Cogmind - Beta 11.1 @@@ ROGUE MODE // 2022.06.14 @ 21:09:56 Player: Cyurio Result: Destroyed by G-50 Soldier with Heavy Laser Performance ------------- Evolutions (4) 2000 Regions Visited (7) 1400 Robots Destroyed (68) 340 Value Destroyed (2241) 2241 Prototype IDs (3) 60 Alien Tech Used (0) 0 Bonus (700) 700 TOTAL SCORE: 6741 Bonus ------- Entered Garrisons 200 Entered DSFs 500 Cogmind --------- Core Integrity 0/850 Matter 300/300 Energy 100/100 System Corruption 0% Temperature Cool (9) Movement Core (50) Location -6/Garrison Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (5) --- (None) > --- UTILITY (5) ------ Improved Targeting Computer > --- WEAPON (3) ------- (None) > --- INVENTORY (5) ---- Improved Ion Engine Light Angular Momentum Engine Medium Storage Unit Improved Light Armor Plating Improved Shield Generator Peak State ------------ > --- POWER ------------ Improved Ion Engine Light Nuclear Core > --- PROPULSION ------- Aluminum Leg Aluminum Leg Aluminum Leg Carbon-fiber Leg > --- UTILITY ---------- Large Storage Unit Machine Analyzer Improved Targeting Computer Light Armor Plating Hardened Medium Armor Plating > --- WEAPON ----------- Gauss Rifle Mining Claw > --- INVENTORY -------- Light Ion Engine Improved Ion Engine Light Angular Momentum Engine Medium Storage Unit High-capacity Storage Unit Terrain Scanner Improved Targeting Computer Improved Light Armor Plating Improved Shield Generator [Rating: 28] Favorites ----------- Power Ion Engine Engine Ion Engine Power Core Light Nuclear Core Propulsion Aluminum Leg Leg Aluminum Leg Utility Improved Targeting Computer Device Heat Sink Storage Large Storage Unit Processor Improved Targeting Computer Protection Hardened Medium Armor Plating Weapon Medium Laser Energy Gun Medium Laser Ballistic Gun Light Assault Rifle Slashing Weapon Mining Claw Build | -11 -10 -9 -8 -7 -7 -6 -6 ------- Run | Scr Mat Mat Mat Fac DSF Fac Gar Slots Evolved 8 | . . 2 2 2 . 2 . Power 1 | . . . . 1 . . . Propulsion 3 | . . 1 1 . . 1 . Utility 3 | . . 1 1 1 . . . Weapon 1 | . . . . . . 1 . Parts Attached 60 | . 7 21 29 1 2 . . Power 8 | . 1 2 4 . 1 . . Engine 3 | . 1 1 1 . . . . Core 5 | . . 1 3 . 1 . . Reactor . | . . . . . . . . Propulsion 27 | . 2 10 15 . . . . Treads . | . . . . . . . . Leg 27 | . 2 10 15 . . . . Wheel . | . . . . . . . . Hover . | . . . . . . . . Flight . | . . . . . . . . Utility 14 | . 2 5 5 1 1 . . Device 3 | . . 3 . . . . . Storage 2 | . 1 1 . . . . . Processor 2 | . 1 . . 1 . . . Hackware . | . . . . . . . . Protection 7 | . . 1 5 . 1 . . Artifact . | . . . . . . . . Weapon 11 | . 2 4 5 . . . . Energy Gun 5 | . 2 2 1 . . . . Energy Cannon . | . . . . . . . . Ballistic Gun 4 | . . 2 2 . . . . Ballistic Cannon . | . . . . . . . . Launcher . | . . . . . . . . Special Weapon . | . . . . . . . . Impact Weapon . | . . . . . . . . Slashing Weapon 2 | . . . 2 . . . . Piercing Weapon . | . . . . . . . . Special Melee Weapon . | . . . . . . . . Unidentified Prototypes . | . . . . . . . . Parts Lost 45 | . 1 12 20 . 9 3 . Power 7 | . . 2 3 . 1 1 . Propulsion 19 | . . 5 10 . 3 1 . Utility 8 | . . . 4 . 3 1 . Weapon 11 | . 1 5 3 . 2 . . Highest Loss Streak 15 | . 1 5 15 . 9 3 . To Critical Strikes . | . . . . . . . . Average Slot Usage (%) 89 | . 99 95 88 92 86 21 6 Engine 8 | . 14 8 2 7 7 4 . Core 2 | . . 2 5 . 6 . . Leg 28 | . 28 31 30 30 24 4 . Device 4 | . . 10 5 . . . . Storage 10 | . 14 11 9 7 7 5 . Processor 11 | . 13 11 9 15 11 6 6 Protection 3 | . . . 11 15 15 . . Energy Gun 14 | . 28 12 3 . . . . Ballistic Gun 4 | . . 7 6 7 5 . . Slashing Weapon 1 | . . . 4 7 6 . . Naked Turns . | . . . . . . . . Heaviest Build 49 | 14 20 32 44 39 49 27 . Greatest Support 55 | 20 20 33 55 45 45 10 3 Greatest Overweight (x) 6 | . . 2 2 . 2 6 . Average Overweight (x) . | . . . . . 1 1 . Largest Inventory Capacity 15 | . 10 15 15 15 15 15 5 Average Capacity 12 | . 9 14 15 15 15 13 5 Most Carried 14 | . 10 13 14 9 9 9 5 Average Carried 9 | . 8 9 9 8 8 8 5 Final Capacity 15 | 8 10 15 15 15 15 5 5 Final Carried 11 | 6 10 11 9 9 9 5 5 Class Distribution -------------------- 75% | Mutant 24% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Scavenger-Mutant | -8/Materials Scavenger-Mutant | -7/Factory Scavenger-Mutant | -7/DSF Mutant | -6/Factory Mutant | -6/Garrison Resources | -11 -10 -9 -8 -7 -7 -6 -6 ----------- Run | Scr Mat Mat Mat Fac DSF Fac Gar Matter Collected 1122 | 200 68 268 586 . . . . Remotely . | . . . . . . . . Salvage Created 2771 | . 430 829 1451 . 61 . . Parts 164 | . 36 51 73 . 4 . . Haulers Intercepted 2 | . 1 . 1 . . . . Recyclers Shooed 2 | . . . 2 . . . . Parts Field Recycled . | . . . . . . . . Retrieved Matter . | . . . . . . . . Parts Self-Destructed . | . . . . . . . . Prevented . | . . . . . . . . Kills | -11 -10 -9 -8 -7 -7 -6 -6 ------- Run | Scr Mat Mat Mat Fac DSF Fac Gar Combat Hostiles Destroyed 61 | . 13 21 26 . 1 . . Melee 5 | . . . 5 . . . . Guns 54 | . 11 21 21 . 1 . . AOE 2 | . 2 . . . . . . Classes Destroyed 9 | . 6 1 1 . 1 . . Worker 3 | . 1 . 2 . . . . Builder 1 | . 1 . . . . . . Hauler 2 | . 1 . 1 . . . . Watcher 1 | . 1 . . . . . . Swarmer 14 | . 9 5 . . . . . Grunt 30 | . 4 9 17 . . . . Sentry 15 | . . 7 8 . . . . Specialist 1 | . . . . . 1 . . Hunter 1 | . . . 1 . . . . Best Kill Streak 6 | . 6 5 6 . 1 . . Combat Bots Only 5 | . 5 5 5 . 1 . . Max Kills in Single Turn 3 | . 3 1 1 . 1 . . Gunslinging . | . . . . . . . . Exploded 1 | . 1 . . . . . . Melee 1 | . . . 1 . . . . Uniques/NPCs Destroyed . | . . . . . . . . Combat | -11 -10 -9 -8 -7 -7 -6 -6 -------- Run | Scr Mat Mat Mat Fac DSF Fac Gar Damage Taken 6704 | . 444 1226 3067 . 906 1042 19 Core 1986 | . 169 212 542 . 212 832 19 Absorbed by Shields 42 | . . . . . 42 . . Core Remaining (%) 49 | 100 32 47 1 . 69 . . Volleys Fired 214 | . 37 82 91 . 4 . . Largest 2 | . 2 2 2 . 1 . . Hottest 121 | . 95 121 90 . 28 . . Shots Fired 336 | . 74 143 115 . 4 . . Gun 336 | . 74 143 115 . 4 . . Cannon . | . . . . . . . . Launcher . | . . . . . . . . Special . | . . . . . . . . Kinetic 168 | . . 73 91 . 4 . . Thermal 123 | . 37 62 24 . . . . Explosive . | . . . . . . . . Electromagnetic 45 | . 37 8 . . . . . Robot Hit Streak 32 | . 10 13 32 . 3 . . Robot Miss Streak 5 | . 4 5 2 . 1 . . Penetration Max 1 | . . . 1 . . . . Secondary Targets 1 | . 1 . . . . . . Max Gunslinging Chain 1 | . 1 . . . . . . Shots Hit Robots 272 | . 47 102 120 . 3 . . Core Hits 121 | . 21 42 56 . 2 . . Critical Kills . | . . . . . . . . Critical Parts Destroyed . | . . . . . . . . Critical Strikes 3 | . 1 2 . . . . . Burn 3 | . 1 2 . . . . . Melee Attacks 30 | . . . 30 . . . . Impact . | . . . . . . . . Slashing 30 | . . . 30 . . . . Piercing . | . . . . . . . . Sneak Attacks 1 | . . . 1 . . . . Combat Hostiles . | . . . . . . . . Follow-up Attacks . | . . . . . . . . Damage Inflicted 4402 | . 792 1215 2333 . 62 . . Guns 3767 | . 643 1215 1847 . 62 . . Cannons . | . . . . . . . . Explosions 149 | . 149 . . . . . . Melee 486 | . . . 486 . . . . Ramming . | . . . . . . . . Kinetic 2120 | . . 523 1535 . 62 . . Thermal 1338 | . 400 626 312 . . . . Explosive . | . . . . . . . . Electromagnetic 458 | . 392 66 . . . . . Impact . | . . . . . . . . Slashing 486 | . . . 486 . . . . Piercing . | . . . . . . . . Highest Corruption 6 | . . 6 . . . . . Average Corruption 4 | . . 4 . . . . . Corruption Purged . | . . . . . . . . Corruption Blocked . | . . . . . . . . Effects 5 | . . 5 . . . . . Message Errors 2 | . . 2 . . . . . Energy Discharges 1 | . . 1 . . . . . Alerts 2 | . . 2 . . . . . Overload Shots . | . . . . . . . . Overflow Damage . | . . . . . . . . Projectiles . | . . . . . . . . Explosions . | . . . . . . . . Melee . | . . . . . . . . Knockbacks . | . . . . . . . . Impact . | . . . . . . . . Kinetic . | . . . . . . . . Secondary . | . . . . . . . . Self-Inflicted Damage 41 | . 41 . . . . . . Shots 2 | . 2 . . . . . . Rammed . | . . . . . . . . Targets Rammed . | . . . . . . . . Kicked . | . . . . . . . . Crushed . | . . . . . . . . Highest Temperature 252 | . 214 156 252 . . 17 . Average Temperature 57 | . 73 39 59 . . 11 . Received Heat Transfer 2301 | . 102 465 1233 . . 492 9 Effects 1 | . . . 1 . . . . Energy Bleed 1 | . . . 1 . . . . Siege Activations . | . . . . . . . . Robots Corrupted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Parts Fried . | . . . . . . . . Impact Corruptions . | . . . . . . . . Robots Melted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Parts Melted 7 | . 1 5 1 . . . . Heat Transferred 3604 | . 1014 1850 740 . . . . Parts Sabotaged . | . . . . . . . . Parts Stolen . | . . . . . . . . Parts Stripped . | . . . . . . . . Power Chain Reactions 3 | . 3 . . . . . . Missiles Intercepted . | . . . . . . . . Alert | -11 -10 -9 -8 -7 -7 -6 -6 ------- Run | Scr Mat Mat Mat Fac DSF Fac Gar Peak Influence 382 | . 275 298 382 126 108 16 . Initial 126 | . . 23 31 126 88 16 . Average 135 | . 114 154 177 126 86 10 . Maximum Alert Level 1 | . 1 1 1 . . . . Low Security (%) 77 | . 85 81 54 100 100 100 100 Level 1 22 | . 14 18 45 . . . . Level 2 . | . . . . . . . . Level 3 . | . . . . . . . . Level 4 . | . . . . . . . . Level 5 . | . . . . . . . . High Security . | . . . . . . . . Max Security . | . . . . . . . . Squads Dispatched 12 | . 3 4 4 . 1 . . Investigation 3 | . 2 1 . . . . . Extermination . | . . . . . . . . Reinforcement 8 | . 1 3 3 . 1 . . Assault . | . . . . . . . . Garrison 1 | . . . 1 . . . . Intercept . | . . . . . . . . Searches Triggered . | . . . . . . . . Construction Impeded 1 | . . . 1 . . . . Haulers Reinforced . | . . . . . . . . Active Scanning Responses . | . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . Stealth | -11 -10 -9 -8 -7 -7 -6 -6 --------- Run | Scr Mat Mat Mat Fac DSF Fac Gar Distress Signals 5 | . . 1 4 . . . . Communications Jammed . | . . . . . . . . Distress Signals . | . . . . . . . . Times Spotted 103 | . 20 35 38 . 4 4 2 Peak Tracking Total 8 | . 3 6 8 . 3 4 . Tactical Retreats 4 | . . 2 1 . 1 . . Traps | -11 -10 -9 -8 -7 -7 -6 -6 ------- Run | Scr Mat Mat Mat Fac DSF Fac Gar Traps Triggered 14 | . 3 4 . . 4 . 3 Indirectly . | . . . . . . . . Trap Hack Attempts . | . . . . . . . . Triggered . | . . . . . . . . Disarmed . | . . . . . . . . Reprogrammed . | . . . . . . . . Reused . | . . . . . . . . Traps Extracted . | . . . . . . . . Installed . | . . . . . . . . Triggered . | . . . . . . . . Machines | -11 -10 -9 -8 -7 -7 -6 -6 ---------- Run | Scr Mat Mat Mat Fac DSF Fac Gar Machines Disabled 1 | . 1 . . . . . . Max in Single Turn 1 | . 1 . . . . . . Machines Sabotaged . | . . . . . . . . Garrisons Compromised . | . . . . . . . . Overloaded Fab Kills . | . . . . . . . . Hacking | -11 -10 -9 -8 -7 -7 -6 -6 --------- Run | Scr Mat Mat Mat Fac DSF Fac Gar Machines Accessed 20 | . 8 7 3 1 . 1 . Terminals 18 | . 7 7 3 1 . . . Fabricators . | . . . . . . . . Repair Stations . | . . . . . . . . Recycling Units 1 | . 1 . . . . . . Scanalyzers . | . . . . . . . . Garrison Access 1 | . . . . . . 1 . Total Hacks 49 | . 22 19 6 1 . 1 . Successful 30 | . 12 11 5 1 . 1 . Failed 18 | . 10 7 1 . . . . Catastrophic 3 | . 2 1 . . . . . Database Lockouts 1 | . . 1 . . . . . Manual 14 | . 8 5 1 . . . . Terminals 47 | . 21 19 6 1 . . . Fabricators . | . . . . . . . . Repair Stations . | . . . . . . . . Recycling Units 1 | . 1 . . . . . . Scanalyzers . | . . . . . . . . Garrison Access 1 | . . . . . . 1 . Terminal Hacks 28 | . 11 11 5 1 . . . Record 11 | . 5 4 2 . . . . Robot Analysis 2 | . 1 . 1 . . . . Prototype ID Bank 2 | . 1 . 1 . . . . Open DSF 1 | . . . . 1 . . . Branch Access Points 1 | . . 1 . . . . . Emergency Access Points 1 | . 1 . . . . . . Alert Level 3 | . . 3 . . . . . Unreport Threat 1 | . . 1 . . . . . Locate Traps 3 | . 3 . . . . . . Dispatch Records 1 | . . 1 . . . . . Investigation Status 1 | . . 1 . . . . . Recall Investigation 1 | . . . 1 . . . . Fabricator Hacks . | . . . . . . . . Repair Station Hacks . | . . . . . . . . Recycling Unit Hacks 1 | . 1 . . . . . . Report Inventory 1 | . 1 . . . . . . Scanalyzer . | . . . . . . . . Garrison Access Hacks 1 | . . . . . . 1 . Unlock Access 1 | . . . . . . 1 . Unauthorized Hacks . | . . . . . . . . Terminals . | . . . . . . . . Fabricators . | . . . . . . . . Repair Stations . | . . . . . . . . Recycling Units . | . . . . . . . . Scanalyzers . | . . . . . . . . Garrison Access . | . . . . . . . . Data Cores Recovered . | . . . . . . . . Used . | . . . . . . . . Hacking Detections 12 | . 5 4 2 1 . . . Full Trace Events 1 | . . . 1 . . . . Feedback Events . | . . . . . . . . Feedback Blocked . | . . . . . . . . Robot Schematics Acquired . | . . . . . . . . Robots Built . | . . . . . . . . Authchips . | . . . . . . . . Time . | . . . . . . . . Total Robot Build Rating . | . . . . . . . . Part Schematics Acquired . | . . . . . . . . Parts Built . | . . . . . . . . Authchips . | . . . . . . . . Time . | . . . . . . . . Total Part Build Rating . | . . . . . . . . Parts Repaired . | . . . . . . . . Time . | . . . . . . . . Parts Recycled . | . . . . . . . . Recycled Matter . | . . . . . . . . Retrieved Matter . | . . . . . . . . Retrieved Components . | . . . . . . . . Parts Scanalyzed . | . . . . . . . . Part Schematics Acquired . | . . . . . . . . Parts Damaged . | . . . . . . . . Bothacking | -11 -10 -9 -8 -7 -7 -6 -6 ------------ Run | Scr Mat Mat Mat Fac DSF Fac Gar Used RIF Installer . | . . . . . . . . Robots Hacked . | . . . . . . . . Non-combat . | . . . . . . . . Combat . | . . . . . . . . Robot Hacks Applied . | . . . . . . . . Relay Couplers Released . | . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . Robots Rewired . | . . . . . . . . Allies Hacked . | . . . . . . . . Hacks Repelled . | . . . . . . . . Allies | -11 -10 -9 -8 -7 -7 -6 -6 -------- Run | Scr Mat Mat Mat Fac DSF Fac Gar Total Allies . | . . . . . . . . Largest Group . | . . . . . . . . Highest-Rated Group . | . . . . . . . . Highest-Rated Ally . | . . . . . . . . Total Orders . | . . . . . . . . Ally Attacks . | . . . . . . . . Total Damage . | . . . . . . . . Kills . | . . . . . . . . Allies Corrupted . | . . . . . . . . Allies Melted . | . . . . . . . . Intel | -11 -10 -9 -8 -7 -7 -6 -6 ------- Run | Scr Mat Mat Mat Fac DSF Fac Gar Robot Analysis Total 2 | . 1 . 1 . . . . Derelict Logs Recovered . | . . . . . . . . Drone Launches . | . . . . . . . . Drone Recoveries . | . . . . . . . . Exploration | -11 -10 -9 -8 -7 -7 -6 -6 ------------- Run | Scr Mat Mat Mat Fac DSF Fac Gar Turns Passed 3605 | . 1221 1209 849 37 71 151 67 Spaces Moved 2007 | 1 859 616 331 30 30 98 42 Core 100 | . . . . . . 58 42 Treads . | . . . . . . . . Legs 1907 | 1 859 616 331 30 30 40 . Wheels . | . . . . . . . . Hover . | . . . . . . . . Flight . | . . . . . . . . Fastest Speed 50 | 120 120 120 120 120 120 50 50 Average Speed 131 | 120 120 141 139 120 197 154 50 Slowest Speed 350 | 120 120 260 260 120 260 350 50 Overloaded Moves . | . . . . . . . . Propulsion Burnouts . | . . . . . . . . Robots Hopped . | . . . . . . . . Cave-ins Triggered . | . . . . . . . . Exploration Rate (%) 32 | 2 98 71 36 1 41 5 9 Regions Visited 7 Branch Regions . Pre-discovered Areas . | . . . . . . . . Known Exits Taken 2 | . . . . 1 . 1 . Unknown Exits Taken 4 | 1 1 1 1 . . . . Scrap Searched . | . . . . . . . . Spaces Dug . | . . . . . . . . Terrain Destroyed 7 | . 7 . . . . . . Melee . | . . . . . . . . Projectile . | . . . . . . . . AOE 7 | . 7 . . . . . . Terrain Rammed . | . . . . . . . . Walls Destroyed . | . . . . . . . . Machines Disabled . | . . . . . . . . Actions | -11 -10 -9 -8 -7 -7 -6 -6 --------- Run | Scr Mat Mat Mat Fac DSF Fac Gar Total 2597 | . 977 817 549 31 39 97 87 Wait 210 | . 58 92 60 . . . . Move 2000 | . 858 615 330 29 29 97 42 Hop . | . . . . . . . . Pick Up 23 | . 9 6 7 1 . . . Fast Attach 16 | . 1 5 10 . . . . Attach 25 | . 1 9 13 1 1 . . Detach 1 | . . 1 . . . . . Swap 19 | . 5 7 6 . 1 . . Drop 10 | . 8 . 2 . . . . Fire 214 | . 37 82 91 . 4 . . Melee 30 | . . . 30 . . . . Ram . | . . . . . . . . Kick . | . . . . . . . . Crush . | . . . . . . . . Escape Stasis 49 | . . . . . 4 . 45 Rewire . | . . . . . . . . Trap . | . . . . . . . . Miscellaneous . | . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 4 exits: *Mat x3 / [*Min]) -9/Materials (discovered 3 exits: *Mat x2 / *Min) -8/Materials -7/Factory -7/DSF -6/Factory -6/Garrison History --------- Turn | Location | Event 1 | -11/Scrapyard | Discovered new exit (range 0) 1 | -11/Scrapyard | Entered Materials 64 | -10/Materials | Discovered new exit (range 13) 307 | -10/Materials | Build established: Mutant 382 | -10/Materials | Core integrity fell below 50% 497 | -10/Materials | Discovered new exit (range 16) 569 | -10/Materials | Discovered new exit (range 16) 1062 | -10/Materials | Discovered new exit (range 4) 1222 | -10/Materials | Entered another Materials area 1222 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1764 | -9/Materials | Lost 5 parts (1p3n1w) 1790 | -9/Materials | Discovered new exit (range 3) 1800 | -9/Materials | Identified exit to Mines 1892 | -9/Materials | Lost 3 parts (2n1w) 2087 | -9/Materials | Central database locked down 2297 | -9/Materials | Core integrity fell below 50% 2374 | -9/Materials | Discovered new exit (range 8) 2431 | -9/Materials | Entered another Materials area 2431 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 2943 | -8/Materials | Core integrity fell below 50% 2982 | -8/Materials | Core integrity fell below 20% 3024 | -8/Materials | Lost 15 parts (3p8n3u1w) 3206 | -8/Materials | Garrison activated, responded to threat 3262 | -8/Materials | Discovered new exit (range 16) 3280 | -8/Materials | Entered Factory 3280 | -7/Factory | Evolved 2 slots: Power x1, Utility x1 3317 | -7/Factory | Identified exit to DSF 3317 | -7/Factory | Entered DSF 3345 | -7/DSF | Additional patrols routed to DSF 3362 | -7/DSF | Discovered new exit (range 12) 3388 | -7/DSF | Entered Factory 3388 | -6/Factory | Evolved 2 slots: Propulsion x1, Weapon x1 3419 | -6/Factory | Lost 9 parts (1p3n3u2w) 3506 | -6/Factory | Core integrity fell below 50% 3517 | -6/Factory | Core integrity fell below 20% 3538 | -6/Factory | Identified exit to Garrison 3539 | -6/Factory | Entered Garrison 3544 | -6/Garrison | Lost 3 parts (1p1n1u) 3606 | -6/Garrison | Triggered checkpoint 3606 | -6/Garrison | Destroyed by G-50 Soldier with Heavy Laser Last Messages --------------- 03574_ Triggered Stasis Trap. 03574_ A bubble of rippling energy engulfs the area. 03574_ Field strength at 94. 03575_ Field strength at 88. 03576_ Field strength at 82. 03577_ Field strength at 76. 03578_ Field strength at 70. 03579_ Field strength at 64. 03580_ Field strength at 58. 03581_ Field strength at 52. 03582_ Field strength at 46. 03583_ Field strength at 40. 03584_ Field strength at 34. 03585_ Field strength at 28. 03586_ Field strength at 22. 03587_ Field strength at 16. 03588_ Field strength at 10. 03589_ Field strength at 4. 03590_ Stasis field depleted. 03606_ Beams of light sweep through the air. An alarm sounds. 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