . . . . . . . . . . . . . . 9 Brawler 13 | . . 3 . . 1 5 1 . . . . . . . . . . . . . . . . . . . . . 3 Duelist 7 | . . . . . . 3 1 . . . . . . . . . . . . . . . . . . . . . 3 Protector 7 | . . 2 . . . 3 . . . . . . . . . . . . . . . . . . . . . . 2 Sentry 19 | . . 8 . . . 7 1 . . . . . . 1 . . . 1 . . . . . . . . . . 1 Hunter 9 | . . . . . 3 1 . . . . 2 . . . . . . . . . . . . . . . . . 3 Programmer 6 | . . . . . . . 2 . . . . . . . . . . . . . . . . . . . . . 4 Behemoth 7 | . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . 4 2 Combat Programmer 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 Striker 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 Decomposer 2 | . . . . . . . . . . . . . . . . . . . . 1 1 . . . . . . . . Samaritan 1 | . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . Tinkerer 1 | . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . Assembled 2 | . . . 2 . . . . . . . . . . . . . . . . . . . . . . . . . . Best Kill Streak 17 | 2 4 5 3 . 5 8 8 3 6 . 1 2 . 2 1 1 . 1 5 . . . 1 2 . . . 3 17 Combat Bots Only 15 | . 3 5 3 . 3 7 8 3 5 . 1 1 . 1 . . . 1 . . . . 1 1 . . . 2 15 Max Kills in Single Turn 5 | 1 2 4 3 . 2 3 3 1 2 . 1 1 . 1 1 1 . 1 1 1 1 . 1 1 . . . 1 5 Gunslinging 1 | . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . Exploded 5 | . . 3 3 . 2 2 3 1 1 . . . . . . . . . . . . . . . . . . . 5 Melee 2 | . . . . . . . . . . . . 1 . 1 . . . . . . . . 1 . . . . . 2 Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Combat | -11 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -3 -2 -2 -1 -1 -------- Run | Yrd Mat Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Was Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Res Res DSF Acc Com Hostile Shots Fired 1074 | . 107 98 10 . 15 163 49 9 5 . 136 22 . 14 2 . . 10 4 . . . . . 6 . 2 52 370 Missed 368 | . 33 25 1 . 8 51 18 5 1 . 52 7 . 9 2 . . 2 . . . . . . 2 . 2 27 123 Intercepted 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 Hits 706 | . 74 73 9 . 7 112 31 4 4 . 84 15 . 5 . . . 8 4 . . . . . 4 . . 25 247 Melee 19 | . . . 1 . . 6 5 . . . . . . . . . . . . . . . . . . . . . 7 Projectile 687 | . 74 73 8 . 7 106 26 4 4 . 84 15 . 5 . . . 8 4 . . . . . 4 . . 25 240 Critical Strikes 48 | . 1 2 . . . 8 4 . . . 1 . . . . . . . . . . . . . . . . 2 30 Part Disruptions 6 | . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . 5 Damage Taken 11375 | . 683 836 141 . 94 1840 681 95 63 . 522 191 . 68 . . . 244 144 . . . . . 256 . . 473 5044 Core 2210 | . 229 139 9 . . 201 42 . 14 . 47 53 . 25 . . . . 37 . . . . . 134 . . . 1280 Absorbed by Shields 1831 | . 186 44 53 . 35 292 32 37 23 . 203 47 . . . . . . . . . . . . . . . 170 709 Redirected to Shielding 18 | . . 18 . . . . . . . . . . . . . . . . . . . . . . . . . . . Ignored by Resistances 1562 | . . . . . . . . . . . 257 . . . . . . . . . . . . . . . . . 1305 Core Remaining (%) 74 | 100 8 . . . 63 63 . . . . 85 . . . . . . 90 . . . . 96 100 89 . 100 . 20 Volleys Fired 736 | 4 72 143 34 . 14 199 63 23 21 . 18 . . . . . . 15 3 . . . . 2 1 . . 22 102 Largest 3 | 1 2 3 3 . 2 3 3 1 3 . 3 . . . . . . 1 1 . . . . 1 1 . . 1 1 Hottest 200 | 45 200 100 118 . 72 118 90 36 111 . 80 . . . . . . 30 90 . . . . 90 60 . . 120 120 Shots Fired 1262 | 4 89 307 52 . 23 442 109 23 29 . 43 . . . . . . 15 3 . . . . 2 1 . . 22 98 Gun 702 | 4 1 237 7 . . 351 63 . 12 . 26 . . . . . . . . . . . . . 1 . . . . Cannon 360 | . 56 34 23 . 5 38 33 18 12 . 15 . . . . . . 15 3 . . . . 2 . . . 22 84 Launcher 168 | . . 36 22 . 18 53 13 5 5 . 2 . . . . . . . . . . . . . . . . . 14 Special 32 | . 32 . . . . . . . . . . . . . . . . . . . . . . . . . . . . Kinetic 768 | . 56 235 7 . . 351 63 . 8 . 26 . . . . . . . . . . . . . . . . . 22 Thermal 298 | . 32 36 23 . 5 38 33 18 16 . 15 . . . . . . 15 3 . . . . 2 1 . . 22 39 Explosive 14 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 14 Electromagnetic 182 | 4 1 36 22 . 18 53 13 5 5 . 2 . . . . . . . . . . . . . . . . . 23 Robot Hit Streak 16 | 6 8 13 8 . 1 15 16 6 4 . 5 . . . . . . 5 . . . . . . . . . 1 10 Robot Miss Streak 7 | 2 3 4 3 . 1 7 4 1 3 . 3 . . . . . . 2 . . . . . . . . . 5 5 Penetration Max . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Secondary Targets 7 | . . 4 . . . 3 . . . . . . . . . . . . . . . . . . . . . . . Max Gunslinging Chain 1 | . . 1 . . . 1 . . . . . . . . . . . . . . . . . . . . . . . Capacitor 58 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 58 Shots Hit Robots 690 | 3 55 131 11 . 2 231 48 5 7 . 25 13 . 10 4 4 . 14 14 2 1 6 1 11 2 . . 15 75 Core Hits 428 | 3 21 88 23 . 11 118 41 3 8 . 8 4 . 3 1 1 . 3 5 . . 1 1 4 . . . 3 78 Critical Kills 4 | . . 1 . . . 1 1 . . . . . . . . . . 1 . . . . . . . . . . . Critical Parts Destroyed 1 | . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . Critical Strikes 14 | . 5 3 . . . 2 1 . . . . 1 . . . . . 1 . . . . . . . . . . 1 Burn 4 | . 3 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . Meltdown 1 | . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . Destroy 5 | . . 2 . . . 2 1 . . . . . . . . . . . . . . . . . . . . . . Blast 2 | . 2 . . . . . . . . . . . . . . . . . . . . . . . . . . . . Impale 2 | . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . 1 Melee Attacks 305 | . . . . . . 1 1 . . . 6 24 . 19 11 9 . 14 37 3 1 7 3 44 17 . 1 50 57 Impact . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Slashing 196 | . . . . . . . . . . . . . . 7 11 9 . 6 30 3 1 1 3 41 16 . 1 27 40 Piercing 78 | . . . . . . . . . . . 3 17 . 12 . . . . 4 . . 3 . 1 . . . 21 17 Sneak Attacks 70 | . . . . . . 1 1 . . . 4 10 . 3 4 2 . 6 11 1 1 3 . 9 2 . . 8 4 Combat Hostiles 4 | . . . . . . . . . . . . 1 . . . . . . . . . . . 1 . . . 1 1 Follow-up Attacks 8 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 6 Damage Inflicted 33551 | 58 1059 4212 1194 . 961 6785 2301 358 713 . 575 393 . 528 328 222 . 189 730 159 81 200 49 536 70 . . 585 11265 Guns 6368 | 58 38 2052 77 . . 3218 572 . 125 . 228 . . . . . . . . . . . . . . . . . . Cannons 4490 | . 695 302 131 . . 563 306 27 . . 192 . . . . . . 189 . . . . . . . . . 84 2001 Explosions 17398 | . 71 1858 986 . 961 3004 1423 331 588 . 61 . . . . . . . . . . . . . . . . . 8115 Melee 5025 | . . . . . . . . . . . 94 393 . 528 328 222 . . 730 159 81 200 49 536 70 . . 501 1134 Ramming 15 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 15 Kinetic 7491 | . 695 2061 77 . . 3218 572 . 85 . 228 . . . . . . . . . . . . . . . . . 555 Thermal 3763 | . 255 293 299 . 154 563 787 27 40 . 192 . . . . . . 189 . . . . . . . . . 84 880 Explosive 8530 | . 71 132 . . . 212 . . . . . . . . . . . . . . . . . . . . . . 8115 Electromagnetic 8727 | 58 38 1726 818 . 807 2792 942 331 588 . 61 . . . . . . . . . . . . . . . . . 566 Impact . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Slashing 3647 | . . . . . . . . . . . . . . 328 328 222 . . 669 159 81 . 49 536 70 . . 417 788 Piercing 1378 | . . . . . . . . . . . 94 393 . 200 . . . . 61 . . 200 . . . . . 84 346 Highest Corruption 15 | . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . 2 15 Average Corruption 5 | . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . 1 9 Corruption Purged 1 | . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . Corruption Blocked 2 | . . . 1 . . 1 . . . . . . . . . . . . . . . . . . . . . . . Effects 50 | . . . . . . . 4 . . . . . . . . . . . . . . . . . . . . 6 40 Message Errors 10 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 10 Matter Fused 10 | . . . . . . . 2 . . . . . . . . . . . . . . . . . . . . . 8 Heat Flow Errors 4 | . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . 1 2 Energy Discharges 3 | . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . 1 1 Parts Rejected 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 Data Loss (minor) 7 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 5 Data Loss (major) 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . Misfires 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 Alerts 3 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 2 Misdirections 3 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 3 Weapon Failures 6 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 6 Overload Shots 4 | . . . . . . . 1 . . . . . . . . . . . 1 . . . . 1 . . . 1 . Overflow Damage 2385 | . 70 21 19 . 23 149 52 18 11 . . 20 . 134 176 112 . . 173 100 72 . . 137 50 . . 154 894 Projectiles 151 | . 26 . . . . 6 . 18 . . . . . . . . . . . . . . . . . . . 11 90 Explosions 920 | . 44 21 19 . 23 143 52 . 11 . . . . . . . . . . . . . . . . . . . 607 Melee 1314 | . . . . . . . . . . . . 20 . 134 176 112 . . 173 100 72 . . 137 50 . . 143 197 Knockbacks 9 | . 5 2 . . . . . . . . . . . . . . . . . . . . . . . . . . 2 Impact . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Kinetic 8 | . 5 1 . . . . . . . . . . . . . . . . . . . . . . . . . . 2 Secondary 1 | . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . Self-Inflicted Damage 1031 | . 239 . 62 . 67 208 183 62 18 . . . . . . . . . . . . . . . 134 . . . 58 Shots 38 | . 3 . 4 . 5 12 7 4 1 . . . . . . . . . . . . . . . 1 . . . 1 Rammed 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 Targets Rammed 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 Kicked . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Highest Temperature 464 | . 436 286 140 . 18 361 139 96 100 . 464 15 265 . 281 . . 5 26 . . . . 24 12 . . 255 365 Average Temperature 81 | . 142 56 27 . 12 76 45 45 32 . 196 11 129 . 172 . . 3 19 . . . . 18 9 . . 73 109 Received Heat Transfer 2459 | . 32 376 38 . 6 745 156 24 24 . 72 27 . 27 . . . 45 18 . . . . . . . . 30 839 Effects 10 | . 2 1 . . . 2 . . . . 2 . . . . . . . . . . . . . . . . . 3 Shutdowns 3 | . 2 . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . Energy Bleed 2 | . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . 1 Interference 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 Matter Decay 1 | . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . Short Circuit 1 | . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . Damage (minor) 1 | . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . Siege Activations . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Martial Activations . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Shielding Activations . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Disrupted 1 | . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . Combat Hostiles 1 | . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . Robots Corrupted 27 | . . 2 . . 3 10 4 2 4 . . . . . . . . . . . . . . . . . . . 2 Combat Hostiles 27 | . . 2 . . 3 10 4 2 4 . . . . . . . . . . . . . . . . . . . 2 Parts Fried . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Impact Corruptions . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Melted 3 | . 2 . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . Combat Hostiles 2 | . 1 . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . Parts Melted 1 | . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . Heat Transferred 6942 | . 2320 925 422 . 200 999 707 37 74 . 259 . . . . . . 259 . . . . . . . . . 74 666 Parts Sabotaged . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Power Chain Reactions 2 | 1 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . Alert | -11 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -3 -2 -2 -1 -1 ------- Run | Yrd Mat Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Was Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Res Res DSF Acc Com Maximum Alert Level 5 | . . 4 2 . . 4 3 . . . . . . . . . . . 3 . . . . 1 1 . 1 3 5 Low Security (%) 28 | 100 100 26 . . 100 12 . . . . . 100 100 100 . . . . . . . . . 46 14 100 27 . . Level 1 18 | . . 6 65 . . 16 . . . . . . . . . . . . . . . . . 53 85 . 72 19 . Level 2 20 | . . 13 34 . . 13 64 . . . . . . . . . . . 12 . . . . . . . . 48 6 Level 3 18 | . . 26 . . . 29 35 . . . . . . . . . . . 87 . . . . . . . . 32 15 Level 4 11 | . . 27 . . . 27 . . . . . . . . . . . . . . . . . . . . . . 36 Level 5 . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 12 High Security 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 29 Max Security . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Sterilizations 2 | . . 1 . . . 1 . . . . . . . . . . . . . . . . . . . . . . . Peak Influence 2964 | 5 158 1345 557 . 105 1306 854 . . . . 103 32 108 . . . . 935 . . . . 298 348 193 396 1056 2964 Initial 900 | . . . 522 . . 10 567 . . . . 14 32 32 . . . . 900 . . . . . 136 189 144 237 672 Average 535 | . 52 671 361 . 37 735 692 . . . . 24 32 52 . . . . 811 . . . . 180 221 189 313 678 1576 Influence Increases 14603 | 10 526 2012 409 . 375 2018 747 75 150 . 421 188 15 295 110 5 . 89 1385 5 . 5 5 512 402 4 252 1333 3255 Destroy 0b10 Robot/C 6200 | . 300 1000 280 . 180 1140 420 60 100 . 280 60 . 100 . . . 80 140 . . . . 40 100 . 140 560 1220 Destroy 0b10 Robot/NC 600 | 10 30 120 15 . 15 135 25 5 5 . . 25 . 20 5 5 . . 45 5 . 5 5 25 . . . 30 70 Destroy Leader 1222 | . 56 250 40 . 50 222 82 10 . . 40 10 . 30 . . . . 24 . . . . 12 30 . 10 144 212 Allied During Kill 1088 | . . . . . . . . . . . 101 2 . 20 . . . 9 35 . . . . 12 66 . 90 227 526 Trap Triggered on 0b10 70 | . . . 10 . . . . . . . . . . . . . . . . . . . . . . . . . 60 Successful Hack 71 | . 24 12 . . . . 8 . . . . . . 2 . . . . . . . . . . . 4 . 21 . Select Force Hacks 100 | . . 100 . . . . . . . . . . . . . . . . . . . . . . . . . . . Disable Machine 2310 | . 30 360 45 . 90 300 180 . . . . 60 . 105 . . . . 165 . . . . 375 135 . . 180 285 Destroy Structure 1112 | . 41 110 19 . 40 41 32 . . . . 1 . 3 . . . . 46 . . . . 18 56 . 12 111 582 Advance Influence 900 | . . . . . . . . . . . . . . . . . . . 900 . . . . . . . . . . Partial Spotted 135 | . . . . . . . . . . . . 15 15 . . . . . 15 . . . . 30 15 . . 15 30 Lose Combat Pursuer 795 | . 45 60 . . . 180 . . 45 . . 15 . 15 105 . . . 15 . . . . . . . . 45 270 Influence Decreases 11720 | 10 526 672 1527 222 348 796 1314 483 267 157 398 118 61 255 160 42 . 89 570 372 206 247 5 252 324 149 49 679 1422 Entered New Map 3817 | . . . 818 222 . 17 682 253 53 157 . 9 61 15 33 8 . . . 302 86 242 . . 124 149 49 159 378 Time Decay 6274 | 10 496 630 699 . 348 669 622 230 214 . 281 79 . 190 127 34 . 49 270 70 120 5 5 252 160 . . 380 334 Search Patrol Dispatched 100 | . . . . . . . . . . . . . . . . . . . 100 . . . . . . . . . . Lost Part 552 | . 30 42 10 . . 100 10 . . . 10 10 . . . . . . . . . . . . 10 . . 40 290 Lost Ally 827 | . . . . . . 10 . . . . 107 20 . 50 . . . 40 50 . . . . . 30 . . 100 420 Purge Threat 150 | . . . . . . . . . . . . . . . . . . . 150 . . . . . . . . . . Squads Dispatched 67 | . 1 14 . . . 11 6 . . . . 1 . 3 . . . . 2 . . . . 1 1 . 2 7 18 Investigation 14 | . . 8 . . . 3 1 . . . . 1 . . . . . . . . . . . . . . . . 1 Extermination 11 | . . . . . . . 2 . . . . . . 1 . . . . 1 . . . . 1 1 . . 2 3 Reinforcement 17 | . 1 3 . . . 2 1 . . . . . . 1 . . . . 1 . . . . . . . 2 3 3 Assault 23 | . . 3 . . . 5 2 . . . . . . . . . . . . . . . . . . . . 2 11 Garrison 2 | . . . . . . 1 . . . . . . . 1 . . . . . . . . . . . . . . . Intercept . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Searches Triggered 1 | . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . Data Miner Redirects 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 Construction Impeded 1 | . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . Haulers Reinforced 1 | . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Stealth | -11 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -3 -2 -2 -1 -1 --------- Run | Yrd Mat Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Was Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Res Res DSF Acc Com Distress Signals 22 | . 3 2 . . . 5 . . . . . . . 1 . . . 5 2 . . . . . 1 . . 1 2 Communications Jammed 64 | . . . . . . . . . . . . 15 . . . . . 1 16 . . . 1 2 . . . 1 28 Distress Signals 62 | . . . . . . . . . . . . 15 . . . . . . 16 . . . . 2 . . . 1 28 Times Spotted 455 | 1 26 65 12 . 9 83 29 3 8 . 16 13 . 10 8 . . 5 16 . . . 1 3 6 . 5 23 113 Peak Tracking Total 30 | . 6 5 3 . 3 7 5 3 5 . 6 7 . 2 4 . . 2 6 . . . 1 1 4 . 3 5 30 Tactical Retreats 32 | . 3 3 . . . 9 . . 1 . . 1 . 1 4 . . . 1 . . . . . . . . 3 6 Traps | -11 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -3 -2 -2 -1 -1 ------- Run | Yrd Mat Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Was Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Res Res DSF Acc Com Traps Triggered 18 | . 4 2 . . . 2 1 . 1 . . 1 . . . . . . . . . . . . . . . 1 6 Indirectly 3 | . . . . . . 1 1 . 1 . . . . . . . . . . . . . . . . . . . . Trap Hack Attempts 36 | . . . . . . 4 . . . . . . . 29 . . . . 3 . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Reprogrammed 4 | . . . . . . 1 . . . . . . . 2 . . . . 1 . . . . . . . . . . Reused 9 | . . . 1 . . . . . . . . . . . 2 . . . . . . . . . . . . . 6 Traps Extracted 4 | . . . . . . 1 . . . . . . . 2 . . . . 1 . . . . . . . . . . Installed 19 | . . . 1 . . . . . 1 . . . . . 3 . . 1 . . . . . 7 . . . . 6 Triggered 9 | . . . 1 . . . . . . . . . . . 2 . . . . . . . . . . . . . 6 Most Traps Carried 8 | . . . 2 2 2 3 3 3 3 2 2 2 2 4 5 5 5 5 5 5 5 5 5 8 8 8 8 8 6 Machines | -11 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -3 -2 -2 -1 -1 ---------- Run | Yrd Mat Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Was Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Res Res DSF Acc Com Machines Disabled 159 | . 3 26 3 . 6 20 12 . . . . 4 . 7 . 1 . . 11 . . . . 25 9 . . 12 20 Max in Single Turn 4 | . 3 2 1 . 1 2 4 . . . . 1 . 1 . 1 . . 1 . . . . 1 1 . . 1 1 Garrison Access 3 | . . . . . . . . . . . . . . . . . . . 1 . . . . 1 . . . 1 . Machines Repaired . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Machines Sabotaged 2 | . . 2 . . . . . . . . . . . . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Hacking | -11 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -3 -2 -2 -1 -1 --------- Run | Yrd Mat Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Was Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Res Res DSF Acc Com Machines Accessed 48 | . 7 9 . 1 . 6 2 . . . . 1 . 2 . 1 4 . 1 1 . 4 1 2 1 1 . 3 1 Terminals 25 | . 7 8 . . . 5 2 . . . . . . . . . . . . . . . 1 . . 1 . . 1 Fabricators . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Scanalyzers 6 | . . 1 . . . 1 . . . . . . . 1 . . . . . . . . . 1 1 . . 1 . Garrison Access 6 | . . . . . . . . . . . . 1 . 1 . . . . 1 . . . . 1 . . . 2 . Total Hacks 138 | . 20 24 . 4 . 13 6 . . . . 3 . 3 . 1 30 . 2 1 . 17 1 2 2 3 . 5 1 Successful 89 | . 10 13 . 4 . 4 1 . . . . . . 1 . 1 30 . 1 1 . 17 1 1 . 1 . 2 1 Failed 49 | . 10 11 . . . 9 5 . . . . 3 . 2 . . . . 1 . . . . 1 2 2 . 3 . Catastrophic 8 | . 1 3 . . . 1 . . . . . 1 . 1 . . . . . . . . . . . . . 1 . Database Lockouts . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Manual 143 | . 16 19 . . . 10 5 . . . . . . 16 . 1 . . 15 . . . . 27 6 . . 10 18 Terminals 65 | . 20 22 . . . 12 6 . . . . . . . . . . . . . . . 1 . . 3 . . 1 Fabricators . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Scanalyzers 10 | . . 2 . . . 1 . . . . . . . 2 . . . . . . . . . 1 2 . . 2 . Garrison Access 10 | . . . . . . . . . . . . 3 . 1 . . . . 2 . . . . 1 . . . 3 . Terminal Hacks 66 | . 3 5 . 4 . 1 1 . . . . . . . . 1 30 . . 1 . 17 1 . . 1 . . 1 Record 21 | . . . . 4 . . . . . . . . . . . . 11 . . . . 5 1 . . . . . . Part Schematic 13 | . . . . . . . . . . . . . . . . . 9 . . . . 4 . . . . . . . Robot Schematic 7 | . . . . . . . . . . . . . . . . . 7 . . . . . . . . . . . . Robot Analysis 6 | . . 2 . . . . . . . . . . . . . . . . . . . 4 . . . . . . . Prototype ID Bank 7 | . . . . . . . . . . . . . . . . . 3 . . . . 4 . . . . . . . Open Door 2 | . . . . . . . . . . . . . . . . 1 . . . 1 . . . . . . . . . Open DSF 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . Branch Access Points 1 | . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . Terminal Index 1 | . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . Alert Level 2 | . . 2 . . . . . . . . . . . . . . . . . . . . . . . . . . . Locate Traps 2 | . 1 . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . Hauler Manifests 1 | . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . Zone Layout 1 | . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . Disengage Seal 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 Fabricator Hacks . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Repair Station Hacks . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Scanalyzer 5 | . . 2 . . . 1 . . . . . . . 1 . . . . . . . . . . . . . 1 . Retrieve Study 5 | . . 2 . . . 1 . . . . . . . 1 . . . . . . . . . . . . . 1 . Garrison Access Hacks 3 | . . . . . . . . . . . . . . . . . . . 1 . . . . 1 . . . 1 . Seal Access 3 | . . . . . . . . . . . . . . . . . . . 1 . . . . 1 . . . 1 . Unauthorized Hacks 15 | . 7 6 . . . 2 . . . . . . . . . . . . . . . . . . . . . . . Terminals 15 | . 7 6 . . . 2 . . . . . . . . . . . . . . . . . . . . . . . Assimilate 1 | . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . Botnet 1 | . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . Skim 6 | . 6 . . . . . . . . . . . . . . . . . . . . . . . . . . . . Sabotage 6 | . . 6 . . . . . . . . . . . . . . . . . . . . . . . . . . . Search 1 | . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . Fabricators . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Used . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Hacking Detections 29 | . 6 7 . . . 5 2 . . . . 1 . 2 . . . . . . . . 1 1 1 1 . 2 . Full Trace Events 4 | . . 1 . . . 1 1 . . . . 1 . . . . . . . . . . . . . . . . . Feedback Events . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robot Schematics Acquired 7 | . . . . . . . . . . . . . . . . . 7 . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Part Schematics Acquired 13 | . . . . . . . . . . . . . . . . . 9 . . . . 4 . . . . . . . Parts Built . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Part Studies Acquired 5 | . . 2 . . . 1 . . . . . . . 1 . . . . . . . . . . . . . 1 . Parts Repaired . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Bothacking | -11 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -3 -2 -2 -1 -1 ------------ Run | Yrd Mat Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Was Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Res Res DSF Acc Com Used RIF Installer . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Hacked 16 | . . . . . . 1 1 . . . . 2 . . . . . 1 3 . . 3 . 2 1 . . 2 . Non-combat 9 | . . . . . . 1 1 . . . . 1 . . . . . 1 3 . . . . 1 . . . 1 . Combat 7 | . . . . . . . . . . . . 1 . . . . . . . . . 3 . 1 1 . . 1 . Robot Hacks Applied 16 | . . . . . . 1 1 . . . . 2 . . . . . 1 3 . . 3 . 2 1 . . 2 . parse_system 11 | . . . . . . . . . . . . 1 . . . . . 1 2 . . 3 . 1 1 . . 2 . find_chute 4 | . . . . . . . 1 . . . . 1 . . . . . . 1 . . . . 1 . . . . . check_alert 1 | . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . Relay Couplers Released 1 | . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . Machine Destruction 1 | . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Rewired 5 | . . . . . . . . . . . 1 2 . . . . . 2 . . . . . . . . . . . Allies Hacked 3 | . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . 2 Hacks Repelled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Allies | -11 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -3 -2 -2 -1 -1 -------- Run | Yrd Mat Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Was Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Res Res DSF Acc Com Total Allies 61 | . . . . . . 1 . . . 6 1 2 1 4 . . . 2 6 . . . . 5 2 . . 3 28 Largest Group 11 | . . . . . . 1 . . . 6 6 1 1 4 2 1 1 2 4 2 2 . . 5 5 4 4 4 11 Highest-Rated Group 744 | . . . . . . 10 . . . 242 242 32 31 238 140 70 70 79 340 170 170 . . 439 578 578 578 642 744 Highest-Rated Ally 269 | . . . . . . 10 . . . 51 85 32 31 70 70 70 70 70 85 85 85 . . 103 269 269 269 269 192 Zionite Dispatches 13 | . . . . . . . . . . . . . . 2 . . . . 3 . . . . 3 2 . . 3 . Heavy 4 | . . . . . . . . . . . . . . . . . . . 2 . . . . 2 . . . . . Light 1 | . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . Experimental 1 | . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . Hero 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . Melee Resupply 1 | . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . Trap Resupply 1 | . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . Defense Resupply 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . Hacking Resupply 1 | . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . Hover Resupply 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . Zionite Resupply 1 | . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . Total Orders 27 | . . . . . . . . . . . 1 . . 3 . . . . 3 . . . . 5 1 . . 2 12 STAY 2 | . . . . . . . . . . . 1 . . . . . . . . . . . . 1 . . . . . DROP 6 | . . . . . . . . . . . . . . 1 . . . . 1 . . . . 1 1 . . 2 . EXPLORE 7 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 7 RETURN 12 | . . . . . . . . . . . . . . 2 . . . . 2 . . . . 3 . . . . 5 Ally Attacks 408 | . . . . . . . . . . . 57 10 . 26 1 . . 24 21 . . . . 3 21 . 10 65 170 Total Damage 18490 | . . . . . . . . . . . 1709 162 . 642 29 . . 616 1936 . . . . 182 1647 . 1112 4566 5889 Kills 103 | . . . . . . . . . . . 12 4 . 4 . . . 3 9 . . . . 1 5 . 7 27 31 Allies Corrupted 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 1 Allies Melted . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Intel | -11 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -3 -2 -2 -1 -1 ------- Run | Yrd Mat Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Was Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Res Res DSF Acc Com Active Infowar (turns) 11413 | . . . 1 . . 1034 181 438 412 2176 364 224 10 398 720 309 26 1050 589 153 245 517 131 670 339 10 88 880 448 Sensors 10489 | . . . 1 . . 1034 181 438 343 2034 291 178 . 356 678 309 26 1017 589 153 245 517 131 670 339 10 88 861 . Terrain 8932 | . . . . . . . . . 367 2176 364 223 10 350 720 309 26 747 589 153 245 517 131 670 339 10 88 880 18 Decoding 6141 | . . . . . . . . . . . . 198 10 398 720 309 26 1050 589 153 245 517 131 670 339 10 88 688 . Jamming 2886 | . . . . . . . . . . . . 198 10 87 . . . 966 152 . . . 19 55 . . 71 880 448 Robot Analysis Total 6 | . . 2 . . . . . . . . . . . . . . . . . . . 4 . . . . . . . Derelict Logs Recovered . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Drone Launches 14 | . . . . . . . . . . . . . . 2 . . . . 2 . . . . 3 . . . . 7 Drone Recoveries 11 | . . . . . . . . . . . . . . 2 . . . . 2 . . . . 3 . . . . 4 Decoded 0b10 Intel 38 | . . . . . . . . . . . . 2 . 6 . . . . 5 . . . . 6 5 . 3 11 . Traps 19 | . . . . . . . . . . . . 2 . 1 . . . . 4 . . . . 5 1 . 1 5 . Emergency Access 15 | . . . . . . . . . . . . . . 4 . . . . . . . . . 1 3 . 2 5 . Exits 4 | . . . . . . . . . . . . . . 1 . . . . 1 . . . . . 1 . . 1 . Zionite Intel Received 14 | . . . . . . . . . . . . . . 2 . . . . 2 . . . . 5 . . . 1 4 Main Access 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 Branch Access 3 | . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . 1 1 Emergency Access 2 | . . . . . . . . . . . . . . . . . . . 1 . . . . 1 . . . . . Unaware Analyses 4 | . . . . . . . . . . . . . . 1 . . . . . . . . . 1 . . . . 2 Trap Installations 2 | . . . . . . . . . . . . . . 1 . . . . . . . . . 1 . . . . . Active Terminals 1 | . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . Active Garrisons 1 | . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . Exploration | -11 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -3 -2 -2 -1 -1 ------------- Run | Yrd Mat Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Was Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Res Res DSF Acc Com Turns Passed 29327 | 482 1619 3011 2978 2374 1133 3379 2108 495 447 2176 1720 224 10 398 720 309 26 1050 589 153 245 517 131 670 339 10 88 880 1046 Spaces Moved 15230 | 50 700 1198 757 372 435 964 433 334 258 859 374 338 64 634 797 472 81 303 779 194 455 194 315 1061 427 18 77 998 1289 Core 127 | 50 74 . . . . . . . . . 1 . . . . . . 2 . . . . . . . . . . . Treads 3286 | . 626 326 84 372 435 516 5 21 48 853 . . . . . . . . . . . . . . . . . . . Legs 613 | . . . 613 . . . . . . . . . . . . . . . . . . . . . . . . . . Wheels 3008 | . . 872 60 . . 448 428 313 210 6 373 11 . . . . . 287 . . . . . . . . . . . Hover 2560 | . . . . . . . . . . . . . . . . . . . . . . . . . 215 18 77 998 1252 Flight 5636 | . . . . . . . . . . . . 327 64 634 797 472 81 14 779 194 455 194 315 1061 212 . . . 37 Fastest Speed 14 | 50 50 105 100 250 250 90 90 100 90 130 100 26 14 26 26 26 26 26 26 26 26 26 26 17 26 56 36 24 26 Average Speed 95 | 50 148 126 197 250 250 178 103 129 138 251 136 30 14 26 26 26 26 104 26 26 26 26 26 25 41 56 47 37 43 Slowest Speed 1150 | 50 160 240 250 250 250 250 210 250 250 290 1150 150 26 26 26 26 26 400 26 26 26 26 26 26 200 56 56 113 113 Overloaded Moves 142 | . . . . . . . . . . . . . 63 . . . . . . . . . . 3 . . . 43 33 Propulsion Burnouts . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Hopped 21 | . . . . . . . . . . . . 10 . . . . . . 5 . . . . . . . . . 6 Potential Cave-ins . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Exploration Rate (%) 52 | 4 84 76 98 75 96 79 13 60 40 88 59 10 87 21 66 61 69 58 13 34 77 62 64 28 12 1 69 22 46 Regions Visited 29 Branch Regions 16 Pre-discovered Areas 10 | . 2 . 1 1 . . . . . 2 . . . . . . 1 . . . . 3 . . . . . . . Known Exits Taken 16 | . . . . . . . 1 . . . 1 . . 1 1 1 1 1 1 1 1 1 1 1 1 1 . 1 . Unknown Exits Taken 10 | 1 1 1 1 1 1 1 . 1 1 1 . . . . . . . . . . . . . . . . . . . Scrap Searched . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Spaces Dug 132 | . . . . . . 27 2 2 4 . . 1 . . 7 3 . 6 6 1 . . . 5 6 . . 14 48 Terrain Destroyed 547 | . 40 122 22 . 40 27 32 4 5 . 2 1 . . 7 3 . 10 7 1 . . . 5 16 . . 17 186 Melee 44 | . . . . . . . . . . . . 1 . . 7 3 . 5 6 1 . . . 4 6 . . 7 4 Projectile 66 | . 5 7 . . . . 3 4 5 . 2 . . . . . . 5 1 . . . . 1 . . . 10 23 AOE 437 | . 35 115 22 . 40 27 29 . . . . . . . . . . . . . . . . . 10 . . . 159 Terrain Rammed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Actions | -11 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -3 -2 -2 -1 -1 --------- Run | Yrd Mat Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Was Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Res Res DSF Acc Com Total 28750 | 502 1154 2484 2190 1817 459 2418 2018 372 324 878 1549 420 64 831 1298 648 85 1011 1119 292 579 653 360 1405 569 17 128 1440 1666 Wait 12132 | 449 368 1121 1386 1446 3 1217 1509 12 27 11 1131 21 . 138 481 167 5 661 293 96 124 451 43 277 110 . 43 357 185 Move 15169 | 49 699 1197 756 371 434 963 432 333 257 858 373 322 63 633 796 471 80 302 769 193 454 193 314 1060 426 17 76 997 1281 Hop 11 | . . . . . . . . . . . . 6 . . . . . . 4 . . . . . . . . . 1 Pick Up 26 | . . 2 3 . . 3 1 . 3 3 1 . . . 2 1 . 1 1 . . . . . 1 . . 4 . Fast Attach 31 | . 11 4 . . 2 1 . . 3 . . . . 2 . . . 1 . . . . . 1 4 . . 1 1 Attach 44 | . 2 3 . . . 6 1 1 1 . 1 3 1 1 . . . 2 3 . . . . 2 1 . 3 4 9 Detach 33 | . 1 . . . 1 2 . . 1 . . 6 . 2 . . . 2 2 . . . . 2 3 . 3 2 6 Swap 118 | . 1 9 6 . 2 18 9 2 6 3 6 4 . 7 2 . . 10 7 . . 2 . 10 2 . 1 2 9 Drop 65 | . . 5 4 . 3 4 2 1 4 3 1 7 . . 3 . . 2 . . . 1 . . 3 . 1 10 11 Fire 736 | 4 72 143 34 . 14 199 63 23 21 . 18 . . . . . . 15 3 . . . . 2 1 . . 22 102 Melee 284 | . . . . . . 1 1 . . . 6 24 . 19 11 9 . 14 34 3 1 6 3 44 17 . 1 41 49 Ram 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 Kick . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Crush . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Escape Stasis 5 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 5 Rewire 40 | . . . . . . . . . . . 12 27 . . . . . . . . . . . . 1 . . . . Trap 55 | . . . 1 . . 4 . . 1 . . . . 29 3 . . 1 3 . . . . 7 . . . . 6 Miscellaneous . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 6 exits: *Mat x3 / [*Min x2] / Sub) -9/Materials (discovered 5 exits: *Mat x2 / [*Min] / [*Sto x2]) -9/Mines (discovered 4 exits: *Mat x2 / *Exi / [*Zio]) -9/Exiles (discovered 2 exits: [*Min x2]) -8/Mines (discovered 2 exits: *Mat x2) -8/Materials (discovered 2 exits: *Fac x2) -7/Factory (discovered 4 exits: *Fac x2 / *Low x2) -7/Lower Caves -7/Lower Caves (discovered 2 exits: *Fac / [*Zio]) -7/Zion -6/Proximity Caves -6/Factory (discovered 2 exits: *Fac / *Low) -6/Waste -6/Factory (discovered 2 exits: *Fac / *Low) -6/Lower Caves -6/Lower Caves -6/Data Miner -5/Proximity Caves -5/Factory -5/Upper Caves -5/Upper Caves (discovered 2 exits: *Fac / *Zhi) -5/Zhirov -4/Proximity Caves -4/Factory (discovered 6 exits: *Res x4 / Upp x2) -3/Research (discovered 2 exits: *Res x2) -2/Research -2/DSF -1/Access (discovered 2 exits: *Sur / *Com) -1/Command (discovered 2 exits: *Sur x2) To Epsilon Eridani History --------- Turn | Location | Event 3 | -11/Scrapyard | Met Revision 17 5 | -11/Scrapyard | Discovered new exit (range 15) 483 | -11/Scrapyard | Entered Materials 484 | -10/Materials | Build established: Mutant 501 | -10/Materials | Discovered new exit (range 15) 502 | -10/Materials | Core integrity fell below 50% 502 | -10/Materials | Discovered new exit (range 12) 656 | -10/Materials | Discovered new exit (range 13) 705 | -10/Materials | Core integrity fell below 20% 1369 | -10/Materials | Discovered new exit (range 5) 1514 | -10/Materials | Discovered new exit (range 14) 1618 | -10/Materials | Learned 2 Mines zone layouts 1669 | -10/Materials | Learned Storage security intel 1710 | -10/Materials | Loaded intel: 13 trap records 1764 | -10/Materials | Identified exit to Subcaves 1795 | -10/Materials | Learned location of Storage (-9) 1836 | -10/Materials | Learned location of Mines (-9) 2102 | -10/Materials | Entered another Materials area 2102 | -9/Materials | Evolved 2 slots: Utility x1, Weapon x1 2390 | -9/Materials | Discovered new exit (range 15) 3115 | -9/Materials | Build established: Gunner 3125 | -9/Materials | Discovered new exit (range 10) 3302 | -9/Materials | First assault squad dispatched 3504 | -9/Materials | Discovered new exit (range 5) 3931 | -9/Materials | Discovered new exit (range 3) 4309 | -9/Materials | Discovered new exit (range 8) 4968 | -9/Materials | Sterilization system engaged 4968 | -9/Materials | Non-combat units ordered to evacuate 5068 | -9/Materials | Combat units ordered to evacuate 5113 | -9/Materials | Entered Mines 5205 | -9/Mines | Found a damaged Exp. Sensor Array with a note attached 5210 | -9/Mines | Found Prototype Device 5211 | -9/Mines | Identified Exp. Sensor Array 5292 | -9/Mines | Found a hidden stash of uninstalled traps 5324 | -9/Mines | Discovered new exit (range 5) 5329 | -9/Mines | A Derelict revealed a hidden shortcut to a safe place 5377 | -9/Mines | Build established: Bomber 5572 | -9/Mines | Excavation squad dispatched 5572 | -9/Mines | A large section of the Mines collapsed 6148 | -9/Mines | Discovered new exit (range 5) 6477 | -9/Mines | Deemed a non-threat by the Exiles lab entrance 6594 | -9/Mines | Discovered new exit (range 5) 7307 | -9/Mines | Build established: Gunner 8091 | -9/Mines | Entered Exiles 8124 | -9/Exiles | Discovered new exit (range 15) 8154 | -9/Exiles | Met 8R-AWN 8194 | -9/Exiles | Met EX-HEX 8286 | -9/Exiles | Met EX-DEC 8339 | -9/Exiles | Learned location of Zion (-7) 8437 | -9/Exiles | Visited The Gauntlet 8586 | -9/Exiles | Met EX-BIN 8949 | -9/Exiles | Discovered new exit (range 10) 10465 | -9/Exiles | Entered Mines 10814 | -8/Mines | Discovered new exit (range 6) 10970 | -8/Mines | Discovered new exit (range 9) 11598 | -8/Mines | Entered Materials 11598 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 12612 | -8/Materials | Discovered new exit (range 12) 12798 | -8/Materials | First assault squad dispatched 12897 | -8/Materials | Lost 3 parts (1p1u1w) 13183 | -8/Materials | Discovered new exit (range 8) 13962 | -8/Materials | Garrison activated, responded to threat 14058 | -8/Materials | Sterilization system engaged 14058 | -8/Materials | Non-combat units ordered to evacuate 14113 | -8/Materials | Build established: Tank 14124 | -8/Materials | Destroyed 7 combat bots 14158 | -8/Materials | Combat units ordered to evacuate 14358 | -8/Materials | Ambient heat levels rising (+10) 14508 | -8/Materials | Ambient heat levels rising (+10) 14658 | -8/Materials | Ambient heat levels rising (+10) 14808 | -8/Materials | Ambient heat levels rising (+10) 14958 | -8/Materials | Ambient heat levels rising (+10) 14977 | -8/Materials | Entered Factory 14977 | -7/Factory | Evolved 2 slots: Power x1, Utility x1 15046 | -7/Factory | Discovered new exit (range 15) 15074 | -7/Factory | Identified exit to Factory 15169 | -7/Factory | Discovered exit to Factory (range 7) 15253 | -7/Factory | Identified exit to Lower Caves 15334 | -7/Factory | Destroyed 8 combat bots 15569 | -7/Factory | Build established: Gunner 16177 | -7/Factory | First assault squad dispatched 17030 | -7/Factory | Build established: Tank 17085 | -7/Factory | Entered Lower Caves 17479 | -7/Lower Caves | Discovered new exit (range 3) 17580 | -7/Lower Caves | Entered another Lower Caves area 17580 | -7/Lower Caves | Discovered exit to Factory (range 9) 17945 | -7/Lower Caves | Discovered new exit (range 22) 18027 | -7/Lower Caves | Entered Zion 18095 | -7/Zion | Given the Hacking Drone Bay 18101 | -7/Zion | Found Prototype Device 18104 | -7/Zion | Identified Hacking Drone Bay 18182 | -7/Zion | Discovered new exit (range 16) 18432 | -7/Zion | Learned location of Quarantine (-2) 18560 | -7/Zion | Given A8's code to call for help 18857 | -7/Zion | Gained Derelict followers 19185 | -7/Zion | Found CR-A16's Pointy Stick 19331 | -7/Zion | Met Imprinter 19384 | -7/Zion | Imprinted 19386 | -7/Zion | Declared Zion's savior 20203 | -7/Zion | Entered Proximity Caves 20203 | -6/Proximity Caves | Accompanied by 6 allies 20218 | -6/Proximity Caves | Attracted the attention of an 0b10 checkpoint 20279 | -6/Proximity Caves | Lost 3 allies 20589 | -6/Proximity Caves | Spotted B-75 Beast 20622 | -6/Proximity Caves | Rewired B-75 Beast 20638 | -6/Proximity Caves | Lost 3 allies 20891 | -6/Proximity Caves | Build established: Mutant 20933 | -6/Proximity Caves | Discovered exit to Factory (range 15) 21923 | -6/Proximity Caves | Entered Factory 21923 | -6/Factory | Evolved 2 slots: Propulsion x1, Utility x1 21926 | -6/Factory | Discovered new exit (range 12) 21956 | -6/Factory | Discovered new exit (range 3) 22147 | -6/Factory | Sucked down chute 22147 | -6/Factory | Entered Waste 22148 | -6/Waste | Met a frightened Derelict 22151 | -6/Waste | Spotted C-40 Crusher 22153 | -6/Waste | Spotted C-40 Crusher 22153 | -6/Waste | Spotted C-40 Crusher 22154 | -6/Waste | Spotted C-40 Crusher 22155 | -6/Waste | Discovered new exit (range 16) 22155 | -6/Waste | Spotted C-40 Crusher 22156 | -6/Waste | Spotted C-40 Crusher 22157 | -6/Waste | Entered Factory 22165 | -6/Factory | Retrieved Zion intel report: Trap Installations 22197 | -6/Factory | 1 allies followed down the chute 22289 | -6/Factory | Discovered new exit (range 6) 22308 | -6/Factory | Identified exit to Lower Caves 22407 | -6/Factory | Retrieved Zion intel report: Unaware Analyses 22408 | -6/Factory | Zion Light squad teleported in 22423 | -6/Factory | Zion Melee Resupply teleported in 22452 | -6/Factory | Identified exit to Factory 22547 | -6/Factory | Build established: Scout 22547 | -6/Factory | Garrison activated, responded to threat 22555 | -6/Factory | Entered Lower Caves 22555 | -6/Lower Caves | Accompanied by 2 allies 22614 | -6/Lower Caves | Encountered a Warlord checkpoint 23269 | -6/Lower Caves | Discovered new exit (range 8) 23271 | -6/Lower Caves | Identified exit to Lower Caves 23275 | -6/Lower Caves | Entered another Lower Caves area 23275 | -6/Lower Caves | Accompanied by 1 ally 23548 | -6/Lower Caves | Acquired the password to a Derelict Tinkerer's latest research 23574 | -6/Lower Caves | Discovered new exit (range 12) 23576 | -6/Lower Caves | Identified exit to Data Miner 23584 | -6/Lower Caves | Entered Data Miner 23584 | -6/Data Miner | Accompanied by 1 ally 23584 | -6/Data Miner | Discovered new exit (range 6) 23589 | -6/Data Miner | Met Data Miner 23596 | -6/Data Miner | Learned location of Section 7 (-2) 23596 | -6/Data Miner | Acquired the access code to Warlord's prototype stash 23599 | -6/Data Miner | Received God Mode back door access code from Data Miner 23605 | -6/Data Miner | Identified exit to Proximity Caves 23610 | -6/Data Miner | Entered Proximity Caves 23610 | -5/Proximity Caves | Accompanied by 1 ally 23618 | -5/Proximity Caves | Spotter reported a threat 23622 | -5/Proximity Caves | Spotter reported a threat 23742 | -5/Proximity Caves | Attracted the attention of an 0b10 outpost 23744 | -5/Proximity Caves | Spotter reported a threat 23799 | -5/Proximity Caves | Spotter reported a threat 23888 | -5/Proximity Caves | Spotter reported a threat 24330 | -5/Proximity Caves | Build established: Assassin 24376 | -5/Proximity Caves | Spotter reported a threat 24638 | -5/Proximity Caves | Discovered exit to Factory (range 8) 24653 | -5/Proximity Caves | Found Exp. Actuator Array 24660 | -5/Proximity Caves | Entered Factory 24660 | -5/Factory | Evolved 2 slots: Propulsion x1, Utility x1 24740 | -5/Factory | Retrieved Zion intel report: Active Terminals 24753 | -5/Factory | Retrieved Zion intel report: Emergency Access 24754 | -5/Factory | Zion Hacking Resupply teleported in 24849 | -5/Factory | Identified exit to Upper Caves 24940 | -5/Factory | Build established: Ninja 24960 | -5/Factory | Search patrols dispatched 25130 | -5/Factory | Zion Heavy squad teleported in 25156 | -5/Factory | Zion Heavy squad teleported in 25249 | -5/Factory | Entered Upper Caves 25249 | -5/Upper Caves | Accompanied by 2 allies 25381 | -5/Upper Caves | Discovered new exit (range 14) 25399 | -5/Upper Caves | Identified exit to Upper Caves 25402 | -5/Upper Caves | Entered another Upper Caves area 25402 | -5/Upper Caves | Accompanied by 2 allies 25421 | -5/Upper Caves | Discovered new exit (range 5) 25481 | -5/Upper Caves | Encountered a Warlord checkpoint 25644 | -5/Upper Caves | Discovered new exit (range 12) 25646 | -5/Upper Caves | Identified exit to Zhirov 25647 | -5/Upper Caves | Entered Zhirov 25647 | -5/Zhirov | Discovered new exit (range 3) 25652 | -5/Zhirov | Met Zhirov 25664 | -5/Zhirov | Learned location of Testing (-3) 25664 | -5/Zhirov | Learned location of Command (-1) 25668 | -5/Zhirov | Zhirov requested help retrieving the SGEMP Prototype 25685 | -5/Zhirov | Revealed the true nature of CR-A16's Pointy Stick 26164 | -5/Zhirov | Identified exit to Proximity Caves 26164 | -5/Zhirov | Entered Proximity Caves 26293 | -4/Proximity Caves | Discovered new exit (range 9) 26295 | -4/Proximity Caves | Identified exit to Factory 26295 | -4/Proximity Caves | Entered Factory 26295 | -4/Factory | Evolved 2 slots: Utility x2 26302 | -4/Factory | Zion Trap Resupply teleported in 26393 | -4/Factory | Retrieved Zion intel report: Branch Access 26393 | -4/Factory | Identified exit to Upper Caves 26443 | -4/Factory | Spotted B-86 Titan 26445 | -4/Factory | Destroyed B-86 Titan 26472 | -4/Factory | Identified exit to Research 26482 | -4/Factory | Retrieved Zion intel report: Emergency Access 26484 | -4/Factory | Retrieved Zion intel report: Unaware Analyses 26586 | -4/Factory | Retrieved Zion intel report: Trap Installations 26621 | -4/Factory | Retrieved Zion intel report: Active Garrisons 26622 | -4/Factory | Zion Heavy squad teleported in 26694 | -4/Factory | Build established: Trapper-Ninja 26749 | -4/Factory | Zion Heavy squad teleported in 26965 | -4/Factory | Entered Research 26965 | -3/Research | Accompanied by 4 allies 26965 | -3/Research | Evolved 2 slots: Utility x2 27013 | -3/Research | Identified exit to Research 27063 | -3/Research | Zion Zionite Resupply teleported in 27102 | -3/Research | Discovered exit to Research (range 23) 27240 | -3/Research | Zion Experimental squad teleported in 27304 | -3/Research | Entered another Research area 27304 | -2/Research | Accompanied by 4 allies 27304 | -2/Research | Evolved 2 slots: Propulsion x1, Weapon x1 27313 | -2/Research | Identified exit to DSF 27314 | -2/Research | Entered DSF 27314 | -2/DSF | Accompanied by 4 allies 27334 | -2/DSF | Additional patrols routed to DSF 27352 | -2/DSF | Build established: Messiah-Ninja 27368 | -2/DSF | Found Exp. Shield Generator 27376 | -2/DSF | Discovered new exit (range 16) 27402 | -2/DSF | Identified exit to Access 27402 | -2/DSF | Entered Access 27402 | -1/Access | Accompanied by 4 allies 27402 | -1/Access | Evolved 2 slots: Power x1, Utility x1 27491 | -1/Access | Spotted B-99 Colossus 27502 | -1/Access | Destroyed B-99 Colossus 27643 | -1/Access | Retrieved Zion intel report: Branch Access 27643 | -1/Access | Identified exit to Command 27644 | -1/Access | Zion hero teleported in (P1-3CE) 27765 | -1/Access | Spotted B-99 Colossus 27766 | -1/Access | Identified exit to Surface 27766 | -1/Access | Spotted B-99 Colossus 27768 | -1/Access | Destroyed B-99 Colossus 27772 | -1/Access | Destroyed B-99 Colossus 27902 | -1/Access | First assault squad dispatched 28079 | -1/Access | Zion Hover Resupply teleported in 28227 | -1/Access | Zion Defense Resupply teleported in 28238 | -1/Access | Spotted B-99 Colossus 28246 | -1/Access | Destroyed B-99 Colossus 28282 | -1/Access | Entered Command 28365 | -1/Command | Retrieved Zion intel report: Main Access 28503 | -1/Command | System corruption reached 10% 28532 | -1/Command | First assault squad dispatched 28553 | -1/Command | Build established: Hacker-Mutant 28649 | -1/Command | Retrieved Zion intel report: Unaware Analyses 28655 | -1/Command | Enhanced Grunt warped into view, answering call for help 28655 | -1/Command | Enhanced Grunt warped into view, answering call for help 28669 | -1/Command | Found Powered Armor 28709 | -1/Command | Retrieved Zion intel report: Branch Access 28712 | -1/Command | Spotted B-99 Colossus 28728 | -1/Command | Destroyed B-99 Colossus 28741 | -1/Command | Spotted B-99 Colossus 28755 | -1/Command | Retrieved Zion intel report: Unaware Analyses 28764 | -1/Command | Destroyed B-99 Colossus 28862 | -1/Command | Incoming assault squad redirected 28871 | -1/Command | Incoming assault squad redirected 28896 | -1/Command | Disengaged cave seal 28896 | -1/Command | Zionites emerged from the dark tunnel 29021 | -1/Command | Lost 9 allies 29022 | -1/Command | High security lockdown imminent 29102 | -1/Command | High security lockdown engaged 29167 | -1/Command | Lost 3 parts (1p2u) 29193 | -1/Command | Spotted M Guard 29193 | -1/Command | Spotted M Guard 29193 | -1/Command | Spotted Combat Programmer 29206 | -1/Command | Found Ragnarok Missile Launcher 29206 | -1/Command | Spotted Combat Programmer 29229 | -1/Command | Spotted Striker 29235 | -1/Command | Spotted Alpha 7 29236 | -1/Command | Combat Programmer assimilated allied EQ-14N(i) 29243 | -1/Command | Spotted Alpha 7 29260 | -1/Command | Destroyed 15 combat bots 29276 | -1/Command | Destroyed Combat Programmer 29276 | -1/Command | Destroyed Striker 29278 | -1/Command | Lost 3 allies 29279 | -1/Command | Spotted Executioner 29297 | -1/Command | Spotted Striker 29297 | -1/Command | Spotted Striker 29297 | -1/Command | Spotted Executioner 29302 | -1/Command | Spotted Investigator 29316 | -1/Command | Spotted Striker 29316 | -1/Command | Spotted Executioner 29316 | -1/Command | Spotted Executioner 29316 | -1/Command | Spotted Executioner 29316 | -1/Command | Spotted B-99 Colossus 29322 | -1/Command | Spotted B-99 Colossus 29323 | -1/Command | Core integrity fell below 50% 29328 | *** | Escaped! Last Messages --------------- 29322_ Slug penetrates Wall. 29322_ A bubble of rippling energy engulfs the area. 29322_ Field strength at 94. 29323_ Knocked back. 29323_ Extracted 10 matter. 29324_ Slug penetrates Wall. 29324_ The Access Shell folds into the floor. 29324_ Triggered Stasis Trap. 29324_ A bubble of rippling energy engulfs the area. 29324_ Field strength at 76. 29324_ Slug penetrates Wall. 29324_ Penetrated by Slug. 29324_ Field strength at 34. 29325_ Knocked back. 29325_ Striker knocked back. 29325_ Vibroblade destroyed. 29325_ Penetrated by Slug. 29327_ Slug penetrates Wall. 29327_ Penetrated by Slug. 29328_ Slug penetrates Wall. Map ----- +----------------------------------------------------+ | %" %% %%%%% % #???????? ?? | | ??# """""%%""%% % #???????? ??? | | ???###"" ##" ### #????????# #??? | | ?????#### # ??##%"## #???######+#### | | ??????????#????# ##" ##??# | | ???????????????# #?# "#### ! | | ???????????????# #?# / " T | | ???????????????# #?# #####"#######+##### | | ???????????????#+###+####"##??# # | | ???????????????# ##???# # | | ???????????????# #????# """ " | | ???????????????# #????# """"########### | | ???????????????# #????# """"#?????????? | | ???????????????# " #????# """"#?????????? | | ???????????????# """" #????# #?????????? | | ???????????????# """" #????# #?????????? | | ???????????????# "" #????# #?????????? | | ???????????????###########????##########?????????? | | ?????????????????????????????????????????????????? | | ??????????????????##############?????????????????? | | ??????????????????# #?????????????????? | | ??????????#########BB #?????????????????? | | ????????### # # # ;BB #?????????????????? | | ####+#### ^ ^ #?????????????????? | | + ^ E^E ^ #?????????????????? | | % + ^ K "@ #?????????????????? | | + % "" #?????###########?? | | " p KK % #?????# """" #?? | | ####+#### %^! ^ !^ #?????# ""R"" #?? | | #### ; # %E;% ^ #?????# "" "" #?? | | #??#########BB% #?????# #?? | | %"""" #??????????#BB #?????# ##? | | %"""T #??????????#####;########?????# #? | | %"" " #??????????????###????????????# ##? | | % " #?????????????????????????????# % #? | | #?????????????????????????????### # ### ## | | #??????????????????????????????# % % | | % #??????????????????????????????### | | %% ############???????????????????# # % ### | | % % ## """T""" ????????????## #% # ####? | | ##%+##### "" """ #????????????# # # # ## | | ##" ##### #????????????## # | | % / #??????######## # %# | | # "" "" ?????????# # # | | + """" """"??????????# # | | # """" ""????????????# "" # %# | | # "" ?????????????#" " %# | | ######" # ??????????????#"R % | | ## # ?????????????#""" # # | | ## ##########?????????????#""" # ##### | +----------------------------------------------------+ Best States ------------- Heat Dissipation 121 Energy Generation 67 Energy Capacity 600 Matter Stores 800 Matter Capacity 800 Sight Range 16 Robot Scan Range 20 Terrain Scan Range 24 Terrain Scan Density 210 Jamming Range 14 Corruption Block 8 Armor Coverage 600 Resistance: KI 30 Resistance: EM 75 Power Shielding 66 Point Defense Rating 240 Weapon Cycling 15 Evasion (%) 71 Targeting Accuracy 8 Core Analysis 6 Recoil Reduction 2 Kinecelleration 30 Offensive Hacking 51 Defensive Hacking 16 Trap Extractor Capacity 6 Item Schematics ----------------- Combat Drone Bay | -6/Data Miner | Free Lgt. Regenerative Plating | -6/Data Miner | Free Cld. Nuclear Pulse Thruster | -6/Data Miner | Free Prc. Matter Filter | -6/Data Miner | Free Hvy. Gatling Laser | -6/Data Miner | Free Centrium Wheel | -6/Data Miner | Free Lrn. Terrain Scanner | -6/Data Miner | Free Adv. Datajack | -6/Data Miner | Free Biometal Leg | -6/Data Miner | Free Exp. Heat Sink | -5/Zhirov | Free Assault Drone Bay | -5/Zhirov | Free Exp. Optical Array | -5/Zhirov | Free Imp. Arc Thrower | -5/Zhirov | Free Robot Schematics ------------------ A-15 Conveyor | -6/Data Miner | Free R-10 Processor | -6/Data Miner | Free H-66 Slayer | -6/Data Miner | Free S-27 Virus | -6/Data Miner | Free M-30 Cleanser | -6/Data Miner | Free B-60 Warrior | -6/Data Miner | Free A-27 Freighter | -6/Data Miner | Free Fabricated ------------ Nothing Repaired ---------- Nothing Studied --------- Arm. Wheel | -9/Materials | Hacked Lgt. Ion Engine | -9/Materials | Hacked Arm. Treads | -8/Materials | Hacked Imp. Datajack | -6/Factory | Hacked Antigrav Array | -1/Access | Hacked Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Cogshop Purchases (101) ------------------------- Imp. EM Shotgun (699) Hvy. Ion Engine (813) Imp. Light Cannon (763) Imp. Treads (867) Imp. Treads (867) Shield Generator (753) Flamer (405) Flamer (405) Med. Armor Plating (687) Cld. Deuterium Engine (Loot Box) Lgt. Ion Engine (Loot Box) Sml. Battery (Loot Box) Med. Laser (Loot Box) Kinecellerator (Loot Box) Enh. Autogun (903) Enh. Autogun (903) Adv. Targeting Computer (527) Titanium Leg (727) Arm. Wheel (572) Fission Core (Loot Box) Component Analysis Suite (Loot Box) Adv. EMP Blaster (Loot Box) Corruption Screen (Loot Box) Imp. Power Shielding (Loot Box) Enh. Autogun (Loot Box) Imp. Shield Generator (Loot Box) Adv. EMP Blaster (Loot Box) Hcp. Matter Pod (586) Adv. Beam Cannon (272) Enh. Autogun (972) Enh. Autogun (972) Seismic Detector (197) Ovr. Scrapsphere (863) Arm. Treads (493) Adv. Recoil Stabilizer (Loot Box) Imp. Trap Extractor (593) Imp. Shield Generator (627) Hvy. Armor Plating (839) Weapon Cycler (593) Hvy. Armor Plating (859) Ovr. Scrapsphere (947) Datajack (524) Cooling System (494) Arm. Treads (1415) Hvy. Armor Plating (370) Med. Reactive Plating (416) Imp. Shield Generator (358) Enh. Autogun (644) Core Analyzer (935) Cld. Particle Cannon (748) Com. Battery (Loot Box) Adv. Beam Rifle (Loot Box) System Restoration Module (676) Angular Momentum Engine (786) Adv. Cooling System (1082) Imp. Datajack (804) Cld. Cesium-ion Thruster (1168) Cld. Cesium-ion Thruster (1168) Cld. Cesium-ion Thruster (1168) Cld. Cesium-ion Thruster (1168) Lgt. Neutrino Core (946) 0b10 Decoder Chip [Scout] (1227) Mic. Fission Core (946) Imp. Light Armor Plating (740) Quantum Reactor (Loot Box) Exp. Actuator Array (Loot Box) 0b10 Decoder Chip [Looter] (Loot Box) Cld. Nuclear Pulse Thruster (2979) Exp. Signal Interpreter (1160) Adv. Terrain Scan Processor (811) Exp. Matter Compressor (1275) Antigrav Array (1586) Cld. Linear Gravjet (1708) Cld. Linear Gravjet (1708) Exp. Shield Generator (2485) Mak. Sensor Array (1284) Exp. Reaction Control System (Loot Box) Powered Armor (740) Enh. Nova Cannon (1720) Cmb. Antigrav System (2181) Exp. System Shield (3477) Mak. Hacking Suite (1304) Mapping Drone Bay (1430) Quantum Capacitor (1569) Ragnarok Missile Launcher (4656) Lyr. Light Armor Plating (849) Exp. Hacking Suite (4105) Adv. Hacking Suite (1881) Com. Linear Accelerator (1005) Com. HERF Cannon (1457) Adv. Shield Generator (1709) Exp. Cooling System (1864) Quantum Reactor (1940) Vibroblade (3781) Exp. EM Shield (4352) Adv. Point Defense System (2020) Quantum Reactor (1940) Vibroblade (3729) Imp. Fusion Compressor (984) Field Propulsion Array (1876) Mak. Flight Unit (1407) Game ------ Seed SpliceProtonNanoactuators Manual? 0 Play Time 04:21:24 Cumulative 1261.0 hours Start 2026.01.17 @ 03:16:23 End 2026.01.18 @ 01:02:50 Sessions 9 Manual Loads 0 Difficulty Rogue Special Mode AFD2019/Pay2Buy Game No. 429 Rogue 424 Adventurer 4 Explorer 1 Win Type 0 Total 28 Types 15/5/1/2/0/1/1/0/2/1 Lore% 97 Gallery% 96 Achievement% 83 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 2 Font 18/SmallcapsGlow Map View 76x50 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 0f9ff808-1cab-4c3d-b4ad-0edfde148bca