Cogmind - Beta 16 @@@ ROGUE MODE // 2025.10.25 @ 20:17:43 Player: Lazz Result: Destroyed by H-77 Assassin with Coil Gun Performance ------------- Evolutions (6) 3000 Regions Visited (8) 1600 Robots Destroyed (98) 490 Value Destroyed (3767) 3767 Prototype IDs (5) 100 Alien Tech Used (0) 0 Bonus (724) 724 TOTAL SCORE: 9681 Bonus ------- High Alert Combat Kills 224 Entered DSFs 500 Cogmind --------- Core Integrity 0/1150 Matter 119/300 Energy 86/100 System Corruption 14% Temperature Cool (0) Movement Core (50) Location -4/Factory Parts ------- > --- POWER (3) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (6) ------ Advanced Transmission Jammer > --- WEAPON (6) ------- (None) > --- INVENTORY (5) ---- Micro Fission Core Micro Fission Core Advanced Coolant Injector Peak State ------------ > --- POWER ------------ Light Fission Core Light Fission Core Light Antimatter Reactor > --- PROPULSION ------- Flexi-carbon Leg Flexi-carbon Leg Improved VSS Leg Improved VSS Leg > --- UTILITY ---------- Advanced Heat Sink Advanced Coolant Injector Large Storage Unit Target Analyzer Advanced Transmission Jammer Authchip [R/Combat] > --- WEAPON ----------- Long-range Proton Cannon Long-range Proton Cannon Long-range Proton Cannon Long-range Proton Cannon Plasma Cannon Micro-nuke Launcher > --- INVENTORY -------- Light Fission Core Flexi-carbon Leg Flexi-carbon Leg Improved VSS Leg Long-range Proton Cannon Long-range Proton Cannon Plasma Cannon Advanced Plasma Cannon [Rating: 103] Favorites ----------- Power Light Deuterium Engine Engine Light Deuterium Engine Power Core Light Nuclear Core Reactor Antimatter Reactor Propulsion Aluminum Leg Leg Aluminum Leg Utility Large Storage Unit Device Advanced Heat Sink Storage Large Storage Unit Processor Target Analyzer Hackware Authchip [R/Combat] Protection Layered Medium Armor Plating Weapon Heavy Particle Gun Energy Gun Heavy Particle Gun Energy Cannon Plasma Cannon Ballistic Gun Assault Rifle Ballistic Cannon Heavy Flak Cannon Launcher Micro-nuke Launcher Build | -11 -10 -9 -8 -7 -6 -5 -5 -4 ------- Run | Yrd Mat Mat Mat Fac Fac Fac DSF Fac Slots Evolved 12 | . . 2 2 2 2 2 . 2 Power 2 | . . . . 1 . . . 1 Propulsion 2 | . . 1 1 . . . . . Utility 4 | . . . 1 1 . 1 . 1 Weapon 4 | . . 1 . . 2 1 . . Parts Attached 104 | 6 3 8 22 10 3 2 21 29 Power 23 | 1 . 1 4 5 1 . 4 7 Engine 9 | 1 . 1 3 2 1 . . 1 Core 12 | . . . 1 3 . . 3 5 Reactor 2 | . . . . . . . 1 1 Propulsion 25 | 2 1 . 9 . 1 . 7 5 Treads . | . . . . . . . . . Leg 25 | 2 1 . 9 . 1 . 7 5 Wheel . | . . . . . . . . . Hover . | . . . . . . . . . Flight . | . . . . . . . . . Utility 21 | 1 2 2 4 3 . 1 2 6 Device 13 | . 1 . 3 2 . . 2 5 Storage 3 | 1 . 1 1 . . . . . Processor 3 | . 1 1 . 1 . . . . Hackware 1 | . . . . . . . . 1 Protection 1 | . . . . . . 1 . . Artifact . | . . . . . . . . . Weapon 35 | 2 . 5 5 2 1 1 8 11 Energy Gun 9 | . . 3 3 2 . . . 1 Energy Cannon 14 | . . . . . . 1 7 6 Ballistic Gun 6 | 2 . 1 2 . . . . 1 Ballistic Cannon 2 | . . . . . 1 . . 1 Launcher 4 | . . 1 . . . . 1 2 Special Weapon . | . . . . . . . . . Impact Weapon . | . . . . . . . . . Slashing Weapon . | . . . . . . . . . Piercing Weapon . | . . . . . . . . . Special Melee Weapon . | . . . . . . . . . Unidentified Prototypes 3 | . . 1 1 1 . . . . Parts Lost 48 | . 1 . 6 1 . . 5 35 Power 10 | . . . . 1 . . 1 8 Propulsion 10 | . . . 3 . . . 1 6 Utility 10 | . 1 . . . . . 2 7 Weapon 18 | . . . 3 . . . 1 14 Highest Loss Streak 17 | . 1 . 3 1 . . 5 17 To Critical Strikes . | . . . . . . . . . Average Backups 9 | 3 6 6 9 13 11 10 11 6 Power 1 | 1 2 1 2 1 1 1 . 1 Propulsion 1 | 1 2 1 . 3 3 3 2 1 Utility 1 | . . 3 2 . . . . . Weapon 4 | . 1 1 4 8 7 6 7 2 Tool/Special . | . . . . . . . . . Unused Backups 6 | . 2 . 1 . . . 1 2 Power 3 | . . . 1 . . . . 2 Propulsion 2 | . 2 . . . . . . . Utility . | . . . . . . . . . Weapon 1 | . . . . . . . 1 . Tool/Special . | . . . . . . . . . Average Slot Usage (%) 93 | . 97 99 95 99 99 98 97 80 Engine 7 | . 14 11 6 10 5 5 2 1 Core 4 | . . . 2 4 6 5 5 9 Leg 26 | . 28 32 32 29 26 23 21 18 Device 10 | . 1 . 8 14 13 11 14 14 Storage 8 | . 14 11 9 7 6 5 5 4 Processor 7 | . 10 11 9 7 6 5 5 3 Energy Gun 10 | . . 13 20 15 25 23 6 1 Energy Cannon 6 | . . . . . . 3 23 16 Ballistic Gun 8 | . 28 15 5 7 1 . . 2 Peak Build Rating 103 | 6 8 13 41 51 59 67 94 103 Average Rating 44 | 4 7 11 29 49 58 66 83 80 On Entrance 37 | . 6 8 13 41 50 59 67 94 Avg Prop Armor Cover (%) 5 | . . . . . . . . 5 Naked Turns . | . . . . . . . . . Heaviest Build 98 | 14 15 25 39 44 63 78 97 98 Greatest Support 86 | 20 20 30 72 72 69 66 86 84 Greatest Overweight (x) 25 | 3 . . . . . 1 25 8 Average Overweight (x) . | . . . . . . 1 1 . Largest Inventory Capacity 15 | 8 8 10 15 15 15 15 15 15 Average Capacity 12 | 7 8 8 11 15 15 15 15 14 Most Carried 15 | 6 8 8 15 15 12 11 15 15 Average Carried 9 | 3 6 7 9 13 11 10 11 6 Final Capacity 15 | 8 8 10 15 15 15 15 15 5 Final Carried 15 | 6 8 7 15 13 12 10 15 3 Class Distribution -------------------- 29% | Gunner 22% | Mutant 16% | Scavenger-Executioner 14% | Scavenger-Gunner 10% | Skirmisher 6% | Executioner Dominant Class ---------------- Mutant | -10/Materials Skirmisher | -9/Materials Gunner | -8/Materials Gunner | -7/Factory Scavenger-Gunner | -6/Factory Executioner | -5/Factory Scavenger-Executioner | -5/DSF Scavenger-Executioner | -4/Factory Resources | -11 -10 -9 -8 -7 -6 -5 -5 -4 ----------- Run | Yrd Mat Mat Mat Fac Fac Fac DSF Fac Matter Collected 2048 | 320 256 56 364 326 23 . 285 418 Remotely 40 | . 40 . . . . . . . Salvage Created 4174 | 93 441 208 923 505 23 . 472 1509 Parts 233 | 5 27 11 58 43 3 . 30 56 Haulers Intercepted 8 | . 2 2 3 . . . . 1 Recyclers Shooed 3 | . . . . . . . . 3 Parts Field Recycled . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . Prevented . | . . . . . . . . . Parts Restored . | . . . . . . . . . Kills | -11 -10 -9 -8 -7 -6 -5 -5 -4 ------- Run | Yrd Mat Mat Mat Fac Fac Fac DSF Fac Combat Hostiles Destroyed 68 | . 7 2 20 11 . . 10 18 Guns 43 | . 7 . 18 11 . . 3 4 Cannons 8 | . . . . . . . 5 3 AOE 10 | . . 2 1 . . . 1 6 Classes Destroyed 17 | 2 6 1 2 1 . . 2 3 Worker 5 | . 1 . . 2 . . . 2 Builder 2 | . . 1 1 . . . . . Tunneler 3 | 1 1 . . . 1 . . . Hauler 8 | . 2 2 3 . . . . 1 Recycler 4 | 1 . 1 . . . . . 2 Operator 4 | . 1 . 1 2 . . . . Watcher 4 | . 2 . 2 . . . . . Swarmer 16 | . 2 . 7 3 . . 4 . Grunt 28 | . 5 2 7 4 . . . 10 Brawler 1 | . . . . . . . . 1 Duelist 3 | . . . . . . . . 3 Protector 1 | . . . . . . . . 1 Sentry 6 | . . . 5 . . . . 1 Specialist 3 | . . . . . . . 3 . Hunter 3 | . . . 1 1 . . 1 . Programmer 6 | . . . . 3 . . 1 2 Heavy 1 | . . . . . . . 1 . Best Kill Streak 6 | 2 2 4 6 4 1 . 4 4 Combat Bots Only 6 | . 2 2 6 3 . . 4 4 Max Kills in Single Turn 4 | 1 1 4 2 1 1 . 3 3 Gunslinging 1 | . . . 1 . . . . . Exploded 3 | . . 2 1 . . . 1 3 Melee . | . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . Combat | -11 -10 -9 -8 -7 -6 -5 -5 -4 -------- Run | Yrd Mat Mat Mat Fac Fac Fac DSF Fac Hostile Shots Fired 590 | . 19 1 105 76 . . 100 289 Missed 175 | . 7 1 18 21 . . 36 92 Hits 415 | . 12 . 87 55 . . 64 197 Melee 19 | . . . . . . . . 19 Projectile 396 | . 12 . 87 55 . . 64 178 Critical Strikes 15 | . . . 3 1 . . . 11 Damage Taken 8599 | . 135 . 1252 706 . . 1709 4797 Core 1552 | . 17 . 205 47 . . 125 1158 Absorbed by Shields 32 | . . . . . . . . 32 Regen/Repaired (Parts) 106 | . . . 106 . . . . . Core Remaining (%) 90 | 100 93 100 62 93 100 . 87 . Volleys Fired 194 | 10 39 6 42 28 1 . 16 52 Largest 6 | 2 2 3 3 3 5 . 6 6 Hottest 498 | 40 40 106 165 100 229 . 498 469 Shots Fired 527 | 20 78 18 117 84 5 . 85 120 Gun 360 | 20 78 17 113 84 4 . 9 35 Cannon 157 | . . . . . 1 . 75 81 Launcher 10 | . . 1 4 . . . 1 4 Special . | . . . . . . . . . Kinetic 204 | 20 78 11 23 28 1 . 6 37 Thermal 265 | . . 6 90 56 4 . 74 35 Explosive 10 | . . 1 4 . . . 1 4 Electromagnetic 48 | . . . . . . . 4 44 Robot Hit Streak 15 | 2 7 8 15 7 1 . 9 10 Robot Miss Streak 8 | 8 3 4 4 2 1 . 4 7 Penetration Max 2 | . . . . . . . . 2 Secondary Targets 6 | . . . 4 2 . . . . Max Gunslinging Chain 1 | . . . 1 1 . . . . Shots Hit Robots 298 | 3 47 10 73 50 1 . 41 73 Core Hits 180 | 3 22 8 50 27 1 . 18 51 Critical Kills 10 | . . . . . . . 1 9 Critical Parts Destroyed 7 | . 1 . . 1 . . . 5 Critical Strikes 26 | . 1 . 6 4 . . 1 14 Burn 9 | . . . 6 3 . . . . Meltdown 2 | . . . . . . . 1 1 Destroy 15 | . 1 . . 1 . . . 13 Melee Attacks . | . . . . . . . . . Impact . | . . . . . . . . . Slashing . | . . . . . . . . . Piercing . | . . . . . . . . . Sneak Attacks . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Follow-up Attacks . | . . . . . . . . . Damage Inflicted 9058 | 114 604 243 1678 1008 22 . 1357 4032 Guns 3689 | 114 602 120 1400 1008 22 . 96 327 Cannons 2709 | . . . . . . . 1108 1601 Explosions 2657 | . . 123 278 . . . 153 2103 Melee . | . . . . . . . . . Ramming 3 | . 2 . . . . . . 1 Kinetic 1757 | 114 602 82 252 240 . . 90 377 Thermal 4154 | . . 38 1148 768 22 . 1100 1078 Explosive 2025 | . . 123 278 . . . 153 1471 Electromagnetic 1119 | . . . . . . . 14 1105 Impact . | . . . . . . . . . Slashing . | . . . . . . . . . Piercing . | . . . . . . . . . Highest Corruption 14 | . . . . 4 . . 1 14 Average Corruption 2 | . . . . 2 . . 1 3 Corruption Purged 4 | . . . . 4 . . . . Corruption Blocked . | . . . . . . . . . Effects 10 | . . . . 4 . . 1 5 Message Errors 1 | . . . . . . . . 1 Matter Fused 4 | . . . . 1 . . . 3 Heat Flow Errors 1 | . . . . 1 . . . . Energy Discharges 2 | . . . . 2 . . . . Data Loss (minor) 1 | . . . . . . . 1 . Weapon Failures 1 | . . . . . . . . 1 Overload Shots . | . . . . . . . . . Overflow Damage 354 | . . . 19 . . . 4 331 Projectiles 28 | . . . . . . . 4 24 Explosions 326 | . . . 19 . . . . 307 Melee . | . . . . . . . . . Knockbacks 2 | . . . . . . . 2 . Impact . | . . . . . . . . . Kinetic 2 | . . . . . . . 2 . Secondary . | . . . . . . . . . Self-Inflicted Damage 901 | . . . 102 . . . . 799 Shots 15 | . . . 3 . . . . 12 Rammed 1 | . . . . . . . . 1 Targets Rammed 2 | . 1 . . . . . . 1 Kicked 1 | . 1 . . . . . . . Crushed . | . . . . . . . . . Highest Temperature 787 | . 2 36 457 252 123 . 734 787 Average Temperature 132 | . 2 14 80 91 61 . 164 189 Received Heat Transfer 1290 | . 66 . 378 72 . . 222 552 Effects 14 | . . . 4 . . . 6 4 Shutdowns 2 | . . . 1 . . . 1 . Energy Bleed 4 | . . . 1 . . . 3 . Matter Decay 2 | . . . . . . . . 2 Short Circuit 1 | . . . . . . . 1 . Damage (minor) 2 | . . . . . . . 1 1 Damage (major) 2 | . . . 2 . . . . . Damage (core) 1 | . . . . . . . . 1 Siege Activations . | . . . . . . . . . Martial Activations . | . . . . . . . . . Shielding Activations . | . . . . . . . . . Robots Disrupted . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Robots Corrupted 4 | . . . . . . . . 4 Combat Hostiles 4 | . . . . . . . . 4 Parts Fried 6 | . . . . . . . . 6 Impact Corruptions . | . . . . . . . . . Robots Melted 3 | . . . 1 . . . 1 1 Combat Hostiles 3 | . . . 1 . . . 1 1 Parts Melted 15 | . . . 1 5 . . 6 3 Heat Transferred 7361 | . . 111 2524 1628 37 . 1835 1226 Parts Sabotaged . | . . . . . . . . . Parts Stolen . | . . . . . . . . . Parts Stripped . | . . . . . . . . . Power Chain Reactions 4 | . . . . . . . . 4 Alert | -11 -10 -9 -8 -7 -6 -5 -5 -4 ------- Run | Yrd Mat Mat Mat Fac Fac Fac DSF Fac Maximum Alert Level 2 | . . . 1 1 . . 1 2 Low Security (%) 62 | 100 100 100 37 96 100 100 70 1 Level 1 20 | . . . 62 3 . . 29 12 Level 2 17 | . . . . . . . . 85 Level 3 . | . . . . . . . . . Level 4 . | . . . . . . . . . Level 5 . | . . . . . . . . . High Security . | . . . . . . . . . Max Security . | . . . . . . . . . Sterilizations 1 | . . . . . . . 1 . Peak Influence 542 | 5 72 79 398 211 71 5 231 542 Initial 142 | . . 26 16 142 71 2 3 121 Average 180 | 1 16 23 232 115 33 1 102 451 Influence Increases 2879 | 10 254 91 871 317 5 5 278 1048 Destroy 0b10 Robot/C 1340 | . 140 40 400 220 . . 200 340 Destroy 0b10 Robot/NC 155 | 10 35 20 35 20 5 . . 30 Destroy Leader 354 | . 48 14 120 70 . . 40 62 Successful Hack 24 | . . . 15 4 . 5 . . Select Force Hacks 30 | . 30 . . . . . . . Disable Machine 180 | . . 15 15 . . . . 150 Anti-Garrison Action 300 | . . . 150 . . . . 150 Destroy Structure 271 | . 1 2 31 3 . . 38 196 Lose Combat Pursuer 225 | . . . 105 . . . . 120 Influence Decreases 2428 | 10 190 116 595 485 147 5 52 828 Entered New Map 425 | . . 38 23 173 76 3 2 110 Time Decay 1373 | 10 180 78 362 302 71 2 . 368 Lost Part 480 | . 10 . 60 10 . . 50 350 Purge Threat 150 | . . . 150 . . . . . Squads Dispatched 21 | . 2 1 4 4 . . 2 8 Investigation 5 | . 1 . 2 1 . . . 1 Extermination 2 | . . . . 1 . . . 1 Reinforcement 6 | . 1 1 . 2 . . 2 . Assault 7 | . . . 2 . . . . 5 Garrison 1 | . . . . . . . . 1 Intercept . | . . . . . . . . . Searches Triggered . | . . . . . . . . . Construction Impeded . | . . . . . . . . . Haulers Reinforced . | . . . . . . . . . Active Scanning Responses . | . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . Stealth | -11 -10 -9 -8 -7 -6 -5 -5 -4 --------- Run | Yrd Mat Mat Mat Fac Fac Fac DSF Fac Distress Signals 3 | . . . 2 . . . . 1 Communications Jammed 59 | . . . . . . . . 59 Distress Signals 58 | . . . . . . . . 58 Times Spotted 106 | . 13 4 34 13 . . 9 33 Peak Tracking Total 9 | . 4 3 9 4 . . 4 6 Tactical Retreats 8 | . . . 4 . . . . 4 Traps | -11 -10 -9 -8 -7 -6 -5 -5 -4 ------- Run | Yrd Mat Mat Mat Fac Fac Fac DSF Fac Traps Triggered 5 | . . . 1 . . . 3 1 Indirectly . | . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . Triggered . | . . . . . . . . . Disarmed . | . . . . . . . . . Reprogrammed . | . . . . . . . . . Reused . | . . . . . . . . . Traps Extracted . | . . . . . . . . . Installed . | . . . . . . . . . Triggered . | . . . . . . . . . Machines | -11 -10 -9 -8 -7 -6 -5 -5 -4 ---------- Run | Yrd Mat Mat Mat Fac Fac Fac DSF Fac Machines Disabled 14 | . . 1 2 . . . . 11 Max in Single Turn 4 | . . 1 1 . . . . 4 Garrison Access 2 | . . . 1 . . . . 1 Machines Repaired . | . . . . . . . . . Machines Dismantled . | . . . . . . . . . Machines Sabotaged . | . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . Hacking | -11 -10 -9 -8 -7 -6 -5 -5 -4 --------- Run | Yrd Mat Mat Mat Fac Fac Fac DSF Fac Machines Accessed 21 | . 4 1 8 3 . 1 . 4 Terminals 13 | . 3 1 5 1 . 1 . 2 Fabricators 1 | . . . . 1 . . . . Repair Stations 3 | . . . 1 1 . . . 1 Recycling Units 2 | . 1 . . . . . . 1 Scanalyzers 2 | . . . 2 . . . . . Garrison Access . | . . . . . . . . . Total Hacks 52 | . 8 1 25 7 . 1 . 10 Successful 26 | . 5 1 12 3 . 1 . 4 Failed 26 | . 3 . 13 4 . . . 6 Catastrophic 4 | . 1 . 2 . . . . 1 Database Lockouts . | . . . . . . . . . Manual 13 | . 6 2 5 . . . . . Terminals 33 | . 7 1 16 4 . 1 . 4 Fabricators 2 | . . . . 2 . . . . Repair Stations 8 | . . . 3 1 . . . 4 Recycling Units 3 | . 1 . . . . . . 2 Scanalyzers 6 | . . . 6 . . . . . Garrison Access . | . . . . . . . . . Terminal Hacks 9 | . 1 . 4 3 . 1 . . Robot Analysis 1 | . . . 1 . . . . . Prototype ID Bank 1 | . . . 1 . . . . . Open DSF 1 | . . . . . . 1 . . Emergency Access Points 1 | . . . . 1 . . . . Alert Level 1 | . 1 . . . . . . . Unreport Threat 1 | . . . 1 . . . . . Locate Traps 1 | . . . . 1 . . . . Zone Layout 2 | . . . 1 1 . . . . Fabricator Hacks . | . . . . . . . . . Repair Station Hacks 5 | . . . 2 . . . . 3 Scan Component 3 | . . . 1 . . . . 2 Repair 2 | . . . 1 . . . . 1 Recycling Unit Hacks 1 | . . . . . . . . 1 Retrieve Components 1 | . . . . . . . . 1 Scanalyzer 5 | . . . 5 . . . . . Insert Component 2 | . . . 2 . . . . . Analyze 2 | . . . 2 . . . . . Retrieve Study 1 | . . . 1 . . . . . Garrison Access Hacks . | . . . . . . . . . Unauthorized Hacks 6 | . 4 1 1 . . . . . Terminals 5 | . 3 1 1 . . . . . Botnet 5 | . 3 1 1 . . . . . Fabricators . | . . . . . . . . . Repair Stations . | . . . . . . . . . Recycling Units 1 | . 1 . . . . . . . Tunnel 1 | . 1 . . . . . . . Scanalyzers . | . . . . . . . . . Garrison Access . | . . . . . . . . . Data Cores Recovered . | . . . . . . . . . Used . | . . . . . . . . . Hacking Detections 15 | . 2 1 6 3 . . . 3 Full Trace Events 4 | . . . 2 1 . . . 1 Feedback Events . | . . . . . . . . . Feedback Blocked . | . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . Robots Built . | . . . . . . . . . Authchips . | . . . . . . . . . Time . | . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . Part Schematics Acquired 1 | . . . 1 . . . . . Parts Built . | . . . . . . . . . Authchips . | . . . . . . . . . Time . | . . . . . . . . . Total Part Build Rating . | . . . . . . . . . Part Studies Acquired 1 | . . . 1 . . . . . Parts Repaired 1 | . . . 1 . . . . . Time 88 | . . . 38 . . . . 50 Parts Recycled . | . . . . . . . . . Recycled Matter . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Retrieved Components 3 | . . . . . . . . 3 Parts Scanalyzed 2 | . . . 2 . . . . . Part Schematics Acquired 1 | . . . 1 . . . . . Parts Damaged . | . . . . . . . . . Bothacking | -11 -10 -9 -8 -7 -6 -5 -5 -4 ------------ Run | Yrd Mat Mat Mat Fac Fac Fac DSF Fac Used RIF Installer . | . . . . . . . . . Robots Hacked . | . . . . . . . . . Non-combat . | . . . . . . . . . Combat . | . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . Relay Couplers Released 4 | . . . 1 . . . . 3 Machine Destruction 4 | . . . 1 . . . . 3 Fabnet Peak Effective % . | . . . . . . . . . Robots Rewired . | . . . . . . . . . Allies Hacked . | . . . . . . . . . Hacks Repelled . | . . . . . . . . . Allies | -11 -10 -9 -8 -7 -6 -5 -5 -4 -------- Run | Yrd Mat Mat Mat Fac Fac Fac DSF Fac Total Allies . | . . . . . . . . . Largest Group . | . . . . . . . . . Highest-Rated Group . | . . . . . . . . . Highest-Rated Ally . | . . . . . . . . . Initial Warlord ECA Mod 9 | . . . . . . . . 9 Total Orders . | . . . . . . . . . Ally Attacks . | . . . . . . . . . Total Damage . | . . . . . . . . . Kills . | . . . . . . . . . Allies Corrupted . | . . . . . . . . . Allies Melted . | . . . . . . . . . Intel | -11 -10 -9 -8 -7 -6 -5 -5 -4 ------- Run | Yrd Mat Mat Mat Fac Fac Fac DSF Fac Active Infowar (turns) 1645 | . 474 238 118 25 . . . 790 Terrain 143 | . . . 118 25 . . . . T.N.C. 712 | . 474 238 . . . . . . Jamming 790 | . . . . . . . . 790 Robot Analysis Total 1 | . . . 1 . . . . . Derelict Logs Recovered . | . . . . . . . . . Drone Launches . | . . . . . . . . . Drone Recoveries . | . . . . . . . . . Exploration | -11 -10 -9 -8 -7 -6 -5 -5 -4 ------------- Run | Yrd Mat Mat Mat Fac Fac Fac DSF Fac Turns Passed 4087 | 148 646 242 907 670 174 29 428 843 Spaces Moved 2117 | 80 328 169 481 426 132 15 154 332 Core 28 | 17 . . . . . . 2 9 Treads . | . . . . . . . . . Legs 2089 | 63 328 169 481 426 132 15 152 323 Wheels . | . . . . . . . . . Hover . | . . . . . . . . . Flight . | . . . . . . . . . Fastest Speed 50 | 50 120 120 116 120 116 186 120 100 Average Speed 134 | 125 120 120 120 120 118 186 183 177 Slowest Speed 1300 | 200 120 120 125 120 120 186 1300 450 Overloaded Moves . | . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . Robots Hopped . | . . . . . . . . . Potential Cave-ins . | . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . Exploration Rate (%) 26 | 6 51 18 52 15 4 1 79 9 Regions Visited 8 Branch Regions . Pre-discovered Areas 1 | . 1 . . . . . . . Known Exits Taken 3 | . . 1 1 . . 1 . . Unknown Exits Taken 4 | 1 1 . . 1 1 . . . Scrap Searched . | . . . . . . . . . Spaces Dug . | . . . . . . . . . Terrain Destroyed 175 | . . 2 25 . . . 28 120 Melee . | . . . . . . . . . Projectile 12 | . . . . . . . 2 10 AOE 163 | . . 2 25 . . . 26 110 Terrain Rammed . | . . . . . . . . . Walls Destroyed . | . . . . . . . . . Machines Disabled . | . . . . . . . . . Actions | -11 -10 -9 -8 -7 -6 -5 -5 -4 --------- Run | Yrd Mat Mat Mat Fac Fac Fac DSF Fac Total 2970 | 107 503 194 718 530 146 16 261 495 Wait 371 | . 124 . 138 48 . . 1 60 Move 2109 | 79 327 168 480 425 131 14 153 332 Hop . | . . . . . . . . . Pick Up 107 | 12 6 6 23 8 4 . 31 17 Fast Attach 5 | . . 1 4 . . . . . Attach 81 | 6 2 3 10 11 4 2 13 30 Detach 4 | . . . . 1 . . 2 1 Swap 31 | . 1 5 11 2 3 . 9 . Drop 51 | . 3 5 10 7 3 . 21 2 Fire 194 | 10 39 6 42 28 1 . 16 52 Melee . | . . . . . . . . . Ram 1 | . . . . . . . . 1 Kick 1 | . 1 . . . . . . . Crush . | . . . . . . . . . Escape Stasis 15 | . . . . . . . 15 . Rewire . | . . . . . . . . . Trap . | . . . . . . . . . Miscellaneous . | . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials -8/Materials -7/Factory -6/Factory -5/Factory -5/DSF -4/Factory History --------- Turn | Location | Event 15 | -11/Scrapyard | Discovered new exit (range 15) 149 | -11/Scrapyard | Entered Materials 310 | -10/Materials | Build established: Mutant 666 | -10/Materials | Discovered new exit (range 8) 795 | -10/Materials | Entered another Materials area 795 | -9/Materials | Evolved 2 slots: Propulsion x1, Weapon x1 1015 | -9/Materials | Discovered new exit (range 9) 1035 | -9/Materials | Identified exit to Materials 1037 | -9/Materials | Entered another Materials area 1037 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1078 | -8/Materials | Build established: Skirmisher 1582 | -8/Materials | Lost 3 parts (1n2w) 1695 | -8/Materials | Repaired Titanium Leg+ 1876 | -8/Materials | Build established: Gunner 1922 | -8/Materials | Discovered new exit (range 5) 1940 | -8/Materials | Identified exit to Factory 1944 | -8/Materials | Entered Factory 1944 | -7/Factory | Evolved 2 slots: Power x1, Utility x1 2586 | -7/Factory | Discovered new exit (range 16) 2614 | -7/Factory | Entered another Factory area 2614 | -6/Factory | Evolved 2 slots: Weapon x2 2764 | -6/Factory | Discovered new exit (range 15) 2788 | -6/Factory | Entered another Factory area 2788 | -5/Factory | Evolved 2 slots: Utility x1, Weapon x1 2815 | -5/Factory | Identified exit to DSF 2817 | -5/Factory | Entered DSF 2894 | -5/DSF | Additional patrols routed to DSF 2995 | -5/DSF | Lost 5 parts (1p1n2u1w) 3113 | -5/DSF | Sterilization system engaged 3133 | -5/DSF | Ambient heat levels rising (+10) 3148 | -5/DSF | Ambient heat levels rising (+10) 3153 | -5/DSF | Discovered new exit (range 15) 3163 | -5/DSF | Ambient heat levels rising (+10) 3178 | -5/DSF | Ambient heat levels rising (+10) 3193 | -5/DSF | Ambient heat levels rising (+10) 3208 | -5/DSF | Ambient heat levels rising (+10) 3223 | -5/DSF | Ambient heat levels rising (+10) 3238 | -5/DSF | Ambient heat levels rising (+10) 3245 | -5/DSF | Entered Factory 3245 | -4/Factory | Evolved 2 slots: Power x1, Utility x1 3250 | -4/Factory | Build established: Scavenger-Executioner 3526 | -4/Factory | Lost 9 parts (3p1n1u4w) 3616 | -4/Factory | Lost 6 parts (1p2n3w) 3745 | -4/Factory | First assault squad dispatched 4027 | -4/Factory | Core integrity fell below 50% 4032 | -4/Factory | System corruption reached 10% 4069 | -4/Factory | Core integrity fell below 20% 4088 | -4/Factory | Destroyed by H-77 Assassin with Coil Gun Last Messages --------------- Slug penetrates Wall. Lrg. Storage Unit destroyed. Nuclear Reactor explodes. B-60 Warrior destroyed. Construction Platform disabled. Penetrated by Slug. Slug penetrates Wall. The unstable cave ceiling collapses. Slug penetrates Wall. Penetrated by Slug. Hvy. Disruptor Cannon destroyed. Slug penetrates Earth. Slug penetrates Wall. System corrupted: Matter fused (-9). Penetrated by Slug. Slug penetrates Earth. Slug penetrates Wall. Mic. Fission Core destroyed. Penetrated by Slug. [Achievement: Just Browsing] Map ----- +----------------------------------------------------+ | "" # + """""""""??????????# | | + # ########## | | "" # # """"""""" # | | "" # # # # ####### | | "" # # """"""""" # # ! #?? | | # # # = ! # #?? | | # # """"""""" # ! + #?? | | #### # # # #?? | | #??# # """"""""" # % # """#?? | | #??# # # #*% =!Y"#?? | | #??# # % # ! # # [ """#?? | | #### #####+################# # #?? | | = % ##########?? | | %! * ##??????????? | | = #???????????? | | !!= #???????????? | | % % !=% ! #???????????? | | ######+########### #########/#########???????????? | | # # ?# #??# #?????????????? | | #""" "#??# #??# """"""" #?????????????? | | #"R* ##??# #??# """"""" #?????????????? | | #" [= "#??# #### """"""" #?????????????? | | #*!= % # ??#* ]h/h " #?????????????? | | " * # ### #### #?????????????? | | # "%[ % """"# #?# #?????????????? | | + !% [ / % #?# @ #?????????????? | | # ! ##"####?## % #?????????????? | | # ###?????# #?????????????? | | # #???????# !#?????????????? | | " #???????## #?????????????? | | ##############????????# ####?????????????? | | ??????????????????????# # #????????????????? | | ??????????????????????####### #????????????????? | | ?????????????????????????????# #????????????????? | | ??????????????????????????????###????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 93 Coolant Potential 100 Energy Generation 47 Energy Capacity 385 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Range 16 Terrain Scan Density 10 Jamming Range 16 Additional Mass Support 9 Base Temperature (-) 200 Armor Coverage 225 Evasion (%) 55 Target Analysis 5 Energy Filtering 30 Authchip Count 1 Item Schematics ----------------- Titanium Leg | -8/Materials | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Titanium Leg | 26% | -8/Materials Studied --------- Titanium Leg | -8/Materials | Hacked Alien Tech Used ----------------- None Achievements -------------- Hot Goods Just Browsing Quantum Hacking Total Silence Window Shopping Challenges ------------ None Game ------ Seed RapidCoreDriver Manual? 0 Play Time 01:03:36 Cumulative 23.5 hours Start 2025.10.25 @ 19:13:08 End 2025.10.25 @ 20:17:43 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 27 Rogue 27 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0/0 Lore% 12 Gallery% 25 Achievement% 18 Wizard Run 0 Options --------- Layout 2 ASCII 0 Keyboard 0 Movement Arrows Keybinds 0 Fullscreen 1 Font 16/SmallcapsGlow Map View 25x24 Zoom Use 99% Tactical HUD 0 Map Filters NONE Filters NONE Steam SD RUN: 5d9d963b-0816-454a-9d30-67df2ce360c3